Dr. Anomaly
Mar 16th, '03, 11:22 AM
In the spirit of "The Tick" and "Mystery Men", here is a new superheroine for The City and her loyal sidekick:
Zee Creemson Baboon
Val Char Cost Roll Notes
10 STR 0 11- Lift 100.0kg; 2d6; [2]
10 DEX 0 11- OCV 3 DCV 3
10 CON 0 11-
10 BODY 0 11-
10 INT 0 11- PER Roll 11-
10 EGO 0 11- ECV: 3
10 PRE 0 11- PRE Attack: 2d6
14 COM 2 12-
8 PD 0 Total: 8 PD (6 rPD)
8 ED 0 Total: 8 ED (6 rED)
3 SPD 0 Phases: 4, 8, 12
4 REC 0
20 END 0
20 STUN 0 Total Characteristic Cost: 2
Movement: Running: 6" / 12"
Swimming: 2" / 4"
Leaping: 22"
Cost Powers END
Martial Arts: Swashbuckling Like None Uzzer
Maneuver OCV DCV Notes
4 2) Martial Disarm -1 +1 Disarm; 20 STR to Disarm roll
4 3) Martial Dodge - - +5Dodge, Affects All Attacks, Abort
4 4) Martial Block +2 +2 Block, Abort
4 5) Martial Strike +0 +2 4d6 Strike
1 1) Weapon Element : Blades
13 Super-Baboon Agility: Multipower, 20-point reserve, all slots OIF
Mystic Ruby Baboon Pendant (-1/2)
1u 1) Clinging (normal STR); OIF Mystic Ruby Baboon Pendant (-1/2) 0
3m 2) Leaping +20" (22" forward, 11" upward); OIF MRBP (-1/2) 2
2m 3) You Meesed Me!: Combat Luck: 6 PD/6 ED; OIF MRBP (-1/2)
1u 4) +1 SPD; OIF MRBP (-1/2), Incantations ("Justice eez not monkee
beeznus!") (-1/4)
15 Blade of the Baboon!: Multipower, 30-pt res, all OAF Rapier (-1)
1u 1) Killing Attack - Hand-To-Hand 2d6 (2 1/2d6 w/STR); Only vs.
Inanimate (-1), OAF Rapier (-1) 3
1u 2) Killing Attack - Hand-To-Hand 1 point, Variable Special Effects
(Any SFX; +1/2), Penetrating (x3; +1 1/2), Variable Advantage
(+1 1/2 Advantages; +3); OAF Rapier (-1) 3
1u 3) Spanking of zee Monkee: Hand-To-Hand Attack +6d6, Stun Only (+0);
OAF Rapier (-1), Hand-To-Hand Attack (-1/2) 3
1u 4) Swashbuckler Restyling: Cosmetic Transform 6d6 (Clothing to
restyled clothing); OAF Rapier (-1) 3
Perks
11 Follower (Platinum Orangutang)
Skills
3 Acrobatics 11-
0 Acting 8-
0 AK: The City 8-
0 Climbing 8-
0 Concealment 8-
0 Conversation 8-
0 Deduction 8-
0 Language: English (Idiomatic, native accent; Everyman)
0 Paramedics 8-
0 Persuasion 8-
3 Power (Swashbuckling) 11-
0 PS: Adventurer 8-
0 Shadowing 8-
0 Stealth 8-
0 TF: Everyman, Small Motorized Ground Vehicles
Total Powers & Skill Cost: 73
Total Cost: 75
25+ Disadvantages
0 Normal Characteristic Maxima
15 Psychological Limitation: Protective of Sidekick Common, Strong
10 Distinctive Features: Bad French Accent, Swashbuckler Outfit,
Gorilla Mask Easily Concealed, Always Noticed, Major Reaction
15 Hunted: Zookeeper 8- (Occasionally), As Powerful, PC has a Public
ID or is otherwise very easy to find, Harshly Punish
10 Social Limitation: Public ID Frequently (11-), Minor
0 Experience Points
Total Disadvantage Points: 75
The Crimson Baboon dresses in an outlandish swashbuckler's outfit (with no
red on it anywhere) and wears a gorilla mask. Originally she was an explorer
who found a Mystic Baboon Pendant carved of ruby and the mystic Blade of the
Baboon in an ancient South American temple. Taking up these implements, she
chose to fight for justice as The Crimson Baboon! (Note: She also does not
speak French, despite the outrageous accent. And yes, I know baboons are not
from South America. It's the Tick universe, fer cryin' out loud!)
