Super Squirrel
Mar 11th, '03, 08:19 PM
<font size=+1><b>Cataclysm</b></font>
Player: NPC
<table cellpadding="0" border="0"><tr><td align="right"><font size=2><b>Val  </b></font></td><td><font size=2><b>Char   </b></font></td><td><font size=2><b>Cost</b></font></td></tr><tr><td align="right"><font size=2>16  </font></td><td><font size=2><b>STR</b></font></td><td><font size=2>6</font></td></tr><tr><td align="right"><font size=2>11  </font></td><td><font size=2><b>DEX</b></font></td><td><font size=2>3</font></td></tr><tr><td align="right"><font size=2>20/35  </font></td><td><font size=2><b>CON</b></font></td><td><font size=2>20</font></td></tr><tr><td align="right"><font size=2>30  </font></td><td><font size=2><b>BODY</b></font></td><td><font size=2>40</font></td></tr><tr><td align="right"><font size=2>7  </font></td><td><font size=2><b>INT</b></font></td><td><font size=2>-3</font></td></tr><tr><td align="right"><font size=2>16  </font></td><td><font size=2><b>EGO</b></font></td><td><font size=2>12</font></td></tr><tr><td align="right"><font size=2>25  </font></td><td><font size=2><b>PRE</b></font></td><td><font size=2>15</font></td></tr><tr><td align="right"><font size=2>12  </font></td><td><font size=2><b>COM</b></font></td><td><font size=2>1</font></td></tr><tr><td><font size=2></font></td><td><font size=2> </font></td><td><font size=2></font></td></tr><tr><td align="right"><font size=2>11  </font></td><td><font size=2><b>PD</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>12  </font></td><td><font size=2><b>ED</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>3  </font></td><td><font size=2><b>SPD</b></font></td><td><font size=2>9</font></td></tr><tr><td align="right"><font size=2>7  </font></td><td><font size=2><b>REC</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>40  </font></td><td><font size=2><b>END</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>49  </font></td><td><font size=2><b>STUN</b></font></td><td><font size=2>1</font></td></tr><td><font size=2></font></td><td><font size=2> </font></td><td><font size=2></font></td></tr><tr><td align="right"><font size=2>6"  </font></td><td><font size=2><b>RUN</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>2"  </font></td><td><font size=2><b>SWIM</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>3"  </font></td><td><font size=2><b>LEAP</b></font></td><td><font size=2>0</font></td></tr></table><b>Characteristics Cost:</b> 104
<table border="0" cellpadding="0"><tr><td align="right"><b>Cost  </b></td><td><b>Power</b></td><td align="right"><b>END</b></td></tr><tr><td align="right" valign="top">44  </td><td>Absorption 5d6 (max. Absorbed Points: 30): Physical, Delayed Return Rate (5 Points per Minute; +1/4), Persistent (+1/2) (44 Active Points) </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">44  </td><td>Absorption 5d6 (max. Absorbed Points: 30): Energy, Delayed Return Rate (5 Points per Minute; +1/4), Persistent (+1/2) (44 Active Points) </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">3  </td><td><b><i>Retrobution: </i></b>Energy Blast 1d6 (vs. ED), No Range Modifier (+1/2), Reduced Endurance (0 END; +1/2) (10 Active Points); Limited Power (Using Power Drains Absorption Pool; -2), Beam (-1/4) [<b>Notes:</b> 3 points of Absorption adds +1d6] </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">19  </td><td><b><i>Costume: </i></b>Armor (8 PD / 8 ED) (24 Active Points); IIF (-1/4) (added to Primary Value) </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">10  </td><td><b><i>Unstunned: </i></b>+15 CON (30 Active Points); Limited Power (Only for determining if Stunned; -1 1/2), No Figured Characteristics (-1/2) (added to Secondary Value) </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">6  </td><td><b><i>Shock Absorber: </i></b>Knockback Resistance -3" </td><td valign="top" align="right"></td></tr></table><b>Powers Cost:</b> 126
