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View Full Version : Char: Khurragh the Clever.


Enforcer84
Apr 4th, '04, 09:59 PM
Just playing with the FH1 stuff and put together an Ogre Mercenary for my Breath of Fire World. Not a lot of Ogres on Aerth, but a few and this one's exceptional. His follower is his mount.

<font size=+1><b>Khurragh </b></font>

Player: NPC; Thug

<table cellpadding="0" border="0"><tr><td align="right"><font size=2><b>Val  </b></font></td><td><font size=2><b>Char   </b></font></td><td><font size=2><b>Cost</b></font></td></tr><tr><td align="right"><font size=2>35  </font></td><td><font size=2><b>STR</b></font></td><td><font size=2>25</font></td></tr><tr><td align="right"><font size=2>15  </font></td><td><font size=2><b>DEX</b></font></td><td><font size=2>15</font></td></tr><tr><td align="right"><font size=2>30  </font></td><td><font size=2><b>CON</b></font></td><td><font size=2>40</font></td></tr><tr><td align="right"><font size=2>20  </font></td><td><font size=2><b>BODY</b></font></td><td><font size=2>20</font></td></tr><tr><td align="right"><font size=2>10  </font></td><td><font size=2><b>INT</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>8  </font></td><td><font size=2><b>EGO</b></font></td><td><font size=2>-4</font></td></tr><tr><td align="right"><font size=2>15  </font></td><td><font size=2><b>PRE</b></font></td><td><font size=2>5</font></td></tr><tr><td align="right"><font size=2>8  </font></td><td><font size=2><b>COM</b></font></td><td><font size=2>-1</font></td></tr><tr><td><font size=2></font></td><td><font size=2> </font></td><td><font size=2></font></td></tr><tr><td align="right"><font size=2>9  </font></td><td><font size=2><b>PD</b></font></td><td><font size=2>2</font></td></tr><tr><td align="right"><font size=2>9  </font></td><td><font size=2><b>ED</b></font></td><td><font size=2>3</font></td></tr><tr><td align="right"><font size=2>2  </font></td><td><font size=2><b>SPD</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>13  </font></td><td><font size=2><b>REC</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>60  </font></td><td><font size=2><b>END</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>60  </font></td><td><font size=2><b>STUN</b></font></td><td><font size=2>7</font></td></tr><td><font size=2></font></td><td><font size=2> </font></td><td><font size=2></font></td></tr><tr><td align="right"><font size=2>8"  </font></td><td><font size=2><b>RUN</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>2"  </font></td><td><font size=2><b>SWIM</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>7"  </font></td><td><font size=2><b>LEAP</b></font></td><td><font size=2>0</font></td></tr></table><b>Characteristics Cost:</b> 112

<table border="0" cellpadding="0"><tr><td align="right"><b>Cost  </b></td><td><b>Power</b></td><td align="right"><b>END</b></td></tr><tr><td align="right" valign="top">2  </td><td><b><i>Ogreish Hide: </i></b>Damage Resistance (2 PD/2 ED) </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">4  </td><td><b><i>Ogreish Legs: </i></b>Running +2" (8" total) </td><td valign="top" align="right">1</td></tr><tr><td align="right" valign="top">5  </td><td>Nightvision </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">3  </td><td><b><i>Ogreish Senses: </i></b>+1 PER with all Sense Groups </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">10  </td><td><b><i>Option: Fangs/Tusks: </i></b>HKA 1/2d6 (1d6+1 w/STR) </td><td valign="top" align="right">1</td></tr><tr><td align="right" valign="top">5  </td><td><b><i>Option: </i></b>LS (Expanded Breathing: Thin Air) </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">4  </td><td><b><i>Big and Bad: </i></b>Knockback Resistance -2" </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">33  </td><td><b><i>Cage of Thorns: </i></b>Entangle 3d6, 3 DEF (Larger Wall (+2"), Stops A Given Sense Group Sight Group), Backlash (They're Thorns Of course it hurts; +1/2) (66 Active Points); Requires A Nature Magic Roll (-1/2), Gestures (-1/4), Incantations (-1/4) </td><td valign="top" align="right">7</td></tr><tr><td align="right" valign="top">28  </td><td><b><i>Great Sweep: </i></b>Area Of Effect (up to 2" radius; +3/4), Selective (+1/4) for up to 50 Active Points of Weapon Strike (50 Active Points); Increased Endurance Cost (x2 END; -1/2), Concentration (1/2 DCV; -1/4) </td><td valign="top" align="right">10</td></tr></table><b>Powers Cost:</b> 94


