View Full Version : Project XIII: images from my campaign
etherio
Apr 16th, '04, 01:03 AM
This spawns from the Superhero Images thread, but that thing is saturated...
Just posting pics of characters from my supers campaign. They're not original drawings, but are image manips...puzzled-together composites from bits and pieces of comic and game art, then colored with photoshop. Kinda proud of 'em. Lemme know what ya think, and I'll post other pics and other goodies from my campaign.
First, the protagonists of the tale...
Edit: I have reposted some image links. I'm doing my best to reacquire all the files at present.
http://i115.photobucket.com/albums/n286/etherioX/project%20XIII/project%20xiii%20members/ProjectXIII.jpg
etherio
Apr 16th, '04, 01:19 AM
Vindicator
Super-soldier martial artist with super-reflexes and a gadget multipower full of the paraphernalia of fallen enemies and allies...
http://i115.photobucket.com/albums/n286/etherioX/project%20XIII/project%20xiii%20members/Vindicator.jpg
etherio
Apr 16th, '04, 01:20 AM
Mudd
Tragically mutated former Mafia strongman with powers like Clayface
http://i115.photobucket.com/albums/n286/etherioX/project%20XIII/project%20xiii%20members/Mudd.jpg
etherio
Apr 16th, '04, 01:22 AM
Arcanna
Half-demon sorceress with the power to summon hellfire from the 5th Circle...psychiatrist by day...
http://i115.photobucket.com/albums/n286/etherioX/project%20XIII/project%20xiii%20members/arcanna-witchhunter.jpg
etherio
Apr 16th, '04, 01:23 AM
Turquoise
Psionic clone with the power to telekinetically manipulate the weather...
http://i115.photobucket.com/albums/n286/etherioX/project%20XIII/project%20xiii%20members/Turquoise.jpg
etherio
Apr 16th, '04, 01:25 AM
Azure
Clone "twin" brother to Turquoise...manipulates a powerful personal TK force field for protection, flight, and grabbin' stuff...
http://i115.photobucket.com/albums/n286/etherioX/project%20XIII/project%20xiii%20members/Azure.jpg
etherio
Apr 16th, '04, 01:26 AM
Sentry
Team leader...super-soldier who's practically invulnerable (but not super-strong)...master crime scene analyst...
http://i115.photobucket.com/albums/n286/etherioX/project%20XIII/project%20xiii%20members/Sentry.jpg
etherio
Apr 16th, '04, 01:27 AM
Wildcard
Psionic with the ability to telekinetically "destabilize" objects at the molecular level (yes, he throws exploding cards)...lucky as hell...
http://i115.photobucket.com/albums/n286/etherioX/project%20XIII/project%20xiii%20members/Wildcard.jpg
etherio
Apr 16th, '04, 01:28 AM
Amber
Clone sister to Turquoise and Azure...telekinetically loops electromagnetic waves into quasi-solid shapes that she can wield or throw...projects a luminous glow in the process...
http://i115.photobucket.com/albums/n286/etherioX/project%20XIII/project%20xiii%20members/Amber.jpg
etherio
Apr 16th, '04, 01:30 AM
Gravitus
Genius in astrophysics and gravitics, and an astronaut...an accident gave him the power to magnify and redirect gravity...wears a high-tech EVA suit of his own design...
http://i115.photobucket.com/albums/n286/etherioX/project%20XIII/project%20xiii%20members/Gravitus.jpg
etherio
Apr 16th, '04, 01:31 AM
Enigma
Once a two-fisted hoax buster from the pulp era known as 'Mr. E'...drank from the Holy Grail before WWII...now immortal, superhuman, and a very devout Christian...
http://i115.photobucket.com/albums/n286/etherioX/project%20XIII/project%20xiii%20members/Enigma.jpg
etherio
Apr 16th, '04, 01:33 AM
Pariah
Solar-charged brick...absorbs light to power his strength...can release it in a super-charged burst of lethal energy around his skin...
http://i115.photobucket.com/albums/n286/etherioX/project%20XIII/project%20xiii%20members/Pariah.jpg
http://i115.photobucket.com/albums/n286/etherioX/project%20XIII/project%20xiii%20members/PariahInDaylight.jpg
etherio
Apr 16th, '04, 01:35 AM
The Stranger
Alien-built robot drone that has learned human emotion and now emulates those he was once built to kill...can change his appearance by clothing himself in artificial "flesh"...wields a crossbow and trick arrows...
http://i115.photobucket.com/albums/n286/etherioX/project%20XIII/project%20xiii%20members/Stranger.jpg
etherio
Apr 16th, '04, 01:36 AM
Valkyrie
Actual immortal Valkyrie that fought for the Allies in WWII...very strong brick...has a lasso made of "dream stuff" she managed to bring with her after an encounter in the "Dream Zone"...
http://i115.photobucket.com/albums/n286/etherioX/project%20XIII/project%20xiii%20members/Valkyrie.jpg
etherio
Apr 16th, '04, 01:37 AM
Fauna
Geneticist...accidentally given the ability to transform into every species whose DNA she's injected into her bloodstream...all her forms are albino like she is...
http://i115.photobucket.com/albums/n286/etherioX/project%20XIII/project%20xiii%20members/Fauna.jpg
etherio
Apr 16th, '04, 01:39 AM
Photon
Contains within his body the disembodied spirit of an alien being who had "life-force" energy powers when alive (Quasar of the old Protectors material)...can release that intangible "astral form" for limited duration...
http://i115.photobucket.com/albums/n286/etherioX/project%20XIII/project%20xiii%20members/Photon_alterego.jpg
http://i115.photobucket.com/albums/n286/etherioX/project%20XIII/project%20xiii%20members/PhotonsAstralForm.jpg
etherio
Apr 16th, '04, 01:40 AM
Partisan
Freedom fighter from an alternate future timeline where the earth is ruled by warring alien factions...electronics wizard, gadgeteer, soldier...
http://i115.photobucket.com/albums/n286/etherioX/project%20XIII/project%20xiii%20members/Partisan.jpg
death tribble
Apr 16th, '04, 01:40 AM
Very nice, I like the set brand and colour scheme. it looks good.
etherio
Apr 16th, '04, 01:41 AM
"Uncle" Sam MacDonald
WWII super-soldier with incredible regenerative abilities...crippled at war's end, he now is a diplomat and strategist...his abilities retard the aging process...(DNPC mentor of the group)
http://i115.photobucket.com/albums/n286/etherioX/project%20XIII/project%20xiii%20members/UncleSam-new.jpg
http://i115.photobucket.com/albums/n286/etherioX/project%20XIII/project%20xiii%20members/UncleSaminWWII.jpg
Bill_CCHKK
Apr 16th, '04, 05:04 AM
Arcanna...half-demon scorceress with the power to summon hellfire from the 5th circle...psychiatrist by day...
Hey Etherio, these are all really awesome. I can recognize a number of the base images, but just barely. You did a fantastic job of making them your own.
And I love the bra on Arcanna (side note, what does one call one of these when it's not an undergarment, but an outergarment) that looks like some kind of hands. That really cracked me up.
Argus
Apr 16th, '04, 06:00 AM
What is the story behind Project XIII?
A.
JakSpade
Apr 16th, '04, 06:23 AM
These are awesome! Well done on the graphics... you're a Photoshop guru! :D
I personally love to get character inspiration from art... so you've really inspired me with these pictures.
Keep them coming!
Jak :hail:
TheQuestionMan
Apr 16th, '04, 07:16 AM
Excellent work , I recognize some of the base images and love how you adapted them and made them you own .
MORE PLEASE !!!
QM
Haerandir
Apr 16th, '04, 07:43 AM
And I love the bra on Arcanna (side note, what does one call one of these when it's not an undergarment, but an outergarment) that looks like some kind of hands. That really cracked me up.
I believe the technical term is 'bustier'. Dictionary.com gives us the following definition:
bus·tier n.
A formfitting sleeveless and usually strapless woman's top, worn as lingerie and often as evening attire.
Bill_CCHKK
Apr 16th, '04, 07:48 AM
I believe the technical term is 'bustier'.
Gracias!
Tech
Apr 16th, '04, 07:49 AM
Excellent pictures! As JakSpade said, I also got a lot of inspiration for a hero/villain or episode plot by seeing art & this stuff is way cool.
etherio
Apr 16th, '04, 09:05 AM
Thanks everybody...
What is the story behind Project XIII?
Well...there's a LOT of story behind the campaign. In the campaign background there are/have been twelve other projects. Each has had a different focus, and each was created by Sam MacDonald. Most of the other 12 also used a 2-toned color scheme in its members' uniforms and incorporated the roman numeral in those uniforms. (Imagine, for example, Project 10 and you'll see how I like to homage stuff from the comics...young superhumans with dangerous powers trained to use them safely.) The focus for Project XIII is as a semi-autonomous branch of the FBI...I guess sort of like a supers X-Files. Anyway, here's the text from the home page of Project XIII's "official" website (under construction, but coming soon):
The brainchild of "Uncle" Sam MacDonald, Project: XIII is a federally funded and regulated law-enforcement organization that utilizes the special talents and abilities of paranormal individuals to meet paranormal criminal threats, both domestic and foreign. The project is technically a branch of the Federal Bureau of Investigation, and its structure and tactics are loosely based on those that the FBI employs.
In recent decades, the law-enforcement agencies of the United States Government have learned the same painful lesson repeatedly. Conventional weapons, tactics, and personnel are not sufficient in dealing with the increasingly dangerous activities of criminal individuals and organizations with paranormal abilities. Until recent years, federal agencies have spread their few paranormal operatives throughout their various branches in an attempt to bolster the capability of each unit to fight special threats. The creation of Project: XIII has introduced a new philosophy in battling those threats.
The project, with its multi-talented, superhumanly-powered special agents, operates in a close relationship with federal, state, and local authorities as a quick response unit when special assistance is most needed. Depending on the circumstances, the team may take various roles: acting as a high-powered strike force, performing operations in highly hazardous environments, lending their abilities to disaster relief efforts, conducting crime scene analysis requiring special abilities or expertise, offering technological or scientific consultation, or even conducting original scientific research.
Despite its close ties with other government agencies, Project: XIII maintains a relatively large degree of autonomy. The demanding, unpredictable nature of its work necessitates that the project be free of much of the "red tape" and administrative complexity of many other agencies. Additionally, because of the impact that individual agents can have on suspects that are often extremely physically or financially powerful, members of Project:XIII enjoy the privilege of maintaining anonymity and protecting their civilian identities, even from most other government personnel.
etherio
Apr 16th, '04, 09:12 AM
Slepnir
Named by Valkyrie, of course, who used to be the sole pilot...the group's high-speed (but unarmed) transport...given as a gift by the Project XIII of Partisan's grim alternate future...it can go into interplanetary space, and it has 1 X lightspeed travel in a vacuum...
http://i115.photobucket.com/albums/n286/etherioX/project%20XIII/project%20xiii%20members/ProjectXIIITroopTransport.jpg
JayH
Apr 16th, '04, 02:42 PM
All I can say is WOW! No shame in being proud of them! Super job, Hero! :rockon:
Killer Shrike
Apr 16th, '04, 03:05 PM
Well done :thumbup:
etherio
Apr 16th, '04, 07:05 PM
Next group o' guys and gals...
'Freedom First'
A group of American super-soldiers acting with the authority of the Homeland Security Agency...
Brief note on super-soldiers...
Dependent on an artificial hormone called 'neodrenaline' for survival, US super-soldiers are few in number, but very effective. Each gains slightly-superhuman physical abilities (generally, add 10 STR, 8 DEX, and 5 CON to a Talented Normal, then up his figured stats to fit campaign scale), and most get a special enhancement, the nature of which is dependent on his or her unique "body chemistry." No eye blasts or force fields, just very specific, enhanced physiological traits. The character descriptions for Sentry, Vindicator, "Uncle" Sam, and the following members of Freedom First should give you a rough idea of how it works.
etherio
Apr 16th, '04, 07:10 PM
Defender
Team leader...no special unique enhancement exhibited, but an extremely capable individual...carries an indestructible shield made from one section of the plate metal that forms the Statue of Liberty (the statue became unbreakable in-game years ago)...
http://i115.photobucket.com/albums/n286/etherioX/project%20XIII/Freedom%20First/Defender.jpg
etherio
Apr 16th, '04, 07:14 PM
Sentry (see earlier entry in Project XIII)
Was transferred into this group (of NPCs) against his will for a time as a plot device...while in the group, he left his detective kit VPP behind and had a powerful jetpack that could only be used by someone with his level of invulnerability...
http://i115.photobucket.com/albums/n286/etherioX/project%20XIII/Freedom%20First/SentryinFreedomFirst.jpg
etherio
Apr 16th, '04, 07:18 PM
Eagle
All-American type of hero...wears an air-pressure-propelled flight harness and wings...his ocular muscle strength and retinal density are greatly increased, giving him superior vision, especially at range...
http://i115.photobucket.com/albums/n286/etherioX/project%20XIII/Freedom%20First/Eagle.jpg
etherio
Apr 16th, '04, 07:22 PM
Stalwart
Suffers from dwarfism...extremely nimble and acrobatic, even before enhancement...has gained unusual neural pathways in his brain that give him conscious control over his autonomic nervous system and his "animal" brain...he can turn off hunger, lust, fear, anger, and even pain...
http://i115.photobucket.com/albums/n286/etherioX/project%20XIII/Freedom%20First/Stalwart-1.jpg
etherio
Apr 16th, '04, 07:27 PM
Glory
The firing speed of her motor neurons and their associated muscles are extremely enhanced...she can run extremely fast (not Flash-like, though) and deliver a helluva move-by...
http://i115.photobucket.com/albums/n286/etherioX/project%20XIII/Freedom%20First/Glory.jpg
etherio
Apr 16th, '04, 07:32 PM
Redstick
His brain's enhanced ability to gauge distance and intuitively triangulate provides him with incredible aim...he wields a bow and trick arrows to take advantage of his ability...
http://i115.photobucket.com/albums/n286/etherioX/project%20XIII/Freedom%20First/Redstick.jpg
etherio
Apr 16th, '04, 07:37 PM
Frontiersman
Wields a variety of pistols, from tranq darts to magnum rounds...has enhanced hand-eye coordination, which makes him a natural master of close-fighting, both with pistols and bare fists...don't try to outdraw the man...
http://i115.photobucket.com/albums/n286/etherioX/project%20XIII/Freedom%20First/Frontiersman.jpg
etherio
Apr 16th, '04, 07:43 PM
Justice
His lifting strength is no greater than a typical super-soldier, but his fast-twitch muscles are extremely powerful...that means he can leap extremely far and throw a sledgehammer punch...add to that the fact that he actually wields a pair of sledgehammers (with a 2-shot autofire advantage on his STR), and he becomes the powerhouse of the group...
http://i115.photobucket.com/albums/n286/etherioX/project%20XIII/Freedom%20First/Justice.jpg
Mancer
Apr 18th, '04, 07:58 AM
Hey Etherio,
Since you're posting pics from the your Project XIII Campaign, could you post the Star Chamber pics?
Thanx in advance,
Mancer
etherio
Apr 18th, '04, 11:04 AM
Now for some baddies...
The Star Chamber
In an alternate timeline, the Sentinel (supreme super-soldier and intelligence operative) organized an illegal black-ops program to use supers for missions that the US government would not support. He began recruiting superhumans and training them as assassins and covert operatives. (Those supers are, of course, alternate-earth "versions" of the PCs and their allies.) He called them the 'Star Chamber.'
http://i115.photobucket.com/albums/n286/etherioX/project%20XIII/Star%20Chamber/StarChamber.jpg
Argus
Apr 18th, '04, 02:12 PM
How are you making these?
Dr. Anomaly
Apr 18th, '04, 02:35 PM
I, to, recognized the source material for a number of these (approx. half, if I'm right) but a very nice job has been done! My hat's off to you, and thanks for sharing!
Madstone
Apr 18th, '04, 03:29 PM
There's some very nice stuff there-I applaud you. I always liked the similar motif for teams, and you do this well while still retaining individuality. The manips are top notch, too.
Except for Puck's head on Doc Samson's body. That one's kinda creepy. But otherwise, very cool. Keep posting, please!
etherio
Apr 18th, '04, 06:08 PM
There's some very nice stuff there-I applaud you. I always liked the similar motif for teams, and you do this well while still retaining individuality. The manips are top notch, too.
Thanks for the encouragement. Lurkers are more than welcome, but those of you who take the time to give feedback are much appreciated.
Except for Puck's head on Doc Samson's body. That one's kinda creepy.
hehe...Takes a true 80s comic art fan to ID the Doc Samson part of that pic. The illusion is spoiled, I think by your familiarity with Puck. Most o' my players would never have caught it. If ya look, though, at the original and at Pariah's head side-by-side, you'll see that his head's proportions were heavily edited to make them more human-normal.
death tribble
Apr 19th, '04, 05:06 AM
Yes I too would like to see the villains
Madstone
Apr 19th, '04, 09:50 AM
hehe...Takes a true 80s comic art fan to ID the Doc Samson part of that pic.
Guilty as charged :cool: I'm able to place most of them, in fact, but I need to think a bit more on a few. Since I don't have my OHOTMUs anymore, they'll be strictly from memory. Do I get a prize if a identify them all? :D
The illusion is spoiled, I think by your familiarity with Puck. Most o' my players would never have caught it. If ya look, though, at the original and at Pariah's head side-by-side, you'll see that his head's proportions were heavily edited to make them more human-normal.
Yeah, I think it's the head proportions that throw me on that one. It doesn't quite fit. It isn't quite long enough...but I like the design idea. Looks like my uncle Steve. :)
etherio
Apr 19th, '04, 11:27 AM
Yeah, I think it's the head proportions that throw me on that one. It doesn't quite fit. It isn't quite long enough...but I like the design idea. Looks like my uncle Steve. :)
Criticism noted and welcome...that character's player had a similar reaction...something to the effect of, "He looks cool, but I keep seeing Puck."
Guilty as charged :cool: I'm able to place most of them, in fact, but I need to think a bit more on a few. Since I don't have my OHOTMUs anymore, they'll be strictly from memory. Do I get a prize if a identify them all?
It'd be interesting to see what your guesses are, especially since you eyeballed Doc Samson so easily. Some of the pics (like Pariah and Amber) are made from basically 2 or 3 different figures chopped together with some manips and effects thrown in, but some (like Sentry and Arcanna) are seriously kit-bashed together from scraps.
etherio
Apr 19th, '04, 02:25 PM
The first three members of the Star Chamber presented here are "Mirror-Earth" versions of the other members of Vindicator's first team, Vanguard. Although no longer PCs, those characters are still remembered in the campaign's continuum.
Here, by the way, are Vindicator's old duds from those days (when he was known as the 'Patriot'). The quality of the pic's not awesome, but it's one of the first batch I made, years ago. Vindicator's not proud of this look...Forgive him; he was very young. The costume was reproduced directly from a figure in an old V&V counter set that we used to use before I (or most people, for that matter) had dreamed of owning a computer. The counter was over the top, but I wanted to preserve the original look when I made the 'puter pic. Mancer is gonna kill me for posting this.
Patriot (former alias of Vindicator)
http://i115.photobucket.com/albums/n286/etherioX/project%20XIII/Vanguard/Patriot.jpg
Anyway...on with the Star Chamber...
etherio
Apr 19th, '04, 02:30 PM
Prism
Alternate of the PC 'Sunstream'...can turn himself into a golden "living crystal" that has the unique property to transform UV light energy into rapid velocity (a flying speedster)...additionally, he has a measure of control over his body structure, and he can manipulate it to focus ambient light for various obvious effects...
http://i115.photobucket.com/albums/n286/etherioX/project%20XIII/Star%20Chamber/Prism.jpg
etherio
Apr 19th, '04, 02:34 PM
Fury
Alternate of the PC 'Miss Fist,'whose genetic material was made to use the clones in Project XIII...low-powered brick with boxing MArts...also a telekinetic with the ability to fly and project a PD-only force field around herself...
http://i115.photobucket.com/albums/n286/etherioX/project%20XIII/Star%20Chamber/Fury.jpg
etherio
Apr 19th, '04, 02:40 PM
Brute
Alternate vesion of the PC 'Feral'...unknown origin...powerful brick with claws and animalistic senses...has the IQ of a child...has a parent/child relationship with Fury, and his berserker rages can only be calmed by her...
http://i115.photobucket.com/albums/n286/etherioX/project%20XIII/Star%20Chamber/Brute.jpg
Gysin
Apr 19th, '04, 02:41 PM
You realize, of course, that I'll never be able to game with anyone from these boards now that they have seen all your campaign materials? They would expect the same level of obsessive dedication from me! I'm ruined and I never even got started! ~g~
etherio
Apr 19th, '04, 03:08 PM
Thanatos
Alternate of the PC 'Photon'...like Photon, inhabited by the disembodied spirit of Quasar...however, because the "host" for this alternate version is evil, the spirit has become twisted and perverted...the poltergeist has a fearsome appearance and can (in fact, it desires to) drain the life energy from its victims...
(The PCs have never seen the host, by the way, so he won't be posted.)
http://i115.photobucket.com/albums/n286/etherioX/project%20XIII/Star%20Chamber/ThanatosPoltergeist.jpg
etherio
Apr 19th, '04, 03:17 PM
You realize, of course, that I'll never be able to game with anyone from these boards now that they have seen all your campaign materials? They would expect the same level of obsessive dedication from me! I'm ruined and I never even got started! ~g~
Make your pilgrimage back to Mecca, bro, and you can reprise the roles of Miss Fist, Flashfire, and Zephyr...they ache to live again.
etherio
Apr 19th, '04, 03:21 PM
Anarchy
Alternate version of the PC 'Wildcard'...ultimately the same individual as Wildcard, but with a different motif...his explosively "charged" projectiles of choice, rather than playing cards, are multicolored marbles...
http://i115.photobucket.com/albums/n286/etherioX/project%20XIII/Star%20Chamber/Anarchy.jpg
etherio
Apr 19th, '04, 03:30 PM
Sif
Alternate version of the PC 'Valkyrie'...very strong brick like the "Earth 0" PC...wields an unbreakable, enchanted axe that she claims belonged to the goddess Sif...with the axe, she can cleave through reality and leap through the rifts she creates (teleport)...very, very lethal baddie...
http://i115.photobucket.com/albums/n286/etherioX/project%20XIII/Star%20Chamber/Sif.jpg
etherio
Apr 19th, '04, 03:38 PM
Vermilion
Alternate version of the PC 'Azure'...has telekinetic force field powers similar to Azure...Vermilion is unable to extend his field and manipulate objects, but his protective aura has its own perk: it's hot enough to melt through steel...
http://i115.photobucket.com/albums/n286/etherioX/project%20XIII/Star%20Chamber/Vermilion.jpg
etherio
Apr 19th, '04, 03:45 PM
Rouge
Alternate version of the PC 'Turquoise'...Vermilion's clone "twin"...has enough TK ability to levitate, but her weapon is her telepathic talent...she has the ability to seductively manipulate the minds of men and bend them to her will...with a willing subject, she can deeply probe memories, and even alter them convincingly...despite her power over men, she can't help her romantic devotion to the ruthless Nightstalker...
http://i115.photobucket.com/albums/n286/etherioX/project%20XIII/Star%20Chamber/Rouge.jpg
etherio
Apr 19th, '04, 03:54 PM
Nightstalker
Alternate version of the PC 'Vindicator'...the band's leader by declaration and force of personality...trained as an assassin since adolescence...uses a variety of gadgets for surveillance and murder, but his weapon of choice is his ancient, priceless katana...with his superhuman reflexes, he is able to block bullets with the blade...none of the others would dare betray him...
http://i115.photobucket.com/albums/n286/etherioX/project%20XIII/Star%20Chamber/Nightstalker.jpg
etherio
Apr 19th, '04, 04:09 PM
Avalanche
Alternate version of the the PC 'Mudd'...never gained the same control over his form that the Mudd has...usually exists as an amorphous, nearly-liquid grey ooze that makes for an excellent spy...with effort, he can contract his mass into the superstrong, rigid, craggy form depicted in the image...
http://i115.photobucket.com/albums/n286/etherioX/project%20XIII/Star%20Chamber/Avalanche.jpg
Enforcer84
Apr 19th, '04, 09:33 PM
Looks real good. Of course we'll eventually need write ups! :)
Hawksmoor
Apr 19th, '04, 10:29 PM
Looks real good. Of course we'll eventually need write ups! :)
Here Here. Ehterio what's your schedule like for the next month?
WE WANT WRITE UPS!
Hawksmoor
-I :love: Nightstalker. Is he Death plus Blackbolt?
etherio
Apr 20th, '04, 08:57 AM
Here Here. Ehterio what's your schedule like for the next month?
WE WANT WRITE UPS!
Write-ups should be comin' in next...gotta find a little time first.
-I :love: Nightstalker. Is he Death plus Blackbolt?
He sure is...plus the Shroud and a little bit of the Silver Samurai. Good call. Nightstalker's one of my favorites...too bad he had to die, but it made for good story.
Madstone
Apr 22nd, '04, 02:27 PM
Ok, let’s see how many of these I can get (going straight from memory).
…Geez, I’m doing a lot worse than I thought.
Gravitus: I think it’s Speed Demon.
Pariah: As I’ve noted already, Doc Samson’s body with Puck’s head.
The Stranger: Based on Paladin, but not sure about the arms.
Valkyrie: WW.
Fauna: Aurora’s body, but not sure about the head.
Photon: Based on Wonder Man, but the face eludes me.
“Uncle” Sam: The wheelchair shot is based on Prof X, and I wanna say the action shot is Nick Fury.
Defender: The Black Knight.
Sentry: Vance Astro’s body (Guardians of the Galaxy, not jr version in the Avengers)
Eagle: The Falcon. (Unknown head)
Stalwart: Is that an old Wonder Man head on Puck?
Redstick: (Great pic, btw) Hawkeye with heavy editing. I was thinking that it might be Red Eagle (?) from the book of the dead, but the headdress looks drawn in upon closer inspection. Legs not sure…Red Eagle?
Frontiersman: Based on Ghost Rider (Cowboy version)
Justice: Avalanche’s head, Thor’s Hammers (of course), body not sure, but I wanna say Power Man. (Pretty sure that’s wrong though.)
Prism: Martinex.
Thanatos: The Zombie’s head, and are those Quasar’s wings?
Vermillion: An Angel action shot sans wings.
Avalanche: John Byrne Thing with original head.
So, how bad did I do?
aylwin13
Apr 22nd, '04, 04:49 PM
It'd be interesting to see what your guesses are, especially since you eyeballed Doc Samson so easily. Some of the pics (like Pariah and Amber) are made from basically 2 or 3 different figures chopped together with some manips and effects thrown in, but some (like Sentry and Arcanna) are seriously kit-bashed together from scraps.
E, you're pics are incredible. I've already stol... uhm "borrowed" everything you've posted. I'm always looking for good superhero pics. I'd like to try to do my own, but I'm not sure where to start. I can tell that many of these are manips of the pics from the Marvel Universe Handbook. My question is: how do you combine the parts and get them to overlap and such (like with the Nightstalker pic; the sword and the cape for instance)? Could you give a quick step by step, so that I can go experiment?
RPMiller
Apr 22nd, '04, 07:37 PM
I can't speak for all graphic editors, nor can I be sure Etherio does them this way, but in Photoshop its all about the layers. By selecting a bodypart and then dragging it onto your working canvas it allows you to have an individual layer that can then be distorted (resized) and/or layered on other layers giving you the overlapping capability.
It also looks like there is some cosmetic coloring that gives everything more of a solid coloring and a little more dimension.
Here's a really quick example.
Warp9
Apr 23rd, '04, 03:45 AM
“Uncle” Sam: The wheelchair shot is based on Prof X, and I wanna say the action shot is Nick Fury.
There is one that I think you might be wrong about--It's the wheel chair shot.
I think that it was probably based on a guy who appeared as a villian in Alpha Flight (but I am not sure of his name). He was the guy who basically killed their leader.
Madstone
Apr 23rd, '04, 08:44 AM
There is one that I think you might be wrong about--It's the wheel chair shot.
I think that it was probably based on a guy who appeared as a villian in Alpha Flight (but I am not sure of his name). He was the guy who basically killed their leader.
Entirely possible. I figured Prof X would be too easy. I also thought of the Chief from Doom Patrol, but the look isn't quite right.
death tribble
Apr 23rd, '04, 08:55 AM
Warp 9 is right. The guy in the chair is the guy who tried to take down Alpha Flight.
etherio
Apr 24th, '04, 09:48 PM
Warp 9 is right. The guy in the chair is the guy who tried to take down Alpha Flight.
Bingo...I was wondering if anyone would catch that one. His head is a composite of Dr Strange, Hank Pym, and some goofy guy from an old villains supplement (goatee).
beauxdeigh
Apr 24th, '04, 10:36 PM
Ok, let’s see how many of these I can get (going straight from memory).
…Geez, I’m doing a lot worse than I thought.
...snip...
So, how bad did I do?
Some of the ones you are missing are actually from old Champions supplements, not the comics. For example, most if not all of Partisan comes from the old Kingdom of Champions supplement, while at least Amber's head comes from the Lorelei of Aaron Allston's Strike Force. I suspect etherio has pulled his pieces from many many sources.
etherio
Apr 24th, '04, 10:51 PM
...most if not all of Partisan comes from the old Kingdom of Champions supplement
Actually, just the helmet (minus face) comes from the pic you're referring to. The torso armor is from a pic of Dr. Goldwing in the same book. (Partisan is actually the son of Goldwing and Miss Fist in an alternate future.) The body is Nick Fury (with modified gun to make it look more like what it's s'posed to be). The boot and glove armor is from another fig (Avalanche?). The face is Quicksilver from a face shot in the MU.
...while at least Amber's head comes from the Lorelei of Aaron Allston's Strike Force. I suspect etherio has pulled his pieces from many many sources.
Yep...Lorelei's head there with some mods to her hair. The bod is Viper's. The "light blade" is a special effect I cooked up.
Yes...many sources.
beauxdeigh
Apr 24th, '04, 10:57 PM
Actually, just the helmet (minus face) comes from the pic you're referring to.
Yeah, I was doing that from memory. Kingdom of Champions is buried in a box somewhere in the back of my closet...unlike Strike Force, which is sitting on the gaming shelf behind me.
etherio
Apr 24th, '04, 11:23 PM
Ok, let’s see how many of these I can get (going straight from memory).
…Geez, I’m doing a lot worse than I thought.
Nah...not so bad, but...
Gravitus: I think it’s Speed Demon.
Not Speed Demon, but coincidentally, another speedster, Thunderbolt combined with the 3D Man...some gadgets pieced on for good measure.
The Stranger: Based on Paladin, but not sure about the arms.
Paladin's padded armor and helm, with another guy's (can't remember whose) body. The crossbow is a metallized version of American Eagle's crossbow, with Hawkeye's quiver.
Valkyrie: WW.
The head, hands, and lasso are WW's. Legs are from Aurora, torso/arms are from some redheaded Tucows brick-chick, with some detailing on the tummy to make it into a jacket.
Fauna: Aurora’s body, but not sure about the head.
Yes, but the legs are heavily-edited Nikki from GOTG. The head is Namorita, plus some jewelry.
Photon: Based on Wonder Man, but the face eludes me.
Good call on Wonder Man's jacket...but the legs and hands are from various sources. The head is a composite of Pyro and Prof. X (never woulda guessed that one, I bet).
Defender: The Black Knight.
Got me there...the pic just fit what I wanted...some mods to the Knight and a custom shield.
Sentry: Vance Astro’s body (Guardians of the Galaxy, not jr version in the Avengers)
That one's a miss, but among a lot of good shots. Sentry has the Punisher's legs, Boomerang's hands, Wyatt Wingfoot's head, and a composited face that includes Power Man. His jacket is a total frankenstein of Scourge, the Grey Hulk, and other guys with suit-bits on.
Eagle: The Falcon. (Unknown head)
The Falcon...slighly altered costume details (like the boots and his mask). His face is the Falcon, but caucasian, so it changes the look a lot.
Stalwart: Is that an old Wonder Man head on Puck?
Hank Pym's Giant Man head, if I remember correctly.
Redstick: (Great pic, btw) Hawkeye with heavy editing. I was thinking that it might be Red Eagle (?) from the book of the dead, but the headdress looks drawn in upon closer inspection. Legs not sure…Red Eagle?
Not Red Eagle, but American Eagle (legs, head, and quiver)...one of my favorite pics in how it came together.
Frontiersman: Based on Ghost Rider (Cowboy version)
Ghost rider head, guns, and hat....Black Bolt left arm...Foolkiller's the rest.
Justice: Avalanche’s head, Thor’s Hammers (of course), body not sure, but I wanna say Power Man. (Pretty sure that’s wrong though.)
Goliath torso, Power Man legs, other than that, right on the mark. I had to give him hammers and a black-and-white costume...he is Justice, after all.
Prism: Martinex.
A guy from GOTG (Is that Martinex?).
Thanatos: The Zombie’s head, and are those Quasar’s wings?
Yes and yes...with Baron Blood's bod and arms...and some sfx.
Vermillion: An Angel action shot sans wings.
Yep...and modified Phoenix-effect from a Rachel Summers Phoenix shot.
Avalanche: John Byrne Thing with original head.
Yes on the Thing, but the head is Mudd's face sort of 'morphed' onto the Thing's head. (Mudd is taken from Golden Age Heroes.)
Funny story with that one:
The players only saw the pics as they saw the villains in-game. The most they had seen of Avalanche was his 'oozing grey blob form' for a bit. In an empty indoor mall at midnight, they had a tense negotiation with the Star Chamber. Vindicator, assuming that the ooze must be an alternate of Mudd (and knowing how dangerous he must be thereby), was uncomfortable with the blob flowing closer to him.
He said to Nighstalker, "...and keep that thing away from me."
Avalanche immediately coalesced into his 'solid' form, I tossed the pic onto the table, and he said,
"Who you callin' a THING, pal?"
...funny stuff...only a gamer could have appreciated it.
So, how bad did I do?
Admirably...but there're still several you didn't attempt.
etherio
Apr 24th, '04, 11:35 PM
That one's a miss, but among a lot of good shots. Sentry has the Punisher's legs, Boomerang's hands, Wyatt Wingfoot's head, and a composited face that includes Power Man. His jacket is a total frankenstein of Scourge, the Grey Hulk, and other guys with suit-bits on.
My mistake there. I was referring to Sentry in his Project XIII uniform. Your guess was right on, plus gadgets for his rockets and the Sentry face worked in.
etherio
Apr 24th, '04, 11:50 PM
I can't speak for all graphic editors, nor can I be sure Etherio does them this way, but in Photoshop its all about the layers. By selecting a bodypart and then dragging it onto your working canvas it allows you to have an individual layer that can then be distorted (resized) and/or layered on other layers giving you the overlapping capability.
It also looks like there is some cosmetic coloring that gives everything more of a solid coloring and a little more dimension.
Here's a really quick example.
I do use Photoshop, but it's not as easy for me as you make it sound. The bits are cut and pasted in layers into the document, then resized, distorted, repositioned, and jigsawed together.
Then each layer is desaturated to black-and-white, and the image is flattened. Ugly parts, inconsistencies, and bad joining are smoothed out with pencil and eraser, and costume details are drawn in (as with Patriot...what a chore that one was!).
Each major color in the pic's palatte is then made into a separate layer, and the coloring commences. I use the dodge and burn tools a lot (working in shadows, midtones, and highlights give different effects you can take advantage of, once you get used to them), and the airbrush is helpful at times.
Then, occasionally, an Adobe filter or two is used to give it a little spark.
I like to keep a consistent light source direction in mind when making a team, so that when they're composited their shadowing effects don't clash.
etherio
Apr 25th, '04, 04:04 PM
Here's the first write-up for the PCs in the campaign. We use a few house rules in character creation. One is that Skill Modifiers like Scholar, Linguist, Well-Travelled, and the like are not used. Each Character chooses a "Professional Skill Enhancer" (PSE) instead, and he or she gets 1 pt off each skill that is intrinsic to that profession. We feel like that encourages well-rounded, interesting, skill-intensive characters. You also may notice some rules being broken (like the fact that things that shouldn't be in Power Frameworks sometimes are), but that's always for the sake of character conception.
