View Full Version : Negative CLSs/PSLs
tancred
May 5th, '04, 06:51 AM
I thought I knew how to do this, but can't figure it out now.
I'm trying to work up some weapons from old products (Justice, Inc., Espionage, Danger International). Many of these weapons are inaccurate, i.e., give the firer reduced OCV or have negative Range Modifiers even at range 1.
I'm using HDv2.32.
When I select Negative Combat Skill Levels or Negative Penalty Skill Levels, the point costs for the negative levels increase the cost of the construct. This seems counter-intuitive, making me think this is not the correct selection for what I'm trying to do.
If I select Combat Skill Levels or Penalty Skill Levels, I cannot choose a negative value.
What is the proper choice for an attack that is inherently inaccurate?
Thanks!
Simon
May 5th, '04, 06:54 AM
Side Effects.
Negative CSLs/SLs/PSLs are for applying those penalties to others. They are Powers. Just like a Drain or a Suppress.
CSLs/SLs/PSLs can only be purchased for positive levels, per Steve. If you want to reflect a penalty to your OCV in using a given weapons, Side Effects are likely the best route to go.
tancred
May 5th, '04, 07:28 AM
Thank you for the quick response, Dan.
You are the greatest!
I love HD, and the wonderful support here just makes it better.
BobGreenwade
May 5th, '04, 08:28 AM
Side Effects.
Negative CSLs/SLs/PSLs are for applying those penalties to others. They are Powers. Just like a Drain or a Suppress.
CSLs/SLs/PSLs can only be purchased for positive levels, per Steve. If you want to reflect a penalty to your OCV in using a given weapons, Side Effects are likely the best route to go. As a point of clarification... is this how weapons with OCV penalties (such as the war hammer or military flail on page 329 of the rulebook) are built?
Simon
May 5th, '04, 08:49 AM
As a point of clarification... is this how weapons with OCV penalties (such as the war hammer or military flail on page 329 of the rulebook) are built? Not quite. 5E explains in the notes how the penalties were calculated. Steve changed things after that because (in his words) he "realized there's no real precedent for a 'subtractor' like that." The Side Effects approach is much more consistent, system-wise and is what will be used for future books./rules.
BobGreenwade
May 5th, '04, 08:50 AM
Not quite. 5E explains in the notes how the penalties were calculated. Steve changed things after that because (in his words) he "realized there's no real precedent for a 'subtractor' like that." The Side Effects approach is much more consistent, system-wise and is what will be used for future books./rules. Thank you; that does clear things up for me. Hopefully it'll be shown that way in 5ER. :)
Black Rose
Nov 15th, '04, 10:13 PM
Out of curiosity, does anyone have a good rule of thumb as to what level of Side Effect you'd place on a Compound Power (god I love these, BTW) to represent a -1 OCV? At the moment I'm going with -1/2 (-1/4 for the Minor Side Effect, x2 for the Effect always occuring). For that matter, what level of Side Effect would you place on additional negative levels of OCV or DCV (I'm working on converting the UMA Martial Art Maneuvers to Multipower slots).
Rapier
Nov 16th, '04, 07:17 AM
Out of curiosity, does anyone have a good rule of thumb as to what level of Side Effect you'd place on a Compound Power (god I love these, BTW) to represent a -1 OCV? At the moment I'm going with -1/2 (-1/4 for the Minor Side Effect, x2 for the Effect always occuring). For that matter, what level of Side Effect would you place on additional negative levels of OCV or DCV (I'm working on converting the UMA Martial Art Maneuvers to Multipower slots).
I would be tempted to give no real benefit for a -1 OCV SE. After all, we are talking about roughly 3 points. I might give the player a 3 pt break on the power but that is about it.
Why ever would you convert MAMs to MP slots? Not to sound incredulous but it just really boggles, off the top of my head.
Black Rose
Nov 16th, '04, 01:33 PM
I would be tempted to give no real benefit for a -1 OCV SE. After all, we are talking about roughly 3 points. I might give the player a 3 pt break on the power but that is about it.
I am beginning to think it might be a bit overkill, true. OTOH, I tried throwing in a -2 pt. Adder (would that be a Subtractor?) for each -1 OCV, and a -3 pt. Adder for each -1 DCV, on the slots that called for it (mostly Grab-based maneuvers), and it was actually worse, costwise.
Why ever would you convert MAMs to MP slots? Not to sound incredulous but it just really boggles, off the top of my head.
Well, for one, it makes having advantages on them dead easy if they're already a power construct. Also, tricking them out is easier, too. Finally, I think I have a Multipower Use problem. :weep: I can't help it!
Hierax
Dec 8th, '04, 10:11 PM
I am beginning to think it might be a bit overkill, true. OTOH, I tried throwing in a -2 pt. Adder (would that be a Subtractor?) for each -1 OCV, and a -3 pt. Adder for each -1 DCV, on the slots that called for it (mostly Grab-based maneuvers), and it was actually worse, costwise.
So, what method do you use to calculate your own Multi-Powered Martial Arts?
Worse, how?
Worse in that, with all things being equal, it saves less points that using the new-fangled -1/2 Limitation?
HA +1d6 with a -1/2 Limitation is -2 Points
HA +2d6 with a -1/2 Limitation is -3 Points
HA +3d6 with a -1/2 Limitation is -5 Points
HA +4d6 with a -1/2 Limitation is -7 Points
HA +5d6 with a -1/2 Limitation is -8 Points
HA +6d6 with a -1/2 Limitation is -10 Points
Or worse in how it applies in an applied conversion of a Standard Martial Maneuver to a Standard Power construct (e.g., Offensive Strike)?
Offensive Strike (Compound Power with Side Effect) [the New Offical Way]: HA +4d6 (20 Base Points); Reduced Endurance (0 END; +1/2) (30 Active Points); Hand-To-Hand Attack (-1/2), Side Effects, Side Effect occurs automatically whenever Power is used (-1/2) (Real Cost: 15) plus DCV +1 (Real Cost: 5) (Total: 25 Base Cost, 35 Active Cost, 20 Real Cost).
Offensive Strike (Compound Power) [the way I adapted Mark Doc's multipower method when manually calculating my own (http://www.hierax.com/hero/martial/Martial_Arts-Multi-Power-Hierax.pdf)]: HA +4d6 (plus STR) (20 Base Points); Reduced Endurance (0 END; +½), (30 Active Points); Hand-To-Hand Attack (-½) (20 Real Points). Plus Combat Skill Level (DCV +1; +3 points), Negative Combat Skill Levels (OCV -2; -4 points) (subtotal: -1 Real Points) (Total: 23 Base Points, 33 Active Points, 19 Real Points).
Offensive Strike (Standard Power using Custom Adder/Subtractor) [the way I'm thinking about adapting Mark Doc's multipower method when using Hero Designer]: HA +4d6 (DCV +1, OCV -2) (19 Base Points); Reduced Endurance (0 END; +1/2) (28 Active Points); Hand-To-Hand Attack (-1/2) (19 Real Points).
Personally, IMHO, I think that Mark Doc's multipower system (http://www.geocities.com/markdoc.geo/Gaming_stuff/martialarts.html)'s logic (+/-2 points per OCV with a specific maneuver and +/-3 point per DCV with HTH combat) is better thought out than the new official Side Effect way (no offense, Steve) because (for one) it keeps cost parity with the CSLs whether they are bought within or out of the power construct because they use the same scale.
Also, I think that the Customer Adder/Subtractor method gives the cleanest, clearest, and most concise result in Hero Designer (no compound power mess and hassle) but the manual method gives a "more accurate" Base and Active Point cost so I'm still not convinced of the best way to get Hero Designer to do it the way I want it (ideally, I want the bonuses of CSLs to add to the Base Points and the penalties to apply to the Real Points).
Any suggestions on how to best achieve this?
Markdoc
Dec 9th, '04, 02:37 AM
First off, thanks to Hierax for the heads-up on this thread.
As noted, I've already converted HSR martial arts over to a multipower system. Why?
Well, first off because I'm a hero system GM. We do stuff like that. :nonp:
Second, because I've run several campaigns where martial arts played a big role and I like "cinematic" style play. Players wanted nifty specialty moves and stuff (and I was happy to let them have them) which means they ended up buying powers - and in many cases, the powers duplicated/overshadowed the conventional martial arts, rendering them somewhat redundant. Which leads to point #3....
That the hero system martial arts rules are badly designed. They shared a lot with the pre-Fred version of talents, where you get an power-like ability for a more or less arbitrary cost. UMA made a decent attempt to systematise this but was hobbled by the fact that the basic system is "un-hero-y". I'm a big fan of the new way of doing Talents which is simply building them out of the original power set, and I do martial arts the same way. Offensive strike and martial strike are both "HA plus levels". Why should they cost any different from HA plus/minus levels? I allow martial arts multipowers because the vast majority of martial arts attacks are different combinations of HA/STR plus levels, with a common special effect, so they seem a natural fit.
Doing it this way offers the GM and players significant advantages.
First, it means you can easily combine funky whoop-ass powers and standard martial arts maneuvers using the same rules.
Second, you can't min/max the rules quite as easily as you can the current martial arts system
Third, this system does not penalise the player who puts lots of points into martial arts. It always bugged me that past about 20 points, the more you spent on martial arts maneuvers the less effective you became as a combatant.
I've used this system for more than 10 years now and in my game have had players who have used this sytem playing alongside players using the standard system from Hero system. I've never had a problem with it in terms of balance and most players prefer it.
But having said that one thing bugged me about my own system and that was .... negative levels. They work OK, they just bug me on principle. I like the idea about side effects and might revisit my system and tinker with that. The other possibility that had not occurred to me until reading this thread is taking the idea of "adders" and expanding it to "subtractors". It may have some general utility - on the other hand I can already see some potential for abuse, especially for area affect powers.
cheers, Mark
Rapier
Dec 9th, '04, 09:26 AM
Third, this system does not penalise the player who puts lots of points into martial arts. It always bugged me that past about 20 points, the more you spent on martial arts maneuvers the less effective you became as a combatant.
First off, let me say, I think you may have converted me to MP MA. Cheers, mate!
Now, could you explain a little bit about the above? I think we agree, but I want to make sure. It's my belief that by about the time you've spent 20 points or so on MA that you have really covered all the bases and begin to reach the cost effectiveness of MA -- the point where straight out DCs and levels can accomplish the same thing as MA for the same price, and the cost effectiveness swings more towards nonMA.
Yes?
Hierax
Dec 9th, '04, 05:33 PM
Mark's case is very persuasive, Multi-Powered Martial Arts are definately a great way to go, no question about it.
But, IMO, the real question now is: what is the best way to do the maneuvers are for 5th Edition Revised using Hero Designer?
If we could reach a consensus about this then we can all save time and energy by sharing our work. If we could interchangably use each others maneuvers, styles, and character writeups that would be awesome.
A 4th way (that I should have included in my post above) was by using the Custom Adder for CV Bonuses but use the Side Effect Limitation for CV Penalties:
Sacrifice Strike: HA +4d6 (OCV +1) (22 Base Points); Reduced Endurance (0 END; +1/2) (33 Active Points); Hand-To-Hand Attack (-1/2), Side Effects: DCV -2, Side Effect occurs automatically whenever Power is used (-1/2) (16 Real Points).
This avoids using the messy bother of Compound Powers and we could still stay "official" to be compatible with Steve's write-ups (and despite what I said earlier, the difference in Real Cost isn't quite as much when using a Multi-Power because of the Slot Cost of the Maneuver). The only slight problem is that it makes the +CV pay points for costing 0 END even though Skills don't cost END by default but, on the other hand, this system doesn't use the minimum 5-point levels for CSLs with Limitations either, so it's pretty much a wash by the time the slot cost is finally figured.
To differentiate the -1 and -2, however slightly, I think I might make -1 be a -1/4 Limitation and -2 be a -1/2 Limitation -- more limiting should be lower cost.
Anyway, again, what do you think is the best way to do martial maneuvers as powers for 5th Edition Revised using Hero Designer?
--
http://www.hierax.com/hero/martial/Martial_Arts-Multi-Power-Hierax.pdf
Hierax
Dec 9th, '04, 06:01 PM
Here's some examples of the Custom Adder + Side Effect Method:
1u: Basic Strike: HA +2d6 (OCV +1) (12 Base Points);
Reduced Endurance (0 END; +½) (18 Active Points);
Hand-To-Hand Attack (-½) (12 Real Points).
1u: Defensive Strike: HA +0d6 (DCV +3, OCV +1) (11 Base Points);
Reduced Endurance (0 END; +½) (16 Active Points);
Hand-To-Hand Attack (-½) (11 Real Points).
1u: Fast Strike: HA +2d6 (OCV +2) (14 Base Points);
Reduced Endurance (0 END; +½) (21 Active Points);
Hand-To-Hand Attack (-½) (14 Real Points).
2u: Martial Strike: HA +2d6 (DCV +2) (16 Base Points);
Reduced Endurance (0 END; +½) (24 Active Points);
Hand-To-Hand Attack (-½) (16 Real Points).
2u: Offensive Strike: HA +4d6 (DCV +1) (23 Base Points);
Reduced Endurance (0 END; +½) (34 Active Points);
Hand-To-Hand Attack (-½), Side Effects: OCV -2 (-½) (17 Real Points).
2u: Sacrifice Strike: HA +4d6 (OCV +1) (22 Base Points);
Reduced Endurance (0 END; +½) (33 Active Points);
Hand-To-Hand Attack (-½), Side Effects: DCV -2 (-½) (16 Real Points).
3u: Supreme Strike (a 12-point UMA Uber Maneuver!): HA +4d6 (DCV +3, OCV +2) (33 Base Points);
Reduced Endurance (0 END; +½) (49 Active Points);
Hand-To-Hand Attack (-½) (33 Real Points).
3u: Ultimate Strike (a 14-point UMA Uber Maneuver!): HA +4d6 (DCV +3, OCV +3) (35 Base Points);
Reduced Endurance (0 END; +½) (52 Active Points);
Hand-To-Hand Attack (-½) (35 Real Points).
4u: Kickmaster's Kick (UMA-5e.105): HA +8d6 (DCV +1) (43 Base Points);
Reduced Endurance (0 END; +½), Armor Piercing (+½) (86 Active Points);
Hand-To-Hand Attack (-½), Side Effects: OCV -2 (-½) (43 Real Points).
Hierax
Dec 11th, '04, 10:15 AM
Martial Arts Multi-Power OFFICIAL Method --
Example at a really high power level (with +6 DC):
Official Method (for H5ER)?:
= Bonus as a Compound Power with 5-Point Combat Skill Levels
= Penalty as a Side Effect (-1/2)
<table border="0" cellpadding="0"><tbody><tr><td align="right">Cost </td><td>Power</td><td align="right">END</td></tr><tr><td align="right" valign="top">105 </td><td>Martial Arts: Multipower, 105-point reserve </td><td align="right" valign="top">
</td></tr><tr><td align="right" valign="top">4u </td><td>1) Basic Strike +6 DC: (Total: 65 Active Cost, 45 Real Cost) HA +8d6, Reduced Endurance (0 END; +1/2) (60 Active Points); Hand-To-Hand Attack (-1/2) (Real Cost: 40) plus +1 with OCV (Real Cost: 5) </td><td align="right" valign="top">0</td></tr><tr><td align="right" valign="top">5u </td><td>2) Defensive Strike +6 DC: (Total: 65 Active Cost, 50 Real Cost) HA +6d6, Reduced Endurance (0 END; +1/2) (45 Active Points); Hand-To-Hand Attack (-1/2) (Real Cost: 30) plus +1 with OCV (Real Cost: 5) plus +3 with DCV (Real Cost: 15) </td><td align="right" valign="top">0</td></tr><tr><td align="right" valign="top">5u </td><td>3) Fast Strike +6 DC: (Total: 70 Active Cost, 50 Real Cost) HA +8d6, Reduced Endurance (0 END; +1/2) (60 Active Points); Hand-To-Hand Attack (-1/2) (Real Cost: 40) plus +2 with OCV (Real Cost: 10) </td><td align="right" valign="top">0</td></tr><tr><td align="right" valign="top">4u </td><td>4) Kickmaster's Kick (UMA-5e.105): (Total: 85 Active Cost, 45 Real Cost) HA +8d6, Armor Piercing (+1/2), Reduced Endurance (0 END; +1/2) (80 Active Points); Hand-To-Hand Attack (-1/2), Side Effects, -2 OCV (-1/2) (Real Cost: 40) plus +1 with DCV (Real Cost: 5) </td><td align="right" valign="top">0</td></tr><tr><td align="right" valign="top">5u </td><td>5) Martial Strike +6 DC: (Total: 70 Active Cost, 50 Real Cost) HA +8d6, Reduced Endurance (0 END; +1/2) (60 Active Points); Hand-To-Hand Attack (-1/2) (Real Cost: 40) plus +2 with DCV (Real Cost: 10) </td><td align="right" valign="top">0</td></tr><tr><td align="right" valign="top">4u </td><td>6) Offensive Strike +6 DC: (Total: 80 Active Cost, 42 Real Cost) HA +10d6, Reduced Endurance (0 END; +1/2) (75 Active Points); Hand-To-Hand Attack (-1/2), Side Effects: -2 OCV, (-1/2) (Real Cost: 37) plus +1 with DCV (Real Cost: 5) </td><td align="right" valign="top">0</td></tr><tr><td align="right" valign="top">7u </td><td>7) Raw Power Strike: HA +14d6, Reduced Endurance (0 END; +1/2) (105 Active Points); Hand-To-Hand Attack (-1/2) </td><td align="right" valign="top">0</td></tr><tr><td align="right" valign="top">4u </td><td>8) Sacrifice Strike +6 DC: (Total: 80 Active Cost, 42 Real Cost) HA +10d6, Reduced Endurance (0 END; +1/2) (75 Active Points); Hand-To-Hand Attack (-1/2), Side Effects: -2 DCV, (-1/2) (Real Cost: 37) plus +1 with OCV (Real Cost: 5) </td><td align="right" valign="top">0</td></tr><tr><td align="right" valign="top">7u </td><td>9) Supreme Strike +6 DC: (Total: 100 Active Cost, 75 Real Cost) HA +10d6, Reduced Endurance (0 END; +1/2) (75 Active Points); Hand-To-Hand Attack (-1/2) (Real Cost: 50) plus +2 with OCV (Real Cost: 10) plus +3 with DCV (Real Cost: 15) </td><td align="right" valign="top">0</td></tr><tr><td align="right" valign="top">8u </td><td>10) Ultimate Strike +6 DC: (Total: 105 Active Cost, 80 Real Cost) HA +10d6, Reduced Endurance (0 END; +1/2) (75 Active Points); Hand-To-Hand Attack (-1/2) (Real Cost: 50) plus +3 with OCV (Real Cost: 15) plus +3 with DCV (Real Cost: 15) </td><td align="right" valign="top">0</td></tr><tr><td align="right" valign="top"> </td><td> </td><td align="right" valign="top">
</td></tr></tbody></table>
Hierax
Dec 11th, '04, 11:15 AM
Multi-Powered Martial Arts:
Bonuses: Fan, MarkDoc's CSLs (2- and 3-point)
Penalty: Official, Steve's New Side Effect (-1/2) Method
<table border="0" cellpadding="0"><tr><td align="right"><b>Cost  </b></td><td><b>Power</b></td><td align="right"><b>END</b></td></tr><tr><td align="right" valign="top">90  </td><td><b><i>Martial Arts (Steve's new way with Mark's Levels): </i></b>Multipower, 90-point reserve </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">4u  </td><td>1) <b><i>Basic Strike +6 DC: </i></b>(Total: 62 Active Cost, 42 Real Cost) HA +8d6, Reduced Endurance (0 END; +1/2) (60 Active Points); Hand-To-Hand Attack (-1/2) (Real Cost: 40) <b>plus</b> +1 OCV with any single Strike (Real Cost: 2) </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">4u  </td><td>2) <b><i>Defensive Strike +6 DC: </i></b>(Total: 56 Active Cost, 41 Real Cost) HA +6d6, Reduced Endurance (0 END; +1/2) (45 Active Points); Hand-To-Hand Attack (-1/2) (Real Cost: 30) <b>plus</b> +1 OCV with any single Strike (Real Cost: 2) <b>plus</b> +3 with DCV in HTH Combat (Real Cost: 9) </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">4u  </td><td>3) <b><i>Fast Strike +6 DC: </i></b>(Total: 64 Active Cost, 44 Real Cost) HA +8d6, Reduced Endurance (0 END; +1/2) (60 Active Points); Hand-To-Hand Attack (-1/2) (Real Cost: 40) <b>plus</b> +2 OCV with any single Strike (Real Cost: 4) </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">4u  </td><td>4) <b><i>Kickmaster's Kick (UMA-5e.105): </i></b>(Total: 83 Active Cost, 43 Real Cost) HA +8d6, Armor Piercing (+1/2), Reduced Endurance (0 END; +1/2) (80 Active Points); Hand-To-Hand Attack (-1/2), Side Effects, -2 OCV (-1/2) (Real Cost: 40) <b>plus</b> +1 with DCV in HTH Combat (Real Cost: 3) </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">5u  </td><td>5) <b><i>Martial Strike +6 DC: </i></b>(Total: 66 Active Cost, 46 Real Cost) HA +8d6, Reduced Endurance (0 END; +1/2) (60 Active Points); Hand-To-Hand Attack (-1/2) (Real Cost: 40) <b>plus</b> +2 with DCV in HTH Combat (Real Cost: 6) </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">4u  </td><td>6) <b><i>Offensive Strike +6 DC: </i></b>(Total: 78 Active Cost, 40 Real Cost) HA +10d6, Reduced Endurance (0 END; +1/2) (75 Active Points); Hand-To-Hand Attack (-1/2), Side Effects: -2 OCV, (-1/2) (Real Cost: 37) <b>plus</b> +1 with DCV in HTH Combat (Real Cost: 3) </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">6u  </td><td>7) <b><i>Raw Power Strike: </i></b>HA +12d6, Reduced Endurance (0 END; +1/2) (90 Active Points); Hand-To-Hand Attack (-1/2) </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">4u  </td><td>8) <b><i>Sacrifice Strike +6 DC: </i></b>(Total: 77 Active Cost, 39 Real Cost) HA +10d6, Reduced Endurance (0 END; +1/2) (75 Active Points); Hand-To-Hand Attack (-1/2), Side Effects: -2 DCV, (-1/2) (Real Cost: 37) <b>plus</b> +1 OCV with any single Strike (Real Cost: 2) </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">6u  </td><td>9) <b><i>Supreme Strike +6 DC: </i></b>(Total: 88 Active Cost, 63 Real Cost) HA +10d6, Reduced Endurance (0 END; +1/2) (75 Active Points); Hand-To-Hand Attack (-1/2) (Real Cost: 50) <b>plus</b> +2 OCV with any single Strike (Real Cost: 4) <b>plus</b> +3 with DCV in HTH Combat (Real Cost: 9) </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">6u  </td><td>10) <b><i>Ultimate Strike +6 DC: </i></b>(Total: 90 Active Cost, 65 Real Cost) HA +10d6, Reduced Endurance (0 END; +1/2) (75 Active Points); Hand-To-Hand Attack (-1/2) (Real Cost: 50) <b>plus</b> +3 OCV with any single Strike (Real Cost: 6) <b>plus</b> +3 with DCV in HTH Combat (Real Cost: 9) </td><td valign="top" align="right">0</td></tr></table>
Rapier
Dec 11th, '04, 11:31 AM
Ok, I think I'm missing something:
Bonuses: Fan, MarkDoc's CSLs (2- and 3-point)
Penalty: Official, Steve's New Side Effect (-1/2) Method
Huh?
<TABLE cellPadding=0 border=0><TBODY><TR><TD align=right>Cost </TD><TD>Power</TD><TD align=right>END</TD></TR><TR><TD vAlign=top align=right>90 </TD><TD>Martial Arts (Steve's new way with Mark's Levels): Multipower, 90-point reserve </TD><TD vAlign=top align=right></TD></TR><TR><TD vAlign=top align=right>4u </TD><TD>1) Basic Strike +6 DC: (Total: 62 Active Cost, 42 Real Cost) HA +8d6, Reduced Endurance (0 END; +1/2) (60 Active Points); Hand-To-Hand Attack (-1/2) (Real Cost: 40) plus +1 OCV with any single Strike (Real Cost: 2) </TD><TD vAlign=top align=right>0</TD></TR><TR><TD vAlign=top align=right>4u </TD><TD>2) Defensive Strike +6 DC: (Total: 56 Active Cost, 41 Real Cost) HA +6d6, Reduced Endurance (0 END; +1/2) (45 Active Points); Hand-To-Hand Attack (-1/2) (Real Cost: 30) plus +1 OCV with any single Strike (Real Cost: 2) plus +3 with DCV in HTH Combat (Real Cost: 9) </TD><TD vAlign=top align=right>0</TD></TR><TR><TD vAlign=top align=right>4u </TD><TD>3) Fast Strike +6 DC: (Total: 64 Active Cost, 44 Real Cost) HA +8d6, Reduced Endurance (0 END; +1/2) (60 Active Points); Hand-To-Hand Attack (-1/2) (Real Cost: 40) plus +2 OCV with any single Strike (Real Cost: 4) </TD><TD vAlign=top align=right>0</TD></TR><TR><TD vAlign=top align=right>4u </TD><TD>4) Kickmaster's Kick (UMA-5e.105): (Total: 83 Active Cost, 43 Real Cost) HA +8d6, Armor Piercing (+1/2), Reduced Endurance (0 END; +1/2) (80 Active Points); Hand-To-Hand Attack (-1/2), Side Effects, -2 OCV (-1/2) (Real Cost: 40) plus +1 with DCV in HTH Combat (Real Cost: 3) </TD><TD vAlign=top align=right>0</TD></TR><TR><TD vAlign=top align=right>5u </TD><TD>5) Martial Strike +6 DC: (Total: 66 Active Cost, 46 Real Cost) HA +8d6, Reduced Endurance (0 END; +1/2) (60 Active Points); Hand-To-Hand Attack (-1/2) (Real Cost: 40) plus +2 with DCV in HTH Combat (Real Cost: 6) </TD><TD vAlign=top align=right>0</TD></TR><TR><TD vAlign=top align=right>4u </TD><TD>6) Offensive Strike +6 DC: (Total: 78 Active Cost, 40 Real Cost) HA +10d6, Reduced Endurance (0 END; +1/2) (75 Active Points); Hand-To-Hand Attack (-1/2), Side Effects: -2 OCV, (-1/2) (Real Cost: 37) plus +1 with DCV in HTH Combat (Real Cost: 3) </TD><TD vAlign=top align=right>0</TD></TR><TR><TD vAlign=top align=right>6u </TD><TD>7) Raw Power Strike: HA +12d6, Reduced Endurance (0 END; +1/2) (90 Active Points); Hand-To-Hand Attack (-1/2) </TD><TD vAlign=top align=right>0</TD></TR><TR><TD vAlign=top align=right>4u </TD><TD>8) Sacrifice Strike +6 DC: (Total: 77 Active Cost, 39 Real Cost) HA +10d6, Reduced Endurance (0 END; +1/2) (75 Active Points); Hand-To-Hand Attack (-1/2), Side Effects: -2 DCV, (-1/2) (Real Cost: 37) plus +1 OCV with any single Strike (Real Cost: 2) </TD><TD vAlign=top align=right>0</TD></TR><TR><TD vAlign=top align=right>6u </TD><TD>9) Supreme Strike +6 DC: (Total: 88 Active Cost, 63 Real Cost) HA +10d6, Reduced Endurance (0 END; +1/2) (75 Active Points); Hand-To-Hand Attack (-1/2) (Real Cost: 50) plus +2 OCV with any single Strike (Real Cost: 4) plus +3 with DCV in HTH Combat (Real Cost: 9) </TD><TD vAlign=top align=right>0</TD></TR><TR><TD vAlign=top align=right>6u </TD><TD>10) Ultimate Strike +6 DC: (Total: 90 Active Cost, 65 Real Cost) HA +10d6, Reduced Endurance (0 END; +1/2) (75 Active Points); Hand-To-Hand Attack (-1/2) (Real Cost: 50) plus +3 OCV with any single Strike (Real Cost: 6) plus +3 with DCV in HTH Combat (Real Cost: 9) </TD><TD vAlign=top align=right>0</TD></TR></TBODY></TABLE>
Ultimate Stike + 6 DC = HA +10d6? I'm confused. How do you get from +6 DC to +10d6?
Hierax
Dec 11th, '04, 12:15 PM
Ok, I think I'm missing something:
Huh?
Ultimate Stike + 6 DC = HA +10d6? I'm confused. How do you get from +6 DC to +10d6? I pushed the UMA design system a bit to design some "Super Martial Arts": Using the UMA Sytem but unlocking the Point Maximums for Maneuvers, but not Elements, you can max out and build the "Supreme Strike" and by allowing the OCV Element to have the same max as the DCV Element you can build the "Ultimate Strike" (maxed out each Element cost but ignoring the overall 5 point maneuver cost limit).
Maneuver / Pts / OCV / DCV / Damage/Effect
Supreme Strike / 12* / +2 / +3 / STR +4d6 Strike
Ultimate Strike / 14* / +3 / +3 / STR +4d6 Strike
So, Ultimate Strike is a +4d6 Maneuver (like an Offensive Strike) and when you add +6 DC to it you get +10d6, that's all.
GameMaster
Dec 12th, '04, 08:18 AM
Hierax,
Any Chance of posting a Prefab of your MA Multipower? :D
Hierax
Dec 12th, '04, 03:36 PM
OK, I entered some of the Martial Arts Strike maneuvers into Hero Designer but there's a lot more combinations and permutations to work out to fill in the gaps, error checking and corrections to do after that, but when I'm done I'll post the .hdc/.hdp to the boards and to my website. Anyway, in the meantime, here's what I've got entered so far:
<table border="0" cellpadding="0"><tr><td align="right"><b>Cost  </b></td><td><b>Power</b></td><td align="right"><b>END</b></td></tr><tr><td align="right" valign="top">  </td><td>  </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">150  </td><td><b><i>Progressive Martial Arts Strikes (Sorted by Power Level): </i></b>Multipower, 150-point reserve [<b>Notes:</b> Accurate Strike: Focus on OCV for Accurate Hits
Balanced Strikes: No CSLs outside of this Multi-Power all maneuvers are bought with CSLs included which is why they exceed the usual 3 CSL maximum.