<table cellpadding="0" border="0"><tr><td align="right"><b>Cost  </b></td><td><b>Skill</b></td></tr><tr><td valign="top" align="right">6  </td><td>+2 with Axes </td></tr><tr><td valign="top" align="right">10  </td><td>+2 with HTH Combat </td></tr><tr><td valign="top" align="right">11  </td><td>Power: Magic Skill 15- </td></tr><tr><td valign="top" align="right">2  </td><td>AK: Nimro Mountains 11- </td></tr><tr><td valign="top" align="right">3  </td><td>Breakfall 12- </td></tr><tr><td valign="top" align="right">3  </td><td>Interrogation 12- </td></tr><tr><td valign="top" align="right">2  </td><td>KS: Nature Lore 11- </td></tr><tr><td valign="top" align="right">2  </td><td>KS: Tribal Lore 11- </td></tr><tr><td valign="top" align="right">2  </td><td>PS: Mercenary 11- </td></tr><tr><td valign="top" align="right">3  </td><td>Riding 12- </td></tr><tr><td valign="top" align="right">3  </td><td>Stealth 12- </td></tr><tr><td valign="top" align="right">8  </td><td>Survival (Mountains) 14- </td></tr><tr><td valign="top" align="right">2  </td><td>Survival (choose one category) (Arctic/Subarctic) 11- </td></tr><tr><td valign="top" align="right">3  </td><td>Tracking 11- </td></tr><tr><td valign="top" align="right">4  </td><td>WF: Common Melee Weapons, Common Missile Weapons </td></tr></table><b>Skills Cost: </b>64

<table cellpadding="0" border="0"><tr><td align="right"><b>Cost  </b></td><td><b>Perk</b></td></tr><tr><td valign="top" align="right">15  </td><td>Follower (Great Bear) </td></tr><tr><td valign="top" align="right">2  </td><td>Reputation: Respectable Mercenary (A medium-sized group) 11-, +2/+2d6 </td></tr></table><b>Perks Cost:</b> 17

<table cellpadding="0" border="0"><tr><td align="right"><b>Cost  </b></td><td><b>Talent</b></td></tr><tr><td valign="top" align="right">4  </td><td>Mounted Warrior (HTH Combat) </td></tr><tr><td valign="top" align="right">3  </td><td>Bump Of Direction </td></tr><tr><td valign="top" align="right">14  </td><td>Fearless </td></tr><tr><td valign="top" align="right">10  </td><td>Deadly Blow: +1d6 (any circumstances, any HTH weapon) </td></tr><tr><td valign="top" align="right">16  </td><td>Berserk Fury </td></tr></table><b>Talents Cost:</b> 47