<font size=+1><b>VINDICATOR</b></font>
Jonathan York
<table cellpadding="0" border="0"><tr><td align="right"><font size=2><b>Val**</b></font></td><td><font size=2><b>Char***</b></font></td><td><font size=2><b>Cost</b></font></td></tr><tr><td align="right"><font size=2>15/25**</font></td><td><font size=2><b>STR</b></font></td><td><font size=2>5</font></td></tr><tr><td align="right"><font size=2>18/28**</font></td><td><font size=2><b>DEX</b></font></td><td><font size=2>24</font></td></tr><tr><td align="right"><font size=2>15/20**</font></td><td><font size=2><b>CON</b></font></td><td><font size=2>10</font></td></tr><tr><td align="right"><font size=2>10/11**</font></td><td><font size=2><b>BODY</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>18**</font></td><td><font size=2><b>INT</b></font></td><td><font size=2>8</font></td></tr><tr><td align="right"><font size=2>18**</font></td><td><font size=2><b>EGO</b></font></td><td><font size=2>16</font></td></tr><tr><td align="right"><font size=2>18**</font></td><td><font size=2><b>PRE</b></font></td><td><font size=2>8</font></td></tr><tr><td align="right"><font size=2>18**</font></td><td><font size=2><b>COM</b></font></td><td><font size=2>4</font></td></tr><tr><td><font size=2></font></td><td><font size=2>*</font></td><td><font size=2></font></td></tr><tr><td align="right"><font size=2>6/24**</font></td><td><font size=2><b>PD</b></font></td><td><font size=2>3</font></td></tr><tr><td align="right"><font size=2>5/22**</font></td><td><font size=2><b>ED</b></font></td><td><font size=2>2</font></td></tr><tr><td align="right"><font size=2>6/8**</font></td><td><font size=2><b>SPD</b></font></td><td><font size=2>12</font></td></tr><tr><td align="right"><font size=2>6/9**</font></td><td><font size=2><b>REC</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>30/40**</font></td><td><font size=2><b>END</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>26/35**</font></td><td><font size=2><b>STUN</b></font></td><td><font size=2>0</font></td></tr><td><font size=2></font></td><td><font size=2>*</font></td><td><font size=2></font></td></tr><tr><td align="right"><font size=2>6"/10"**</font></td><td><font size=2><b>RUN</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>2"/4"**</font></td><td><font size=2><b>SWIM</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>3"/8"**</font></td><td><font size=2><b>LEAP</b></font></td><td><font size=2>0</font></td></tr></table><b>Characteristics Cost:</b> 92
<table border="0" cellpadding="0"><tr><td align="right"><b>Cost**</b></td><td><b>Power</b></td><td align="right"><b>END</b></td></tr><tr><td align="right" valign="top">**</td><td>NEODRENALINE BASED ABILITIES*</td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">4**</td><td>1) <b><i>ENHANCED PERCEPTION: </i></b>+2 PER with all Sense Groups (6 Active Points); Based on Neodrenaline (-1/2)*</td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">7**</td><td>2) <b><i>ENHANCED STRENGTH: </i></b>+10 STR (10 Active Points); Based on Neodrenaline (-1/2)*</td><td valign="top" align="right">1</td></tr><tr><td align="right" valign="top">20**</td><td>3) <b><i>ENHANCED AGILITY: </i></b>+10 DEX (30 Active Points); Based on Neodrenaline (-1/2)*</td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">1**</td><td>4) <b><i>ENHANCED CONSTITUTION: </i></b>+1 BODY (2 Active Points); Based on Neodrenaline (-1/2)*</td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">7**</td><td>5) <b><i>ENHANCED STAMINA I: </i></b>+5 CON (10 Active Points); Based on Neodrenaline (-1/2)*</td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">4**</td><td>6) <b><i>ENHANCED FORTITUDE I: </i></b>+6 PD (6 Active Points); Based on Neodrenaline (-1/2)*</td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">4**</td><td>7) <b><i>ENHANCED FORTITUDE II: </i></b>+6 ED (6 Active Points); Based on Neodrenaline (-1/2)*</td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">7**</td><td>8) <b><i>ENHANCED REFLEXES: </i></b>+1 SPD (10 Active Points); Based on Neodrenaline (-1/2)*</td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">1**</td><td>9) <b><i>ENHANCED PERSEVERANCE: </i></b>LS (Extended Breathing, 1END Per Turn 1 END per Turn; Sleeping Character only has to sleep 8 hours per week) (2 Active Points); Based on Neodrenaline (-1/2), Requires A CON Roll (No Active Point penalty to Skill Roll -1/4)*</td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">**</td><td>NEODRENALINE ENHANCED MOVEMENT*</td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">5**</td><td>1) <b><i>ENHANCED RUNNING: </i></b>Running +4" (6"/10" total) (8 Active Points); Based on Neodrenaline (-1/2)*</td><td valign="top" align="right">1</td></tr><tr><td align="right" valign="top">1**</td><td>2) <b><i>ENHANCED SWIMMING: </i></b>Swimming +2" (2"/4" total) (2 Active Points); Based on Neodrenaline (-1/2)*</td><td valign="top" align="right">1</td></tr><tr><td align="right" valign="top">**</td><td>NEODRENALINE ENHANCED SKILLS*</td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">1**</td><td>1) <b><i>ENHANCED ACROBATICS: </i></b>Leaping +3" (3"/8" forward, 1 1/2"/4" upward) (3 Active Points); Requires An Acrobatics Skill Roll (-1/2), Based on Neodrenaline (-1/2)*</td><td valign="top" align="right">1</td></tr><tr><td align="right" valign="top">**</td><td>NEODRENALINE ENHANCED REFLEXES*</td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">9**</td><td>1) <b><i>MISSLE DEFLECTION: </i></b>(Total: 29 Active Cost, 9 Real Cost) Missile Deflection (Arrows, Slings, Etc.), Adjacent Hex (+1/2) (15 Active Points); Restrainable (-1/2), Costs Endurance (-1/2), Based on Neodrenaline (-1/2), Will Not Work Against Heavy Missiles (-1/4), Visible (-1/4) (Real Cost: 5) <b>plus</b> Adder: Bullets & Shrapnel, Ranged, Adjacent Hex (+1/2) (7 Active Points); Restrainable (-1/2), Costs Endurance (-1/2), Based on Neodrenaline (-1/2), Visible (-1/4) (Real Cost: 2) <b>plus</b> Custom Power, Ranged, Adjacent Hex (+1/2) (7 Active Points); Restrainable (-1/2), Costs Endurance (-1/2), Based on Neodrenaline (-1/2), Visible (-1/4) (Real Cost: 2)*</td><td valign="top" align="right">3</td></tr><tr><td align="right" valign="top">13**</td><td>2) <b><i>ENHANCED REACTION TIME: </i></b>+2 SPD (20 Active Points); Based on Neodrenaline (-1/2)*</td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">5**</td><td>3) <b><i>ENHANCED DEFENSIVE REFLEXES: </i></b>+2 with DCV (10 Active Points); Restrainable (-1/2), Only with Appropriate Object (-1/2)*</td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">44**</td><td>EQUIPMENT MULTIPOWER, 200-point reserve, (200 Active Points); Powers must be "Real World" technology or Campaign Introduced (-1), Slots Can Only be Changed At Base (-1), All Slots Require a Minimum of -1/2 Focus Limitation (-1/2), Restrainable (-1/2); all slots OIF (-1/2)*</td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">1u**</td><td>1) <b><i>SHIELD: EARTH 40+ TECHNOLOGY: </i></b>(Total: 35 Active Cost, 11 Real Cost) Armor (10 PD/10 ED), Required Hands One-Handed (+0) (30 Active Points); OIF Durable (-1/2), Activation Roll 14- (-1/2), Restrainable (-1/2), Based on Neodrenaline (-1/2), Nonpersistent (-1/4) (Real Cost: 9) <b>plus</b> +1 with DCV, Required Hands One Handed (+0) (5 Active Points); OIF Durable (-1/2), Restrainable (-1/2) (Real Cost: 2)*</td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">1u**</td><td>2) <b><i>WINGS: UNIQUE TECHNOLOGY: </i></b>(Total: 40 Active Cost, 13 Real Cost) Flight 12" (24 Active Points); Extremely Difficult to Replace (-1), OIF Durable (-1/2), Restrainable (-1/2) (Real Cost: 8) <b>plus</b> Flight 8" (16 Active Points); Extremely Difficult to Replace (-1), OIF Durable (-1/2), Restrainable (-1/2) (Real Cost: 5)*</td><td valign="top" align="right">4</td></tr><tr><td align="right" valign="top">1u**</td><td>3) <b><i>CLOAK: REAL WORLD TECHNOLOGY: </i></b>(Total: 16 Active Cost, 8 Real Cost) +2 with any three related Skills (6 Active Points); OIF (-1/2), Only vs. Sight PER (-1/2) (Real Cost: 3) <b>plus</b> +1 with DCV (5 Active Points); OIF (-1/2) (Real Cost: 3) <b>plus</b> +1 with DCV (5 Active Points); Based on Neodrenaline (-1/2), OIF (-1/2) (Real Cost: 2)*</td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">1u**</td><td>4) <b><i>PROJECT XIII PRISMIUM SIDEARM: EARTH 40+ TECHNOLOGY: </i></b>Killing Attack - Ranged 4d6, Required Hands One-Handed (+0) (60 Active Points); OAF (-1), Extremely Difficult to Replace (-1), 4 clips of 8 Charges (Charges are Extremely Difficult to Recover; -1), Real Weapon (-1/4), Beam (-1/4)*</td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">1u**</td><td>5) <b><i>PROJECT XIII BODY ARMOR: EARTH 40+ TECHNOLOGY: </i></b>Armor (12 PD/12 ED) (36 Active Points); Extremely Difficult to Replace (-1), Activation Roll 14- (-1/2), OIF (-1/2)*</td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">1u**</td><td>6) <b><i>MAG-GRENADE: EARTH 40+ TECHNOLOGY: </i></b>Entangle 2d6, 4 DEF (standard effect: 2 BODY, 4 DEF), Takes No Damage From Attacks All Attacks (+1/2) (45 Active Points); OAF Fragile Expendable (Difficult to obtain new Focus; -1 1/2), Only vs. Metal and Full Armor (-1 1/2), 6 Charges (-3/4), Range Based On Strength (-1/4), Can Be Missile Deflected (-1/4), Cannot Form Barriers (-1/4)*</td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">1u**</td><td>7) <b><i>PSIONIC DISRUPTORS: </i></b>Mental Defense (11 points total) (7 Active Points); Only vs. Psionics (-1/2), IIF (-1/4)*</td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">1u**</td><td>8) <b><i>SHURIKENS: REAL WORLD TECHNOLOGY: </i></b>Killing Attack - Hand-To-Hand 1/2d6 (1d6 / 1d6+1 w/STR), 8 Recoverable Charges (+0), Autofire (3 shots; +1/4), Ranged (+1/2) (17 Active Points); 10 STR Min (-1/2), OIF (-1/2), Beam (-1/4), Real Weapon (-1/4)*</td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">1u**</td><td>9) <b><i>KATANA: CAMPAIGN INTRODUCED: </i></b>(Total: 27 Active Cost, 10 Real Cost) Killing Attack - Hand-To-Hand 1 1/2d6 (2 1/2d6 / 3d6+1 w/STR), Required Hands One-Handed (+0) (25 Active Points); OAF Unbreakable (-1), 12 STR Min (-1/2), Real Weapon (-1/4) (Real Cost: 9) <b>plus</b> +1 OCV (2 Active Points); OIF (-1/2) (Real Cost: 1)*</td><td valign="top" align="right">2</td></tr><tr><td align="right" valign="top">1u**</td><td>10) <b><i>SWING-LINE PROJECTOR: PROJECT XIII TECHNOLOGY: </i></b>Swinging 20" (20 Active Points); OAF (-1), 21 DEX Min (-1/2)*</td><td valign="top" align="right">2</td></tr><tr><td align="right" valign="top">1u**</td><td>11) <b><i>FLASHLIGHT: REALWORLD TECHNOLOGY: </i></b>Sight Group Images 1" radius, 1 Continuing Charges: 6 Hours worth of "Battery Life" lasting 6 Hours (+0) (10 Active Points); OAF (-1), Only To Create Light (-1)*</td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">1u**</td><td>12) <b><i>MINIATURE DIGITAL RECORDER: REAL WORLD TECHNOLOGY: </i></b>(Total: 20 Active Cost, 6 Real Cost) Eidetic Memory (5 Active Points); Fuel Dependent (fuel is Very Common; must refuel Once per Minute; -1 3/4), OAF Fragile (-1 1/4), Audio-Visual Memories Only (-1/2) (Real Cost: 1) <b>plus</b> Sight and Hearing Groups Images 1" radius, 1 Continuing Fuel Charge lasting 1 Hour (+0) (15 Active Points); OAF Fragile (-1 1/4), Only with Digital Playback Device (-1/2) (Real Cost: 5)*</td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">1u**</td><td>13) <b><i>LASER CUTTING TORCH: </i></b>RKA 1 point, Penetrating (+1/2), Reduced Endurance (0 END; +1/2) (10 Active Points); OAF (-1), No Range (-1/2), No Knockback (-1/4), Concentration (1/2 DCV; -1/4), Real Equipment (-1/4), Inaccurate 1/2 OCV (-1/4)*</td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">1u**</td><td>14) <b><i>NIGHTVISION BINOCULARS: </i></b>(Total: 16 Active Cost, 6 Real Cost) UV Perception (Sight Group) (5 Active Points); OAF (-1), Sense Affected As More Than One Sense Normal Sight (-1/2), Nonpersistent (-1/4) (Real Cost: 2) <b>plus</b> +5 versus Range Modifier for Sight Group (8 Active Points); OAF (-1), Nonpersistent (-1/4) (Real Cost: 3) <b>plus</b> Absolute Range Sense (3 Active Points); OAF (-1), Sense Affected as More Than One Sense: Normal Sight (-1/2) (Real Cost: 1)*</td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">1u**</td><td>15) <b><i>INFRARED SCANNER WITH TRACKING FILTER: </i></b>IR Perception (Sight Group), Tracking (10 Active Points); OAF (-1), Sense Affected As IR Sight and Normal Sight [very common Sense] (-1/2), Nonpersistent (-1/4)*</td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">1u**</td><td>16) <b><i>REBREATHER: REAL WORLD TECHNOLOGY: </i></b>Life Support (Self-Contained Breathing), 1 Continuing Fuel Charge lasting 1 Hour (+0) (10 Active Points); OIF (-1/2)*</td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">1u**</td><td>17) <b><i>GPS DEVICE: REAL WORLD TECHNOLOGY: </i></b>(Total: 6 Active Cost, 2 Real Cost) Detect Longitude and Latitude A Single Thing 13- (Radio Group) (3 Active Points); OAF (-1), Sense Affected As Sight and Radio Groups [very common Sense] (-1/2) (Real Cost: 1) <b>plus</b> Bump Of Direction (3 Active Points); OAF (-1), Sense Affected As Both Detect Direction and Sight (-1/2) (Real Cost: 1)*</td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">1u**</td><td>18) <b><i>ALL-PURPOSE UTILITY KIT: </i></b>(Total: 20 Active Cost, 13 Real Cost) +2 with Demolitions (4 Active Points); Only for Disarmiing (-1/2), OIF (-1/2) (Real Cost: 2) <b>plus</b> +2 with Lockpicking (4 Active Points); OIF (-1/2) (Real Cost: 3) <b>plus</b> +2 with Security Systems (4 Active Points); Only for Bypassing Security Systems (-1/2), OIF (-1/2) (Real Cost: 2) <b>plus</b> +2 with Paramedics (4 Active Points); OIF (-1/2) (Real Cost: 3) <b>plus</b> Survival (Temperate/Subtropical) 10- (4 Active Points); OIF (-1/2) (Real Cost: 3)*</td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">1u**</td><td>19) <b><i>PARABOLIC LISTENING DEVICE: </i></b>+4 versus Range Modifier for Radio Group (6 Active Points); OAF (-1), Directional (-1)*</td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">1u**</td><td>20) <b><i>MINI-FIRE EXTINGUISHER: </i></b>Dispel 10d6, any [special effect] power one at a time (+1/4) (37 Active Points); 3 Charges (-1 1/4), Only upto 1 Hex per Charge (-1/2), OIF (-1/2)*</td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">2u**</td><td>21) <b><i>FLASH-BANG GRENADES: </i></b>(Total: 60 Active Cost, 23 Real Cost) EB 6d6, Area Of Effect (One Hex; +1/2) (45 Active Points); 6 Charges (-3/4), OIF (-1/2), Range Based On STR (-1/4) (Real Cost: 18) <b>plus</b> Sight Group Flash 2d6, Explosion (-1 DC/2"; +3/4), Nonselective Target (-1/4) (15 Active Points); 6 Charges (-3/4), OIF (-1/2), Range Based On STR (-1/4), Only if Target can see Flash (-1/4) (Real Cost: 5)*</td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">0u**</td><td>22) <b><i>PROJECT XIII PRISMIUM RIFLE: EARTH 40+ TECHNOLOGY: </i></b>Killing Attack - Ranged 4d6 (Custom Adder), 8 clips of 8 Charges (+0), Armor Piercing x1 (+1/2); Extremely Difficult to Replace (-1), Required Hands Two-Handed (-1/2), OIF (-1/2), Real Weapon (-1/4)*</td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">0u**</td><td>23) <b><i>ENERGY RIFLE: TYRIXX TECHNOLOGY: </i></b>(Total: 0 Active Cost, 0 Real Cost) Energy Blast 12d6, Custom Adder; OAF (-1), Extremely Difficult Replace Power loses about half of its effectiveness (-1), Required Hands Two-Handed (-1/2) (Real Cost: 0) <b>plus</b> Endurance Reserve (100 END, 1 REC) (Custom Adder, ) Reserve: , Extremely Difficult to Replace Power loses less than a fourth of its effectiveness (+0) (0 Active Points); OIF (-1/2) REC: ; Limited Recovery (-2) (Real Cost: 0)*</td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">0u**</td><td>24) <b><i>PEACE KEEPER BATTLE SUIT: TYRIXX TECHNOLOGY: </i></b>(Total: -2 Active Cost, 0 Real Cost) Armor (12 PD/12 ED) (Custom Adder); Extremely Difficult to Replace (-1), Activation Roll 14- (-1/2), OIF (-1/2), Real Armor (-1/4) (Real Cost: 0) <b>plus</b> Cannot be Stunned, Custom Adder (-1 Active Points); Peace Keeper Suit Limitations (-2 3/4), Extremely Difficult to Replace (-1), OIF (-1/2) (Real Cost: 0) <b>plus</b> +15 STR (Custom Adder); Difficult to Recover Power loses about half of its effectiveness (-1), Extremely Difficult to Replace (-1), 1 Continuing Fuel Charge lasting 5 Minutes (Fuel is Difficult to obtain; -3/4), OIF (-1/2), Side Effects, Side Effect occurs automatically whenever Power is used (-1/2), No Figured Characteristics (-1/2) (Real Cost: 0) <b>plus</b> +7 DEX (Custom Adder); Peace Keeper Suit Limitations (-2 3/4), Extremely Difficult to Replace (-1), No Figured Characteristics (-1/2), OIF (-1/2) (Real Cost: 0) <b>plus</b> +10 BODY (Custom Adder); Peace Keeper Suit Limitations (-2 3/4), Extremely Difficult to Replace (-1), No Figured Characteristics (-1/2), OIF (-1/2) (Real Cost: 0) <b>plus</b> +5 PRE (Custom Adder); Peace Keeper Suit Limitations (-2 3/4), Extremely Difficult to Replace (-1), OIF (-1/2) (Real Cost: 0) <b>plus</b> +1 SPD (Custom Adder, Custom Adder); Extremely Difficult to Replace (-1), Peace Keeper Suit Limitations (-3/4), OIF (-1/2) (Real Cost: 0) <b>plus</b> Running 6", Custom Adder; Peace Keeper Suit Limitations (-2 3/4), Extremely Difficult to Replace (-1), OIF (-1/2) (Real Cost: 0) <b>plus</b> Leaping 3" (Custom Adder) (-1 Active Points); Peace Keeper Suit Limitations (-2 3/4), Extremely Difficult to Replace (-1), OIF (-1/2) (Real Cost: 0)*</td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">0u**</td><td>25) <b><i>SPECTRAL ANALYZER: </i></b>(Total: 0 Active Cost, 0 Real Cost) Detect Time Fluxes 13- (Unusual Group), Custom Adder, Discriminatory, Analyze, Range; Sense Affected As More Than One Sense Sight (-1/2), OIF (-1/2), Nonpersistent (-1/4) (Real Cost: 0) <b>plus</b> IR Perception (Sight Group), Custom Adder; Sense Affected As More Than One Sense Normal Sight (-1/2), Not Targeting (-1/2), OIF (-1/2), Nonpersistent (-1/4) (Real Cost: 0) <b>plus</b> Detect Electromagnetic Fields 13- (Unusual Group), Custom Adder, Discriminatory, Range; Sense Affected As More Than One Sense Sight (-1/2), OIF (-1/2), Nonpersistent (-1/4) (Real Cost: 0) <b>plus</b> Detect Tachyon Emissions 13- (Unusual Group), Custom Adder, Range; Sense Affected As More Than One Sense Sight (-1/2), OIF (-1/2), Nonpersistent (-1/4) (Real Cost: 0)*</td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">0u**</td><td>26) <b><i>VAMBRACES: REAL WORLD TECHNOLOGY: </i></b>(Total: 0 Active Cost, 0 Real Cost) OIF: Vambraces; OIF (-1/2) (Real Cost: 0)*</td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">**</td><td>PROJECT XIII TEAM EQUIPMENT*</td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">4**</td><td><b><i>PROJECT XIII COMMUNICATOR: </i></b>Radio Hearing/Transmission (Radio Group) (10 Active Points); OIF Fragile (-3/4), Sense Affected As Radio and Hearing [very common Sense] (-1/2)*</td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">**</td><td>*</td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">**</td><td>*</td><td valign="top" align="right"></td></tr></table><b>Powers Cost:</b> 159
<table cellpadding="0" border="0"><tr><td align="right"><b>Cost**</b></td><td><b>Martial Arts Maneuver</b></td></tr><tr><td valign="top" align="right">**</td><td>MARTIAL DAMAGE CLASSES*</td></tr><tr><td valign="top" align="right">4**</td><td>1) +1 HTH DAMAGE CLASS*</td></tr><tr><td valign="top" align="right">**</td><td>DEFENSIVE MANEUVERS*</td></tr><tr><td valign="top" align="right">5**</td><td>1) FLYING DODGE: 1/2 Phase, -- OCV, +4 DCV, Dodge All Attacks, Abort; FMove*</td></tr><tr><td valign="top" align="right">4**</td><td>2) MARTIAL BLOCK: 1/2 Phase, +2 OCV, +2 DCV, Block, Abort*</td></tr><tr><td valign="top" align="right">4**</td><td>3) MARTIAL DODGE: 1/2 Phase, -- OCV, +5 DCV, Dodge, Affects All Attacks, Abort*</td></tr><tr><td valign="top" align="right">4**</td><td>4) MARTIAL ESCAPE: 1/2 Phase, +0 OCV, +0 DCV, 20 STR vs. Grabs*</td></tr><tr><td valign="top" align="right">**</td><td>OFFENSIVE MANEUVERS*</td></tr><tr><td valign="top" align="right">4**</td><td>1) FAST STRIKE: 1/2 Phase, +2 OCV, +0 DCV, 3d6 Strike*</td></tr><tr><td valign="top" align="right">3**</td><td>2) MARTIAL GRAB: 1/2 Phase, -1 OCV, -1 DCV, Grab Two Limbs, 15 STR for holding on*</td></tr><tr><td valign="top" align="right">3**</td><td>3) MARTIAL THROW: 1/2 Phase, +0 OCV, +1 DCV, 1d6 +v/5, Target Falls*</td></tr><tr><td valign="top" align="right">4**</td><td>4) MARTIAL STRIKE: 1/2 Phase, +0 OCV, +2 DCV, 3d6 Strike*</td></tr><tr><td valign="top" align="right">5**</td><td>5) OFFENSIVE STRIKE: 1/2 Phase, -2 OCV, +1 DCV, 5d6 Strike*</td></tr><tr><td valign="top" align="right">4**</td><td>6) OFFENSIVE TAKEDOWN: 1/2 Phase, +2 OCV, -1 DCV, Strike +3d6, Target Falls*</td></tr><tr><td valign="top" align="right">5**</td><td>7) PASSING STRIKE: 1/2 Phase, +1 OCV, +0 DCV, 1d6 +v/5; FMove*</td></tr><tr><td valign="top" align="right">5**</td><td>8) SACRIFICE STRIKE: 1/2 Phase, +1 OCV, -2 DCV, 5d6 Strike*</td></tr><tr><td valign="top" align="right">5**</td><td>9) TAKEAWAY: 1/2 Phase, +0 OCV, +0 DCV, Grab Weapon, 15 STR to take weapon away*</td></tr><tr><td valign="top" align="right">**</td><td>WEAPON ELEMENTS*</td></tr><tr><td valign="top" align="right">0**</td><td>1) WEAPON ELEMENT: HAND-TO-HAND*</td></tr><tr><td valign="top" align="right">1**</td><td>2) WEAPON ELEMENT: SWORDS*</td></tr><tr><td valign="top" align="right">1**</td><td>3) WEAPON ELEMENT: SWINGING*</td></tr><tr><td valign="top" align="right">1**</td><td>4) WEAPON ELEMENT: FLIGHT*</td></tr><tr><td valign="top" align="right">**</td><td>*</td></tr></table><b>Martial Arts Cost:</b> 62
<table cellpadding="0" border="0"><tr><td align="right"><b>Cost**</b></td><td><b>Skill</b></td></tr><tr><td valign="top" align="right">**</td><td>EVERYMAN SKILLS*</td></tr><tr><td valign="top" align="right">0**</td><td>1) AK: LOS ANGELES 8-*</td></tr><tr><td valign="top" align="right">0**</td><td>2) ACTING 8-*</td></tr><tr><td valign="top" align="right">0**</td><td>3) CONVERSATION 8-*</td></tr><tr><td valign="top" align="right">**</td><td>COMBAT SKILL LEVELS*</td></tr><tr><td valign="top" align="right">10**</td><td>1) +1 OVERALL*</td></tr><tr><td valign="top" align="right">11**</td><td>2) +2 ALL COMBAT (16 Active Points); Based on Neodrenaline Power loses about a third of its effectiveness (-1/2)*</td></tr><tr><td valign="top" align="right">**</td><td>COMBAT SKILLS*</td></tr><tr><td valign="top" align="right">5**</td><td>1) DEFENSE MANEUVER I-II *</td></tr><tr><td valign="top" align="right">3**</td><td>2) DEFENSE MANEUVER III-IV (5 Active Points); Based on Neodrenaline Power loses about a third of its effectiveness (-1/2) *</td></tr><tr><td valign="top" align="right">**</td><td>SKILL LEVELS*</td></tr><tr><td valign="top" align="right">3**</td><td>1) +1 AGILITY SKILLS (5 Active Points); Based on Neodrenaline Power loses about a third of its effectiveness (-1/2)*</td></tr><tr><td valign="top" align="right">**</td><td>SKILLS*</td></tr><tr><td valign="top" align="right">1**</td><td>1) AK: NEW YORK CITY 8-*</td></tr><tr><td valign="top" align="right">2**</td><td>2) KS: EARTH 40+ 11-*</td></tr><tr><td valign="top" align="right">2**</td><td>3) KS: SUPER SOLDIERS 11-*</td></tr><tr><td valign="top" align="right">2**</td><td>4) KS: MARTIAL ARTS 11-*</td></tr><tr><td valign="top" align="right">3**</td><td>5) ACROBATICS 13- (15-)*</td></tr><tr><td valign="top" align="right">5**</td><td>6) ANALYZE: HAND-TO-HAND FIGHTING STYLE 14-*</td></tr><tr><td valign="top" align="right">3**</td><td>7) BREAKFALL 13- (15-)*</td></tr><tr><td valign="top" align="right">3**</td><td>8) CLIMBING 13- (15-)*</td></tr><tr><td valign="top" align="right">3**</td><td>9) DEMOLITIONS 13-*</td></tr><tr><td valign="top" align="right">2**</td><td>10) FASTDRAW: EQUIPMENT MULTIPOWER 13- (15-) (3 Active Points); Based on Neodrenaline Power loses about a third of its effectiveness (-1/2)*</td></tr><tr><td valign="top" align="right">3**</td><td>11) LOCKPICKING 13- (15-)*</td></tr><tr><td valign="top" align="right">3**</td><td>12) NEODRENALINE ENHANCED REFLEXES SKILL 13- (15-)*</td></tr><tr><td valign="top" align="right">3**</td><td>13) STEALTH 13- (15-)*</td></tr><tr><td valign="top" align="right">3**</td><td>14) TRACKING 13-*</td></tr><tr><td valign="top" align="right">1**</td><td>15) TF: CARTS & CARRIAGES*</td></tr><tr><td valign="top" align="right">0**</td><td>16) TF: Everyman, SMALL MOTORIZED GROUND VEHICLES*</td></tr><tr><td valign="top" align="right">2**</td><td>17) CRAMMING: MARTIAL MASTERY (5 Active Points); Weapon Skills Only Power loses about half of its effectiveness (-1), Requires A DEX Roll (-3/4)*</td></tr><tr><td valign="top" align="right">2**</td><td>18) CRAMMING: MARTIAL MASTERY (5 Active Points); Weapon Skills Only Power loses about half of its effectiveness (-1), Requires A DEX Roll (-3/4)*</td></tr><tr><td valign="top" align="right">**</td><td>LANGUAGE SKILLS*</td></tr><tr><td valign="top" align="right">1**</td><td>1) LANGUAGE: FRENCH (Fluent Conversation; 2-points Similarity)*</td></tr><tr><td valign="top" align="right">0**</td><td>2) LANGUAGE: ENGLISH (Idiomatic, native accent; Everyman, Literacy)*</td></tr><tr><td valign="top" align="right">**</td><td>FEDERAL AGENT SKILLS*</td></tr><tr><td valign="top" align="right">3**</td><td>1) PSE: FEDERAL AGENT *</td></tr><tr><td valign="top" align="right">0**</td><td>2) PS: FEDERAL AGENT (Everyman) 11-*</td></tr><tr><td valign="top" align="right">2**</td><td>3) CONCEALMENT (PSE: Federal Agent) 13-*</td></tr><tr><td valign="top" align="right">2**</td><td>4) PARAMEDICS (PSE: Federal Agent) 13-*</td></tr><tr><td valign="top" align="right">2**</td><td>5) SHADOWING (PSE: Federal Agent) 13-*</td></tr><tr><td valign="top" align="right">2**</td><td>6) TACTICS (PSE: Federal Agent) 13-*</td></tr><tr><td valign="top" align="right">2**</td><td>7) SECURITY SYSTEMS (PSE: Federal Agent) 13-*</td></tr><tr><td valign="top" align="right">1**</td><td>8) WF: SMALL ARMS (PSE: Federal Agent) *</td></tr><tr><td valign="top" align="right">**</td><td>ATTORNEY SKILLS*</td></tr><tr><td valign="top" align="right">3**</td><td>1) PSE: ATTORNEY *</td></tr><tr><td valign="top" align="right">1**</td><td>2) PS: ATTORNEY (PSE: Attorney) 11-*</td></tr><tr><td valign="top" align="right">1**</td><td>3) KS: CRIMINAL ORGANIZATIONS (PSE: Attorney) 11-*</td></tr><tr><td valign="top" align="right">1**</td><td>4) KS: SUPERHUMANS (PSE: Attorney) 11-*</td></tr><tr><td valign="top" align="right">2**</td><td>5) DEDUCTION (PSE: Attorney) 13-*</td></tr><tr><td valign="top" align="right">2**</td><td>6) ORATORY (PSE: Attorney) 13-*</td></tr><tr><td valign="top" align="right">2**</td><td>7) PERSUASION (PSE: Attorney) 13-*</td></tr><tr><td valign="top" align="right">2**</td><td>8) STREETWISE (PSE: Attorney) 13-*</td></tr><tr><td valign="top" align="right">1**</td><td>9) LANGUAGE: LATIN (Completely Fluent, w/Accent; PSE: Attorney)*</td></tr><tr><td valign="top" align="right">**</td><td>*</td></tr></table><b>Skills Cost: </b>105
<table cellpadding="0" border="0"><tr><td align="right"><b>Cost**</b></td><td><b>Perk</b></td></tr><tr><td valign="top" align="right">**</td><td>CONTACTS*</td></tr><tr><td valign="top" align="right">4**</td><td>1) CONTACT: OUTSIDERS (MILLITON, VOLT, FLASHFIRE, AND DR. SHANG LUNG) (Contact has useful Skills or resources, Good relationship with Contact) 11-*</td></tr><tr><td valign="top" align="right">**</td><td>REPUTATIONS*</td></tr><tr><td valign="top" align="right">2**</td><td>1) REPUTATION: VIGILANTE (Known Only to Criminals and Organized Crime) 14-, +2/+2d6*</td></tr><tr><td valign="top" align="right">3**</td><td>2) MEMBER OF PROJECT XIII: FEDERAL POLICE POWERS*</td></tr></table><b>Perks Cost:</b> 9
<b>Total Character Cost:</b> 421
<table cellpadding="0" border="0"><tr><td align="right"><b>Val**</b></td><td><b>Disadvantages</b></td></tr><tr><td valign="top" align="right">**</td><td>DEPENDENCE*</td></tr><tr><td valign="top" align="right">10**</td><td>1) DEPENDENCE: NEODRENALINE Takes 3d6 Damage, Difficult To Obtain, 1 Day*</td></tr><tr><td valign="top" align="right">**</td><td>DNPCS*</td></tr><tr><td valign="top" align="right">10**</td><td>1) DEPENDENT NPC: SISTER: VICTORIA YORK 8- (Infrequently), Normal, Useful noncombat position or skills, Unaware of character's adventuring career/Secret ID*</td></tr><tr><td valign="top" align="right">0**</td><td>2) DEPENDENT NPC: THE AMERICAN EAGLE 8- (Infrequently), Incompetent (-20 points or lower), Useful noncombat position or skills, N/A*</td></tr><tr><td valign="top" align="right">5**</td><td>3) DEPENDENT NPC: FATHER: FORMER US SENATOR ORRIN YORK 8- (Infrequently), Normal, Useful noncombat position or skills*</td></tr><tr><td valign="top" align="right">0**</td><td>4) DEPENDENT NPC: SAMEUL MACDONALD: "UNCLE SAM" 11- (Occasionally), Slightly Less Powerful than the PC, Useful noncombat position or skills, N/A*</td></tr><tr><td valign="top" align="right">**</td><td>HUNTED & WATCHED*</td></tr><tr><td valign="top" align="right">0**</td><td>1) HUNTED: MALACHITE 8- (Occasionally), More Powerful, NCI, PC has a Public ID or is otherwise very easy to find, Harshly Punish, N/A*</td></tr><tr><td valign="top" align="right">30**</td><td>2) HUNTED: THE ANARCHIST 14- (Very Frequently), More Powerful, NCI, Harshly Punish*</td></tr><tr><td valign="top" align="right">20**</td><td>3) WATCHED: US GOVERNMENT 11- (Frequently), More Powerful, NCI, PC has a Public ID or is otherwise very easy to find, Watching*</td></tr><tr><td valign="top" align="right">**</td><td>PSYCHOLOGICAL LIMITATIONS*</td></tr><tr><td valign="top" align="right">10**</td><td>1) PSYCHOLOGICAL LIMITATION: VENGEFUL Uncommon, Strong*</td></tr><tr><td valign="top" align="right">20**</td><td>2) PSYCHOLOGICAL LIMITATION: PROTECTIVE OF INNOCENTS Common, Total*</td></tr><tr><td valign="top" align="right">0**</td><td>3) PSYCHOLOGICAL LIMITATION: DISTRUSTFUL OF GOVERNMENT AUTHORITIES Uncommon, Moderate, N/A*</td></tr><tr><td valign="top" align="right">0**</td><td>4) PSYCHOLOGICAL LIMITATION: RELENTLESS Uncommon, Moderate, N/A*</td></tr><tr><td valign="top" align="right">5**</td><td>5) PSYCHOLOGICAL LIMITATION: OBSESSIVE Uncommon, Moderate*</td></tr><tr><td valign="top" align="right">15**</td><td>6) PSYCHOLOGICAL LIMITATION: IN LOVE WITH TURQUOISE Common, Strong*</td></tr><tr><td valign="top" align="right">0**</td><td>7) PSYCHOLOGICAL LIMITATION: PROTECTIVE OF STARCHAMBER (MIRROR EARTH) (Uncommon, Strong, N/A)*</td></tr><tr><td valign="top" align="right">**</td><td>REPUTATIONS*</td></tr><tr><td valign="top" align="right">10**</td><td>1) REPUTATION: VIGILANTE, Almost Always (14-), Known Only To Criminals and Crime Organizations*</td></tr><tr><td valign="top" align="right">**</td><td>RIVALRY*</td></tr><tr><td valign="top" align="right">0**</td><td>1) RIVALRY: SENTINEL: Professional (; Rival is More Powerful; Seek to Expose Rival; Rival Unaware of Rivalry; N/A)*</td></tr><tr><td valign="top" align="right">15**</td><td>2) RIVALRY: SENTRY: Professional (; Rival is More Powerful; Rival is a Player Character; Seek to Outdo, Embarrass, or Humiliate Rival; Rival Aware of Rivalry)*</td></tr><tr><td valign="top" align="right">**</td><td>SOCIAL LIMITATIONS*</td></tr><tr><td valign="top" align="right">0**</td><td>1) SOCIAL LIMITATION: SECRET IDENTITY: JONATHON YORK Frequently (11-), Major, N/A*</td></tr><tr><td valign="top" align="right">**</td><td>*</td></tr></table>
<b>Disadvantage Points:</b> 150
<b>Base Points:</b> 200
<b>Experience Required:</b> 71
<b>Total Experience Available:</b> 71
<b>Experience Unspent:</b> 0
etherio
Apr 25th, '04, 04:16 PM
<font size=+1><b>SENTRY</b></font>
D'angelo Provose
<table cellpadding="0" border="0"><tr><td align="right"><font size=2><b>Val**</b></font></td><td><font size=2><b>Char***</b></font></td><td><font size=2><b>Cost</b></font></td></tr><tr><td align="right"><font size=2>10/20**</font></td><td><font size=2><b>STR</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>15/23**</font></td><td><font size=2><b>DEX</b></font></td><td><font size=2>15</font></td></tr><tr><td align="right"><font size=2>15/25**</font></td><td><font size=2><b>CON</b></font></td><td><font size=2>10</font></td></tr><tr><td align="right"><font size=2>10**</font></td><td><font size=2><b>BODY</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>18**</font></td><td><font size=2><b>INT</b></font></td><td><font size=2>8</font></td></tr><tr><td align="right"><font size=2>15**</font></td><td><font size=2><b>EGO</b></font></td><td><font size=2>10</font></td></tr><tr><td align="right"><font size=2>18**</font></td><td><font size=2><b>PRE</b></font></td><td><font size=2>8</font></td></tr><tr><td align="right"><font size=2>20**</font></td><td><font size=2><b>COM</b></font></td><td><font size=2>5</font></td></tr><tr><td><font size=2></font></td><td><font size=2>*</font></td><td><font size=2></font></td></tr><tr><td align="right"><font size=2>6/40**</font></td><td><font size=2><b>PD</b></font></td><td><font size=2>4</font></td></tr><tr><td align="right"><font size=2>4/40**</font></td><td><font size=2><b>ED</b></font></td><td><font size=2>1</font></td></tr><tr><td align="right"><font size=2>3/5**</font></td><td><font size=2><b>SPD</b></font></td><td><font size=2>5</font></td></tr><tr><td align="right"><font size=2>5/15**</font></td><td><font size=2><b>REC</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>30/50**</font></td><td><font size=2><b>END</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>24/40**</font></td><td><font size=2><b>STUN</b></font></td><td><font size=2>1</font></td></tr><td><font size=2></font></td><td><font size=2>*</font></td><td><font size=2></font></td></tr><tr><td align="right"><font size=2>8"/10"**</font></td><td><font size=2><b>RUN</b></font></td><td><font size=2>4</font></td></tr><tr><td align="right"><font size=2>2"**</font></td><td><font size=2><b>SWIM</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>2"/4"**</font></td><td><font size=2><b>LEAP</b></font></td><td><font size=2>0</font></td></tr></table><b>Characteristics Cost:</b> 71