Defensive Strike: Focus on DCV for Defense in HTH Combat
Lightning Strike (Quick Strike): Focus on DEX to Act First with Lightning Reflexes
Power Strike (Hard Strike): Focus on Damage
Pure Power Strike: Raw Pure Damage without any other Considerations] </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">0u  </td><td>1) <b><i>- - - - - 0 Active Points - - - - - (Free Everyman Martial Maneuvers): </i></b> </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">0u  </td><td>2) <b><i>Everyman Strike: </i></b>HA +0d6; Hand-To-Hand Attack (-1/2) </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">0u  </td><td>3) <b><i>- - - - - 1-4 Active Points - - - - - (Cheap Martial Maneuvers): </i></b> </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">1u  </td><td>4) <b><i>Lightning Strike 1: </i></b>(Total: 1 Active Cost, 1 Real Cost) HA +0d6; Hand-To-Hand Attack (-1/2) (Real Cost: 0) <b>plus</b> Lightning Reflexes: +1 DEX to act first with Single Action (Real Cost: 1) </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">1u  </td><td>5) <b><i>Accurate Strike 1: </i></b>(Total: 2 Active Cost, 2 Real Cost) HA +0d6; Hand-To-Hand Attack (-1/2) (Real Cost: 0) <b>plus</b> +1 OCV with any single Strike (Real Cost: 2) </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">1u  </td><td>6) <b><i>Lightning Strike 2: </i></b>(Total: 2 Active Cost, 2 Real Cost) HA +0d6; Hand-To-Hand Attack (-1/2) (Real Cost: 0) <b>plus</b> Lightning Reflexes: +2 DEX to act first with Single Action (Real Cost: 2) </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">1u  </td><td>7) <b><i>Defensive Strike 1: </i></b>(Total: 3 Active Cost, 3 Real Cost) HA +0d6; Hand-To-Hand Attack (-1/2) (Real Cost: 0) <b>plus</b> +1 with DCV in HTH Combat (Real Cost: 3) </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">1u  </td><td>8) <b><i>Lightning Strike 3: </i></b>(Total: 3 Active Cost, 3 Real Cost) HA +0d6; Hand-To-Hand Attack (-1/2) (Real Cost: 0) <b>plus</b> Lightning Reflexes: +3 DEX to act first with Single Action (Real Cost: 3) </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">1u  </td><td>9) <b><i>Accurate Strike 2: </i></b>(Total: 4 Active Cost, 4 Real Cost) HA +0d6; Hand-To-Hand Attack (-1/2) (Real Cost: 0) <b>plus</b> +2 OCV with any single Strike (Real Cost: 4) </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">0u  </td><td>10) <b><i>- - - - - 5 Active Points - - - - -: </i></b> </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">1u  </td><td>11) <b><i>Defensive Strike 2: </i></b>(Total: 6 Active Cost, 6 Real Cost) HA +0d6; Hand-To-Hand Attack (-1/2) (Real Cost: 0) <b>plus</b> +2 with DCV in HTH Combat (Real Cost: 6) </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">1u  </td><td>12) <b><i>Accurate Strike 3: </i></b>(Total: 6 Active Cost, 6 Real Cost) HA +0d6; Hand-To-Hand Attack (-1/2) (Real Cost: 0) <b>plus</b> +3 OCV with any single Strike (Real Cost: 6) </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">1u  </td><td>13) <b><i>Power Strike 1: </i></b>HA +1d6, Reduced Endurance (0 END; +1/2) (7 Active Points); Hand-To-Hand Attack (-1/2) </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">1u  </td><td>14) <b><i>Defensive Strike 3: </i></b>(Total: 9 Active Cost, 9 Real Cost) HA +0d6; Hand-To-Hand Attack (-1/2) (Real Cost: 0) <b>plus</b> +3 with DCV in HTH Combat (Real Cost: 9) </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">0u  </td><td>15) <b><i>- - - - - 10 Active Points - - - - -: </i></b> </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">1u  </td><td>16) <b><i>Defensive Strike 3L : </i></b>(Total: 10 Active Cost, 10 Real Cost) HA +0d6; Hand-To-Hand Attack (-1/2) (Real Cost: 0) <b>plus</b> +3 with DCV in HTH Combat (Real Cost: 9) <b>plus</b> Lightning Reflexes: +1 DEX to act first with Single Action (Real Cost: 1) </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">1u  </td><td>17) <b><i>Defensive Strike [UMA]: </i></b>(Total: 11 Active Cost, 11 Real Cost) HA +0d6; Hand-To-Hand Attack (-1/2) (Real Cost: 0) <b>plus</b> +1 OCV with any single Strike (Real Cost: 2) <b>plus</b> +3 with DCV in HTH Combat (Real Cost: 9) </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">1u  </td><td>18) <b><i>Defensive Strike 3LL : </i></b>(Total: 11 Active Cost, 11 Real Cost) HA +0d6; Hand-To-Hand Attack (-1/2) (Real Cost: 0) <b>plus</b> +3 with DCV in HTH Combat (Real Cost: 9) <b>plus</b> Lightning Reflexes: +2 DEX to act first with Single Action (Real Cost: 2) </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">1u  </td><td>19) <b><i>Defensive Strike 3AL: </i></b>(Total: 12 Active Cost, 12 Real Cost) HA +0d6; Hand-To-Hand Attack (-1/2) (Real Cost: 0) <b>plus</b> +1 OCV with any single Strike (Real Cost: 2) <b>plus</b> +3 with DCV in HTH Combat (Real Cost: 9) <b>plus</b> Lightning Reflexes: +1 DEX to act first with Single Action (Real Cost: 1) </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">1u  </td><td>20) <b><i>Balanced Strike 1 (Outer Balance) [1st-2nd Level]: </i></b>(Total: 12 Active Cost, 10 Real Cost) HA +1d6, Reduced Endurance (0 END; +1/2) (7 Active Points); Hand-To-Hand Attack (-1/2) (Real Cost: 5) <b>plus</b> +1 OCV with any single Strike (Real Cost: 2) <b>plus</b> +1 with DCV in HTH Combat (Real Cost: 3) </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">1u  </td><td>21) <b><i>Defensive Strike 3AA: </i></b>(Total: 13 Active Cost, 13 Real Cost) HA +0d6; Hand-To-Hand Attack (-1/2) (Real Cost: 0) <b>plus</b> +2 OCV with any single Strike (Real Cost: 4) <b>plus</b> +3 with DCV in HTH Combat (Real Cost: 9) </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">0u  </td><td>22) <b><i>- - - - - 15 Active Points - - - - -: </i></b> </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">1u  </td><td>23) <b><i>Power Strike 2: </i></b>HA +2d6, Reduced Endurance (0 END; +1/2) (15 Active Points); Hand-To-Hand Attack (-1/2) </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">1u  </td><td>24) <b><i>Basic Strike [UMA]: </i></b>(Total: 17 Active Cost, 12 Real Cost) HA +2d6, Reduced Endurance (0 END; +1/2) (15 Active Points); Hand-To-Hand Attack (-1/2) (Real Cost: 10) <b>plus</b> +1 OCV with any single Strike (Real Cost: 2) </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">2u  </td><td>25) <b><i>Defensive Strike +1 DC: </i></b>(Total: 18 Active Cost, 16 Real Cost) HA +1d6, Reduced Endurance (0 END; +1/2) (7 Active Points); Hand-To-Hand Attack (-1/2) (Real Cost: 5) <b>plus</b> +1 OCV with any single Strike (Real Cost: 2) <b>plus</b> +3 with DCV in HTH Combat (Real Cost: 9) </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">1u  </td><td>26) <b><i>Fast Strike [UMA]: </i></b>(Total: 19 Active Cost, 14 Real Cost) HA +2d6, Reduced Endurance (0 END; +1/2) (15 Active Points); Hand-To-Hand Attack (-1/2) (Real Cost: 10) <b>plus</b> +2 OCV with any single Strike (Real Cost: 4) </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">0u  </td><td>27) <b><i>- - - - - 20 Active Points - - - - -: </i></b> </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">2u  </td><td>28) <b><i>Martial Strike [UMA]: </i></b>(Total: 21 Active Cost, 16 Real Cost) HA +2d6, Reduced Endurance (0 END; +1/2) (15 Active Points); Hand-To-Hand Attack (-1/2) (Real Cost: 10) <b>plus</b> +2 with DCV in HTH Combat (Real Cost: 6) </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">1u  </td><td>29) <b><i>Power Strike 3: </i></b>HA +3d6, Reduced Endurance (0 END; +1/2) (22 Active Points); Hand-To-Hand Attack (-1/2) </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">2u  </td><td>30) <b><i>Snake's Disturbing Deadly Double Strike (UMA-5e.105): </i></b>HKA 1/2d6 (1d6+1 w/STR), Autofire (2 shots; +1/4), Does Knockback Not Just Knockdown (+1/4), Double Knockback (+3/4) (22 Active Points); Hand-to-Hand Killing Attack - STR Adds +1 DC per +10 STR not Per +5 STR (-1/4) </td><td valign="top" align="right">2</td></tr><tr><td align="right" valign="top">2u  </td><td>31) <b><i>Basic Strike +1 DC: </i></b>(Total: 24 Active Cost, 17 Real Cost) HA +3d6, Reduced Endurance (0 END; +1/2) (22 Active Points); Hand-To-Hand Attack (-1/2) (Real Cost: 15) <b>plus</b> +1 OCV with any single Strike (Real Cost: 2) </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">0u  </td><td>32) <b><i>- - - - - 25 Active Points - - - - - (xD&D 5th Level Conversion): </i></b> </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">2u  </td><td>33) <b><i>Balanced Strike 2 (Inner Balance) [5th Level]: </i></b>(Total: 25 Active Cost, 20 Real Cost) HA +2d6, Reduced Endurance (0 END; +1/2) (15 Active Points); Hand-To-Hand Attack (-1/2) (Real Cost: 10) <b>plus</b> +2 OCV with any single Strike (Real Cost: 4) <b>plus</b> +2 with DCV in HTH Combat (Real Cost: 6) </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">2u  </td><td>34) <b><i>Fast Strike +1 DC: </i></b>(Total: 26 Active Cost, 19 Real Cost) HA +3d6, Reduced Endurance (0 END; +1/2) (22 Active Points); Hand-To-Hand Attack (-1/2) (Real Cost: 15) <b>plus</b> +2 OCV with any single Strike (Real Cost: 4) </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">2u  </td><td>35) <b><i>Defensive Strike +2 DC: </i></b>(Total: 26 Active Cost, 21 Real Cost) HA +2d6, Reduced Endurance (0 END; +1/2) (15 Active Points); Hand-To-Hand Attack (-1/2) (Real Cost: 10) <b>plus</b> +1 OCV with any single Strike (Real Cost: 2) <b>plus</b> +3 with DCV in HTH Combat (Real Cost: 9) </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">2u  </td><td>36) <b><i>Martial Strike +1 DC: </i></b>(Total: 28 Active Cost, 21 Real Cost) HA +3d6, Reduced Endurance (0 END; +1/2) (22 Active Points); Hand-To-Hand Attack (-1/2) (Real Cost: 15) <b>plus</b> +2 with DCV in HTH Combat (Real Cost: 6) </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">0u  </td><td>37) <b><i>- - - - - 30 Active Points - - - - -: </i></b> </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">2u  </td><td>38) <b><i>Power Strike 4: </i></b>HA +4d6, Reduced Endurance (0 END; +1/2) (30 Active Points); Hand-To-Hand Attack (-1/2) </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">2u  </td><td>39) <b><i>Sacrifice Strike [UMA]: </i></b>(Total: 32 Active Cost, 17 Real Cost) HA +4d6, Reduced Endurance (0 END; +1/2) (30 Active Points); Hand-To-Hand Attack (-1/2), Side Effects: -2 DCV (-1/2) (Real Cost: 15) <b>plus</b> +1 OCV with any single Strike (Real Cost: 2) </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">2u  </td><td>40) <b><i>Basic Strike +2 DC: </i></b>(Total: 32 Active Cost, 22 Real Cost) HA +4d6, Reduced Endurance (0 END; +1/2) (30 Active Points); Hand-To-Hand Attack (-1/2) (Real Cost: 20) <b>plus</b> +1 OCV with any single Strike (Real Cost: 2) </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">2u  </td><td>41) <b><i>Offensive Strike [UMA]: </i></b>(Total: 33 Active Cost, 18 Real Cost) HA +4d6, Reduced Endurance (0 END; +1/2) (30 Active Points); Hand-To-Hand Attack (-1/2), Side Effects: -2 OCV (-1/2) (Real Cost: 15) <b>plus</b> +1 with DCV in HTH Combat (Real Cost: 3) </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">3u  </td><td>42) <b><i>Defensive Strike +3 DC: </i></b>(Total: 33 Active Cost, 26 Real Cost) HA +3d6, Reduced Endurance (0 END; +1/2) (22 Active Points); Hand-To-Hand Attack (-1/2) (Real Cost: 15) <b>plus</b> +1 OCV with any single Strike (Real Cost: 2) <b>plus</b> +3 with DCV in HTH Combat (Real Cost: 9) </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">2u  </td><td>43) <b><i>Fast Strike +2 DC: </i></b>(Total: 34 Active Cost, 24 Real Cost) HA +4d6, Reduced Endurance (0 END; +1/2) (30 Active Points); Hand-To-Hand Attack (-1/2) (Real Cost: 20) <b>plus</b> +2 OCV with any single Strike (Real Cost: 4) </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">0u  </td><td>44) <b><i>- - - - - 35 Active Points - - - - -: </i></b> </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">3u  </td><td>45) <b><i>Martial Strike +2 DC: </i></b>(Total: 36 Active Cost, 26 Real Cost) HA +4d6, Reduced Endurance (0 END; +1/2) (30 Active Points); Hand-To-Hand Attack (-1/2) (Real Cost: 20) <b>plus</b> +2 with DCV in HTH Combat (Real Cost: 6) </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">3u  </td><td>46) <b><i>Balanced Strike 3 (Serene Balance of Neutrality) [7th-8th Level]: </i></b>(Total: 37 Active Cost, 30 Real Cost) HA +3d6, Reduced Endurance (0 END; +1/2) (22 Active Points); Hand-To-Hand Attack (-1/2) (Real Cost: 15) <b>plus</b> +3 OCV with any single Strike (Real Cost: 6) <b>plus</b> +3 with DCV in HTH Combat (Real Cost: 9) </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">2u  </td><td>47) <b><i>Power Strike 5: </i></b>HA +5d6, Reduced Endurance (0 END; +1/2) (37 Active Points); Hand-To-Hand Attack (-1/2) </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">2u  </td><td>48) <b><i>Sacrifice Strike +1 DC: </i></b>(Total: 39 Active Cost, 20 Real Cost) HA +5d6, Reduced Endurance (0 END; +1/2) (37 Active Points); Hand-To-Hand Attack (-1/2), Side Effects: -2 DCV, (-1/2) (Real Cost: 18) <b>plus</b> +1 OCV with any single Strike (Real Cost: 2) </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">3u  </td><td>49) <b><i>Basic Strike +3 DC: </i></b>(Total: 39 Active Cost, 27 Real Cost) HA +5d6, Reduced Endurance (0 END; +1/2) (37 Active Points); Hand-To-Hand Attack (-1/2) (Real Cost: 25) <b>plus</b> +1 OCV with any single Strike (Real Cost: 2) </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">0u  </td><td>50) <b><i>- - - - - 40 Active Points - - - - -: </i></b> </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">2u  </td><td>51) <b><i>Offensive Strike +1 DC: </i></b>(Total: 40 Active Cost, 21 Real Cost) HA +5d6, Reduced Endurance (0 END; +1/2) (37 Active Points); Hand-To-Hand Attack (-1/2), Side Effects: -2 OCV, (-1/2) (Real Cost: 18) <b>plus</b> +1 with DCV in HTH Combat (Real Cost: 3) </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">3u  </td><td>52) <b><i>Fast Strike +3 DC: </i></b>(Total: 41 Active Cost, 29 Real Cost) HA +5d6, Reduced Endurance (0 END; +1/2) (37 Active Points); Hand-To-Hand Attack (-1/2) (Real Cost: 25) <b>plus</b> +2 OCV with any single Strike (Real Cost: 4) </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">3u  </td><td>53) <b><i>Defensive Strike +4 DC: </i></b>(Total: 41 Active Cost, 31 Real Cost) HA +4d6, Reduced Endurance (0 END; +1/2) (30 Active Points); Hand-To-Hand Attack (-1/2) (Real Cost: 20) <b>plus</b> +1 OCV with any single Strike (Real Cost: 2) <b>plus</b> +3 with DCV in HTH Combat (Real Cost: 9) </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">3u  </td><td>54) <b><i>Martial Strike +3 DC: </i></b>(Total: 43 Active Cost, 31 Real Cost) HA +5d6, Reduced Endurance (0 END; +1/2) (37 Active Points); Hand-To-Hand Attack (-1/2) (Real Cost: 25) <b>plus</b> +2 with DCV in HTH Combat (Real Cost: 6) </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">3u  </td><td>55) <b><i>Supreme Strike: </i></b>(Total: 43 Active Cost, 33 Real Cost) HA +4d6, Reduced Endurance (0 END; +1/2) (30 Active Points); Hand-To-Hand Attack (-1/2) (Real Cost: 20) <b>plus</b> +2 OCV with any single Strike (Real Cost: 4) <b>plus</b> +3 with DCV in HTH Combat (Real Cost: 9) </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">0u  </td><td>56) <b><i>- - - - - 45 Active Points - - - - -: </i></b> </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">3u  </td><td>57) <b><i>Ultimate Strike: </i></b>(Total: 45 Active Cost, 35 Real Cost) HA +4d6, Reduced Endurance (0 END; +1/2) (30 Active Points); Hand-To-Hand Attack (-1/2) (Real Cost: 20) <b>plus</b> +3 OCV with any single Strike (Real Cost: 6) <b>plus</b> +3 with DCV in HTH Combat (Real Cost: 9) </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">3u  </td><td>58) <b><i>Power Strike 6: </i></b>HA +6d6, Reduced Endurance (0 END; +1/2) (45 Active Points); Hand-To-Hand Attack (-1/2) </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">2u  </td><td>59) <b><i>Sacrifice Strike +2 DC: </i></b>(Total: 47 Active Cost, 24 Real Cost) HA +6d6, Reduced Endurance (0 END; +1/2) (45 Active Points); Hand-To-Hand Attack (-1/2), Side Effects: -2 DCV, (-1/2) (Real Cost: 22) <b>plus</b> +1 OCV with any single Strike (Real Cost: 2) </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">3u  </td><td>60) <b><i>Basic Strike +4 DC: </i></b>(Total: 47 Active Cost, 32 Real Cost) HA +6d6, Reduced Endurance (0 END; +1/2) (45 Active Points); Hand-To-Hand Attack (-1/2) (Real Cost: 30) <b>plus</b> +1 OCV with any single Strike (Real Cost: 2) </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">2u  </td><td>61) <b><i>Offensive Strike +2 DC: </i></b>(Total: 48 Active Cost, 25 Real Cost) HA +6d6, Reduced Endurance (0 END; +1/2) (45 Active Points); Hand-To-Hand Attack (-1/2), Side Effects: -2 OCV, (-1/2) (Real Cost: 22) <b>plus</b> +1 with DCV in HTH Combat (Real Cost: 3) </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">4u  </td><td>62) <b><i>Defensive Strike +5 DC: </i></b>(Total: 48 Active Cost, 36 Real Cost) HA +5d6, Reduced Endurance (0 END; +1/2) (37 Active Points); Hand-To-Hand Attack (-1/2) (Real Cost: 25) <b>plus</b> +1 OCV with any single Strike (Real Cost: 2) <b>plus</b> +3 with DCV in HTH Combat (Real Cost: 9) </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">3u  </td><td>63) <b><i>Fast Strike +4 DC: </i></b>(Total: 49 Active Cost, 34 Real Cost) HA +6d6, Reduced Endurance (0 END; +1/2) (45 Active Points); Hand-To-Hand Attack (-1/2) (Real Cost: 30) <b>plus</b> +2 OCV with any single Strike (Real Cost: 4) </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">0u  </td><td>64) <b><i>- - - - - 50 Active Points - - - - - (xD&D 10th Level Conversion): </i></b> </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">4u  </td><td>65) <b><i>Balanced Strike 4 [10th Level]: </i></b>(Total: 50 Active Cost, 40 Real Cost) HA +4d6, Reduced Endurance (0 END; +1/2) (30 Active Points); Hand-To-Hand Attack (-1/2) (Real Cost: 20) <b>plus</b> +4 OCV with any single Strike (Real Cost: 8) <b>plus</b> +4 with DCV in HTH Combat (Real Cost: 12) </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">4u  </td><td>66) <b><i>Supreme Strike +1 DC: </i></b>(Total: 50 Active Cost, 38 Real Cost) HA +5d6, Reduced Endurance (0 END; +1/2) (37 Active Points); Hand-To-Hand Attack (-1/2) (Real Cost: 25) <b>plus</b> +2 OCV with any single Strike (Real Cost: 4) <b>plus</b> +3 with DCV in HTH Combat (Real Cost: 9) </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">4u  </td><td>67) <b><i>Martial Strike +4 DC: </i></b>(Total: 51 Active Cost, 36 Real Cost) HA +6d6, Reduced Endurance (0 END; +1/2) (45 Active Points); Hand-To-Hand Attack (-1/2) (Real Cost: 30) <b>plus</b> +2 with DCV in HTH Combat (Real Cost: 6) </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">4u  </td><td>68) <b><i>Ultimate Strike +1 DC: </i></b>(Total: 52 Active Cost, 40 Real Cost) HA +5d6, Reduced Endurance (0 END; +1/2) (37 Active Points); Hand-To-Hand Attack (-1/2) (Real Cost: 25) <b>plus</b> +3 OCV with any single Strike (Real Cost: 6) <b>plus</b> +3 with DCV in HTH Combat (Real Cost: 9) </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">3u  </td><td>69) <b><i>Johnny Kwon's Kick (UB-5e.132): </i></b>(Total: 52 Active Cost, 29 Real Cost) HA +6d6, Reduced Endurance (0 END; +1/2) (45 Active Points); Hand-To-Hand Attack (-1/2), Side Effects: -2 OCV, (-1/2) (Real Cost: 22) <b>plus</b> +1 with DCV in HTH Combat (Real Cost: 3) <b>plus</b> Lightning Reflexes: +4 DEX to act first with Single Action (Real Cost: 4) </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">2u  </td><td>70) <b><i>Snake's Unblockable Nerve Strike (UMA-5e.105): </i></b>HA +3d6, Indirect (Same origin, always fired away from attacker; +1/4), Reduced Endurance (1/2 END; +1/4), NND ([Standard]; +1), Does BODY (+1) (52 Active Points); STR Minimum 5 (STR Min. Cannot Add/Subtract Damage; -3/4), Hand-To-Hand Attack (-1/2) </td><td valign="top" align="right">2</td></tr><tr><td align="right" valign="top">3u  </td><td>71) <b><i>Power Strike 7: </i></b>HA +7d6, Reduced Endurance (0 END; +1/2) (52 Active Points); Hand-To-Hand Attack (-1/2) </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">3u  </td><td>72) <b><i>Sacrifice Strike +3 DC: </i></b>(Total: 54 Active Cost, 28 Real Cost) HA +7d6, Reduced Endurance (0 END; +1/2) (52 Active Points); Hand-To-Hand Attack (-1/2), Side Effects: -2 DCV, (-1/2) (Real Cost: 26) <b>plus</b> +1 OCV with any single Strike (Real Cost: 2) </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">4u  </td><td>73) <b><i>Basic Strike +5 DC: </i></b>(Total: 54 Active Cost, 37 Real Cost) HA +7d6, Reduced Endurance (0 END; +1/2) (52 Active Points); Hand-To-Hand Attack (-1/2) (Real Cost: 35) <b>plus</b> +1 OCV with any single Strike (Real Cost: 2) </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">0u  </td><td>74) <b><i>- - - - - 55 Active Points - - - - -: </i></b> </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">3u  </td><td>75) <b><i>Offensive Strike +3 DC: </i></b>(Total: 55 Active Cost, 29 Real Cost) HA +7d6, Reduced Endurance (0 END; +1/2) (52 Active Points); Hand-To-Hand Attack (-1/2), Side Effects: -2 OCV, (-1/2) (Real Cost: 26) <b>plus</b> +1 with DCV in HTH Combat (Real Cost: 3) </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">4u  </td><td>76) <b><i>Fast Strike +5 DC: </i></b>(Total: 56 Active Cost, 39 Real Cost) HA +7d6, Reduced Endurance (0 END; +1/2) (52 Active Points); Hand-To-Hand Attack (-1/2) (Real Cost: 35) <b>plus</b> +2 OCV with any single Strike (Real Cost: 4) </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">4u  </td><td>77) <b><i>Defensive Strike +6 DC: </i></b>(Total: 56 Active Cost, 41 Real Cost) HA +6d6, Reduced Endurance (0 END; +1/2) (45 Active Points); Hand-To-Hand Attack (-1/2) (Real Cost: 30) <b>plus</b> +1 OCV with any single Strike (Real Cost: 2) <b>plus</b> +3 with DCV in HTH Combat (Real Cost: 9) </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">4u  </td><td>78) <b><i>Martial Strike +5 DC: </i></b>(Total: 58 Active Cost, 41 Real Cost) HA +7d6, Reduced Endurance (0 END; +1/2) (52 Active Points); Hand-To-Hand Attack (-1/2) (Real Cost: 35) <b>plus</b> +2 with DCV in HTH Combat (Real Cost: 6) </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">4u  </td><td>79) <b><i>Supreme Strike +2 DC: </i></b>(Total: 58 Active Cost, 43 Real Cost) HA +6d6, Reduced Endurance (0 END; +1/2) (45 Active Points); Hand-To-Hand Attack (-1/2) (Real Cost: 30) <b>plus</b> +2 OCV with any single Strike (Real Cost: 4) <b>plus</b> +3 with DCV in HTH Combat (Real Cost: 9) </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">0u  </td><td>80) <b><i>- - - - - 60 Active Points - - - - - (Standard Hero System Level of Power): </i></b> </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">4u  </td><td>81) <b><i>Ultimate Strike +2 DC: </i></b>(Total: 60 Active Cost, 45 Real Cost) HA +6d6, Reduced Endurance (0 END; +1/2) (45 Active Points); Hand-To-Hand Attack (-1/2) (Real Cost: 30) <b>plus</b> +3 OCV with any single Strike (Real Cost: 6) <b>plus</b> +3 with DCV in HTH Combat (Real Cost: 9) </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">4u  </td><td>82) <b><i>Power Strike 8: </i></b>HA +8d6, Reduced Endurance (0 END; +1/2) (60 Active Points); Hand-To-Hand Attack (-1/2) </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">4u  </td><td>83) <b><i>Basic Strike +6 DC: </i></b>(Total: 62 Active Cost, 42 Real Cost) HA +8d6, Reduced Endurance (0 END; +1/2) (60 Active Points); Hand-To-Hand Attack (-1/2) (Real Cost: 40) <b>plus</b> +1 OCV with any single Strike (Real Cost: 2) </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">5u  </td><td>84) <b><i>Balanced Strike 5 [12th-13th Level]: </i></b>(Total: 62 Active Cost, 50 Real Cost) HA +5d6, Reduced Endurance (0 END; +1/2) (37 Active Points); Hand-To-Hand Attack (-1/2) (Real Cost: 25) <b>plus</b> +5 OCV with any single Strike (Real Cost: 10) <b>plus</b> +5 with DCV in HTH Combat (Real Cost: 15) </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">3u  </td><td>85) <b><i>Sacrifice Strike +4 DC: </i></b>(Total: 62 Active Cost, 32 Real Cost) HA +8d6, Reduced Endurance (0 END; +1/2) (60 Active Points); Hand-To-Hand Attack (-1/2), Side Effects: -2 DCV, (-1/2) (Real Cost: 30) <b>plus</b> +1 OCV with any single Strike (Real Cost: 2) </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">3u  </td><td>86) <b><i>Offensive Strike +4 DC: </i></b>(Total: 63 Active Cost, 33 Real Cost) HA +8d6, Reduced Endurance (0 END; +1/2) (60 Active Points); Hand-To-Hand Attack (-1/2), Side Effects: -2 OCV, (-1/2) (Real Cost: 30) <b>plus</b> +1 with DCV in HTH Combat (Real Cost: 3) </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">3u  </td><td>87) <b><i>Green Dragon Kick (C-5e.198) [=Offensive Strike +4 DC]: </i></b>(Total: 63 Active Cost, 33 Real Cost) HA +8d6, Reduced Endurance (0 END; +1/2) (60 Active Points); Hand-To-Hand Attack (-1/2), Side Effects: -2 OCV, (-1/2) (Real Cost: 30) <b>plus</b> +1 with DCV in HTH Combat (Real Cost: 3) [<b>Notes:</b> Green Dragon is an Ultra-Powerful Champions Super Villain Martial Artist that has "gone as far as he can go without delving into the more esoteric aspects of the martial arts" and his kick is his most powerful attack (C-5e.198-201) so he serves as a great example of a NSM (Normal Skill Maxima) martial Artist. See also Qi Feng (WotD-4e.78) for another example of a maxed out Normal.] </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">4u  </td><td>88) <b><i>Fast Strike +6 DC: </i></b>(Total: 64 Active Cost, 44 Real Cost) HA +8d6, Reduced Endurance (0 END; +1/2) (60 Active Points); Hand-To-Hand Attack (-1/2) (Real Cost: 40) <b>plus</b> +2 OCV with any single Strike (Real Cost: 4) </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">0u  </td><td>89) <b><i>- - - - - 65 Active Points - - - - -: </i></b> </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">5u  </td><td>90) <b><i>Supreme Strike +3 DC: </i></b>(Total: 65 Active Cost, 48 Real Cost) HA +7d6, Reduced Endurance (0 END; +1/2) (52 Active Points); Hand-To-Hand Attack (-1/2) (Real Cost: 35) <b>plus</b> +2 OCV with any single Strike (Real Cost: 4) <b>plus</b> +3 with DCV in HTH Combat (Real Cost: 9) </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">5u  </td><td>91) <b><i>Martial Strike +6 DC: </i></b>(Total: 66 Active Cost, 46 Real Cost) HA +8d6, Reduced Endurance (0 END; +1/2) (60 Active Points); Hand-To-Hand Attack (-1/2) (Real Cost: 40) <b>plus</b> +2 with DCV in HTH Combat (Real Cost: 6) </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">5u  </td><td>92) <b><i>Ultimate Strike +3 DC: </i></b>(Total: 67 Active Cost, 50 Real Cost) HA +7d6, Reduced Endurance (0 END; +1/2) (52 Active Points); Hand-To-Hand Attack (-1/2) (Real Cost: 35) <b>plus</b> +3 OCV with any single Strike (Real Cost: 6) <b>plus</b> +3 with DCV in HTH Combat (Real Cost: 9) </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">4u  </td><td>93) <b><i>Power Strike 9: </i></b>HA +9d6, Reduced Endurance (0 END; +1/2) (67 Active Points); Hand-To-Hand Attack (-1/2) </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">3u  </td><td>94) <b><i>Sacrifice Strike +5 DC: </i></b>(Total: 69 Active Cost, 35 Real Cost) HA +9d6, Reduced Endurance (0 END; +1/2) (67 Active Points); Hand-To-Hand Attack (-1/2), Side Effects: -2 DCV, (-1/2) (Real Cost: 33) <b>plus</b> +1 OCV with any single Strike (Real Cost: 2) </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">0u  </td><td>95) <b><i>- - - - - 70 Active Points - - - - -: </i></b> </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">4u  </td><td>96) <b><i>Offensive Strike +5 DC: </i></b>(Total: 70 Active Cost, 36 Real Cost) HA +9d6, Reduced Endurance (0 END; +1/2) (67 Active Points); Hand-To-Hand Attack (-1/2), Side Effects: -2 OCV, (-1/2) (Real Cost: 33) <b>plus</b> +1 with DCV in HTH Combat (Real Cost: 3) </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">5u  </td><td>97) <b><i>Supreme Strike +4 DC: </i></b>(Total: 73 Active Cost, 53 Real Cost) HA +8d6, Reduced Endurance (0 END; +1/2) (60 Active Points); Hand-To-Hand Attack (-1/2) (Real Cost: 40) <b>plus</b> +2 OCV with any single Strike (Real Cost: 4) <b>plus</b> +3 with DCV in HTH Combat (Real Cost: 9) </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">0u  </td><td>98) <b><i>- - - - - 75 Active Points - - - - -: </i></b> </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">5u  </td><td>99) <b><i>Ultimate Strike +4 DC: </i></b>(Total: 75 Active Cost, 55 Real Cost) HA +8d6, Reduced Endurance (0 END; +1/2) (60 Active Points); Hand-To-Hand Attack (-1/2) (Real Cost: 40) <b>plus</b> +3 OCV with any single Strike (Real Cost: 6) <b>plus</b> +3 with DCV in HTH Combat (Real Cost: 9) </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">6u  </td><td>100) <b><i>Balanced Strike 6 [15th Level]: </i></b>(Total: 75 Active Cost, 60 Real Cost) HA +6d6, Reduced Endurance (0 END; +1/2) (45 Active Points); Hand-To-Hand Attack (-1/2) (Real Cost: 30) <b>plus</b> +6 OCV with any single Strike (Real Cost: 12) <b>plus</b> +6 with DCV in HTH Combat (Real Cost: 18) </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">5u  </td><td>101) <b><i>Power Strike 10: </i></b>HA +10d6, Reduced Endurance (0 END; +1/2) (75 Active Points); Hand-To-Hand Attack (-1/2) </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">4u  </td><td>102) <b><i>Sacrifice Strike +6 DC: </i></b>(Total: 77 Active Cost, 39 Real Cost) HA +10d6, Reduced Endurance (0 END; +1/2) (75 Active Points); Hand-To-Hand Attack (-1/2), Side Effects: -2 DCV, (-1/2) (Real Cost: 37) <b>plus</b> +1 OCV with any single Strike (Real Cost: 2) </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">4u  </td><td>103) <b><i>Offensive Strike +6 DC: </i></b>(Total: 78 Active Cost, 40 Real Cost) HA +10d6, Reduced Endurance (0 END; +1/2) (75 Active Points); Hand-To-Hand Attack (-1/2), Side Effects: -2 OCV, (-1/2) (Real Cost: 37) <b>plus</b> +1 with DCV in HTH Combat (Real Cost: 3) </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">4u  </td><td>104) <b><i>Disguntingly Powerful Ninja Kick (NH-5e.112) [=Offensive Strike +6 DC]: </i></b>(Total: 78 Active Cost, 40 Real Cost) HA +10d6, Reduced Endurance (0 END; +1/2) (75 Active Points); Hand-To-Hand Attack (-1/2), Side Effects: -2 OCV, (-1/2) (Real Cost: 37) <b>plus</b> +1 with DCV in HTH Combat (Real Cost: 3) [<b>Notes:</b> A Disgustingly Powerful Ninja is an Ultra-Powerful Example from Ninja Hero (NH-5e.112) with his kick being most powerful attack so he makes a great example for an ASM (Absolute Skill Maxima) level Martial Artist. Consider this approximate level to be the Heroic Human Maximum; Anyone more powerful than this (80+ Active Points) exceeds the Heroic Human maximum limits and is clearly Superhuman.
See also Lin Hu "Jade Tiger" for another example of the maximum Human Martial Potential as he has an 80-point VPP for Martial Arts abilities and is, as far as I know, the most powerful officially published Hero System Martial Artist (WotD-4e.73).