<table cellpadding="0" border="0"><tr><td align="right"><b>Cost  </b></td><td><b>Skill</b></td></tr><tr><td valign="top" align="right">8  </td><td>+4 with Retrobution </td></tr><tr><td valign="top" align="right">3  </td><td>Breakfall 11- </td></tr><tr><td valign="top" align="right">3  </td><td>Interrogation 14- </td></tr><tr><td valign="top" align="right">3  </td><td>Persuasion 14- </td></tr><tr><td valign="top" align="right">3  </td><td>Streetwise 14- </td></tr></table><b>Skills Cost: </b>20
<b>Total Character Cost:</b> 250
<table cellpadding="0" border="0"><tr><td align="right"><b>Val  </b></td><td><b>Disadvantages</b></td></tr><tr><td valign="top" align="right">30  </td><td>Vulnerability: Physical Attacks, Very Common, Vulnerability Multiplier (2x BODY) </td></tr><tr><td valign="top" align="right">20  </td><td>Vulnerability: Energy Attacks, Common, Vulnerability Multiplier (2x BODY) </td></tr><tr><td valign="top" align="right">25  </td><td>Hunted: ACT, More Powerful, 14- (Very Frequently), Harshly Punish, Extensive Non-Combat Influence, Limited Geographical Area </td></tr><tr><td valign="top" align="right">5  </td><td>Distinctive Features: Costume, Easily Concealed, Noticed and Recognizable, Detectable By Commonly-Used Senses </td></tr><tr><td valign="top" align="right">10  </td><td>Social Limitation: Mutant, Occasionally (8-), Severe, Not Limiting In Some Cultures </td></tr><tr><td valign="top" align="right">25  </td><td>Social Limitation: Villian, Very Frequently (14-), Severe </td></tr><tr><td valign="top" align="right">5  </td><td>Psychological Limitation: Pride, Uncommon, Moderate </td></tr></table>
<b>Disadvantage Points:</b> 120
<b>Base Points:</b> 150
<b>Experience Required:</b> 0
<b>Total Experience Available:</b> 0
<b>Experience Unspent:</b> 0
Player: NPC
<table cellpadding="0" border="0"><tr><td align="right"><font size=2><b>Val  </b></font></td><td><font size=2><b>Char   </b></font></td><td><font size=2><b>Cost</b></font></td></tr><tr><td align="right"><font size=2>16  </font></td><td><font size=2><b>STR</b></font></td><td><font size=2>6</font></td></tr><tr><td align="right"><font size=2>11  </font></td><td><font size=2><b>DEX</b></font></td><td><font size=2>3</font></td></tr><tr><td align="right"><font size=2>20/35  </font></td><td><font size=2><b>CON</b></font></td><td><font size=2>20</font></td></tr><tr><td align="right"><font size=2>30  </font></td><td><font size=2><b>BODY</b></font></td><td><font size=2>40</font></td></tr><tr><td align="right"><font size=2>7  </font></td><td><font size=2><b>INT</b></font></td><td><font size=2>-3</font></td></tr><tr><td align="right"><font size=2>16  </font></td><td><font size=2><b>EGO</b></font></td><td><font size=2>12</font></td></tr><tr><td align="right"><font size=2>25  </font></td><td><font size=2><b>PRE</b></font></td><td><font size=2>15</font></td></tr><tr><td align="right"><font size=2>12  </font></td><td><font size=2><b>COM</b></font></td><td><font size=2>1</font></td></tr><tr><td><font size=2></font></td><td><font size=2> </font></td><td><font size=2></font></td></tr><tr><td align="right"><font size=2>11  </font></td><td><font size=2><b>PD</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>12  </font></td><td><font size=2><b>ED</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>3  </font></td><td><font size=2><b>SPD</b></font></td><td><font size=2>9</font></td></tr><tr><td align="right"><font size=2>7  </font></td><td><font size=2><b>REC</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>40  </font></td><td><font size=2><b>END</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>49  </font></td><td><font size=2><b>STUN</b></font></td><td><font size=2>1</font></td></tr><td><font size=2></font></td><td><font size=2> </font></td><td><font size=2></font></td></tr><tr><td align="right"><font size=2>6"  </font></td><td><font size=2><b>RUN</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>2"  </font></td><td><font size=2><b>SWIM</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>3"  </font></td><td><font size=2><b>LEAP</b></font></td><td><font size=2>0</font></td></tr></table><b>Characteristics Cost:</b> 104