<table border="0" cellpadding="0"><tr><td align="right"><b>Cost**</b></td><td><b>Power</b></td><td align="right"><b>END</b></td></tr><tr><td align="right" valign="top">**</td><td>NEODRENALINE ENHANCED ABILITIES*</td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">7**</td><td>1) <b><i>NEODRENALINE ENHANCED STRENGTH: </i></b>+10 STR (10 Active Points); Only with Neodrenalin Power loses about a third of its effectiveness (-1/2)*</td><td valign="top" align="right">1</td></tr><tr><td align="right" valign="top">16**</td><td>2) <b><i>NEODRENALINE ENHANCED AGILITY: </i></b>+8 DEX (24 Active Points); Only with Neodrenalin Power loses about a third of its effectiveness (-1/2)*</td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">13**</td><td>3) <b><i>NEODRENALINE ENHANCED STAMINA: </i></b>+10 CON (20 Active Points); Only with Neodrenalin Power loses about a third of its effectiveness (-1/2)*</td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">13**</td><td>4) <b><i>NEODRENALINE ENHANCED FORTITUDE I: </i></b>+20 PD (20 Active Points); Only with Neodrenalin Power loses about a third of its effectiveness (-1/2)*</td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">15**</td><td>5) <b><i>NEODRENALINE ENHANCED FORTITUDE II: </i></b>+22 ED (22 Active Points); Only with Neodrenalin Power loses about a third of its effectiveness (-1/2)*</td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">4**</td><td>6) <b><i>NEODRENALINE ENHANCED STUN: </i></b>+6 STUN (6 Active Points); Only with Neodrenalin Power loses about a third of its effectiveness (-1/2)*</td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">8**</td><td>7) <b><i>NEODRENALINE ENHANCED REFLEXES: </i></b>+2 SPD (Maximum 5 Speed) (12 Active Points); Only with Neodrenalin Power loses about a third of its effectiveness (-1/2)*</td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">8**</td><td>8) <b><i>NEODRENALINE ENHANCED RECOVERY: </i></b>+6 REC (12 Active Points); Only with Neodrenalin Power loses about a third of its effectiveness (-1/2)*</td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">**</td><td>NEODRENALINE ENHANCED MOVEMENT*</td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">3**</td><td>1) <b><i>NEODRENALINE ENHANCED RUNNING: </i></b>Running +2" (8"/10" total) (4 Active Points); Only with Neodrenalin Power loses about a third of its effectiveness (-1/2)*</td><td valign="top" align="right">1</td></tr><tr><td align="right" valign="top">**</td><td>NEODRENALINE ENHANCED ABILITIES*</td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">50**</td><td>1) <b><i>INVULNERBILITY: </i></b>(Total: 94 Active Cost, 50 Real Cost) Hardened PD/ED 28/28 (14 Active Points); Based on Neodrenaline Power loses about a third of its effectiveness (-1/2) (Real Cost: 9) <b>plus</b> Damage Resistance (28 PD/28 ED), Hardened (+1/4) (35 Active Points); Based on Neodrenaline Power loses about a third of its effectiveness (-1/2) (Real Cost: 23) <b>plus</b> Armor (12 PD/12 ED), Hardened (+1/4) (45 Active Points); Only vs. Killing Attacks Power loses about half of its effectiveness (-1), Based on Neodrenaline Power loses about a third of its effectiveness (-1/2) (Real Cost: 18)*</td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">6**</td><td>2) <b><i>CELLULAR INVULNERBILITY: </i></b>Life Support (Safe in High Pressure; Safe in High Radiation; Safe in Intense Cold; Safe in Intense Heat; Safe in Low Pressure/Vacuum) (9 Active Points); Only with Neodrenalin Power loses about a third of its effectiveness (-1/2)*</td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">5**</td><td>3) <b><i>NEODRENALINE ENHANCED BONE DENSITY: </i></b>Hand-To-Hand Attack +2d6 (10 Active Points); Hand-To-Hand Attack (-1/2), Only with Neodrenalin Power loses about a third of its effectiveness (-1/2)*</td><td valign="top" align="right">1</td></tr><tr><td align="right" valign="top">**</td><td>PROJECT XIII EQUIPMENT*</td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">4**</td><td>1) <b><i>POLARIZED SUN-GLASSES: </i></b>Sight Group Flash Defense (10 points) (10 Active Points); OAF (-1), Vs. Light Based Flshes Only Power loses about a third of its effectiveness (-1/2)*</td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">4**</td><td>2) <b><i>PROJECT XIII COMMUNICATOR: </i></b>Radio Perception/Transmission (Radio Group) (10 Active Points); OIF Fragile (-3/4), Sense Affected As Radio and Hearing Groups [very common Sense] (-1/2)*</td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">6**</td><td>3) <b><i>MINIATURIZED HANDHELD COMPUTER: </i></b>(Total: 23 Active Cost, 6 Real Cost) KS: SUPERHUMANS (7 Active Points); Extra Time (1 Turn (Post-Segment 12), -1 1/4), OAF (-1), Requires A Computer Programming Skill Roll (-1/2) 14- (Real Cost: 2) <b>plus</b> KS: KNOWN PARANORMAL PHENOMENA (6 Active Points); Extra Time (1 Turn (Post-Segment 12), -1 1/4), OAF (-1), Requires A Computer Programming Skill Roll (-1/2) 13- (Real Cost: 2) <b>plus</b> Cramming (5 Active Points); Extra Time (1 Turn (Post-Segment 12), -1 1/4), OAF (-1), Only "Downloadable" Skills Power loses about a third of its effectiveness (-1/2), Requires A Computer Programming Skill Roll (-1/2) (Real Cost: 1) <b>plus</b> Cramming , Only "Downloadable" Skills Power loses less than a fourth of its effectiveness (+0) (5 Active Points); Extra Time (1 Turn (Post-Segment 12), -1 1/4), OAF (-1), Requires A Computer Programming Skill Roll (-1/2) (Real Cost: 1)*</td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">40**</td><td><b><i>REAL WORLD EQUIPMENT POOL: </i></b>Variable Power Pool, 35 base + 5 control cost, (52 Active Points); Only Real World Technology or Campaign Introduced Technology Very Limited (-1), Powers can only be changed at Base (-1); all slots OIF (-1/2)*</td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">0**</td><td>1) <b><i>MAGLITE: </i></b>Sight Group Images 1" radius, 1 Continuing Charges: 6 Hours worth of "Battery Life" lasting 6 Hours (+0) (10 Active Points); Only To Create Light (-1), OAF (-1) Real Cost: 3 [<b>Notes:</b> 10 Active Points]*</td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">0**</td><td>2) <b><i>MINI-RECORDER: </i></b>Eidetic Memory, 1 Continuing Fuel Charges (1 Hour worth of 'film') lasting 1 Hour (+0) (5 Active Points); OAF Fragile (-1 1/4), Visual and Audio Memories Only Power loses about a third of its effectiveness (-1/2) Real Cost: 2 [<b>Notes:</b> 5 Active Points]*</td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">0**</td><td>3) <b><i>NIGHTVISION BINOCULARS: </i></b>(Total: 13 Active Cost, 6 Real Cost) Ultraviolet Sight (Sight Group) (5 Active Points); OIF (-1/2), Sense Affected As Normal Sight and Ultraviolet Sight [very common Sense] (-1/4), Nonpersistent (-1/4) (Real Cost: 2) <b>plus</b> +5 versus Range Modifier for Sight Group (8 Active Points); OIF (-1/2), Nonpersistent (-1/4) (Real Cost: 4) Real Cost: 6 [<b>Notes:</b> 13 Active Points]*</td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">0**</td><td>4) <b><i>GPS MONITORING DEVICE: </i></b>(Total: 6 Active Cost, 2 Real Cost) Detect Longitude and Latitude A Single Thing 13- (Unusual Group) (3 Active Points); Sense Affected As Sight and Radio Groups [very common Sense] (-1/2), OIF (-1/2) (Real Cost: 1) <b>plus</b> Bump Of Direction (3 Active Points); OAF (-1) (Real Cost: 1) Real Cost: 2 [<b>Notes:</b> 6 Active Points]*</td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">0**</td><td>5) <b><i>REBREATHER: </i></b>Life Support (Expanded Breathing), 1 Continuing Fuel Charge lasting 1 Hour (+0) (5 Active Points); OAF (-1) Real Cost: 2 [<b>Notes:</b> 5 Active Points]*</td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">0**</td><td>6) <b><i>38 WEBLEY AUTOMATIC: </i></b>(Total: 17 Active Cost, 6 Real Cost) Killing Attack - Ranged 1d6, Required Hands One-Handed (+0) (15 Active Points); OAF (-1), 8 Charges (-1/2), Beam (-1/4), Real Weapon (-1/4) (Real Cost: 5) <b>plus</b> Custom Power (2 Active Points); OAF (-1) (Real Cost: 1) Real Cost: 6*</td><td valign="top" align="right">1</td></tr><tr><td align="right" valign="top">0**</td><td>7) <b><i>SWINGLINE: </i></b>Swinging 20" (20 Active Points); OAF Durable (-1), Requires Superhuman Dexterity (-1/2) Real Cost: 8*</td><td valign="top" align="right">2</td></tr><tr><td align="right" valign="top">8**</td><td><b><i>OPERATIONAL TACTICS: </i></b>(Total: 12 Active Cost, 8 Real Cost) Teamwork 13- (15-) (5 Active Points); Must be able to see and hear Sentry (-1/4) (Real Cost: 4) <b>plus</b> Usable Simultaneously, Ranged (+1/2), LOS (+1/2), Usable Simultaneously (up to 16 people at once; +1 1/4) (7 Active Points); Gestures (-1/4), Incantations (-1/4), Half Phase Action (-1/4) (Real Cost: 4)*</td><td valign="top" align="right">1</td></tr></table><b>Powers Cost:</b> 210
<table cellpadding="0" border="0"><tr><td align="right"><b>Cost**</b></td><td><b>Martial Arts Maneuver</b></td></tr><tr><td valign="top" align="right">**</td><td>MARTIAL MANEUVERS*</td></tr><tr><td valign="top" align="right">4**</td><td>1) CHARGE: 1/2 Phase, +0 OCV, -2 DCV, 4d6 / 6d6 +v/5 Strike, FMove*</td></tr><tr><td valign="top" align="right">4**</td><td>2) FAST STRIKE: 1/2 Phase, +2 OCV, +0 DCV, 4d6 / 6d6 Strike*</td></tr><tr><td valign="top" align="right">3**</td><td>3) MARTIAL GRAB: 1/2 Phase, -1 OCV, -1 DCV, Grab Two Limbs, 20 STR / 30 STR for holding on*</td></tr><tr><td valign="top" align="right">5**</td><td>4) SACRIFICE STRIKE: 1/2 Phase, +1 OCV, -2 DCV, 6d6 / 8d6 Strike*</td></tr><tr><td valign="top" align="right">**</td><td>WEAPON ELEMENTS*</td></tr><tr><td valign="top" align="right">1**</td><td>1) ELEMENT: SWINGING*</td></tr></table><b>Martial Arts Cost:</b> 17
<table cellpadding="0" border="0"><tr><td align="right"><b>Cost**</b></td><td><b>Skill</b></td></tr><tr><td valign="top" align="right">**</td><td>EVERYMAN SKILLS*</td></tr><tr><td valign="top" align="right">0**</td><td>1) AK: NEW YORK CITY 8-*</td></tr><tr><td valign="top" align="right">0**</td><td>2) ACTING 8-*</td></tr><tr><td valign="top" align="right">0**</td><td>3) CLIMBING 8-*</td></tr><tr><td valign="top" align="right">0**</td><td>4) CONVERSATION 8-*</td></tr><tr><td valign="top" align="right">0**</td><td>5) DEDUCTION 8-*</td></tr><tr><td valign="top" align="right">0**</td><td>6) LANGUAGE: ENGLISH (Idiomatic, native accent; Everyman, Literacy)*</td></tr><tr><td valign="top" align="right">0**</td><td>7) PARAMEDICS 8-*</td></tr><tr><td valign="top" align="right">0**</td><td>8) PERSUASION 8-*</td></tr><tr><td valign="top" align="right">0**</td><td>9) PS: FEDERAL AGENT (Everyman) 11-*</td></tr><tr><td valign="top" align="right">0**</td><td>10) SHADOWING 8-*</td></tr><tr><td valign="top" align="right">**</td><td>COMBAT SKILLS*</td></tr><tr><td valign="top" align="right">10**</td><td>1) +1 OVERALL*</td></tr><tr><td valign="top" align="right">6**</td><td>2) +2 MARTIAL ARTS*</td></tr><tr><td valign="top" align="right">2**</td><td>3) +1 COORDINATED ATTACKS*</td></tr><tr><td valign="top" align="right">**</td><td>SKILLS*</td></tr><tr><td valign="top" align="right">3**</td><td>1) COMBAT PILOTING 12- (14-)*</td></tr><tr><td valign="top" align="right">3**</td><td>2) COMBAT DRIVING 12- (14-)*</td></tr><tr><td valign="top" align="right">3**</td><td>3) COMPUTER PROGRAMMING 13-*</td></tr><tr><td valign="top" align="right">3**</td><td>4) CONCEALMENT 13-*</td></tr><tr><td valign="top" align="right">2**</td><td>5) FAST DRAW: GADGET POWER POOL 12- (14-) (3 Active Points); Only with Neodrenaline Power loses about a third of its effectiveness (-1/2)*</td></tr><tr><td valign="top" align="right">2**</td><td>6) KS: PROJECT XII 11-*</td></tr><tr><td valign="top" align="right">3**</td><td>7) POWER: INVULNERBILITY 12-*</td></tr><tr><td valign="top" align="right">3**</td><td>8) STEALTH 12- (14-)*</td></tr><tr><td valign="top" align="right">**</td><td>TRANSPORT FAMILIARITIES*</td></tr><tr><td valign="top" align="right">0**</td><td>1) TF: SMALL MOTORIZED GROUND VEHICLES*</td></tr><tr><td valign="top" align="right">0**</td><td>2) TF: TWO-WHEELED MOTORIZED GROUND VEHICLES*</td></tr><tr><td valign="top" align="right">0**</td><td>3) TF: HELICOPTERS*</td></tr><tr><td valign="top" align="right">**</td><td>FEDERAL CRIME SCENE INVESTIGATOR SKILLS*</td></tr><tr><td valign="top" align="right">3**</td><td>1) PSE: Federal Agent *</td></tr><tr><td valign="top" align="right">2**</td><td>2) PS: FEDERAL CSI (PSE: Federal Agent) 13-*</td></tr><tr><td valign="top" align="right">2**</td><td>3) BUREAUCRATICS (PSE: Federal Agent) 13-*</td></tr><tr><td valign="top" align="right">1**</td><td>4) WF: SMALL ARMS, PSE: Federal Agent*</td></tr><tr><td valign="top" align="right">2**</td><td>5) KS: INTERNATIONAL AGENCIES (PSE: Federal Agent) 13-*</td></tr><tr><td valign="top" align="right">2**</td><td>6) SS: CRIMINAL PSYCHOLOGY (PSE: Federal Agent) 13-*</td></tr><tr><td valign="top" align="right">2**</td><td>7) CRIMINOLOGY (PSE: Federal Agent) 13-*</td></tr><tr><td valign="top" align="right">2**</td><td>8) KS: FEDERAL AGENCIES (PSE: Federal Agent) 13-*</td></tr><tr><td valign="top" align="right">2**</td><td>9) PARAMEDICS (PSE: Federal Agent) 13-*</td></tr><tr><td valign="top" align="right">2**</td><td>10) FORENSIC MEDICINE (PSE: Federal Agent) 13-*</td></tr><tr><td valign="top" align="right">2**</td><td>11) SECURITY SYSTEMS (PSE: Federal Agent) 13-*</td></tr><tr><td valign="top" align="right">2**</td><td>12) DEDUCTION (PSE: Federal Agent) 13-*</td></tr></table><b>Skills Cost: </b>64
<table cellpadding="0" border="0"><tr><td align="right"><b>Cost**</b></td><td><b>Perk</b></td></tr><tr><td valign="top" align="right">**</td><td>FRINGE BENEFITS*</td></tr><tr><td valign="top" align="right">3**</td><td>1) MEMBER OF PROJECT XIII: FEDERAL POLICE POWERS*</td></tr><tr><td valign="top" align="right">1**</td><td>REPUTATION: DIRECTOR OF PROJECT XIII (A medium-sized group) , 11-, +1/+1d6*</td></tr><tr><td valign="top" align="right">4**</td><td>SECURITY CLEARANCE: ASSISTANT DIRECTOR OF THE FBI*</td></tr><tr><td valign="top" align="right">2**</td><td>ACCESS: CIA HEADQUARTERS*</td></tr><tr><td valign="top" align="right">7**</td><td>VEHICLE AND BASE *</td></tr></table><b>Perks Cost:</b> 17
<b>Total Character Cost:</b> 379
<table cellpadding="0" border="0"><tr><td align="right"><b>Val**</b></td><td><b>Disadvantages</b></td></tr><tr><td valign="top" align="right">**</td><td>DEPENDENCES*</td></tr><tr><td valign="top" align="right">5**</td><td>1) DEPENDENCE: NEODRENALINE Takes 3d6 Damage, Easy To Obtain, 1 Day*</td></tr><tr><td valign="top" align="right">**</td><td>ENRAGED & BERSERKS*</td></tr><tr><td valign="top" align="right">15**</td><td>1) ENRAGED: INNOCENTS ARE HARMED Uncommon, go 14-, recover 14-*</td></tr><tr><td valign="top" align="right">**</td><td>HUNTEDS & WATCHED*</td></tr><tr><td valign="top" align="right">20**</td><td>1) HUNTED: US GOVERNMENT 14- (Very Frequently), More Powerful, NCI, Watching*</td></tr><tr><td valign="top" align="right">25**</td><td>2) HUNTED: MALACHITE 11- (Frequently), More Powerful, NCI, Harshly Punish*</td></tr><tr><td valign="top" align="right">**</td><td>PSYCHOLOGICAL LIMITATIONS*</td></tr><tr><td valign="top" align="right">15**</td><td>1) PSYCHOLOGICAL LIMITATION: ALWAYS OBEYS ORDERS Common, Strong*</td></tr><tr><td valign="top" align="right">15**</td><td>2) PSYCHOLOGICAL LIMITATION: OVER-PROTECTIVE OF TEAMMATES Uncommon, Total*</td></tr><tr><td valign="top" align="right">20**</td><td>3) PSYCHOLOGICAL LIMITATION: PROTECTIVE OF INNOCENTS Common, Total*</td></tr><tr><td valign="top" align="right">**</td><td>SOCIAL LIMITATIONS*</td></tr><tr><td valign="top" align="right">15**</td><td>1) SOCIAL LIMITATION: SECRET ID Frequently (11-), Major*</td></tr><tr><td valign="top" align="right">**</td><td>RIVALRIES*</td></tr><tr><td valign="top" align="right">10**</td><td>1) RIVALRY: SENTINEL: Professional (; Rival is More Powerful; Seek to Outdo; Rival Aware of Rivalry)*</td></tr><tr><td valign="top" align="right">**</td><td>PHYSICAL LIMITATIONS*</td></tr><tr><td valign="top" align="right">5**</td><td>1) PHYSICAL LIMITATION: STUNNED WHEN HE TAKES BODY Infrequently, Slightly Impairing*</td></tr><tr><td valign="top" align="right">**</td><td>DEPENDENT NPCS*</td></tr><tr><td valign="top" align="right">5**</td><td>1) DEPENDENT NPC: Uncle Sam 11- (Occasionally), Slightly Less Powerful than the PC, Useful noncombat position or skills*</td></tr></table>
<b>Disadvantage Points:</b> 150
<b>Base Points:</b> 200
<b>Experience Required:</b> 29
<b>Total Experience Available:</b> 30
<b>Experience Unspent:</b> 1
etherio
Apr 25th, '04, 04:22 PM
<font size=+1><b>GRAVITUS</b></font>
Dr. Glenn Martin
<table cellpadding="0" border="0"><tr><td align="right"><font size=2><b>Val**</b></font></td><td><font size=2><b>Char***</b></font></td><td><font size=2><b>Cost</b></font></td></tr><tr><td align="right"><font size=2>15**</font></td><td><font size=2><b>STR</b></font></td><td><font size=2>5</font></td></tr><tr><td align="right"><font size=2>23**</font></td><td><font size=2><b>DEX</b></font></td><td><font size=2>39</font></td></tr><tr><td align="right"><font size=2>18**</font></td><td><font size=2><b>CON</b></font></td><td><font size=2>16</font></td></tr><tr><td align="right"><font size=2>15**</font></td><td><font size=2><b>BODY</b></font></td><td><font size=2>10</font></td></tr><tr><td align="right"><font size=2>23**</font></td><td><font size=2><b>INT</b></font></td><td><font size=2>13</font></td></tr><tr><td align="right"><font size=2>15**</font></td><td><font size=2><b>EGO</b></font></td><td><font size=2>10</font></td></tr><tr><td align="right"><font size=2>35**</font></td><td><font size=2><b>PRE</b></font></td><td><font size=2>5</font></td></tr><tr><td align="right"><font size=2>15**</font></td><td><font size=2><b>COM</b></font></td><td><font size=2>3</font></td></tr><tr><td><font size=2></font></td><td><font size=2>*</font></td><td><font size=2></font></td></tr><tr><td align="right"><font size=2>10/18**</font></td><td><font size=2><b>PD</b></font></td><td><font size=2>7</font></td></tr><tr><td align="right"><font size=2>10/20**</font></td><td><font size=2><b>ED</b></font></td><td><font size=2>6</font></td></tr><tr><td align="right"><font size=2>5**</font></td><td><font size=2><b>SPD</b></font></td><td><font size=2>17</font></td></tr><tr><td align="right"><font size=2>8**</font></td><td><font size=2><b>REC</b></font></td><td><font size=2>2</font></td></tr><tr><td align="right"><font size=2>35**</font></td><td><font size=2><b>END</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>34**</font></td><td><font size=2><b>STUN</b></font></td><td><font size=2>2</font></td></tr><td><font size=2></font></td><td><font size=2>*</font></td><td><font size=2></font></td></tr><tr><td align="right"><font size=2>6"**</font></td><td><font size=2><b>RUN</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>2"**</font></td><td><font size=2><b>SWIM</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>3"**</font></td><td><font size=2><b>LEAP</b></font></td><td><font size=2>0</font></td></tr></table><b>Characteristics Cost:</b> 134
<table border="0" cellpadding="0"><tr><td align="right"><b>Cost**</b></td><td><b>Power</b></td><td align="right"><b>END</b></td></tr><tr><td align="right" valign="top">**</td><td>*</td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">53**</td><td><b><i>Gravity Well Manipulation: </i></b>Multipower, 80-point reserve, all slots: 14- Activation Roll for purposes of shifting around points*</td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">-2u**</td><td>1) <b><i>Personal G-Well Shift: </i></b>Clinging (normal STR) (10 Active Points)*</td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">-2u**</td><td>2) <b><i>Personal G-Well Magnification: </i></b>Knockback Resistance -5" (10 Active Points)*</td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">1u**</td><td>3) <b><i>Object G-Well Magnification at Range: </i></b>Telekinesis (40 STR) (60 Active Points); Only to push down (grab & squeeze) Power loses about half of its effectiveness (-1), Affects a single target Power loses about a third of its effectiveness (-1/2)*</td><td valign="top" align="right">6</td></tr><tr><td align="right" valign="top">3u**</td><td>4) <b><i>Directed Object G-Well Shift & Magnification: </i></b>Naked Modifier, x6 Knockback on 15 STR (+2) (30 Active Points)*</td><td valign="top" align="right">3</td></tr><tr><td align="right" valign="top">1u**</td><td>5) <b><i>Omni-Directional Object G-Well Shift & Magnification: </i></b>Force Wall (15 PD), Only works against projectiles Power loses less than a fourth of its effectiveness (+0), Hardened (+1/4), Transparent ED (+1/2) (66 Active Points); Self Only (-1/2), Restricted Shape (-1/4)*</td><td valign="top" align="right">6</td></tr><tr><td align="right" valign="top">1m**</td><td>6) <b><i>Object G-Well Shift & Magnification: </i></b>+35 STR (35 Active Points); For purposes of lifting & throwing Power loses about half of its effectiveness (-1), No Figured Characteristics (-1/2)*</td><td valign="top" align="right">3</td></tr><tr><td align="right" valign="top">8m**</td><td>7) <b><i>Personal G-Well Navigational Shift and Magnification: </i></b>Flight 24", x4 Noncombat, Reduced Endurance (1/2 END; +1/4), Usable Underwater (+1/4) (79 Active Points)*</td><td valign="top" align="right">3</td></tr><tr><td align="right" valign="top">**</td><td>*</td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">**</td><td>Enhanced Space Suit, all slots OIF (-1/2)*</td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">3**</td><td>1) <b><i>Visor: </i></b>Sight Group Flash Defense (5 points) (5 Active Points); OIF (-1/2), Real Armor (-1/4)*</td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">15**</td><td>2) <b><i>Armored Lining: </i></b>Armor (8 PD/10 ED) (27 Active Points); OIF (-1/2), Real Armor (-1/4)*</td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">6**</td><td>3) Life Support (Self-Contained Breathing) (10 Active Points); OIF (-1/2), 1 Continuing Charges (1 Fresh Air) lasting 1 Hour (-1/4)*</td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">3**</td><td>4) Life Support (Safe in High Radiation; Safe in Low Pressure/Vacuum) (4 Active Points); OIF (-1/2)*</td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">5**</td><td>5) <b><i>Communicator: </i></b>Radio Hearing/Transmission (Radio Group) (10 Active Points); Sense Affected As Radio and Hearing [very common Sense] (-1/2), OIF (-1/2)*</td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">**</td><td>*</td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">**</td><td>Other Powers*</td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">9**</td><td>1) <b><i>Visual G-Well Flux: </i></b>+20 PRE (20 Active Points); No Conscious Control (Only Effects cannot be controlled; -1), Costs Endurance (Only Costs END to Activate; -1/4)*</td><td valign="top" align="right">2</td></tr><tr><td align="right" valign="top">18**</td><td>2) <b><i>Gravity Awareness: </i></b>Spatial Awareness (Unusual Group) (22 Active Points); Sense Affected As Touch (-1/4)*</td><td valign="top" align="right"></td></tr></table><b>Powers Cost:</b> 122
<table cellpadding="0" border="0"><tr><td align="right"><b>Cost**</b></td><td><b>Skill</b></td></tr><tr><td valign="top" align="right">**</td><td>Physicist Skills*</td></tr><tr><td valign="top" align="right">3**</td><td>PSE: Physicist *</td></tr><tr><td valign="top" align="right">2**</td><td>Inventor (PSE: Physicist) 14-*</td></tr><tr><td valign="top" align="right">2**</td><td>SS: Physical Sciences (PSE: Physicist) 14-*</td></tr><tr><td valign="top" align="right">2**</td><td>PS: Physicist (PSE: Physicist) 14-*</td></tr><tr><td valign="top" align="right">2**</td><td>SS: Physics (PSE: Physicist) 14-*</td></tr><tr><td valign="top" align="right">2**</td><td>SS: Astronomy (PSE: Physicist) 14-*</td></tr><tr><td valign="top" align="right">2**</td><td>SS: Astrophysics (PSE: Physicist) 14-*</td></tr><tr><td valign="top" align="right">2**</td><td>SS: Advanced Mathematics (PSE: Physicist) 14-*</td></tr><tr><td valign="top" align="right">2**</td><td>SS: Theoretical Gravitics (The Study of Anti-Gravity) (PSE: Physicist) 14-*</td></tr><tr><td valign="top" align="right">2**</td><td>SS: Gravatational Physics (PSE: Physicist) 14-*</td></tr><tr><td valign="top" align="right">**</td><td>*</td></tr><tr><td valign="top" align="right">**</td><td>PSE: Astronaut*</td></tr><tr><td valign="top" align="right">3**</td><td>PSE: Astronaut *</td></tr><tr><td valign="top" align="right">2**</td><td>Systems Operation (PSE: Astronaut) 14-*</td></tr><tr><td valign="top" align="right">1**</td><td>PS: Astronaut (PSE: Astronaut) 11-*</td></tr><tr><td valign="top" align="right">1**</td><td>PS: Zero-G Operations (PSE: Astronaut) 11-*</td></tr><tr><td valign="top" align="right">2**</td><td>PS: Engineering (PSE: Astronaut) 14-*</td></tr><tr><td valign="top" align="right">2**</td><td>Computer Programming (PSE: Astronaut) 14-*</td></tr><tr><td valign="top" align="right">2**</td><td>Electronics (PSE: Astronaut) 14-*</td></tr><tr><td valign="top" align="right">1**</td><td>TF: Spaceshuttle*</td></tr><tr><td valign="top" align="right">**</td><td>*</td></tr><tr><td valign="top" align="right">**</td><td>Non Professional Skills*</td></tr><tr><td valign="top" align="right">0**</td><td>TF: Everyman, Small Motorized Ground Vehicles*</td></tr><tr><td valign="top" align="right">3**</td><td>PS: Federal Agent 14-*</td></tr><tr><td valign="top" align="right">3**</td><td>Deduction 14-*</td></tr><tr><td valign="top" align="right">5**</td><td>Power 15-*</td></tr><tr><td valign="top" align="right">6**</td><td>+2 with grab, grab by, and telekinesis grab manuevers*</td></tr><tr><td valign="top" align="right">2**</td><td>+1 vs. specific OCV modifier on grabs, grab bys, and TK grabs*</td></tr></table><b>Skills Cost: </b>54
<table cellpadding="0" border="0"><tr><td align="right"><b>Cost**</b></td><td><b>Perk</b></td></tr><tr><td valign="top" align="right">5**</td><td>Contact: Someone Important (Contact has access to major institutions, Contact has significant Contacts of his own, Contact has very useful Skills or resources, Contact limited by identity, Good relationship with Contact) 8-*</td></tr><tr><td valign="top" align="right">3**</td><td>Fringe Benefit: Federal/National Police Powers*</td></tr></table><b>Perks Cost:</b> 8
<table cellpadding="0" border="0"><tr><td align="right"><b>Cost**</b></td><td><b>Talent</b></td></tr><tr><td valign="top" align="right">5**</td><td>Eidetic Memory, Requires A INT Roll (No Active Point penalty to Skill Roll +0)*</td></tr><tr><td valign="top" align="right">3**</td><td>Lightning Calculator*</td></tr><tr><td valign="top" align="right">4**</td><td>Speed Reading (x10)*</td></tr></table><b>Talents Cost:</b> 12
<b>Total Character Cost:</b> 330
<table cellpadding="0" border="0"><tr><td align="right"><b>Val**</b></td><td><b>Disadvantages</b></td></tr><tr><td valign="top" align="right">25**</td><td>Dependent NPC: Stephen & Stephanie (Twins) 8- (Incompetent; Unaware of character's adventuring career/Secret ID; Group DNPC: x2 DNPCs)*</td></tr><tr><td valign="top" align="right">5**</td><td>Dependent NPC: Uncle Sam 11- (Occasionally), Slightly Less Powerful than the PC, Useful noncombat position or skills*</td></tr><tr><td valign="top" align="right">30**</td><td>Hunted: Malachite 11- (Frequently), More Powerful, NCI, PC has a Public ID or is otherwise very easy to find, Harshly Punish*</td></tr><tr><td valign="top" align="right">10**</td><td>Psychological Limitation: Scientific Curiosity (Common, Moderate)*</td></tr><tr><td valign="top" align="right">10**</td><td>Psychological Limitation: Perfectionist (Common, Moderate)*</td></tr><tr><td valign="top" align="right">15**</td><td>Psychological Limitation: Sense of Duty (Common, Strong)*</td></tr><tr><td valign="top" align="right">15**</td><td>Psychological Limitation: Honorable (Common, Strong)*</td></tr><tr><td valign="top" align="right">15**</td><td>Social Limitation: Secret Identity Frequently (11-), Major*</td></tr><tr><td valign="top" align="right">25**</td><td>Watched: US Government 14- (Very Frequently), More Powerful, NCI, PC has a Public ID or is otherwise very easy to find, Watching*</td></tr></table>
<b>Disadvantage Points:</b> 150
<b>Base Points:</b> 200
<b>Experience Required:</b> 0
<b>Total Experience Available:</b> 0
<b>Experience Unspent:</b> 0
etherio
Apr 25th, '04, 05:28 PM
I realize that in these character postings there may be typos, formatting problems, or power constructions for which the special effects being simulated are not obvious. Feel free to ask, if you're curious.
etherio
Apr 26th, '04, 02:08 AM
Let me know what you think...any suggestions or comments are welcome.
RPMiller
Apr 26th, '04, 06:56 AM
Let me know what you think...any suggestions or comments are welcome.Well, the only suggestion I would make is for you to post the HDC files also so that we can stea... err... "borrow" your wonderful characters. :D
aylwin13
Apr 26th, '04, 09:49 AM
I do use Photoshop, but it's not as easy for me as you make it sound. The bits are cut and pasted in layers into the document, then resized, distorted, repositioned, and jigsawed together.
Then each layer is desaturated to black-and-white, and the image is flattened. Ugly parts, inconsistencies, and bad joining are smoothed out with pencil and eraser, and costume details are drawn in (as with Patriot...what a chore that one was!).
Each major color in the pic's palatte is then made into a separate layer, and the coloring commences. I use the dodge and burn tools a lot (working in shadows, midtones, and highlights give different effects you can take advantage of, once you get used to them), and the airbrush is helpful at times.
Then, occasionally, an Adobe filter or two is used to give it a little spark.
I like to keep a consistent light source direction in mind when making a team, so that when they're composited their shadowing effects don't clash.
:confused: OK, so most of that sounds like Greek to me, but I'll give it a try and see what I can come up with. I've pretty much only tried sizing, coloring and erasing from images. Haven't really tried to add to, or make a composite image. Sure wish I could stand over your shoulder and see the process in action. Thanks for the info. :hail:
etherio
Apr 26th, '04, 11:56 AM
Well, the only suggestion I would make is for you to post the HDC files also so that we can stea... err... "borrow" your wonderful characters. :D
I'll go right now and put the .hdc files into the character write-ups I already posted. From here on out, I'll do the same, when the .hdc is available.
Incidentally, when you view those files in HD, there will be a few odd entries in the cells for background and the like. We use a custom export template that I edited. I'll try to dig up the right template and post it here.
etherio
Apr 26th, '04, 12:07 PM
:confused: OK, so most of that sounds like Greek to me, but I'll give it a try and see what I can come up with. I've pretty much only tried sizing, coloring and erasing from images. Haven't really tried to add to, or make a composite image. Sure wish I could stand over your shoulder and see the process in action. Thanks for the info. :hail:
I'll try to post samples of an image at each different stage, with some tips to working on each. That'll take a little time, though, which I don't have this morning...but stay tuned, bro.
aylwin13
Apr 26th, '04, 12:45 PM
I'll try to post samples of an image at each different stage, with some tips to working on each. That'll take a little time, though, which I don't have this morning...but stay tuned, bro.
At your convenience... you're the one doing all the work. I'll be waiting with bated breath. Oh, and mahalo, dude. :winkgrin:
RPMiller
Apr 27th, '04, 11:30 AM
I'll go right now and put the .hdc files into the character write-ups I already posted. From here on out, I'll do the same, when the .hdc is available.
Incidentally, when you view those files in HD, there will be a few odd entries in the cells for background and the like. We use a custom export template that I edited. I'll try to dig up the right template and post it here.SWEET.:whistle: Thanks much! No problem about the fields. I'll be editing the files anyway to make them compatible with my campaign. Thanks again!
