View Full Version : Witchcraft must burn!!
SomeAsianKid
Mar 7th, '04, 07:25 AM
Ok, not really.
But I have this character who is a Chinese Sorcerer and has a professional rivalry with Witchcraft (he's very jealous of her powers/standing and she doesn't know about it). However I've been wanting to confront her character on it and either challenge her either to a mage duel or in some way prove he's superior to her. Anyone have some suggestions on what to do? I was contemplating creating an invisibility, usable as an attack to make Witchcraft's clothes invisible during her next press release....
Ghost who Walks
Mar 7th, '04, 07:57 AM
Hmm...
He challenges her to a race around the world?
More seriously.
I have house rules where the "magic level" is enhanced at certain places on the earth. Stonehenge, Cahokia, the Pyramids, etc. While there you get certain bonuses to your magical powers, depending on what they are.
Since a bunch of wizards in my campaign are low powered, they often go to these places to fight their magical duels.
Of course, since many of these areas are packed full of tourists...it can get interesting.
Doug McCrae
Mar 7th, '04, 08:33 AM
Originally posted by SomeAsianKid
Anyone have some suggestions on what to do? I was contemplating creating an invisibility, usable as an attack to make Witchcraft's clothes invisible during her next press release.... Ugh! Show some class.
SomeAsianKid
Mar 7th, '04, 08:59 AM
Lol, my character's a 12 year old kid (although he's lived for 500 years, it's complicated). Anyway, while he is ancient, his maturity level is about that of a 17 year old. He's already tried hacking into Witchcraft's fansite and trashing it, but Defender's security systems almost fried his computer.
Chuckg
Mar 7th, '04, 09:00 AM
Isn't it a standard genre convention that members of the Mystic World can issue challenges to each other, and that it's major loss of face in the sorcerous community if you don't at least show up and give a good try?
And it isn't also convention for Duels Arcane that you:
a) don't necessarily have to fight them to the death, just to 'first blood' or to 'yield' or to 'knockout'
b) neither is allowed to bring any physical weaponry, merely their spells and (maybe) magical foci
c) neither sorceror is allowed to bring their friends... or heck, maybe not even *tell* their friends.
Do it genre style. Send her a magical message that only she can hear, calling her out. Make it like a Code of the Chinese Master type thing from "Ninja Hero". As he's a Chinese sorceror, issuing her an invitation to a formal and private duel would be entirely appropriate. As he's a fellow hero and not a villain, making it a non-lethal duel would also be appropriate.
And while Witchcraft doesn't have "Code of the Chinese Master" as a Psych Lim, you probably could manipulate her into showing up alone and ready to duel fairly.
And if she doesn't accept the challenge, then no problem. You just start dropping the word all around the mystic community that you issued Witchcraft a formal invitation to a Duel Arcane, and she didn't show. *bwoooock bock bock bock bock bock bock* And thus, your Professional Rivalry is satisfied -- the Mystic World knows that Witchcraft has 'acknowledged your superiority', because she forfeited a challenge to you.
Of course, if she /does/ show up, you'd better win. :)
SomeAsianKid
Mar 7th, '04, 09:20 AM
That's the problem though: 6d6 ego blasts hurt like heck. And my sorcerer with a spell up has max 9 mental defense.
WhammeWhamme
Mar 7th, '04, 09:57 AM
Originally posted by SomeAsianKid
That's the problem though: 6d6 ego blasts hurt like heck. And my sorcerer with a spell up has max 9 mental defense.
Invisibility and Darkness is your _friend_...