Many Super-Human martial artists will be below this level but Hero Humans can't really exceed this 80-point limit without becoming Super-Human.] </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">0u  </td><td>105) <b><i>- - - - - 80 Active Points - - - - -: </i></b> </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">6u  </td><td>106) <b><i>Supreme Strike +5 DC: </i></b>(Total: 80 Active Cost, 58 Real Cost) HA +9d6, Reduced Endurance (0 END; +1/2) (67 Active Points); Hand-To-Hand Attack (-1/2) (Real Cost: 45) <b>plus</b> +2 OCV with any single Strike (Real Cost: 4) <b>plus</b> +3 with DCV in HTH Combat (Real Cost: 9) </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">5u  </td><td>107) <b><i>Power Strike 11: </i></b>HA +11d6, Reduced Endurance (0 END; +1/2) (82 Active Points); Hand-To-Hand Attack (-1/2) </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">6u  </td><td>108) <b><i>Ultimate Strike +5 DC: </i></b>(Total: 82 Active Cost, 60 Real Cost) HA +9d6, Reduced Endurance (0 END; +1/2) (67 Active Points); Hand-To-Hand Attack (-1/2) (Real Cost: 45) <b>plus</b> +3 OCV with any single Strike (Real Cost: 6) <b>plus</b> +3 with DCV in HTH Combat (Real Cost: 9) </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">4u  </td><td>109) <b><i>Kickmaster's Kick (UMA-5e.105): </i></b>(Total: 83 Active Cost, 43 Real Cost) HA +8d6, Armor Piercing (+1/2), Reduced Endurance (0 END; +1/2) (80 Active Points); Hand-To-Hand Attack (-1/2), Side Effects, -2 OCV (-1/2) (Real Cost: 40) <b>plus</b> +1 with DCV in HTH Combat (Real Cost: 3) </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">0u  </td><td>110) <b><i>- - - - - 85 Active Points - - - - -: </i></b> </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">7u  </td><td>111) <b><i>Balanced Strike 7 [16th-17th Level]: </i></b>(Total: 87 Active Cost, 70 Real Cost) HA +7d6, Reduced Endurance (0 END; +1/2) (52 Active Points); Hand-To-Hand Attack (-1/2) (Real Cost: 35) <b>plus</b> +7 OCV with any single Strike (Real Cost: 14) <b>plus</b> +7 with DCV in HTH Combat (Real Cost: 21) </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">6u  </td><td>112) <b><i>Supreme Strike +6 DC: </i></b>(Total: 88 Active Cost, 63 Real Cost) HA +10d6, Reduced Endurance (0 END; +1/2) (75 Active Points); Hand-To-Hand Attack (-1/2) (Real Cost: 50) <b>plus</b> +2 OCV with any single Strike (Real Cost: 4) <b>plus</b> +3 with DCV in HTH Combat (Real Cost: 9) </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">0u  </td><td>113) <b><i>- - - - - 90 Active Points - - - - -: </i></b> </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">6u  </td><td>114) <b><i>Ultimate Strike +6 DC: </i></b>(Total: 90 Active Cost, 65 Real Cost) HA +10d6, Reduced Endurance (0 END; +1/2) (75 Active Points); Hand-To-Hand Attack (-1/2) (Real Cost: 50) <b>plus</b> +3 OCV with any single Strike (Real Cost: 6) <b>plus</b> +3 with DCV in HTH Combat (Real Cost: 9) </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">6u  </td><td>115) <b><i>Power Strike 12: </i></b>HA +12d6, Reduced Endurance (0 END; +1/2) (90 Active Points); Hand-To-Hand Attack (-1/2) </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">6u  </td><td>116) <b><i>Power Strike 13: </i></b>HA +13d6, Reduced Endurance (0 END; +1/2) (97 Active Points); Hand-To-Hand Attack (-1/2) </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">0u  </td><td>117) <b><i>- - - - - 100 Active Points - - - - - (xD&D 20th Level Conversion): </i></b> </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">8u  </td><td>118) <b><i>Balanced Strike 8 [20th Level]: </i></b>(Total: 100 Active Cost, 80 Real Cost) HA +8d6, Reduced Endurance (0 END; +1/2) (60 Active Points); Hand-To-Hand Attack (-1/2) (Real Cost: 40) <b>plus</b> +8 OCV with any single Strike (Real Cost: 16) <b>plus</b> +8 with DCV in HTH Combat (Real Cost: 24) </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">9u  </td><td>119) <b><i>Balanced Strike 9 (Balance of the Nine Extremes) [22nd-23rd Level]: </i></b>(Total: 112 Active Cost, 90 Real Cost) HA +9d6, Reduced Endurance (0 END; +1/2) (67 Active Points); Hand-To-Hand Attack (-1/2) (Real Cost: 45) <b>plus</b> +9 OCV with any single Strike (Real Cost: 18) <b>plus</b> +9 with DCV in HTH Combat (Real Cost: 27) </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">7u  </td><td>120) <b><i>Power Strike 15: </i></b>HA +15d6, Reduced Endurance (0 END; +1/2) (112 Active Points); Hand-To-Hand Attack (-1/2) </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">8u  </td><td>121) <b><i>Power Strike 16: </i></b>HA +16d6, Reduced Endurance (0 END; +1/2) (120 Active Points); Hand-To-Hand Attack (-1/2) </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">0u  </td><td>122) <b><i>- - - - - 125 Active Points - - - - -: </i></b> </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">10u  </td><td>123) <b><i>Balanced Strike 10 (Trancendent Balance) [25th Level]: </i></b>(Total: 125 Active Cost, 100 Real Cost) HA +10d6, Reduced Endurance (0 END; +1/2) (75 Active Points); Hand-To-Hand Attack (-1/2) (Real Cost: 50) <b>plus</b> +10 OCV with any single Strike (Real Cost: 20) <b>plus</b> +10 with DCV in HTH Combat (Real Cost: 30) </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">8u  </td><td>124) <b><i>Power Strike 17: </i></b>HA +17d6, Reduced Endurance (0 END; +1/2) (127 Active Points); Hand-To-Hand Attack (-1/2) </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">9u  </td><td>125) <b><i>Power Strike 18: </i></b>HA +18d6, Reduced Endurance (0 END; +1/2) (135 Active Points); Hand-To-Hand Attack (-1/2) </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">11u  </td><td>126) <b><i>Balanced Strike 11 (PenUltimate Balance) [27th-28th Level]: </i></b>(Total: 137 Active Cost, 110 Real Cost) HA +11d6, Reduced Endurance (0 END; +1/2) (82 Active Points); Hand-To-Hand Attack (-1/2) (Real Cost: 55) <b>plus</b> +11 OCV with any single Strike (Real Cost: 22) <b>plus</b> +11 with DCV in HTH Combat (Real Cost: 33) </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">9u  </td><td>127) <b><i>Power Strike 19: </i></b>HA +19d6, Reduced Endurance (0 END; +1/2) (142 Active Points); Hand-To-Hand Attack (-1/2) </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">0u  </td><td>128) <b><i>- - - - - 150 Active Points - - - - - (xD&D 30th Level Conversion): </i></b> </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">10u  </td><td>129) <b><i>Power Strike 20: </i></b>HA +20d6, Reduced Endurance (0 END; +1/2) (150 Active Points); Hand-To-Hand Attack (-1/2) </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">12u  </td><td>130) <b><i>Balanced Strike 12 (Ultimate Balance) [30th Level]: </i></b>(Total: 150 Active Cost, 120 Real Cost) HA +12d6, Reduced Endurance (0 END; +1/2) (90 Active Points); Hand-To-Hand Attack (-1/2) (Real Cost: 60) <b>plus</b> +12 OCV with any single Strike (Real Cost: 24) <b>plus</b> +12 with DCV in HTH Combat (Real Cost: 36) </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">0u  </td><td>131) <b><i>- - - - - 151+ Active Points - - - - - (Over the Standard Hero System Published Maximums and xD&D 30th Level Conversion!): </i></b> </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">  </td><td>  </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">45  </td><td><b><i>Martial Arts Strikes, UMA (Base Power Level, +0 DC): </i></b>Multipower, 45-point reserve </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">1u  </td><td>1) <b><i>Basic Strike: </i></b>(Total: 17 Active Cost, 12 Real Cost) HA +2d6, Reduced Endurance (0 END; +1/2) (15 Active Points); Hand-To-Hand Attack (-1/2) (Real Cost: 10) <b>plus</b> +1 OCV with any single Strike (Real Cost: 2) </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">1u  </td><td>2) <b><i>Defensive Strike: </i></b>(Total: 11 Active Cost, 11 Real Cost) HA +0d6; Hand-To-Hand Attack (-1/2) (Real Cost: 0) <b>plus</b> +1 OCV with any single Strike (Real Cost: 2) <b>plus</b> +3 with DCV in HTH Combat (Real Cost: 9) </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">1u  </td><td>3) <b><i>Fast Strike: </i></b>(Total: 19 Active Cost, 14 Real Cost) HA +2d6, Reduced Endurance (0 END; +1/2) (15 Active Points); Hand-To-Hand Attack (-1/2) (Real Cost: 10) <b>plus</b> +2 OCV with any single Strike (Real Cost: 4) </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">2u  </td><td>4) <b><i>Martial Strike: </i></b>(Total: 21 Active Cost, 16 Real Cost) HA +2d6, Reduced Endurance (0 END; +1/2) (15 Active Points); Hand-To-Hand Attack (-1/2) (Real Cost: 10) <b>plus</b> +2 with DCV in HTH Combat (Real Cost: 6) </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">2u  </td><td>5) <b><i>Offensive Strike: </i></b>(Total: 33 Active Cost, 18 Real Cost) HA +4d6, Reduced Endurance (0 END; +1/2) (30 Active Points); Hand-To-Hand Attack (-1/2), Side Effects: -2 OCV (-1/2) (Real Cost: 15) <b>plus</b> +1 with DCV in HTH Combat (Real Cost: 3) </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">3u  </td><td>6) <b><i>Power Strike 6: </i></b>HA +6d6, Reduced Endurance (0 END; +1/2) (45 Active Points); Hand-To-Hand Attack (-1/2) </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">2u  </td><td>7) <b><i>Sacrifice Strike: </i></b>(Total: 32 Active Cost, 17 Real Cost) HA +4d6, Reduced Endurance (0 END; +1/2) (30 Active Points); Hand-To-Hand Attack (-1/2), Side Effects: -2 DCV (-1/2) (Real Cost: 15) <b>plus</b> +1 OCV with any single Strike (Real Cost: 2) </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">3u  </td><td>8) <b><i>Supreme Strike: </i></b>(Total: 43 Active Cost, 33 Real Cost) HA +4d6, Reduced Endurance (0 END; +1/2) (30 Active Points); Hand-To-Hand Attack (-1/2) (Real Cost: 20) <b>plus</b> +2 OCV with any single Strike (Real Cost: 4) <b>plus</b> +3 with DCV in HTH Combat (Real Cost: 9) </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">3u  </td><td>9) <b><i>Ultimate Strike: </i></b>(Total: 45 Active Cost, 35 Real Cost) HA +4d6, Reduced Endurance (0 END; +1/2) (30 Active Points); Hand-To-Hand Attack (-1/2) (Real Cost: 20) <b>plus</b> +3 OCV with any single Strike (Real Cost: 6) <b>plus</b> +3 with DCV in HTH Combat (Real Cost: 9) </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">  </td><td>  </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">52  </td><td><b><i>Martial Arts Strikes, UMA (+1 DC Level): </i></b>Multipower, 52-point reserve </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">2u  </td><td>1) <b><i>Basic Strike +1 DC: </i></b>(Total: 24 Active Cost, 17 Real Cost) HA +3d6, Reduced Endurance (0 END; +1/2) (22 Active Points); Hand-To-Hand Attack (-1/2) (Real Cost: 15) <b>plus</b> +1 OCV with any single Strike (Real Cost: 2) </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">2u  </td><td>2) <b><i>Defensive Strike +1 DC: </i></b>(Total: 18 Active Cost, 16 Real Cost) HA +1d6, Reduced Endurance (0 END; +1/2) (7 Active Points); Hand-To-Hand Attack (-1/2) (Real Cost: 5) <b>plus</b> +1 OCV with any single Strike (Real Cost: 2) <b>plus</b> +3 with DCV in HTH Combat (Real Cost: 9) </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">2u  </td><td>3) <b><i>Fast Strike +1 DC: </i></b>(Total: 26 Active Cost, 19 Real Cost) HA +3d6, Reduced Endurance (0 END; +1/2) (22 Active Points); Hand-To-Hand Attack (-1/2) (Real Cost: 15) <b>plus</b> +2 OCV with any single Strike (Real Cost: 4) </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">2u  </td><td>4) <b><i>Martial Strike +1 DC: </i></b>(Total: 28 Active Cost, 21 Real Cost) HA +3d6, Reduced Endurance (0 END; +1/2) (22 Active Points); Hand-To-Hand Attack (-1/2) (Real Cost: 15) <b>plus</b> +2 with DCV in HTH Combat (Real Cost: 6) </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">3u  </td><td>5) <b><i>Power Strike 7: </i></b>HA +7d6, Reduced Endurance (0 END; +1/2) (52 Active Points); Hand-To-Hand Attack (-1/2) </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">2u  </td><td>6) <b><i>Offensive Strike +1 DC: </i></b>(Total: 40 Active Cost, 21 Real Cost) HA +5d6, Reduced Endurance (0 END; +1/2) (37 Active Points); Hand-To-Hand Attack (-1/2), Side Effects: -2 OCV, (-1/2) (Real Cost: 18) <b>plus</b> +1 with DCV in HTH Combat (Real Cost: 3) </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">2u  </td><td>7) <b><i>Sacrifice Strike +1 DC: </i></b>(Total: 39 Active Cost, 20 Real Cost) HA +5d6, Reduced Endurance (0 END; +1/2) (37 Active Points); Hand-To-Hand Attack (-1/2), Side Effects: -2 DCV, (-1/2) (Real Cost: 18) <b>plus</b> +1 OCV with any single Strike (Real Cost: 2) </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">4u  </td><td>8) <b><i>Supreme Strike +1 DC: </i></b>(Total: 50 Active Cost, 38 Real Cost) HA +5d6, Reduced Endurance (0 END; +1/2) (37 Active Points); Hand-To-Hand Attack (-1/2) (Real Cost: 25) <b>plus</b> +2 OCV with any single Strike (Real Cost: 4) <b>plus</b> +3 with DCV in HTH Combat (Real Cost: 9) </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">4u  </td><td>9) <b><i>Ultimate Strike +1 DC: </i></b>(Total: 52 Active Cost, 40 Real Cost) HA +5d6, Reduced Endurance (0 END; +1/2) (37 Active Points); Hand-To-Hand Attack (-1/2) (Real Cost: 25) <b>plus</b> +3 OCV with any single Strike (Real Cost: 6) <b>plus</b> +3 with DCV in HTH Combat (Real Cost: 9) </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">  </td><td>  </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">60  </td><td><b><i>Martial Arts Strikes, UMA (+2 DC Level): </i></b>Multipower, 60-point reserve </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">2u  </td><td>1) <b><i>Basic Strike +2 DC: </i></b>(Total: 32 Active Cost, 22 Real Cost) HA +4d6, Reduced Endurance (0 END; +1/2) (30 Active Points); Hand-To-Hand Attack (-1/2) (Real Cost: 20) <b>plus</b> +1 OCV with any single Strike (Real Cost: 2) </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">2u  </td><td>2) <b><i>Defensive Strike +2 DC: </i></b>(Total: 26 Active Cost, 21 Real Cost) HA +2d6, Reduced Endurance (0 END; +1/2) (15 Active Points); Hand-To-Hand Attack (-1/2) (Real Cost: 10) <b>plus</b> +1 OCV with any single Strike (Real Cost: 2) <b>plus</b> +3 with DCV in HTH Combat (Real Cost: 9) </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">2u  </td><td>3) <b><i>Fast Strike +2 DC: </i></b>(Total: 34 Active Cost, 24 Real Cost) HA +4d6, Reduced Endurance (0 END; +1/2) (30 Active Points); Hand-To-Hand Attack (-1/2) (Real Cost: 20) <b>plus</b> +2 OCV with any single Strike (Real Cost: 4) </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">3u  </td><td>4) <b><i>Martial Strike +2 DC: </i></b>(Total: 36 Active Cost, 26 Real Cost) HA +4d6, Reduced Endurance (0 END; +1/2) (30 Active Points); Hand-To-Hand Attack (-1/2) (Real Cost: 20) <b>plus</b> +2 with DCV in HTH Combat (Real Cost: 6) </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">4u  </td><td>5) <b><i>Power Strike 8: </i></b>HA +8d6, Reduced Endurance (0 END; +1/2) (60 Active Points); Hand-To-Hand Attack (-1/2) </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">2u  </td><td>6) <b><i>Offensive Strike +2 DC: </i></b>(Total: 48 Active Cost, 25 Real Cost) HA +6d6, Reduced Endurance (0 END; +1/2) (45 Active Points); Hand-To-Hand Attack (-1/2), Side Effects: -2 OCV, (-1/2) (Real Cost: 22) <b>plus</b> +1 with DCV in HTH Combat (Real Cost: 3) </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">2u  </td><td>7) <b><i>Sacrifice Strike +2 DC: </i></b>(Total: 47 Active Cost, 24 Real Cost) HA +6d6, Reduced Endurance (0 END; +1/2) (45 Active Points); Hand-To-Hand Attack (-1/2), Side Effects: -2 DCV, (-1/2) (Real Cost: 22) <b>plus</b> +1 OCV with any single Strike (Real Cost: 2) </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">4u  </td><td>8) <b><i>Supreme Strike +2 DC: </i></b>(Total: 58 Active Cost, 43 Real Cost) HA +6d6, Reduced Endurance (0 END; +1/2) (45 Active Points); Hand-To-Hand Attack (-1/2) (Real Cost: 30) <b>plus</b> +2 OCV with any single Strike (Real Cost: 4) <b>plus</b> +3 with DCV in HTH Combat (Real Cost: 9) </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">4u  </td><td>9) <b><i>Ultimate Strike +2 DC: </i></b>(Total: 60 Active Cost, 45 Real Cost) HA +6d6, Reduced Endurance (0 END; +1/2) (45 Active Points); Hand-To-Hand Attack (-1/2) (Real Cost: 30) <b>plus</b> +3 OCV with any single Strike (Real Cost: 6) <b>plus</b> +3 with DCV in HTH Combat (Real Cost: 9) </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">  </td><td>  </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">67  </td><td><b><i>Martial Arts Strikes, UMA (+3 DC Level): </i></b>Multipower, 67-point reserve </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">3u  </td><td>1) <b><i>Basic Strike +3 DC: </i></b>(Total: 39 Active Cost, 27 Real Cost) HA +5d6, Reduced Endurance (0 END; +1/2) (37 Active Points); Hand-To-Hand Attack (-1/2) (Real Cost: 25) <b>plus</b> +1 OCV with any single Strike (Real Cost: 2) </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">3u  </td><td>2) <b><i>Defensive Strike +3 DC: </i></b>(Total: 33 Active Cost, 26 Real Cost) HA +3d6, Reduced Endurance (0 END; +1/2) (22 Active Points); Hand-To-Hand Attack (-1/2) (Real Cost: 15) <b>plus</b> +1 OCV with any single Strike (Real Cost: 2) <b>plus</b> +3 with DCV in HTH Combat (Real Cost: 9) </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">3u  </td><td>3) <b><i>Fast Strike +3 DC: </i></b>(Total: 41 Active Cost, 29 Real Cost) HA +5d6, Reduced Endurance (0 END; +1/2) (37 Active Points); Hand-To-Hand Attack (-1/2) (Real Cost: 25) <b>plus</b> +2 OCV with any single Strike (Real Cost: 4) </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">3u  </td><td>4) <b><i>Martial Strike +3 DC: </i></b>(Total: 43 Active Cost, 31 Real Cost) HA +5d6, Reduced Endurance (0 END; +1/2) (37 Active Points); Hand-To-Hand Attack (-1/2) (Real Cost: 25) <b>plus</b> +2 with DCV in HTH Combat (Real Cost: 6) </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">4u  </td><td>5) <b><i>Power Strike 9: </i></b>HA +9d6, Reduced Endurance (0 END; +1/2) (67 Active Points); Hand-To-Hand Attack (-1/2) </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">3u  </td><td>6) <b><i>Offensive Strike +3 DC: </i></b>(Total: 55 Active Cost, 29 Real Cost) HA +7d6, Reduced Endurance (0 END; +1/2) (52 Active Points); Hand-To-Hand Attack (-1/2), Side Effects: -2 OCV, (-1/2) (Real Cost: 26) <b>plus</b> +1 with DCV in HTH Combat (Real Cost: 3) </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">3u  </td><td>7) <b><i>Sacrifice Strike +3 DC: </i></b>(Total: 54 Active Cost, 28 Real Cost) HA +7d6, Reduced Endurance (0 END; +1/2) (52 Active Points); Hand-To-Hand Attack (-1/2), Side Effects: -2 DCV, (-1/2) (Real Cost: 26) <b>plus</b> +1 OCV with any single Strike (Real Cost: 2) </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">5u  </td><td>8) <b><i>Supreme Strike +3 DC: </i></b>(Total: 65 Active Cost, 48 Real Cost) HA +7d6, Reduced Endurance (0 END; +1/2) (52 Active Points); Hand-To-Hand Attack (-1/2) (Real Cost: 35) <b>plus</b> +2 OCV with any single Strike (Real Cost: 4) <b>plus</b> +3 with DCV in HTH Combat (Real Cost: 9) </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">5u  </td><td>9) <b><i>Ultimate Strike +3 DC: </i></b>(Total: 67 Active Cost, 50 Real Cost) HA +7d6, Reduced Endurance (0 END; +1/2) (52 Active Points); Hand-To-Hand Attack (-1/2) (Real Cost: 35) <b>plus</b> +3 OCV with any single Strike (Real Cost: 6) <b>plus</b> +3 with DCV in HTH Combat (Real Cost: 9) </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">  </td><td>  </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">75  </td><td><b><i>Martial Arts Strikes, UMA (NSM +4 DC Level): </i></b>Multipower, 75-point reserve [<b>Notes:</b> NSM is Normal Skill Maxima, it is like a NCM for Skills, the +4 DC Skill Level is as rare as the 20 Characteristic Level.] </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">3u  </td><td>1) <b><i>Basic Strike +4 DC: </i></b>(Total: 47 Active Cost, 32 Real Cost) HA +6d6, Reduced Endurance (0 END; +1/2) (45 Active Points); Hand-To-Hand Attack (-1/2) (Real Cost: 30) <b>plus</b> +1 OCV with any single Strike (Real Cost: 2) </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">3u  </td><td>2) <b><i>Defensive Strike +4 DC: </i></b>(Total: 41 Active Cost, 31 Real Cost) HA +4d6, Reduced Endurance (0 END; +1/2) (30 Active Points); Hand-To-Hand Attack (-1/2) (Real Cost: 20) <b>plus</b> +1 OCV with any single Strike (Real Cost: 2) <b>plus</b> +3 with DCV in HTH Combat (Real Cost: 9) </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">3u  </td><td>3) <b><i>Fast Strike +4 DC: </i></b>(Total: 49 Active Cost, 34 Real Cost) HA +6d6, Reduced Endurance (0 END; +1/2) (45 Active Points); Hand-To-Hand Attack (-1/2) (Real Cost: 30) <b>plus</b> +2 OCV with any single Strike (Real Cost: 4) </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">4u  </td><td>4) <b><i>Martial Strike +4 DC: </i></b>(Total: 51 Active Cost, 36 Real Cost) HA +6d6, Reduced Endurance (0 END; +1/2) (45 Active Points); Hand-To-Hand Attack (-1/2) (Real Cost: 30) <b>plus</b> +2 with DCV in HTH Combat (Real Cost: 6) </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">3u  </td><td>5) <b><i>Offensive Strike +4 DC: </i></b>(Total: 63 Active Cost, 33 Real Cost) HA +8d6, Reduced Endurance (0 END; +1/2) (60 Active Points); Hand-To-Hand Attack (-1/2), Side Effects: -2 OCV, (-1/2) (Real Cost: 30) <b>plus</b> +1 with DCV in HTH Combat (Real Cost: 3) </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">5u  </td><td>6) <b><i>Power Strike 10: </i></b>HA +10d6, Reduced Endurance (0 END; +1/2) (75 Active Points); Hand-To-Hand Attack (-1/2) </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">3u  </td><td>7) <b><i>Sacrifice Strike +4 DC: </i></b>(Total: 62 Active Cost, 32 Real Cost) HA +8d6, Reduced Endurance (0 END; +1/2) (60 Active Points); Hand-To-Hand Attack (-1/2), Side Effects: -2 DCV, (-1/2) (Real Cost: 30) <b>plus</b> +1 OCV with any single Strike (Real Cost: 2) </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">5u  </td><td>8) <b><i>Supreme Strike +4 DC: </i></b>(Total: 73 Active Cost, 53 Real Cost) HA +8d6, Reduced Endurance (0 END; +1/2) (60 Active Points); Hand-To-Hand Attack (-1/2) (Real Cost: 40) <b>plus</b> +2 OCV with any single Strike (Real Cost: 4) <b>plus</b> +3 with DCV in HTH Combat (Real Cost: 9) </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">5u  </td><td>9) <b><i>Ultimate Strike +4 DC: </i></b>(Total: 75 Active Cost, 55 Real Cost) HA +8d6, Reduced Endurance (0 END; +1/2) (60 Active Points); Hand-To-Hand Attack (-1/2) (Real Cost: 40) <b>plus</b> +3 OCV with any single Strike (Real Cost: 6) <b>plus</b> +3 with DCV in HTH Combat (Real Cost: 9) </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">  </td><td>  </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">82  </td><td><b><i>Martial Arts Strikes, UMA (+5 DC): </i></b>Multipower, 82-point reserve </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">4u  </td><td>1) <b><i>Basic Strike +5 DC: </i></b>(Total: 54 Active Cost, 37 Real Cost) HA +7d6, Reduced Endurance (0 END; +1/2) (52 Active Points); Hand-To-Hand Attack (-1/2) (Real Cost: 35) <b>plus</b> +1 OCV with any single Strike (Real Cost: 2) </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">4u  </td><td>2) <b><i>Defensive Strike +5 DC: </i></b>(Total: 48 Active Cost, 36 Real Cost) HA +5d6, Reduced Endurance (0 END; +1/2) (37 Active Points); Hand-To-Hand Attack (-1/2) (Real Cost: 25) <b>plus</b> +1 OCV with any single Strike (Real Cost: 2) <b>plus</b> +3 with DCV in HTH Combat (Real Cost: 9) </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">4u  </td><td>3) <b><i>Fast Strike +5 DC: </i></b>(Total: 56 Active Cost, 39 Real Cost) HA +7d6, Reduced Endurance (0 END; +1/2) (52 Active Points); Hand-To-Hand Attack (-1/2) (Real Cost: 35) <b>plus</b> +2 OCV with any single Strike (Real Cost: 4) </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">4u  </td><td>4) <b><i>Martial Strike +5 DC: </i></b>(Total: 58 Active Cost, 41 Real Cost) HA +7d6, Reduced Endurance (0 END; +1/2) (52 Active Points); Hand-To-Hand Attack (-1/2) (Real Cost: 35) <b>plus</b> +2 with DCV in HTH Combat (Real Cost: 6) </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">5u  </td><td>5) <b><i>Power Strike 11: </i></b>HA +11d6, Reduced Endurance (0 END; +1/2) (82 Active Points); Hand-To-Hand Attack (-1/2) </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">4u  </td><td>6) <b><i>Offensive Strike +5 DC: </i></b>(Total: 70 Active Cost, 36 Real Cost) HA +9d6, Reduced Endurance (0 END; +1/2) (67 Active Points); Hand-To-Hand Attack (-1/2), Side Effects: -2 OCV, (-1/2) (Real Cost: 33) <b>plus</b> +1 with DCV in HTH Combat (Real Cost: 3) </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">3u  </td><td>7) <b><i>Sacrifice Strike +5 DC: </i></b>(Total: 69 Active Cost, 35 Real Cost) HA +9d6, Reduced Endurance (0 END; +1/2) (67 Active Points); Hand-To-Hand Attack (-1/2), Side Effects: -2 DCV, (-1/2) (Real Cost: 33) <b>plus</b> +1 OCV with any single Strike (Real Cost: 2) </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">6u  </td><td>8) <b><i>Supreme Strike +5 DC: </i></b>(Total: 80 Active Cost, 58 Real Cost) HA +9d6, Reduced Endurance (0 END; +1/2) (67 Active Points); Hand-To-Hand Attack (-1/2) (Real Cost: 45) <b>plus</b> +2 OCV with any single Strike (Real Cost: 4) <b>plus</b> +3 with DCV in HTH Combat (Real Cost: 9) </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">6u  </td><td>9) <b><i>Ultimate Strike +5 DC: </i></b>(Total: 82 Active Cost, 60 Real Cost) HA +9d6, Reduced Endurance (0 END; +1/2) (67 Active Points); Hand-To-Hand Attack (-1/2) (Real Cost: 45) <b>plus</b> +3 OCV with any single Strike (Real Cost: 6) <b>plus</b> +3 with DCV in HTH Combat (Real Cost: 9) </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">  </td><td>  </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">90  </td><td><b><i>Martial Arts Strikes, UMA (ASM +6 DC Level): </i></b>Multipower, 90-point reserve [<b>Notes:</b> ASM is Absolute Skill Maxima, it is like a ACM for Skills, the +6 DC Skill Level is as rare as the 30 Characteristic Level.] </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">4u  </td><td>1) <b><i>Basic Strike +6 DC: </i></b>(Total: 62 Active Cost, 42 Real Cost) HA +8d6, Reduced Endurance (0 END; +1/2) (60 Active Points); Hand-To-Hand Attack (-1/2) (Real Cost: 40) <b>plus</b> +1 OCV with any single Strike (Real Cost: 2) </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">4u  </td><td>2) <b><i>Defensive Strike +6 DC: </i></b>(Total: 56 Active Cost, 41 Real Cost) HA +6d6, Reduced Endurance (0 END; +1/2) (45 Active Points); Hand-To-Hand Attack (-1/2) (Real Cost: 30) <b>plus</b> +1 OCV with any single Strike (Real Cost: 2) <b>plus</b> +3 with DCV in HTH Combat (Real Cost: 9) </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">4u  </td><td>3) <b><i>Fast Strike +6 DC: </i></b>(Total: 64 Active Cost, 44 Real Cost) HA +8d6, Reduced Endurance (0 END; +1/2) (60 Active Points); Hand-To-Hand Attack (-1/2) (Real Cost: 40) <b>plus</b> +2 OCV with any single Strike (Real Cost: 4) </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">5u  </td><td>4) <b><i>Martial Strike +6 DC: </i></b>(Total: 66 Active Cost, 46 Real Cost) HA +8d6, Reduced Endurance (0 END; +1/2) (60 Active Points); Hand-To-Hand Attack (-1/2) (Real Cost: 40) <b>plus</b> +2 with DCV in HTH Combat (Real Cost: 6) </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">4u  </td><td>5) <b><i>Offensive Strike +6 DC: </i></b>(Total: 78 Active Cost, 40 Real Cost) HA +10d6, Reduced Endurance (0 END; +1/2) (75 Active Points); Hand-To-Hand Attack (-1/2), Side Effects: -2 OCV, (-1/2) (Real Cost: 37) <b>plus</b> +1 with DCV in HTH Combat (Real Cost: 3) </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">6u  </td><td>6) <b><i>Power Strike 12: </i></b>HA +12d6, Reduced Endurance (0 END; +1/2) (90 Active Points); Hand-To-Hand Attack (-1/2) </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">4u  </td><td>7) <b><i>Sacrifice Strike +6 DC: </i></b>(Total: 77 Active Cost, 39 Real Cost) HA +10d6, Reduced Endurance (0 END; +1/2) (75 Active Points); Hand-To-Hand Attack (-1/2), Side Effects: -2 DCV, (-1/2) (Real Cost: 37) <b>plus</b> +1 OCV with any single Strike (Real Cost: 2) </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">6u  </td><td>8) <b><i>Supreme Strike +6 DC: </i></b>(Total: 88 Active Cost, 63 Real Cost) HA +10d6, Reduced Endurance (0 END; +1/2) (75 Active Points); Hand-To-Hand Attack (-1/2) (Real Cost: 50) <b>plus</b> +2 OCV with any single Strike (Real Cost: 4) <b>plus</b> +3 with DCV in HTH Combat (Real Cost: 9) </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">6u  </td><td>9) <b><i>Ultimate Strike +6 DC: </i></b>(Total: 90 Active Cost, 65 Real Cost) HA +10d6, Reduced Endurance (0 END; +1/2) (75 Active Points); Hand-To-Hand Attack (-1/2) (Real Cost: 50) <b>plus</b> +3 OCV with any single Strike (Real Cost: 6) <b>plus</b> +3 with DCV in HTH Combat (Real Cost: 9) </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">  </td><td>  </td><td valign="top" align="right"></td></tr></table>
Let me know of any errors so I can correct them in subsequent versions - thanks!
Anyone else want to get started entering the Grabs, Throws, etc. into Hero Designer?
Fitz
Dec 12th, '04, 03:42 PM
Just a thought: assuming thiese maneuvers are destined for use in a Prefab, wouldn't it be better to simply build them as straight lists rather than as Multipower entries? Presumably anyone intending to use them would be creating their Martial Arts Multipower at whatever size they want for their characters; the prefab entries can just be added to the Multipower straight from the appropriate section of the prefab.
Hierax
Dec 12th, '04, 03:51 PM
I see what you mean, right now I'm doing them as Multipowers so I can check the "U" cost against my hard copy binder notes to see if I have to make any corrections to my existing write-ups.
Publius
Dec 15th, '04, 02:28 PM
Hierax,
Any Chance of posting a Prefab of your MA Multipower? :Dditto, especially that last batch
Markdoc
Dec 16th, '04, 03:56 AM
First off, let me say, I think you may have converted me to MP MA. Cheers, mate!