In return for your work, I'll post something special for you once you have all the writeups posted. :D
etherio
Apr 28th, '04, 01:42 AM
<font size=+1><b>MUDD</b></font>
Antonio "Tony" Piazzo
<table cellpadding="0" border="0"><tr><td align="right"><font size=2><b>Val  </b></font></td><td><font size=2><b>Char   </b></font></td><td><font size=2><b>Cost</b></font></td></tr><tr><td align="right"><font size=2>30/40  </font></td><td><font size=2><b>STR</b></font></td><td><font size=2>20</font></td></tr><tr><td align="right"><font size=2>21  </font></td><td><font size=2><b>DEX</b></font></td><td><font size=2>33</font></td></tr><tr><td align="right"><font size=2>25  </font></td><td><font size=2><b>CON</b></font></td><td><font size=2>30</font></td></tr><tr><td align="right"><font size=2>14/15  </font></td><td><font size=2><b>BODY</b></font></td><td><font size=2>8</font></td></tr><tr><td align="right"><font size=2>10  </font></td><td><font size=2><b>INT</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>14  </font></td><td><font size=2><b>EGO</b></font></td><td><font size=2>8</font></td></tr><tr><td align="right"><font size=2>20  </font></td><td><font size=2><b>PRE</b></font></td><td><font size=2>10</font></td></tr><tr><td align="right"><font size=2>0  </font></td><td><font size=2><b>COM</b></font></td><td><font size=2>-5</font></td></tr><tr><td><font size=2></font></td><td><font size=2> </font></td><td><font size=2></font></td></tr><tr><td align="right"><font size=2>19/20  </font></td><td><font size=2><b>PD</b></font></td><td><font size=2>13</font></td></tr><tr><td align="right"><font size=2>17/18  </font></td><td><font size=2><b>ED</b></font></td><td><font size=2>12</font></td></tr><tr><td align="right"><font size=2>5  </font></td><td><font size=2><b>SPD</b></font></td><td><font size=2>19</font></td></tr><tr><td align="right"><font size=2>14  </font></td><td><font size=2><b>REC</b></font></td><td><font size=2>6</font></td></tr><tr><td align="right"><font size=2>50  </font></td><td><font size=2><b>END</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>49/50  </font></td><td><font size=2><b>STUN</b></font></td><td><font size=2>7</font></td></tr><td><font size=2></font></td><td><font size=2> </font></td><td><font size=2></font></td></tr><tr><td align="right"><font size=2>6"  </font></td><td><font size=2><b>RUN</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>2"  </font></td><td><font size=2><b>SWIM</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>6"/8"  </font></td><td><font size=2><b>LEAP</b></font></td><td><font size=2>0</font></td></tr></table><b>Characteristics Cost:</b> 161
<table border="0" cellpadding="0"><tr><td align="right"><b>Cost  </b></td><td><b>Power</b></td><td align="right"><b>END</b></td></tr><tr><td align="right" valign="top">  </td><td>NATURAL MUD PROPERTIES </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">7  </td><td>1) <b><i>HEAVY BODY: </i></b>Density Increase (800 kg mass, +5 STR, +1 PD/ED, -1" KB), Inherent (+1/4), Persistent (+1/2), Reduced Endurance (0 END; +1/2) (11 Active Points); Always On (-1/2) </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">7  </td><td>2) <b><i>LARGE BODY: </i></b>Growth (+5 STR, +1 BODY, +1 STUN, -1" KB, 822 kg, +0 DCV, +0 PER Rolls to perceive character, 2 m tall, 1 m wide), Inherent (+1/4), Persistent (+1/2), Reduced Endurance (0 END; +1/2) (11 Active Points); Always On (-1/2) </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">16  </td><td>3) <b><i>ALIEN PHYSIOLOGY: </i></b>Life Support (Immunity All terrestrial diseases and biowarfare agents; Immunity All terrestrial poisons and chemical warfare agents) (20 Active Points); IIF (-1/4) </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">8  </td><td><b><i>MUD POWERS ELEMENTAL CONTROL: </i></b>Elemental Control, 20-point powers, (10 Active Points); all slots IIF (-1/4) </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">7  </td><td>1) <b><i>"STICKY": </i></b>(Total: 20 Active Cost, 16 Real Cost) Clinging (normal STR) (10 Active Points); IIF (-1/4) (Real Cost: 8) <b>plus</b> Damage Resistance (5 PD/5 ED) (5 Active Points); IIF (-1/4) (Real Cost: 4) <b>plus</b> Acrobatics 10- (5 Active Points); IIF (-1/4) (Real Cost: 4) </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">9  </td><td>2) <b><i>"MALLEABLE": </i></b>(Total: 26 Active Cost, 17 Real Cost) Extra Limbs , Variable Special Effects (Limited Group of SFX; +1/4) (6 Active Points); IIF (-1/4) (Real Cost: 5) <b>plus</b> Stretching 3" (15 Active Points); Always Direct (-1/4), No Noncombat Stretching (-1/4), IIF (-1/4) (Real Cost: 8) <b>plus</b> Breakfall 10- (5 Active Points); IIF (-1/4) (Real Cost: 4) </td><td valign="top" align="right">1</td></tr><tr><td align="right" valign="top">11  </td><td>3) <b><i>LIQUIDITY: </i></b>Desolidification (40 Active Points); Does Not Protect Against Damage (-1), Cannot Pass Through Solid Objects (-1/2), IIF (-1/4) </td><td valign="top" align="right">4</td></tr><tr><td align="right" valign="top">22  </td><td>4) <b><i>SEMI-SOLID LIQUID FORM: </i></b>Physical Damage Reduction, Resistant, 75% (60 Active Points); Only 50% DMG Reduction vs. Normal DMG Power loses about a third of its effectiveness (-1/2), Visible (-1/4), Nonpersistent (-1/4), IIF (-1/4) </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">3  </td><td>5) <b><i>ACCELERATED HEALING: </i></b>Healing 1d6, Persistent (+1/2), Reduced Endurance (0 END; +1/2) (20 Active Points); Extra Time (1 Turn (Post-Segment 12), -1 1/4), Self Only (-1/2), IIF (-1/4), IIF (-1/4) </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">32  </td><td><b><i>MUD POWERS MULTIPOWER: </i></b>Multipower, 40-point reserve, (40 Active Points); all slots IIF (-1/4) </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">1u  </td><td>1) <b><i>AREA EFFECT : </i></b>On Strength, Area Of Effect (up to One Hex; +1/2) (20 Active Points); IIF (-1/4), IIF (-1/4) </td><td valign="top" align="right">2</td></tr><tr><td align="right" valign="top">1u  </td><td>2) <b><i>ARMOR PIERCING: </i></b>On Strength, Armor Piercing x1 (+1/2) (20 Active Points); IIF (-1/4), IIF (-1/4) </td><td valign="top" align="right">2</td></tr><tr><td align="right" valign="top">1u  </td><td>3) <b><i>AUTOFIRE: </i></b>On Strength, Autofire (5 shots; +1/2) (20 Active Points); IIF (-1/4), IIF (-1/4) </td><td valign="top" align="right">2</td></tr><tr><td align="right" valign="top">1u  </td><td>4) <b><i>1/2 ENDURANCE: </i></b>On Strength, Reduced Endurance (1/2 END; +1/4) (10 Active Points); IIF (-1/4), IIF (-1/4) </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">2u  </td><td>5) <b><i>EXPLOSION: </i></b>On Strength, Explosion (+1/2), Selective Target (+1/4) (30 Active Points); IIF (-1/4), IIF (-1/4) </td><td valign="top" align="right">3</td></tr><tr><td align="right" valign="top">2u  </td><td>6) <b><i>DOUBLE KNOCKBACK: </i></b>On Strength, Double Knockback (+3/4) (30 Active Points); IIF (-1/4), IIF (-1/4) </td><td valign="top" align="right">3</td></tr><tr><td align="right" valign="top">1u  </td><td>7) <b><i>MULTIPLE ARM GRAB: </i></b>+20 STR (20 Active Points); Only for Grabbing Power loses about half of its effectiveness (-1), Only with Extra Limbs (-1/2), No Figured Characteristics (-1/2), IIF (-1/4), IIF (-1/4) </td><td valign="top" align="right">2</td></tr><tr><td align="right" valign="top">1u  </td><td>8) <b><i>ELUSIVE FLUIDITY: </i></b>+5 with DCV (25 Active Points); Only with Dodge Power loses about half of its effectiveness (-1), IIF (-1/4) </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">4m  </td><td>9) <b><i>"SQUIRT": </i></b>Flight 20" (40 Active Points); IIF (-1/4), No Noncombat Movement (-1/4), IIF (-1/4) </td><td valign="top" align="right">4</td></tr><tr><td align="right" valign="top">  </td><td>PROJECT XIII TEAM EQUIPMENT </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">4  </td><td><b><i>PROJECT XIII COMMUNICATOR: </i></b>Radio Perception/Transmission (Radio Group) (10 Active Points); OAF Fragile (-1 1/4), Sense Affected As Hearing and Radio Group [very common Sense] (-1/4) </td><td valign="top" align="right"></td></tr></table><b>Powers Cost:</b> 140
<table cellpadding="0" border="0"><tr><td align="right"><b>Cost  </b></td><td><b>Skill</b></td></tr><tr><td valign="top" align="right">  </td><td>EVERYMAN SKILLS </td></tr><tr><td valign="top" align="right">0  </td><td>1) AK: NEW JERSEY 8- </td></tr><tr><td valign="top" align="right">0  </td><td>2) ACTING 8- </td></tr><tr><td valign="top" align="right">0  </td><td>3) CLIMBING 8- </td></tr><tr><td valign="top" align="right">0  </td><td>4) CONCEALMENT 8- </td></tr><tr><td valign="top" align="right">0  </td><td>5) CONVERSATION 8- </td></tr><tr><td valign="top" align="right">0  </td><td>6) DEDUCTION 8- </td></tr><tr><td valign="top" align="right">0  </td><td>7) LANGUAGE: ENGLISH (Idiomatic, native accent; Everyman, Literacy) </td></tr><tr><td valign="top" align="right">0  </td><td>8) PARAMEDICS 8- </td></tr><tr><td valign="top" align="right">0  </td><td>9) PERSUASION 8- </td></tr><tr><td valign="top" align="right">0  </td><td>10) PS: FEDERAL AGENT (Everyman) 11- </td></tr><tr><td valign="top" align="right">0  </td><td>11) SHADOWING 8- </td></tr><tr><td valign="top" align="right">0  </td><td>12) STEALTH 8- </td></tr><tr><td valign="top" align="right">0  </td><td>13) TF: SMALL MOTORIZED GROUND VEHICLES  </td></tr><tr><td valign="top" align="right">  </td><td>COMBAT SKILLS </td></tr><tr><td valign="top" align="right">9  </td><td>1) +3 STRIKES, GRABS, AND MOVETHROUGHS </td></tr><tr><td valign="top" align="right">3  </td><td>2) +2 SWEEP MANEUVER </td></tr><tr><td valign="top" align="right">  </td><td>SKILLS </td></tr><tr><td valign="top" align="right">3  </td><td>1) COMBAT PILOTING 13- </td></tr><tr><td valign="top" align="right">2  </td><td>2) AK: NEW YORK CITY 11- </td></tr><tr><td valign="top" align="right">1  </td><td>3) LANGUAGE: ITALIAN (fluent conversation; Language Similarity) </td></tr><tr><td valign="top" align="right">1  </td><td>4) PS: THUG 8- </td></tr><tr><td valign="top" align="right">3  </td><td>5) STREETWISE 13- </td></tr><tr><td valign="top" align="right">0  </td><td>6) TF: Everyman, HELICOPTERS, TWO-WHEELED MOTORIZED GROUND VEHICLES </td></tr><tr><td valign="top" align="right">1  </td><td>7) WF: HANDGUNS </td></tr><tr><td valign="top" align="right">3  </td><td>8) MECHANICS 11- </td></tr><tr><td valign="top" align="right">1  </td><td>9) SYSTEMS OPERATIONS 8- </td></tr><tr><td valign="top" align="right">3  </td><td>10) MUDD POWERS 13- </td></tr><tr><td valign="top" align="right">  </td><td>FEDERAL AGENT SKILLS </td></tr><tr><td valign="top" align="right">3  </td><td>1) PSE: FEDERAL AGENT  </td></tr><tr><td valign="top" align="right">2  </td><td>2) CRIMINOLOGY (PSE: Federal Agent) 11- </td></tr><tr><td valign="top" align="right">1  </td><td>3) KS: CRIMINAL ORGANIZATIONS (PSE: Federal Agent) 11- </td></tr><tr><td valign="top" align="right">2  </td><td>4) SHADOWING (PSE: Federal Agent) 11- </td></tr><tr><td valign="top" align="right">2  </td><td>5) DEDUCTION (PSE: Federal Agent) 11- </td></tr><tr><td valign="top" align="right">1  </td><td>6) KS: STRONGHOLD (PSE: Federal Agent) 11- </td></tr><tr><td valign="top" align="right">  </td><td> </td></tr></table><b>Skills Cost: </b>41
<table cellpadding="0" border="0"><tr><td align="right"><b>Cost  </b></td><td><b>Perk</b></td></tr><tr><td valign="top" align="right">  </td><td>FRINGE BENEFITS </td></tr><tr><td valign="top" align="right">3  </td><td>1) MEMBER OF PROJECT XIII: FEDERAL POLICE POWERS </td></tr><tr><td valign="top" align="right">  </td><td>REPUTATIONS </td></tr><tr><td valign="top" align="right">3  </td><td>1) REPUTATION: FAMOUS SUPERHERO (A large group) ; 14-, +1/+1d6 </td></tr><tr><td valign="top" align="right">  </td><td>CONTACTS </td></tr><tr><td valign="top" align="right">3  </td><td>1) CONTACT: BARBARA ANNE ABRAMS, INVESTIGATIVE REPORTER (Contact has significant Contacts of his own) 11- </td></tr><tr><td valign="top" align="right">4  </td><td>2) CONTACT: SPECIAL AGENT DANIEL JOHNSON (Contact has access to major institutions, Contact has useful Skills or resources) 11- </td></tr><tr><td valign="top" align="right">14  </td><td>3) GROUP VEHICLE </td></tr></table><b>Perks Cost:</b> 27
<b>Total Character Cost:</b> 368
<table cellpadding="0" border="0"><tr><td align="right"><b>Val  </b></td><td><b>Disadvantages</b></td></tr><tr><td valign="top" align="right">15  </td><td>Inhuman Appearance: Completely made of Mud like Substance Not Concealable, Noticed and Recognizable, Detectable By Commonly-Used Senses </td></tr><tr><td valign="top" align="right">5  </td><td>Enraged: WHEN UNCLE SAM IS ENDANGERED Uncommon, go 8-, recover 14- </td></tr><tr><td valign="top" align="right">0  </td><td>Hunted: MALACHITE 8- (Occasionally), More Powerful, NCI, PC has a Public ID or is otherwise very easy to find, Harshly Punish, N/A </td></tr><tr><td valign="top" align="right">15  </td><td>Hunted: SUPERVILLAINS & CRIMINAL ORGANIZATIONS 8- (Occasionally), As Powerful, PC has a Public ID or is otherwise very easy to find, Harshly Punish </td></tr><tr><td valign="top" align="right">15  </td><td>HUNTED: SHAMUS 8- (Occasionally), As Powerful, PC has a Public ID or is otherwise very easy to find, Harshly Punish </td></tr><tr><td valign="top" align="right">15  </td><td>Physical Limitation: Alien Physiology Frequently, Greatly Impairing </td></tr><tr><td valign="top" align="right">5  </td><td>Physical Limitation: Large and Heavy Infrequently, Slightly Impairing </td></tr><tr><td valign="top" align="right">5  </td><td>Psychological Limitation: Seeks Approval Uncommon, Moderate </td></tr><tr><td valign="top" align="right">5  </td><td>Psychological Limitation: Media Hound Uncommon, Moderate </td></tr><tr><td valign="top" align="right">10  </td><td>Psychological Limitation: Hot Tempered Common, Moderate </td></tr><tr><td valign="top" align="right">15  </td><td>Psychological Limitation: Respects Authority: Always Obeys Orders Common, Strong </td></tr><tr><td valign="top" align="right">0  </td><td>PSYCHOLOGICAL LIMITATION: OVERPROTECTIVE OF UNCLE SAM (Common, Moderate, Custom Adder) </td></tr><tr><td valign="top" align="right">15  </td><td>Reputation: Superhero, Member of Project XIII, Almost Always (14-) </td></tr><tr><td valign="top" align="right">0  </td><td>Vulnerability: 1 1/2x Effect Cold Based Attacks Common, N/A </td></tr><tr><td valign="top" align="right">5  </td><td>Dependent NPC: Uncle Sam 11- (Occasionally), Slightly Less Powerful than the PC, Useful noncombat position or skills </td></tr><tr><td valign="top" align="right">25  </td><td>Dependent NPC: Wife and Son 8- (Infrequently), Incompetent (-20 points or lower), Unaware of character's adventuring career/Secret ID, Group DNPC (x2 DNPCs) </td></tr></table>
<b>Disadvantage Points:</b> 150
<b>Base Points:</b> 200
<b>Experience Required:</b> 18
<b>Total Experience Available:</b> 19
<b>Experience Unspent:</b> 1
etherio
Apr 28th, '04, 01:53 AM
<font size=+1><b>AMBER</b></font>
Amberline Knight
<table cellpadding="0" border="0"><tr><td align="right"><font size=2><b>Val  </b></font></td><td><font size=2><b>Char   </b></font></td><td><font size=2><b>Cost</b></font></td></tr><tr><td align="right"><font size=2>18  </font></td><td><font size=2><b>STR</b></font></td><td><font size=2>8</font></td></tr><tr><td align="right"><font size=2>25  </font></td><td><font size=2><b>DEX</b></font></td><td><font size=2>45</font></td></tr><tr><td align="right"><font size=2>20  </font></td><td><font size=2><b>CON</b></font></td><td><font size=2>20</font></td></tr><tr><td align="right"><font size=2>10  </font></td><td><font size=2><b>BODY</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>15  </font></td><td><font size=2><b>INT</b></font></td><td><font size=2>5</font></td></tr><tr><td align="right"><font size=2>13  </font></td><td><font size=2><b>EGO</b></font></td><td><font size=2>6</font></td></tr><tr><td align="right"><font size=2>16  </font></td><td><font size=2><b>PRE</b></font></td><td><font size=2>6</font></td></tr><tr><td align="right"><font size=2>20  </font></td><td><font size=2><b>COM</b></font></td><td><font size=2>5</font></td></tr><tr><td><font size=2></font></td><td><font size=2> </font></td><td><font size=2></font></td></tr><tr><td align="right"><font size=2>16  </font></td><td><font size=2><b>PD</b></font></td><td><font size=2>12</font></td></tr><tr><td align="right"><font size=2>16/26  </font></td><td><font size=2><b>ED</b></font></td><td><font size=2>12</font></td></tr><tr><td align="right"><font size=2>5  </font></td><td><font size=2><b>SPD</b></font></td><td><font size=2>15</font></td></tr><tr><td align="right"><font size=2>8  </font></td><td><font size=2><b>REC</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>40  </font></td><td><font size=2><b>END</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>32  </font></td><td><font size=2><b>STUN</b></font></td><td><font size=2>3</font></td></tr><td><font size=2></font></td><td><font size=2> </font></td><td><font size=2></font></td></tr><tr><td align="right"><font size=2>14"  </font></td><td><font size=2><b>RUN</b></font></td><td><font size=2>16</font></td></tr><tr><td align="right"><font size=2>2"  </font></td><td><font size=2><b>SWIM</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>5 1/2"  </font></td><td><font size=2><b>LEAP</b></font></td><td><font size=2>2</font></td></tr></table><b>Characteristics Cost:</b> 155
<table border="0" cellpadding="0"><tr><td align="right"><b>Cost  </b></td><td><b>Power</b></td><td align="right"><b>END</b></td></tr><tr><td align="right" valign="top">24  </td><td><b><i>Light Shaping: </i></b>Elemental Control, 60-point powers, (30 Active Points); all slots !EMP Power loses about a fourth of its effectiveness (-1/4) </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">18  </td><td>1) Force Wall (18 ED; 5" long and 1" tall), Transparent PD (+1/2) (79 Active Points); Feedback (-1), No Range (-1/2), !EMP Power loses about a fourth of its effectiveness (-1/4) </td><td valign="top" align="right">8</td></tr><tr><td align="right" valign="top">27  </td><td>2) Energy Blast 8d6, Reduced Endurance (1/2 END; +1/4), Armor Piercing x1 (+1/2) (70 Active Points); Reduced By Range (-1/4), Ineffective against EMP Shielding Power loses about a fourth of its effectiveness (-1/4) </td><td valign="top" align="right">3</td></tr><tr><td align="right" valign="top">25  </td><td>3) Killing Attack - Hand-To-Hand 2d6+1 (3d6 w/STR), Reduced Endurance (1/2 END; +1/4), Armor Piercing x1 (+1/2) (61 Active Points); Ineffective against EMP Shielding Power loses about a fourth of its effectiveness (-1/4) </td><td valign="top" align="right">2</td></tr><tr><td align="right" valign="top">10  </td><td>4) <b><i>Force Shield: </i></b>(Total: 62 Active Cost, 21 Real Cost) Force Field (10 ED/10 Mental Defense) (Protect Carried Items), Hardened (+1/4), Reduced Endurance (0 END; +1/2) (52 Active Points); Activation Roll 14- (-1/2), Restrainable (-1/2), Linked (Images; -1/4), Must be aware Power loses about a fourth of its effectiveness (-1/4), Not vs Area Effects Power loses about a fourth of its effectiveness (-1/4), Not vs. Magical Effects Power loses about a fourth of its effectiveness (-1/4) (Real Cost: 17) <b>plus</b> Sight Group Images 1" radius (10 Active Points); Only To Create Light (-1), Linked (Force Field; -1/2), !EMP Power loses about a fourth of its effectiveness (-1/4) (Real Cost: 4) </td><td valign="top" align="right">1</td></tr><tr><td align="right" valign="top">6  </td><td>5) <b><i>Spectre of Sight: </i></b>(Total: 65 Active Cost, 12 Real Cost) Clairsentience (Sight And Hearing Groups), Reduced Endurance (0 END; +1/2) (45 Active Points); Concentration, Must Concentrate throughout use of Constant Power (0 DCV; Character is totally unaware of nearby events; -1 1/2), Target must be detected Power loses about half of its effectiveness (-1), Extra Time (1 Turn (Post-Segment 12), Only to Activate Constant or Persistent Power, Character May Take No Other Actions, -3/4), Only Through The Senses Of Others (-1/2), Humans Only Power loses about a fourth of its effectiveness (-1/4), Linked (Projection; -1/4) (Real Cost: 8) <b>plus</b> Sight Group Images Increases Size (8" radius; +3/4), Reduced Endurance (1/2 END; +1/4) (20 Active Points); Only what target sees Power loses about two-thirds of its effectiveness (-1 1/2), Concentration, Must Concentrate throughout use of Constant Power (0 DCV; Character is totally unaware of nearby events; -1 1/2), Extra Time (1 Turn (Post-Segment 12), Only to Activate Constant or Persistent Power, Character May Take No Other Actions, -3/4), Linked (Clairsentience; -1/2) (Real Cost: 4) </td><td valign="top" align="right">1</td></tr><tr><td align="right" valign="top">17  </td><td><b><i>Psionic Awareness: </i></b>Detect Human Minds 14- (Unusual Group), Discriminatory, Range </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">8  </td><td>+3 with DCV (15 Active Points); Activation Roll 13- (-3/4) </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">4  </td><td><b><i>Communicator: </i></b>Radio Hearing/Transmission (Radio Group) (10 Active Points); OAF Fragile (-1 1/4), Sense Affected As Radio and Hearing [very common Sense] (-1/2) </td><td valign="top" align="right"></td></tr></table><b>Powers Cost:</b> 139
<table cellpadding="0" border="0"><tr><td align="right"><b>Cost  </b></td><td><b>Skill</b></td></tr><tr><td valign="top" align="right">3  </td><td>Cinematography  </td></tr><tr><td valign="top" align="right">2  </td><td>Acting (PSE) 12- </td></tr><tr><td valign="top" align="right">2  </td><td>Computer Programming (PSE) 12- </td></tr><tr><td valign="top" align="right">2  </td><td>Disguise (PSE) 12- </td></tr><tr><td valign="top" align="right">2  </td><td>PS (PSE) 12- </td></tr><tr><td valign="top" align="right">2  </td><td>PS (PSE) 12- </td></tr><tr><td valign="top" align="right">2  </td><td>PS (PSE) 12- </td></tr><tr><td valign="top" align="right">0  </td><td>PS (EM) 11- </td></tr><tr><td valign="top" align="right">3  </td><td>Acrobatics 14- </td></tr><tr><td valign="top" align="right">3  </td><td>Breakfall 14- </td></tr><tr><td valign="top" align="right">3  </td><td>Climbing 14- </td></tr><tr><td valign="top" align="right">3  </td><td>KS 12- </td></tr><tr><td valign="top" align="right">9  </td><td>+3 EC </td></tr><tr><td valign="top" align="right">3  </td><td>Seduction 12- </td></tr><tr><td valign="top" align="right">0  </td><td>TF: EM, Small Motorized Ground Vehicles </td></tr><tr><td valign="top" align="right">1  </td><td>WF: Blades </td></tr><tr><td valign="top" align="right">3  </td><td>Stealth 14- </td></tr></table><b>Skills Cost: </b>43
<table cellpadding="0" border="0"><tr><td align="right"><b>Cost  </b></td><td><b>Talent</b></td></tr><tr><td valign="top" align="right">13  </td><td>Danger Sense (self only, in combat, Function as a Sense, Intuitional) 13- </td></tr></table><b>Talents Cost:</b> 13
<b>Total Character Cost:</b> 350
<table cellpadding="0" border="0"><tr><td align="right"><b>Val  </b></td><td><b>Disadvantages</b></td></tr><tr><td valign="top" align="right">10  </td><td>Distinctive Features: Yellow hair & eyes. (Concealable; Noticed and Recognizable; Detectable By Commonly-Used Senses) </td></tr><tr><td valign="top" align="right">30  </td><td>Hunted: Malachite 11- (Frequently), More Powerful, NCI, PC has a Public ID or is otherwise very easy to find, Harshly Punish </td></tr><tr><td valign="top" align="right">25  </td><td>Watched: US Government 14- (Very Frequently), More Powerful, NCI, PC has a Public ID or is otherwise very easy to find, Watching </td></tr><tr><td valign="top" align="right">5  </td><td>Dependent NPC: Uncle Sam 11- (Occasionally), Slightly Less Powerful than the PC, Useful noncombat position or skills </td></tr><tr><td valign="top" align="right">20  </td><td>Vulnerability: 2 x Effect Mental Powers (Common) </td></tr><tr><td valign="top" align="right">5  </td><td>Physical Limitation: Naive about "the way things are" (Infrequently, Slightly Impairing) </td></tr><tr><td valign="top" align="right">15  </td><td>Psychological Limitation: Code vs. Killing (Common, Strong) </td></tr><tr><td valign="top" align="right">15  </td><td>Psychological Limitation: Protective of Siblings (Common, Strong) [<b>Notes:</b> Cuurently Turquoise & Azure] </td></tr><tr><td valign="top" align="right">10  </td><td>Psychological Limitation: Claustrophobic (Uncommon, Strong) </td></tr><tr><td valign="top" align="right">10  </td><td>Psychological Limitation: Desires to join "normal" society (Common, Moderate) </td></tr><tr><td valign="top" align="right">5  </td><td>Rivalry: Professional, Azure, Rival is As Powerful, Rival is a Player Character, Seek to Outdo, Embarrass, or Humiliate Rival, Rival Unaware of Rivalry </td></tr></table>
<b>Disadvantage Points:</b> 150
<b>Base Points:</b> 200
<b>Experience Required:</b> 0
<b>Total Experience Available:</b> 0
<b>Experience Unspent:</b> 0
etherio
Apr 28th, '04, 02:01 AM
<font size=+1><b>WILDCARD</b></font>
Hector Guiterrez
<table cellpadding="0" border="0"><tr><td align="right"><font size=2><b>Val  </b></font></td><td><font size=2><b>Char   </b></font></td><td><font size=2><b>Cost</b></font></td></tr><tr><td align="right"><font size=2>13  </font></td><td><font size=2><b>STR</b></font></td><td><font size=2>3</font></td></tr><tr><td align="right"><font size=2>26  </font></td><td><font size=2><b>DEX</b></font></td><td><font size=2>48</font></td></tr><tr><td align="right"><font size=2>18  </font></td><td><font size=2><b>CON</b></font></td><td><font size=2>16</font></td></tr><tr><td align="right"><font size=2>10  </font></td><td><font size=2><b>BODY</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>13  </font></td><td><font size=2><b>INT</b></font></td><td><font size=2>3</font></td></tr><tr><td align="right"><font size=2>15  </font></td><td><font size=2><b>EGO</b></font></td><td><font size=2>10</font></td></tr><tr><td align="right"><font size=2>15  </font></td><td><font size=2><b>PRE</b></font></td><td><font size=2>5</font></td></tr><tr><td align="right"><font size=2>16  </font></td><td><font size=2><b>COM</b></font></td><td><font size=2>3</font></td></tr><tr><td><font size=2></font></td><td><font size=2> </font></td><td><font size=2></font></td></tr><tr><td align="right"><font size=2>10  </font></td><td><font size=2><b>PD</b></font></td><td><font size=2>7</font></td></tr><tr><td align="right"><font size=2>10  </font></td><td><font size=2><b>ED</b></font></td><td><font size=2>6</font></td></tr><tr><td align="right"><font size=2>6  </font></td><td><font size=2><b>SPD</b></font></td><td><font size=2>24</font></td></tr><tr><td align="right"><font size=2>7  </font></td><td><font size=2><b>REC</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>40  </font></td><td><font size=2><b>END</b></font></td><td><font size=2>2</font></td></tr><tr><td align="right"><font size=2>35  </font></td><td><font size=2><b>STUN</b></font></td><td><font size=2>9</font></td></tr><td><font size=2></font></td><td><font size=2> </font></td><td><font size=2></font></td></tr><tr><td align="right"><font size=2>6"  </font></td><td><font size=2><b>RUN</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>2"  </font></td><td><font size=2><b>SWIM</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>11 1/2"  </font></td><td><font size=2><b>LEAP</b></font></td><td><font size=2>0</font></td></tr></table><b>Characteristics Cost:</b> 136
<table border="0" cellpadding="0"><tr><td align="right"><b>Cost  </b></td><td><b>Power</b></td><td align="right"><b>END</b></td></tr><tr><td align="right" valign="top">  </td><td>TELEKENETIC ABILITIES </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">10  </td><td>1) <b><i>TELEKENETIC CLINGING: </i></b>Clinging (normal STR) </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">9  </td><td>2) <b><i>TELEKENETIC LEAPING: </i></b>Leaping +9" (11 1/2" forward, 5 1/2" upward) </td><td valign="top" align="right">1</td></tr><tr><td align="right" valign="top">24  </td><td>EC: MOLECULAR AGITATION ABILITIES, 60-point powers, (30 Active Points); all slots Only at Maximum Power Power loses about a fourth of its effectiveness (-1/4) </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">45  </td><td>1) <b><i>MOLECULAR AGITATION: </i></b>(Total: 161 Active Cost, 60 Real Cost) Energy Blast 5d6, Reduced Endurance (1/2 END; +1/4), No Normal Defense (Force Field or Hardened Defenses; +1), Does BODY (+1) (81 Active Points); BODY DMG does not take effect until targets BODY is overcome Power loses about half of its effectiveness (-1), No Range (-1/2), BODY DMG is not Cumulitive with other Attacks Power loses about a fourth of its effectiveness (-1/4), No Knockback (-1/4), Only at Maximum Power Power loses about a fourth of its effectiveness (-1/4) (Real Cost: 25) <b>plus</b> Energy Blast 8d6, Trigger (+1/4), Reduced Endurance (1/2 END; +1/4), Explosion (+1/2) (80 Active Points); Linked (NND; -1/2), No Range (-1/2), Only at Maximum Power Power loses about a fourth of its effectiveness (-1/4) (Real Cost: 35) </td><td valign="top" align="right">6</td></tr><tr><td align="right" valign="top">10  </td><td>2) <b><i>CARD THROWING I: </i></b>Energy Blast 12d6 (60 Active Points); OIF (-1/2), Restrainable (-1/2), Cannot Be Used With Bounced or Spread (-1/2), Range Based On Strength (-1/4), Only at Maximum Power Power loses about a fourth of its effectiveness (-1/4) </td><td valign="top" align="right">6</td></tr><tr><td align="right" valign="top">12  </td><td>3) <b><i>CARD THROWING II: </i></b>Energy Blast 8d6, AOE (One Hex; +1/2) (60 Active Points); OIF (-1/2), Restrainable (-1/2), Range Based On Strength (-1/4), Only at Maximum Power Power loses about a fourth of its effectiveness (-1/4) </td><td valign="top" align="right">6</td></tr><tr><td align="right" valign="top">  </td><td>LUCK ABILITIES </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">7  </td><td>1) LUCK 6d6 (30 Active Points); Side Effects: 6d6 Unluck (-2 3/4), Activation Roll 14- (-1/2) </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">7  </td><td>2) LUCK 6d6 (30 Active Points); Side Effects: 6d6 Unluck (-2 3/4), Activation Roll 14- (-1/2) </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">15  </td><td>3) EXTREME COMBAT LUCK (15 PD/15 ED) (30 Active Points); Requires A Luck Roll (-1) </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">  </td><td>EQUIPMENT </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">4  </td><td>1) <b><i>COMMUNICATOR: </i></b>Radio Hearing/Transmission (Radio Group) (10 Active Points); OAF Fragile (-1 1/4), Sense Affected As Radio and Hearing [very common Sense] (-1/2) </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">  </td><td> </td><td valign="top" align="right"></td></tr></table><b>Powers Cost:</b> 143
<table cellpadding="0" border="0"><tr><td align="right"><b>Cost  </b></td><td><b>Skill</b></td></tr><tr><td valign="top" align="right">  </td><td>EVERYMAN SKILLS </td></tr><tr><td valign="top" align="right">0  </td><td>1) AK: CHICAGO 8- </td></tr><tr><td valign="top" align="right">0  </td><td>2) ACTING 8- </td></tr><tr><td valign="top" align="right">0  </td><td>3) CONCEALMENT 8- </td></tr><tr><td valign="top" align="right">0  </td><td>4) LANGUAGE: ENGLISH (Idiomatic, native accent; Everyman, Literacy) </td></tr><tr><td valign="top" align="right">0  </td><td>5) PARAMEDICS 8- </td></tr><tr><td valign="top" align="right">0  </td><td>6) PS: FEDERAL AGENT (Everyman) 11- </td></tr><tr><td valign="top" align="right">0  </td><td>7) SHADOWING 8- </td></tr><tr><td valign="top" align="right">0  </td><td>8) STEALTH 8- </td></tr><tr><td valign="top" align="right">0  </td><td>9) TF: Everyman, SMALL MOTORIZED GROUND VEHICLES </td></tr><tr><td valign="top" align="right">  </td><td>COMBAT SKILLS </td></tr><tr><td valign="top" align="right">6  </td><td>1) +2 ELEMENTAL CONTROL </td></tr><tr><td valign="top" align="right">  </td><td>SKILLS </td></tr><tr><td valign="top" align="right">3  </td><td>1) ACROBATICS 14- </td></tr><tr><td valign="top" align="right">3  </td><td>2) BREAKFALL 14- </td></tr><tr><td valign="top" align="right">3  </td><td>3) FAST DRAW: THROWN OBJECTS 14- </td></tr><tr><td valign="top" align="right">3  </td><td>4) PERSUASION 12- </td></tr><tr><td valign="top" align="right">3  </td><td>5) STEALTH 14- </td></tr><tr><td valign="top" align="right">  </td><td>SKILL LEVELS </td></tr><tr><td valign="top" align="right">5  </td><td>+1 PROFESSIONAL GAMBLER SKILLS </td></tr><tr><td valign="top" align="right">  </td><td>PROFESSIONAL GAMBLER SKILLS </td></tr><tr><td valign="top" align="right">3  </td><td>1) PSE: PROFESSIONAL GAMBLER  </td></tr><tr><td valign="top" align="right">3  </td><td>2) PS: PROFESSIONAL GAMBLER (PSE: Professional Gambler) 13- </td></tr><tr><td valign="top" align="right">2  </td><td>3) CONVERSATION (PSE: Professional Gambler) 12- </td></tr><tr><td valign="top" align="right">2  </td><td>4) DEDUCTION (PSE: Professional Gambler) 12- </td></tr><tr><td valign="top" align="right">7  </td><td>5) GAMBLING (Card Games, Dice Games, PSE: Professional Gambler, Roulette) 13- </td></tr><tr><td valign="top" align="right">2  </td><td>6) STREETWISE (PSE: Professional Gambler) 12- </td></tr><tr><td valign="top" align="right">2  </td><td>7) SLEIGHT OF HAND (PSE: Professional Gambler) 14- </td></tr><tr><td valign="top" align="right">1  </td><td>8) KS: CRIMINAL GAMBLING UNDERGROUND (PSE: Professional Gambler) 11- </td></tr><tr><td valign="top" align="right">2  </td><td>9) AK: ATLANTIC CITY 11- </td></tr><tr><td valign="top" align="right">2  </td><td>10) AK: LAS VEGAS 11- </td></tr><tr><td valign="top" align="right">2  </td><td>11) AK: RENO 11- </td></tr></table><b>Skills Cost: </b>54
<table cellpadding="0" border="0"><tr><td align="right"><b>Cost  </b></td><td><b>Perk</b></td></tr><tr><td valign="top" align="right">  </td><td>FEDERAL AGENT PERKS </td></tr><tr><td valign="top" align="right">3  </td><td>1) MEMBER OF PROJECT XIII: FEDERAL POLICE POWERS </td></tr><tr><td valign="top" align="right">  </td><td>PROFESSIONAL GAMBLER PERKS </td></tr><tr><td valign="top" align="right">1  </td><td>1) REPUTATION (Known to the Gambling Community) ; 11-, +1/+1d6 </td></tr><tr><td valign="top" align="right">7  </td><td>2) Custom Perk </td></tr></table><b>Perks Cost:</b> 11
<b>Total Character Cost:</b> 344
<table cellpadding="0" border="0"><tr><td align="right"><b>Val  </b></td><td><b>Disadvantages</b></td></tr><tr><td valign="top" align="right">  </td><td>DNPCs </td></tr><tr><td valign="top" align="right">5  </td><td>1) Dependent NPC: Uncle Sam 11- (Occasionally), Slightly Less Powerful than the PC, Useful noncombat position or skills </td></tr><tr><td valign="top" align="right">10  </td><td>2) DEPENDENT NPC: GIRLFRIEND OF THE WEEK 8- (Normal) </td></tr><tr><td valign="top" align="right">  </td><td>WATCHED & HUNTEDs </td></tr><tr><td valign="top" align="right">20  </td><td>1) WATCHED: US GOVERNMENT 11- (Frequently), More Powerful, NCI, PC has a Public ID or is otherwise very easy to find, Watching </td></tr><tr><td valign="top" align="right">25  </td><td>2) HUNTED: MALACHITE 8- (Occasionally), More Powerful, NCI, PC has a Public ID or is otherwise very easy to find, Harshly Punish </td></tr><tr><td valign="top" align="right">5  </td><td>3) HUNTED: THE BIG FISH 8- (As Pow, NCI, Limited Geographical Area, Mildly Punish) </td></tr><tr><td valign="top" align="right">  </td><td>PSYCHOLOGICAL LIMITATIONs </td></tr><tr><td valign="top" align="right">20  </td><td>1) PSYCHOLOGICAL LIMITATION: CODE VS. KILLING (Common, Total) </td></tr><tr><td valign="top" align="right">10  </td><td>2) PSYCHOLOGICAL LIMITATION: COMPULSIVE GAMBLER (Uncommon, Strong) </td></tr><tr><td valign="top" align="right">10  </td><td>3) PSYCHOLOGICAL LIMITATION: BOORISH (Common, Moderate) </td></tr><tr><td valign="top" align="right">10  </td><td>4) PSYCHOLOGICAL LIMITATION: OVER-RELIANT ON LUCK (Common, Moderate) </td></tr><tr><td valign="top" align="right">10  </td><td>5) PSYCHOLOGICAL LIMITATION: COMPULSIVE GAMBLER (Common, Moderate) </td></tr><tr><td valign="top" align="right">10  </td><td>6) PSYCHOLOGICAL LIMITATION: NARCISSISTIC (Common, Moderate) </td></tr><tr><td valign="top" align="right">10  </td><td>7) PSYCHOLOGICAL LIMITATION: COMPULSIVE SPENDER (Common, Moderate) </td></tr><tr><td valign="top" align="right">  </td><td>SOCIAL LIMITATIONs </td></tr><tr><td valign="top" align="right">15  </td><td>1) SOCIAL LIMITATION: SECRET IDENTITY (Occasionally, Severe) </td></tr><tr><td valign="top" align="right">10  </td><td>2) Social Limitation: BOORISH (Frequently, Minor) </td></tr><tr><td valign="top" align="right">  </td><td>REPUTATION </td></tr><tr><td valign="top" align="right">5  </td><td>1) REPUTATION: PROFESSIONAL GAMBLER, 11- (Known to the Gambling Community) </td></tr><tr><td valign="top" align="right">  </td><td>MONEY </td></tr><tr><td valign="top" align="right">5  </td><td>1) MONEY: POOR </td></tr></table>
<b>Disadvantage Points:</b> 180
<b>Base Points:</b> 200
<b>Experience Required:</b> 0
<b>Total Experience Available:</b> 27
<b>Experience Unspent:</b> 27
etherio
Apr 28th, '04, 02:06 AM
<font size=+1><b>VALKYRIE</b></font>
Valerie Schultz
<table cellpadding="0" border="0"><tr><td align="right"><font size=2><b>Val**</b></font></td><td><font size=2><b>Char***</b></font></td><td><font size=2><b>Cost</b></font></td></tr><tr><td align="right"><font size=2>55**</font></td><td><font size=2><b>STR</b></font></td><td><font size=2>45</font></td></tr><tr><td align="right"><font size=2>20**</font></td><td><font size=2><b>DEX</b></font></td><td><font size=2>30</font></td></tr><tr><td align="right"><font size=2>20**</font></td><td><font size=2><b>CON</b></font></td><td><font size=2>20</font></td></tr><tr><td align="right"><font size=2>15**</font></td><td><font size=2><b>BODY</b></font></td><td><font size=2>10</font></td></tr><tr><td align="right"><font size=2>13**</font></td><td><font size=2><b>INT</b></font></td><td><font size=2>3</font></td></tr><tr><td align="right"><font size=2>18**</font></td><td><font size=2><b>EGO</b></font></td><td><font size=2>16</font></td></tr><tr><td align="right"><font size=2>58**</font></td><td><font size=2><b>PRE</b></font></td><td><font size=2>8</font></td></tr><tr><td align="right"><font size=2>16**</font></td><td><font size=2><b>COM</b></font></td><td><font size=2>3</font></td></tr><tr><td><font size=2></font></td><td><font size=2>*</font></td><td><font size=2></font></td></tr><tr><td align="right"><font size=2>30**</font></td><td><font size=2><b>PD</b></font></td><td><font size=2>19</font></td></tr><tr><td align="right"><font size=2>25**</font></td><td><font size=2><b>ED</b></font></td><td><font size=2>21</font></td></tr><tr><td align="right"><font size=2>5**</font></td><td><font size=2><b>SPD</b></font></td><td><font size=2>20</font></td></tr><tr><td align="right"><font size=2>15**</font></td><td><font size=2><b>REC</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>40**</font></td><td><font size=2><b>END</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>53**</font></td><td><font size=2><b>STUN</b></font></td><td><font size=2>0</font></td></tr><td><font size=2></font></td><td><font size=2>*</font></td><td><font size=2></font></td></tr><tr><td align="right"><font size=2>8"**</font></td><td><font size=2><b>RUN</b></font></td><td><font size=2>4</font></td></tr><tr><td align="right"><font size=2>2"**</font></td><td><font size=2><b>SWIM</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>11"**</font></td><td><font size=2><b>LEAP</b></font></td><td><font size=2>0</font></td></tr></table><b>Characteristics Cost:</b> 199
<table border="0" cellpadding="0"><tr><td align="right"><b>Cost**</b></td><td><b>Power</b></td><td align="right"><b>END</b></td></tr><tr><td align="right" valign="top">**</td><td>UNUSUAL EQUIPMENT*</td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">5**</td><td>1) <b><i>ASGARDIAN IRON BRACELETS I: </i></b>Missile Deflection (BULLETS & SHRAPNEL) (15 Active Points); OIF Unbreakable (-1/2), Restrainable (-1/2), Costs Endurance (-1/2), Will Not Work Against Heavy Missiles (-1/4)*</td><td valign="top" align="right">1</td></tr><tr><td align="right" valign="top">6**</td><td>2) <b><i>ASGARDIAN IRON BRACELETS II: </i></b>+3 DCV (15 Active Points); Only vs. Missle Deflectable Attacks Power loses about half of its effectiveness (-1), OIF (-1/2)*</td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">**</td><td>ASGARDIAN ABILITIES*</td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">5**</td><td>1) LIFE SUPPORT (IMMORTALITY Immortal)*</td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">10**</td><td>2) DETECT SOULS OF THE RECENTLY DECEASED 12- (Unusual Group), Discriminatory, Sight Group (+0)*</td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">18**</td><td>3) <b><i>WARCRY OF THE IMMORTALS: </i></b>+40 PRE (40 Active Points); Only to Inspire Fear (-1 1/4)*</td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">37**</td><td><b><i>DREAMZONE LASSO MULTIPOWER: </i></b>Multipower, 75-point reserve, (75 Active Points); all slots OAF Unbreakable (-1)*</td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">4m**</td><td>1) <b><i>LASSOING: </i></b>Stretching 10", Does Not Cross Intervening Space (+1/4), Costs END Only To Activate (+1/4) (75 Active Points); OAF Unbreakable (-1), Cannot Do Damage (-1/2), Always Direct (-1/4), No Noncombat Stretching (-1/4), Range Modifier Applies (-1/4), Cannot Push Power loses about a fourth of its effectiveness (-1/4), Target must be Lassoable Power loses about a fourth of its effectiveness (-1/4)*</td><td valign="top" align="right">6</td></tr><tr><td align="right" valign="top">2m**</td><td>2) <b><i>SWINGING: </i></b>Swinging 20" (20 Active Points); OAF Unbreakable (-1), Needs Projections Power loses about a fourth of its effectiveness (-1/4)*</td><td valign="top" align="right">2</td></tr><tr><td align="right" valign="top">1u**</td><td>3) <b><i>LIE DETECTION: </i></b>(Total: 13 Active Cost, 4 Real Cost) Detect A Class Of Things 12- (Unusual Group), Range (10 Active Points); Must first Grab Target Power loses about half of its effectiveness (-1), OAF Unbreakable (-1), Sense Also Affected as Hearing [very common Sense] (-1/4) (Real Cost: 3) <b>plus</b> +3 PER with Normal Hearing (3 Active Points); OAF Unbreakable (-1) (Real Cost: 1)*</td><td valign="top" align="right"></td></tr></table><b>Powers Cost:</b> 88