Platinum Orangutang
Val Char Cost Roll Notes
10 STR 0 11- Lift 100.0kg; 2d6; [2]
10 DEX 0 11- OCV 3 DCV 3
10 CON 0 11-
10 BODY 0 11-
15 INT 5 12- PER Roll 12-
10 EGO 0 11- ECV: 3
10 PRE 0 11- PRE Attack: 2d6
16 COM 3 12-
8 PD 0 Total: 8 PD (6 rPD)
8 ED 0 Total: 8 ED (6 rED)
3 SPD 0 Phases: 4, 8, 12
4 REC 0
20 END 0
20 STUN 0 Total Characteristic Cost: 8
Movement: Running: 6" / 12"
Swimming: 2" / 4"
Leaping: 2"
Gliding: 0"/15" / 0"/30"
Cost Powers END
Martial Arts: Cinematic Brawling ("It's time to go ape!")
Maneuver OCV DCV Notes
5 2) Offensive Strike -2 +1 6d6 Strike
3 3) Flying Tackle +0 -1 2d6 +v/5 Strike; You Fall, Target Falls; FMove
3 4) Grappling Throw +0 +2 4d6 Strike; Target Falls; Must Follow Grab
4 5) Martial Strike +0 +2 4d6 Strike
4 6) Martial Block +2 +2 Block, Abort
1 1) Weapon Element: Clubs
10 Orangu-Hang Silver Foil Glider/Backpack: Gliding 15"; OIF (-1/2) 0
8 Going Ape: +1 SPD; Incantations ("It's time to GO APE!!") (-1/4)
Talents
12 Combat Luck: 6 PD/6 ED
Skills
0 Acting 8-
0 AK: The City 8-
0 Climbing 8-
3 Combat Driving 11-
3 Combat Piloting 11-
0 Concealment 8-
0 Conversation 8-
0 Deduction 8-
1 Inventor 8-
0 Language: English (Idiomatic, native accent; Everyman)
0 Paramedics 8-
0 Persuasion 8-
1 PS: Astrophysicist 8-
3 PS: Test Pilot 11-
1 PS: Race Car Driver 8-
3 PS: Rocket Scientist 12-
1 PS: Brain Surgeon 8-
0 PS: Explorer 8-
3 SS: Aerospace Engineering 12-
0 Shadowing 8-
0 Stealth 8-
3 Teamwork 11-
0 TF: Small Motorized Ground Vehicles
Total Powers & Skill Cost: 72
Total Cost: 80
30+ Disadvantages
0 Normal Characteristic Maxima
10 Hunted: NASA (Mistaken for escaped test monkey) 8- (Occasionally),
As Powerful, PC has a Public ID, Mildly Punish
15 Psychological Limitation: Loyal to Crimson Baboon Common, Strong
5 Social Limitation: Sidekick Occasionally (8-), Minor
10 Social Limitation: Public ID Frequently (11-), Minor
10 Enraged: "Did you just call me a 'sidekick'?!?" Common, go 8-, rec 14-
0 Distinctive Features: Skintight silver suit and ape mask Easily
Concealed, Noticed and Recognizable
0 Experience Points
Total Disadvantage Points: 80
Platinum Orangutang is The Crimson Baboon's loyal sidekick, but DON'T use
"the S-word" around her! She HATES the term "sidekick" and tends to go off
explosively when someone applies it to her. Platinum Orangutang wears a
skin-tight bodysuit of metallic silver plus a monkey mask, which is why she
is frequently mistaken for an escaped NASA test chimp! She's brighter,
tougher, and better looking than The Crimson Baboon, but seems completely
unaware of it...and so is everyone else (she is, after all, a sidekick).