I'm sure he'll think of something. :)
Trebuchet
Mar 7th, '04, 10:50 AM
Originally posted by SomeAsianKid
That's the problem though: 6d6 ego blasts hurt like heck. And my sorcerer with a spell up has max 9 mental defense. Dude, that's why they're called Disadvantages. :)
It is totally in genre for him to challenge a character he has little or no hope of beating. Since his rival is a heroine, he probably won't get too banged up even if he loses. (Although if he actually challenges Witchcraft, you should probably change the Unaware to Aware of Rivalry.) And if he issues periodic challenges to Witchcraft even after losing, it can either become something of a running gag ("Oh no, not that goofy Chinese kid again!") or it will allow him to gradually become more powerful as he gains experience until he can finally beats her. Either way it's a good roleplaying opportunity. I'd say run with it.
And just be thankful your sorcerer didn't take "Professional Rivalry with Takofanes"! :eek:
Chuckg
Mar 7th, '04, 11:01 AM
Originally posted by SomeAsianKid
That's the problem though: 6d6 ego blasts hurt like heck. And my sorcerer with a spell up has max 9 mental defense.
As they've pointed out, that's why it's called a Disadvantage. And losing in the first round should motivate him to practice and learn what he needs (read -- spend EP to buy permanent Mental Defense, or purchase an MD Focus) in the second and subsequent battles.
Or, for that matter, if you expect her to Ego Blast you a lot, you might simply craft a spell called "Mental Missile Reflection". :)
Mark Rand
Mar 7th, '04, 04:31 PM
If I was Witchcraft, I'd turn him into a frog and, if possible, turn him back after he spent five minutes that way.
Southern Cross
Mar 8th, '04, 12:42 AM
Fair enough.......
SomeAsianKid
Mar 9th, '04, 01:06 AM
I suppose challenging her to a duel is fair enough. But if my gm has her refuse she's growing a mowhawk or a third eye or something during her next press release.
Ironhide
Mar 10th, '04, 07:11 PM
Just remember to alert the press to your duel. That way when you are soundly defeat… er, ahem. I mean completely victorious your magical acumen will be acknowledged throughout the world.
Also our GM is already gunning for us both are you sure you want to add the Champions to his arsenal? Not that I think Darkfire and Jade would be defeated.:D
Colossus
Mar 11th, '04, 07:42 AM
Dude, whatever you do you want to avoid two things, if you are able to
One - having Witchcraft develop Rivalry: Your PC. Make her cloths disapear - she will find you.
Two - Becoming a pawn in a plot of a more powerful wizard out to get Witchcraft (like her sister). If I were you GM; this is thr route I would take you in.
SomeAsianKid
Mar 11th, '04, 07:02 PM
Oh wow, I never even considered Talisman interfering (spelling?). That could be highly dangerous. On the extremely suicidal note, I wonder how Takophanes would react if I challenged him to a duel? Or if I asked Dr. Yu Wen to make me his apprentice?
Twilight
Mar 11th, '04, 10:04 PM
Originally posted by SomeAsianKid
Oh wow, I never even considered Talisman interfering (spelling?). That could be highly dangerous. On the extremely suicidal note, I wonder how Takophanes would react if I challenged him to a duel? Or if I asked Dr. Yu Wen to make me his apprentice?
If you challenged Takophanes to a deal he'd kill you, it's just that simple. He wouldn't even be amused about the challenge. There's a chance he might see you as beneath him though, in which case you'll just get ignored.
As for Dr. Yu Wen, I don't know much about him. You might have a shot at becoming his apprentice.
Hermit
Mar 11th, '04, 10:08 PM
Originally posted by Twilight
As for Dr. Yu Wen, I don't know much about him. You might have a shot at becoming his apprentice.
I think Apprentice=Pawn when it comes to the devious Doctor, but I don't know too much about him either.
shadowcat1313
Mar 12th, '04, 09:30 AM
I like the idea of witchcraft turning the chinese kid into a frog, but just turn parts of him into a frog for a day
tongue and a temporary taste for bugs would do the trick
SomeAsianKid
Mar 12th, '04, 07:31 PM
Well, I get to be issuing the challange today, I'll post tonight on how badly I lose (I forgot to mention that my character has 5d6 of unluck: only for games of chance)
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