<table cellpadding="0" border="0"><tr><td align="right"><b>Cost**</b></td><td><b>Skill</b></td></tr><tr><td valign="top" align="right">**</td><td>EVERYMAN SKILLS*</td></tr><tr><td valign="top" align="right">0**</td><td>1) AK: NEW YORK CITY 8-*</td></tr><tr><td valign="top" align="right">0**</td><td>2) Acting 8-*</td></tr><tr><td valign="top" align="right">0**</td><td>3) Climbing 8-*</td></tr><tr><td valign="top" align="right">0**</td><td>4) Concealment 8-*</td></tr><tr><td valign="top" align="right">0**</td><td>5) Conversation 8-*</td></tr><tr><td valign="top" align="right">0**</td><td>6) Deduction 8-*</td></tr><tr><td valign="top" align="right">0**</td><td>7) LANGUAGE: NORSE (Idiomatic, native accent; Everyman, Literacy)*</td></tr><tr><td valign="top" align="right">0**</td><td>8) Paramedics 8-*</td></tr><tr><td valign="top" align="right">0**</td><td>9) Persuasion 8-*</td></tr><tr><td valign="top" align="right">0**</td><td>10) PS: FEDERAL AGENT (Everyman) 11-*</td></tr><tr><td valign="top" align="right">0**</td><td>11) Shadowing 8-*</td></tr><tr><td valign="top" align="right">0**</td><td>12) Stealth 8-*</td></tr><tr><td valign="top" align="right">0**</td><td>13) TF: Everyman, SMALL MOTORIZED GROUND VEHICLES*</td></tr><tr><td valign="top" align="right">**</td><td>COMBAT SKILLS*</td></tr><tr><td valign="top" align="right">16**</td><td>1) +2 ALL COMBAT*</td></tr><tr><td valign="top" align="right">5**</td><td>2) +1 HTH COMBAT*</td></tr><tr><td valign="top" align="right">**</td><td>SKILLS*</td></tr><tr><td valign="top" align="right">3**</td><td>1) CLIMBING 13-*</td></tr><tr><td valign="top" align="right">3**</td><td>2) COMBAT PILOTING 13-*</td></tr><tr><td valign="top" align="right">2**</td><td>3) KS: WWII HISTORY 11-*</td></tr><tr><td valign="top" align="right">2**</td><td>4) AK: ASGARD 11-*</td></tr><tr><td valign="top" align="right">3**</td><td>5) KS: NORSE MYTHOLOGY 12-*</td></tr><tr><td valign="top" align="right">3**</td><td>6) RIDING 13-*</td></tr><tr><td valign="top" align="right">3**</td><td>7) STEALTH 13-*</td></tr><tr><td valign="top" align="right">3**</td><td>8) TEAMWORK 13-*</td></tr><tr><td valign="top" align="right">**</td><td>TRANSPORT SKILLS*</td></tr><tr><td valign="top" align="right">0**</td><td>1) TF: EQUINES*</td></tr><tr><td valign="top" align="right">0**</td><td>2) TF: SMALL PLANES*</td></tr><tr><td valign="top" align="right">0**</td><td>3) TF: HELICOPTERS*</td></tr><tr><td valign="top" align="right">**</td><td>WEAPON SKILLS*</td></tr><tr><td valign="top" align="right">2**</td><td>1) WF: COMMON MELEE WEAPONS*</td></tr><tr><td valign="top" align="right">**</td><td>LANGUAGE SKILLS*</td></tr><tr><td valign="top" align="right">2**</td><td>1) LANGUAGE: GERMAN (idiomatic; Language Similarity)*</td></tr><tr><td valign="top" align="right">3**</td><td>2) LANGUAGE: ENGLISH (idiomatic; Language Similarity)*</td></tr><tr><td valign="top" align="right">**</td><td>PSE: NURSE*</td></tr><tr><td valign="top" align="right">3**</td><td>1) PSE: NURSE *</td></tr><tr><td valign="top" align="right">2**</td><td>2) PS: NURSE (PSE: Nurse) 12-*</td></tr><tr><td valign="top" align="right">1**</td><td>3) PS: COMBAT MEDIC (PSE: Nurse) 11-*</td></tr><tr><td valign="top" align="right">2**</td><td>4) PARAMEDICS (PSE: Nurse) 12-*</td></tr><tr><td valign="top" align="right">1**</td><td>5) SS: PATIENT PSYCHOLOGY (PSE: Nurse) 11-*</td></tr></table><b>Skills Cost: </b>59
<table cellpadding="0" border="0"><tr><td align="right"><b>Cost**</b></td><td><b>Perk</b></td></tr><tr><td valign="top" align="right">3**</td><td>MEMBER OF PROJECT XIII: FEDERAL POLICE POWERS*</td></tr></table><b>Perks Cost:</b> 3
<b>Total Character Cost:</b> 349
<b>Base Points:</b> 200
<b>Experience Required:</b> 149
<b>Total Experience Available:</b> 0
<b>Experience Unspent:</b> 0
etherio
Apr 28th, '04, 02:17 AM
<font size=+1><b>THE STRANGER</b></font>
John Smith
<table cellpadding="0" border="0"><tr><td align="right"><font size=2><b>Val  </b></font></td><td><font size=2><b>Char   </b></font></td><td><font size=2><b>Cost</b></font></td></tr><tr><td align="right"><font size=2>20  </font></td><td><font size=2><b>STR</b></font></td><td><font size=2>10</font></td></tr><tr><td align="right"><font size=2>23  </font></td><td><font size=2><b>DEX</b></font></td><td><font size=2>39</font></td></tr><tr><td align="right"><font size=2>20  </font></td><td><font size=2><b>CON</b></font></td><td><font size=2>20</font></td></tr><tr><td align="right"><font size=2>10  </font></td><td><font size=2><b>BODY</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>13  </font></td><td><font size=2><b>INT</b></font></td><td><font size=2>3</font></td></tr><tr><td align="right"><font size=2>13  </font></td><td><font size=2><b>EGO</b></font></td><td><font size=2>6</font></td></tr><tr><td align="right"><font size=2>18  </font></td><td><font size=2><b>PRE</b></font></td><td><font size=2>8</font></td></tr><tr><td align="right"><font size=2>10  </font></td><td><font size=2><b>COM</b></font></td><td><font size=2>0</font></td></tr><tr><td><font size=2></font></td><td><font size=2> </font></td><td><font size=2></font></td></tr><tr><td align="right"><font size=2>10/20  </font></td><td><font size=2><b>PD</b></font></td><td><font size=2>6</font></td></tr><tr><td align="right"><font size=2>10/20  </font></td><td><font size=2><b>ED</b></font></td><td><font size=2>6</font></td></tr><tr><td align="right"><font size=2>5  </font></td><td><font size=2><b>SPD</b></font></td><td><font size=2>17</font></td></tr><tr><td align="right"><font size=2>8  </font></td><td><font size=2><b>REC</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>40  </font></td><td><font size=2><b>END</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>30  </font></td><td><font size=2><b>STUN</b></font></td><td><font size=2>0</font></td></tr><td><font size=2></font></td><td><font size=2> </font></td><td><font size=2></font></td></tr><tr><td align="right"><font size=2>8"  </font></td><td><font size=2><b>RUN</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>2"  </font></td><td><font size=2><b>SWIM</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>4"  </font></td><td><font size=2><b>LEAP</b></font></td><td><font size=2>0</font></td></tr></table><b>Characteristics Cost:</b> 115
<table border="0" cellpadding="0"><tr><td align="right"><b>Cost  </b></td><td><b>Power</b></td><td align="right"><b>END</b></td></tr><tr><td align="right" valign="top">  </td><td>ROBOTIC MOVEMENT ABILITIES </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">4  </td><td>1) RUNNING +2" (8" total) </td><td valign="top" align="right">1</td></tr><tr><td align="right" valign="top">  </td><td>ROBOTIC DEFENSES </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">10  </td><td>1) DAMAGE RESISTANCE (10 PD/10 ED) </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">13  </td><td>2) ARMOR (10 PD/10 ED) (30 Active Points); OIF (-1/2), Activation Roll 14- (-1/2), Real Armor (-1/4) </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">  </td><td>ROBOTIC IMMUNITIES </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">4  </td><td>1) LIFE SUPPORT (Longevity Immortal) (5 Active Points); Reuires Maintenance Power loses about a fourth of its effectiveness (-1/4) </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">45  </td><td>2) LIFE SUPPORT (Eating Character does not eat; Immunity All terrestrial diseases and biowarfare agents; Immunity All terrestrial poisons and chemical warfare agents; Safe in High Pressure; Safe in High Radiation; Safe in Intense Cold; Safe in Intense Heat; Safe in Low Pressure/Vacuum; Self-Contained Breathing; Sleeping Character does not sleep) </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">  </td><td>ROBOTIC SENSES </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">5  </td><td>1) INFRARED VISION (Sight Group) </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">3  </td><td>2) +3 PER with Normal Smell </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">5  </td><td>3) DISCRIMINATORY with Normal Smell </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">5  </td><td>4) TRACKING SCENT with Normal Smell </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">  </td><td>SKINNING CHAMBER POWERS </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">4  </td><td>1) SHAPESHIFT (Sight and Hearing Groups, Limited Group of Shapes), Imitation (35 Active Points); OAF Immobile Expendable (Extremely Difficult to Replace Focus; -3), Extra Time (1 Hour, -3), Concentration, Must Concentrate throughout use of Constant Power (0 DCV; -1) </td><td valign="top" align="right">3</td></tr><tr><td align="right" valign="top">  </td><td>THE HUNTSMAN'S CROSSBOW </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">2  </td><td><b><i>RANGE MODIFIERS +2 vs. RANGE WITH MULTIPOWER: </i></b>Penalty Skill Levels (4 Active Points); OAF (-1), Real Weapon Power loses about a fourth of its effectiveness (-1/4) </td><td valign="top" align="right">1</td></tr><tr><td align="right" valign="top">24  </td><td>THE HUNTSMAN'S BOW MULTIPOWER, 60-point reserve, (60 Active Points); all slots OAF (-1), Real Weapon (-1/4), Required Hands One-And-A-Half-Handed (-1/4) </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">2u  </td><td>1) <b><i>AUTOFIRE BOLT: </i></b>Killing Attack - Ranged 3d6, knockdown Only Power loses less than a fourth of its effectiveness (+0), Autofire (3 shots; +1/4) (56 Active Points); OAF (-1), 8 Charges (-1/2), Beam (-1/4), Real Weapon (-1/4), Required Hands One-And-A-Half-Handed (-1/4) </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">1u  </td><td>2) <b><i>NON-LETHAL BOLT: </i></b>Energy Blast 8d6, 1/2 BODY Only (+0), Knockdown Only Power loses less than a fourth of its effectiveness (+0), Autofire (3 shots; +1/4) (50 Active Points); OAF (-1), 8 Charges (-1/2), Beam (-1/4), Real Weapon (-1/4), Required Hands One-And-A-Half-Handed (-1/4) </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">1u  </td><td>3) <b><i>TAZER BOLT: </i></b>Energy Blast 5d6, No Normal Defense: Electricity Specific Defenses (Standard; +1) (50 Active Points); OAF (-1), 8 Charges (-1/2), Beam (-1/4), Real Weapon (-1/4), Required Hands One-And-A-Half-Handed (-1/4) </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">1u  </td><td>4) <b><i>NYLON MESH BOLT: </i></b>Entangle 2d6, 4 DEF, Entangle And Character Both Take Damage (+1/4), Area Of Effect (One Hex; +1/2) (52 Active Points); Does Not Prevent The Use Of Accessible Foci (-1), OAF (-1), 8 Charges (-1/2), Cannot Form Barriers (-1/4), Beam (-1/4), Real Weapon (-1/4), Required Hands One-And-A-Half-Handed (-1/4) </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">2u  </td><td>5) <b><i>CHOKING GAS BOLT: </i></b>Energy Blast 4d6, Area Of Effect (2" radius; +3/4), No Normal Defense: Gas Specific Defenses (Standard; +1) (55 Active Points); OAF (-1), 8 Charges (-1/2), Real Weapon (-1/4), Required Hands One-And-A-Half-Handed (-1/4) </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">2u  </td><td>6) <b><i>SMOKE GRANADE BOLT: </i></b>Darkness to Sight Group 4" radius, Limited Effect: Not vs. Appropriate Sight Senses Power loses less than a fourth of its effectiveness (+0), 8 Continuing Charges lasting 1 Turn each (+0), Conforming (+1/2) (60 Active Points); OAF (-1), Real Weapon (-1/4), Required Hands One-And-A-Half-Handed (-1/4) </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">  </td><td>TEAM EQUIPMENT </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">4  </td><td>1) PROJECT XIII COMMUNICATOR (Radio Group) (10 Active Points); OAF (-1), Sense also Affected as Normal Hearing [very common Sense] (-1/2) </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">10  </td><td>2) SWING-LINE PROJECTOR 20" (20 Active Points); OAF (-1) </td><td valign="top" align="right">2</td></tr></table><b>Powers Cost:</b> 147
<table cellpadding="0" border="0"><tr><td align="right"><b>Cost  </b></td><td><b>Skill</b></td></tr><tr><td valign="top" align="right">  </td><td>EVERYMAN SKILLS </td></tr><tr><td valign="top" align="right">0  </td><td>1) AK: NEW YORK CITY 8- </td></tr><tr><td valign="top" align="right">0  </td><td>2) CONVERSATION 8- </td></tr><tr><td valign="top" align="right">0  </td><td>3) DEDUCTION 8- </td></tr><tr><td valign="top" align="right">0  </td><td>4) LANGUAGE: ENGLISH (Idiomatic, native accent; Everyman, Literacy) </td></tr><tr><td valign="top" align="right">0  </td><td>5) PARAMEDICS 8- </td></tr><tr><td valign="top" align="right">0  </td><td>6) PERSUASION 8- </td></tr><tr><td valign="top" align="right">0  </td><td>7) PS: FEDERAL AGENT (Everyman) 11- </td></tr><tr><td valign="top" align="right">0  </td><td>8) SHADOWING 8- </td></tr><tr><td valign="top" align="right">0  </td><td>9) TF: Everyman, SMALL MOTORIZED GROUND VEHICLES </td></tr><tr><td valign="top" align="right">  </td><td>COMBAT SKILLS </td></tr><tr><td valign="top" align="right">8  </td><td>1) +1 ALL COMBAT </td></tr><tr><td valign="top" align="right">12  </td><td>2) +4 CROSSBOWS </td></tr><tr><td valign="top" align="right">  </td><td>SKILLS </td></tr><tr><td valign="top" align="right">3  </td><td>1) ACTING 13- </td></tr><tr><td valign="top" align="right">3  </td><td>2) CLIMBING 14- </td></tr><tr><td valign="top" align="right">3  </td><td>3) CONCEALMENT 12- </td></tr><tr><td valign="top" align="right">3  </td><td>4) FAST DRAW: MULTIPOWER 14- </td></tr><tr><td valign="top" align="right">2  </td><td>5) FORGERY (Handwriting) 12- </td></tr><tr><td valign="top" align="right">3  </td><td>6) KS: SOCIOLOGY 12- </td></tr><tr><td valign="top" align="right">3  </td><td>7) MIMICRY 12- </td></tr><tr><td valign="top" align="right">3  </td><td>8) STEALTH 14- </td></tr><tr><td valign="top" align="right">1  </td><td>9) WF: CROSSBOWS </td></tr><tr><td valign="top" align="right">  </td><td>PROFESSIONAL LIBRARIAN AND ARCHIVIST SKILLS </td></tr><tr><td valign="top" align="right">3  </td><td>1) PSE: LIBRARIAN AND ARCHIVIST  </td></tr><tr><td valign="top" align="right">2  </td><td>2) PS: LIBRARIAN / ARCHIVIST (PSE: Librarian / Archivist) 12- </td></tr><tr><td valign="top" align="right">2  </td><td>3) KS: ENGLISH LITERATURE (PSE: Librarian / Archivist) 12- </td></tr><tr><td valign="top" align="right">2  </td><td>4) KS: MODERN HISTORY (PSE: Librarian / Archivist) 12- </td></tr><tr><td valign="top" align="right">2  </td><td>5) KS: CLASSICAL HISTORY (PSE: Librarian / Archivist) 12- </td></tr><tr><td valign="top" align="right">2  </td><td>6) KS: PHILOSOPHY (PSE: Librarian / Archivist) 12- </td></tr><tr><td valign="top" align="right">3  </td><td>7) KS: GEOGRAPHY 12- </td></tr><tr><td valign="top" align="right">4  </td><td>8) CRAMMING (PSE: Librarian / Archivist)  </td></tr></table><b>Skills Cost: </b>64
<table cellpadding="0" border="0"><tr><td align="right"><b>Cost  </b></td><td><b>Perk</b></td></tr><tr><td valign="top" align="right">3  </td><td>PROJECT XIII: FEDERAL POLICE POWERS </td></tr></table><b>Perks Cost:</b> 3
<table cellpadding="0" border="0"><tr><td align="right"><b>Cost  </b></td><td><b>Talent</b></td></tr><tr><td valign="top" align="right">3  </td><td>ABSOLUTE RANGE SENSE </td></tr><tr><td valign="top" align="right">3  </td><td>ABSOLUTE TIME SENSE </td></tr><tr><td valign="top" align="right">3  </td><td>BUMP OF DIRECTION </td></tr><tr><td valign="top" align="right">5  </td><td>EIDETIC MEMORY </td></tr><tr><td valign="top" align="right">6  </td><td>SPEED READING (x100) </td></tr></table><b>Talents Cost:</b> 20
<b>Total Character Cost:</b> 349
<table cellpadding="0" border="0"><tr><td align="right"><b>Val  </b></td><td><b>Disadvantages</b></td></tr><tr><td valign="top" align="right">  </td><td>DEPENDENT NPC </td></tr><tr><td valign="top" align="right">5  </td><td>1) DEPENDENT NPC: UNCLE SAM 11- (Slightly Less Powerful than the PC; Useful noncombat position or skills) </td></tr><tr><td valign="top" align="right">  </td><td>DISTINCTIVE FEATURES </td></tr><tr><td valign="top" align="right">10  </td><td>1) DISTINCTIVE FEATURES: ARTIFICIAL BODY STRUCTURE (Easily Concealed; Always Noticed and Causes Major Reaction; Detectable By Commonly-Used Senses) </td></tr><tr><td valign="top" align="right">5  </td><td>2) DISTINCTIVE FEATURES: NON-HUMAN (Easily Concealed; Always Noticed and Causes Major Reaction; Detectable By Uncommonly-Used Senses) </td></tr><tr><td valign="top" align="right">  </td><td>HUNTEDS AND WATCHED </td></tr><tr><td valign="top" align="right">25  </td><td>1) HUNTED: TYRIXX 11- (Mo Pow, PC has a Public ID or is otherwise very easy to find, Harshly Punish) </td></tr><tr><td valign="top" align="right">25  </td><td>2) WATCHED: US GOVERNMENT 14- (Mo Pow, NCI, PC has a Public ID or is otherwise very easy to find, Watching) </td></tr><tr><td valign="top" align="right">  </td><td>PSYCHOLOGICAL LIMITATIONS </td></tr><tr><td valign="top" align="right">20  </td><td>1) PSYCHOLOGICAL LIMITATION: CODE VS. KILLING HUMANS (Common, Total) </td></tr><tr><td valign="top" align="right">10  </td><td>2) PSYCHOLOGICAL LIMITATION: DESIRES HUMANITY (Common, Moderate) </td></tr><tr><td valign="top" align="right">10  </td><td>3) PSYCHOLOGICAL LIMITATION: HUNTS TYRIXX (Common, Strong, N/A) </td></tr><tr><td valign="top" align="right">10  </td><td>4) PSYCHOLOGICAL LIMITATION: FASCINATED WITH HUMAN CULTURE (Common, Strong, N/A) </td></tr><tr><td valign="top" align="right">0  </td><td>5) PSYCHOLOGICAL LIMITATION: UNCOMFORTABLE WITHOUT HUMAN SKIN (Uncommon, Strong, N/A) </td></tr><tr><td valign="top" align="right">  </td><td>PHYSICAL LIMITATIONS </td></tr><tr><td valign="top" align="right">10  </td><td>1) PHYSICAL LIMITATION: AKWARD IN HUMAN INTERACTION (Frequently, Slightly Impairing) </td></tr><tr><td valign="top" align="right">5  </td><td>2) PHYSICAL LIMITATION: INCOMPLETE SENSORY KNOWLEDGE (Infrequently, Slightly Impairing) </td></tr><tr><td valign="top" align="right">5  </td><td>3) PHYSICAL LIMITATION: REQUIRES SPECIAL MAINTENANCE (Frequently, Greatly Impairing, N/A) </td></tr><tr><td valign="top" align="right">  </td><td>SOCIAL LIMITATIONS </td></tr><tr><td valign="top" align="right">10  </td><td>1) SOCIAL LIMITATION: SECRET: IS A HIGHLY ADVANCED ROBOT FROM THE FUTURE (Occasionally, Major) </td></tr></table>
<b>Disadvantage Points:</b> 150
<b>Base Points:</b> 200
<b>Experience Required:</b> 0
<b>Total Experience Available:</b> 0
<b>Experience Unspent:</b> 0
etherio
Apr 29th, '04, 10:48 PM
I'll post a few more of the PCs when I get home and have access to the files, but for now...
It would be cool to hear what any of you have done with the pics and/or .hdc files you've downloaded. I have a lot of history with, and affection for, these characters. I'd like to hear about the roles they'll play in your game worlds, whether you're using them as they are presented, or even radically differently.
etherio
Apr 30th, '04, 01:06 AM
<font size=+1><b>Pariah</b></font>
Player:
<table cellpadding="0" border="0"><tr><td align="right"><font size=2><b>Val  </b></font></td><td><font size=2><b>Char   </b></font></td><td><font size=2><b>Cost</b></font></td></tr><tr><td align="right"><font size=2>25/60  </font></td><td><font size=2><b>STR</b></font></td><td><font size=2>15</font></td></tr><tr><td align="right"><font size=2>20  </font></td><td><font size=2><b>DEX</b></font></td><td><font size=2>30</font></td></tr><tr><td align="right"><font size=2>28  </font></td><td><font size=2><b>CON</b></font></td><td><font size=2>36</font></td></tr><tr><td align="right"><font size=2>13  </font></td><td><font size=2><b>BODY</b></font></td><td><font size=2>6</font></td></tr><tr><td align="right"><font size=2>13  </font></td><td><font size=2><b>INT</b></font></td><td><font size=2>3</font></td></tr><tr><td align="right"><font size=2>13  </font></td><td><font size=2><b>EGO</b></font></td><td><font size=2>6</font></td></tr><tr><td align="right"><font size=2>18  </font></td><td><font size=2><b>PRE</b></font></td><td><font size=2>8</font></td></tr><tr><td align="right"><font size=2>18  </font></td><td><font size=2><b>COM</b></font></td><td><font size=2>4</font></td></tr><tr><td><font size=2></font></td><td><font size=2> </font></td><td><font size=2></font></td></tr><tr><td align="right"><font size=2>14/29  </font></td><td><font size=2><b>PD</b></font></td><td><font size=2>9</font></td></tr><tr><td align="right"><font size=2>12/27  </font></td><td><font size=2><b>ED</b></font></td><td><font size=2>6</font></td></tr><tr><td align="right"><font size=2>5  </font></td><td><font size=2><b>SPD</b></font></td><td><font size=2>20</font></td></tr><tr><td align="right"><font size=2>11/18  </font></td><td><font size=2><b>REC</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>56  </font></td><td><font size=2><b>END</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>40/58  </font></td><td><font size=2><b>STUN</b></font></td><td><font size=2>0</font></td></tr><td><font size=2></font></td><td><font size=2> </font></td><td><font size=2></font></td></tr><tr><td align="right"><font size=2>8"  </font></td><td><font size=2><b>RUN</b></font></td><td><font size=2>4</font></td></tr><tr><td align="right"><font size=2>2"  </font></td><td><font size=2><b>SWIM</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>5"/12"  </font></td><td><font size=2><b>LEAP</b></font></td><td><font size=2>0</font></td></tr></table><b>Characteristics Cost:</b> 147
<table border="0" cellpadding="0"><tr><td align="right"><b>Cost  </b></td><td><b>Power</b></td><td align="right"><b>END</b></td></tr><tr><td align="right" valign="top">35  </td><td><b><i>Solar-Charged Strength: </i></b>+35 STR </td><td valign="top" align="right">3</td></tr><tr><td align="right" valign="top">12  </td><td><b><i>Solar Capacity: </i></b>Endurance Reserve (100 END, 4 REC) Reserve: (14 Active Points) REC: (4 Active Points); Only in daylight (-1) </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">8  </td><td><b><i>Conversion: </i></b>Absorption 4d6 (energy, Light / END Reserve) (20 Active Points); Full-Spectrum Light or Laser Attacks only (-1), Only Restores To Starting Values (-1/2) </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">15  </td><td><b><i>Solar Sink: </i></b>Armor (0 PD/20 ED) (30 Active Points); Full-Spectrum Light or Laser attacks only Very Limited Type of Attack (-1) </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">6  </td><td><b><i>Solar-Charged PD Resilience: </i></b>+8 PD (8 Active Points); Only When END Reserve not depleted Power loses about a fourth of its effectiveness (-1/4) </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">12  </td><td><b><i>Solar-Charged ED Resilience: </i></b>+15 ED (15 Active Points); Only When END Reserve not depleted Power loses about a fourth of its effectiveness (-1/4) </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">32  </td><td><b><i>Solar Flare: </i></b>(Total: 43 Active Cost, 32 Real Cost) Killing Attack - Ranged 1d6, Damage Shield (+1/2), Continuous (+1) (37 Active Points); Linked (Damage Resistance; -1/4) (Real Cost: 30) <b>plus</b> Damage Resistance (12 PD) (6 Active Points); Only vs. attacks destroyable by Dmg. Shield Power loses about half of its effectiveness (-1), Linked (Killing Attack - Ranged; -1/2), Lesser Power can only be used when character uses greater Power at full value (-1/4) (Real Cost: 2) </td><td valign="top" align="right">4</td></tr><tr><td align="right" valign="top">11  </td><td><b><i>Harley Davidson: </i></b>Custom Power (11 Active Points) </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">2  </td><td>Life Support (Eating Character does not eat) (3 Active Points); Only with regular exposure to sunlight Power loses about a fourth of its effectiveness (-1/4) </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">2  </td><td>Life Support (Safe in High Radiation) </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">3  </td><td>Sight Group Flash Defense (5 points) (5 Active Points); Only vs Light based Limited Type of Attack (-1/2) </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">5  </td><td>Nightvision </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">3  </td><td><b><i>Flashlight: </i></b>Sight Group Images 1" radius (10 Active Points); Only To Create Light (-1), OAF (-1) </td><td valign="top" align="right">1</td></tr><tr><td align="right" valign="top">4  </td><td><b><i>Communicator: </i></b>Radio Perception/Transmission (Radio Group) (10 Active Points); OAF (-1), Sense Affected As More Than One Sense [very common Sense] (-1/2) </td><td valign="top" align="right"></td></tr></table><b>Powers Cost:</b> 150
<table cellpadding="0" border="0"><tr><td align="right"><b>Cost  </b></td><td><b>Skill</b></td></tr><tr><td valign="top" align="right">3  </td><td>Custom Skill  </td></tr><tr><td valign="top" align="right">2  </td><td>PS: Auto Mechanic (PSE) 12- </td></tr><tr><td valign="top" align="right">2  </td><td>Mechanics (PSE) 12- </td></tr><tr><td valign="top" align="right">2  </td><td>Electronics (PSE) 12- </td></tr><tr><td valign="top" align="right">2  </td><td>Combat Driving (PSE) 13- </td></tr><tr><td valign="top" align="right">1  </td><td>TF: Large Motorized Ground Vehicles, PSE, EM, Small Motorized Boats, Small Motorized Ground Vehicles, Two-Wheeled Motorized Ground Vehicles </td></tr><tr><td valign="top" align="right">0  </td><td>PS: Trucker (EM) 11- </td></tr><tr><td valign="top" align="right">2  </td><td>KS: Automobiles (PSE) 12- </td></tr><tr><td valign="top" align="right">3  </td><td>Streetwise 13- </td></tr><tr><td valign="top" align="right">5  </td><td>Conversation 14- </td></tr><tr><td valign="top" align="right">3  </td><td>Language: Spanish (completely fluent) </td></tr><tr><td valign="top" align="right">3  </td><td>Gambling (Craps) 13- </td></tr><tr><td valign="top" align="right">5  </td><td>Persuasion 14- </td></tr><tr><td valign="top" align="right">3  </td><td>Climbing 13- </td></tr><tr><td valign="top" align="right">3  </td><td>Stealth 13- </td></tr><tr><td valign="top" align="right">8  </td><td>+1 with All Combat </td></tr><tr><td valign="top" align="right">6  </td><td>+2 Strike, Grab, MThrough </td></tr></table><b>Skills Cost: </b>53
<b>Total Character Cost:</b> 350
<table cellpadding="0" border="0"><tr><td align="right"><b>Val  </b></td><td><b>Disadvantages</b></td></tr><tr><td valign="top" align="right">5  </td><td>Dependent NPC: Uncle Sam 11- (Occasionally), Slightly Less Powerful than the PC, Useful noncombat position or skills </td></tr><tr><td valign="top" align="right">10  </td><td>Distinctive Features: Silhouette in Daytime Concealable, Noticed and Recognizable, Detectable By Commonly-Used Senses </td></tr><tr><td valign="top" align="right">30  </td><td>Hunted: Malachite 11- (Frequently), More Powerful, NCI, PC has a Public ID or is otherwise very easy to find, Harshly Punish </td></tr><tr><td valign="top" align="right">20  </td><td>Hunted: US Government 14- (Very Frequently), More Powerful, NCI, Watching </td></tr><tr><td valign="top" align="right">15  </td><td>Psychological Limitation: Overconfident (Common, Strong) </td></tr><tr><td valign="top" align="right">10  </td><td>Psychological Limitation: Paranoid (Common, Moderate) </td></tr><tr><td valign="top" align="right">10  </td><td>Psychological Limitation: Vain Common, Moderate </td></tr><tr><td valign="top" align="right">15  </td><td>Psychological Limitation: Reckless in Battle (Common, Strong) </td></tr><tr><td valign="top" align="right">10  </td><td>Enraged: When Provoked at Max Power (Common), go 8-, recover 14- </td></tr><tr><td valign="top" align="right">10  </td><td>Reputation: Former Menace, 11- </td></tr><tr><td valign="top" align="right">15  </td><td>Social Limitation: Secret Identity (Frequently, Major) </td></tr></table>
<b>Disadvantage Points:</b> 150
<b>Base Points:</b> 200
<b>Experience Required:</b> 0
<b>Total Experience Available:</b> 0
<b>Experience Unspent:</b> 0
etherio
Apr 30th, '04, 01:10 AM
<font size=+1><b>PARTISAN</b></font>
Jason Knight
<table cellpadding="0" border="0"><tr><td align="right"><font size=2><b>Val**</b></font></td><td><font size=2><b>Char***</b></font></td><td><font size=2><b>Cost</b></font></td></tr><tr><td align="right"><font size=2>15**</font></td><td><font size=2><b>STR</b></font></td><td><font size=2>5</font></td></tr><tr><td align="right"><font size=2>23**</font></td><td><font size=2><b>DEX</b></font></td><td><font size=2>39</font></td></tr><tr><td align="right"><font size=2>20**</font></td><td><font size=2><b>CON</b></font></td><td><font size=2>20</font></td></tr><tr><td align="right"><font size=2>10**</font></td><td><font size=2><b>BODY</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>23**</font></td><td><font size=2><b>INT</b></font></td><td><font size=2>13</font></td></tr><tr><td align="right"><font size=2>13**</font></td><td><font size=2><b>EGO</b></font></td><td><font size=2>6</font></td></tr><tr><td align="right"><font size=2>18**</font></td><td><font size=2><b>PRE</b></font></td><td><font size=2>8</font></td></tr><tr><td align="right"><font size=2>16**</font></td><td><font size=2><b>COM</b></font></td><td><font size=2>3</font></td></tr><tr><td><font size=2></font></td><td><font size=2>*</font></td><td><font size=2></font></td></tr><tr><td align="right"><font size=2>10/22**</font></td><td><font size=2><b>PD</b></font></td><td><font size=2>7</font></td></tr><tr><td align="right"><font size=2>10/22**</font></td><td><font size=2><b>ED</b></font></td><td><font size=2>6</font></td></tr><tr><td align="right"><font size=2>5**</font></td><td><font size=2><b>SPD</b></font></td><td><font size=2>17</font></td></tr><tr><td align="right"><font size=2>7**</font></td><td><font size=2><b>REC</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>40**</font></td><td><font size=2><b>END</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>30**</font></td><td><font size=2><b>STUN</b></font></td><td><font size=2>2</font></td></tr><td><font size=2></font></td><td><font size=2>*</font></td><td><font size=2></font></td></tr><tr><td align="right"><font size=2>8"**</font></td><td><font size=2><b>RUN</b></font></td><td><font size=2>4</font></td></tr><tr><td align="right"><font size=2>2"**</font></td><td><font size=2><b>SWIM</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>3"**</font></td><td><font size=2><b>LEAP</b></font></td><td><font size=2>0</font></td></tr></table><b>Characteristics Cost:</b> 130
<table border="0" cellpadding="0"><tr><td align="right"><b>Cost**</b></td><td><b>Power</b></td><td align="right"><b>END</b></td></tr><tr><td align="right" valign="top">98**</td><td>Variable Gadget Pool, 84 base + 14 control cost, (126 Active Points); Gadgets Limited (-1/2); all slots New Powers must be Invented Power loses about half of its effectiveness (-1), Must be Minimum -1/2 Focus Limitation Power loses about a third of its effectiveness (-1/2)*</td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">0**</td><td>1) <b><i>Particle Beam Weapon: </i></b>Energy Blast 9d6, 4 Clips of 8 Charges (+0), Armor Piercing x1 (+1/2) (67 Active Points); OAF (-1), New Powers must be Invented Power loses about half of its effectiveness (-1), Must be Minimum -1/2 Focus Limitation Power loses about a third of its effectiveness (-1/2) Real Cost: 19*</td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">0**</td><td>2) <b><i>Communicator: </i></b>Radio Hearing/Transmission (Radio Group) (10 Active Points); New Powers must be Invented Power loses about half of its effectiveness (-1), OIF (-1/2), Sense Affected As Radio and Hearing [very common Sense] (-1/2), Must be Minimum -1/2 Focus Limitation Power loses about a third of its effectiveness (-1/2) Real Cost: 3*</td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">0**</td><td>3) <b><i>UV Visor: </i></b>Ultraviolet Vision (Sight Group) (5 Active Points); New Powers must be Invented Power loses about half of its effectiveness (-1), OIF (-1/2), Must be Minimum -1/2 Focus Limitation Power loses about a third of its effectiveness (-1/2), Sense Also Affected as Normal Sight [very common Sense] (-1/4) Real Cost: 1*</td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">0**</td><td>4) <b><i>Project XIII Body Armor: </i></b>Armor (12 PD/12 ED) (36 Active Points); New Powers must be Invented Power loses about half of its effectiveness (-1), OIF (-1/2), Activation Roll 14- (-1/2), Must be Minimum -1/2 Focus Limitation Power loses about a third of its effectiveness (-1/2), Real Armor (-1/4) Real Cost: 9*</td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">0**</td><td>5) <b><i>Polarized Visor: </i></b>Sight Group Flash Defense (6 points) (6 Active Points); OIF (-1/2), Only vs. Lightbased Flashes Power loses about a fourth of its effectiveness (-1/4) Real Cost: 3*</td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">0**</td><td>6) <b><i>Magnetic Grenade : </i></b>Entangle 3d6, 3 DEF, Takes No Damage From Attacks All Attacks (+1/2) (45 Active Points); Only vs. Metal and Full Armor Power loses about two-thirds of its effectiveness (-1 1/2), OAF Fragile (-1 1/4), 6 Charges (-3/4), Cannot Form Barriers (-1/4), Can Be Missile Deflected (-1/4), Range Based On Strength (-1/4), Device can be Attacked Power loses about a fourth of its effectiveness (-1/4) Real Cost: 8*</td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">0**</td><td>7) <b><i>Detect Tyrixx Spoor: </i></b>Detect A Class Of Things 14- (Unusual Group), Tracking (10 Active Points); OAF (-1), New Powers must be Invented Power loses about half of its effectiveness (-1), Sense Affected As Sight Also [very common Sense] (-1/2), Must be Minimum -1/2 Focus Limitation Power loses about a third of its effectiveness (-1/2) Real Cost: 2*</td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">0**</td><td>8) <b><i>Flashlight (Real World Technology): </i></b>Sight Group Images 1" radius, 1 Continuing Charges: 6 Hours worth of "Battery Life" lasting 6 Hours (+0) (10 Active Points); OAF Fragile (-1 1/4), Only To Create Light (-1), New Powers must be Invented Power loses about half of its effectiveness (-1), Must be Minimum -1/2 Focus Limitation Power loses about a third of its effectiveness (-1/2) Real Cost: 2 [<b>Notes:</b> 10 Active Points]*</td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">0**</td><td>9) <b><i>Rebreather (Real World Technology): </i></b>Life Support (Expanded Breathing), 1 Continuing Fuel Charge lasting 1 Hour (+0) (5 Active Points); New Powers must be Invented Power loses about half of its effectiveness (-1), OIF (-1/2), Must be Minimum -1/2 Focus Limitation Power loses about a third of its effectiveness (-1/2) Real Cost: 2 [<b>Notes:</b> 5 Active Points]*</td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">0**</td><td>10) <b><i>Prismium Flight Pack: </i></b>Flight 20", Usable Underwater (+1/4), Reduced Endurance (0 END; +1/2) (70 Active Points); OIF (-1/2), Concentration, Must Concentrate throughout use of Constant Power (1/2 DCV; -1/2), Limited Power Power loses about a fourth of its effectiveness (-1/4), x2 Turn Mods Power loses about a fourth of its effectiveness (-1/4) Real Cost: 28*</td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">**</td><td>*</td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">18**</td><td><b><i>Psionic Immunity: </i></b>Mental Defense (30 points total) (27 Active Points); Vs. Psionics Only Power loses about a third of its effectiveness (-1/2)*</td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">7**</td><td><b><i>Psionic Immunity: </i></b>Damage Resistance (22 Mental Def.) (11 Active Points); Only vs. Psionics Power loses about a third of its effectiveness (-1/2)*</td><td valign="top" align="right"></td></tr></table><b>Powers Cost:</b> 123
<table cellpadding="0" border="0"><tr><td align="right"><b>Cost**</b></td><td><b>Skill</b></td></tr><tr><td valign="top" align="right">2**</td><td>AK: London (Earth +40) 11-*</td></tr><tr><td valign="top" align="right">0**</td><td>AK: New York City (Earth +40) 8-*</td></tr><tr><td valign="top" align="right">0**</td><td>Acting 8-*</td></tr><tr><td valign="top" align="right">3**</td><td>Climbing 14-*</td></tr><tr><td valign="top" align="right">3**</td><td>Combat Driving 14-*</td></tr><tr><td valign="top" align="right">3**</td><td>Combat Piloting 14-*</td></tr><tr><td valign="top" align="right">0**</td><td>Concealment 8-*</td></tr><tr><td valign="top" align="right">0**</td><td>Conversation 8-*</td></tr><tr><td valign="top" align="right">0**</td><td>Deduction 8-*</td></tr><tr><td valign="top" align="right">3**</td><td>+1 with Gadgets in Pool*</td></tr><tr><td valign="top" align="right">20**</td><td>+2 Overall*</td></tr><tr><td valign="top" align="right">3**</td><td>Inventor 14-*</td></tr><tr><td valign="top" align="right">0**</td><td>Language: English (Earth +40) (Idiomatic, British accent; Everyman, Literacy)*</td></tr><tr><td valign="top" align="right">3**</td><td>Mechanics 14-*</td></tr><tr><td valign="top" align="right">3**</td><td>Paramedics 14-*</td></tr><tr><td valign="top" align="right">0**</td><td>Persuasion 8-*</td></tr><tr><td valign="top" align="right">3**</td><td>Riding 14-*</td></tr><tr><td valign="top" align="right">0**</td><td>Shadowing 8-*</td></tr><tr><td valign="top" align="right">3**</td><td>Systems Operation 14-*</td></tr><tr><td valign="top" align="right">3**</td><td>Trading 13-*</td></tr><tr><td valign="top" align="right">1**</td><td>TF: Common Motorized Ground Vehicles, Carts & Carriages, EM, Equines, Helicopters*</td></tr><tr><td valign="top" align="right">3**</td><td>WF: Small Arms, Vehicle Weapons*</td></tr><tr><td valign="top" align="right">0**</td><td>PS: Soldier (Everyman) 11-*</td></tr><tr><td valign="top" align="right">1**</td><td>PS: Federal Agent 8-*</td></tr><tr><td valign="top" align="right">**</td><td>PSE: Freedom Fighter*</td></tr><tr><td valign="top" align="right">2**</td><td>1) PS: Guerilla Fighter (PSE) 14-*</td></tr><tr><td valign="top" align="right">1**</td><td>2) Concealment (PSE) 14- (2 Active Points); Only for Camoflauge/Hiding Power loses about a third of its effectiveness (-1/2)*</td></tr><tr><td valign="top" align="right">2**</td><td>3) Demolitions (PSE) 14-*</td></tr><tr><td valign="top" align="right">1**</td><td>4) Survival (Temperate/Subtropical, PSE) 14-*</td></tr><tr><td valign="top" align="right">2**</td><td>5) Tactics (PSE) 14-*</td></tr><tr><td valign="top" align="right">2**</td><td>6) Stealth (PSE) 14-*</td></tr><tr><td valign="top" align="right">2**</td><td>7) Tracking (PSE) 14-*</td></tr><tr><td valign="top" align="right">2**</td><td>8) Weaponsmith (Energy Weapons, Firearms, PSE) 14-*</td></tr><tr><td valign="top" align="right">**</td><td>PSE: Weapons Engineer*</td></tr><tr><td valign="top" align="right">2**</td><td>1) PS: Weapons Engineer (PSE) 14-*</td></tr><tr><td valign="top" align="right">2**</td><td>2) SS: Particle Beam Technology (PSE) 14-*</td></tr><tr><td valign="top" align="right">2**</td><td>3) SS: Electrical Engineering (PSE) 14-*</td></tr><tr><td valign="top" align="right">2**</td><td>4) Electronics (PSE) 14-*</td></tr><tr><td valign="top" align="right">2**</td><td>5) SS: Optics (PSE) 14-*</td></tr><tr><td valign="top" align="right">2**</td><td>6) SS: Neumatics (PSE) 14-*</td></tr><tr><td valign="top" align="right">3**</td><td>SS: Aeronautics 14-*</td></tr><tr><td valign="top" align="right">3**</td><td>SS: Robotics 14-*</td></tr><tr><td valign="top" align="right">3**</td><td>SS: Chemistry 14-*</td></tr><tr><td valign="top" align="right">**</td><td>*</td></tr></table><b>Skills Cost: </b>92
<table cellpadding="0" border="0"><tr><td align="right"><b>Cost**</b></td><td><b>Perk</b></td></tr><tr><td valign="top" align="right">3**</td><td>Member of Project XIII: Federal/National Police Powers*</td></tr><tr><td valign="top" align="right">2**</td><td>Project XIII (Earth +40) Elite Forces*</td></tr></table><b>Perks Cost:</b> 5
<b>Total Character Cost:</b> 350
<table cellpadding="0" border="0"><tr><td align="right"><b>Val**</b></td><td><b>Disadvantages</b></td></tr><tr><td valign="top" align="right">5**</td><td>Dependent NPC: Uncle Sam 11- (Occasionally), Slightly Less Powerful than the PC, Useful noncombat position or skills*</td></tr><tr><td valign="top" align="right">25**</td><td>Hunted: by Malachite 8- (Occasionally), More Powerful, NCI, PC has a Public ID or is otherwise very easy to find, Harshly Punish*</td></tr><tr><td valign="top" align="right">20**</td><td>Watched: US Government 11- (Frequently), More Powerful, NCI, PC has a Public ID or is otherwise very easy to find, Watching*</td></tr><tr><td valign="top" align="right">20**</td><td>Hunted: By Tyrixx 11- (Mo Pow, Harshly Punish)*</td></tr><tr><td valign="top" align="right">5**</td><td>Physical Limitation: Unfamiliar with Earth 0 Infrequently, Slightly Impairing*</td></tr><tr><td valign="top" align="right">15**</td><td>Psychological Limitation: In Love with Valkyrie (Common, Strong)*</td></tr><tr><td valign="top" align="right">15**</td><td>Psychological Limitation: Obsessed with Combatting Tyrixx (Common, Strong)*</td></tr><tr><td valign="top" align="right">15**</td><td>Psychological Limitation: Vengeful Common, Strong*</td></tr><tr><td valign="top" align="right">15**</td><td>Enraged: When Valkyrie takes Body (Uncommon), go 14-, recover 14-*</td></tr><tr><td valign="top" align="right">5**</td><td>Enraged: "Traitors" (Uncommon), go 8-, recover 14-*</td></tr><tr><td valign="top" align="right">10**</td><td>Vulnerability: 1 1/2 x Effect Chemical Exposures Common*</td></tr><tr><td valign="top" align="right">10**</td><td>Rivalry: Professional (; Rival is More Powerful; Seek to Outdo; Rival Aware of Rivalry)*</td></tr><tr><td valign="top" align="right">5**</td><td>Psychological Limitation: Hunts Malachite Uncommon, Moderate*</td></tr></table>
<b>Disadvantage Points:</b> 165
<b>Base Points:</b> 200
<b>Experience Required:</b> 0
<b>Total Experience Available:</b> 0
<b>Experience Unspent:</b> 0
RPMiller
Apr 30th, '04, 11:35 AM
etherio,
I was going through the hdc files you had posted and noticed that with the exception of one they don't have any background info. I know that you were using the fields for something else, but do you have their backgrounds, etc. written up anywhere that you could post? I'm putting together something for you, that I think you would get a kick out of, as would your players, for all your hard work.
etherio
Apr 30th, '04, 10:43 PM
etherio,
I was going through the hdc files you had posted and noticed that with the exception of one they don't have any background info. I know that you were using the fields for something else, but do you have their backgrounds, etc. written up anywhere that you could post? I'm putting together something for you, that I think you would get a kick out of, as would your players, for all your hard work.