<table border="0" cellpadding="0"><tr><td align="right"><b>Cost  </b></td><td><b>Equipment</b></td><td align="right"><b>END</b></td></tr><tr><td align="right" valign="top">Zinney 36  </td><td><b><i>Axe, Great: </i></b>Killing Attack - Hand-To-Hand 2d6+1 (3d6+1 w/STR), Reduced Endurance (0 END; +1/2) (52 Active Points); Independent (-2), OAF (-1), STR Minimum 16 (-3/4), Required Hands Two-Handed (-1/2), Real Weapon (-1/4) [<b>Notes:</b> Body 8, Def 4, Length M] </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">Zinney 28  </td><td><b><i>Breastplate, Banded: </i></b>Armor (6 PD/3 ED) (14 Active Points); Independent (-2), Mass (Normal; -1), OIF (-1/2), Real Armor (-1/4) [<b>Notes:</b> protects 9-11, 16.14 lbs, 28 gp] </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">Zinney 25  </td><td><b><i>Bow, Heavy: </i></b>Killing Attack - Ranged 1 1/2d6, Reduced Endurance (0 END; +1/2) (37 Active Points); Independent (-2), OAF (-1), STR Minimum 10 (STR Min. Cannot Add/Subtract Damage; -1), Required Hands Two-Handed (-1/2), Beam (-1/4), Real Weapon (-1/4), Limited Range (155"; -1/4) [<b>Notes:</b> Body 2, Def 3, range 155"] </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">Zinney 10  </td><td><b><i>Arrows, AP: </i></b>Naked Modifier to RKAs on Bows: 10 Charges (Recovers Under Limited Circumstances; arrows broken on successful hit; +0), Armor Piercing (+1/2) for up to 47 Active Points (23 Active Points) [<b>Notes:</b> .88 lbs, 10 gp] </td><td valign="top" align="right">[10]</td></tr><tr><td align="right" valign="top">Zinney 10  </td><td><b><i>Arrows, AP: </i></b>Naked Modifier to RKAs on Bows: 10 Charges (Recovers Under Limited Circumstances; arrows broken on successful hit; +0), Armor Piercing (+1/2) for up to 47 Active Points (23 Active Points) [<b>Notes:</b> .88 lbs, 10 gp] </td><td valign="top" align="right">[10]</td></tr><tr><td align="right" valign="top">Zinney 12  </td><td><b><i>Boots, Heavy Leather: </i></b>Armor (2 PD/1 ED) (5 Active Points); Independent (-2), Mass (Normal; -1), OIF (-1/2), Real Armor (-1/4) [<b>Notes:</b> protects 17-18; also known as hard, high boots] </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">Zinney 4  </td><td>Cap/Hat, Heavy (1 Active Points) [<b>Notes:</b> Body 1, Def 1] </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">Zinney 5  </td><td>Pouch, Belt Large (1 Active Points) [<b>Notes:</b> Body 1, Def 2; carries 1 kg] </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">Zinney 6  </td><td>Tabard (1 Active Points) [<b>Notes:</b> Body 1, Def 1] </td><td valign="top" align="right">0</td></tr></table><i>Equipment costs shown above are for reference only, and are not included in Total Cost.</i>

<b>Total Character Cost:</b> 334

<table cellpadding="0" border="0"><tr><td align="right"><b>Val  </b></td><td><b>Disadvantages</b></td></tr><tr><td valign="top" align="right">5  </td><td>Distinctive Features: Ogre (Concealable; Noticed and Recognizable; Detectable By Commonly-Used Senses; Not Distinctive In Some Cultures) </td></tr><tr><td valign="top" align="right">20  </td><td>Hunted: Holy Empire of Mystraa 8- (Mo Pow, NCI, Capture) </td></tr><tr><td valign="top" align="right">25  </td><td>Hunted: Lord Telnaar 11- (Mo Pow, NCI, Harshly Punish) </td></tr><tr><td valign="top" align="right">25  </td><td>Psychological Limitation: Devotion To The God And His Purposes (Very Common, Total) </td></tr><tr><td valign="top" align="right">15  </td><td>Psychological Limitation: Loves To Fight (Common, Strong) </td></tr><tr><td valign="top" align="right">10  </td><td>Psychological Limitation: Scorns "Civilized" People And Practices (Common, Moderate) </td></tr><tr><td valign="top" align="right">15  </td><td>Reputation: Mass Murderer, 11- (Extreme) </td></tr></table>
<b>Disadvantage Points:</b> 115

<b>Base Points:</b> 150
<b>Experience Required:</b> 69
<b>Total Experience Available:</b> 69
<b>Experience Unspent:</b> 0

Michael Hopcroft
Apr 4th, '04, 11:20 PM
I love this guy! And chance he can be either posted or sent as a .hdcf\ fuile so I can adapt him to my needs?

He sounds like he;d make a great ;'traveling hunter" on behalf of the major villain of the campaign; harassing the heroes and always slipping their grasp just when it seems they are ready to chop him into liverwurst.

Enforcer84
Apr 5th, '04, 10:21 PM
I love this guy! And chance he can be either posted or sent as a .hdcf\ fuile so I can adapt him to my needs?

He sounds like he;d make a great ;'traveling hunter" on behalf of the major villain of the campaign; harassing the heroes and always slipping their grasp just when it seems they are ready to chop him into liverwurst.
Coitannly! :)

Nuke
Apr 13th, '04, 10:32 AM
The only comment I'd give is that for a mass murdering scary ogre, his presence seems a little low. But that is all relative to the average presence in your campaign, of course.

Other than that, nice write-up!

Enforcer84
Apr 13th, '04, 05:32 PM
His reputation as a murderer is slander. It was false rumors spread by an unhappy lord. He's is kinda low, but gets 2d6 for his rep.