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View Full Version : adders and advantages; and 'q' about RSR with stat rolls



Whitefury
Mar 14th, '03, 08:06 AM
Just a question about adders and advantages.

I seem to find it difficult to understand if one is suppose to apply advatnages and limitations to adders or are you suppose to 'add' them after the advanatges and limitations. My complications come from school, and my old math teacher's rule of DMAS (divide/multiple then addition/subtraction) so I want to clarify this here's an example

Say I want to buy Teleportation slot into a 15-point EC: Electrical Powers (the teleport is a instant turn to lightning and move to another location reforming immediately (or with a phase delay if NCMing) the slot looks like this:

15 EC: Electrical Powers
?? Lightning movement: Teleportation 15" (30 pts) w/ x4 NCM (+5 pts) w/ Position Shift (+5 pts), 1/2 END (+1/4); Requires Skill Roll (Ego roll 12-; -3/4)

How much is the ?? worth?

For those wondering why the EC is only 15 points, I tend to have players pay more for the slots and this allows them to raise power 'quicker' by improving the base cost, also makes learning new powers for the EC easier and cheaper

Steve Long
Mar 14th, '03, 09:04 AM
5E 157 specifically states that Advantages are applied after all Adders and other such modifiers. The same applies to Limitations.