Whatever that enigmatic project is, it's much appreciated. Actually, most of the PCs don't have backgrounds on paper, but it's on the backburner. I have a 40+ hour a week job, a full-time school schedule, and a family, so my time's very budgeted. I've been putting together a website for this about 10 minutes at a time for a bit. I'll see what I can do....interested in seeing what you've got up your sleeve.
RPMiller
May 1st, '04, 07:39 AM
Whatever that enigmatic project is, it's much appreciated. Actually, most of the PCs don't have backgrounds on paper, but it's on the backburner. I have a 40+ hour a week job, a full-time school schedule, and a family, so my time's very budgeted. I've been putting together a website for this about 10 minutes at a time for a bit. I'll see what I can do....interested in seeing what you've got up your sleeve.
It isn't anything stupendous, but it will take some time to put together. I understand about the time thing. I'm in exactly the same position.
etherio
May 2nd, '04, 10:27 AM
<font size=+1><b>PHOTON</b></font>
Charles Kaufmann III
<table cellpadding="0" border="0"><tr><td align="right"><font size=2><b>Val  </b></font></td><td><font size=2><b>Char   </b></font></td><td><font size=2><b>Cost</b></font></td></tr><tr><td align="right"><font size=2>10/18  </font></td><td><font size=2><b>STR</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>18/23  </font></td><td><font size=2><b>DEX</b></font></td><td><font size=2>24</font></td></tr><tr><td align="right"><font size=2>15/20  </font></td><td><font size=2><b>CON</b></font></td><td><font size=2>10</font></td></tr><tr><td align="right"><font size=2>10  </font></td><td><font size=2><b>BODY</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>13  </font></td><td><font size=2><b>INT</b></font></td><td><font size=2>3</font></td></tr><tr><td align="right"><font size=2>13  </font></td><td><font size=2><b>EGO</b></font></td><td><font size=2>6</font></td></tr><tr><td align="right"><font size=2>15  </font></td><td><font size=2><b>PRE</b></font></td><td><font size=2>5</font></td></tr><tr><td align="right"><font size=2>14  </font></td><td><font size=2><b>COM</b></font></td><td><font size=2>2</font></td></tr><tr><td><font size=2></font></td><td><font size=2> </font></td><td><font size=2></font></td></tr><tr><td align="right"><font size=2>14/18  </font></td><td><font size=2><b>PD</b></font></td><td><font size=2>4</font></td></tr><tr><td align="right"><font size=2>14/18  </font></td><td><font size=2><b>ED</b></font></td><td><font size=2>3</font></td></tr><tr><td align="right"><font size=2>4/5  </font></td><td><font size=2><b>SPD</b></font></td><td><font size=2>12</font></td></tr><tr><td align="right"><font size=2>5/8  </font></td><td><font size=2><b>REC</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>30/40  </font></td><td><font size=2><b>END</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>23/30  </font></td><td><font size=2><b>STUN</b></font></td><td><font size=2>0</font></td></tr><td><font size=2></font></td><td><font size=2> </font></td><td><font size=2></font></td></tr><tr><td align="right"><font size=2>6"  </font></td><td><font size=2><b>RUN</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>2"  </font></td><td><font size=2><b>SWIM</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>2"/3 1/2"  </font></td><td><font size=2><b>LEAP</b></font></td><td><font size=2>0</font></td></tr></table><b>Characteristics Cost:</b> 69
<table border="0" cellpadding="0"><tr><td align="right"><b>Cost  </b></td><td><b>Power</b></td><td align="right"><b>END</b></td></tr><tr><td align="right" valign="top">  </td><td>HEIGHTENED VITALITY </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">4  </td><td>1) <b><i>HEIGHTENED STRENGTH: </i></b>+8 STR (8 Active Points); Not when using Astral Projection Power loses about half of its effectiveness (-1) </td><td valign="top" align="right">1</td></tr><tr><td align="right" valign="top">7  </td><td>2) <b><i>HEIGHTENED AGILITY: </i></b>+5 DEX (15 Active Points); Not when using Astral Projection Power loses about half of its effectiveness (-1) </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">5  </td><td>3) <b><i>HEIGHTENED STAMINA: </i></b>+5 CON (10 Active Points); Not when using Astral Projection Power loses about half of its effectiveness (-1) </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">1  </td><td>4) <b><i>HEIGHTENED RESILIENCE I: </i></b>+2 PD (2 Active Points); Not when using Astral Projection Power loses about half of its effectiveness (-1) </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">1  </td><td>5) <b><i>HEIGHTENED RESILIENCE II: </i></b>+3 ED (3 Active Points); Not when using Astral Projection Power loses about half of its effectiveness (-1) </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">2  </td><td>6) +1 SPD (N/A) (5 Active Points); Not when using Astral Projection Power loses about half of its effectiveness (-1) </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">25  </td><td><b><i>LIFE FORCE POWERS: </i></b>Elemental Control, 50-point powers </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">121  </td><td>1) <b><i>"ASTRAL" PROJECTION: </i></b>(Total: 200 Active Cost, 138 Real Cost) Duplication (creates 350-point form), Easy Recombination (Zero-Phase Action at Full DCV), Altered Duplicates (100%; +1) (160 Active Points); 1 Continuing Fuel Charge lasting 20 Minutes (-1/4) (Real Cost: 128) <b>plus</b> Ranged Recombination, Ranged Recombination (+1/2) (40 Active Points); 1 Charge (-2), Only When Duplication Shuts Off Power loses about half of its effectiveness (-1) (Real Cost: 10) </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">17  </td><td>2) <b><i>HEALING POWER: </i></b>Healing 5d6 (50 Active Points); Not while using "Astral" Projection Power loses about a third of its effectiveness (-1/2) </td><td valign="top" align="right">5</td></tr><tr><td align="right" valign="top">  </td><td>OTHER LIFE FORCE POWERS </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">16  </td><td>1) <b><i>ENERGIZED FIST: </i></b>Hand-To-Hand Attack +4 1/2d6, Double Knockback (+3/4) (40 Active Points); Not when using Astral Projection Power loses about half of its effectiveness (-1), Hand-To-Hand Attack (-1/2) </td><td valign="top" align="right">4</td></tr><tr><td align="right" valign="top">7  </td><td>2) <b><i>PSYCHIC LINK: </i></b>Mind Link , One Specific Mind, Psychic Bond (10 Active Points); Does Not Provide Mental Awareness (-1/4), Restrained by Mystic Wards & Barriers (-1/4) </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">  </td><td>EQUIPMENT </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">12  </td><td>1) <b><i>ARMORED COSTUME: </i></b>Armor (8 PD/8 ED) (24 Active Points); Activation Roll 14- (-1/2), Real Armor (-1/4), IIF (-1/4) </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">4  </td><td>2) <b><i>PROJECT XIII COMMUNICATOR: </i></b>Radio Perception/Transmission (Radio Group) (10 Active Points); OIF Fragile (-3/4), Sense Also Affected as Hearing [very common Sense] (-1/2) </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">3  </td><td>3) <b><i>MAGLITE: </i></b>Sight Group Images 1" radius (10 Active Points); Only To Create Light (-1), OAF (-1) </td><td valign="top" align="right">1</td></tr></table><b>Powers Cost:</b> 225
<table cellpadding="0" border="0"><tr><td align="right"><b>Cost  </b></td><td><b>Skill</b></td></tr><tr><td valign="top" align="right">  </td><td>EVERYMAN SKILLS </td></tr><tr><td valign="top" align="right">0  </td><td>1) AK: NEW YORK CITY 8- </td></tr><tr><td valign="top" align="right">0  </td><td>2) ACTING 8- </td></tr><tr><td valign="top" align="right">0  </td><td>3) CONCEALMENT 8- </td></tr><tr><td valign="top" align="right">0  </td><td>4) CONVERSATION 8- </td></tr><tr><td valign="top" align="right">0  </td><td>5) LANGUAGE: ENGLISH (Idiomatic, native accent; Everyman, Literacy) </td></tr><tr><td valign="top" align="right">0  </td><td>6) PERSUASION 8- </td></tr><tr><td valign="top" align="right">0  </td><td>7) PS: FEDERAL AGENT (Everyman) 11- </td></tr><tr><td valign="top" align="right">0  </td><td>8) SHADOWING 8- </td></tr><tr><td valign="top" align="right">0  </td><td>9) TF: Everyman, SMALL MOTORIZED GROUND VEHICLES </td></tr><tr><td valign="top" align="right">  </td><td>COMBAT SKILLS </td></tr><tr><td valign="top" align="right">9  </td><td>1) +3 DODGE, DIVE FOR COVER, STRIKE </td></tr><tr><td valign="top" align="right">  </td><td>SKILL LEVELS </td></tr><tr><td valign="top" align="right">10  </td><td>1) +2 ARCHAEOLOGIST SKILLS </td></tr><tr><td valign="top" align="right">  </td><td>PSE: ARCHAEOLOGIST </td></tr><tr><td valign="top" align="right">3  </td><td>1) PSE: ARCHAEOLOGIST  </td></tr><tr><td valign="top" align="right">2  </td><td>2) PS: ARCHAEOLOGIST (PSE: Archaeologist) 12- </td></tr><tr><td valign="top" align="right">1  </td><td>3) CONCEALMENT (PSE: Archaeologist) 12- (2 Active Points); Only for Finding Things Power loses about a third of its effectiveness (-1/2) </td></tr><tr><td valign="top" align="right">2  </td><td>4) CLIMBING (PSE: Archaeologist) 13- (14-) </td></tr><tr><td valign="top" align="right">2  </td><td>5) DEDUCTION (PSE: Archaeologist) 12- </td></tr><tr><td valign="top" align="right">2  </td><td>6) CuK: ANCIENT MESOAMERICAN (PSE: Archaeologist) 12- </td></tr><tr><td valign="top" align="right">2  </td><td>7) CuK: MODERN MESOAMERICANS (PSE: Archaeologist) 12- </td></tr><tr><td valign="top" align="right">1  </td><td>8) AK: MESOAMERICAN SITES (PSE: Archaeologist) 11- </td></tr><tr><td valign="top" align="right">1  </td><td>9) LANGUAGE: MAYAN (fluent conversation; PSE: Archaeologist) </td></tr><tr><td valign="top" align="right">1  </td><td>10) LANGUAGE: SPANISH (completely fluent; 2 pt. Similarity, PSE: Archaeologist) </td></tr><tr><td valign="top" align="right">2  </td><td>11) SS: PHYSICAL ANTHROPOLOGY (PSE: Archaeologist) 12- </td></tr><tr><td valign="top" align="right">1  </td><td>12) SURVIVAL (PSE: Archaeologist, TROPICAL FORESTS) 12- </td></tr><tr><td valign="top" align="right">1  </td><td>13) TF: EQUINES, PSE: Archaeologist </td></tr><tr><td valign="top" align="right">2  </td><td>14) TRADING (PSE: Archaeologist) 12- </td></tr><tr><td valign="top" align="right">  </td><td>SKILLS </td></tr><tr><td valign="top" align="right">3  </td><td>1) PARAMEDICS 12- </td></tr><tr><td valign="top" align="right">3  </td><td>2) STEALTH 13- (14-) </td></tr><tr><td valign="top" align="right">3  </td><td>3) TEAMWORK 13- (14-) </td></tr><tr><td valign="top" align="right">1  </td><td>4) WF: RIFLES </td></tr><tr><td valign="top" align="right">  </td><td> </td></tr><tr><td valign="top" align="right">  </td><td> </td></tr></table><b>Skills Cost: </b>52
<table cellpadding="0" border="0"><tr><td align="right"><b>Cost  </b></td><td><b>Perk</b></td></tr><tr><td valign="top" align="right">3  </td><td>MEMBER OF PROJECT XIII: FEDERAL POLICE POWERS </td></tr><tr><td valign="top" align="right">1  </td><td>Money: $100,000 </td></tr></table><b>Perks Cost:</b> 4
<b>Total Character Cost:</b> 350
<b>Base Points:</b> 200
<b>Experience Required:</b> 150
<b>Total Experience Available:</b> 0
<b>Experience Unspent:</b> 0
etherio
May 2nd, '04, 10:32 AM
<font size=+1><b>PHOTON'S "ASTRAL" FORM</b></font>
<table cellpadding="0" border="0"><tr><td align="right"><font size=2><b>Val  </b></font></td><td><font size=2><b>Char   </b></font></td><td><font size=2><b>Cost</b></font></td></tr><tr><td align="right"><font size=2>10  </font></td><td><font size=2><b>STR</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>23  </font></td><td><font size=2><b>DEX</b></font></td><td><font size=2>39</font></td></tr><tr><td align="right"><font size=2>20  </font></td><td><font size=2><b>CON</b></font></td><td><font size=2>20</font></td></tr><tr><td align="right"><font size=2>10  </font></td><td><font size=2><b>BODY</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>13  </font></td><td><font size=2><b>INT</b></font></td><td><font size=2>3</font></td></tr><tr><td align="right"><font size=2>13  </font></td><td><font size=2><b>EGO</b></font></td><td><font size=2>6</font></td></tr><tr><td align="right"><font size=2>30  </font></td><td><font size=2><b>PRE</b></font></td><td><font size=2>20</font></td></tr><tr><td align="right"><font size=2>10  </font></td><td><font size=2><b>COM</b></font></td><td><font size=2>0</font></td></tr><tr><td><font size=2></font></td><td><font size=2> </font></td><td><font size=2></font></td></tr><tr><td align="right"><font size=2>12  </font></td><td><font size=2><b>PD</b></font></td><td><font size=2>10</font></td></tr><tr><td align="right"><font size=2>20  </font></td><td><font size=2><b>ED</b></font></td><td><font size=2>16</font></td></tr><tr><td align="right"><font size=2>5  </font></td><td><font size=2><b>SPD</b></font></td><td><font size=2>17</font></td></tr><tr><td align="right"><font size=2>6  </font></td><td><font size=2><b>REC</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>40  </font></td><td><font size=2><b>END</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>30  </font></td><td><font size=2><b>STUN</b></font></td><td><font size=2>5</font></td></tr><td><font size=2></font></td><td><font size=2> </font></td><td><font size=2></font></td></tr><tr><td align="right"><font size=2>0"  </font></td><td><font size=2><b>RUN</b></font></td><td><font size=2>-12</font></td></tr><tr><td align="right"><font size=2>0"  </font></td><td><font size=2><b>SWIM</b></font></td><td><font size=2>-2</font></td></tr><tr><td align="right"><font size=2>0"  </font></td><td><font size=2><b>LEAP</b></font></td><td><font size=2>-2</font></td></tr></table><b>Characteristics Cost:</b> 120
<table border="0" cellpadding="0"><tr><td align="right"><b>Cost  </b></td><td><b>Power</b></td><td align="right"><b>END</b></td></tr><tr><td align="right" valign="top">  </td><td>"ASTRAL" FORM POWERS </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">45  </td><td>1) <b><i>"ASTRAL" FORM I: </i></b>Life Support (Eating Character does not eat; Immunity All terrestrial diseases and biowarfare agents; Immunity All terrestrial poisons and chemical warfare agents; Safe in High Pressure; Safe in High Radiation; Safe in Intense Cold; Safe in Intense Heat; Safe in Low Pressure/Vacuum; Self-Contained Breathing; Sleeping Character does not sleep) </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">27  </td><td>2) <b><i>"ASTRAL" FORM II: </i></b>Desolidification , Reduced Endurance (0 END; +1/2), Persistent (+1/2) (80 Active Points); Vs. PD Attacks Only (-1), Cannot Pass Through Solid Objects (-1/2), Always On (-1/2) </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">40  </td><td>ASTRAL BEING ELEMENTAL CONTROL, 100-point powers, (50 Active Points); all slots Restrained by Mystic Wards & Barriers (-1/4) </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">59  </td><td>1) Energy Blast 5d6, Reduced Endurance (0 END; +1/2), Persistent (+1/2), Damage Shield (Offensive; +3/4), Continuous (+1), No Normal Defense (Standard; +1), Affects Physical World (+2) (169 Active Points); Always On (-1/2), Restrained By Mystic Wards and Barriers (-1/4), Restrained by Mystic Wards & Barriers (-1/4) </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">22  </td><td>2) Flight 20", Usable Underwater (+1/4), Reduced Endurance (0 END; +1/2), Persistent (+1/2) (90 Active Points); Always On (-1/2), No Noncombat Movement (-1/4), Restrained By Mystic Wards and Barriers (-1/4), Restrained by Mystic Wards & Barriers (-1/4) </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">  </td><td>LIFE FORCE POWERS </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">8  </td><td>1) <b><i>LIFE DETECTION : </i></b>Detect Higher Life Forms 12- (Unusual Group), Range (10 Active Points); Restrained By Mystic Wards and Barriers (-1/4) </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">16  </td><td>2) <b><i>DEFENSIVE VELOCITY: </i></b>+4 with DCV (20 Active Points); Linked (Flight; -1/2), Greater Power is Constant or in use most or all of the time (+1/4) </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">3  </td><td>3) +3 PER with Normal Hearing </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">7  </td><td>4) <b><i>REGENERATION: </i></b>Healing 1d6, Reduced Endurance (0 END; +1/2), Persistent (+1/2) (20 Active Points); Extra Time (1 Turn (Post-Segment 12), -1 1/4), Self Only (-1/2) [<b>Notes:</b> No Healing Max (see FREd p. 120).] </td><td valign="top" align="right"></td></tr></table><b>Powers Cost:</b> 227
<table cellpadding="0" border="0"><tr><td align="right"><b>Cost  </b></td><td><b>Skill</b></td></tr><tr><td valign="top" align="right">  </td><td>COMBAT SKILLS </td></tr><tr><td valign="top" align="right">6  </td><td>1) +2 MOVE BY, DIVE FOR COVER, DODGE </td></tr><tr><td valign="top" align="right">3  </td><td>2) +2 PENALTY SKILL LEVELS: MOVE BY </td></tr><tr><td valign="top" align="right">  </td><td>SKILLS </td></tr><tr><td valign="top" align="right">3  </td><td>1) TEAMWORK 14- </td></tr><tr><td valign="top" align="right">-13  </td><td>2) NO EVERYMAN SKILLS (Custom Adder)  </td></tr><tr><td valign="top" align="right">0  </td><td>3) LANGUAGE: ENGLISH (Idiomatic, native accent; Everyman, Literacy) </td></tr></table><b>Skills Cost: </b>-1
<table cellpadding="0" border="0"><tr><td align="right"><b>Cost  </b></td><td><b>Perk</b></td></tr><tr><td valign="top" align="right">3  </td><td>MEMBER OF PROJECT XIII: FEDERAL POLICE POWERS </td></tr></table><b>Perks Cost:</b> 3
<b>Total Character Cost:</b> 349
<b>Base Points:</b> 200
<b>Experience Required:</b> 149
<b>Total Experience Available:</b> 0
<b>Experience Unspent:</b> 0
etherio
May 4th, '04, 12:46 AM
<font size=+1><b>TURQUOISE</b></font>
Tyler Knight
<table cellpadding="0" border="0"><tr><td align="right"><font size=2><b>Val  </b></font></td><td><font size=2><b>Char   </b></font></td><td><font size=2><b>Cost</b></font></td></tr><tr><td align="right"><font size=2>15  </font></td><td><font size=2><b>STR</b></font></td><td><font size=2>5</font></td></tr><tr><td align="right"><font size=2>26  </font></td><td><font size=2><b>DEX</b></font></td><td><font size=2>48</font></td></tr><tr><td align="right"><font size=2>20  </font></td><td><font size=2><b>CON</b></font></td><td><font size=2>20</font></td></tr><tr><td align="right"><font size=2>10  </font></td><td><font size=2><b>BODY</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>18  </font></td><td><font size=2><b>INT</b></font></td><td><font size=2>8</font></td></tr><tr><td align="right"><font size=2>15  </font></td><td><font size=2><b>EGO</b></font></td><td><font size=2>10</font></td></tr><tr><td align="right"><font size=2>15  </font></td><td><font size=2><b>PRE</b></font></td><td><font size=2>5</font></td></tr><tr><td align="right"><font size=2>16  </font></td><td><font size=2><b>COM</b></font></td><td><font size=2>3</font></td></tr><tr><td><font size=2></font></td><td><font size=2> </font></td><td><font size=2></font></td></tr><tr><td align="right"><font size=2>12  </font></td><td><font size=2><b>PD</b></font></td><td><font size=2>9</font></td></tr><tr><td align="right"><font size=2>15  </font></td><td><font size=2><b>ED</b></font></td><td><font size=2>11</font></td></tr><tr><td align="right"><font size=2>5  </font></td><td><font size=2><b>SPD</b></font></td><td><font size=2>14</font></td></tr><tr><td align="right"><font size=2>7  </font></td><td><font size=2><b>REC</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>40  </font></td><td><font size=2><b>END</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>29  </font></td><td><font size=2><b>STUN</b></font></td><td><font size=2>1</font></td></tr><td><font size=2></font></td><td><font size=2> </font></td><td><font size=2></font></td></tr><tr><td align="right"><font size=2>6"  </font></td><td><font size=2><b>RUN</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>2"  </font></td><td><font size=2><b>SWIM</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>3"  </font></td><td><font size=2><b>LEAP</b></font></td><td><font size=2>0</font></td></tr></table><b>Characteristics Cost:</b> 134
<table border="0" cellpadding="0"><tr><td align="right"><b>Cost  </b></td><td><b>Power</b></td><td align="right"><b>END</b></td></tr><tr><td align="right" valign="top">24  </td><td>WEATHER ELEMENTAL CONTROL, 60-point powers, (30 Active Points); all slots Only in Air/ Atmosphere Power loses about a fourth of its effectiveness (-1/4) </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">18  </td><td>1) <b><i>WEATHER CONTROL: </i></b>(Total: 117 Active Cost, 26 Real Cost) Change Environment 2" radius, 10 Temperature Level Adjustment, Long-Lasting 20 Minutes, Varying Combat Effects, Mega Area (1" = 1 km; +1/4), Varying Effect Broad Group (+1) (117 Active Points); Extra Time (1 Turn (Post-Segment 12), -1 1/4), No Range Power loses about a third of its effectiveness (-1/2), Can Only Alter Existing Weather Power loses about a third of its effectiveness (-1/2), Real Weather Effects Power loses about a third of its effectiveness (-1/2), Must have access to outdoors Power loses about a fourth of its effectiveness (-1/4), Concentration (1/2 DCV; -1/4), Only in Air/Atmosphere Power loses about a fourth of its effectiveness (-1/4) (Real Cost: 26) </td><td valign="top" align="right">12</td></tr><tr><td align="right" valign="top">7  </td><td>2) <b><i>WIND STORM: </i></b>Change Environment 2" radius, -6 Points of Telekinetic STR, Long-Lasting 20 Minutes, Megascale (1" = 1 km; +1/4), Reduced Endurance (1/2 END; +1/4) (60 Active Points); Only to Push Pull Power loses about half of its effectiveness (-1), Real Wind Power loses about a third of its effectiveness (-1/2), No Range (-1/2), Real Weather Effects Power loses about a third of its effectiveness (-1/2), Only in Air / Atmosphere Power loses about a fourth of its effectiveness (-1/4), Must have Access to Outdoors Power loses about a fourth of its effectiveness (-1/4) </td><td valign="top" align="right">2</td></tr><tr><td align="right" valign="top">8  </td><td>3) <b><i>WIND CONTROL I: </i></b>(Total: 62 Active Cost, 16 Real Cost) Change Environment 8" radius, -10 to Hearing Group PER Rolls, Long-Lasting 20 Minutes, Varying Combat Effects (62 Active Points); Extra Time (1 Turn (Post-Segment 12), -1 1/4), Can Only Alter Existing Weather Power loses about a third of its effectiveness (-1/2), Real Weather Effects Power loses about a third of its effectiveness (-1/2), Concentration (1/2 DCV; -1/4), Only in Air/Atmosphere Power loses about a fourth of its effectiveness (-1/4) (Real Cost: 16) </td><td valign="top" align="right">6</td></tr><tr><td align="right" valign="top">12  </td><td>4) <b><i>WIND CONTROL II: </i></b>Telekinesis (25 STR), Reduced Endurance (1/2 END; +1/4), Explosion (Line; -1 DC/3"; +1/2) (66 Active Points); Push and Pull Only Power loses about half of its effectiveness (-1), Cannot Be Used With Spread or Rapid Fired (-1/2), Only in Air/Atmosphere Power loses about a fourth of its effectiveness (-1/4), Cannot be Bounced Power loses about a fourth of its effectiveness (-1/4) </td><td valign="top" align="right">2</td></tr><tr><td align="right" valign="top">14  </td><td>5) <b><i>CYCLONE BLAST: </i></b>EB 8d6, Does No Body Power loses less than a fourth of its effectiveness (+0), Double Knockback (+3/4) (70 Active Points); Does No Stun Power loses about half of its effectiveness (-1), Cannot Be Bounced or Rapid Fired (-1/2), Only in Air / Atmosphere Power loses about a fourth of its effectiveness (-1/4) </td><td valign="top" align="right">7</td></tr><tr><td align="right" valign="top">24  </td><td>6) <b><i>WIND RIDING: </i></b>Flight 20", Reduced Endurance (0 END; +1/2) (60 Active Points); Only in Air/Atmosphere Power loses about a fourth of its effectiveness (-1/4) </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">14  </td><td>7) <b><i>LIGHTNING BOLTS: </i></b>(Total: 72 Active Cost, 22 Real Cost) Energy Blast 10d6, Reduced Endurance (1/2 END; +1/4) (62 Active Points); Activates at End of Segment Power loses about a third of its effectiveness (-1/2), Cannot Be Spread or Rapid Fired (-1/2), Knockdown Only (-1/4), Linked (FLASH; -1/4), Only in Air/Atmosphere Power loses about a fourth of its effectiveness (-1/4), Real Electricity Power loses about a fourth of its effectiveness (-1/4), Cannot be Bounced Power loses about a fourth of its effectiveness (-1/4) (Real Cost: 19) <b>plus</b> Sight Group Flash 2d6 (10 Active Points); Activates at End of Segment Power loses about a third of its effectiveness (-1/2), Linked (LIGHTNING BOLT I; -1/2), Cannot Be Used With Spread or Rapid Fired (-1/2), Only in Air/Atmosphere Power loses about a fourth of its effectiveness (-1/4), Cannot be Bounced Power loses about a fourth of its effectiveness (-1/4) (Real Cost: 3) <b>plus</b> Autofire, Autofire (5 shots; +1/2), Reduced Endurance (1/2 END; +1/2); Fired at End of Segment (-1/2), Linked to Flash (-1/2), Only at Multiple Targets Power loses about a third of its effectiveness (-1/2), Cannot Be Used With Spread or Rapid Fired (-1/2), Knockdown Only (-1/4), Real Electricity (-1/4), Only in Air / Atmosphere (-1/4), Cannot be Bounced Power loses about a fourth of its effectiveness (-1/4) (Real Cost: 0) <b>plus</b> Autofire, Autofire (5 shots; +1/2); Linked to Forked Lightning Bolt (-1/2), Activates at End of Segment (-1/2), Only at Multiple Targets Power loses about a third of its effectiveness (-1/2), Cannot Be Used With Spread or Rapid Fired (-1/2), Only in Air / Atmosphere (-1/4), Cannot be Bounced Power loses about a fourth of its effectiveness (-1/4), Knockdown Only (-1/4) (Real Cost: 0) </td><td valign="top" align="right">3</td></tr><tr><td align="right" valign="top">9  </td><td>8) <b><i>SUMMONED LIGHTNING BOLT: </i></b>Killing Attack - Ranged 4d6, Indirect (Same origin, always fired away from attacker; +1/4) (75 Active Points); Must have Access to Sky Power loses about half of its effectiveness (-1), Only in Appropriate Weather Power loses about half of its effectiveness (-1), Activates at End of Segment Power loses about a third of its effectiveness (-1/2), Cannot Be Used With Spread or Rapid Fired (-1/2), Only in Air/Atmosphere Power loses about a fourth of its effectiveness (-1/4), Real Electricity Power loses about a fourth of its effectiveness (-1/4), Knockdown Only (-1/4), Cannot be Bounced Power loses about a fourth of its effectiveness (-1/4) </td><td valign="top" align="right">7</td></tr><tr><td align="right" valign="top">13  </td><td>9) <b><i>LIGHTNING STORM: </i></b>RKA 2d6+1, AOE Nonselective Target (One Hex; +1/4), Indirect (Same origin, always fired away from attacker; +1/4), Megascale (1" = 1 km; +1/4), Reduced Endurance (0 END; +1/2), Continuous (+1) (114 Active Points); 8- Chance to Activate vs. Any Given Target Power loses almost all of its effectiveness (-2), Cannot Be Spread or Rapid Fired (-1/2), Activates at End of Segment Power loses about a third of its effectiveness (-1/2), Only in Appropriate Weather Power loses about a third of its effectiveness (-1/2), No Range (-1/2), Cannot be Bounced Power loses about a fourth of its effectiveness (-1/4), Only in Air / Atmosphere Power loses about a fourth of its effectiveness (-1/4), No Knockback (-1/4), Real Electricity Power loses about a fourth of its effectiveness (-1/4), Must Have Access to Outdoors Power loses about a fourth of its effectiveness (-1/4), Can be Missile Deflected Power loses about a fourth of its effectiveness (-1/4) </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">8  </td><td>10) <b><i>THUNDERCLAP: </i></b>(Total: 60 Active Cost, 17 Real Cost) Hearing Group Flash 10d6, Megascale (1" = 1 km; +1/4), Reduced Endurance (1/2 END; +1/4), Area Of Effect (One Hex; +1/2) (60 Active Points); Only in Appropriate Weather Power loses about half of its effectiveness (-1), Must have Access to Sky Power loses about a third of its effectiveness (-1/2), Must be Centered on Self Power loses about a third of its effectiveness (-1/2), Extra Time (Full Phase, -1/2) (Real Cost: 17) </td><td valign="top" align="right">2</td></tr><tr><td align="right" valign="top">  </td><td>PSIONIC ABILITIES </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">7  </td><td>1) <b><i>DETECT PSYCHIC INDIVIDUALS AND PHENOMENA: </i></b>Detect A Large Class Of Things 13- (Sight Group) (10 Active Points); Sense Affected Also as Mental Group [very common Sense] (-1/2) </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">  </td><td>PROJECT XIII TEAM EQUIPMENT </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">4  </td><td>1) <b><i>EAR PLUGS: </i></b>Hearing Group Flash Defense (10 points) (10 Active Points); IAF Fragile (-3/4), Only vs. Sound Based Flashes Power loses about a fourth of its effectiveness (-1/4), Real Equipment Power loses about a fourth of its effectiveness (-1/4), Limited Hearing Perception Power loses about a fourth of its effectiveness (-1/4), Nonpersistent (-1/4) </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">4  </td><td>2) <b><i>PROJECT XIII COMMUNICATOR: </i></b>Radio Perception/Transmission (Radio Group) (10 Active Points); OAF Fragile (-1 1/4), Sense Affected As Mental & Radio [very common Sense] (-1/2) </td><td valign="top" align="right"></td></tr></table><b>Powers Cost:</b> 166
<table cellpadding="0" border="0"><tr><td align="right"><b>Cost  </b></td><td><b>Martial Arts Maneuver</b></td></tr><tr><td valign="top" align="right">3  </td><td>MARTIAL THROW: 1/2 Phase, +0 OCV, +1 DCV, +v/5, Target Falls </td></tr><tr><td valign="top" align="right">4  </td><td>MARTIAL STRIKE: 1/2 Phase, +0 OCV, +2 DCV, 2d6 Strike </td></tr><tr><td valign="top" align="right">4  </td><td>MARTIAL DODGE: 1/2 Phase, -- OCV, +5 DCV, Dodge, Affects All Attacks, Abort </td></tr><tr><td valign="top" align="right">0  </td><td>WEAPON ELEMENT: EMPTY HAND </td></tr><tr><td valign="top" align="right">1  </td><td>WEAPON ELEMENT: FLIGHT </td></tr></table><b>Martial Arts Cost:</b> 12
<table cellpadding="0" border="0"><tr><td align="right"><b>Cost  </b></td><td><b>Skill</b></td></tr><tr><td valign="top" align="right">  </td><td>EVERYMAN SKILLS </td></tr><tr><td valign="top" align="right">0  </td><td>1) AK: NEW YORK CITY 8- </td></tr><tr><td valign="top" align="right">0  </td><td>2) ACTING 8- </td></tr><tr><td valign="top" align="right">0  </td><td>3) CLIMBING 8- </td></tr><tr><td valign="top" align="right">0  </td><td>4) CONCEALMENT 8- </td></tr><tr><td valign="top" align="right">0  </td><td>5) CONVERSATION 8- </td></tr><tr><td valign="top" align="right">0  </td><td>6) DEDUCTION 8- </td></tr><tr><td valign="top" align="right">0  </td><td>7) LANGUAGE: ENGLISH (Idiomatic, native accent; Everyman, Literacy) </td></tr><tr><td valign="top" align="right">0  </td><td>8) PARAMEDICS 8- </td></tr><tr><td valign="top" align="right">0  </td><td>9) PERSUASION 8- </td></tr><tr><td valign="top" align="right">0  </td><td>10) PS: FEDERAL AGENT (Everyman) 11- </td></tr><tr><td valign="top" align="right">0  </td><td>11) SHADOWING 8- </td></tr><tr><td valign="top" align="right">0  </td><td>12) STEALTH 8- </td></tr><tr><td valign="top" align="right">0  </td><td>13) TF: Everyman, SMALL MOTORIZED GROUND VEHICLES </td></tr><tr><td valign="top" align="right">  </td><td>COMBAT SKILLS </td></tr><tr><td valign="top" align="right">8  </td><td>1) +1 ALL COMBAT </td></tr><tr><td valign="top" align="right">6  </td><td>2) +2 OCV WITH ELEMENTAL CONTROL </td></tr><tr><td valign="top" align="right">8  </td><td>3) +4 RANGE MODS WITH MULTIPOWER </td></tr><tr><td valign="top" align="right">  </td><td>SKILLS </td></tr><tr><td valign="top" align="right">1  </td><td>1) ACROBATICS 8- </td></tr><tr><td valign="top" align="right">3  </td><td>2) ANALYZE: MUTANT ABILITIES 13- </td></tr><tr><td valign="top" align="right">3  </td><td>3) BREAKFALL 14- </td></tr><tr><td valign="top" align="right">1  </td><td>4) TF: HELICOPTERS </td></tr><tr><td valign="top" align="right">1  </td><td>5) SYSTEMS OPERATIONS 8- </td></tr><tr><td valign="top" align="right">5  </td><td>6) WEATHER CONTROL 13- </td></tr><tr><td valign="top" align="right">1  </td><td>7) WF: HANDGUNS </td></tr><tr><td valign="top" align="right">  </td><td>GENETICIST SKILLS </td></tr><tr><td valign="top" align="right">3  </td><td>1) PSE: GENETICIST  </td></tr><tr><td valign="top" align="right">2  </td><td>2) PS: BIOENGINEERING (PSE: Geneticist) 13- </td></tr><tr><td valign="top" align="right">2  </td><td>3) SS: CLONING (PSE: Geneticist) 13- </td></tr><tr><td valign="top" align="right">2  </td><td>4) SS: GENETICS (PSE: Geneticist) 13- </td></tr><tr><td valign="top" align="right">2  </td><td>5) SS: BIOLOGY (PSE: Geneticist) 13- </td></tr><tr><td valign="top" align="right">2  </td><td>6) SS: BIOCHEMISTRY (PSE: Geneticist) 13- </td></tr><tr><td valign="top" align="right">2  </td><td>7) SS: CHEMISTRY (PSE: Geneticist) 13- </td></tr><tr><td valign="top" align="right">2  </td><td>8) KS: MUTANT PHENOMENA (PSE: Geneticist) 13- </td></tr><tr><td valign="top" align="right">2  </td><td>9) INVENTOR (PSE: Geneticist) 13- </td></tr><tr><td valign="top" align="right">  </td><td> </td></tr></table><b>Skills Cost: </b>56
<table cellpadding="0" border="0"><tr><td align="right"><b>Cost  </b></td><td><b>Perk</b></td></tr><tr><td valign="top" align="right">3  </td><td>MEMBER OF PROJECT XIII: FEDERAL POLICE POWERS </td></tr><tr><td valign="top" align="right">5  </td><td>PROJECT XIII VEHICLE & BASE </td></tr></table><b>Perks Cost:</b> 8
<b>Total Character Cost:</b> 376
<table cellpadding="0" border="0"><tr><td align="right"><b>Val  </b></td><td><b>Disadvantages</b></td></tr><tr><td valign="top" align="right">  </td><td>DEPENDENT NPC </td></tr><tr><td valign="top" align="right">5  </td><td>1) DEPENDENT NPC: UNCLE SAM 11- (Occasionally), Slightly Less Powerful than the PC, Useful noncombat position or skills </td></tr><tr><td valign="top" align="right">  </td><td>DISTINCTIVE FEATURES </td></tr><tr><td valign="top" align="right">10  </td><td>1) DISTINCTIVE FEATURES: BLUE HAIR AND BLUE EYES Concealable, Noticed and Recognizable, Detectable By Commonly-Used Senses </td></tr><tr><td valign="top" align="right">  </td><td>ENRAGED </td></tr><tr><td valign="top" align="right">0  </td><td>1) ENRAGED: WHEN AZURE IS IN MORTAL DANGER (Uncommon), go 14-, recover 11-, N/A </td></tr><tr><td valign="top" align="right">  </td><td>HUNTEDS AND WATCHED </td></tr><tr><td valign="top" align="right">30  </td><td>1) HUNTED: MALACHITE 11- (Frequently), More Powerful, NCI, PC has a Public ID or is otherwise very easy to find, Harshly Punish </td></tr><tr><td valign="top" align="right">15  </td><td>2) HUNTED: TYRIXX 8- (Less Pow, NCI, PC has a Public ID or is otherwise very easy to find, Harshly Punish) </td></tr><tr><td valign="top" align="right">25  </td><td>3) WATCHED: US GOVERNMENT 14- (Very Frequently), More Powerful, NCI, PC has a Public ID or is otherwise very easy to find, Watching </td></tr><tr><td valign="top" align="right">  </td><td>PSYCHOLOGICAL LIMITATIONS </td></tr><tr><td valign="top" align="right">5  </td><td>1) PSYCHOLOGICAL LIMITATION: FEAR OF BEING ALONE Uncommon, Moderate </td></tr><tr><td valign="top" align="right">5  </td><td>2) PSYCHOLOGICAL LIMITATION: PROTECTIVE OF AZURE Uncommon, Moderate </td></tr><tr><td valign="top" align="right">10  </td><td>3) PSYCHOLOGICAL LIMITATION: CLAUSTROPHOBIC Uncommon, Strong </td></tr><tr><td valign="top" align="right">15  </td><td>4) PSYCHOLOGICAL LIMITATION: OVER CONFIDENT Very Common, Moderate </td></tr><tr><td valign="top" align="right">15  </td><td>5) PSYCHOLOGICAL LIMITATION: IN LOVE WITH JOHN YORK Common, Strong </td></tr><tr><td valign="top" align="right">  </td><td>RIVALRIES </td></tr><tr><td valign="top" align="right">5  </td><td>1) RIVALRY: MISS FIST: Professional (; Rival is As Powerful; Sees to Outdo; Rival Aware of Rivalry) </td></tr><tr><td valign="top" align="right">10  </td><td>2) RIVALRY: AMBER: Professional (; Rival is More Powerful; Rival is a Player Character; Seek to Outdo; Rival Unaware of Rivalry) </td></tr><tr><td valign="top" align="right">  </td><td>VULNERBILITIES </td></tr><tr><td valign="top" align="right">0  </td><td>1) VULNERBILITY: 2x Effect MENTAL POWERS BY CLONE FAMILY Uncommon, N/A </td></tr><tr><td valign="top" align="right">  </td><td> </td></tr></table>
<b>Disadvantage Points:</b> 150
<b>Base Points:</b> 200
<b>Experience Required:</b> 26
<b>Total Experience Available:</b> 31
<b>Experience Unspent:</b> 5
etherio
May 10th, '04, 11:24 AM
Here are the maps for Project XIII Headquarters. It's the top 3 stories of a skyscraper in Manhattan. The base is basically built around an enigmatic, indestructible, immovable arch they found in-game that can serve as a gateway to other worlds. (It's in the big vault at the center of the Admin. Level.)
Administrative Level:
http://i115.photobucket.com/albums/n286/etherioX/project%20XIII/project%20xiii%20members/PXIIIBase-AdminLvl.jpg (http://i115.photobucket.com/albums/n286/etherioX/project%20XIII/project%20xiii%20members/PXIIIBase-AdminLvl.jpg)
Residential Level:
http://i115.photobucket.com/albums/n286/etherioX/project%20XIII/project%20xiii%20members/PXIIIBase-ResidentLvl.jpg (http://i115.photobucket.com/albums/n286/etherioX/project%20XIII/project%20xiii%20members/PXIIIBase-ResidentLvl.jpg)
Gymnasium Level:
http://i115.photobucket.com/albums/n286/etherioX/project%20XIII/project%20xiii%20members/PXIIIBase-GymLvl.jpg (http://i115.photobucket.com/albums/n286/etherioX/project%20XIII/project%20xiii%20members/PXIIIBase-ResidentLvl.jpg)
The BASE character sheet will follow. There's also a Word document with a comprehensive map key...I just have to dig up the file.
etherio
May 10th, '04, 11:47 AM
Here's the map key. It's a Word file with some eccentric formatting, so it doesn't display right in a post. You'll have to download if you're interested.