Now, could you explain a little bit about the above? I think we agree, but I want to make sure. It's my belief that by about the time you've spent 20 points or so on MA that you have really covered all the bases and begin to reach the cost effectiveness of MA -- the point where straight out DCs and levels can accomplish the same thing as MA for the same price, and the cost effectiveness swings more towards nonMA.
Yes?
Yep, you got it. If two people build stereotypical martial artists using the standard rules - one ancient master with low stat.s and a really wide range of maneuvers and the second the scrappy kid martal artist, with just a few maneuvers, and good physical stat.s, the ancient master is going to get his wrinkly butt handed to him. That's because he's bought 6 versions of HA plus levels. One simple strike attack plus several CSLs are not only far cheaper - they're also more flexible and effective.
The standard hero system of a novice martial artist is someone who knows one single maneuver - but can perform that one maneuver at a high level of competence. Nani?
Now Hero system being what it is, you can use the custom maneuvers as laid out in UMA to make a more "realistic" novice who knows a half dozen maneuvers - none of them very well. But in truth, it was just as easy to move to standard hero rules as tool around making tables of "novice" and "advanced" maneuvers.
As for Heirax's original question, I have to beg off, since my hero designer-fu is weak. The list of potential slots for high powered MA multipowers is very stealable though....
cheers, Mark
Hierax
Dec 16th, '04, 09:13 AM
I'm working on getting all of the various combinations and permutations of Skill Levels and HA +xd6 entered into Hero Designer.
FWIW, I'm going to be working in OCV, DCV, and Lightning Reflexes to the +3 level and maxing out at a combination of 6 Levels per maneuver -- e.g., +3 OCV, +3 DCV or +2 DEX from LF, +2 OCV, +2 DCV, etc. I've got to draw the limit somewhere otherwise it's just too much work. I think MarkDoc suggested 4-5 levels as a max in a maneuver but I kinda like allowing as much OCV as DCV (like with my "Ultimate Strike" +3ocv,+3dcv) so that's still pretty close to his method. With the prefab it'll be pretty easy for any character to be built with more if the player/GM so chooses but this should give an extremely wide pre-build basis for character generation.
Sorry, I've just been too busy during the weekdays to get as much done as I'd like as fast as I'd like.
But I'll actually be able to be home for a while soon so I might be able to get the basic part done this weekend (or sometime next week depending on how much actual "Free Time" I'm able to snag) and upload as a Prefab...
Hierax
Dec 22nd, '04, 02:39 PM
OK,
Here's a .ZIP file with a whole LOT of different Strike Variations: there are separate files sorted by the dice of the HA, by the "Level" (5 Active Points per "Level"), so far I only went up to 10d6 so only the level 1-10 file is complete, when I do the 11d6-20d6 variations the Level 11-30 file will be complete (but likely broken up into levels 11-20 and 21-30 to keep Hero Designer from choking on the mass of the file). The level files also include various comparative benchmarks for writeups from official HERO System and Greyhawk sources to put the power level into perspective for my Grey Hero game.
I've created a universal code to make the variations easy to read:
h-doi
h = hand attack dice
d = dcv
o = ocv
i = initiative or Lightning Reflexes to increase DEX to act First
E.G.,:
0-Level: "Strike 0-000 (Everyman Strike): HA +0d6; Hand-To-Hand Attack (-1/2)"
11th Level: "Strike 6-123: (Total: 55 Active Cost, 40 Real Cost) HA +6d6, Reduced Endurance (0 END; +1/2) (45 Active Points); Hand-To-Hand Attack (-1/2) (Real Cost: 30) plus +1 DCV in HTH Combat (Real Cost: 3) plus +2 OCV with single Strike (Real Cost: 4) plus Lightning Reflexes: +3 DEX to act first with Single Action (Real Cost: 3)"
30th Level: "Strike 18-330 (Ultimate Strike +14 DC): (Total: 150 Active Cost, 105 Real Cost) HA +18d6, Reduced Endurance (0 END; +1/2) (135 Active Points); Hand-To-Hand Attack (-1/2) (Real Cost: 90) plus +3 DCV in HTH Combat (Real Cost: 9) plus +3 OCV with single Strike (Real Cost: 6)"
It is impossible to include every variation but there's tons there to get started with.
FWIW, Here's the restrictions I place on the design:
Limits on Multi-Power Pools
5 Active Points per Level.
Limits on Additional Damage (+4 or +6 DC)
Damage from a maneuver can only be STR +4d6 plus:
Normal Skill Maxima (NSM): +4 DC (= 20 STR NCM). So for a human the normal maximum damage allowed is 12d6 (4d6 from 20 STR +4d6 Maneuver +4 DC).
Absolute Skill Maxima (ASM): +6 DC (= 30 STR ACM). So for a human the absolute maximum damage allowed is 16d6 (6d6 from 30 STR +4d6 Maneuver +6 DC).
Limits on Skills in Powers (+6 Skill Levels)
Skills in Powers are allowed by GMs permission only. I allow them with the following restrictions:
Normal Skill Maxima (NSM): 4 Skill Levels in any one martial maneuver (multi-power slot).
Absolute Skill Maxima (ASM): 6 Skill Levels in any one martial maneuver (multi-power slot).
There are 3 kinds of Skills that can typically be put into a maneuver:
Accuracy:
Normal Maximum +2 OCV for +4 points,
Absolute Maximum +3 OCV for +6 points
Defense:
Normal Maximum +2 DCV for +6 points,
Absolute Maximum +3 DCV for +9 points
Lightning Reflexes:
Normal Maximum +2 DEX for +2 points,
Absolute Maximum +3 DEX for +3 points
Hierax
Dec 22nd, '04, 02:43 PM
<font size=+1><b>Martial Arts - Strikes - Levels 0 to 10</b></font>
Martial Arts Strikes by Level (Levels 0-10, 0-54 Active Points):
<table border="0" cellpadding="0"><tr><td align="right"><b>Cost  </b></td><td><b>Power</b></td><td align="right"><b>END</b></td></tr><tr><td align="right" valign="top">  </td><td>  </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">0  </td><td><b><i>Strike 0-000 (Everyman Strike): </i></b>HA +0d6; Hand-To-Hand Attack (-1/2) </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">  </td><td>  </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">0  </td><td><b><i>- - - - - 0 Active Points (0-Level, Free Everyman Martial Maneuvers) - - - - - : </i></b> </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">  </td><td>  </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">4  </td><td><b><i>0-Level (0-4 Active Points) Martial Arts: </i></b>Multipower, 4-point reserve </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">0u  </td><td>1) <b><i>Strike 0-000: </i></b>HA +0d6; Hand-To-Hand Attack (-1/2) </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">1u  </td><td>2) <b><i>Strike 0-001: </i></b>(Total: 1 Active Cost, 1 Real Cost) HA +0d6; Hand-To-Hand Attack (-1/2) (Real Cost: 0) <b>plus</b> Lightning Reflexes: +1 DEX to act first with Single Action (Real Cost: 1) </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">1u  </td><td>3) <b><i>Strike 0-010: </i></b>(Total: 2 Active Cost, 2 Real Cost) HA +0d6; Hand-To-Hand Attack (-1/2) (Real Cost: 0) <b>plus</b> +1 OCV with single Strike (Real Cost: 2) </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">1u  </td><td>4) <b><i>Strike 0-002: </i></b>(Total: 2 Active Cost, 2 Real Cost) HA +0d6; Hand-To-Hand Attack (-1/2) (Real Cost: 0) <b>plus</b> Lightning Reflexes: +2 DEX to act first with Single Action (Real Cost: 2) </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">1u  </td><td>5) <b><i>Strike 0-100: </i></b>(Total: 3 Active Cost, 3 Real Cost) HA +0d6; Hand-To-Hand Attack (-1/2) (Real Cost: 0) <b>plus</b> +1 DCV in HTH Combat (Real Cost: 3) </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">1u  </td><td>6) <b><i>Strike 0-003: </i></b>(Total: 3 Active Cost, 3 Real Cost) HA +0d6; Hand-To-Hand Attack (-1/2) (Real Cost: 0) <b>plus</b> Lightning Reflexes: +3 DEX to act first with Single Action (Real Cost: 3) </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">1u  </td><td>7) <b><i>Strike 0-011: </i></b>(Total: 3 Active Cost, 3 Real Cost) HA +0d6; Hand-To-Hand Attack (-1/2) (Real Cost: 0) <b>plus</b> +1 OCV with single Strike (Real Cost: 2) <b>plus</b> Lightning Reflexes: +1 DEX to act first with Single Action (Real Cost: 1) </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">1u  </td><td>8) <b><i>Strike 0-020: </i></b>(Total: 4 Active Cost, 4 Real Cost) HA +0d6; Hand-To-Hand Attack (-1/2) (Real Cost: 0) <b>plus</b> +2 OCV with single Strike (Real Cost: 4) </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">1u  </td><td>9) <b><i>Strike 0-101 : </i></b>(Total: 4 Active Cost, 4 Real Cost) HA +0d6; Hand-To-Hand Attack (-1/2) (Real Cost: 0) <b>plus</b> +1 DCV in HTH Combat (Real Cost: 3) <b>plus</b> Lightning Reflexes: +1 DEX to act first with Single Action (Real Cost: 1) </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">1u  </td><td>10) <b><i>Strike 0-012: </i></b>(Total: 4 Active Cost, 4 Real Cost) HA +0d6; Hand-To-Hand Attack (-1/2) (Real Cost: 0) <b>plus</b> +1 OCV with single Strike (Real Cost: 2) <b>plus</b> Lightning Reflexes: +2 DEX to act first with Single Action (Real Cost: 2) </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">  </td><td>  </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">0  </td><td><b><i>- - - - - - - - - - 5 Active Points (1st Level) - - - - - - - - - - : </i></b> </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">  </td><td>  </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">9  </td><td><b><i>1st Level (5-9 Active Points) Martial Arts: </i></b>Multipower, 9-point reserve </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">1u  </td><td>1) <b><i>Strike 0-110: </i></b>(Total: 5 Active Cost, 5 Real Cost) HA +0d6; Hand-To-Hand Attack (-1/2) (Real Cost: 0) <b>plus</b> +1 DCV in HTH Combat (Real Cost: 3) <b>plus</b> +1 OCV with single Strike (Real Cost: 2) </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">1u  </td><td>2) <b><i>Strike 0-021: </i></b>(Total: 5 Active Cost, 5 Real Cost) HA +0d6; Hand-To-Hand Attack (-1/2) (Real Cost: 0) <b>plus</b> +2 OCV with single Strike (Real Cost: 4) <b>plus</b> Lightning Reflexes: +1 DEX to act first with Single Action (Real Cost: 1) </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">1u  </td><td>3) <b><i>Strike 0-102: </i></b>(Total: 5 Active Cost, 5 Real Cost) HA +0d6; Hand-To-Hand Attack (-1/2) (Real Cost: 0) <b>plus</b> +1 DCV in HTH Combat (Real Cost: 3) <b>plus</b> Lightning Reflexes: +2 DEX to act first with Single Action (Real Cost: 2) </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">1u  </td><td>4) <b><i>Strike 0-013: </i></b>(Total: 5 Active Cost, 5 Real Cost) HA +0d6; Hand-To-Hand Attack (-1/2) (Real Cost: 0) <b>plus</b> +1 OCV with single Strike (Real Cost: 2) <b>plus</b> Lightning Reflexes: +3 DEX to act first with Single Action (Real Cost: 3) </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">1u  </td><td>5) <b><i>Strike 1-000 (Power Strike 1): </i></b>HA +1d6, Reduced Endurance (0 END; +1/2) (7 Active Points); Hand-To-Hand Attack (-1/2) </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">1u  </td><td>6) <b><i>Strike 0-200: </i></b>(Total: 6 Active Cost, 6 Real Cost) HA +0d6; Hand-To-Hand Attack (-1/2) (Real Cost: 0) <b>plus</b> +2 DCV in HTH Combat (Real Cost: 6) </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">1u  </td><td>7) <b><i>Strike 0-030: </i></b>(Total: 6 Active Cost, 6 Real Cost) HA +0d6; Hand-To-Hand Attack (-1/2) (Real Cost: 0) <b>plus</b> +3 OCV with single Strike (Real Cost: 6) </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">1u  </td><td>8) <b><i>Strike 0-111: </i></b>(Total: 6 Active Cost, 6 Real Cost) HA +0d6; Hand-To-Hand Attack (-1/2) (Real Cost: 0) <b>plus</b> +1 DCV in HTH Combat (Real Cost: 3) <b>plus</b> +1 OCV with single Strike (Real Cost: 2) <b>plus</b> Lightning Reflexes: +1 DEX to act first with Single Action (Real Cost: 1) </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">1u  </td><td>9) <b><i>Strike 0-022: </i></b>(Total: 6 Active Cost, 6 Real Cost) HA +0d6; Hand-To-Hand Attack (-1/2) (Real Cost: 0) <b>plus</b> +2 OCV with single Strike (Real Cost: 4) <b>plus</b> Lightning Reflexes: +2 DEX to act first with Single Action (Real Cost: 2) </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">1u  </td><td>10) <b><i>Strike 0-103: </i></b>(Total: 6 Active Cost, 6 Real Cost) HA +0d6; Hand-To-Hand Attack (-1/2) (Real Cost: 0) <b>plus</b> +1 DCV in HTH Combat (Real Cost: 3) <b>plus</b> Lightning Reflexes: +3 DEX to act first with Single Action (Real Cost: 3) </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">1u  </td><td>11) <b><i>Strike 1-000 (Power Strike 1): </i></b>HA +1d6, Reduced Endurance (0 END; +1/2) (7 Active Points); Hand-To-Hand Attack (-1/2) </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">1u  </td><td>12) <b><i>Strike 1-001: </i></b>(Total: 8 Active Cost, 6 Real Cost) HA +1d6, Reduced Endurance (0 END; +1/2) (7 Active Points); Hand-To-Hand Attack (-1/2) (Real Cost: 5) <b>plus</b> Lightning Reflexes: +1 DEX to act first with Single Action (Real Cost: 1) </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">1u  </td><td>13) <b><i>Strike 0-031: </i></b>(Total: 7 Active Cost, 7 Real Cost) HA +0d6; Hand-To-Hand Attack (-1/2) (Real Cost: 0) <b>plus</b> +3 OCV with single Strike (Real Cost: 6) <b>plus</b> Lightning Reflexes: +1 DEX to act first with Single Action (Real Cost: 1) </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">1u  </td><td>14) <b><i>Strike 0-201: </i></b>(Total: 7 Active Cost, 7 Real Cost) HA +0d6; Hand-To-Hand Attack (-1/2) (Real Cost: 0) <b>plus</b> +2 DCV in HTH Combat (Real Cost: 6) <b>plus</b> Lightning Reflexes: +1 DEX to act first with Single Action (Real Cost: 1) </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">1u  </td><td>15) <b><i>Strike 0-112: </i></b>(Total: 7 Active Cost, 7 Real Cost) HA +0d6; Hand-To-Hand Attack (-1/2) (Real Cost: 0) <b>plus</b> +1 DCV in HTH Combat (Real Cost: 3) <b>plus</b> +1 OCV with single Strike (Real Cost: 2) <b>plus</b> Lightning Reflexes: +2 DEX to act first with Single Action (Real Cost: 2) </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">1u  </td><td>16) <b><i>Strike 0-023: </i></b>(Total: 7 Active Cost, 7 Real Cost) HA +0d6; Hand-To-Hand Attack (-1/2) (Real Cost: 0) <b>plus</b> +2 OCV with single Strike (Real Cost: 4) <b>plus</b> Lightning Reflexes: +3 DEX to act first with Single Action (Real Cost: 3) </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">1u  </td><td>17) <b><i>Strike 1-010: </i></b>(Total: 9 Active Cost, 7 Real Cost) HA +1d6, Reduced Endurance (0 END; +1/2) (7 Active Points); Hand-To-Hand Attack (-1/2) (Real Cost: 5) <b>plus</b> +1 OCV with single Strike (Real Cost: 2) </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">1u  </td><td>18) <b><i>Strike 1-002: </i></b>(Total: 9 Active Cost, 7 Real Cost) HA +1d6, Reduced Endurance (0 END; +1/2) (7 Active Points); Hand-To-Hand Attack (-1/2) (Real Cost: 5) <b>plus</b> Lightning Reflexes: +2 DEX to act first with Single Action (Real Cost: 2) </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">1u  </td><td>19) <b><i>Strike 0-121: </i></b>(Total: 8 Active Cost, 8 Real Cost) HA +0d6; Hand-To-Hand Attack (-1/2) (Real Cost: 0) <b>plus</b> +1 DCV in HTH Combat (Real Cost: 3) <b>plus</b> +2 OCV with single Strike (Real Cost: 4) <b>plus</b> Lightning Reflexes: +1 DEX to act first with Single Action (Real Cost: 1) </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">1u  </td><td>20) <b><i>Strike 0-032: </i></b>(Total: 8 Active Cost, 8 Real Cost) HA +0d6; Hand-To-Hand Attack (-1/2) (Real Cost: 0) <b>plus</b> +3 OCV with single Strike (Real Cost: 6) <b>plus</b> Lightning Reflexes: +2 DEX to act first with Single Action (Real Cost: 2) </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">1u  </td><td>21) <b><i>Strike 0-202: </i></b>(Total: 8 Active Cost, 8 Real Cost) HA +0d6; Hand-To-Hand Attack (-1/2) (Real Cost: 0) <b>plus</b> +2 DCV in HTH Combat (Real Cost: 6) <b>plus</b> Lightning Reflexes: +2 DEX to act first with Single Action (Real Cost: 2) </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">1u  </td><td>22) <b><i>Strike 0-113: </i></b>(Total: 8 Active Cost, 8 Real Cost) HA +0d6; Hand-To-Hand Attack (-1/2) (Real Cost: 0) <b>plus</b> +1 DCV in HTH Combat (Real Cost: 3) <b>plus</b> +1 OCV with single Strike (Real Cost: 2) <b>plus</b> Lightning Reflexes: +3 DEX to act first with Single Action (Real Cost: 3) </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">1u  </td><td>23) <b><i>Strike 0-211: </i></b>(Total: 9 Active Cost, 9 Real Cost) HA +0d6; Hand-To-Hand Attack (-1/2) (Real Cost: 0) <b>plus</b> +2 DCV in HTH Combat (Real Cost: 6) <b>plus</b> +1 OCV with single Strike (Real Cost: 2) <b>plus</b> Lightning Reflexes: +1 DEX to act first with Single Action (Real Cost: 1) </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">1u  </td><td>24) <b><i>Strike 0-122: </i></b>(Total: 9 Active Cost, 9 Real Cost) HA +0d6; Hand-To-Hand Attack (-1/2) (Real Cost: 0) <b>plus</b> +1 DCV in HTH Combat (Real Cost: 3) <b>plus</b> +2 OCV with single Strike (Real Cost: 4) <b>plus</b> Lightning Reflexes: +2 DEX to act first with Single Action (Real Cost: 2) </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">1u  </td><td>25) <b><i>Strike 0-033: </i></b>(Total: 9 Active Cost, 9 Real Cost) HA +0d6; Hand-To-Hand Attack (-1/2) (Real Cost: 0) <b>plus</b> +3 OCV with single Strike (Real Cost: 6) <b>plus</b> Lightning Reflexes: +3 DEX to act first with Single Action (Real Cost: 3) </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">1u  </td><td>26) <b><i>Strike 0-203: </i></b>(Total: 9 Active Cost, 9 Real Cost) HA +0d6; Hand-To-Hand Attack (-1/2) (Real Cost: 0) <b>plus</b> +2 DCV in HTH Combat (Real Cost: 6) <b>plus</b> Lightning Reflexes: +3 DEX to act first with Single Action (Real Cost: 3) </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">1u  </td><td>27) <b><i>Strike 0-300: </i></b>(Total: 9 Active Cost, 9 Real Cost) HA +0d6; Hand-To-Hand Attack (-1/2) (Real Cost: 0) <b>plus</b> +3 DCV in HTH Combat (Real Cost: 9) </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">  </td><td>  </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">0  </td><td><b><i>- - - - - - - - - - 10 Active Points (2nd Level) - - - - - - - - - - : </i></b> </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">  </td><td>  </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">14  </td><td><b><i>2nd Level (10-14 Active Points) Martial Arts: </i></b>Multipower, 14-point reserve </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">1u  </td><td>1) <b><i>Strike 1-100 (Defensive Strike 1): </i></b>(Total: 10 Active Cost, 8 Real Cost) HA +1d6, Reduced Endurance (0 END; +1/2) (7 Active Points); Hand-To-Hand Attack (-1/2) (Real Cost: 5) <b>plus</b> +1 DCV in HTH Combat (Real Cost: 3) </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">1u  </td><td>2) <b><i>Strike 1-003 (Lightning Strike 3): </i></b>(Total: 10 Active Cost, 8 Real Cost) HA +1d6, Reduced Endurance (0 END; +1/2) (7 Active Points); Hand-To-Hand Attack (-1/2) (Real Cost: 5) <b>plus</b> Lightning Reflexes: +3 DEX to act first with Single Action (Real Cost: 3) </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">1u  </td><td>3) <b><i>Strike 1-011: </i></b>(Total: 10 Active Cost, 8 Real Cost) HA +1d6, Reduced Endurance (0 END; +1/2) (7 Active Points); Hand-To-Hand Attack (-1/2) (Real Cost: 5) <b>plus</b> +1 OCV with single Strike (Real Cost: 2) <b>plus</b> Lightning Reflexes: +1 DEX to act first with Single Action (Real Cost: 1) </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">1u  </td><td>4) <b><i>Strike 0-131: </i></b>(Total: 10 Active Cost, 10 Real Cost) HA +0d6; Hand-To-Hand Attack (-1/2) (Real Cost: 0) <b>plus</b> +1 DCV in HTH Combat (Real Cost: 3) <b>plus</b> +3 OCV with single Strike (Real Cost: 6) <b>plus</b> Lightning Reflexes: +1 DEX to act first with Single Action (Real Cost: 1) </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">1u  </td><td>5) <b><i>Strike 0-212: </i></b>(Total: 10 Active Cost, 10 Real Cost) HA +0d6; Hand-To-Hand Attack (-1/2) (Real Cost: 0) <b>plus</b> +2 DCV in HTH Combat (Real Cost: 6) <b>plus</b> +1 OCV with single Strike (Real Cost: 2) <b>plus</b> Lightning Reflexes: +2 DEX to act first with Single Action (Real Cost: 2) </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">1u  </td><td>6) <b><i>Strike 0-123: </i></b>(Total: 10 Active Cost, 10 Real Cost) HA +0d6; Hand-To-Hand Attack (-1/2) (Real Cost: 0) <b>plus</b> +1 DCV in HTH Combat (Real Cost: 3) <b>plus</b> +2 OCV with single Strike (Real Cost: 4) <b>plus</b> Lightning Reflexes: +3 DEX to act first with Single Action (Real Cost: 3) </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">1u  </td><td>7) <b><i>Strike 0-301: </i></b>(Total: 10 Active Cost, 10 Real Cost) HA +0d6; Hand-To-Hand Attack (-1/2) (Real Cost: 0) <b>plus</b> +3 DCV in HTH Combat (Real Cost: 9) <b>plus</b> Lightning Reflexes: +1 DEX to act first with Single Action (Real Cost: 1) </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">1u  </td><td>8) <b><i>Strike 0-220 (Balanced Strike 2, -2 DC): </i></b>(Total: 10 Active Cost, 10 Real Cost) HA +0d6; Hand-To-Hand Attack (-1/2) (Real Cost: 0) <b>plus</b> +2 DCV in HTH Combat (Real Cost: 6) <b>plus</b> +2 OCV with single Strike (Real Cost: 4) </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">1u  </td><td>9) <b><i>Strike 1-011: </i></b>(Total: 10 Active Cost, 8 Real Cost) HA +1d6, Reduced Endurance (0 END; +1/2) (7 Active Points); Hand-To-Hand Attack (-1/2) (Real Cost: 5) <b>plus</b> +1 OCV with single Strike (Real Cost: 2) <b>plus</b> Lightning Reflexes: +1 DEX to act first with Single Action (Real Cost: 1) </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">1u  </td><td>10) <b><i>Strike 1-020 (Accurate Strike 2): </i></b>(Total: 11 Active Cost, 9 Real Cost) HA +1d6, Reduced Endurance (0 END; +1/2) (7 Active Points); Hand-To-Hand Attack (-1/2) (Real Cost: 5) <b>plus</b> +2 OCV with single Strike (Real Cost: 4) </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">1u  </td><td>11) <b><i>Strike 1-101 : </i></b>(Total: 11 Active Cost, 9 Real Cost) HA +1d6, Reduced Endurance (0 END; +1/2) (7 Active Points); Hand-To-Hand Attack (-1/2) (Real Cost: 5) <b>plus</b> +1 DCV in HTH Combat (Real Cost: 3) <b>plus</b> Lightning Reflexes: +1 DEX to act first with Single Action (Real Cost: 1) </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">1u  </td><td>12) <b><i>Strike 1-012: </i></b>(Total: 11 Active Cost, 9 Real Cost) HA +1d6, Reduced Endurance (0 END; +1/2) (7 Active Points); Hand-To-Hand Attack (-1/2) (Real Cost: 5) <b>plus</b> +1 OCV with single Strike (Real Cost: 2) <b>plus</b> Lightning Reflexes: +2 DEX to act first with Single Action (Real Cost: 2) </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">1u  </td><td>13) <b><i>Strike 0-221: </i></b>(Total: 11 Active Cost, 11 Real Cost) HA +0d6; Hand-To-Hand Attack (-1/2) (Real Cost: 0) <b>plus</b> +2 DCV in HTH Combat (Real Cost: 6) <b>plus</b> +2 OCV with single Strike (Real Cost: 4) <b>plus</b> Lightning Reflexes: +1 DEX to act first with Single Action (Real Cost: 1) </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">1u  </td><td>14) <b><i>Strike 0-132: </i></b>(Total: 11 Active Cost, 11 Real Cost) HA +0d6; Hand-To-Hand Attack (-1/2) (Real Cost: 0) <b>plus</b> +1 DCV in HTH Combat (Real Cost: 3) <b>plus</b> +3 OCV with single Strike (Real Cost: 6) <b>plus</b> Lightning Reflexes: +2 DEX to act first with Single Action (Real Cost: 2) </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">1u  </td><td>15) <b><i>Strike 0-213: </i></b>(Total: 11 Active Cost, 11 Real Cost) HA +0d6; Hand-To-Hand Attack (-1/2) (Real Cost: 0) <b>plus</b> +2 DCV in HTH Combat (Real Cost: 6) <b>plus</b> +1 OCV with single Strike (Real Cost: 2) <b>plus</b> Lightning Reflexes: +3 DEX to act first with Single Action (Real Cost: 3) </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">1u  </td><td>16) <b><i>Strike 0-302: </i></b>(Total: 11 Active Cost, 11 Real Cost) HA +0d6; Hand-To-Hand Attack (-1/2) (Real Cost: 0) <b>plus</b> +3 DCV in HTH Combat (Real Cost: 9) <b>plus</b> Lightning Reflexes: +2 DEX to act first with Single Action (Real Cost: 2) </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">1u  </td><td>17) <b><i>Strike 0-310 (Defensive Strike [UMA]): </i></b>(Total: 11 Active Cost, 11 Real Cost) HA +0d6; Hand-To-Hand Attack (-1/2) (Real Cost: 0) <b>plus</b> +3 DCV in HTH Combat (Real Cost: 9) <b>plus</b> +1 OCV with single Strike (Real Cost: 2) </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">1u  </td><td>18) <b><i>Strike 1-110: </i></b>(Total: 12 Active Cost, 10 Real Cost) HA +1d6, Reduced Endurance (0 END; +1/2) (7 Active Points); Hand-To-Hand Attack (-1/2) (Real Cost: 5) <b>plus</b> +1 DCV in HTH Combat (Real Cost: 3) <b>plus</b> +1 OCV with single Strike (Real Cost: 2) </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">1u  </td><td>19) <b><i>Strike 1-021: </i></b>(Total: 12 Active Cost, 10 Real Cost) HA +1d6, Reduced Endurance (0 END; +1/2) (7 Active Points); Hand-To-Hand Attack (-1/2) (Real Cost: 5) <b>plus</b> +2 OCV with single Strike (Real Cost: 4) <b>plus</b> Lightning Reflexes: +1 DEX to act first with Single Action (Real Cost: 1) </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">1u  </td><td>20) <b><i>Strike 1-102: </i></b>(Total: 12 Active Cost, 10 Real Cost) HA +1d6, Reduced Endurance (0 END; +1/2) (7 Active Points); Hand-To-Hand Attack (-1/2) (Real Cost: 5) <b>plus</b> +1 DCV in HTH Combat (Real Cost: 3) <b>plus</b> Lightning Reflexes: +2 DEX to act first with Single Action (Real Cost: 2) </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">1u  </td><td>21) <b><i>Strike 1-013: </i></b>(Total: 12 Active Cost, 10 Real Cost) HA +1d6, Reduced Endurance (0 END; +1/2) (7 Active Points); Hand-To-Hand Attack (-1/2) (Real Cost: 5) <b>plus</b> +1 OCV with single Strike (Real Cost: 2) <b>plus</b> Lightning Reflexes: +3 DEX to act first with Single Action (Real Cost: 3) </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">1u  </td><td>22) <b><i>Strike 1-110 (Balanced Strike 1, Outer Balance): </i></b>(Total: 12 Active Cost, 10 Real Cost) HA +1d6, Reduced Endurance (0 END; +1/2) (7 Active Points); Hand-To-Hand Attack (-1/2) (Real Cost: 5) <b>plus</b> +1 DCV in HTH Combat (Real Cost: 3) <b>plus</b> +1 OCV with single Strike (Real Cost: 2) </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">1u  </td><td>23) <b><i>Strike 0-311: </i></b>(Total: 12 Active Cost, 12 Real Cost) HA +0d6; Hand-To-Hand Attack (-1/2) (Real Cost: 0) <b>plus</b> +3 DCV in HTH Combat (Real Cost: 9) <b>plus</b> +1 OCV with single Strike (Real Cost: 2) <b>plus</b> Lightning Reflexes: +1 DEX to act first with Single Action (Real Cost: 1) </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">1u  </td><td>24) <b><i>Strike 0-222 (New Balanced Strike 2, -2 DC): </i></b>(Total: 12 Active Cost, 12 Real Cost) HA +0d6; Hand-To-Hand Attack (-1/2) (Real Cost: 0) <b>plus</b> +2 DCV in HTH Combat (Real Cost: 6) <b>plus</b> +2 OCV with single Strike (Real Cost: 4) <b>plus</b> Lightning Reflexes: +2 DEX to act first with Single Action (Real Cost: 2) </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">1u  </td><td>25) <b><i>Strike 0-303: </i></b>(Total: 12 Active Cost, 12 Real Cost) HA +0d6; Hand-To-Hand Attack (-1/2) (Real Cost: 0) <b>plus</b> +3 DCV in HTH Combat (Real Cost: 9) <b>plus</b> Lightning Reflexes: +3 DEX to act first with Single Action (Real Cost: 3) </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">1u  </td><td>26) <b><i>Strike 0-230: </i></b>(Total: 12 Active Cost, 12 Real Cost) HA +0d6; Hand-To-Hand Attack (-1/2) (Real Cost: 0) <b>plus</b> +2 DCV in HTH Combat (Real Cost: 6) <b>plus</b> +3 OCV with single Strike (Real Cost: 6) </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">1u  </td><td>27) <b><i>Strike 1-200 (Defensive Strike 2): </i></b>(Total: 13 Active Cost, 11 Real Cost) HA +1d6, Reduced Endurance (0 END; +1/2) (7 Active Points); Hand-To-Hand Attack (-1/2) (Real Cost: 5) <b>plus</b> +2 DCV in HTH Combat (Real Cost: 6) </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">1u  </td><td>28) <b><i>Strike 1-030 (Accurate Strike 3): </i></b>(Total: 13 Active Cost, 11 Real Cost) HA +1d6, Reduced Endurance (0 END; +1/2) (7 Active Points); Hand-To-Hand Attack (-1/2) (Real Cost: 5) <b>plus</b> +3 OCV with single Strike (Real Cost: 6) </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">1u  </td><td>29) <b><i>Strike 1-111 (New Balanced Strike 1): </i></b>(Total: 13 Active Cost, 11 Real Cost) HA +1d6, Reduced Endurance (0 END; +1/2) (7 Active Points); Hand-To-Hand Attack (-1/2) (Real Cost: 5) <b>plus</b> +1 DCV in HTH Combat (Real Cost: 3) <b>plus</b> +1 OCV with single Strike (Real Cost: 2) <b>plus</b> Lightning Reflexes: +1 DEX to act first with Single Action (Real Cost: 1) </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">1u  </td><td>30) <b><i>Strike 1-022: </i></b>(Total: 13 Active Cost, 11 Real Cost) HA +1d6, Reduced Endurance (0 END; +1/2) (7 Active Points); Hand-To-Hand Attack (-1/2) (Real Cost: 5) <b>plus</b> +2 OCV with single Strike (Real Cost: 4) <b>plus</b> Lightning Reflexes: +2 DEX to act first with Single Action (Real Cost: 2) </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">1u  </td><td>31) <b><i>Strike 1-103: </i></b>(Total: 13 Active Cost, 11 Real Cost) HA +1d6, Reduced Endurance (0 END; +1/2) (7 Active Points); Hand-To-Hand Attack (-1/2) (Real Cost: 5) <b>plus</b> +1 DCV in HTH Combat (Real Cost: 3) <b>plus</b> Lightning Reflexes: +3 DEX to act first with Single Action (Real Cost: 3) </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">1u  </td><td>32) <b><i>Strike 0-231: </i></b>(Total: 13 Active Cost, 13 Real Cost) HA +0d6; Hand-To-Hand Attack (-1/2) (Real Cost: 0) <b>plus</b> +2 DCV in HTH Combat (Real Cost: 6) <b>plus</b> +3 OCV with single Strike (Real Cost: 6) <b>plus</b> Lightning Reflexes: +1 DEX to act first with Single Action (Real Cost: 1) </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">1u  </td><td>33) <b><i>Strike 0-312: </i></b>(Total: 13 Active Cost, 13 Real Cost) HA +0d6; Hand-To-Hand Attack (-1/2) (Real Cost: 0) <b>plus</b> +3 DCV in HTH Combat (Real Cost: 9) <b>plus</b> +1 OCV with single Strike (Real Cost: 2) <b>plus</b> Lightning Reflexes: +2 DEX to act first with Single Action (Real Cost: 2) </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">1u  </td><td>34) <b><i>Strike 0-320: </i></b>(Total: 13 Active Cost, 13 Real Cost) HA +0d6; Hand-To-Hand Attack (-1/2) (Real Cost: 0) <b>plus</b> +3 DCV in HTH Combat (Real Cost: 9) <b>plus</b> +2 OCV with single Strike (Real Cost: 4) [<b>Notes:</b> Maximum possible with UMA custom maneuver design system when followed strictly.] </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">1u  </td><td>35) <b><i>Strike 1-031: </i></b>(Total: 14 Active Cost, 12 Real Cost) HA +1d6, Reduced Endurance (0 END; +1/2) (7 Active Points); Hand-To-Hand Attack (-1/2) (Real Cost: 5) <b>plus</b> +3 OCV with single Strike (Real Cost: 6) <b>plus</b> Lightning Reflexes: +1 DEX to act first with Single Action (Real Cost: 1) </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">1u  </td><td>36) <b><i>Strike 1-201: </i></b>(Total: 14 Active Cost, 12 Real Cost) HA +1d6, Reduced Endurance (0 END; +1/2) (7 Active Points); Hand-To-Hand Attack (-1/2) (Real Cost: 5) <b>plus</b> +2 DCV in HTH Combat (Real Cost: 6) <b>plus</b> Lightning Reflexes: +1 DEX to act first with Single Action (Real Cost: 1) </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">1u  </td><td>37) <b><i>Strike 1-112: </i></b>(Total: 14 Active Cost, 12 Real Cost) HA +1d6, Reduced Endurance (0 END; +1/2) (7 Active Points); Hand-To-Hand Attack (-1/2) (Real Cost: 5) <b>plus</b> +1 DCV in HTH Combat (Real Cost: 3) <b>plus</b> +1 OCV with single Strike (Real Cost: 2) <b>plus</b> Lightning Reflexes: +2 DEX to act first with Single Action (Real Cost: 2) </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">1u  </td><td>38) <b><i>Strike 1-023: </i></b>(Total: 14 Active Cost, 12 Real Cost) HA +1d6, Reduced Endurance (0 END; +1/2) (7 Active Points); Hand-To-Hand Attack (-1/2) (Real Cost: 5) <b>plus</b> +2 OCV with single Strike (Real Cost: 4) <b>plus</b> Lightning Reflexes: +3 DEX to act first with Single Action (Real Cost: 3) </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">1u  </td><td>39) <b><i>Strike 0-321: </i></b>(Total: 14 Active Cost, 14 Real Cost) HA +0d6; Hand-To-Hand Attack (-1/2) (Real Cost: 0) <b>plus</b> +3 DCV in HTH Combat (Real Cost: 9) <b>plus</b> +2 OCV with single Strike (Real Cost: 4) <b>plus</b> Lightning Reflexes: +1 DEX to act first with Single Action (Real Cost: 1) </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">  </td><td>  </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">0  </td><td><b><i>- - - - - - - - - - 15 Active Points (3rd Level) - - - - - - - - - - : </i></b> </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">0  </td><td> [<b>Notes:</b> Benchmark (Greyhawk): Turuko the NPC monk in the infamous beginning campagin module "The Temple of Elemental Evil" is a 3rd Level Monk in 1st ed. AD&D (T1.9.22). He makes a great example of a low-level monk.] </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">  </td><td>  </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">19  </td><td><b><i>3rd Level (15-19 Active Points) Martial Arts: </i></b>Multipower, 19-point reserve </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">1u  </td><td>1) <b><i>Strike 2-000 (Power Strike 2): </i></b>HA +2d6, Reduced Endurance (0 END; +1/2) (15 Active Points); Hand-To-Hand Attack (-1/2) </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">1u  </td><td>2) <b><i>Strike 1-121: </i></b>(Total: 15 Active Cost, 13 Real Cost) HA +1d6, Reduced Endurance (0 END; +1/2) (7 Active Points); Hand-To-Hand Attack (-1/2) (Real Cost: 5) <b>plus</b> +1 DCV in HTH Combat (Real Cost: 3) <b>plus</b> +2 OCV with single Strike (Real Cost: 4) <b>plus</b> Lightning Reflexes: +1 DEX to act first with Single Action (Real Cost: 1) </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">1u  </td><td>3) <b><i>Strike 1-032: </i></b>(Total: 15 Active Cost, 13 Real Cost) HA +1d6, Reduced Endurance (0 END; +1/2) (7 Active Points); Hand-To-Hand Attack (-1/2) (Real Cost: 5) <b>plus</b> +3 OCV with single Strike (Real Cost: 6) <b>plus</b> Lightning Reflexes: +2 DEX to act first with Single Action (Real Cost: 2) </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">1u  </td><td>4) <b><i>Strike 1-202: </i></b>(Total: 15 Active Cost, 13 Real Cost) HA +1d6, Reduced Endurance (0 END; +1/2) (7 Active Points); Hand-To-Hand Attack (-1/2) (Real Cost: 5) <b>plus</b> +2 DCV in HTH Combat (Real Cost: 6) <b>plus</b> Lightning Reflexes: +2 DEX to act first with Single Action (Real Cost: 2) </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">1u  </td><td>5) <b><i>Strike 1-113: </i></b>(Total: 15 Active Cost, 13 Real Cost) HA +1d6, Reduced Endurance (0 END; +1/2) (7 Active Points); Hand-To-Hand Attack (-1/2) (Real Cost: 5) <b>plus</b> +1 DCV in HTH Combat (Real Cost: 3) <b>plus</b> +1 OCV with single Strike (Real Cost: 2) <b>plus</b> Lightning Reflexes: +3 DEX to act first with Single Action (Real Cost: 3) </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">1u  </td><td>6) <b><i>Strike 0-330: </i></b>(Total: 15 Active Cost, 15 Real Cost) HA +0d6; Hand-To-Hand Attack (-1/2) (Real Cost: 0) <b>plus</b> +3 DCV in HTH Combat (Real Cost: 9) <b>plus</b> +3 OCV with single Strike (Real Cost: 6) [<b>Notes:</b> Maximum Skills for a Single Maneuver = 6 Skill Levels and only 3 of any one Skill Level Type. The most expensive combination possible is 15 points (3x2 + 3x3).] </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">1u  </td><td>7) <b><i>Strike 2-001 (Lightning Strike 1): </i></b>(Total: 16 Active Cost, 11 Real Cost) HA +2d6, Reduced Endurance (0 END; +1/2) (15 Active Points); Hand-To-Hand Attack (-1/2) (Real Cost: 10) <b>plus</b> Lightning Reflexes: +1 DEX to act first with Single Action (Real Cost: 1) </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">1u  </td><td>8) <b><i>Strike 1-211: </i></b>(Total: 16 Active Cost, 14 Real Cost) HA +1d6, Reduced Endurance (0 END; +1/2) (7 Active Points); Hand-To-Hand Attack (-1/2) (Real Cost: 5) <b>plus</b> +2 DCV in HTH Combat (Real Cost: 6) <b>plus</b> +1 OCV with single Strike (Real Cost: 2) <b>plus</b> Lightning Reflexes: +1 DEX to act first with Single Action (Real Cost: 1) </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">1u  </td><td>9) <b><i>Strike 1-122: </i></b>(Total: 16 Active Cost, 14 Real Cost) HA +1d6, Reduced Endurance (0 END; +1/2) (7 Active Points); Hand-To-Hand Attack (-1/2) (Real Cost: 5) <b>plus</b> +1 DCV in HTH Combat (Real Cost: 3) <b>plus</b> +2 OCV with single Strike (Real Cost: 4) <b>plus</b> Lightning Reflexes: +2 DEX to act first with Single Action (Real Cost: 2) </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">1u  </td><td>10) <b><i>Strike 1-033: </i></b>(Total: 16 Active Cost, 14 Real Cost) HA +1d6, Reduced Endurance (0 END; +1/2) (7 Active Points); Hand-To-Hand Attack (-1/2) (Real Cost: 5) <b>plus</b> +3 OCV with single Strike (Real Cost: 6) <b>plus</b> Lightning Reflexes: +3 DEX to act first with Single Action (Real Cost: 3) </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">1u  </td><td>11) <b><i>Strike 1-203: </i></b>(Total: 16 Active Cost, 14 Real Cost) HA +1d6, Reduced Endurance (0 END; +1/2) (7 Active Points); Hand-To-Hand Attack (-1/2) (Real Cost: 5) <b>plus</b> +2 DCV in HTH Combat (Real Cost: 6) <b>plus</b> Lightning Reflexes: +3 DEX to act first with Single Action (Real Cost: 3) </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">1u  </td><td>12) <b><i>Strike 1-300 (Defensive Strike 3): </i></b>(Total: 16 Active Cost, 14 Real Cost) HA +1d6, Reduced Endurance (0 END; +1/2) (7 Active Points); Hand-To-Hand Attack (-1/2) (Real Cost: 5) <b>plus</b> +3 DCV in HTH Combat (Real Cost: 9) </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">1u  </td><td>13) <b><i>Strike 2-010 (Basic Strike [UMA]): </i></b>(Total: 17 Active Cost, 12 Real Cost) HA +2d6, Reduced Endurance (0 END; +1/2) (15 Active Points); Hand-To-Hand Attack (-1/2) (Real Cost: 10) <b>plus</b> +1 OCV with single Strike (Real Cost: 2) </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">1u  </td><td>14) <b><i>Strike 2-002 (Lightning Strike 2): </i></b>(Total: 17 Active Cost, 12 Real Cost) HA +2d6, Reduced Endurance (0 END; +1/2) (15 Active Points); Hand-To-Hand Attack (-1/2) (Real Cost: 10) <b>plus</b> Lightning Reflexes: +2 DEX to act first with Single Action (Real Cost: 2) </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">1u  </td><td>15) <b><i>Strike 1-131: </i></b>(Total: 17 Active Cost, 15 Real Cost) HA +1d6, Reduced Endurance (0 END; +1/2) (7 Active Points); Hand-To-Hand Attack (-1/2) (Real Cost: 5) <b>plus</b> +1 DCV in HTH Combat (Real Cost: 3) <b>plus</b> +3 OCV with single Strike (Real Cost: 6) <b>plus</b> Lightning Reflexes: +1 DEX to act first with Single Action (Real Cost: 1) </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">1u  </td><td>16) <b><i>Strike 1-212: </i></b>(Total: 17 Active Cost, 15 Real Cost) HA +1d6, Reduced Endurance (0 END; +1/2) (7 Active Points); Hand-To-Hand Attack (-1/2) (Real Cost: 5) <b>plus</b> +2 DCV in HTH Combat (Real Cost: 6) <b>plus</b> +1 OCV with single Strike (Real Cost: 2) <b>plus</b> Lightning Reflexes: +2 DEX to act first with Single Action (Real Cost: 2) </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">1u  </td><td>17) <b><i>Strike 1-123: </i></b>(Total: 17 Active Cost, 15 Real Cost) HA +1d6, Reduced Endurance (0 END; +1/2) (7 Active Points); Hand-To-Hand Attack (-1/2) (Real Cost: 5) <b>plus</b> +1 DCV in HTH Combat (Real Cost: 3) <b>plus</b> +2 OCV with single Strike (Real Cost: 4) <b>plus</b> Lightning Reflexes: +3 DEX to act first with Single Action (Real Cost: 3) </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">1u  </td><td>18) <b><i>Strike 1-301: </i></b>(Total: 17 Active Cost, 15 Real Cost) HA +1d6, Reduced Endurance (0 END; +1/2) (7 Active Points); Hand-To-Hand Attack (-1/2) (Real Cost: 5) <b>plus</b> +3 DCV in HTH Combat (Real Cost: 9) <b>plus</b> Lightning Reflexes: +1 DEX to act first with Single Action (Real Cost: 1) </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">1u  </td><td>19) <b><i>Strike 1-220 (Balanced Strike 2, -1 DC): </i></b>(Total: 17 Active Cost, 15 Real Cost) HA +1d6, Reduced Endurance (0 END; +1/2) (7 Active Points); Hand-To-Hand Attack (-1/2) (Real Cost: 5) <b>plus</b> +2 DCV in HTH Combat (Real Cost: 6) <b>plus</b> +2 OCV with single Strike (Real Cost: 4) </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">1u  </td><td>20) <b><i>Strike 2-100 (Defensive Strike 1): </i></b>(Total: 18 Active Cost, 13 Real Cost) HA +2d6, Reduced Endurance (0 END; +1/2) (15 Active Points); Hand-To-Hand Attack (-1/2) (Real Cost: 10) <b>plus</b> +1 DCV in HTH Combat (Real Cost: 3) </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">1u  </td><td>21) <b><i>Strike 2-003 (Lightning Strike 3): </i></b>(Total: 18 Active Cost, 13 Real Cost) HA +2d6, Reduced Endurance (0 END; +1/2) (15 Active Points); Hand-To-Hand Attack (-1/2) (Real Cost: 10) <b>plus</b> Lightning Reflexes: +3 DEX to act first with Single Action (Real Cost: 3) </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">1u  </td><td>22) <b><i>Strike 2-011: </i></b>(Total: 18 Active Cost, 13 Real Cost) HA +2d6, Reduced Endurance (0 END; +1/2) (15 Active Points); Hand-To-Hand Attack (-1/2) (Real Cost: 10) <b>plus</b> +1 OCV with single Strike (Real Cost: 2) <b>plus</b> Lightning Reflexes: +1 DEX to act first with Single Action (Real Cost: 1) </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">2u  </td><td>23) <b><i>Strike 1-221: </i></b>(Total: 18 Active Cost, 16 Real Cost) HA +1d6, Reduced Endurance (0 END; +1/2) (7 Active Points); Hand-To-Hand Attack (-1/2) (Real Cost: 5) <b>plus</b> +2 DCV in HTH Combat (Real Cost: 6) <b>plus</b> +2 OCV with single Strike (Real Cost: 4) <b>plus</b> Lightning Reflexes: +1 DEX to act first with Single Action (Real Cost: 1) </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">2u  </td><td>24) <b><i>Strike 1-132: </i></b>(Total: 18 Active Cost, 16 Real Cost) HA +1d6, Reduced Endurance (0 END; +1/2) (7 Active Points); Hand-To-Hand Attack (-1/2) (Real Cost: 5) <b>plus</b> +1 DCV in HTH Combat (Real Cost: 3) <b>plus</b> +3 OCV with single Strike (Real Cost: 6) <b>plus</b> Lightning Reflexes: +2 DEX to act first with Single Action (Real Cost: 2) </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">2u  </td><td>25) <b><i>Strike 1-213: </i></b>(Total: 18 Active Cost, 16 Real Cost) HA +1d6, Reduced Endurance (0 END; +1/2) (7 Active Points); Hand-To-Hand Attack (-1/2) (Real Cost: 5) <b>plus</b> +2 DCV in HTH Combat (Real Cost: 6) <b>plus</b> +1 OCV with single Strike (Real Cost: 2) <b>plus</b> Lightning Reflexes: +3 DEX to act first with Single Action (Real Cost: 3) </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">2u  </td><td>26) <b><i>Strike 1-310 (Defensive Strike +1 DC): </i></b>(Total: 18 Active Cost, 16 Real Cost) HA +1d6, Reduced Endurance (0 END; +1/2) (7 Active Points); Hand-To-Hand Attack (-1/2) (Real Cost: 5) <b>plus</b> +3 DCV in HTH Combat (Real Cost: 9) <b>plus</b> +1 OCV with single Strike (Real Cost: 2) </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">2u  </td><td>27) <b><i>Strike 1-302: </i></b>(Total: 18 Active Cost, 16 Real Cost) HA +1d6, Reduced Endurance (0 END; +1/2) (7 Active Points); Hand-To-Hand Attack (-1/2) (Real Cost: 5) <b>plus</b> +3 DCV in HTH Combat (Real Cost: 9) <b>plus</b> Lightning Reflexes: +2 DEX to act first with Single Action (Real Cost: 2) </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">1u  </td><td>28) <b><i>Strike 2-020 (Fast Strike [UMA]): </i></b>(Total: 19 Active Cost, 14 Real Cost) HA +2d6, Reduced Endurance (0 END; +1/2) (15 Active Points); Hand-To-Hand Attack (-1/2) (Real Cost: 10) <b>plus</b> +2 OCV with single Strike (Real Cost: 4) </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">1u  </td><td>29) <b><i>Strike 2-101 : </i></b>(Total: 19 Active Cost, 14 Real Cost) HA +2d6, Reduced Endurance (0 END; +1/2) (15 Active Points); Hand-To-Hand Attack (-1/2) (Real Cost: 10) <b>plus</b> +1 DCV in HTH Combat (Real Cost: 3) <b>plus</b> Lightning Reflexes: +1 DEX to act first with Single Action (Real Cost: 1) </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">1u  </td><td>30) <b><i>Strike 2-012: </i></b>(Total: 19 Active Cost, 14 Real Cost) HA +2d6, Reduced Endurance (0 END; +1/2) (15 Active Points); Hand-To-Hand Attack (-1/2) (Real Cost: 10) <b>plus</b> +1 OCV with single Strike (Real Cost: 2) <b>plus</b> Lightning Reflexes: +2 DEX to act first with Single Action (Real Cost: 2) </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">2u  </td><td>31) <b><i>Strike 1-311: </i></b>(Total: 19 Active Cost, 17 Real Cost) HA +1d6, Reduced Endurance (0 END; +1/2) (7 Active Points); Hand-To-Hand Attack (-1/2) (Real Cost: 5) <b>plus</b> +3 DCV in HTH Combat (Real Cost: 9) <b>plus</b> +1 OCV with single Strike (Real Cost: 2) <b>plus</b> Lightning Reflexes: +1 DEX to act first with Single Action (Real Cost: 1) </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">2u  </td><td>32) <b><i>Strike 1-222 (New Balanced Strike 2, -1 DC): </i></b>(Total: 19 Active Cost, 17 Real Cost) HA +1d6, Reduced Endurance (0 END; +1/2) (7 Active Points); Hand-To-Hand Attack (-1/2) (Real Cost: 5) <b>plus</b> +2 DCV in HTH Combat (Real Cost: 6) <b>plus</b> +2 OCV with single Strike (Real Cost: 4) <b>plus</b> Lightning Reflexes: +2 DEX to act first with Single Action (Real Cost: 2) </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">2u  </td><td>33) <b><i>Strike 1-303: </i></b>(Total: 19 Active Cost, 17 Real Cost) HA +1d6, Reduced Endurance (0 END; +1/2) (7 Active Points); Hand-To-Hand Attack (-1/2) (Real Cost: 5) <b>plus</b> +3 DCV in HTH Combat (Real Cost: 9) <b>plus</b> Lightning Reflexes: +3 DEX to act first with Single Action (Real Cost: 3) </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">2u  </td><td>34) <b><i>Strike 1-230: </i></b>(Total: 19 Active Cost, 17 Real Cost) HA +1d6, Reduced Endurance (0 END; +1/2) (7 Active Points); Hand-To-Hand Attack (-1/2) (Real Cost: 5) <b>plus</b> +2 DCV in HTH Combat (Real Cost: 6) <b>plus</b> +3 OCV with single Strike (Real Cost: 6) </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">  </td><td>  </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">0  </td><td><b><i>- - - - - - - - - - 20 Active Points (4th Level) - - - - - - - - - - : </i></b> </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">  </td><td>  </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">24  </td><td><b><i>4th Level (20-24 Active Points) Martial Arts: </i></b>Multipower, 24-point reserve </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">1u  </td><td>1) <b><i>Strike 2-110: </i></b>(Total: 20 Active Cost, 15 Real Cost) HA +2d6, Reduced Endurance (0 END; +1/2) (15 Active Points); Hand-To-Hand Attack (-1/2) (Real Cost: 10) <b>plus</b> +1 DCV in HTH Combat (Real Cost: 3) <b>plus</b> +1 OCV with single Strike (Real Cost: 2) </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">1u  </td><td>2) <b><i>Strike 2-021: </i></b>(Total: 20 Active Cost, 15 Real Cost) HA +2d6, Reduced Endurance (0 END; +1/2) (15 Active Points); Hand-To-Hand Attack (-1/2) (Real Cost: 10) <b>plus</b> +2 OCV with single Strike (Real Cost: 4) <b>plus</b> Lightning Reflexes: +1 DEX to act first with Single Action (Real Cost: 1) </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">1u  </td><td>3) <b><i>Strike 2-102: </i></b>(Total: 20 Active Cost, 15 Real Cost) HA +2d6, Reduced Endurance (0 END; +1/2) (15 Active Points); Hand-To-Hand Attack (-1/2) (Real Cost: 10) <b>plus</b> +1 DCV in HTH Combat (Real Cost: 3) <b>plus</b> Lightning Reflexes: +2 DEX to act first with Single Action (Real Cost: 2) </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">1u  </td><td>4) <b><i>Strike 2-013: </i></b>(Total: 20 Active Cost, 15 Real Cost) HA +2d6, Reduced Endurance (0 END; +1/2) (15 Active Points); Hand-To-Hand Attack (-1/2) (Real Cost: 10) <b>plus</b> +1 OCV with single Strike (Real Cost: 2) <b>plus</b> Lightning Reflexes: +3 DEX to act first with Single Action (Real Cost: 3) </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">2u  </td><td>5) <b><i>Strike 1-231: </i></b>(Total: 20 Active Cost, 18 Real Cost) HA +1d6, Reduced Endurance (0 END; +1/2) (7 Active Points); Hand-To-Hand Attack (-1/2) (Real Cost: 5) <b>plus</b> +2 DCV in HTH Combat (Real Cost: 6) <b>plus</b> +3 OCV with single Strike (Real Cost: 6) <b>plus</b> Lightning Reflexes: +1 DEX to act first with Single Action (Real Cost: 1) </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">2u  </td><td>6) <b><i>Strike 1-312: </i></b>(Total: 20 Active Cost, 18 Real Cost) HA +1d6, Reduced Endurance (0 END; +1/2) (7 Active Points); Hand-To-Hand Attack (-1/2) (Real Cost: 5) <b>plus</b> +3 DCV in HTH Combat (Real Cost: 9) <b>plus</b> +1 OCV with single Strike (Real Cost: 2) <b>plus</b> Lightning Reflexes: +2 DEX to act first with Single Action (Real Cost: 2) </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">2u  </td><td>7) <b><i>Strike 1-320: </i></b>(Total: 20 Active Cost, 18 Real Cost) HA +1d6, Reduced Endurance (0 END; +1/2) (7 Active Points); Hand-To-Hand Attack (-1/2) (Real Cost: 5) <b>plus</b> +3 DCV in HTH Combat (Real Cost: 9) <b>plus</b> +2 OCV with single Strike (Real Cost: 4) [<b>Notes:</b> Maximum possible with UMA custom maneuver design system when followed strictly.] </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">2u  </td><td>8) <b><i>Strike 2-200 (Defensive Strike 2): </i></b>(Total: 21 Active Cost, 16 Real Cost) HA +2d6, Reduced Endurance (0 END; +1/2) (15 Active Points); Hand-To-Hand Attack (-1/2) (Real Cost: 10) <b>plus</b> +2 DCV in HTH Combat (Real Cost: 6) </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">2u  </td><td>9) <b><i>Strike 2-030 (Accurate Strike 3): </i></b>(Total: 21 Active Cost, 16 Real Cost) HA +2d6, Reduced Endurance (0 END; +1/2) (15 Active Points); Hand-To-Hand Attack (-1/2) (Real Cost: 10) <b>plus</b> +3 OCV with single Strike (Real Cost: 6) </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">2u  </td><td>10) <b><i>Strike 2-111 (New Balanced Strike 1, +1 DC): </i></b>(Total: 21 Active Cost, 16 Real Cost) HA +2d6, Reduced Endurance (0 END; +1/2) (15 Active Points); Hand-To-Hand Attack (-1/2) (Real Cost: 10) <b>plus</b> +1 DCV in HTH Combat (Real Cost: 3) <b>plus</b> +1 OCV with single Strike (Real Cost: 2) <b>plus</b> Lightning Reflexes: +1 DEX to act first with Single Action (Real Cost: 1) </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">2u  </td><td>11) <b><i>Strike 2-022: </i></b>(Total: 21 Active Cost, 16 Real Cost) HA +2d6, Reduced Endurance (0 END; +1/2) (15 Active Points); Hand-To-Hand Attack (-1/2) (Real Cost: 10) <b>plus</b> +2 OCV with single Strike (Real Cost: 4) <b>plus</b> Lightning Reflexes: +2 DEX to act first with Single Action (Real Cost: 2) </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">2u  </td><td>12) <b><i>Strike 2-103: </i></b>(Total: 21 Active Cost, 16 Real Cost) HA +2d6, Reduced Endurance (0 END; +1/2) (15 Active Points); Hand-To-Hand Attack (-1/2) (Real Cost: 10) <b>plus</b> +1 DCV in HTH Combat (Real Cost: 3) <b>plus</b> Lightning Reflexes: +3 DEX to act first with Single Action (Real Cost: 3) </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">2u  </td><td>13) <b><i>Strike 1-321: </i></b>(Total: 21 Active Cost, 19 Real Cost) HA +1d6, Reduced Endurance (0 END; +1/2) (7 Active Points); Hand-To-Hand Attack (-1/2) (Real Cost: 5) <b>plus</b> +3 DCV in HTH Combat (Real Cost: 9) <b>plus</b> +2 OCV with single Strike (Real Cost: 4) <b>plus</b> Lightning Reflexes: +1 DEX to act first with Single Action (Real Cost: 1) </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">1u  </td><td>14) <b><i>Strike 3-000 (Power Strike 3): </i></b>HA +3d6, Reduced Endurance (0 END; +1/2) (22 Active Points); Hand-To-Hand Attack (-1/2) </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">2u  </td><td>15) <b><i>Strike 1-330: </i></b>(Total: 22 Active Cost, 20 Real Cost) HA +1d6, Reduced Endurance (0 END; +1/2) (7 Active Points); Hand-To-Hand Attack (-1/2) (Real Cost: 5) <b>plus</b> +3 DCV in HTH Combat (Real Cost: 9) <b>plus</b> +3 OCV with single Strike (Real Cost: 6) [<b>Notes:</b> Maximum Skills for a Single Maneuver = 6 Skill Levels and only 3 of any one Skill Level Type. The most expensive combination possible is 15 points (3x2 + 3x3).] </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">2u  </td><td>16) <b><i>Strike 2-200 (Martial Strike [UMA]): </i></b>(Total: 21 Active Cost, 16 Real Cost) HA +2d6, Reduced Endurance (0 END; +1/2) (15 Active Points); Hand-To-Hand Attack (-1/2) (Real Cost: 10) <b>plus</b> +2 DCV in HTH Combat (Real Cost: 6) </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">2u  </td><td>17) <b><i>Strike 1/2k-000-af,kb,kbx2 (Snake's Disturbing Deadly Double Strike [UMA-5e.105]): </i></b>HKA 1/2d6 (1d6+1 w/STR), Autofire (2 shots; +1/4), Does Knockback Not Just Knockdown (+1/4), Double Knockback (+3/4) (22 Active Points); Hand-to-Hand Killing Attack - STR Adds +1 DC per +10 STR not Per +5 STR (-1/4) </td><td valign="top" align="right">2</td></tr><tr><td align="right" valign="top">2u  </td><td>18) <b><i>Strike 2-031: </i></b>(Total: 22 Active Cost, 17 Real Cost) HA +2d6, Reduced Endurance (0 END; +1/2) (15 Active Points); Hand-To-Hand Attack (-1/2) (Real Cost: 10) <b>plus</b> +3 OCV with single Strike (Real Cost: 6) <b>plus</b> Lightning Reflexes: +1 DEX to act first with Single Action (Real Cost: 1) </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">2u  </td><td>19) <b><i>Strike 2-201: </i></b>(Total: 22 Active Cost, 17 Real Cost) HA +2d6, Reduced Endurance (0 END; +1/2) (15 Active Points); Hand-To-Hand Attack (-1/2) (Real Cost: 10) <b>plus</b> +2 DCV in HTH Combat (Real Cost: 6) <b>plus</b> Lightning Reflexes: +1 DEX to act first with Single Action (Real Cost: 1) </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">2u  </td><td>20) <b><i>Strike 2-112: </i></b>(Total: 22 Active Cost, 17 Real Cost) HA +2d6, Reduced Endurance (0 END; +1/2) (15 Active Points); Hand-To-Hand Attack (-1/2) (Real Cost: 10) <b>plus</b> +1 DCV in HTH Combat (Real Cost: 3) <b>plus</b> +1 OCV with single Strike (Real Cost: 2) <b>plus</b> Lightning Reflexes: +2 DEX to act first with Single Action (Real Cost: 2) </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">2u  </td><td>21) <b><i>Strike 2-023: </i></b>(Total: 22 Active Cost, 17 Real Cost) HA +2d6, Reduced Endurance (0 END; +1/2) (15 Active Points); Hand-To-Hand Attack (-1/2) (Real Cost: 10) <b>plus</b> +2 OCV with single Strike (Real Cost: 4) <b>plus</b> Lightning Reflexes: +3 DEX to act first with Single Action (Real Cost: 3) </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">2u  </td><td>22) <b><i>Strike 3-001 (Lightning Strike 1): </i></b>(Total: 23 Active Cost, 16 Real Cost) HA +3d6, Reduced Endurance (0 END; +1/2) (22 Active Points); Hand-To-Hand Attack (-1/2) (Real Cost: 15) <b>plus</b> Lightning Reflexes: +1 DEX to act first with Single Action (Real Cost: 1) </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">2u  </td><td>23) <b><i>Strike 2-121: </i></b>(Total: 23 Active Cost, 18 Real Cost) HA +2d6, Reduced Endurance (0 END; +1/2) (15 Active Points); Hand-To-Hand Attack (-1/2) (Real Cost: 10) <b>plus</b> +1 DCV in HTH Combat (Real Cost: 3) <b>plus</b> +2 OCV with single Strike (Real Cost: 4) <b>plus</b> Lightning Reflexes: +1 DEX to act first with Single Action (Real Cost: 1) </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">2u  </td><td>24) <b><i>Strike 2-032: </i></b>(Total: 23 Active Cost, 18 Real Cost) HA +2d6, Reduced Endurance (0 END; +1/2) (15 Active Points); Hand-To-Hand Attack (-1/2) (Real Cost: 10) <b>plus</b> +3 OCV with single Strike (Real Cost: 6) <b>plus</b> Lightning Reflexes: +2 DEX to act first with Single Action (Real Cost: 2) </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">2u  </td><td>25) <b><i>Strike 2-202: </i></b>(Total: 23 Active Cost, 18 Real Cost) HA +2d6, Reduced Endurance (0 END; +1/2) (15 Active Points); Hand-To-Hand Attack (-1/2) (Real Cost: 10) <b>plus</b> +2 DCV in HTH Combat (Real Cost: 6) <b>plus</b> Lightning Reflexes: +2 DEX to act first with Single Action (Real Cost: 2) </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">2u  </td><td>26) <b><i>Strike 2-113: </i></b>(Total: 23 Active Cost, 18 Real Cost) HA +2d6, Reduced Endurance (0 END; +1/2) (15 Active Points); Hand-To-Hand Attack (-1/2) (Real Cost: 10) <b>plus</b> +1 DCV in HTH Combat (Real Cost: 3) <b>plus</b> +1 OCV with single Strike (Real Cost: 2) <b>plus</b> Lightning Reflexes: +3 DEX to act first with Single Action (Real Cost: 3) </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">2u  </td><td>27) <b><i>Strike 3-010 (Basic Strike +1 DC): </i></b>(Total: 24 Active Cost, 17 Real Cost) HA +3d6, Reduced Endurance (0 