Tugun Master
Mar 13th, '03, 06:31 PM
Here's a Q. I know that a character can acelerate up to his Full Combat Movement Velocity per phase. Natch.
i.e. Speedy Guy with 20"x4NC can speed up to 80" at a rate of 20" over 4 phases.
I know said character can accelerate at 5" for every hex he or she can move through. (4 hexes to reach 20" in Speedy Guys case.)
I also know that it's said to be the same decelerating... but wouldn't it take a hex for every 5" velocity to slow down when a PC made a half-move or even full move at up to their full combat velocity? And if not, whats a good rule for it. I notice that many characters travelling at normal combat speeds don't seem to need/bother with decelerating their next phase, even if they don't 'end' their movement with a Move By or Move Thru.
Is there a guideline for stopping or needing to decelerate for Combat Movement speeds?
i.e. Lor God of Blunder has a fairly ordinary 6" x2NC Run. he half-moves 3" then throws his mighty Blunder Mace at someone for his action. Next Phase, Lor decides to stand still and belt some Goblins. If I was a stickler to every rule in the book, (which I'm not) this would seem to indicate that Lor would need to use half-a-phase and 1" of movement to stop his previous movement.
If that's okay, then what about the speedster example?
Speedy Guy blurs forward at 20" in a Full Move, and isn't trying to hit anyone. Next Phase he decides to belt some poor thugs hand-to-hand that he ended his movement in front of last Phase. Should he need to take 4" to decelerate this turn for a Whole Phase? Or does he also get some strange benefit of 'Only Moving at Combat Velocity', where it doesn't matter until he exceeds his Full Combat Velocity?
Would they same be true if a character had 40" Combat Move? And the same for 200"?
i.e. Speedy Guy with 20"x4NC can speed up to 80" at a rate of 20" over 4 phases.
I know said character can accelerate at 5" for every hex he or she can move through. (4 hexes to reach 20" in Speedy Guys case.)
I also know that it's said to be the same decelerating... but wouldn't it take a hex for every 5" velocity to slow down when a PC made a half-move or even full move at up to their full combat velocity? And if not, whats a good rule for it. I notice that many characters travelling at normal combat speeds don't seem to need/bother with decelerating their next phase, even if they don't 'end' their movement with a Move By or Move Thru.
Is there a guideline for stopping or needing to decelerate for Combat Movement speeds?
i.e. Lor God of Blunder has a fairly ordinary 6" x2NC Run. he half-moves 3" then throws his mighty Blunder Mace at someone for his action. Next Phase, Lor decides to stand still and belt some Goblins. If I was a stickler to every rule in the book, (which I'm not) this would seem to indicate that Lor would need to use half-a-phase and 1" of movement to stop his previous movement.
If that's okay, then what about the speedster example?
Speedy Guy blurs forward at 20" in a Full Move, and isn't trying to hit anyone. Next Phase he decides to belt some poor thugs hand-to-hand that he ended his movement in front of last Phase. Should he need to take 4" to decelerate this turn for a Whole Phase? Or does he also get some strange benefit of 'Only Moving at Combat Velocity', where it doesn't matter until he exceeds his Full Combat Velocity?
Would they same be true if a character had 40" Combat Move? And the same for 200"?