Information in the document that is italicized in brackets...
[LIKE SO]
...indicates references to attributes, skills, equipment, and the like that are included in the character sheet for the base.
Enjoy, and let me know what you think. Questions, comments, or requests for clarification are welcome (as they are with all of the pics and write-ups I've posted on this thread).
etherio
etherio
May 10th, '04, 11:59 AM
<font size=+1><b>PROJECT XIII HEADQUARTERS</b></font>
<table cellpadding="0" border="0"><tr><td align="right"><font size=2><b>Val  </b></font></td><td><font size=2><b>Char   </b></font></td><td><font size=2><b>Cost</b></font></td></tr><tr><td align="right"><font size=2>3  </font></td><td><font size=2><b>BODY</b></font></td><td><font size=2>1</font></td></tr><tr><td><font size=2></font></td><td><font size=2> </font></td><td><font size=2></font></td></tr><td><font size=2></font></td><td><font size=2> </font></td><td><font size=2></font></td></tr></table><b>Characteristics Cost:</b> 31
<table border="0" cellpadding="0"><tr><td align="right"><b>Cost  </b></td><td><b>Power</b></td><td align="right"><b>END</b></td></tr><tr><td align="right" valign="top">12  </td><td><b><i>THE VAULT: </i></b>+12 DEF, Hardened (+1/4) (45 Active Points); 12 Hexes Only (-2 3/4) </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">2  </td><td><b><i>THE VAULT: </i></b>+7 BODY (7 Active Points); 12 Hexes Only (-2 3/4) </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">4  </td><td><b><i>SAFES: </i></b>+6 DEF (18 Active Points); 8 Hexes Only (-3) [<b>Notes:</b> Area is divided among several safes in the HQ.] </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">17  </td><td><b><i>THE GYMNASIUM: </i></b>+10 DEF (30 Active Points); 512 Hex Coverage (-3/4) </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">3  </td><td><b><i>THE GYMNASIUM: </i></b>+5 BODY (5 Active Points); 512 Hex Coverage (-3/4) </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">7  </td><td><b><i>EXTERNAL SECURITY CAMERAS: </i></b>Clairsentience (Sight Group) (20 Active Points); OAF (-1), Activation Roll 13- (-3/4) [<b>Notes:</b> The external cameras do not cover every inch of the exterior. The Activation Roll represents the likelyhood that a camera is in the right place to see the object or event in question.] </td><td valign="top" align="right">2</td></tr><tr><td align="right" valign="top">5  </td><td><b><i>INTERNAL SECURITY CAMERAS: </i></b>Clairsentience (Sight Group) (20 Active Points); 48 Hexes Only (-2), OAF (-1) [<b>Notes:</b> The internal security cameras cover only the elevators, the stairwells, and the vicinities just outside the doors of those areas.
] </td><td valign="top" align="right">2</td></tr><tr><td align="right" valign="top">6  </td><td><b><i>SURVEILLANCE VIDEO: </i></b>(Total: 15 Active Cost, 6 Real Cost) Eidetic Memory (5 Active Points); OAF (-1) (Real Cost: 2) <b>plus</b> Sight Group Images 1" radius (10 Active Points); OAF (-1), Only to Playback Security Tapes (-1/2) (Real Cost: 4) </td><td valign="top" align="right">1</td></tr><tr><td align="right" valign="top">31  </td><td><b><i>SECURITY SYSTEM: </i></b>Radio Group Images Increases Size (1,048,576" radius; +5), Trigger: When external security is Breached (+1/4) (31 Active Points) [<b>Notes:</b> When triggered (by a door, wall, or window of the base being damaged or opened without authorization), this transmits an alert signal to the communicators of all team members within the radius of the power. The Trigger can be deactivated by an authorized team member presenting a retinal scan at one of the normal entry points to the HQ, or by a skill vs. skill roll: Security Systems (or other appropriate) vs. the base's Security Systems skill complemented by team members.] </td><td valign="top" align="right">3</td></tr><tr><td align="right" valign="top">4  </td><td><b><i>RADIO, TELEVISION, COMPUTER EQUIPMENT: </i></b>Radio Perception/Transmission (Radio Group) (10 Active Points); OAF (-1), Sense Affected As Hearing & Sight [very common Sense] (-1/4) </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">  </td><td>SURVEILLANCE LAB EQUIPMENT </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">0  </td><td>1) <b><i>SOUND ANALYSIS EQUIPMENT: </i></b>Analyze Sense with ; OAF (-1) </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">11  </td><td>2) <b><i>TRANSLATION: </i></b>Universal Translator 14- (23 Active Points); OIF (-1/2), Takes Appropriate Time (-1/2) </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">  </td><td>SENSITIVE ELECTRONICS WORKSHOP </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">3  </td><td>1) <b><i>DUST & STATIC FREE ENVIRONMENT: </i></b>CHANGE ENVIRONMENT 2" radius, Reduced Endurance (0 END; +1/2) (15 Active Points); 1 Hex Only (Limited Coverage; -3), Workshop Must Remain Uncompromised Power loses about a fourth of its effectiveness (-1/4) </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">  </td><td>TEAM EQUIPMENT </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">1  </td><td>1) <b><i>ARCTIC GEAR: </i></b>LS (Safe in Intense Cold) (2 Active Points); OIF (-1/2), Real Equipment Power loses about a fourth of its effectiveness (-1/4) </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">5  </td><td>2) <b><i>5 ADDITIONAL SETS OF ARCTIC GEAR: </i></b>Custom Power (5 Active Points) </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">6  </td><td>3) <b><i>BIOHAZARD SUITS: </i></b>LS (Immunity All terrestrial diseases and biowarfare agents; Immunity All terrestrial poisons and chemical warfare agents), 1 Continuing Fuel Fuel Charge lasting 6 Hours (+0) (20 Active Points); OIF Bulky Fragile (-1 1/4), Restricted Perception Rolls Power loses about a third of its effectiveness (-1/2), Only Enviromental Toxins, etc. Power loses about a third of its effectiveness (-1/2), Real Equipment Power loses about a fourth of its effectiveness (-1/4) </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">5  </td><td>4) <b><i>ADDITIONAL BIOHAZARD SUIT: </i></b>Life Support (5 Active Points) </td><td valign="top" align="right">1</td></tr></table><b>Powers Cost:</b> 122
<table cellpadding="0" border="0"><tr><td align="right"><b>Cost  </b></td><td><b>Skill</b></td></tr><tr><td valign="top" align="right">  </td><td>THE HANGER </td></tr><tr><td valign="top" align="right">7  </td><td>1) MECHANICS 11- </td></tr><tr><td valign="top" align="right">  </td><td>THE INFIRMARY </td></tr><tr><td valign="top" align="right">7  </td><td>1) PARAMEDICS 11- </td></tr><tr><td valign="top" align="right">2  </td><td>2) PS: DOCTOR 11- </td></tr><tr><td valign="top" align="right">  </td><td>FORENSICS LAB </td></tr><tr><td valign="top" align="right">7  </td><td>1) FORENSIC MEDICINE 11- </td></tr><tr><td valign="top" align="right">7  </td><td>2) CRIMINOLOGY 11- </td></tr><tr><td valign="top" align="right">2  </td><td>3) PS: CRIME SCENE ANALYSIS 11- </td></tr><tr><td valign="top" align="right">  </td><td>ELECTRONICS LAB </td></tr><tr><td valign="top" align="right">7  </td><td>1) ELECTRONICS 11- </td></tr><tr><td valign="top" align="right">7  </td><td>2) INVENTOR 11- </td></tr><tr><td valign="top" align="right">  </td><td>SCIENCE LAB </td></tr><tr><td valign="top" align="right">2  </td><td>1) SS: BIOLOGY 11- </td></tr><tr><td valign="top" align="right">2  </td><td>2) SS: BIOCHEMISTRY 11- </td></tr><tr><td valign="top" align="right">2  </td><td>3) SS: CHEMISTRY 11- </td></tr><tr><td valign="top" align="right">  </td><td>SURVEILLANCE LAB </td></tr><tr><td valign="top" align="right">7  </td><td>1) ANALYZE: AUDIO-VISUAL 11- </td></tr><tr><td valign="top" align="right">7  </td><td>2) COMPUTER PROGRAMMING 11- </td></tr><tr><td valign="top" align="right">2  </td><td>3) KS: CURRENT EVENTS 11- </td></tr><tr><td valign="top" align="right">  </td><td>LIBRARY </td></tr><tr><td valign="top" align="right">2  </td><td>1) KS: MODERN HISTORY 11- </td></tr><tr><td valign="top" align="right">2  </td><td>2) KS: LAW 11- </td></tr><tr><td valign="top" align="right">2  </td><td>3) PS: FEDERAL AGENT 11- </td></tr><tr><td valign="top" align="right">2  </td><td>4) SS: PHYSICS 11- </td></tr><tr><td valign="top" align="right">  </td><td>BASE SECURITY SYSTEMS </td></tr><tr><td valign="top" align="right">11  </td><td>1) SECURITY SYSTEMS 13- </td></tr></table><b>Skills Cost: </b>87
<table cellpadding="0" border="0"><tr><td align="right"><b>Cost  </b></td><td><b>Perk</b></td></tr><tr><td valign="top" align="right">19  </td><td>Vehicles & Bases </td></tr><tr><td valign="top" align="right">2  </td><td>Vehicles & Bases </td></tr><tr><td valign="top" align="right">2  </td><td>Additional Vehicle </td></tr></table><b>Perks Cost:</b> 23
<b>Total Character Cost:</b> 263
<b>Base Points:</b> 200
<b>Experience Required:</b> 63
<b>Total Experience Available:</b> 0
<b>Experience Unspent:</b> 0
RPMiller
May 10th, '04, 12:20 PM
Do you have the hdc file to include? :)
etherio
May 10th, '04, 12:31 PM
I went back and added that even as you were posting. I noticed a couple of errors in the post, so I corrected them in the .hdc before attaching the file.
etherio
May 10th, '04, 12:40 PM
By the way...
I started a thread for GMs to share (non-pirated) gaming resources like maps, counters, and other props. I put some of the counters for my campaign on there. Check it out and post whatever you've got...
http://herogames.com/forums/showthread.php?t=16292
Wildcat
May 10th, '04, 05:21 PM
These are really GREAT you sure have mastered Photoshop... I've seen nearly everone of these pics someplace, and Damnd if you havn't really turned em around and made them your own, I be the gaming group just love you for it too.
etherio
May 10th, '04, 08:35 PM
These are really GREAT you sure have mastered Photoshop... I've seen nearly everone of these pics someplace, and Damnd if you havn't really turned em around and made them your own, I be the gaming group just love you for it too.
Awesome compliment, bro...
Funny thing is, I just got finished posting a nearly-identical remark for your stuff on another thread. Always nice to know one's creative attempts are appreciated.
urbwar
May 18th, '04, 01:29 PM
Etherio,
Really good stuff you've posted here. You definitely did a good job taking images and making new ones out of them.
etherio
Jun 11th, '04, 08:33 PM
It's been a while since I've had the time to post here, so if anyone's still interested...
A couple of my HERO buddies pointed out that there were some character files missing. Here's one.
<font size=+1><b>AZURE</b></font>
Michael Knight
<table cellpadding="0" border="0"><tr><td align="right"><font size=2><b>Val  </b></font></td><td><font size=2><b>Char   </b></font></td><td><font size=2><b>Cost</b></font></td></tr><tr><td align="right"><font size=2>20  </font></td><td><font size=2><b>STR</b></font></td><td><font size=2>10</font></td></tr><tr><td align="right"><font size=2>23  </font></td><td><font size=2><b>DEX</b></font></td><td><font size=2>39</font></td></tr><tr><td align="right"><font size=2>20  </font></td><td><font size=2><b>CON</b></font></td><td><font size=2>20</font></td></tr><tr><td align="right"><font size=2>10  </font></td><td><font size=2><b>BODY</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>13  </font></td><td><font size=2><b>INT</b></font></td><td><font size=2>3</font></td></tr><tr><td align="right"><font size=2>15  </font></td><td><font size=2><b>EGO</b></font></td><td><font size=2>10</font></td></tr><tr><td align="right"><font size=2>15  </font></td><td><font size=2><b>PRE</b></font></td><td><font size=2>5</font></td></tr><tr><td align="right"><font size=2>16  </font></td><td><font size=2><b>COM</b></font></td><td><font size=2>3</font></td></tr><tr><td><font size=2></font></td><td><font size=2> </font></td><td><font size=2></font></td></tr><tr><td align="right"><font size=2>8/58  </font></td><td><font size=2><b>PD</b></font></td><td><font size=2>4</font></td></tr><tr><td align="right"><font size=2>8/58  </font></td><td><font size=2><b>ED</b></font></td><td><font size=2>4</font></td></tr><tr><td align="right"><font size=2>5  </font></td><td><font size=2><b>SPD</b></font></td><td><font size=2>17</font></td></tr><tr><td align="right"><font size=2>8  </font></td><td><font size=2><b>REC</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>40  </font></td><td><font size=2><b>END</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>30  </font></td><td><font size=2><b>STUN</b></font></td><td><font size=2>0</font></td></tr><td><font size=2></font></td><td><font size=2> </font></td><td><font size=2></font></td></tr><tr><td align="right"><font size=2>6"  </font></td><td><font size=2><b>RUN</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>2"  </font></td><td><font size=2><b>SWIM</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>4"  </font></td><td><font size=2><b>LEAP</b></font></td><td><font size=2>0</font></td></tr></table><b>Characteristics Cost:</b> 115
<table border="0" cellpadding="0"><tr><td align="right"><b>Cost  </b></td><td><b>Power</b></td><td align="right"><b>END</b></td></tr><tr><td align="right" valign="top">95  </td><td>Force Field Multipower, 95-point reserve </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">15m  </td><td>1) Flight 30", Reduced Endurance (1/2 END; +1/4) (75 Active Points) </td><td valign="top" align="right">3</td></tr><tr><td align="right" valign="top">12m  </td><td>2) Force Field (25 PD/25 ED), Reduced Endurance (0 END; +1/2) (75 Active Points); Not with Force Wall Power loses about a fourth of its effectiveness (-1/4) </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">9u  </td><td>3) Force Field (25 PD/25 ED) (Protect Carried Items), Reduced Endurance (0 END; +1/2) (90 Active Points) </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">2u  </td><td>4) Force Wall (14 PD/14 ED) (70 Active Points); Only One Hex Dome or Sphere Centered on Self Power loses about half of its effectiveness (-1), No Range (-1/2), Not with Force Field Power loses about a fourth of its effectiveness (-1/4) </td><td valign="top" align="right">7</td></tr><tr><td align="right" valign="top">11m  </td><td>5) Telekinesis (25 STR), Fine Manipulation, Reduced Endurance (0 END; +1/2) (71 Active Points); Limited Range - 30" (-1/4) </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">1u  </td><td>6) Life Support (Safe in High Pressure; Safe in High Radiation; Safe in Intense Cold; Safe in Intense Heat; Safe in Low Pressure/Vacuum; Self-Contained Breathing) (19 Active Points); Only with Force Field/Force Wall, Only upto One Man Hour Power loses about half of its effectiveness (-1) </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">12m  </td><td>7) Energy Blast 10d6, Reduced Endurance (0 END; +1/2) (75 Active Points); Limited Range: 30" (-1/4) </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">21  </td><td>Hand-To-Hand Attack +5d6, Reduced Endurance (0 END; +1/2) (37 Active Points); Hand-To-Hand Attack (-1/2), Only with Force Field On Power loses about a fourth of its effectiveness (-1/4) </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">13  </td><td>+4 with DCV (20 Active Points); Linked (Flight; -1/2) </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">4  </td><td><b><i>Communicator: </i></b>Radio Hearing/Transmission (Radio Group) (10 Active Points); OAF Fragile (-1 1/4), Sense Affected As Radio and Hearing [very common Sense] (-1/2) </td><td valign="top" align="right"></td></tr></table><b>Powers Cost:</b> 195
<table cellpadding="0" border="0"><tr><td align="right"><b>Cost  </b></td><td><b>Skill</b></td></tr><tr><td valign="top" align="right">2  </td><td>KS: Television 11- </td></tr><tr><td valign="top" align="right">0  </td><td>PS: Federal Agent (Everyman Skill) 11- </td></tr><tr><td valign="top" align="right">4  </td><td>+2 with Movebys </td></tr><tr><td valign="top" align="right">3  </td><td>+2 vs. OCV with Movebys </td></tr><tr><td valign="top" align="right">8  </td><td>+4 with Flight </td></tr><tr><td valign="top" align="right">0  </td><td>TF: Everyman, Small Motorized Ground Vehicles </td></tr><tr><td valign="top" align="right">0  </td><td>Language: English (Idiomatic, native accent; Everyman, Literacy) </td></tr><tr><td valign="top" align="right">1  </td><td>Language: German (fluent conversation; Related Group) </td></tr><tr><td valign="top" align="right">3  </td><td>Seduction 12- </td></tr><tr><td valign="top" align="right">5  </td><td>Power 13- </td></tr><tr><td valign="top" align="right">  </td><td>PSE: Skills </td></tr><tr><td valign="top" align="right">3  </td><td>PSE: Political Science Major  </td></tr><tr><td valign="top" align="right">2  </td><td>Bureaucratics (PSE: Political Science Major) 12- </td></tr><tr><td valign="top" align="right">1  </td><td>KS: Political Science (PSE: Political Science Major) 11- </td></tr><tr><td valign="top" align="right">1  </td><td>PS: Political Science Major (PSE: Political Science Major) 11- </td></tr><tr><td valign="top" align="right">1  </td><td>KS: Current Events (PSE: Political Science Major) 11- </td></tr><tr><td valign="top" align="right">1  </td><td>KS: World Politics (PSE: Political Science Major) 11- </td></tr><tr><td valign="top" align="right">1  </td><td>AK: Political Geography (PSE: Political Science Major) 11- </td></tr><tr><td valign="top" align="right">1  </td><td>KS: Modern Political History (PSE: Political Science Major) 11- </td></tr></table><b>Skills Cost: </b>37
<table cellpadding="0" border="0"><tr><td align="right"><b>Cost  </b></td><td><b>Perk</b></td></tr><tr><td valign="top" align="right">3  </td><td>Fringe Benefit: Federal/National Police Powers </td></tr></table><b>Perks Cost:</b> 3
<b>Total Character Cost:</b> 350
<table cellpadding="0" border="0"><tr><td align="right"><b>Val  </b></td><td><b>Disadvantages</b></td></tr><tr><td valign="top" align="right">5  </td><td>Dependent NPC: Uncle Sam 11- (Slightly Less Powerful than the PC; Useful noncombat position or skills) </td></tr><tr><td valign="top" align="right">10  </td><td>Distinctive Features: Blue Hair and Eyes (Concealable; Noticed and Recognizable; Detectable By Commonly-Used Senses) </td></tr><tr><td valign="top" align="right">30  </td><td>Hunted: 11-, More Powerful, NCI, PC has a Public ID or is otherwise very easy to find, Harshly Punish </td></tr><tr><td valign="top" align="right">15  </td><td>Hunted: US Government 8-, More Powerful, NCI, PC has a Public ID or is otherwise very easy to find, Watching </td></tr><tr><td valign="top" align="right">20  </td><td>Hunted: Tyrixx 11-, More Powerful, Harshly Punish </td></tr><tr><td valign="top" align="right">10  </td><td>Vulnerability: 2 x STUN Mental Attacks by Clone Family Uncommon </td></tr><tr><td valign="top" align="right">10  </td><td>Psychological Limitation: Vengeful Common, Strong </td></tr><tr><td valign="top" align="right">10  </td><td>Psychological Limitation: Show Off Uncommon, Strong </td></tr><tr><td valign="top" align="right">10  </td><td>Psychological Limitation: Amorous Uncommon, Strong </td></tr><tr><td valign="top" align="right">10  </td><td>Psychological Limitation: Chivalrous Towards Women Common, Moderate </td></tr><tr><td valign="top" align="right">25  </td><td>Enraged: When Turqoise is in Mortal Danger (Uncommon), go 14-, recover 8- </td></tr><tr><td valign="top" align="right">10  </td><td>Psychological Limitation: Hunts Malachite Uncommon, Strong </td></tr></table>
<b>Disadvantage Points:</b> 165
<b>Base Points:</b> 200
<b>Experience Required:</b> 0
<b>Total Experience Available:</b> 0
<b>Experience Unspent:</b> 0
RPMiller
Jun 12th, '04, 08:20 AM
I'm still looking for arcanna, enigma, and fauna. :D I think that will be all of them. Thanks!
SleepyDrug
Jun 18th, '04, 09:31 PM
This is good stuff. Maybe I missed it, but did you describe the effects of Neoadrenaline (mainly why it is worth a -1/2 limit)? Also, did you post (or would you) some of the character notes/backgrounds?
If you already did so....what pages of this thread are they on?
Oh, and lastly...do you mind my blatantly borrowing to use in a campaign?
etherio
Jun 25th, '04, 11:57 PM
This is good stuff. Maybe I missed it, but did you describe the effects of Neoadrenaline (mainly why it is worth a -1/2 limit)? Also, did you post (or would you) some of the character notes/backgrounds??
Briefly...
Neodrenaline is a synthetic hormone, the means for producing which is a highly-classified secret held by the US government. An individual who has been exposed to it (survival to such exposure requires possession of a rare, but detectable blood marker) becomes irreversibly dependent on it and must receive a dose each day or quickly wither and die. Once removed from its storage environment (extreme deep-freeze and seismic insulation), a dose of Neodrenaline only lasts 6 days before becoming inert. Neodrenaline "super-soldiers" can therefore be kept on a very short leash. As a Power Limitation, it's worth -1/2 because the need for the substance greatly restricts characters' choices in the campaign...
"Should we go through the time portal, Sentry?"
"Six days, my friend...I hope it takes no more than six days."
Oh, and lastly...do you mind my blatantly borrowing to use in a campaign?
I'd love to hear about how the characters or images have been used in anyone's campaigns.
etherio
Oct 21st, '04, 06:05 PM
Wow...haven't posted here in a long time.
A little while ago in the campaign, we switched from 1/2" face-shot type counters to in-scale (or at least close) stand-ups. I'll post the images here (chopped into parts for uploading purposes) in case you might find them useful. If you want to avoid wasting paper, composite parts 1-3 of each counters page back together before printing. Once composited, they'll fit onto a printable page.
In any case, just print the counters onto cardstock, cut them out, and fold them into triangular standups. I use Elmer's glue to stick the base flaps together and then put a big glob of hot glue on the inside top of each base to weight them and help them to stand more stably.
Please be advised: some of the images on the counters are just scanned and recolored from game supplements and comics. At best, they are composited from many copyrighted sources to make new images. However, to my knowledge, none of these images are sold as RPG counters, and this is not meant to infringe on anyone's intellectual property rights. Please let me know if you are an interested party who objects.
Enjoy these...more to come later.
P.S.: Let's share our counters and maps (or post links to threads or websites where they can be found) on this GM resource-swapping thread:
http://www.herogames.com/forums/showthread.php?t=16292&page=5&pp=15
aylwin13
Oct 21st, '04, 06:52 PM
Hey E. I was wondering where you'd gotten to. It looks like you've been busy. Good job on the minis. I was wondering: would it be possible for you to post the pics and hdc's (if you have the time) for the 7 new characters on set #3? I recognize Mudd and Uncle Sam, but the others are new to me. I'd like to add them to my growing collection. :D
etherio
Oct 21st, '04, 08:13 PM
There will be quite a few characters on the counters that you won't recognize. I've been making these pics for PCs and villains for years and have been learning as I go. Most of them were made a long time ago and are kind of crappy, so I didn't post the full-size images. I'll post most of them, just in case somebody might be able to use them, but I warn that they're not the same quality as the ones on this thread already.
aylwin13
Oct 21st, '04, 08:20 PM
That's cool. Beggers can't be choosers. :D
I was going to send you the minis of Project XIII and Star Chamber that I made, but it looks like you're already there. Thanks again for sharing all this stuff with us.
etherio
Oct 21st, '04, 08:22 PM
Vanguard is the first PC team to adventure in my campaign setting. The character creation for these guys helped to shape and define the world. They were a loosely-organized group based in LA. If you've read the rest of this thread, you'll see references to them here and there. Vindicator made his debut in this group as the 'Patriot,' and his pic from this era has already been posted here.
These images were made to duplicate, as closely as possible, pics from an old V&V standup counters set that was used initially in character creation before I had a computer.
First is...
Miss Fist
Also publicly known as supermodel Victoria Knight...metahuman with low-level super-strength and minor TK and telepathic abilities...she can fly and project a PD-only TK FF...
http://i115.photobucket.com/albums/n286/etherioX/project%20XIII/Vanguard/Miss_Fist.jpg
etherio
Oct 21st, '04, 08:30 PM
Feral
Origin unknown, but assumed to be a genetic experiment...very strong brick with predictable animalistic powers and the mind of a child...parent-child relationship with Miss Fist...
http://i115.photobucket.com/albums/n286/etherioX/project%20XIII/Vanguard/Feral.jpg
etherio
Oct 21st, '04, 08:34 PM
Sunstream
Could change his body into amber-colored living crystal that has the unique property of converting UV light into momentum...basically a flying speedster...could also manipulate his structure enough to allow him to focus light into flashes and lasers...replaced by a clone years ago by Malachite...missing and presumed dead. The crystal he was made of is a campaign device now called 'Prismium'...
http://i115.photobucket.com/albums/n286/etherioX/project%20XIII/Vanguard/Sunstream.jpg
Madstone
Oct 21st, '04, 11:16 PM
You're back! :) Cool, I always enjoy reading your stuff.
I love the standups! :thumbup:
death tribble
Oct 22nd, '04, 01:29 AM
I would echo the sentiments of others in saying that your contribution has been missed.
etherio
Oct 22nd, '04, 03:08 AM
Much appreciated, guys...I wish the material I have to share was unlimited, but it unfortunately ain't. There's quite a little bit more, however, and I'll be glad to post it, but be warned...as time goes on it'll be stuff that's increasingly closer to the bottom of the barrel.
Get Steve Long to hire me and I'll become quite prolific once I get paid to do this stuff. After nearly 20 years of playing this game, such a large portion of my brain is dedicated to the HERO System that I practically deserve it...hehe.
Maybe I'll find the time someday soon to compile this campaign stuff into something I can submit for the Great Mr. Long's approval.
I'd be happy enough if one o' my sandbagging players just ran a game so I could play for a change...yeah, that means you, pal!
RPMiller
Oct 22nd, '04, 07:48 AM
I totally feel your pain. I've been playing since 82, and in all that time I was a player exactly 3 times if memory serves, and that means 3 sessions. The entire rest of the time I was a GM. On the plus side, I was brought on board with Gold Rush Games (http://www.goldrushgames.com/)for their San Angelo project (http://www.goldrushgames.com/sacoh.html) because of that experience, but we are currently reorganizing and restructuring so everything is in a holding pattern which means I don't get to quit my day job yet. ;)
etherio
Oct 22nd, '04, 05:50 PM
Vanguard was casually allied with a group of heroes called the 'Outsiders' (2nd characters for the players) who they met while investigating the disappearance of the Protectors (many of you remember that adventure module, I'm sure). Based in San Francisco, the Outsiders were a "Defenders-ish" eclectic mix of three scientist inventors and one Chinese sorcerer. One member, Volt, does not have an image available at present and won't be pictured. The group appears in the Project XIII campaign as expert contacts. The first member of the Outsiders...
Flashfire
Expert in Thermodynamics...Wears a suit that provides some armor protection and can generate intense flame...can fly and project EB flame blasts...when in flight is surrounded by an RKA Damage Shield...
http://i115.photobucket.com/albums/n286/etherioX/project%20XIII/Outsiders/Flashfire.jpg
etherio
Oct 22nd, '04, 05:57 PM
Milliton
Expert in chemistry and particle physics...attempted to invent a process that would electrochemically alter the volume that electron orbits occupy in space...gained the ability to alter his size and density (Growth, Shrinking, and Density Increase as variable slots in a multipower) with the assistance of a belt-worn device...some gadget-type weaponry used also...
http://i115.photobucket.com/albums/n286/etherioX/project%20XIII/Outsiders/Milliton.jpg
etherio
Oct 22nd, '04, 06:02 PM
Dr. Shiang Lung
Mandarin sorcerer with "Dr. Strange-like" magical abilities...was granted communion with the spirit of the Chinese water dragon...can transform into a large green dragon at will...
http://i115.photobucket.com/albums/n286/etherioX/project%20XIII/Outsiders/shianglung.jpg
etherio
Oct 23rd, '04, 04:01 AM
For anyone who's curious to know a little more background of the campaign world, here's a breakdown of the programs that "Uncle" Sam Macdonald has launched in his career. He's a major NPC as far as backdrop and timeline are concerned. I'm fully aware that a lot of this stuff is homage to existing comics (it's not the letter 'X,' it's a Roman numeral '10,'...hehe). I like it that way...makes it cool, as far as I'm concerned, to parody a bit.
This list'll help intro some of the character briefs that will follow.
Project Vanguard: WWII... Allied supers fighting on the front lines, mainly in Europe. Uncle Sam was field commander and Enigma joined the team for a short period during the war).
Project Freedom: 1950s-60s... Organization of mostly patriotic-themed supers focused on battling the growing 'Red Menace.' Sam ended operations when he became uncomfortable with the persecution taking place under McCarthy-ism.
Gamma Project: Vietnam Era... Attempt to utilize superhumans in covert military operations. Fears that highly-trained superhuman special-ops agents might be hard to control led to the project's demise (at least on the record).
Delta Project: 1970s-present... Organized effort to exploit the unique abilities of superhumans in space exploration...greatly scaled back after a tragic malfunction led to the deaths of four valuable members...now a semi-autonomous specialized research partner with NASA(...Gravitus was working for this project when the accident occurred that gave him his powers).
Project 5: CLASSIFIED
Project Six: 1970s... Intelligence operation that identified and monitored genuine mediums, clairvoyants, and psychics around the globe to explore research and communications applications for psychic phenomena...shut down after one attempt to link a large number of sensitives together simultaneously seemingly caused each to die of sudden brain hemorrhaging. Data gathered was useful, however, in understanding more about psionic abilities.
Project 7: Late 1970s-present... Restart of the super-soldier program once the lethal aspects of the process were understood and controlled. Sam resigned as director over philosophical differences, and the program has developed into a special branch of the Secret Service(...Sentry was an agent in Project 7 before being recruited back into the FBI to serve as Assistant Director of Project XIII).
Project Prometheus: 1980s-present... Think-tank and international information-exchange network of scientists attempting to define and classify various origins and mechanisms of superhuman and supernatural phenomena...largely responsible for recent groundbreaking advances in the various fields of paranormal study(...Fauna is a leading contributor).
Project 9: CLASSIFIED
Project X: (Roman numeral 10) 1980s-90s... Institute for locating, recruiting, and training paranormal individuals of any origin whose abilities present a danger to themselves or to society at large. All active members (students) disappeared mysteriously on a cross-country plane flight and the project has been indefinitely on hold since then(...Pariah and Wildcard were both members for a time when their respective powers were difficult to control).
Project 11: CLASSIFIED
Project 12: 1980s-present... Special school/training facility for legal minors with paranormal abilities. Focus is on responsible use of those abilities. Some cadets have been orphaned or abandoned and are wards of the program(...Vindicator spent his adolescence as a cadet).
Project XIII: 1990s-present... Special branch of the FBI explained in greater detail in this post.
etherio
Oct 23rd, '04, 05:17 AM
Adrios, Son of Heracles
Member of WWII-era Project Vanguard...by his claim, actual immortal demigod son of Heracles and a mortal woman...very strong brick...stole Zues' quiver of thunderbolts and Hermes' winged sandals (can therefore throw thunderbolts and fly)...invulnerable due to an involuntary swim in the River Styx...
http://i115.photobucket.com/albums/n286/etherioX/project%20XIII/Project%20Vanguard/Adrios.jpg
etherio
Oct 23rd, '04, 05:33 AM
Delta Project
The four active crewmembers of the program's first spacecraft...presumed dead after the ship exploded in near orbit...the PCs have discovered that in Partisan's grim alternate future the group survived the explosion, have had their souls "darkened" by the Archdemon Scoff, and have become evil Apostles to the Arcane (a sorcerous alien race)...the players hope to find that the four are still alive in their dimension and rescue them from that fate.
Amazing Man
Possesses the ability to transform his body into any material or energy he comes into contact with (one at a time, of course)...literally a rocket scientist...
http://i115.photobucket.com/albums/n286/etherioX/project%20XIII/Delta%20Project/AmazingMan.jpg
As an Apostle of the demon Scoff, he's known as...
Warlock
http://i115.photobucket.com/albums/n286/etherioX/project%20XIII/Delta%20Project/Warlock.jpg
etherio
Oct 23rd, '04, 05:43 AM
Lump
Brick with a body that's only semi-solid and therefore extremely resistant to injury...mechanic/electrician and EVA specialist...
http://i115.photobucket.com/albums/n286/etherioX/project%20XIII/Delta%20Project/Lump.jpg
As an Apostle of the Demon Scoff, he is known as...
Quagmire
Hehe. No image necessary. He's the same, minus the project insignia.
etherio
Oct 23rd, '04, 05:48 AM
Phantom Girl
Has the power to make herself and others invisible or intangible (in limited combinations)...biologist/geologist...
Note: Please remember these characters in their original hero identities before becoming villains are meant to be blatant rip-offs. Forgive me. Even though a couple of images aren't much as far as manips, it felt incomplete to post the rest without the lame ones.
http://i115.photobucket.com/albums/n286/etherioX/project%20XIII/Delta%20Project/PhantomGirl.jpg
As an Apostle of the Demon Scoff, she is known as...
Spectre
http://i115.photobucket.com/albums/n286/etherioX/project%20XIII/Delta%20Project/Specter.jpg
etherio
Oct 23rd, '04, 05:52 AM
Speed Demon
Can run at incredible speed...leaves a flaming trail as he goes and can project bursts of flame energy accumulated while running...his flesh for some reason becomes invisible while he's "charged up"...brother of Phantom Girl and pilot...
http://i115.photobucket.com/albums/n286/etherioX/project%20XIII/Delta%20Project/SpeedDemon.jpg
http://i115.photobucket.com/albums/n286/etherioX/project%20XIII/Delta%20Project/SpeedDemon_Powered.jpg
As an Apostle of the Demon Scoff, he's known as...
Hellspawn
http://i115.photobucket.com/albums/n286/etherioX/project%20XIII/Delta%20Project/Hellspawn.jpg
RobCRogers
Oct 23rd, '04, 06:19 AM
Delta Project...the four active crewmembers of the program's first spacecraft...presumed dead after the ship exploded in near orbit...the PCs have discovered that in Partisan's grim alternate future the group survived the explosion, have had their souls "darkened" by the Archdemon Scoff, and have become evil Apostles to the Arcane (a sorcerous alien race)...the players hope to find that the four are still alive in their dimension and rescue them from that fate.
Amazing Man...possesses the ability to transform his body into any material or energy he comes into contact with (one at a time, of course)...literally a rocket scientist.
As an Apostle, known as 'Warlock'.
Hmmm. These guys seem strangely familiar.... ;)
etherio
Oct 23rd, '04, 01:13 PM
Heh...
Caught that subtle similarity, did ya? :snicker:
Delta Project and Project X (Roman numeral 10, I say!) were introduced as long-gone background material only and were destined to be "hero NPCs the players will eventually fight." By making them sort of parodies of well-known characters, the players got a sense of history and dimension to the NPCs without really ever encountering them. Plus, it was fun working the four and the X into Uncle Sam's list of programs.
etherio
Oct 24th, '04, 04:07 PM
Defender (Golden Age)
One of the first super-soldiers, along with Uncle Sam, and a member of the WWII-era Project Vanguard...original wielder of "Liberty," indestructible shield made from one section of metal plate from the Statue of Liberty (see Defender of Freedom First)...
http://i115.photobucket.com/albums/n286/etherioX/project%20XIII/Project%20Vanguard/Defender_Golden_Age.jpg
etherio
Oct 24th, '04, 04:23 PM
Sentinel
Director of Project 7 until recently (discovered to be aiding an invading alien race, the Tyrixx, and now an antagonist in the story)...super-soldier...his unique enhancement is vastly increased efficiency in his brain's neural network...Sentinel's intelligence is not superhuman, but his brain can "multitask," enabling him to track every factor in a scenario with perfect clarity as if he is a sort of one-man 'think-tank'...as a result, a master strategist and extremely lethal close combatant (lots of extra SPD bought with the limitation "not for movement")...in any contest, he's always planning several moves ahead of you...
http://i115.photobucket.com/albums/n286/etherioX/project%20XIII/Miscellaneous%20Villains/Sentinel.jpg
etherio
Oct 24th, '04, 04:48 PM
Next group of pics is Project 10 (Roman numeral 10!...any resemblance to any Marvel mutants, living or dead, is purely coincidental)
Pulsar
Fires green energy bolts of unknown composition that are generated in his lidless, empty eye sockets (Variable Advantage EB for various tricks to reflect focusing and accuracy of the beams)...he senses the world with paranormal senses.
Referred to Project 10 because, before the development of his opaque crystallized boron visor, the beams fired uncontrollably in a wide arc from his eyes in devastating pulses...
http://i115.photobucket.com/albums/n286/etherioX/project%20XIII/Project%20X/Pulsar.jpg
etherio
Oct 24th, '04, 04:53 PM
Isis
Has a hereditary mystical gift to control the four classical elements.
Referred to Project 10 as a young teen...she received her powers prematurely and they were subject to her emotions...when angry or excited, she could inadvertently cause earthquakes, etc...
http://i115.photobucket.com/albums/n286/etherioX/project%20XIII/Project%20X/Isis.jpg
etherio
Oct 24th, '04, 05:02 PM
Imp
Half-demon spawn of Scoff...superhuman strength and agility and the power to teleport in a burst of green hellfire...fraternal twin of Arcanna, but separated at birth...Imp was raised secretly in an Anglican church and is tormented by his demonic heritage.
Referred to Project 10 because his inner turmoil and self-loathing was driving him into suicidal depression...
http://i115.photobucket.com/albums/n286/etherioX/project%20XIII/Project%20X/Imp.jpg
etherio
Oct 24th, '04, 05:10 PM
Badger
Strong and agile, but physically undersized, metahuman, with extremely keen senses and claw-like fingernails...
Referred to Project 10 because of his difficulty controlling rage and resulting homicidal impulses...
http://i115.photobucket.com/albums/n286/etherioX/project%20XIII/Project%20X/Badger.jpg
etherio
Oct 24th, '04, 05:20 PM
Monolith
Permanently transformed into pure iron...has a white-hot molten core and his surface is continually dangerously hot (EnergyRKA Dmg Shield)...wears special asbestos garments to protect others...strong brick with excellent resistant defenses...
Referred to Project 10 because of the obvious dangers that one might imagine a huge man made of molten iron might present to his surroundings...
http://i115.photobucket.com/albums/n286/etherioX/project%20XIII/Project%20X/Monolith.jpg
etherio
Oct 24th, '04, 05:26 PM
Rebel
Psionic metahuman with superhuman strength and TK flight...skin-to-skin contact with another person causes her to drain their "psychic energy" and use it to telekinetically boost her strength (Dmg Shield Transfer STUN to STR, Always On)...
Referred to Project 10 because the slightest contact with her caused people to become weak and disoriented and fall unconscious...
http://i115.photobucket.com/albums/n286/etherioX/project%20XIII/Project%20X/Rebel.jpg
SleepyDrug
Oct 24th, '04, 05:29 PM
Are you going to keep us up to date on character sheets as well? Your artwork is phenomenal. I'm writing some of your character's into my campaign as npc heroes.
etherio
Oct 24th, '04, 05:37 PM
More standup minis...instructions here
etherio
Oct 24th, '04, 05:48 PM
Are you going to keep us up to date on character sheets as well?
There are character sheets for the PCs on previous pages on this thread...easy to find. The NPCs are all on paper or still in my head and not quite committed to paper...made before there were HERO creator programs, and I've just been too damn lazy and/or busy to make 'em digital. I'll do it someday for the heroes, but villains I'd rather not post...this is an ongoing game.
Your artwork is phenomenal.
Praise is always welcome, and I am proud of this stuff (most of it, at least), but I don't want to mislead. I didn't exactly draw them...they're image manips and compositions done w/Photoshop. there's a discussion of the methods earlier in this thread.
I'm writing some of your character's into my campaign as npc heroes.
Best compliment anyone could give...enjoy...and let me know what role they're playing if you have the time. Who knows, I might be inspired by feedback to see an old character in a new way.
SleepyDrug
Oct 24th, '04, 06:02 PM
There are character sheets for the PCs on previous pages on this thread...easy to find. The NPCs are all on paper or still in my head and not quite committed to paper...made before there were HERO creator programs, and I've just been too damn lazy and/or busy to make 'em digital. I'll do it someday for the heroes, but villains I'd rather not post...this is an ongoing game.