END; +1/2) (22 Active Points); Hand-To-Hand Attack (-1/2) (Real Cost: 15) <b>plus</b> +1 OCV with single Strike (Real Cost: 2) </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">2u  </td><td>28) <b><i>Strike 3-002 (Lightning Strike 2): </i></b>(Total: 24 Active Cost, 17 Real Cost) HA +3d6, Reduced Endurance (0 END; +1/2) (22 Active Points); Hand-To-Hand Attack (-1/2) (Real Cost: 15) <b>plus</b> Lightning Reflexes: +2 DEX to act first with Single Action (Real Cost: 2) </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">2u  </td><td>29) <b><i>Strike 2-211: </i></b>(Total: 24 Active Cost, 19 Real Cost) HA +2d6, Reduced Endurance (0 END; +1/2) (15 Active Points); Hand-To-Hand Attack (-1/2) (Real Cost: 10) <b>plus</b> +2 DCV in HTH Combat (Real Cost: 6) <b>plus</b> +1 OCV with single Strike (Real Cost: 2) <b>plus</b> Lightning Reflexes: +1 DEX to act first with Single Action (Real Cost: 1) </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">2u  </td><td>30) <b><i>Strike 2-122: </i></b>(Total: 24 Active Cost, 19 Real Cost) HA +2d6, Reduced Endurance (0 END; +1/2) (15 Active Points); Hand-To-Hand Attack (-1/2) (Real Cost: 10) <b>plus</b> +1 DCV in HTH Combat (Real Cost: 3) <b>plus</b> +2 OCV with single Strike (Real Cost: 4) <b>plus</b> Lightning Reflexes: +2 DEX to act first with Single Action (Real Cost: 2) </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">2u  </td><td>31) <b><i>Strike 2-033: </i></b>(Total: 24 Active Cost, 19 Real Cost) HA +2d6, Reduced Endurance (0 END; +1/2) (15 Active Points); Hand-To-Hand Attack (-1/2) (Real Cost: 10) <b>plus</b> +3 OCV with single Strike (Real Cost: 6) <b>plus</b> Lightning Reflexes: +3 DEX to act first with Single Action (Real Cost: 3) </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">2u  </td><td>32) <b><i>Strike 2-203: </i></b>(Total: 24 Active Cost, 19 Real Cost) HA +2d6, Reduced Endurance (0 END; +1/2) (15 Active Points); Hand-To-Hand Attack (-1/2) (Real Cost: 10) <b>plus</b> +2 DCV in HTH Combat (Real Cost: 6) <b>plus</b> Lightning Reflexes: +3 DEX to act first with Single Action (Real Cost: 3) </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">2u  </td><td>33) <b><i>Strike 2-300 (Defensive Strike 3): </i></b>(Total: 24 Active Cost, 19 Real Cost) HA +2d6, Reduced Endurance (0 END; +1/2) (15 Active Points); Hand-To-Hand Attack (-1/2) (Real Cost: 10) <b>plus</b> +3 DCV in HTH Combat (Real Cost: 9) </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">  </td><td>  </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">0  </td><td><b><i>- - - - - - - - - - 25 Active Points (5th Level) - - - - - - - - - - : </i></b> </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">  </td><td>  </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">29  </td><td><b><i>5th Level (25-29 Active Points) Martial Arts: </i></b>Multipower, 29-point reserve </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">2u  </td><td>1) <b><i>Strike 3-100 (Defensive Strike 1): </i></b>(Total: 25 Active Cost, 18 Real Cost) HA +3d6, Reduced Endurance (0 END; +1/2) (22 Active Points); Hand-To-Hand Attack (-1/2) (Real Cost: 15) <b>plus</b> +1 DCV in HTH Combat (Real Cost: 3) </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">2u  </td><td>2) <b><i>Strike 3-003 (Lightning Strike 3): </i></b>(Total: 25 Active Cost, 18 Real Cost) HA +3d6, Reduced Endurance (0 END; +1/2) (22 Active Points); Hand-To-Hand Attack (-1/2) (Real Cost: 15) <b>plus</b> Lightning Reflexes: +3 DEX to act first with Single Action (Real Cost: 3) </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">2u  </td><td>3) <b><i>Strike 3-011: </i></b>(Total: 25 Active Cost, 18 Real Cost) HA +3d6, Reduced Endurance (0 END; +1/2) (22 Active Points); Hand-To-Hand Attack (-1/2) (Real Cost: 15) <b>plus</b> +1 OCV with single Strike (Real Cost: 2) <b>plus</b> Lightning Reflexes: +1 DEX to act first with Single Action (Real Cost: 1) </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">2u  </td><td>4) <b><i>Strike 2-131: </i></b>(Total: 25 Active Cost, 20 Real Cost) HA +2d6, Reduced Endurance (0 END; +1/2) (15 Active Points); Hand-To-Hand Attack (-1/2) (Real Cost: 10) <b>plus</b> +1 DCV in HTH Combat (Real Cost: 3) <b>plus</b> +3 OCV with single Strike (Real Cost: 6) <b>plus</b> Lightning Reflexes: +1 DEX to act first with Single Action (Real Cost: 1) </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">2u  </td><td>5) <b><i>Strike 2-212: </i></b>(Total: 25 Active Cost, 20 Real Cost) HA +2d6, Reduced Endurance (0 END; +1/2) (15 Active Points); Hand-To-Hand Attack (-1/2) (Real Cost: 10) <b>plus</b> +2 DCV in HTH Combat (Real Cost: 6) <b>plus</b> +1 OCV with single Strike (Real Cost: 2) <b>plus</b> Lightning Reflexes: +2 DEX to act first with Single Action (Real Cost: 2) </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">2u  </td><td>6) <b><i>Strike 2-123: </i></b>(Total: 25 Active Cost, 20 Real Cost) HA +2d6, Reduced Endurance (0 END; +1/2) (15 Active Points); Hand-To-Hand Attack (-1/2) (Real Cost: 10) <b>plus</b> +1 DCV in HTH Combat (Real Cost: 3) <b>plus</b> +2 OCV with single Strike (Real Cost: 4) <b>plus</b> Lightning Reflexes: +3 DEX to act first with Single Action (Real Cost: 3) </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">2u  </td><td>7) <b><i>Strike 2-301: </i></b>(Total: 25 Active Cost, 20 Real Cost) HA +2d6, Reduced Endurance (0 END; +1/2) (15 Active Points); Hand-To-Hand Attack (-1/2) (Real Cost: 10) <b>plus</b> +3 DCV in HTH Combat (Real Cost: 9) <b>plus</b> Lightning Reflexes: +1 DEX to act first with Single Action (Real Cost: 1) </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">2u  </td><td>8) <b><i>Strike 2-220 (Balanced Strike 2, Inner Balance): </i></b>(Total: 25 Active Cost, 20 Real Cost) HA +2d6, Reduced Endurance (0 END; +1/2) (15 Active Points); Hand-To-Hand Attack (-1/2) (Real Cost: 10) <b>plus</b> +2 DCV in HTH Combat (Real Cost: 6) <b>plus</b> +2 OCV with single Strike (Real Cost: 4) </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">2u  </td><td>9) <b><i>Strike 3-020 (Fast Strike +1 DC): </i></b>(Total: 26 Active Cost, 19 Real Cost) HA +3d6, Reduced Endurance (0 END; +1/2) (22 Active Points); Hand-To-Hand Attack (-1/2) (Real Cost: 15) <b>plus</b> +2 OCV with single Strike (Real Cost: 4) </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">2u  </td><td>10) <b><i>Strike 3-101 : </i></b>(Total: 26 Active Cost, 19 Real Cost) HA +3d6, Reduced Endurance (0 END; +1/2) (22 Active Points); Hand-To-Hand Attack (-1/2) (Real Cost: 15) <b>plus</b> +1 DCV in HTH Combat (Real Cost: 3) <b>plus</b> Lightning Reflexes: +1 DEX to act first with Single Action (Real Cost: 1) </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">2u  </td><td>11) <b><i>Strike 3-012: </i></b>(Total: 26 Active Cost, 19 Real Cost) HA +3d6, Reduced Endurance (0 END; +1/2) (22 Active Points); Hand-To-Hand Attack (-1/2) (Real Cost: 15) <b>plus</b> +1 OCV with single Strike (Real Cost: 2) <b>plus</b> Lightning Reflexes: +2 DEX to act first with Single Action (Real Cost: 2) </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">2u  </td><td>12) <b><i>Strike 2-221: </i></b>(Total: 26 Active Cost, 21 Real Cost) HA +2d6, Reduced Endurance (0 END; +1/2) (15 Active Points); Hand-To-Hand Attack (-1/2) (Real Cost: 10) <b>plus</b> +2 DCV in HTH Combat (Real Cost: 6) <b>plus</b> +2 OCV with single Strike (Real Cost: 4) <b>plus</b> Lightning Reflexes: +1 DEX to act first with Single Action (Real Cost: 1) </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">2u  </td><td>13) <b><i>Strike 2-132: </i></b>(Total: 26 Active Cost, 21 Real Cost) HA +2d6, Reduced Endurance (0 END; +1/2) (15 Active Points); Hand-To-Hand Attack (-1/2) (Real Cost: 10) <b>plus</b> +1 DCV in HTH Combat (Real Cost: 3) <b>plus</b> +3 OCV with single Strike (Real Cost: 6) <b>plus</b> Lightning Reflexes: +2 DEX to act first with Single Action (Real Cost: 2) </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">2u  </td><td>14) <b><i>Strike 2-213: </i></b>(Total: 26 Active Cost, 21 Real Cost) HA +2d6, Reduced Endurance (0 END; +1/2) (15 Active Points); Hand-To-Hand Attack (-1/2) (Real Cost: 10) <b>plus</b> +2 DCV in HTH Combat (Real Cost: 6) <b>plus</b> +1 OCV with single Strike (Real Cost: 2) <b>plus</b> Lightning Reflexes: +3 DEX to act first with Single Action (Real Cost: 3) </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">2u  </td><td>15) <b><i>Strike 2-310 (Defensive Strike +2 DC): </i></b>(Total: 26 Active Cost, 21 Real Cost) HA +2d6, Reduced Endurance (0 END; +1/2) (15 Active Points); Hand-To-Hand Attack (-1/2) (Real Cost: 10) <b>plus</b> +3 DCV in HTH Combat (Real Cost: 9) <b>plus</b> +1 OCV with single Strike (Real Cost: 2) </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">2u  </td><td>16) <b><i>Strike 2-302: </i></b>(Total: 26 Active Cost, 21 Real Cost) HA +2d6, Reduced Endurance (0 END; +1/2) (15 Active Points); Hand-To-Hand Attack (-1/2) (Real Cost: 10) <b>plus</b> +3 DCV in HTH Combat (Real Cost: 9) <b>plus</b> Lightning Reflexes: +2 DEX to act first with Single Action (Real Cost: 2) </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">2u  </td><td>17) <b><i>Strike 3-110: </i></b>(Total: 27 Active Cost, 20 Real Cost) HA +3d6, Reduced Endurance (0 END; +1/2) (22 Active Points); Hand-To-Hand Attack (-1/2) (Real Cost: 15) <b>plus</b> +1 DCV in HTH Combat (Real Cost: 3) <b>plus</b> +1 OCV with single Strike (Real Cost: 2) </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">2u  </td><td>18) <b><i>Strike 3-021: </i></b>(Total: 27 Active Cost, 20 Real Cost) HA +3d6, Reduced Endurance (0 END; +1/2) (22 Active Points); Hand-To-Hand Attack (-1/2) (Real Cost: 15) <b>plus</b> +2 OCV with single Strike (Real Cost: 4) <b>plus</b> Lightning Reflexes: +1 DEX to act first with Single Action (Real Cost: 1) </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">2u  </td><td>19) <b><i>Strike 3-102: </i></b>(Total: 27 Active Cost, 20 Real Cost) HA +3d6, Reduced Endurance (0 END; +1/2) (22 Active Points); Hand-To-Hand Attack (-1/2) (Real Cost: 15) <b>plus</b> +1 DCV in HTH Combat (Real Cost: 3) <b>plus</b> Lightning Reflexes: +2 DEX to act first with Single Action (Real Cost: 2) </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">2u  </td><td>20) <b><i>Strike 3-013: </i></b>(Total: 27 Active Cost, 20 Real Cost) HA +3d6, Reduced Endurance (0 END; +1/2) (22 Active Points); Hand-To-Hand Attack (-1/2) (Real Cost: 15) <b>plus</b> +1 OCV with single Strike (Real Cost: 2) <b>plus</b> Lightning Reflexes: +3 DEX to act first with Single Action (Real Cost: 3) </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">2u  </td><td>21) <b><i>Strike 2-311: </i></b>(Total: 27 Active Cost, 22 Real Cost) HA +2d6, Reduced Endurance (0 END; +1/2) (15 Active Points); Hand-To-Hand Attack (-1/2) (Real Cost: 10) <b>plus</b> +3 DCV in HTH Combat (Real Cost: 9) <b>plus</b> +1 OCV with single Strike (Real Cost: 2) <b>plus</b> Lightning Reflexes: +1 DEX to act first with Single Action (Real Cost: 1) </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">2u  </td><td>22) <b><i>Strike 2-222 (New Balanced Strike 2): </i></b>(Total: 27 Active Cost, 22 Real Cost) HA +2d6, Reduced Endurance (0 END; +1/2) (15 Active Points); Hand-To-Hand Attack (-1/2) (Real Cost: 10) <b>plus</b> +2 DCV in HTH Combat (Real Cost: 6) <b>plus</b> +2 OCV with single Strike (Real Cost: 4) <b>plus</b> Lightning Reflexes: +2 DEX to act first with Single Action (Real Cost: 2) </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">2u  </td><td>23) <b><i>3-200 (Martial Strike +1 DC): </i></b>(Total: 28 Active Cost, 21 Real Cost) HA +3d6, Reduced Endurance (0 END; +1/2) (22 Active Points); Hand-To-Hand Attack (-1/2) (Real Cost: 15) <b>plus</b> +2 DCV in HTH Combat (Real Cost: 6) </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">2u  </td><td>24) <b><i>Strike 2-303: </i></b>(Total: 27 Active Cost, 22 Real Cost) HA +2d6, Reduced Endurance (0 END; +1/2) (15 Active Points); Hand-To-Hand Attack (-1/2) (Real Cost: 10) <b>plus</b> +3 DCV in HTH Combat (Real Cost: 9) <b>plus</b> Lightning Reflexes: +3 DEX to act first with Single Action (Real Cost: 3) </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">2u  </td><td>25) <b><i>Strike 2-230: </i></b>(Total: 27 Active Cost, 22 Real Cost) HA +2d6, Reduced Endurance (0 END; +1/2) (15 Active Points); Hand-To-Hand Attack (-1/2) (Real Cost: 10) <b>plus</b> +2 DCV in HTH Combat (Real Cost: 6) <b>plus</b> +3 OCV with single Strike (Real Cost: 6) </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">2u  </td><td>26) <b><i>Strike 3-200 (Defensive Strike 2): </i></b>(Total: 28 Active Cost, 21 Real Cost) HA +3d6, Reduced Endurance (0 END; +1/2) (22 Active Points); Hand-To-Hand Attack (-1/2) (Real Cost: 15) <b>plus</b> +2 DCV in HTH Combat (Real Cost: 6) </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">2u  </td><td>27) <b><i>Strike 3-030 (Accurate Strike 3): </i></b>(Total: 28 Active Cost, 21 Real Cost) HA +3d6, Reduced Endurance (0 END; +1/2) (22 Active Points); Hand-To-Hand Attack (-1/2) (Real Cost: 15) <b>plus</b> +3 OCV with single Strike (Real Cost: 6) </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">2u  </td><td>28) <b><i>Strike 3-111 (New Balanced Strike 1, +2 DC): </i></b>(Total: 28 Active Cost, 21 Real Cost) HA +3d6, Reduced Endurance (0 END; +1/2) (22 Active Points); Hand-To-Hand Attack (-1/2) (Real Cost: 15) <b>plus</b> +1 DCV in HTH Combat (Real Cost: 3) <b>plus</b> +1 OCV with single Strike (Real Cost: 2) <b>plus</b> Lightning Reflexes: +1 DEX to act first with Single Action (Real Cost: 1) </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">2u  </td><td>29) <b><i>Strike 3-022: </i></b>(Total: 28 Active Cost, 21 Real Cost) HA +3d6, Reduced Endurance (0 END; +1/2) (22 Active Points); Hand-To-Hand Attack (-1/2) (Real Cost: 15) <b>plus</b> +2 OCV with single Strike (Real Cost: 4) <b>plus</b> Lightning Reflexes: +2 DEX to act first with Single Action (Real Cost: 2) </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">2u  </td><td>30) <b><i>Strike 3-103: </i></b>(Total: 28 Active Cost, 21 Real Cost) HA +3d6, Reduced Endurance (0 END; +1/2) (22 Active Points); Hand-To-Hand Attack (-1/2) (Real Cost: 15) <b>plus</b> +1 DCV in HTH Combat (Real Cost: 3) <b>plus</b> Lightning Reflexes: +3 DEX to act first with Single Action (Real Cost: 3) </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">2u  </td><td>31) <b><i>Strike 2-231: </i></b>(Total: 28 Active Cost, 23 Real Cost) HA +2d6, Reduced Endurance (0 END; +1/2) (15 Active Points); Hand-To-Hand Attack (-1/2) (Real Cost: 10) <b>plus</b> +2 DCV in HTH Combat (Real Cost: 6) <b>plus</b> +3 OCV with single Strike (Real Cost: 6) <b>plus</b> Lightning Reflexes: +1 DEX to act first with Single Action (Real Cost: 1) </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">2u  </td><td>32) <b><i>Strike 2-312: </i></b>(Total: 28 Active Cost, 23 Real Cost) HA +2d6, Reduced Endurance (0 END; +1/2) (15 Active Points); Hand-To-Hand Attack (-1/2) (Real Cost: 10) <b>plus</b> +3 DCV in HTH Combat (Real Cost: 9) <b>plus</b> +1 OCV with single Strike (Real Cost: 2) <b>plus</b> Lightning Reflexes: +2 DEX to act first with Single Action (Real Cost: 2) </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">2u  </td><td>33) <b><i>Strike 2-320: </i></b>(Total: 28 Active Cost, 23 Real Cost) HA +2d6, Reduced Endurance (0 END; +1/2) (15 Active Points); Hand-To-Hand Attack (-1/2) (Real Cost: 10) <b>plus</b> +3 DCV in HTH Combat (Real Cost: 9) <b>plus</b> +2 OCV with single Strike (Real Cost: 4) [<b>Notes:</b> Maximum possible with UMA custom maneuver design system when followed strictly.] </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">2u  </td><td>34) <b><i>Strike 3-031: </i></b>(Total: 29 Active Cost, 22 Real Cost) HA +3d6, Reduced Endurance (0 END; +1/2) (22 Active Points); Hand-To-Hand Attack (-1/2) (Real Cost: 15) <b>plus</b> +3 OCV with single Strike (Real Cost: 6) <b>plus</b> Lightning Reflexes: +1 DEX to act first with Single Action (Real Cost: 1) </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">2u  </td><td>35) <b><i>Strike 3-201: </i></b>(Total: 29 Active Cost, 22 Real Cost) HA +3d6, Reduced Endurance (0 END; +1/2) (22 Active Points); Hand-To-Hand Attack (-1/2) (Real Cost: 15) <b>plus</b> +2 DCV in HTH Combat (Real Cost: 6) <b>plus</b> Lightning Reflexes: +1 DEX to act first with Single Action (Real Cost: 1) </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">2u  </td><td>36) <b><i>Strike 3-112: </i></b>(Total: 29 Active Cost, 22 Real Cost) HA +3d6, Reduced Endurance (0 END; +1/2) (22 Active Points); Hand-To-Hand Attack (-1/2) (Real Cost: 15) <b>plus</b> +1 DCV in HTH Combat (Real Cost: 3) <b>plus</b> +1 OCV with single Strike (Real Cost: 2) <b>plus</b> Lightning Reflexes: +2 DEX to act first with Single Action (Real Cost: 2) </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">2u  </td><td>37) <b><i>Strike 3-023: </i></b>(Total: 29 Active Cost, 22 Real Cost) HA +3d6, Reduced Endurance (0 END; +1/2) (22 Active Points); Hand-To-Hand Attack (-1/2) (Real Cost: 15) <b>plus</b> +2 OCV with single Strike (Real Cost: 4) <b>plus</b> Lightning Reflexes: +3 DEX to act first with Single Action (Real Cost: 3) </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">2u  </td><td>38) <b><i>Strike 2-321: </i></b>(Total: 29 Active Cost, 24 Real Cost) HA +2d6, Reduced Endurance (0 END; +1/2) (15 Active Points); Hand-To-Hand Attack (-1/2) (Real Cost: 10) <b>plus</b> +3 DCV in HTH Combat (Real Cost: 9) <b>plus</b> +2 OCV with single Strike (Real Cost: 4) <b>plus</b> Lightning Reflexes: +1 DEX to act first with Single Action (Real Cost: 1) </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">  </td><td>  </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">0  </td><td><b><i>- - - - - - - - - - 30 Active Points (6th Level) - - - - - - - - - - : </i></b> </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">0  </td><td> [<b>Notes:</b> Benchmark (Hero): Super Heroic Ninja Genin Kick (NH-5e.107).] </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">0  </td><td> [<b>Notes:</b> Benchmark (Greyhawk): in 1st ed. AD&D a 6th Level is a "Master" Monk who starts to attract henchmen.] </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">0  </td><td> [<b>Notes:</b> Benchmark (Greyhawk): Brother Kerin, the Scarlet Brother who is an Assistant Slave Lord, is a 6th Level Monk in 1st ed. AD&D (A4.22).] </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">0  </td><td> [<b>Notes:</b> Benchmark (Greyhawk): Wastri's Immaculate Image who has learned and preserves a lot of what the deranged Demi-god knows of the Martial Arts is, in 1st ed. AD&D, a 6th Level Monk "Master" (WoGG.77).] </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">0  </td><td> [<b>Notes:</b> Benchmark (Greyhawk): Luther the Greyhawk Personage is a 6th Level Monk in 1st ed. AD&D (RG.44).] </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">0  </td><td> [<b>Notes:</b> Benchmark (Greyhawk): Rodus, the Scarlet Brotherhood's main agent in the Crystalmist mountains, is a 6th Level Monk in 2nd ed. AD&D (tSB.35).] </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">  </td><td>  </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">34  </td><td><b><i>6th Level (30-34 Active Points) Martial Arts: </i></b>Multipower, 34-point reserve </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">2u  </td><td>1) <b><i>Strike 4-000 (Power Strike 4): </i></b>HA +4d6, Reduced Endurance (0 END; +1/2) (30 Active Points); Hand-To-Hand Attack (-1/2) </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">2u  </td><td>2) <b><i>Strike 3-121: </i></b>(Total: 30 Active Cost, 23 Real Cost) HA +3d6, Reduced Endurance (0 END; +1/2) (22 Active Points); Hand-To-Hand Attack (-1/2) (Real Cost: 15) <b>plus</b> +1 DCV in HTH Combat (Real Cost: 3) <b>plus</b> +2 OCV with single Strike (Real Cost: 4) <b>plus</b> Lightning Reflexes: +1 DEX to act first with Single Action (Real Cost: 1) </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">2u  </td><td>3) <b><i>Strike 3-032: </i></b>(Total: 30 Active Cost, 23 Real Cost) HA +3d6, Reduced Endurance (0 END; +1/2) (22 Active Points); Hand-To-Hand Attack (-1/2) (Real Cost: 15) <b>plus</b> +3 OCV with single Strike (Real Cost: 6) <b>plus</b> Lightning Reflexes: +2 DEX to act first with Single Action (Real Cost: 2) </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">2u  </td><td>4) <b><i>Strike 3-202: </i></b>(Total: 30 Active Cost, 23 Real Cost) HA +3d6, Reduced Endurance (0 END; +1/2) (22 Active Points); Hand-To-Hand Attack (-1/2) (Real Cost: 15) <b>plus</b> +2 DCV in HTH Combat (Real Cost: 6) <b>plus</b> Lightning Reflexes: +2 DEX to act first with Single Action (Real Cost: 2) </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">2u  </td><td>5) <b><i>Strike 3-113: </i></b>(Total: 30 Active Cost, 23 Real Cost) HA +3d6, Reduced Endurance (0 END; +1/2) (22 Active Points); Hand-To-Hand Attack (-1/2) (Real Cost: 15) <b>plus</b> +1 DCV in HTH Combat (Real Cost: 3) <b>plus</b> +1 OCV with single Strike (Real Cost: 2) <b>plus</b> Lightning Reflexes: +3 DEX to act first with Single Action (Real Cost: 3) </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">2u  </td><td>6) <b><i>Strike 2-330: </i></b>(Total: 30 Active Cost, 25 Real Cost) HA +2d6, Reduced Endurance (0 END; +1/2) (15 Active Points); Hand-To-Hand Attack (-1/2) (Real Cost: 10) <b>plus</b> +3 DCV in HTH Combat (Real Cost: 9) <b>plus</b> +3 OCV with single Strike (Real Cost: 6) [<b>Notes:</b> Maximum Skills for a Single Maneuver = 6 Skill Levels and only 3 of any one Skill Level Type. The most expensive combination possible is 15 points (3x2 + 3x3).] </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">2u  </td><td>7) <b><i>Strike 4-001 (Lightning Strike 1): </i></b>(Total: 31 Active Cost, 21 Real Cost) HA +4d6, Reduced Endurance (0 END; +1/2) (30 Active Points); Hand-To-Hand Attack (-1/2) (Real Cost: 20) <b>plus</b> Lightning Reflexes: +1 DEX to act first with Single Action (Real Cost: 1) </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">2u  </td><td>8) <b><i>Strike 3-211: </i></b>(Total: 31 Active Cost, 24 Real Cost) HA +3d6, Reduced Endurance (0 END; +1/2) (22 Active Points); Hand-To-Hand Attack (-1/2) (Real Cost: 15) <b>plus</b> +2 DCV in HTH Combat (Real Cost: 6) <b>plus</b> +1 OCV with single Strike (Real Cost: 2) <b>plus</b> Lightning Reflexes: +1 DEX to act first with Single Action (Real Cost: 1) </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">2u  </td><td>9) <b><i>Strike 3-122: </i></b>(Total: 31 Active Cost, 24 Real Cost) HA +3d6, Reduced Endurance (0 END; +1/2) (22 Active Points); Hand-To-Hand Attack (-1/2) (Real Cost: 15) <b>plus</b> +1 DCV in HTH Combat (Real Cost: 3) <b>plus</b> +2 OCV with single Strike (Real Cost: 4) <b>plus</b> Lightning Reflexes: +2 DEX to act first with Single Action (Real Cost: 2) </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">2u  </td><td>10) <b><i>Strike 3-033: </i></b>(Total: 31 Active Cost, 24 Real Cost) HA +3d6, Reduced Endurance (0 END; +1/2) (22 Active Points); Hand-To-Hand Attack (-1/2) (Real Cost: 15) <b>plus</b> +3 OCV with single Strike (Real Cost: 6) <b>plus</b> Lightning Reflexes: +3 DEX to act first with Single Action (Real Cost: 3) </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">2u  </td><td>11) <b><i>Strike 3-203: </i></b>(Total: 31 Active Cost, 24 Real Cost) HA +3d6, Reduced Endurance (0 END; +1/2) (22 Active Points); Hand-To-Hand Attack (-1/2) (Real Cost: 15) <b>plus</b> +2 DCV in HTH Combat (Real Cost: 6) <b>plus</b> Lightning Reflexes: +3 DEX to act first with Single Action (Real Cost: 3) </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">2u  </td><td>12) <b><i>Strike 3-300 (Defensive Strike 3): </i></b>(Total: 31 Active Cost, 24 Real Cost) HA +3d6, Reduced Endurance (0 END; +1/2) (22 Active Points); Hand-To-Hand Attack (-1/2) (Real Cost: 15) <b>plus</b> +3 DCV in HTH Combat (Real Cost: 9) </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">2u  </td><td>13) <b><i>Strike 4-x10(Sacrifice Strike [UMA]): </i></b>(Total: 32 Active Cost, 17 Real Cost) HA +4d6, Reduced Endurance (0 END; +1/2) (30 Active Points); Hand-To-Hand Attack (-1/2), Side Effects: -2 DCV (-1/2) (Real Cost: 15) <b>plus</b> +1 OCV with single Strike (Real Cost: 2) </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">2u  </td><td>14) <b><i>Strike 4-010 (Basic Strike +2 DC): </i></b>(Total: 32 Active Cost, 22 Real Cost) HA +4d6, Reduced Endurance (0 END; +1/2) (30 Active Points); Hand-To-Hand Attack (-1/2) (Real Cost: 20) <b>plus</b> +1 OCV with single Strike (Real Cost: 2) </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">2u  </td><td>15) <b><i>Strike 4-010 (Accurate Strike 1): </i></b>(Total: 32 Active Cost, 22 Real Cost) HA +4d6, Reduced Endurance (0 END; +1/2) (30 Active Points); Hand-To-Hand Attack (-1/2) (Real Cost: 20) <b>plus</b> +1 OCV with single Strike (Real Cost: 2) </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">2u  </td><td>16) <b><i>Strike 4-002 (Lightning Strike 2): </i></b>(Total: 32 Active Cost, 22 Real Cost) HA +4d6, Reduced Endurance (0 END; +1/2) (30 Active Points); Hand-To-Hand Attack (-1/2) (Real Cost: 20) <b>plus</b> Lightning Reflexes: +2 DEX to act first with Single Action (Real Cost: 2) </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">2u  </td><td>17) <b><i>Strike 3-131: </i></b>(Total: 32 Active Cost, 25 Real Cost) HA +3d6, Reduced Endurance (0 END; +1/2) (22 Active Points); Hand-To-Hand Attack (-1/2) (Real Cost: 15) <b>plus</b> +1 DCV in HTH Combat (Real Cost: 3) <b>plus</b> +3 OCV with single Strike (Real Cost: 6) <b>plus</b> Lightning Reflexes: +1 DEX to act first with Single Action (Real Cost: 1) </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">2u  </td><td>18) <b><i>Strike 3-212: </i></b>(Total: 32 Active Cost, 25 Real Cost) HA +3d6, Reduced Endurance (0 END; +1/2) (22 Active Points); Hand-To-Hand Attack (-1/2) (Real Cost: 15) <b>plus</b> +2 DCV in HTH Combat (Real Cost: 6) <b>plus</b> +1 OCV with single Strike (Real Cost: 2) <b>plus</b> Lightning Reflexes: +2 DEX to act first with Single Action (Real Cost: 2) </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">2u  </td><td>19) <b><i>Strike 3-123: </i></b>(Total: 32 Active Cost, 25 Real Cost) HA +3d6, Reduced Endurance (0 END; +1/2) (22 Active Points); Hand-To-Hand Attack (-1/2) (Real Cost: 15) <b>plus</b> +1 DCV in HTH Combat (Real Cost: 3) <b>plus</b> +2 OCV with single Strike (Real Cost: 4) <b>plus</b> Lightning Reflexes: +3 DEX to act first with Single Action (Real Cost: 3) </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">2u  </td><td>20) <b><i>Strike 3-301: </i></b>(Total: 32 Active Cost, 25 Real Cost) HA +3d6, Reduced Endurance (0 END; +1/2) (22 Active Points); Hand-To-Hand Attack (-1/2) (Real Cost: 15) <b>plus</b> +3 DCV in HTH Combat (Real Cost: 9) <b>plus</b> Lightning Reflexes: +1 DEX to act first with Single Action (Real Cost: 1) </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">2u  </td><td>21) <b><i>Strike 3-220 (Balanced Strike 2, +1 DC): </i></b>(Total: 32 Active Cost, 25 Real Cost) HA +3d6, Reduced Endurance (0 END; +1/2) (22 Active Points); Hand-To-Hand Attack (-1/2) (Real Cost: 15) <b>plus</b> +2 DCV in HTH Combat (Real Cost: 6) <b>plus</b> +2 OCV with single Strike (Real Cost: 4) </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">2u  </td><td>22) <b><i>Strike 4-1x0 (Offensive Strike [UMA]): </i></b>(Total: 33 Active Cost, 18 Real Cost) HA +4d6, Reduced Endurance (0 END; +1/2) (30 Active Points); Hand-To-Hand Attack (-1/2), Side Effects: -2 OCV (-1/2) (Real Cost: 15) <b>plus</b> +1 DCV in HTH Combat (Real Cost: 3) </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">2u  </td><td>23) <b><i>Strike 4-100 (Defensive Strike 1): </i></b>(Total: 33 Active Cost, 23 Real Cost) HA +4d6, Reduced Endurance (0 END; +1/2) (30 Active Points); Hand-To-Hand Attack (-1/2) (Real Cost: 20) <b>plus</b> +1 DCV in HTH Combat (Real Cost: 3) </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">2u  </td><td>24) <b><i>Strike 4-003 (Lightning Strike 3): </i></b>(Total: 33 Active Cost, 23 Real Cost) HA +4d6, Reduced Endurance (0 END; +1/2) (30 Active Points); Hand-To-Hand Attack (-1/2) (Real Cost: 20) <b>plus</b> Lightning Reflexes: +3 DEX to act first with Single Action (Real Cost: 3) </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">2u  </td><td>25) <b><i>Strike 4-011: </i></b>(Total: 33 Active Cost, 23 Real Cost) HA +4d6, Reduced Endurance (0 END; +1/2) (30 Active Points); Hand-To-Hand Attack (-1/2) (Real Cost: 20) <b>plus</b> +1 