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View Full Version : Combat Luck in Multipower



Dr. Anomaly
Mar 16th, '03, 07:48 AM
A character I'm designing is going to have a Multipower that's agility-type effects (Clinging, Leaping, etc.) bought through an OIF mystic amulet. Realizing that he has no resistant defenses, I thought that perhaps buying some as Combat Luck would fit with the 'agility' theme of the Multipower.

Then I had a thought; when adjusting how MUCH Combat Luck can be bought through the Multipower, how do I do it? I mean, it's a 18 pt Multipower, 12 Real (OIF). No slot can have an active cost higher than 18 points. Combat Luck is already built using Limitations to reduce its cost. Do I need to take this into account, or do I simply treat Combat Luck as-is and apply the OIF limitation to that?

What I mean is, since Combat Luck costs 6 points per level (for 3 rPD / 3 rED) could I fit 3 levels of Combat Luck as one slot, or do I need allow for the fact that 3 levels of Combat Luck would have a "true" Active cost of more than 18 points, if you look at the way it was built?

Steve Long
Mar 16th, '03, 01:31 PM
Generally I'd think most GMs would be against including Talents in Power Frameworks. It would be better to "re-build" the power from scratch using the guidelines for Combat Luck.