Praise is always welcome, and I am proud of this stuff (most of it, at least), but I don't want to mislead. I didn't exactly draw them...they're image manips and compositions done w/Photoshop. there's a discussion of the methods earlier in this thread.
Best compliment anyone could give...enjoy...and let me know what role they're playing if you have the time. Who knows, I might be inspired by feedback to see an old character in a new way.
Might be fun to create a character inspired by your art; i'll private message any write-ups for your enjoyment.
True, but i have a friend who does that too, and i've tried. You do good work with it. I have a hard time with basic layering.
Fry Daddy
Oct 25th, '04, 09:19 PM
Hey Etherio!
If one had a character concept and could give you some ideas on manipulations, could you do them? I have a villain concept that I need a pic for and I just can;t find one anywhere that works.
etherio
Oct 26th, '04, 01:01 AM
Not sure...
I love doing this stuff, but I have a lot on my plate. It's hard for me to get any new stuff done for my own campaign. PM your suggestions and I'll see what I can do. Maybe I could use the image myself also, and we'll both benefit.
Mancer
Oct 26th, '04, 11:14 PM
Hey Etherio,
Since you're posting again could you post the Earth +40 stuff (both the Project XIII and the Apostles of the Arcane pics -- and maybe some of the Peacekeepers)?
Thanx in advance...
Mancer
etherio
Oct 27th, '04, 12:33 PM
Sure thing Mancer...
In the grim alternate future that Partisan is from, the Earth has been ravaged by a war between two alien races. Most supers were killed during the purges in the first days of the war, but Project XIII (which had remained a low-profile investigative agency in that timeline) was overlooked and survived. Gathering together with allies in the British Isles, they fight the war on both fronts and govern the only remaining sovereign human territory on Earth.
Both alien races play parts in the PCs' timeline, but they are behind the scenes, plotting, and the players struggle to thwart the impending plans of their inhuman invaders.
In the campaign, this alternate dimension is referred to as "Earth +40." It is not in the actual future, but another universe whose timeline is about 40 years ahead of our own.
etherio
Oct 27th, '04, 12:45 PM
The Arcane
(Name and part of image taken from a Champions sourcebook)...servants of the Archdemon Scoff, they attempt to bring him to this plane when portents allow it...like Arcanna, they wield the mystical green flame of the '5th Circle,'...the Arcane command Scoff's Apostles, powerful Earth-dwellers whose souls have been "darkened" by the demon.
In Partisan's timeline, the Arcane have control over all of Europe and Central Asia, and by draining those areas of their natural mystical resources, the land, wildlife, and human inhabitants have been twisted and perverted...
http://i115.photobucket.com/albums/n286/etherioX/project%20XIII/Earth%20Plus%2040/TheArcane.jpg
etherio
Oct 27th, '04, 12:48 PM
Apostles of Scoff of Earth +40...minions of the Arcane...darkened by Scoff, they remain essentially the same individuals (with a couple of exceptions), but now evil and in the service of the demon...their fate is to serve as the sacrifice for his next summoning...it's unknown exactly what abilities are conferred to them by Scoff, but it is known that they do not age.
Note: the Apostles Warlock, Spectre, Quagmire, and Hellspawn have already been presented under the entries for Delta Project.
The first...
Harbinger
Known as Sentry before he was Darkened...leader of the Apostles of this timeline and a brilliant tactician...as indestructible as ever, but now also a powerful sorcerer of the 5th Circle...sharpens his fingernails into lethal claws...
http://i115.photobucket.com/albums/n286/etherioX/project%20XIII/Earth%20Plus%2040/Harbinger.jpg
etherio
Oct 27th, '04, 01:13 PM
Menagerie
Known as Fauna before being Darkened...still possesses the ability to shift into animal forms...little else is known about her now...
http://i115.photobucket.com/albums/n286/etherioX/project%20XIII/Earth%20Plus%2040/Menagerie.jpg
etherio
Oct 27th, '04, 01:25 PM
Arcanna
Also known as Arcanna before being Darkened...physically transformed by Darkening because of her demon heritage...more powerful physically and sorcerously than before the transformation...
http://i115.photobucket.com/albums/n286/etherioX/project%20XIII/Earth%20Plus%2040/Arcanna.jpg
etherio
Oct 27th, '04, 01:45 PM
The Tyrixx
(Uncolored image and name from an old Champions sourcebook)...insectoid alien race...powerful enzymes in their blood and saliva can dissolve any organic substance (including, to his dismay, Sentry's flesh)...hive-like mind and technologically superior...they communicate by smell and pheremone release.
In the Earth +40 timeline, the Tyrixx control North America. By replacing key figures with robot duplicates, the Tyrixx were able to gain control of much of the secrets and infrastructure of the US government. They exploit the material resources of the planet and use humans for food...the more terrified, the more delicious...
http://i115.photobucket.com/albums/n286/etherioX/project%20XIII/Earth%20Plus%2040/Tyrixx.jpg
etherio
Oct 27th, '04, 02:11 PM
Tyrixx Drones
(First image taken unretouched from an old Champions sourcebook)...the foot troops of the Tyrixx and their most versatile weapon...the drones are difficult to kill (Takes No Stun, of course), can fire lasers from their eyes, and are often equipped with other munitions or vehicles...they can communicate audibly, as well as in the Tyrixx pheremonal manner.
The most fearsome trait of the drones is their ability to disguise themselves as specific humans. After adopting a disguise in a "skinning chamber," a drone will look, sound, and smell like the individual it is duplicating. Their ability to "learn" very rapidly, rather than being programmed, and their knack for imitation, add to their use as the perfect deep cover agents.
Project XIII were able to reassemble a destroyed drone (most fuse their internal components when destroyed), and its exposure to humans during its imprinting phase has made it think of itself as human. That drone has become the PC team member the 'Stranger'...
http://i115.photobucket.com/albums/n286/etherioX/project%20XIII/Earth%20Plus%2040/Drone.jpg
http://i115.photobucket.com/albums/n286/etherioX/project%20XIII/Earth%20Plus%2040/TyrixxDrone.jpg
etherio
Oct 27th, '04, 02:26 PM
Peacekeepers
Due to the betrayal of the human race by the Sentinel, the Tyrixx in Earth +40 have control of what was once Project 7...the Tyrixx recruit new Peacekeepers with the prospect of creature comforts in a war-ravaged world, then control them with the threat of death...the Tyrixx may also use cloning technology gained from Malachite (old Champions villain who is a major figure in the campaign) to recycle especially useful Peacekeepers.
Peacekeepers are essentially the same as today's super-soldiers: dependent on neodrenaline to survive, but gaining superhuman abilities from it. They also wield particle-beam weaponry and other advanced technology supplied by their alien masters...
http://i115.photobucket.com/albums/n286/etherioX/project%20XIII/Earth%20Plus%2040/Peacekeeper.jpg
etherio
Oct 27th, '04, 02:38 PM
Peacekeeper Exo-Troops
(Uncolored image borrowed and retouched very little from one in the Strike Force sourcebook)...wear a battlesuit that provides some protection from injury, but more importantly boosts the wearer in a controlled way with neodrenaline...increases physical power, but reduces intellect, judgement, self-control, and fine motor skills when in use...repeated use can cause long-term damage, and setting the boost level too high can cause instantaneous death...
http://i115.photobucket.com/albums/n286/etherioX/project%20XIII/Earth%20Plus%2040/PeacekeeperExo-Troops.jpg
Note: Vindicator captured one while in Earth +40 and brought it back. He has it as a slot in his 'gadget' multipower.
etherio
Oct 27th, '04, 08:33 PM
I've been thinking...
I'm going to finish my BA in December, so I'll have a little more time for myself than I've had for quite a while. I've been considering submitting samples of my campaign world in sourcebook form to Mr. Long. It'd be nice to get some published work under my belt. I'm a pretty skilled writer, and I can most likely get my character images redone and concepts reworked where necessary so as to avoid copyright infringement problems. Of course, it all boils down to what we, the HERO consumers, find interesting enough to buy. If you don't mind, let me know what you think as far as whether or not I should invest some time and energy into a submission...any suggestions are welcome, also.
Thanks ahead of time, fellow HEROphiles.
etherio
Oct 27th, '04, 08:56 PM
I'm not quite out of stuff, but I'm sort of scraping the edges of the bowl already...
Project XIII in Earth +40 serves as the last organized resistance against the Earth's domination by alien forces. Based in the British Isles (which are protected by an iridescent mystical sphere from invasion or infiltration), they attempt to keep the spirit of freedom alive for all humankind.
First, the grunts...
Project XIII Ground Troops
The bulk of their armed forces is comprised of normal human soldiers...their standard-issue weapons use UV light chambers to accelerate crystalline 'Prismium (cloned from a preserved tissue sample from Sunstream) shells at velocities many times that of conventional bullets (4d6 RKA, AP, 8 Charges for the rifle held by the soldier in the image)...
http://i115.photobucket.com/albums/n286/etherioX/project%20XIII/Earth%20Plus%2040/PXIIIFootSoldier.jpg
The troops transport themselves in VTOL craft with Prismium propulsion systems...the Project XIII of "our" world was given one as a gift...pictured here.
etherio
Oct 27th, '04, 09:04 PM
Those superhumans that are members of the resistance are trained as elite troops and serve as both intelligence agents and combat special forces...
Vindicator (Earth+40)
Commander-in-chief of military operations...not as physically powerful as his younger self, but his experience makes up for it...his transparent polymer shield is extremely durable and he carries Prismium weaponry...his wings were destroyed in battle years ago...
http://i115.photobucket.com/albums/n286/etherioX/project%20XIII/Earth%20Plus%2040/VindicatorE40.jpg
etherio
Oct 27th, '04, 09:10 PM
Turquoise (Earth+40)
Nearly killed (Azure was not as lucky) by the 'suicide gene' built into her DNA by Malachite, she spent decades in cryogenic stasis until a process was developed that resuscitated her, but also deprived her of her former powers...learned to fight with conventional weaponry, and eventually discovered and developed her latent precognitive powers...she has uncontrolled visions of the future and is nearly unhittable in combat due to her new abilities...
http://i115.photobucket.com/albums/n286/etherioX/project%20XIII/Earth%20Plus%2040/TurquoiseE40.jpg
etherio
Oct 27th, '04, 09:27 PM
Mother Knight
Formerly Miss Fist...age has taken its toll on Victoria Knight since her days as a superhero and supermodel...in recent decades, she has studied with Dr. Shiang Lung and uses sorcerous discipline and skills to unleash the full extent of her telepathic and telekinetic powers...immensely powerful psionically, but in frail physical health...
http://i115.photobucket.com/albums/n286/etherioX/project%20XIII/Earth%20Plus%2040/Mother_Knight.jpg
etherio
Oct 27th, '04, 09:51 PM
Valkyrie (Earth+40)
Actual immortal valkyrie and one of the four founding members of Project XIII...feared by enemies for her savagery and centuries-honed skill in battle...killed by Tyrixx drones while disoriented for a few moments after entering "our" timeline through a magical gateway with her husband, Partisan...wielded a lasso made of "dream stuff" that she managed to bring with her while escaping the 'Dreamzone' at some time in her past...Partisan gave that lasso to the Valkyrie of "our" world...
http://i115.photobucket.com/albums/n286/etherioX/project%20XIII/Earth%20Plus%2040/Valkyrie40.jpg
etherio
Oct 27th, '04, 10:01 PM
Dr. Harmon
Formerly Flashfire...mortally wounded by the Tyrixx during the purges in the first open stages of their invasion...his brain was transplanted into the body of Feral, who had been recently declared brain-dead because of a powerful laser fired through his left eye by Sunstream's evil clone...very physically powerful in Feral's more-developed adult body, while still in possession of his technical genius...his eye has been replaced with a cybernetic one...
http://i115.photobucket.com/albums/n286/etherioX/project%20XIII/Earth%20Plus%2040/Dr_Harmon.jpg
etherio
Oct 27th, '04, 10:13 PM
Dynamo
On the deathbed of the Mudd, he received the spirit of Quasar that had lain dormant within Mudd since the death of Photon many years before...a very hostile young man, he uses the energies in a purely aggressive way: Flight, Force Field, and lots of HA with Double Knockback...very tough, but limited in versatility...
http://i115.photobucket.com/albums/n286/etherioX/project%20XIII/Earth%20Plus%2040/Dynamo.jpg
etherio
Oct 27th, '04, 10:57 PM
More standup minis...instructions here.
Tim
Oct 28th, '04, 12:08 AM
excellent work on the stand-ups. Thanks for shareing.
Madstone
Oct 28th, '04, 12:11 AM
excellent work on the stand-ups. Thanks for shareing.
Especially the Peacekeepers--subtle and elegant. Very sweet. Makes me wish I was GMing F-F again.
etherio
Oct 28th, '04, 01:30 AM
Makes me wish I was GMing F-F again.
"F-F"?
Mancer
Oct 29th, '04, 02:40 AM
hey etherio,
thanx for posting your stuff...here's a *bump*
MANCER
SirViss
Oct 29th, '04, 07:19 AM
"F-F"?
My Guess: Face to Face. :)
etherio
Oct 29th, '04, 01:31 PM
My Guess: Face to Face. :)
Ah...ok. That would never have occured to me. I have never played by email or online, or whatever (guess I'm just old fashioned). That kind of terminology goes right over my head.
Thanks.
etherio
Oct 29th, '04, 01:40 PM
More standup minis, to round out the set for Earth +40...instructions here.
etherio
Oct 29th, '04, 01:51 PM
I was wondering: would it be possible for you to post the pics and hdc's (if you have the time) for the 7 new characters on set #3? I recognize Mudd and Uncle Sam, but the others are new to me.
Forgot to respond to this post earlier...sorry...
As far as the hdc files, I don't have them built with HD...have to get around to putting them on HD someday soon so I can email them to those of you who want them.
You should know who most of them are and have pics by now...the only one remaining is a 'first draft' I did of Arcanna. The player reconceived the character, so I made another pic at his request. Turned out ok, because the 2nd (I think you'll agree) was better.
etherio
Oct 31st, '04, 03:23 PM
I only have a handful more to offer, but posting this stuff has got my juices flowing again, and I'm working on some more...
Last group (I believe) to present is the PC group from my short-lived Golden-Age campaign. I thought the story was going well, but unfortunately my players don't really dig the WWII or Pulp genres. They have, at least, become part of the lasting continuity of the campaign world.
The Liberty Legion...Homefront heroes, stationed in the Big Apple...
Patriot (Golden Age)
Psionic and physically-superhuman metahuman...basically a low-powered Superman-clone in much the same vein as John Byrne's 'Man of Steel'...was the inspiration for the young Vindicator calling himself 'Patriot'...
http://i115.photobucket.com/albums/n286/etherioX/project%20XIII/Liberty%20Legion/Patriot.jpg
etherio
Oct 31st, '04, 03:32 PM
Valkyrie (Golden Age)
Her first incarnation as a PC, by the same player as in the Project XIII campaign...at this point in her career, she had (you guessed it) an invisible airplane (hey, it's an RPG...gotta let the players be happy)...
By the way...some of these pics were done quite a while ago, and therefore suck a little, but this one's gotta be one of the worst (hehe). Enjoy it anyway.
http://i115.photobucket.com/albums/n286/etherioX/project%20XIII/Liberty%20Legion/Valkyrie_LL.jpg
etherio
Oct 31st, '04, 03:42 PM
Piledriver
Superhumanly strong and resistant to injury...can grow to twice his normal height...when grown, his strength and invulnerability increase proportionally.
This guy had one of the most "awesome" origin stories ever. (Did the quotes around 'awesome' come across properly as sarcasm?)
He was a Cajun FBI agent who got his powers as a youth during a fued with a rival Cajun clan in the bayou. A bullet fired by one of the rival clan members struck a barrel of toxic waste (apparently, these are all over the bayou) that he was taking cover behind (a genius, it goes without saying) and he got supercharged, baby!
http://i115.photobucket.com/albums/n286/etherioX/project%20XIII/Liberty%20Legion/Piledriver.jpg
etherio
Oct 31st, '04, 03:48 PM
Flexible Man
Playboy milliionaire with a Public ID...loved the spotlight and even had a 'Flexmobile' vehicle...stretchy powers...liked to roll up into a ball and bounce around the battlefield.
Strangely, the player who played this guy and who plays the Mudd now (and liked both characters, to the best of my knowledge) often remarks on the fact that "stretchy guys are lame"...
http://i115.photobucket.com/albums/n286/etherioX/project%20XIII/Liberty%20Legion/FlexibleMan.jpg
etherio
Oct 31st, '04, 04:14 PM
More standup minis...instructions here.
Enforcer84
Oct 31st, '04, 04:18 PM
I only have a handful more to offer, but posting this stuff has got my juices flowing again, and I'm working on some more...
Last group (I believe) to present is the PC group from my short-lived Golden-Age campaign. I thought the story was going well, but unfortunately my players don't really dig the WWII or Pulp genres. They have, at least, become part of the lasting continuity of the campaign world.
The Liberty Legion...Homefront heroes, stationed in the Big Apple...
Patriot...psionic and physically superhuman metahuman...basically a low-powered Superman-clone in much the same vein as John Byrne's 'Man of Steel'...was the inspiration for the young Vindicator calling himself 'Patriot.'
Okay, that is some nice work!
aylwin13
Oct 31st, '04, 07:48 PM
As always, E, more very cool stuff. You're my idol. When I grow up I want to make pictures just like you. :D
I can't wait to see your new stuff. Keep up the great work.
death tribble
Nov 1st, '04, 01:43 AM
Thanks for these Etherio.
And also thanks for Arcanna. My e-mail contact received it and now I have it.
Cheers
etherio
Nov 1st, '04, 11:50 AM
Welcome...enjoy.
etherio
Nov 1st, '04, 12:16 PM
The Yeti
Ally of Vanguard...professor of anthropology...trapped and freezing in the Himalayas on vacation, dying from exposure and exhaustion, he ate a strange herb out of desperation...permanently transformed into a super-strong, acrobatic, ape-like form with prehensile feet...
http://i115.photobucket.com/albums/n286/etherioX/project%20XIII/Vanguard/Yetially.jpg
etherio
Nov 1st, '04, 12:26 PM
Black Widow
Reserve member that was around for only a couple of game sessions...Spidey powers, of course, webs and all...
http://i115.photobucket.com/albums/n286/etherioX/project%20XIII/project%20xiii%20members/BlackWidowreserve.jpg
etherio
Nov 2nd, '04, 08:23 PM
Much earlier in the campaign, the PCs went on the obligatory dimension-hopping series of adventures. They were randomly skipping from one reality to the next, usually encountering otherdimensional versions of Partisan (the reasons for which are too long to explain here). I'll post a couple of those 'Partisans' here.
By the way, Partisan is the son of Dr. GoldWing (from 'Kingdom of Champions') and Victoria Knight, aka Miss Fist (the versions of them in his timeline, of course).
General Maximus
Sent through a dimensional portal as an infant by his father, Dr. GoldWing...raised (without that knowledge) as the adopted son of the Roman Emperor Octavius...now in his 50s, has become the Roman governor of Briton...the PCs, at first impressed with his early additions of firearms, electricity, running water, and literacy, found that he was quite a bad guy...still searches for a way to "our" Earth...
Addendum: not a great pic, but who can't use an archaic Roman general villain genius in their campaign?
http://i115.photobucket.com/albums/n286/etherioX/project%20XIII/Miscellaneous%20Villains/GeneralMaximus.jpg
etherio
Nov 2nd, '04, 08:46 PM
In another universe, a genetic catastrophe has led to the major nations of the world becoming dominated by a fascist, anti-superhumans movement. The son of Dr GoldWing and Victoria Knight has dedicated his life to protecting other metahumans and fighting the forces of tyranny.
KnightWing
Highly trained combatant, detective, and gadgeteer...his voluminous cape, and his experience in using it to his advantage in combat, provide him with lotsa DCV...like the PC Partisan, he is also a psionic metahuman whose only mental power is loads of Resistant Mental Defense vs. Psionics only...
http://i115.photobucket.com/albums/n286/etherioX/project%20XIII/Others/Knightwing.jpg
etherio
Nov 2nd, '04, 09:41 PM
Here are some new ones I made while posting this last bunch.
Euroguard...high powered supers team based in France. (I know they're not all European...they're the only big-time, kickass, four-color supers team in the world at present. Besides, the 'Justice League of America' had aliens and all other sorts in it.) These guys were PCs around 15 years ago when most of my players were different. They recently became allies with the present PCs in the fight against the Tyrixx and Arcane, but wouldn't ya know it...they have (in the last couple of game sessions) apparently been Darkened by Scoff and made into his Acolytes for this timeline.
The leader...
Legionnaire
French ex-pilot and patriotic hero...all his powers derive from his nuclear-powered suit....very powerful EB and RKA, supersonic flight, Enhanced Senses, super strength, Armor...standard Iron Man package...
http://i115.photobucket.com/albums/n286/etherioX/project%20XIII/Euroguard/Legionnaire.jpg
etherio
Nov 2nd, '04, 10:24 PM
Jouzu
Japanese-American...martial artist whose skill is beyond world-class...he's able to perform blatantly superhuman feats like a super-energized, Double Knockback punch...blind, he navigates his environment with superhuman senses.
http://i115.photobucket.com/albums/n286/etherioX/project%20XIII/Euroguard/Joozu.jpg
By the way, a couple of the images in this batch feature some bits from Storn Cook's art. Storn, if you object, please let me know and I'll remove them. This is not meant to step on your toes or to take advantage of your talent or hard work. I'm a fan. Please check out Storn's HERO Discussion Boards thread (http://herogames.com/forums/showthread.php?t=463) for the real deal.
etherio
Nov 2nd, '04, 10:47 PM
Artemis
Greek citizen and former Olympic athlete...wields a crossbow with special bolts...cybernetic enhancements give her superhuman athletic ability.
http://i115.photobucket.com/albums/n286/etherioX/project%20XIII/Euroguard/Artemis.jpg
etherio
Nov 2nd, '04, 10:53 PM
Zephyr
South African...mystically connected with a wind spirit...glides/runs at ground level, over land or water, at up to multiple mach speeds...can throw devastating, superhumanly-rapid punches and can summon powerful winds for various effects.
http://i115.photobucket.com/albums/n286/etherioX/project%20XIII/Euroguard/Zephyr.jpg
etherio
Nov 2nd, '04, 11:03 PM
Sir Steel
British citizen...former soldier who was horribly wounded in battle...his central nervous system has been grafted into this immensely valuable, unique, 8' tall robotic body...has massively superhuman strength (one of the strongest beings on the planet), is extremely resistant to damage, has a sealed life-support system, and has various hardware digitally enhancing his brain's memory and processing capabilities...(fought Grond to a standstill by himself in his PC days).
http://i115.photobucket.com/albums/n286/etherioX/project%20XIII/Euroguard/Sir_Steel.jpg
Enforcer84
Nov 2nd, '04, 11:10 PM
Looks Cool as always.
Lot's of neat campaign stuff here Etherio.
etherio
Nov 2nd, '04, 11:48 PM
Thanks, Enforcer...
By the way, for anyone reading this post for the first time...if you already downloaded the images of Euroguard, you might want to re-save them. I edited the pics and re-posted them.
etherio
Nov 2nd, '04, 11:58 PM
As I mentioned earlier, the PCs have discovered to their dismay that the Euroguard has been 'Darkened' into Scoff's service. According to what the PCs have experienced so far, a Darkened individual is fundamentally unchanged except for becoming evil (and getting a cool new name and purple-cowled costume, of course). For some reason, however, they noticed that Sir Steel has been radically physically changed. He is now known as...
Golem
Here's how he appeared when they last saw him. Images for the rest of the 'Guard as 'Apostles' will be coming after the players get a shot to view them.
http://i115.photobucket.com/albums/n286/etherioX/project%20XIII/Euroguard/Golem.jpg
etherio
Nov 3rd, '04, 12:06 AM
This concludes what I have to offer of my material for this campaign to date. I will post anything I come up with as it's finished and/or introduced (don't wanna spoil any surprises for my players). Never fear, it'll be rolling in regularly. I welcome any feedback about interesting things you've done with the material...how they've been used in your campaigns, etc.
For those of you who've wanted write-ups, I'll be working on that, and I'll post them when they're done. I can think of at least one PC that doesn't have a write-up posted yet.
I'm curious which of the images and/or concepts you like most and why. Let me know. Also, any ideas about directions the PCs might take with their characters...sub-plots, power constructs, etc. would be cool. How would you have done the character-creation differently? Input can only help to improve the game.
etherio
Nov 3rd, '04, 12:24 AM
better version of the KnightWing image has been posted...download it if ya like...
etherio
Nov 3rd, '04, 01:34 AM
A BTAS-style image of Sentry, leader of Project XIII is posted here. If you have any Animated Series style images to share, please post them on that thread...I'd love to see them.
etherio
Nov 4th, '04, 02:06 AM
Another Apostle...
Shade
formerly known as Joozu...he and his teammates are sure to give the PCs a few lumps.
http://i115.photobucket.com/albums/n286/etherioX/project%20XIII/Euroguard/Shade.jpg
etherio
Nov 4th, '04, 12:59 PM
Predator
An Apostle of Scoff...formerly known as Artemis.
http://i115.photobucket.com/albums/n286/etherioX/project%20XIII/Euroguard/Predator.jpg
etherio
Nov 4th, '04, 01:28 PM
BTW...Mancer posted his take on Vindicator that he made with Poser...check it out.
etherio
Nov 16th, '04, 01:25 PM
With the new posting policy establishing a 1 meg storage space maximum, the images on this thread are pretty much all going to have to go. My thanks to the Hero Games people for providing the space to post these for as long as they have, and my apologies to my fellow Herophiles if my posts have contributed disproportionately to the problems that have forced Hero Games to establish the new cap.
With our generous hosts' permission, I'll leave these up for another day or two (to allow anyone who's interested one last chance to view or download), and then I'll delete them. Hopefully, I'll find the time soon to get a site of my own up and running.
It's been fun sharing with you folks-
etherio
Tim
Nov 17th, '04, 08:03 AM
With the new posting policy establishing a 1 meg storage space maximum, the images on this thread are pretty much all going to have to go. My thanks to the Hero Games people for providing the space to post these for as long as they have, and my apologies to my fellow Herophiles if my posts have contributed disproportionately to the problems that have forced Hero Games to establish the new cap.
With our generous hosts' permission, I'll leave these up for another day or two (to allow anyone who's interested one last chance to view or download), and then I'll delete them. Hopefully, I'll find the time soon to get a site of my own up and running.
It's been fun sharing with you folks-
etherio
Do you have a website, or can you get one?
If so, then replace the pictures with links.
death tribble
Nov 17th, '04, 09:08 AM
Etherio,
Look at the Superhero Image thread and Bblackmoor's post about uploading and linking. That might help you.
For the meantime keep the posts so that in future you or someone who has the pics can link them.
etherio
Nov 17th, '04, 11:22 AM
Etherio,
Look at the Superhero Image thread and Bblackmoor's post about uploading and linking. That might help you.
For the meantime keep the posts so that in future you or someone who has the pics can link them.
I might go ahead and ask Bblackmoor to host the pics, but I think I'd rather just use this as the impetus to get my own site up. I'm kinda busy through the end of the year finishing my BA and looking for a new job, but it'll be my New Year's project (not a resolution...those never get finished).
etherio
Feb 20th, '05, 05:22 PM
Sorry to bother you folks, but I have a request:
My computer took a major $hi+ and died a little while ago, and I lost some files. I'm looking for a Microsoft Word document that I posted here that was the key for my campaign group's base maps. I know there were a number of downloads. Any chance one of y'all has it and could send me a copy?
Just fishing...but it'd be much appreciated.
Bill_CCHKK
Feb 20th, '05, 05:41 PM
Any chance one of y'all has it and could send me a copy?
Hey, Etherio, I wish I could help you. I have most, if not all, of the character images you posted here, but I didn't grab a copy of the maps or the legend for them. If you're missing any characters, though, let me know.
- Bill
bblackmoor
Feb 20th, '05, 06:18 PM
Look at the Superhero Image thread and Bblackmoor's post about uploading and linking. That might help you.
I changed the URL slightly: http://www.rpglibrary.org/forum/ . It's now a forum with upload capability. It would be nice if you would include any text here to the image listing there, but that's only a request, not a requirement. But it would be considerate to do so.
etherio
Feb 20th, '05, 09:20 PM
Hey, Etherio, I wish I could help you. I have most, if not all, of the character images you posted here, but I didn't grab a copy of the maps or the legend for them. If you're missing any characters, though, let me know.
- Bill
Appreciated, but unnecessary. All image files were saved. Thanks for the sentiment, though.
etherio
Feb 20th, '05, 09:23 PM
I changed the URL slightly: http://www.rpglibrary.org/forum/ . It's now a forum with upload capability. It would be nice if you would include any text here to the image listing there, but that's only a request, not a requirement. But it would be considerate to do so.
Appreciate the continued offer, but right now I just wanna find that file. I may take the time to post to your site soon, though.
etherio
Apr 14th, '06, 06:52 PM
Hey all...
Long time no see.
I recently started running a '30s masked heroes pulp campaign. It's in the same shared universe as Project:XIII (as are all of our supers-compatible campaigns), so I thought I'd post the images here, rather than in the Pulp Hero forum. I'll add brief notes for each guy for those who care, and if there are any requests, I'll get the HD character files from my players and post them.
etherio
Apr 14th, '06, 07:22 PM
The Grey Ghost
A veteran of the Great War, he spent its final months, and some years after, lost, forgotten, and tormented in a Turkish prison. Since his escape, he has spent the years in an obsessive crusade to fight evil and injustice, honing his skills and settling ever deeper into his masked persona. The Gray Ghost is now the only real identity he has. His traumatic imprisonment has made him intense almost to the point of imbalance. He can focus his tightly-controlled rage to deliver damage in close combat that borders on superhuman.
http://i115.photobucket.com/albums/n286/etherioX/project%20XIII/Pulp/GreyGhost.jpg
etherio
Apr 15th, '06, 02:08 AM
Midnight Rider
A native of the great untamed West, Samuel Savage left his ranch-hand life to study journalism on the East Coast. Only days before his return home, his family was murdered by NYC mafia thugs attempting to turn his family's Nevada land into a casino resort. His thirst for revenge has led him to the Big Apple, where he struggles to eradicate organized crime. With his lariat, jet-black motorcycle, and gold-plated Peacemakers, he has crafted an image and reputation that strikes fear into the hearts of criminals.
http://i115.photobucket.com/albums/n286/etherioX/project%20XIII/Pulp/MidnightRider.jpg
http://i115.photobucket.com/albums/n286/etherioX/project%20XIII/Pulp/MidnightRider2.jpg
Enforcer84
Apr 15th, '06, 12:37 PM
sweet looks ethario!
etherio
Apr 16th, '06, 06:20 PM
sweet looks ethario!
Thanks, Enforcer. Things have been topsy-turvy here for a while, so my gaming productivity went into the toilet. I'm still pretty busy with my small business and family life, but I'm going to try to get some cool stuff cranked out. I've missed the creative outlet that gaming gives me.
I never did get a website up and running, so what I think I'll do is reattach all the images and .hdc files a few at a time, so that those who haven't been able to download and make use of them can get a shot with the character summaries and such still there in the original posts.
etherio
Apr 16th, '06, 06:35 PM
Crimson Dragon
As the son of Great Britain's ambassador to the USA, Jonathan York (an as-yet undetermined relation of Vindicator's) has led a privileged, playboy existence. However, there are depths to him that the world does not suspect. While Jon was a youth, his father was a prominent member of the British colonial government in Hong Kong. Jon volunteered at a poorhouse, developing a relationship with the old man who administered the place. Seeing the strength of his character, the man introduced Jon into the 'Brotherhood of the Crimson Dragon' and taught him their special form of Kung Fu. When the rest of the Brotherhood was massacred by their rivals, the evil 'Black Lotus Society,' Jon and his ancient mentor fled to NYC, where Jon trains and plans to rebuild the Brotherhood, while working as a playboy private investigator as a cover. Meanwhile, the Black Lotus Society searches for the two who escaped their clutches...
http://i115.photobucket.com/albums/n286/etherioX/project%20XIII/Pulp/CrimsonDragon.jpg
etherio
Apr 21st, '06, 10:57 PM
Hey all...
Hope you find these composites useful. Let me know, if you don't mind, what you use them for. I'd love to hear your takes or character builds. They might give me ideas for my own campaign.
TheTemplar
Apr 22nd, '06, 01:40 PM
Very cool art, Etherio!
A friend of mine who's in both my gaming groups is making up a mentalist detective (who's described as a sort of cross between The Question and some low-level psychic abilities.) That Grey Ghost of yours would be PERFECT for him! I'll recommend it to him and see if he's interested in sharing the build.
TheQuestionMan
Apr 22nd, '06, 01:44 PM
Excellent Stuff!
Thanks
QM
etherio
Apr 23rd, '06, 12:49 AM
Just restating a disclaimer here...
Thanks a bunch for your positive comments, folks. I really appreciate the feedback, and I do put a lot of work into the pics, however...
In case it's not obvious to anyone, these are not my original drawn art. I use other images, "Frankenstein" them together (sometimes in recognizable pieces, sometimes so much that they're hard to spot), change the costume details, redraw bits here and there, and re-color them. I absolutely cannot draw, but I have a pretty good eye for proportion and color and such, and I'm handy with Photoshop. I do these for fun and to enhance my campaigns, because none of us are artists.
If any party with standing in any of the original images objects, let me know and I'll remove it. Otherwise, those of you who are artistically-deficient like me, please enjoy them for use in your own campaigns.
etherio
Apr 23rd, '06, 11:54 PM
Very cool art, Etherio!
A friend of mine who's in both my gaming groups is making up a mentalist detective (who's described as a sort of cross between The Question and some low-level psychic abilities.) That Grey Ghost of yours would be PERFECT for him! I'll recommend it to him and see if he's interested in sharing the build.
Cool...share it if you can!
etherio
May 3rd, '06, 03:39 PM
Because of the annoying time constraints that real-life imposes on my gaming, a lot of the NPCs in my pulp campaign will only get a head-shot. I'll post these, in case you can make use of them. I print them and glue them to cardstock as those counters with the li'l arrows pointing forward. Not as good as a full shot, but an adequate visual prop. Once there are a bunch made, I'll eventually post a counters page on my 'Game Maps and Counters Exchange' thread.
etherio
May 3rd, '06, 04:12 PM
Black Lotus Society
Practitioners of the Chinese martial arts and archenemies of the Crimson Dragon...
These fanatical assassins chew the leaves of a rare and lethally poisonous lotus flower before embarking on a mission. They receive the antidote only when they successfully complete the mission at hand.
http://i115.photobucket.com/albums/n286/etherioX/project%20XIII/Pulp/Black_Lotus_Warrior.jpg
etherio
May 4th, '06, 09:56 PM
Zang the Despised
The Supreme Leader of the Black Lotus Society, Zang is brilliant, ruthless, and driven in his quest to gain wealth and power while sowing seeds of chaos amongst the world's governments. Zang's abilities, beside his intellect and powerful personality, are unknown. Perhaps he is merely a masterful manipulator, perhaps he wields superior martial prowess...and perhaps his talents range beyond those of mere mortals.
http://i115.photobucket.com/albums/n286/etherioX/project%20XIII/Pulp/Zang_the_Despised.jpg
etherio
May 4th, '06, 10:06 PM
Maybe this is unnecessary, but I'll say it once anyway, just in case:
The present postings represent characters in a 'masked mystery men' campaign set in the early 1930s. Stereotypical characterizations of any kind are in the spirit of the genre and are not meant to offend. (Two of the four of us in our group have Asian ancestry.) The pulp era is super-duper cool, and one part of its unique character is in the less-enlightened, yet well-meaning, ethnocentric views portrayed in the period's fiction.
Have fun with it.
Tim
May 5th, '06, 06:27 PM
Etherio, I know you said you don't draw them, just do manips of existing pictures. But you still do excellent work.
etherio
May 5th, '06, 09:36 PM
Much appreciated, Tim.
I try to make the composites my own and hide the recognizability of the original images as much as possible, so that the characters have their own style. Superhero campaigns of any kind benefit greatly from good visuals, and lacking drawing talent, I improvise.
etherio
May 6th, '06, 12:11 AM
The Condor
This character appeared in the Justice Inc. "Trail of the Gold Spike" adventure module that came out umpteen-million years ago.
For those of you who are familiar with the book, get this: I bought it while in high school when it was released, and I finally ran it last month!
Since there wasn't a counter-friendly image of the guy in the module, I made this quick manip for our use, trying to capture the look suggested at in the 2(?) sketchy pics of him in the module. I hope others can make use of it. Enjoy.
http://i115.photobucket.com/albums/n286/etherioX/project%20XIII/Pulp/Condor.jpg
BlackKnight
May 6th, '06, 05:27 AM
Having just discovered this thread, I, for one, would love to have the older art re-posted. I make use of others' artwork in much the same way you describe, though, from the couple I've seen, you look to be more accomplished at it. I'd love to have another batch of source files to work from. Would the re-posted art appear in the original posting, or as a new posting at the end of the thread?
Thanks for any resources you can re-post!
Black Knight
etherio
May 6th, '06, 10:00 AM
Having just discovered this thread, I, for one, would love to have the older art re-posted. I make use of others' artwork in much the same way you describe, though, from the couple I've seen, you look to be more accomplished at it. I'd love to have another batch of source files to work from. Would the re-posted art appear in the original posting, or as a new posting at the end of the thread?
Thanks for any resources you can re-post!
Black Knight
I think I'll reattach them in the original posts, a few at a time, so as to stay within the file attachment size cap. I have to first get them from my buddy, one of my players. You see, apparently the computer they were stored on has decided to crap and die, and fortunately he's been archiving them for me.
I'll stop by his house on my way home from work today.
etherio
May 7th, '06, 07:25 PM
Hallelujah!
After much trial and error, I managed to slave the harddrive from my old, dead 'puter to my new one. I will be reposting the images from earlier in the thread now, a few at a time. I'm going to see if my brother can host them, so that when I need the attachment space I can just replace the attachments with links.
Those who might be interested, look for the images to be posted in several hours.
Cheers.
:cheers:
etherio
May 8th, '06, 01:21 AM
I have reposted some image attachments starting here at the beginning of the thread, due to requests. Early 'repostings' will be removed as space is needed for other attachments. Ideally, I will be able to replace the attachments with links by that time.
BlackKnight
May 8th, '06, 04:28 AM
I like the early images A LOT! Keep them coming...I can definitely see re-use possibilities for a number of these first batch of images. Thanks for the resources!
etherio
May 9th, '06, 02:57 AM
Glad you're finding them useful, Knight. That's why I post them. Everyone in this community is so generous with ideas and creativity, and the sharing really enriches all of our gaming experiences. This is my little contribution.
By the way, the images are hosted and links are in place for the original posts (PC team member images). When I have a little time, I'll upload and link up more of the old posts, and soon the whole 'shebang' will be permanently accessible. Of course, I'll post as I make more (once my players have met the villains and such).
etherio
May 24th, '06, 01:19 AM
I have reposted almost all of the images as links in the old posts.
The newly reposted images start here and end with post #191 (Knightwing).
etherio
May 24th, '06, 03:50 AM
By the way...
I noticed that the old posts where I pasted in the character builds in the submission format no longer work. I will eventually repost the builds that were there before, along with some newer ones for NPCs and villains that I never posted.
BlackKnight
May 24th, '06, 06:10 AM
More awesome stuff! I've definitely snagged all that you've re-posted and many of them will be "repurposed" for my own uses as I get time and inspiration. Thanks again!
RPMiller
May 24th, '06, 08:20 AM
Yes, and definitely include the hdc files! Are you aware of the "Vault" at HeroDesigner.com? You can upload all your characters with HDC files there.
etherio
May 24th, '06, 10:32 AM
Yes, and definitely include the hdc files! Are you aware of the "Vault" at HeroDesigner.com? You can upload all your characters with HDC files there.
Really? No, I was not aware of it. I'll check it out.
etherio
May 24th, '06, 10:37 AM
By the way, any help with the format issue for posting the characters? I'd like to put the builds in the posts in addition to attaching the hdc's. Apparently something changed since I originally put them up.
RPMiller
May 24th, '06, 12:24 PM
Yes, there are a couple export templates floating around that were made for posting to the boards now that HTML has been restricted. I'll see if I can scare them up for you.
etherio
May 24th, '06, 12:35 PM
Yes, there are a couple export templates floating around that were made for posting to the boards now that HTML has been restricted. I'll see if I can scare them up for you.
Muchas gracias.
RPMiller
May 24th, '06, 01:02 PM
This one should work for you. If there is a better one out there, I don't have it so maybe someone can point it out.
etherio
May 24th, '06, 02:23 PM
This one should work for you. If there is a better one out there, I don't have it so maybe someone can point it out.
Hm...must be doing something retarded. When I try to download it, all I can get is an 'attachment.php'
RPMiller
May 24th, '06, 02:57 PM
I believe that is a cookie/IE thing. Just rename it to whatever you want but with an hde extension. It will work.
etherio
May 24th, '06, 04:21 PM
I believe that is a cookie/IE thing. Just rename it to whatever you want but with an hde extension. It will work.
Repped for the helpfulness.
Powered by vBulletin® Version 4.2.0 Copyright © 2012 vBulletin Solutions, Inc. All rights reserved.