OCV with single Strike (Real Cost: 2) <b>plus</b> Lightning Reflexes: +1 DEX to act first with Single Action (Real Cost: 1) </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">3u  </td><td>26) <b><i>Strike 3-221: </i></b>(Total: 33 Active Cost, 26 Real Cost) HA +3d6, Reduced Endurance (0 END; +1/2) (22 Active Points); Hand-To-Hand Attack (-1/2) (Real Cost: 15) <b>plus</b> +2 DCV in HTH Combat (Real Cost: 6) <b>plus</b> +2 OCV with single Strike (Real Cost: 4) <b>plus</b> Lightning Reflexes: +1 DEX to act first with Single Action (Real Cost: 1) </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">3u  </td><td>27) <b><i>Strike 3-132: </i></b>(Total: 33 Active Cost, 26 Real Cost) HA +3d6, Reduced Endurance (0 END; +1/2) (22 Active Points); Hand-To-Hand Attack (-1/2) (Real Cost: 15) <b>plus</b> +1 DCV in HTH Combat (Real Cost: 3) <b>plus</b> +3 OCV with single Strike (Real Cost: 6) <b>plus</b> Lightning Reflexes: +2 DEX to act first with Single Action (Real Cost: 2) </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">3u  </td><td>28) <b><i>Strike 3-213: </i></b>(Total: 33 Active Cost, 26 Real Cost) HA +3d6, Reduced Endurance (0 END; +1/2) (22 Active Points); Hand-To-Hand Attack (-1/2) (Real Cost: 15) <b>plus</b> +2 DCV in HTH Combat (Real Cost: 6) <b>plus</b> +1 OCV with single Strike (Real Cost: 2) <b>plus</b> Lightning Reflexes: +3 DEX to act first with Single Action (Real Cost: 3) </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">3u  </td><td>29) <b><i>Strike 3-310 (Defensive Strike +3 DC): </i></b>(Total: 33 Active Cost, 26 Real Cost) HA +3d6, Reduced Endurance (0 END; +1/2) (22 Active Points); Hand-To-Hand Attack (-1/2) (Real Cost: 15) <b>plus</b> +3 DCV in HTH Combat (Real Cost: 9) <b>plus</b> +1 OCV with single Strike (Real Cost: 2) </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">3u  </td><td>30) <b><i>Strike 3-302: </i></b>(Total: 33 Active Cost, 26 Real Cost) HA +3d6, Reduced Endurance (0 END; +1/2) (22 Active Points); Hand-To-Hand Attack (-1/2) (Real Cost: 15) <b>plus</b> +3 DCV in HTH Combat (Real Cost: 9) <b>plus</b> Lightning Reflexes: +2 DEX to act first with Single Action (Real Cost: 2) </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">2u  </td><td>31) <b><i>Strike 4-020 (Fast Strike +2 DC): </i></b>(Total: 34 Active Cost, 24 Real Cost) HA +4d6, Reduced Endurance (0 END; +1/2) (30 Active Points); Hand-To-Hand Attack (-1/2) (Real Cost: 20) <b>plus</b> +2 OCV with single Strike (Real Cost: 4) </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">2u  </td><td>32) <b><i>Strike 4-101 : </i></b>(Total: 34 Active Cost, 24 Real Cost) HA +4d6, Reduced Endurance (0 END; +1/2) (30 Active Points); Hand-To-Hand Attack (-1/2) (Real Cost: 20) <b>plus</b> +1 DCV in HTH Combat (Real Cost: 3) <b>plus</b> Lightning Reflexes: +1 DEX to act first with Single Action (Real Cost: 1) </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">2u  </td><td>33) <b><i>Strike 4-012: </i></b>(Total: 34 Active Cost, 24 Real Cost) HA +4d6, Reduced Endurance (0 END; +1/2) (30 Active Points); Hand-To-Hand Attack (-1/2) (Real Cost: 20) <b>plus</b> +1 OCV with single Strike (Real Cost: 2) <b>plus</b> Lightning Reflexes: +2 DEX to act first with Single Action (Real Cost: 2) </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">3u  </td><td>34) <b><i>Strike 3-311: </i></b>(Total: 34 Active Cost, 27 Real Cost) HA +3d6, Reduced Endurance (0 END; +1/2) (22 Active Points); Hand-To-Hand Attack (-1/2) (Real Cost: 15) <b>plus</b> +3 DCV in HTH Combat (Real Cost: 9) <b>plus</b> +1 OCV with single Strike (Real Cost: 2) <b>plus</b> Lightning Reflexes: +1 DEX to act first with Single Action (Real Cost: 1) </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">3u  </td><td>35) <b><i>Strike 3-222 (New Balanced Strike 2, +1 DC): </i></b>(Total: 34 Active Cost, 27 Real Cost) HA +3d6, Reduced Endurance (0 END; +1/2) (22 Active Points); Hand-To-Hand Attack (-1/2) (Real Cost: 15) <b>plus</b> +2 DCV in HTH Combat (Real Cost: 6) <b>plus</b> +2 OCV with single Strike (Real Cost: 4) <b>plus</b> Lightning Reflexes: +2 DEX to act first with Single Action (Real Cost: 2) </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">3u  </td><td>36) <b><i>Strike 3-303: </i></b>(Total: 34 Active Cost, 27 Real Cost) HA +3d6, Reduced Endurance (0 END; +1/2) (22 Active Points); Hand-To-Hand Attack (-1/2) (Real Cost: 15) <b>plus</b> +3 DCV in HTH Combat (Real Cost: 9) <b>plus</b> Lightning Reflexes: +3 DEX to act first with Single Action (Real Cost: 3) </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">3u  </td><td>37) <b><i>Strike 3-230: </i></b>(Total: 34 Active Cost, 27 Real Cost) HA +3d6, Reduced Endurance (0 END; +1/2) (22 Active Points); Hand-To-Hand Attack (-1/2) (Real Cost: 15) <b>plus</b> +2 DCV in HTH Combat (Real Cost: 6) <b>plus</b> +3 OCV with single Strike (Real Cost: 6) </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">  </td><td>  </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">0  </td><td><b><i>- - - - - - - - - - 35 Active Points (7th Level) - - - - - - - - - - : </i></b> </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">0  </td><td> [<b>Notes:</b> Benchmark (Greyhawk): in 1st ed. AD&D there are an extremely limited amount of Monks who can advance beyond 7th Level "Superior Master" (only 3 can be 8th!); so, in Grey Hero, any Monk higher than this is only possible with DM approval.This is the peak of unrestricted monks. In Hackmaster 7th Level is also the last level that a Monk can freely advance to without defeating a superior in open hand combat, a 7th Level Hackmaster Monk is called a "Sub-Master" they only become a true master when they defeat a true Master, which is 8th level in Hackmaster (HM-PHB.56).] </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">0  </td><td> [<b>Notes:</b> Benchmark (Greyhawk): Li Hon, the respected pregenerated PC for the famous tournament Module "The Ghost Tower of Inverness" is a 7th Level Monk (C2.?) in 1st ed. AD&D. A great example of a famous mid-level monk.] </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">0  </td><td> [<b>Notes:</b> Benchmark (Greyhawk): Saint Cuthbert's followers who have attained the peak of the God's teachings can become 7th Level Monks.] </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">  </td><td>  </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">39  </td><td><b><i>7th Level (35-39 Active Points) Martial Arts: </i></b>Multipower, 39-point reserve </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">2u  </td><td>1) <b><i>Strike 4-110: </i></b>(Total: 35 Active Cost, 25 Real Cost) HA +4d6, Reduced Endurance (0 END; +1/2) (30 Active Points); Hand-To-Hand Attack (-1/2) (Real Cost: 20) <b>plus</b> +1 DCV in HTH Combat (Real Cost: 3) <b>plus</b> +1 OCV with single Strike (Real Cost: 2) </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">2u  </td><td>2) <b><i>Strike 4-021: </i></b>(Total: 35 Active Cost, 25 Real Cost) HA +4d6, Reduced Endurance (0 END; +1/2) (30 Active Points); Hand-To-Hand Attack (-1/2) (Real Cost: 20) <b>plus</b> +2 OCV with single Strike (Real Cost: 4) <b>plus</b> Lightning Reflexes: +1 DEX to act first with Single Action (Real Cost: 1) </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">2u  </td><td>3) <b><i>Strike 4-102: </i></b>(Total: 35 Active Cost, 25 Real Cost) HA +4d6, Reduced Endurance (0 END; +1/2) (30 Active Points); Hand-To-Hand Attack (-1/2) (Real Cost: 20) <b>plus</b> +1 DCV in HTH Combat (Real Cost: 3) <b>plus</b> Lightning Reflexes: +2 DEX to act first with Single Action (Real Cost: 2) </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">2u  </td><td>4) <b><i>Strike 4-013: </i></b>(Total: 35 Active Cost, 25 Real Cost) HA +4d6, Reduced Endurance (0 END; +1/2) (30 Active Points); Hand-To-Hand Attack (-1/2) (Real Cost: 20) <b>plus</b> +1 OCV with single Strike (Real Cost: 2) <b>plus</b> Lightning Reflexes: +3 DEX to act first with Single Action (Real Cost: 3) </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">3u  </td><td>5) <b><i>Strike 3-231: </i></b>(Total: 35 Active Cost, 28 Real Cost) HA +3d6, Reduced Endurance (0 END; +1/2) (22 Active Points); Hand-To-Hand Attack (-1/2) (Real Cost: 15) <b>plus</b> +2 DCV in HTH Combat (Real Cost: 6) <b>plus</b> +3 OCV with single Strike (Real Cost: 6) <b>plus</b> Lightning Reflexes: +1 DEX to act first with Single Action (Real Cost: 1) </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">3u  </td><td>6) <b><i>Strike 3-312: </i></b>(Total: 35 Active Cost, 28 Real Cost) HA +3d6, Reduced Endurance (0 END; +1/2) (22 Active Points); Hand-To-Hand Attack (-1/2) (Real Cost: 15) <b>plus</b> +3 DCV in HTH Combat (Real Cost: 9) <b>plus</b> +1 OCV with single Strike (Real Cost: 2) <b>plus</b> Lightning Reflexes: +2 DEX to act first with Single Action (Real Cost: 2) </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">3u  </td><td>7) <b><i>Strike 3-320: </i></b>(Total: 35 Active Cost, 28 Real Cost) HA +3d6, Reduced Endurance (0 END; +1/2) (22 Active Points); Hand-To-Hand Attack (-1/2) (Real Cost: 15) <b>plus</b> +3 DCV in HTH Combat (Real Cost: 9) <b>plus</b> +2 OCV with single Strike (Real Cost: 4) [<b>Notes:</b> Maximum possible with UMA custom maneuver design system when followed strictly.] </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">3u  </td><td>8) <b><i>Strike 4-200 (Martial Strike +2 DC): </i></b>(Total: 36 Active Cost, 26 Real Cost) HA +4d6, Reduced Endurance (0 END; +1/2) (30 Active Points); Hand-To-Hand Attack (-1/2) (Real Cost: 20) <b>plus</b> +2 DCV in HTH Combat (Real Cost: 6) </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">3u  </td><td>9) <b><i>Strike 4-030 (Accurate Strike 3): </i></b>(Total: 36 Active Cost, 26 Real Cost) HA +4d6, Reduced Endurance (0 END; +1/2) (30 Active Points); Hand-To-Hand Attack (-1/2) (Real Cost: 20) <b>plus</b> +3 OCV with single Strike (Real Cost: 6) </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">3u  </td><td>10) <b><i>Strike 4-111 (New Balanced Strike 1, +3 DC): </i></b>(Total: 36 Active Cost, 26 Real Cost) HA +4d6, Reduced Endurance (0 END; +1/2) (30 Active Points); Hand-To-Hand Attack (-1/2) (Real Cost: 20) <b>plus</b> +1 DCV in HTH Combat (Real Cost: 3) <b>plus</b> +1 OCV with single Strike (Real Cost: 2) <b>plus</b> Lightning Reflexes: +1 DEX to act first with Single Action (Real Cost: 1) </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">3u  </td><td>11) <b><i>Strike 4-022: </i></b>(Total: 36 Active Cost, 26 Real Cost) HA +4d6, Reduced Endurance (0 END; +1/2) (30 Active Points); Hand-To-Hand Attack (-1/2) (Real Cost: 20) <b>plus</b> +2 OCV with single Strike (Real Cost: 4) <b>plus</b> Lightning Reflexes: +2 DEX to act first with Single Action (Real Cost: 2) </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">3u  </td><td>12) <b><i>Strike 4-103: </i></b>(Total: 36 Active Cost, 26 Real Cost) HA +4d6, Reduced Endurance (0 END; +1/2) (30 Active Points); Hand-To-Hand Attack (-1/2) (Real Cost: 20) <b>plus</b> +1 DCV in HTH Combat (Real Cost: 3) <b>plus</b> Lightning Reflexes: +3 DEX to act first with Single Action (Real Cost: 3) </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">3u  </td><td>13) <b><i>Strike 3-321: </i></b>(Total: 36 Active Cost, 29 Real Cost) HA +3d6, Reduced Endurance (0 END; +1/2) (22 Active Points); Hand-To-Hand Attack (-1/2) (Real Cost: 15) <b>plus</b> +3 DCV in HTH Combat (Real Cost: 9) <b>plus</b> +2 OCV with single Strike (Real Cost: 4) <b>plus</b> Lightning Reflexes: +1 DEX to act first with Single Action (Real Cost: 1) </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">2u  </td><td>14) <b><i>Strike 5-000 (Power Strike 5): </i></b>HA +5d6, Reduced Endurance (0 END; +1/2) (37 Active Points); Hand-To-Hand Attack (-1/2) </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">3u  </td><td>15) <b><i>Strike 3-330 (Balanced Strike 3, Serene Balance of Neutrality): </i></b>(Total: 37 Active Cost, 30 Real Cost) HA +3d6, Reduced Endurance (0 END; +1/2) (22 Active Points); Hand-To-Hand Attack (-1/2) (Real Cost: 15) <b>plus</b> +3 DCV in HTH Combat (Real Cost: 9) <b>plus</b> +3 OCV with single Strike (Real Cost: 6) </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">3u  </td><td>16) <b><i>Strike 4-031: </i></b>(Total: 37 Active Cost, 27 Real Cost) HA +4d6, Reduced Endurance (0 END; +1/2) (30 Active Points); Hand-To-Hand Attack (-1/2) (Real Cost: 20) <b>plus</b> +3 OCV with single Strike (Real Cost: 6) <b>plus</b> Lightning Reflexes: +1 DEX to act first with Single Action (Real Cost: 1) </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">3u  </td><td>17) <b><i>Strike 4-201: </i></b>(Total: 37 Active Cost, 27 Real Cost) HA +4d6, Reduced Endurance (0 END; +1/2) (30 Active Points); Hand-To-Hand Attack (-1/2) (Real Cost: 20) <b>plus</b> +2 DCV in HTH Combat (Real Cost: 6) <b>plus</b> Lightning Reflexes: +1 DEX to act first with Single Action (Real Cost: 1) </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">3u  </td><td>18) <b><i>Strike 4-112: </i></b>(Total: 37 Active Cost, 27 Real Cost) HA +4d6, Reduced Endurance (0 END; +1/2) (30 Active Points); Hand-To-Hand Attack (-1/2) (Real Cost: 20) <b>plus</b> +1 DCV in HTH Combat (Real Cost: 3) <b>plus</b> +1 OCV with single Strike (Real Cost: 2) <b>plus</b> Lightning Reflexes: +2 DEX to act first with Single Action (Real Cost: 2) </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">3u  </td><td>19) <b><i>Strike 4-023: </i></b>(Total: 37 Active Cost, 27 Real Cost) HA +4d6, Reduced Endurance (0 END; +1/2) (30 Active Points); Hand-To-Hand Attack (-1/2) (Real Cost: 20) <b>plus</b> +2 OCV with single Strike (Real Cost: 4) <b>plus</b> Lightning Reflexes: +3 DEX to act first with Single Action (Real Cost: 3) </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">3u  </td><td>20) <b><i>Strike 5-001: </i></b>(Total: 38 Active Cost, 26 Real Cost) HA +5d6, Reduced Endurance (0 END; +1/2) (37 Active Points); Hand-To-Hand Attack (-1/2) (Real Cost: 25) <b>plus</b> Lightning Reflexes: +1 DEX to act first with Single Action (Real Cost: 1) </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">3u  </td><td>21) <b><i>Strike 4-121: </i></b>(Total: 38 Active Cost, 28 Real Cost) HA +4d6, Reduced Endurance (0 END; +1/2) (30 Active Points); Hand-To-Hand Attack (-1/2) (Real Cost: 20) <b>plus</b> +1 DCV in HTH Combat (Real Cost: 3) <b>plus</b> +2 OCV with single Strike (Real Cost: 4) <b>plus</b> Lightning Reflexes: +1 DEX to act first with Single Action (Real Cost: 1) </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">3u  </td><td>22) <b><i>Strike 4-032: </i></b>(Total: 38 Active Cost, 28 Real Cost) HA +4d6, Reduced Endurance (0 END; +1/2) (30 Active Points); Hand-To-Hand Attack (-1/2) (Real Cost: 20) <b>plus</b> +3 OCV with single Strike (Real Cost: 6) <b>plus</b> Lightning Reflexes: +2 DEX to act first with Single Action (Real Cost: 2) </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">3u  </td><td>23) <b><i>Strike 4-202: </i></b>(Total: 38 Active Cost, 28 Real Cost) HA +4d6, Reduced Endurance (0 END; +1/2) (30 Active Points); Hand-To-Hand Attack (-1/2) (Real Cost: 20) <b>plus</b> +2 DCV in HTH Combat (Real Cost: 6) <b>plus</b> Lightning Reflexes: +2 DEX to act first with Single Action (Real Cost: 2) </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">3u  </td><td>24) <b><i>Strike 4-113: </i></b>(Total: 38 Active Cost, 28 Real Cost) HA +4d6, Reduced Endurance (0 END; +1/2) (30 Active Points); Hand-To-Hand Attack (-1/2) (Real Cost: 20) <b>plus</b> +1 DCV in HTH Combat (Real Cost: 3) <b>plus</b> +1 OCV with single Strike (Real Cost: 2) <b>plus</b> Lightning Reflexes: +3 DEX to act first with Single Action (Real Cost: 3) </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">2u  </td><td>25) <b><i>Strike 5-x10 (Sacrifice Strike +1 DC): </i></b>(Total: 39 Active Cost, 20 Real Cost) HA +5d6, Reduced Endurance (0 END; +1/2) (37 Active Points); Hand-To-Hand Attack (-1/2), Side Effects: -2 DCV, (-1/2) (Real Cost: 18) <b>plus</b> +1 OCV with single Strike (Real Cost: 2) </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">3u  </td><td>26) <b><i>Strike 5-010 (Basic Strike +3 DC): </i></b>(Total: 39 Active Cost, 27 Real Cost) HA +5d6, Reduced Endurance (0 END; +1/2) (37 Active Points); Hand-To-Hand Attack (-1/2) (Real Cost: 25) <b>plus</b> +1 OCV with single Strike (Real Cost: 2) </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">3u  </td><td>27) <b><i>Strike 5-002: </i></b>(Total: 39 Active Cost, 27 Real Cost) HA +5d6, Reduced Endurance (0 END; +1/2) (37 Active Points); Hand-To-Hand Attack (-1/2) (Real Cost: 25) <b>plus</b> Lightning Reflexes: +2 DEX to act first with Single Action (Real Cost: 2) </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">3u  </td><td>28) <b><i>Strike 4-211: </i></b>(Total: 39 Active Cost, 29 Real Cost) HA +4d6, Reduced Endurance (0 END; +1/2) (30 Active Points); Hand-To-Hand Attack (-1/2) (Real Cost: 20) <b>plus</b> +2 DCV in HTH Combat (Real Cost: 6) <b>plus</b> +1 OCV with single Strike (Real Cost: 2) <b>plus</b> Lightning Reflexes: +1 DEX to act first with Single Action (Real Cost: 1) </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">3u  </td><td>29) <b><i>Strike 4-122: </i></b>(Total: 39 Active Cost, 29 Real Cost) HA +4d6, Reduced Endurance (0 END; +1/2) (30 Active Points); Hand-To-Hand Attack (-1/2) (Real Cost: 20) <b>plus</b> +1 DCV in HTH Combat (Real Cost: 3) <b>plus</b> +2 OCV with single Strike (Real Cost: 4) <b>plus</b> Lightning Reflexes: +2 DEX to act first with Single Action (Real Cost: 2) </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">3u  </td><td>30) <b><i>Strike 4-033: </i></b>(Total: 39 Active Cost, 29 Real Cost) HA +4d6, Reduced Endurance (0 END; +1/2) (30 Active Points); Hand-To-Hand Attack (-1/2) (Real Cost: 20) <b>plus</b> +3 OCV with single Strike (Real Cost: 6) <b>plus</b> Lightning Reflexes: +3 DEX to act first with Single Action (Real Cost: 3) </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">3u  </td><td>31) <b><i>Strike 4-203: </i></b>(Total: 39 Active Cost, 29 Real Cost) HA +4d6, Reduced Endurance (0 END; +1/2) (30 Active Points); Hand-To-Hand Attack (-1/2) (Real Cost: 20) <b>plus</b> +2 DCV in HTH Combat (Real Cost: 6) <b>plus</b> Lightning Reflexes: +3 DEX to act first with Single Action (Real Cost: 3) </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">3u  </td><td>32) <b><i>Strike 4-300 (Defensive Strike 3): </i></b>(Total: 39 Active Cost, 29 Real Cost) HA +4d6, Reduced Endurance (0 END; +1/2) (30 Active Points); Hand-To-Hand Attack (-1/2) (Real Cost: 20) <b>plus</b> +3 DCV in HTH Combat (Real Cost: 9) </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">  </td><td>  </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">0  </td><td><b><i>- - - - - - - - - - 40 Active Points (8th Level) - - - - - - - - - - : </i></b> </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">0  </td><td> [<b>Notes:</b> Benchmark (Greyhawk): in Hackmaster, an 8th Level is a "Master" Monk who starts to attract henchmen. They have to defeat an existing 8th level monk in hand-to-hand combat (no weapons) to advance to the Master Level -- i.e., they must defeat a Master to become a Master.] </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">0  </td><td> [<b>Notes:</b> Benchmark (Greyhawk): Wastri's Immaculate Image who has learned and preserves everything that the deranged Demi-god knows of the Martial Arts is, in Hackmaster, an 8th Level Monk "Master" (WoGG.77, HM-PHB.53).] </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">  </td><td>  </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">44  </td><td><b><i>8th Level (40-44 Active Points) Martial Arts: </i></b>Multipower, 44-point reserve </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">2u  </td><td>1) <b><i>Strike 5-1x0 (Offensive Strike +1 DC): </i></b>(Total: 40 Active Cost, 21 Real Cost) HA +5d6, Reduced Endurance (0 END; +1/2) (37 Active Points); Hand-To-Hand Attack (-1/2), Side Effects: -2 OCV, (-1/2) (Real Cost: 18) <b>plus</b> +1 DCV in HTH Combat (Real Cost: 3) </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">3u  </td><td>2) <b><i>Strike 5-100: </i></b>(Total: 40 Active Cost, 28 Real Cost) HA +5d6, Reduced Endurance (0 END; +1/2) (37 Active Points); Hand-To-Hand Attack (-1/2) (Real Cost: 25) <b>plus</b> +1 DCV in HTH Combat (Real Cost: 3) </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">3u  </td><td>3) <b><i>Strike 5-003: </i></b>(Total: 40 Active Cost, 28 Real Cost) HA +5d6, Reduced Endurance (0 END; +1/2) (37 Active Points); Hand-To-Hand Attack (-1/2) (Real Cost: 25) <b>plus</b> Lightning Reflexes: +3 DEX to act first with Single Action (Real Cost: 3) </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">3u  </td><td>4) <b><i>Strike 5-011: </i></b>(Total: 40 Active Cost, 28 Real Cost) HA +5d6, Reduced Endurance (0 END; +1/2) (37 Active Points); Hand-To-Hand Attack (-1/2) (Real Cost: 25) <b>plus</b> +1 OCV with single Strike (Real Cost: 2) <b>plus</b> Lightning Reflexes: +1 DEX to act first with Single Action (Real Cost: 1) </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">3u  </td><td>5) <b><i>Strike 4-131: </i></b>(Total: 40 Active Cost, 30 Real Cost) HA +4d6, Reduced Endurance (0 END; +1/2) (30 Active Points); Hand-To-Hand Attack (-1/2) (Real Cost: 20) <b>plus</b> +1 DCV in HTH Combat (Real Cost: 3) <b>plus</b> +3 OCV with single Strike (Real Cost: 6) <b>plus</b> Lightning Reflexes: +1 DEX to act first with Single Action (Real Cost: 1) </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">3u  </td><td>6) <b><i>Strike 4-212: </i></b>(Total: 40 Active Cost, 30 Real Cost) HA +4d6, Reduced Endurance (0 END; +1/2) (30 Active Points); Hand-To-Hand Attack (-1/2) (Real Cost: 20) <b>plus</b> +2 DCV in HTH Combat (Real Cost: 6) <b>plus</b> +1 OCV with single Strike (Real Cost: 2) <b>plus</b> Lightning Reflexes: +2 DEX to act first with Single Action (Real Cost: 2) </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">3u  </td><td>7) <b><i>Strike 4-123: </i></b>(Total: 40 Active Cost, 30 Real Cost) HA +4d6, Reduced Endurance (0 END; +1/2) (30 Active Points); Hand-To-Hand Attack (-1/2) (Real Cost: 20) <b>plus</b> +1 DCV in HTH Combat (Real Cost: 3) <b>plus</b> +2 OCV with single Strike (Real Cost: 4) <b>plus</b> Lightning Reflexes: +3 DEX to act first with Single Action (Real Cost: 3) </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">3u  </td><td>8) <b><i>Strike 4-301: </i></b>(Total: 40 Active Cost, 30 Real Cost) HA +4d6, Reduced Endurance (0 END; +1/2) (30 Active Points); Hand-To-Hand Attack (-1/2) (Real Cost: 20) <b>plus</b> +3 DCV in HTH Combat (Real Cost: 9) <b>plus</b> Lightning Reflexes: +1 DEX to act first with Single Action (Real Cost: 1) </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">3u  </td><td>9) <b><i>Strike 4-220 (Balanced Strike 2, +2 DC): </i></b>(Total: 40 Active Cost, 30 Real Cost) HA +4d6, Reduced Endurance (0 END; +1/2) (30 Active Points); Hand-To-Hand Attack (-1/2) (Real Cost: 20) <b>plus</b> +2 DCV in HTH Combat (Real Cost: 6) <b>plus</b> +2 OCV with single Strike (Real Cost: 4) </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">3u  </td><td>10) <b><i>Strike 5-020 (Fast Strike +3 DC): </i></b>(Total: 41 Active Cost, 29 Real Cost) HA +5d6, Reduced Endurance (0 END; +1/2) (37 Active Points); Hand-To-Hand Attack (-1/2) (Real Cost: 25) <b>plus</b> +2 OCV with single Strike (Real Cost: 4) </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">3u  </td><td>11) <b><i>Strike 5-101: </i></b>(Total: 41 Active Cost, 29 Real Cost) HA +5d6, Reduced Endurance (0 END; +1/2) (37 Active Points); Hand-To-Hand Attack (-1/2) (Real Cost: 25) <b>plus</b> +1 DCV in HTH Combat (Real Cost: 3) <b>plus</b> Lightning Reflexes: +1 DEX to act first with Single Action (Real Cost: 1) </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">3u  </td><td>12) <b><i>Strike 5-012: </i></b>(Total: 41 Active Cost, 29 Real Cost) HA +5d6, Reduced Endurance (0 END; +1/2) (37 Active Points); Hand-To-Hand Attack (-1/2) (Real Cost: 25) <b>plus</b> +1 OCV with single Strike (Real Cost: 2) <b>plus</b> Lightning Reflexes: +2 DEX to act first with Single Action (Real Cost: 2) </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">3u  </td><td>13) <b><i>Strike 4-221: </i></b>(Total: 41 Active Cost, 31 Real Cost) HA +4d6, Reduced Endurance (0 END; +1/2) (30 Active Points); Hand-To-Hand Attack (-1/2) (Real Cost: 20) <b>plus</b> +2 DCV in HTH Combat (Real Cost: 6) <b>plus</b> +2 OCV with single Strike (Real Cost: 4) <b>plus</b> Lightning Reflexes: +1 DEX to act first with Single Action (Real Cost: 1) </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">3u  </td><td>14) <b><i>Strike 4-132: </i></b>(Total: 41 Active Cost, 31 Real Cost) HA +4d6, Reduced Endurance (0 END; +1/2) (30 Active Points); Hand-To-Hand Attack (-1/2) (Real Cost: 20) <b>plus</b> +1 DCV in HTH Combat (Real Cost: 3) <b>plus</b> +3 OCV with single Strike (Real Cost: 6) <b>plus</b> Lightning Reflexes: +2 DEX to act first with Single Action (Real Cost: 2) </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">3u  </td><td>15) <b><i>Strike 4-213: </i></b>(Total: 41 Active Cost, 31 Real Cost) HA +4d6, Reduced Endurance (0 END; +1/2) (30 Active Points); Hand-To-Hand Attack (-1/2) (Real Cost: 20) <b>plus</b> +2 DCV in HTH Combat (Real Cost: 6) <b>plus</b> +1 OCV with single Strike (Real Cost: 2) <b>plus</b> Lightning Reflexes: +3 DEX to act first with Single Action (Real Cost: 3) </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">3u  </td><td>16) <b><i>Strike 4-310 (Defensive Strike +4 DC): </i></b>(Total: 41 Active Cost, 31 Real Cost) HA +4d6, Reduced Endurance (0 END; +1/2) (30 Active Points); Hand-To-Hand Attack (-1/2) (Real Cost: 20) <b>plus</b> +3 DCV in HTH Combat (Real Cost: 9) <b>plus</b> +1 OCV with single Strike (Real Cost: 2) </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">3u  </td><td>17) <b><i>Strike 4-302: </i></b>(Total: 41 Active Cost, 31 Real Cost) HA +4d6, Reduced Endurance (0 END; +1/2) (30 Active Points); Hand-To-Hand Attack (-1/2) (Real Cost: 20) <b>plus</b> +3 DCV in HTH Combat (Real Cost: 9) <b>plus</b> Lightning Reflexes: +2 DEX to act first with Single Action (Real Cost: 2) </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">3u  </td><td>18) <b><i>Strike 5-110: </i></b>(Total: 42 Active Cost, 30 Real Cost) HA +5d6, Reduced Endurance (0 END; +1/2) (37 Active Points); Hand-To-Hand Attack (-1/2) (Real Cost: 25) <b>plus</b> +1 DCV in HTH Combat (Real Cost: 3) <b>plus</b> +1 OCV with single Strike (Real Cost: 2) </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">3u  </td><td>19) <b><i>Strike 5-021: </i></b>(Total: 42 Active Cost, 30 Real Cost) HA +5d6, Reduced Endurance (0 END; +1/2) (37 Active Points); Hand-To-Hand Attack (-1/2) (Real Cost: 25) <b>plus</b> +2 OCV with single Strike (Real Cost: 4) <b>plus</b> Lightning Reflexes: +1 DEX to act first with Single Action (Real Cost: 1) </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">3u  </td><td>20) <b><i>Strike 5-102: </i></b>(Total: 42 Active Cost, 30 Real Cost) HA +5d6, Reduced Endurance (0 END; +1/2) (37 Active Points); Hand-To-Hand Attack (-1/2) (Real Cost: 25) <b>plus</b> +1 DCV in HTH Combat (Real Cost: 3) <b>plus</b> Lightning Reflexes: +2 DEX to act first with Single Action (Real Cost: 2) </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">3u  </td><td>21) <b><i>Strike 5-013: </i></b>(Total: 42 Active Cost, 30 Real Cost) HA +5d6, Reduced Endurance (0 END; +1/2) (37 Active Points); Hand-To-Hand Attack (-1/2) (Real Cost: 25) <b>plus</b> +1 OCV with single Strike (Real Cost: 2) <b>plus</b> Lightning Reflexes: +3 DEX to act first with Single Action (Real Cost: 3) </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">3u  </td><td>22) <b><i>Strike 4-311: </i></b>(Total: 42 Active Cost, 32 Real Cost) HA +4d6, Reduced Endurance (0 END; +1/2) (30 Active Points); Hand-To-Hand Attack (-1/2) (Real Cost: 20) <b>plus</b> +3 DCV in HTH Combat (Real Cost: 9) <b>plus</b> +1 OCV with single Strike (Real Cost: 2) <b>plus</b> Lightning Reflexes: +1 DEX to act first with Single Action (Real Cost: 1) </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">3u  </td><td>23) <b><i>Strike 4-222 (New Balanced Strike 2, +2 DC): </i></b>(Total: 42 Active Cost, 32 Real Cost) HA +4d6, Reduced Endurance (0 END; +1/2) (30 Active Points); Hand-To-Hand Attack (-1/2) (Real Cost: 20) <b>plus</b> +2 DCV in HTH Combat (Real Cost: 6) <b>plus</b> +2 OCV with single Strike (Real Cost: 4) <b>plus</b> Lightning Reflexes: +2 DEX to act first with Single Action (Real Cost: 