Zee Creemson Baboon
Val Char Cost Roll Notes
10 STR 0 11- Lift 100.0kg; 2d6; [2]
10 DEX 0 11- OCV 3 DCV 3
10 CON 0 11-
10 BODY 0 11-
10 INT 0 11- PER Roll 11-
10 EGO 0 11- ECV: 3
10 PRE 0 11- PRE Attack: 2d6
14 COM 2 12-
8 PD 0 Total: 8 PD (6 rPD)
8 ED 0 Total: 8 ED (6 rED)
3 SPD 0 Phases: 4, 8, 12
4 REC 0
20 END 0
20 STUN 0 Total Characteristic Cost: 2
Movement: Running: 6" / 12"
Swimming: 2" / 4"
Leaping: 22"
Cost Powers END
Martial Arts: Swashbuckling Like None Uzzer
Maneuver OCV DCV Notes
4 2) Martial Disarm -1 +1 Disarm; 20 STR to Disarm roll
4 3) Martial Dodge - - +5Dodge, Affects All Attacks, Abort
4 4) Martial Block +2 +2 Block, Abort
4 5) Martial Strike +0 +2 4d6 Strike
1 1) Weapon Element : Blades
13 Super-Baboon Agility: Multipower, 20-point reserve, all slots OIF
Mystic Ruby Baboon Pendant (-1/2)
1u 1) Clinging (normal STR); OIF Mystic Ruby Baboon Pendant (-1/2) 0
3m 2) Leaping +20" (22" forward, 11" upward); OIF MRBP (-1/2) 2
2m 3) You Meesed Me!: Combat Luck: 6 PD/6 ED; OIF MRBP (-1/2)
1u 4) +1 SPD; OIF MRBP (-1/2), Incantations ("Justice eez not monkee
beeznus!") (-1/4)
15 Blade of the Baboon!: Multipower, 30-pt res, all OAF Rapier (-1)
1u 1) Killing Attack - Hand-To-Hand 2d6 (2 1/2d6 w/STR); Only vs.
Inanimate (-1), OAF Rapier (-1) 3
1u 2) Killing Attack - Hand-To-Hand 1 point, Variable Special Effects
(Any SFX; +1/2), Penetrating (x3; +1 1/2), Variable Advantage
(+1 1/2 Advantages; +3); OAF Rapier (-1) 3
1u 3) Spanking of zee Monkee: Hand-To-Hand Attack +6d6, Stun Only (+0);
OAF Rapier (-1), Hand-To-Hand Attack (-1/2) 3
1u 4) Swashbuckler Restyling: Cosmetic Transform 6d6 (Clothing to
restyled clothing); OAF Rapier (-1) 3
Perks
11 Follower (Platinum Orangutang)
Skills
3 Acrobatics 11-
0 Acting 8-
0 AK: The City 8-
0 Climbing 8-
0 Concealment 8-
0 Conversation 8-
0 Deduction 8-
0 Language: English (Idiomatic, native accent; Everyman)
0 Paramedics 8-
0 Persuasion 8-
3 Power (Swashbuckling) 11-
0 PS: Adventurer 8-
0 Shadowing 8-
0 Stealth 8-
0 TF: Everyman, Small Motorized Ground Vehicles
Total Powers & Skill Cost: 73
Total Cost: 75
25+ Disadvantages
0 Normal Characteristic Maxima
15 Psychological Limitation: Protective of Sidekick Common, Strong
10 Distinctive Features: Bad French Accent, Swashbuckler Outfit,
Gorilla Mask Easily Concealed, Always Noticed, Major Reaction
15 Hunted: Zookeeper 8- (Occasionally), As Powerful, PC has a Public
ID or is otherwise very easy to find, Harshly Punish
10 Social Limitation: Public ID Frequently (11-), Minor
0 Experience Points
Total Disadvantage Points: 75
The Crimson Baboon dresses in an outlandish swashbuckler's outfit (with no
red on it anywhere) and wears a gorilla mask. Originally she was an explorer
who found a Mystic Baboon Pendant carved of ruby and the mystic Blade of the
Baboon in an ancient South American temple. Taking up these implements, she
chose to fight for justice as The Crimson Baboon! (Note: She also does not
speak French, despite the outrageous accent. And yes, I know baboons are not
from South America. It's the Tick universe, fer cryin' out loud!)