<table border="0" cellpadding="0"><tr><td align="right"><b>Cost  </b></td><td><b>Power</b></td><td align="right"><b>END</b></td></tr><tr><td align="right" valign="top">44  </td><td>Absorption 5d6 (max. Absorbed Points: 30): Physical, Delayed Return Rate (5 Points per Minute; +1/4), Persistent (+1/2) (44 Active Points) </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">44  </td><td>Absorption 5d6 (max. Absorbed Points: 30): Energy, Delayed Return Rate (5 Points per Minute; +1/4), Persistent (+1/2) (44 Active Points) </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">3  </td><td><b><i>Retrobution: </i></b>Energy Blast 1d6 (vs. ED), No Range Modifier (+1/2), Reduced Endurance (0 END; +1/2) (10 Active Points); Limited Power (Using Power Drains Absorption Pool; -2), Beam (-1/4) [<b>Notes:</b> 3 points of Absorption adds +1d6] </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">19  </td><td><b><i>Costume: </i></b>Armor (8 PD / 8 ED) (24 Active Points); IIF (-1/4) (added to Primary Value) </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">10  </td><td><b><i>Unstunned: </i></b>+15 CON (30 Active Points); Limited Power (Only for determining if Stunned; -1 1/2), No Figured Characteristics (-1/2) (added to Secondary Value) </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">6  </td><td><b><i>Shock Absorber: </i></b>Knockback Resistance -3" </td><td valign="top" align="right"></td></tr></table><b>Powers Cost:</b> 126
<table cellpadding="0" border="0"><tr><td align="right"><b>Cost  </b></td><td><b>Skill</b></td></tr><tr><td valign="top" align="right">8  </td><td>+4 with Retrobution </td></tr><tr><td valign="top" align="right">3  </td><td>Breakfall 11- </td></tr><tr><td valign="top" align="right">3  </td><td>Interrogation 14- </td></tr><tr><td valign="top" align="right">3  </td><td>Persuasion 14- </td></tr><tr><td valign="top" align="right">3  </td><td>Streetwise 14- </td></tr></table><b>Skills Cost: </b>20
<b>Total Character Cost:</b> 250
<table cellpadding="0" border="0"><tr><td align="right"><b>Val  </b></td><td><b>Disadvantages</b></td></tr><tr><td valign="top" align="right">30  </td><td>Vulnerability: Physical Attacks, Very Common, Vulnerability Multiplier (2x BODY) </td></tr><tr><td valign="top" align="right">20  </td><td>Vulnerability: Energy Attacks, Common, Vulnerability Multiplier (2x BODY) </td></tr><tr><td valign="top" align="right">25  </td><td>Hunted: ACT, More Powerful, 14- (Very Frequently), Harshly Punish, Extensive Non-Combat Influence, Limited Geographical Area </td></tr><tr><td valign="top" align="right">5  </td><td>Distinctive Features: Costume, Easily Concealed, Noticed and Recognizable, Detectable By Commonly-Used Senses </td></tr><tr><td valign="top" align="right">10  </td><td>Social Limitation: Mutant, Occasionally (8-), Severe, Not Limiting In Some Cultures </td></tr><tr><td valign="top" align="right">25  </td><td>Social Limitation: Villian, Very Frequently (14-), Severe </td></tr><tr><td valign="top" align="right">5  </td><td>Psychological Limitation: Pride, Uncommon, Moderate </td></tr></table>
<b>Disadvantage Points:</b> 120
<b>Base Points:</b> 150
<b>Experience Required:</b> 0
<b>Total Experience Available:</b> 0
<b>Experience Unspent:</b> 0