Platinum Orangutang
Val Char Cost Roll Notes
10 STR 0 11- Lift 100.0kg; 2d6; [2]
10 DEX 0 11- OCV 3 DCV 3
10 CON 0 11-
10 BODY 0 11-
15 INT 5 12- PER Roll 12-
10 EGO 0 11- ECV: 3
10 PRE 0 11- PRE Attack: 2d6
16 COM 3 12-
8 PD 0 Total: 8 PD (6 rPD)
8 ED 0 Total: 8 ED (6 rED)
3 SPD 0 Phases: 4, 8, 12
4 REC 0
20 END 0
20 STUN 0 Total Characteristic Cost: 8
Movement: Running: 6" / 12"
Swimming: 2" / 4"
Leaping: 2"
Gliding: 0"/15" / 0"/30"
Cost Powers END
Martial Arts: Cinematic Brawling ("It's time to go ape!")
Maneuver OCV DCV Notes
5 2) Offensive Strike -2 +1 6d6 Strike
3 3) Flying Tackle +0 -1 2d6 +v/5 Strike; You Fall, Target Falls; FMove
3 4) Grappling Throw +0 +2 4d6 Strike; Target Falls; Must Follow Grab
4 5) Martial Strike +0 +2 4d6 Strike
4 6) Martial Block +2 +2 Block, Abort
1 1) Weapon Element: Clubs
10 Orangu-Hang Silver Foil Glider/Backpack: Gliding 15"; OIF (-1/2) 0
8 Going Ape: +1 SPD; Incantations ("It's time to GO APE!!") (-1/4)
Talents
12 Combat Luck: 6 PD/6 ED
Skills
0 Acting 8-
0 AK: The City 8-
0 Climbing 8-
3 Combat Driving 11-
3 Combat Piloting 11-
0 Concealment 8-
0 Conversation 8-
0 Deduction 8-
1 Inventor 8-
0 Language: English (Idiomatic, native accent; Everyman)
0 Paramedics 8-
0 Persuasion 8-
1 PS: Astrophysicist 8-
3 PS: Test Pilot 11-
1 PS: Race Car Driver 8-
3 PS: Rocket Scientist 12-
1 PS: Brain Surgeon 8-
0 PS: Explorer 8-
3 SS: Aerospace Engineering 12-
0 Shadowing 8-
0 Stealth 8-
3 Teamwork 11-
0 TF: Small Motorized Ground Vehicles
Total Powers & Skill Cost: 72
Total Cost: 80
30+ Disadvantages
0 Normal Characteristic Maxima
10 Hunted: NASA (Mistaken for escaped test monkey) 8- (Occasionally),
As Powerful, PC has a Public ID, Mildly Punish
15 Psychological Limitation: Loyal to Crimson Baboon Common, Strong
5 Social Limitation: Sidekick Occasionally (8-), Minor
10 Social Limitation: Public ID Frequently (11-), Minor
10 Enraged: "Did you just call me a 'sidekick'?!?" Common, go 8-, rec 14-
0 Distinctive Features: Skintight silver suit and ape mask Easily
Concealed, Noticed and Recognizable
0 Experience Points
Total Disadvantage Points: 80
Platinum Orangutang is The Crimson Baboon's loyal sidekick, but DON'T use
"the S-word" around her! She HATES the term "sidekick" and tends to go off
explosively when someone applies it to her. Platinum Orangutang wears a
skin-tight bodysuit of metallic silver plus a monkey mask, which is why she
is frequently mistaken for an escaped NASA test chimp! She's brighter,
tougher, and better looking than The Crimson Baboon, but seems completely
unaware of it...and so is everyone else (she is, after all, a sidekick).