2) </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">3u  </td><td>24) <b><i>Strike 4-303: </i></b>(Total: 42 Active Cost, 32 Real Cost) HA +4d6, Reduced Endurance (0 END; +1/2) (30 Active Points); Hand-To-Hand Attack (-1/2) (Real Cost: 20) <b>plus</b> +3 DCV in HTH Combat (Real Cost: 9) <b>plus</b> Lightning Reflexes: +3 DEX to act first with Single Action (Real Cost: 3) </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">3u  </td><td>25) <b><i>Strike 4-230: </i></b>(Total: 42 Active Cost, 32 Real Cost) HA +4d6, Reduced Endurance (0 END; +1/2) (30 Active Points); Hand-To-Hand Attack (-1/2) (Real Cost: 20) <b>plus</b> +2 DCV in HTH Combat (Real Cost: 6) <b>plus</b> +3 OCV with single Strike (Real Cost: 6) </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">3u  </td><td>26) <b><i>Strike 5-200 (Martial Strike +3 DC): </i></b>(Total: 43 Active Cost, 31 Real Cost) HA +5d6, Reduced Endurance (0 END; +1/2) (37 Active Points); Hand-To-Hand Attack (-1/2) (Real Cost: 25) <b>plus</b> +2 DCV in HTH Combat (Real Cost: 6) </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">3u  </td><td>27) <b><i>Strike 5-030: </i></b>(Total: 43 Active Cost, 31 Real Cost) HA +5d6, Reduced Endurance (0 END; +1/2) (37 Active Points); Hand-To-Hand Attack (-1/2) (Real Cost: 25) <b>plus</b> +3 OCV with single Strike (Real Cost: 6) </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">3u  </td><td>28) <b><i>Strike 5-111 (New Balanced Strike 1, +4 DC): </i></b>(Total: 43 Active Cost, 31 Real Cost) HA +5d6, Reduced Endurance (0 END; +1/2) (37 Active Points); Hand-To-Hand Attack (-1/2) (Real Cost: 25) <b>plus</b> +1 DCV in HTH Combat (Real Cost: 3) <b>plus</b> +1 OCV with single Strike (Real Cost: 2) <b>plus</b> Lightning Reflexes: +1 DEX to act first with Single Action (Real Cost: 1) </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">3u  </td><td>29) <b><i>Strike 5-022: </i></b>(Total: 43 Active Cost, 31 Real Cost) HA +5d6, Reduced Endurance (0 END; +1/2) (37 Active Points); Hand-To-Hand Attack (-1/2) (Real Cost: 25) <b>plus</b> +2 OCV with single Strike (Real Cost: 4) <b>plus</b> Lightning Reflexes: +2 DEX to act first with Single Action (Real Cost: 2) </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">3u  </td><td>30) <b><i>Strike 5-103: </i></b>(Total: 43 Active Cost, 31 Real Cost) HA +5d6, Reduced Endurance (0 END; +1/2) (37 Active Points); Hand-To-Hand Attack (-1/2) (Real Cost: 25) <b>plus</b> +1 DCV in HTH Combat (Real Cost: 3) <b>plus</b> Lightning Reflexes: +3 DEX to act first with Single Action (Real Cost: 3) </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">3u  </td><td>31) <b><i>Strike 4-320 (Supreme Strike): </i></b>(Total: 43 Active Cost, 33 Real Cost) HA +4d6, Reduced Endurance (0 END; +1/2) (30 Active Points); Hand-To-Hand Attack (-1/2) (Real Cost: 20) <b>plus</b> +3 DCV in HTH Combat (Real Cost: 9) <b>plus</b> +2 OCV with single Strike (Real Cost: 4) </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">3u  </td><td>32) <b><i>Strike 4-231: </i></b>(Total: 43 Active Cost, 33 Real Cost) HA +4d6, Reduced Endurance (0 END; +1/2) (30 Active Points); Hand-To-Hand Attack (-1/2) (Real Cost: 20) <b>plus</b> +2 DCV in HTH Combat (Real Cost: 6) <b>plus</b> +3 OCV with single Strike (Real Cost: 6) <b>plus</b> Lightning Reflexes: +1 DEX to act first with Single Action (Real Cost: 1) </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">3u  </td><td>33) <b><i>Strike 4-312: </i></b>(Total: 43 Active Cost, 33 Real Cost) HA +4d6, Reduced Endurance (0 END; +1/2) (30 Active Points); Hand-To-Hand Attack (-1/2) (Real Cost: 20) <b>plus</b> +3 DCV in HTH Combat (Real Cost: 9) <b>plus</b> +1 OCV with single Strike (Real Cost: 2) <b>plus</b> Lightning Reflexes: +2 DEX to act first with Single Action (Real Cost: 2) </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">3u  </td><td>34) <b><i>Strike 4-320: </i></b>(Total: 43 Active Cost, 33 Real Cost) HA +4d6, Reduced Endurance (0 END; +1/2) (30 Active Points); Hand-To-Hand Attack (-1/2) (Real Cost: 20) <b>plus</b> +3 DCV in HTH Combat (Real Cost: 9) <b>plus</b> +2 OCV with single Strike (Real Cost: 4) [<b>Notes:</b> Maximum possible with UMA custom maneuver design system when followed strictly.] </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">3u  </td><td>35) <b><i>Strike 5-031: </i></b>(Total: 44 Active Cost, 32 Real Cost) HA +5d6, Reduced Endurance (0 END; +1/2) (37 Active Points); Hand-To-Hand Attack (-1/2) (Real Cost: 25) <b>plus</b> +3 OCV with single Strike (Real Cost: 6) <b>plus</b> Lightning Reflexes: +1 DEX to act first with Single Action (Real Cost: 1) </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">3u  </td><td>36) <b><i>Strike 5-201: </i></b>(Total: 44 Active Cost, 32 Real Cost) HA +5d6, Reduced Endurance (0 END; +1/2) (37 Active Points); Hand-To-Hand Attack (-1/2) (Real Cost: 25) <b>plus</b> +2 DCV in HTH Combat (Real Cost: 6) <b>plus</b> Lightning Reflexes: +1 DEX to act first with Single Action (Real Cost: 1) </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">3u  </td><td>37) <b><i>Strike 5-112: </i></b>(Total: 44 Active Cost, 32 Real Cost) HA +5d6, Reduced Endurance (0 END; +1/2) (37 Active Points); Hand-To-Hand Attack (-1/2) (Real Cost: 25) <b>plus</b> +1 DCV in HTH Combat (Real Cost: 3) <b>plus</b> +1 OCV with single Strike (Real Cost: 2) <b>plus</b> Lightning Reflexes: +2 DEX to act first with Single Action (Real Cost: 2) </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">3u  </td><td>38) <b><i>Strike 5-023: </i></b>(Total: 44 Active Cost, 32 Real Cost) HA +5d6, Reduced Endurance (0 END; +1/2) (37 Active Points); Hand-To-Hand Attack (-1/2) (Real Cost: 25) <b>plus</b> +2 OCV with single Strike (Real Cost: 4) <b>plus</b> Lightning Reflexes: +3 DEX to act first with Single Action (Real Cost: 3) </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">3u  </td><td>39) <b><i>Strike 4-321: </i></b>(Total: 44 Active Cost, 34 Real Cost) HA +4d6, Reduced Endurance (0 END; +1/2) (30 Active Points); Hand-To-Hand Attack (-1/2) (Real Cost: 20) <b>plus</b> +3 DCV in HTH Combat (Real Cost: 9) <b>plus</b> +2 OCV with single Strike (Real Cost: 4) <b>plus</b> Lightning Reflexes: +1 DEX to act first with Single Action (Real Cost: 1) </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">  </td><td>  </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">0  </td><td><b><i>- - - - - - - - - - 45 Active Points (9th Level) - - - - - - - - - - : </i></b> </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">0  </td><td> [<b>Notes:</b> Benchmark (Hero): Super Heroic Ninja Chunin Kick (NH-5e.109).] </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">0  </td><td> [<b>Notes:</b> Benchmark (Hero): Telios, the Perfect Man's, Strikes of a Dozen Lands (CU-5e.134).] </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">0  </td><td> [<b>Notes:</b> Benchmark (Greyhawk): Brother Milerjoi, the elder Scarlet Brother who is a Slave Lord, is a 9th Level Monk in both 1st ed. AD&D (A3.21) and Hackmaster.] </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">  </td><td>  </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">49  </td><td><b><i>9th Level (45-49 Active Points) Martial Arts: </i></b>Multipower, 49-point reserve </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">3u  </td><td>1) <b><i>Strike 6-000 (Power Strike 6): </i></b>HA +6d6, Reduced Endurance (0 END; +1/2) (45 Active Points); Hand-To-Hand Attack (-1/2) </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">3u  </td><td>2) <b><i>Telios, the Perfect Man's, Strikes of a Dozen Lands (CU-5e.134): </i></b>HA +6d6, Reduced Endurance (0 END; +1/2) (45 Active Points); Hand-To-Hand Attack (-1/2) [<b>Notes:</b> Added 0 END to be consistent with other Martial Arts write-ups.] </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">4u  </td><td>3) <b><i>Yama Fist (UMA-5e.133): </i></b>HKA 2d6 (4d6 w/STR), Reduced Endurance (0 END; +1/2) (45 Active Points); Hand-to-Hand Killing Attack - STR Adds +1 DC per +10 STR not Per +5 STR (-1/4) [<b>Notes:</b> Added Limitation to restrict additional damage from STR to +1 DC per +10 STR like other Martial Maneuvers to be consistent. (N.B. Hero Designer can't calculate this extra damage correctly so do manually)] </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">3u  </td><td>4) <b><i>Strike 5-121: </i></b>(Total: 45 Active Cost, 33 Real Cost) HA +5d6, Reduced Endurance (0 END; +1/2) (37 Active Points); Hand-To-Hand Attack (-1/2) (Real Cost: 25) <b>plus</b> +1 DCV in HTH Combat (Real Cost: 3) <b>plus</b> +2 OCV with single Strike (Real Cost: 4) <b>plus</b> Lightning Reflexes: +1 DEX to act first with Single Action (Real Cost: 1) </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">3u  </td><td>5) <b><i>Strike 5-032: </i></b>(Total: 45 Active Cost, 33 Real Cost) HA +5d6, Reduced Endurance (0 END; +1/2) (37 Active Points); Hand-To-Hand Attack (-1/2) (Real Cost: 25) <b>plus</b> +3 OCV with single Strike (Real Cost: 6) <b>plus</b> Lightning Reflexes: +2 DEX to act first with Single Action (Real Cost: 2) </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">3u  </td><td>6) <b><i>Strike 5-202: </i></b>(Total: 45 Active Cost, 33 Real Cost) HA +5d6, Reduced Endurance (0 END; +1/2) (37 Active Points); Hand-To-Hand Attack (-1/2) (Real Cost: 25) <b>plus</b> +2 DCV in HTH Combat (Real Cost: 6) <b>plus</b> Lightning Reflexes: +2 DEX to act first with Single Action (Real Cost: 2) </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">3u  </td><td>7) <b><i>Strike 5-113: </i></b>(Total: 45 Active Cost, 33 Real Cost) HA +5d6, Reduced Endurance (0 END; +1/2) (37 Active Points); Hand-To-Hand Attack (-1/2) (Real Cost: 25) <b>plus</b> +1 DCV in HTH Combat (Real Cost: 3) <b>plus</b> +1 OCV with single Strike (Real Cost: 2) <b>plus</b> Lightning Reflexes: +3 DEX to act first with Single Action (Real Cost: 3) </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">3u  </td><td>8) <b><i>Strike 4-330 (Ultimate Strike): </i></b>(Total: 45 Active Cost, 35 Real Cost) HA +4d6, Reduced Endurance (0 END; +1/2) (30 Active Points); Hand-To-Hand Attack (-1/2) (Real Cost: 20) <b>plus</b> +3 DCV in HTH Combat (Real Cost: 9) <b>plus</b> +3 OCV with single Strike (Real Cost: 6) [<b>Notes:</b> Maximum Skills for a Single Maneuver = 6 Skill Levels and only 3 of any one Skill Level Type. The most expensive combination possible is 15 points (3x2 + 3x3).] </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">3u  </td><td>9) <b><i>Strike 6-001: </i></b>(Total: 46 Active Cost, 31 Real Cost) HA +6d6, Reduced Endurance (0 END; +1/2) (45 Active Points); Hand-To-Hand Attack (-1/2) (Real Cost: 30) <b>plus</b> Lightning Reflexes: +1 DEX to act first with Single Action (Real Cost: 1) </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">3u  </td><td>10) <b><i>Strike 5-211: </i></b>(Total: 46 Active Cost, 34 Real Cost) HA +5d6, Reduced Endurance (0 END; +1/2) (37 Active Points); Hand-To-Hand Attack (-1/2) (Real Cost: 25) <b>plus</b> +2 DCV in HTH Combat (Real Cost: 6) <b>plus</b> +1 OCV with single Strike (Real Cost: 2) <b>plus</b> Lightning Reflexes: +1 DEX to act first with Single Action (Real Cost: 1) </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">3u  </td><td>11) <b><i>Strike 5-122: </i></b>(Total: 46 Active Cost, 34 Real Cost) HA +5d6, Reduced Endurance (0 END; +1/2) (37 Active Points); Hand-To-Hand Attack (-1/2) (Real Cost: 25) <b>plus</b> +1 DCV in HTH Combat (Real Cost: 3) <b>plus</b> +2 OCV with single Strike (Real Cost: 4) <b>plus</b> Lightning Reflexes: +2 DEX to act first with Single Action (Real Cost: 2) </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">3u  </td><td>12) <b><i>Strike 5-033: </i></b>(Total: 46 Active Cost, 34 Real Cost) HA +5d6, Reduced Endurance (0 END; +1/2) (37 Active Points); Hand-To-Hand Attack (-1/2) (Real Cost: 25) <b>plus</b> +3 OCV with single Strike (Real Cost: 6) <b>plus</b> Lightning Reflexes: +3 DEX to act first with Single Action (Real Cost: 3) </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">3u  </td><td>13) <b><i>Strike 5-203: </i></b>(Total: 46 Active Cost, 34 Real Cost) HA +5d6, Reduced Endurance (0 END; +1/2) (37 Active Points); Hand-To-Hand Attack (-1/2) (Real Cost: 25) <b>plus</b> +2 DCV in HTH Combat (Real Cost: 6) <b>plus</b> Lightning Reflexes: +3 DEX to act first with Single Action (Real Cost: 3) </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">3u  </td><td>14) <b><i>Strike 5-300: </i></b>(Total: 46 Active Cost, 34 Real Cost) HA +5d6, Reduced Endurance (0 END; +1/2) (37 Active Points); Hand-To-Hand Attack (-1/2) (Real Cost: 25) <b>plus</b> +3 DCV in HTH Combat (Real Cost: 9) </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">2u  </td><td>15) <b><i>Sacrifice Strike +2 DC: </i></b>(Total: 47 Active Cost, 24 Real Cost) HA +6d6, Reduced Endurance (0 END; +1/2) (45 Active Points); Hand-To-Hand Attack (-1/2), Side Effects: -2 DCV, (-1/2) (Real Cost: 22) <b>plus</b> +1 OCV with single Strike (Real Cost: 2) </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">3u  </td><td>16) <b><i>Strike 6-010 (Basic Strike +4 DC): </i></b>(Total: 47 Active Cost, 32 Real Cost) HA +6d6, Reduced Endurance (0 END; +1/2) (45 Active Points); Hand-To-Hand Attack (-1/2) (Real Cost: 30) <b>plus</b> +1 OCV with single Strike (Real Cost: 2) </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">3u  </td><td>17) <b><i>Strike 6-002: </i></b>(Total: 47 Active Cost, 32 Real Cost) HA +6d6, Reduced Endurance (0 END; +1/2) (45 Active Points); Hand-To-Hand Attack (-1/2) (Real Cost: 30) <b>plus</b> Lightning Reflexes: +2 DEX to act first with Single Action (Real Cost: 2) </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">3u  </td><td>18) <b><i>Strike 5-131: </i></b>(Total: 47 Active Cost, 35 Real Cost) HA +5d6, Reduced Endurance (0 END; +1/2) (37 Active Points); Hand-To-Hand Attack (-1/2) (Real Cost: 25) <b>plus</b> +1 DCV in HTH Combat (Real Cost: 3) <b>plus</b> +3 OCV with single Strike (Real Cost: 6) <b>plus</b> Lightning Reflexes: +1 DEX to act first with Single Action (Real Cost: 1) </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">3u  </td><td>19) <b><i>Strike 5-212: </i></b>(Total: 47 Active Cost, 35 Real Cost) HA +5d6, Reduced Endurance (0 END; +1/2) (37 Active Points); Hand-To-Hand Attack (-1/2) (Real Cost: 25) <b>plus</b> +2 DCV in HTH Combat (Real Cost: 6) <b>plus</b> +1 OCV with single Strike (Real Cost: 2) <b>plus</b> Lightning Reflexes: +2 DEX to act first with Single Action (Real Cost: 2) </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">3u  </td><td>20) <b><i>Strike 5-123: </i></b>(Total: 47 Active Cost, 35 Real Cost) HA +5d6, Reduced Endurance (0 END; +1/2) (37 Active Points); Hand-To-Hand Attack (-1/2) (Real Cost: 25) <b>plus</b> +1 DCV in HTH Combat (Real Cost: 3) <b>plus</b> +2 OCV with single Strike (Real Cost: 4) <b>plus</b> Lightning Reflexes: +3 DEX to act first with Single Action (Real Cost: 3) </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">3u  </td><td>21) <b><i>Strike 5-301: </i></b>(Total: 47 Active Cost, 35 Real Cost) HA +5d6, Reduced Endurance (0 END; +1/2) (37 Active Points); Hand-To-Hand Attack (-1/2) (Real Cost: 25) <b>plus</b> +3 DCV in HTH Combat (Real Cost: 9) <b>plus</b> Lightning Reflexes: +1 DEX to act first with Single Action (Real Cost: 1) </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">3u  </td><td>22) <b><i>Strike 5-220 (Balanced Strike 2, +3 DC): </i></b>(Total: 47 Active Cost, 35 Real Cost) HA +5d6, Reduced Endurance (0 END; +1/2) (37 Active Points); Hand-To-Hand Attack (-1/2) (Real Cost: 25) <b>plus</b> +2 DCV in HTH Combat (Real Cost: 6) <b>plus</b> +2 OCV with single Strike (Real Cost: 4) </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">2u  </td><td>23) <b><i>Offensive Strike +2 DC: </i></b>(Total: 48 Active Cost, 25 Real Cost) HA +6d6, Reduced Endurance (0 END; +1/2) (45 Active Points); Hand-To-Hand Attack (-1/2), Side Effects: -2 OCV, (-1/2) (Real Cost: 22) <b>plus</b> +1 DCV in HTH Combat (Real Cost: 3) </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">3u  </td><td>24) <b><i>Strike 6-100: </i></b>(Total: 48 Active Cost, 33 Real Cost) HA +6d6, Reduced Endurance (0 END; +1/2) (45 Active Points); Hand-To-Hand Attack (-1/2) (Real Cost: 30) <b>plus</b> +1 DCV in HTH Combat (Real Cost: 3) </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">3u  </td><td>25) <b><i>Strike 6-003: </i></b>(Total: 48 Active Cost, 33 Real Cost) HA +6d6, Reduced Endurance (0 END; +1/2) (45 Active Points); Hand-To-Hand Attack (-1/2) (Real Cost: 30) <b>plus</b> Lightning Reflexes: +3 DEX to act first with Single Action (Real Cost: 3) </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">3u  </td><td>26) <b><i>Strike 6-011: </i></b>(Total: 48 Active Cost, 33 Real Cost) HA +6d6, Reduced Endurance (0 END; +1/2) (45 Active Points); Hand-To-Hand Attack (-1/2) (Real Cost: 30) <b>plus</b> +1 OCV with single Strike (Real Cost: 2) <b>plus</b> Lightning Reflexes: +1 DEX to act first with Single Action (Real Cost: 1) </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">4u  </td><td>27) <b><i>Strike 5-221: </i></b>(Total: 48 Active Cost, 36 Real Cost) HA +5d6, Reduced Endurance (0 END; +1/2) (37 Active Points); Hand-To-Hand Attack (-1/2) (Real Cost: 25) <b>plus</b> +2 DCV in HTH Combat (Real Cost: 6) <b>plus</b> +2 OCV with single Strike (Real Cost: 4) <b>plus</b> Lightning Reflexes: +1 DEX to act first with Single Action (Real Cost: 1) </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">4u  </td><td>28) <b><i>Strike 5-132: </i></b>(Total: 48 Active Cost, 36 Real Cost) HA +5d6, Reduced Endurance (0 END; +1/2) (37 Active Points); Hand-To-Hand Attack (-1/2) (Real Cost: 25) <b>plus</b> +1 DCV in HTH Combat (Real Cost: 3) <b>plus</b> +3 OCV with single Strike (Real Cost: 6) <b>plus</b> Lightning Reflexes: +2 DEX to act first with Single Action (Real Cost: 2) </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">4u  </td><td>29) <b><i>Strike 5-213: </i></b>(Total: 48 Active Cost, 36 Real Cost) HA +5d6, Reduced Endurance (0 END; +1/2) (37 Active Points); Hand-To-Hand Attack (-1/2) (Real Cost: 25) <b>plus</b> +2 DCV in HTH Combat (Real Cost: 6) <b>plus</b> +1 OCV with single Strike (Real Cost: 2) <b>plus</b> Lightning Reflexes: +3 DEX to act first with Single Action (Real Cost: 3) </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">4u  </td><td>30) <b><i>Strike 5-310 (Defensive Strike [UMA], +5 DC): </i></b>(Total: 48 Active Cost, 36 Real Cost) HA +5d6, Reduced Endurance (0 END; +1/2) (37 Active Points); Hand-To-Hand Attack (-1/2) (Real Cost: 25) <b>plus</b> +3 DCV in HTH Combat (Real Cost: 9) <b>plus</b> +1 OCV with single Strike (Real Cost: 2) </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">4u  </td><td>31) <b><i>Strike 5-302: </i></b>(Total: 48 Active Cost, 36 Real Cost) HA +5d6, Reduced Endurance (0 END; +1/2) (37 Active Points); Hand-To-Hand Attack (-1/2) (Real Cost: 25) <b>plus</b> +3 DCV in HTH Combat (Real Cost: 9) <b>plus</b> Lightning Reflexes: +2 DEX to act first with Single Action (Real Cost: 2) </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">3u  </td><td>32) <b><i>Strike 6-020 (Fast Strike +4 DC): </i></b>(Total: 49 Active Cost, 34 Real Cost) HA +6d6, Reduced Endurance (0 END; +1/2) (45 Active Points); Hand-To-Hand Attack (-1/2) (Real Cost: 30) <b>plus</b> +2 OCV with single Strike (Real Cost: 4) </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">3u  </td><td>33) <b><i>Strike 6-101: </i></b>(Total: 49 Active Cost, 34 Real Cost) HA +6d6, Reduced Endurance (0 END; +1/2) (45 Active Points); Hand-To-Hand Attack (-1/2) (Real Cost: 30) <b>plus</b> +1 DCV in HTH Combat (Real Cost: 3) <b>plus</b> Lightning Reflexes: +1 DEX to act first with Single Action (Real Cost: 1) </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">3u  </td><td>34) <b><i>Strike 6-012: </i></b>(Total: 49 Active Cost, 34 Real Cost) HA +6d6, Reduced Endurance (0 END; +1/2) (45 Active Points); Hand-To-Hand Attack (-1/2) (Real Cost: 30) <b>plus</b> +1 OCV with single Strike (Real Cost: 2) <b>plus</b> Lightning Reflexes: +2 DEX to act first with Single Action (Real Cost: 2) </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">4u  </td><td>35) <b><i>Strike 5-311: </i></b>(Total: 49 Active Cost, 37 Real Cost) HA +5d6, Reduced Endurance (0 END; +1/2) (37 Active Points); Hand-To-Hand Attack (-1/2) (Real Cost: 25) <b>plus</b> +3 DCV in HTH Combat (Real Cost: 9) <b>plus</b> +1 OCV with single Strike (Real Cost: 2) <b>plus</b> Lightning Reflexes: +1 DEX to act first with Single Action (Real Cost: 1) </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">4u  </td><td>36) <b><i>Strike 5-222 (New Balanced Strike 2, +3 DC): </i></b>(Total: 49 Active Cost, 37 Real Cost) HA +5d6, Reduced Endurance (0 END; +1/2) (37 Active Points); Hand-To-Hand Attack (-1/2) (Real Cost: 25) <b>plus</b> +2 DCV in HTH Combat (Real Cost: 6) <b>plus</b> +2 OCV with single Strike (Real Cost: 4) <b>plus</b> Lightning Reflexes: +2 DEX to act first with Single Action (Real Cost: 2) </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">4u  </td><td>37) <b><i>Strike 5-303: </i></b>(Total: 49 Active Cost, 37 Real Cost) HA +5d6, Reduced Endurance (0 END; +1/2) (37 Active Points); Hand-To-Hand Attack (-1/2) (Real Cost: 25) <b>plus</b> +3 DCV in HTH Combat (Real Cost: 9) <b>plus</b> Lightning Reflexes: +3 DEX to act first with Single Action (Real Cost: 3) </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">4u  </td><td>38) <b><i>Strike 5-230: </i></b>(Total: 49 Active Cost, 37 Real Cost) HA +5d6, Reduced Endurance (0 END; +1/2) (37 Active Points); Hand-To-Hand Attack (-1/2) (Real Cost: 25) <b>plus</b> +2 DCV in HTH Combat (Real Cost: 6) <b>plus</b> +3 OCV with single Strike (Real Cost: 6) </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">  </td><td>  </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">0  </td><td><b><i>- - - - - - - - - - 50 Active Points (10th Level) - - - - - - - - - - : </i></b> </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">0  </td><td> [<b>Notes:</b> Benchmark (Hero): Super Heroic Champion Nighthawk (C-5e.186).] </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">  </td><td>  </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">54  </td><td><b><i>10th Level (50-54 Active Points) Martial Arts: </i></b>Multipower, 54-point reserve </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">3u  </td><td>1) <b><i>Strike 6-110: </i></b>(Total: 50 Active Cost, 35 Real Cost) HA +6d6, Reduced Endurance (0 END; +1/2) (45 Active Points); Hand-To-Hand Attack (-1/2) (Real Cost: 30) <b>plus</b> +1 DCV in HTH Combat (Real Cost: 3) <b>plus</b> +1 OCV with single Strike (Real Cost: 2) </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">3u  </td><td>2) <b><i>Strike 6-021: </i></b>(Total: 50 Active Cost, 35 Real Cost) HA +6d6, Reduced Endurance (0 END; +1/2) (45 Active Points); Hand-To-Hand Attack (-1/2) (Real Cost: 30) <b>plus</b> +2 OCV with single Strike (Real Cost: 4) <b>plus</b> Lightning Reflexes: +1 DEX to act first with Single Action (Real Cost: 1) </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">3u  </td><td>3) <b><i>Strike 6-102: </i></b>(Total: 50 Active Cost, 35 Real Cost) HA +6d6, Reduced Endurance (0 END; +1/2) (45 Active Points); Hand-To-Hand Attack (-1/2) (Real Cost: 30) <b>plus</b> +1 DCV in HTH Combat (Real Cost: 3) <b>plus</b> Lightning Reflexes: +2 DEX to act first with Single Action (Real Cost: 2) </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">3u  </td><td>4) <b><i>Strike 6-013: </i></b>(Total: 50 Active Cost, 35 Real Cost) HA +6d6, Reduced Endurance (0 END; +1/2) (45 Active Points); Hand-To-Hand Attack (-1/2) (Real Cost: 30) <b>plus</b> +1 OCV with single Strike (Real Cost: 2) <b>plus</b> Lightning Reflexes: +3 DEX to act first with Single Action (Real Cost: 3) </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">4u  </td><td>5) <b><i>Strike 5-231: </i></b>(Total: 50 Active Cost, 38 Real Cost) HA +5d6, Reduced Endurance (0 END; +1/2) (37 Active Points); Hand-To-Hand Attack (-1/2) (Real Cost: 25) <b>plus</b> +2 DCV in HTH Combat (Real Cost: 6) <b>plus</b> +3 OCV with single Strike (Real Cost: 6) <b>plus</b> Lightning Reflexes: +1 DEX to act first with Single Action (Real Cost: 1) </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">4u  </td><td>6) <b><i>Strike 5-312: </i></b>(Total: 50 Active Cost, 38 Real Cost) HA +5d6, Reduced Endurance (0 END; +1/2) (37 Active Points); Hand-To-Hand Attack (-1/2) (Real Cost: 25) <b>plus</b> +3 DCV in HTH Combat (Real Cost: 9) <b>plus</b> +1 OCV with single Strike (Real Cost: 2) <b>plus</b> Lightning Reflexes: +2 DEX to act first with Single Action (Real Cost: 2) </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">4u  </td><td>7) <b><i>Strike 5-320 (Supreme Strike +1 DC): </i></b>(Total: 50 Active Cost, 38 Real Cost) HA +5d6, Reduced Endurance (0 END; +1/2) (37 Active Points); Hand-To-Hand Attack (-1/2) (Real Cost: 25) <b>plus</b> +3 DCV in HTH Combat (Real Cost: 9) <b>plus</b> +2 OCV with single Strike (Real Cost: 4) [<b>Notes:</b> Maximum possible with UMA custom maneuver design system when followed strictly.] </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">4u  </td><td>8) <b><i>Strike 4-440 (Balanced Strike 4
): </i></b>(Total: 50 Active Cost, 40 Real Cost) HA +4d6, Reduced Endurance (0 END; +1/2) (30 Active Points); Hand-To-Hand Attack (-1/2) (Real Cost: 20) <b>plus</b> +4 DCV in HTH Combat (Real Cost: 12) <b>plus</b> +4 OCV with single Strike (Real Cost: 8) </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">4u  </td><td>9) <b><i>Strike 6-200 (Martial Strike +4 DC): </i></b>(Total: 51 Active Cost, 36 Real Cost) HA +6d6, Reduced Endurance (0 END; +1/2) (45 Active Points); Hand-To-Hand Attack (-1/2) (Real Cost: 30) <b>plus</b> +2 DCV in HTH Combat (Real Cost: 6) </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">4u  </td><td>10) <b><i>Strike 6-030: </i></b>(Total: 51 Active Cost, 36 Real Cost) HA +6d6, Reduced Endurance (0 END; +1/2) (45 Active Points); Hand-To-Hand Attack (-1/2) (Real Cost: 30) <b>plus</b> +3 OCV with single Strike (Real Cost: 6) </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">4u  </td><td>11) <b><i>Strike 6-111 (New Balanced Strike 1, +5 DC): </i></b>(Total: 51 Active Cost, 36 Real Cost) HA +6d6, Reduced Endurance (0 END; +1/2) (45 Active Points); Hand-To-Hand Attack (-1/2) (Real Cost: 30) <b>plus</b> +1 DCV in HTH Combat (Real Cost: 3) <b>plus</b> +1 OCV with single Strike (Real Cost: 2) <b>plus</b> Lightning Reflexes: +1 DEX to act first with Single Action (Real Cost: 1) </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">4u  </td><td>12) <b><i>Strike 6-022: </i></b>(Total: 51 Active Cost, 36 Real Cost) HA +6d6, Reduced Endurance (0 END; +1/2) (45 Active Points); Hand-To-Hand Attack (-1/2) (Real Cost: 30) <b>plus</b> +2 OCV with single Strike (Real Cost: 4) <b>plus</b> Lightning Reflexes: +2 DEX to act first with Single Action (Real Cost: 2) </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">4u  </td><td>13) <b><i>Strike 6-103: </i></b>(Total: 51 Active Cost, 36 Real Cost) HA +6d6, Reduced Endurance (0 END; +1/2) (45 Active Points); Hand-To-Hand Attack (-1/2) (Real Cost: 30) <b>plus</b> +1 DCV in HTH Combat (Real Cost: 3) <b>plus</b> Lightning Reflexes: +3 DEX to act first with Single Action (Real Cost: 3) </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">4u  </td><td>14) <b><i>Strike 5-321: </i></b>(Total: 51 Active Cost, 39 Real Cost) HA +5d6, Reduced Endurance (0 END; +1/2) (37 Active Points); Hand-To-Hand Attack (-1/2) (Real Cost: 25) <b>plus</b> +3 DCV in HTH Combat (Real Cost: 9) <b>plus</b> +2 OCV with single Strike (Real Cost: 4) <b>plus</b> Lightning Reflexes: +1 DEX to act first with Single Action (Real Cost: 1) </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">3u  </td><td>15) <b><i>Strike 7-000 (Power Strike 7): </i></b>HA +7d6, Reduced Endurance (0 END; +1/2) (52 Active Points); Hand-To-Hand Attack (-1/2) </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">4u  </td><td>16) <b><i>Strike 6-031: </i></b>(Total: 52 Active Cost, 37 Real Cost) HA +6d6, Reduced Endurance (0 END; +1/2) (45 Active Points); Hand-To-Hand Attack (-1/2) (Real Cost: 30) <b>plus</b> +3 OCV with single Strike (Real Cost: 6) <b>plus</b> Lightning Reflexes: +1 DEX to act first with Single Action (Real Cost: 1) </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">4u  </td><td>17) <b><i>Strike 6-201: </i></b>(Total: 52 Active Cost, 37 Real Cost) HA +6d6, Reduced Endurance (0 END; +1/2) (45 Active Points); Hand-To-Hand Attack (-1/2) (Real Cost: 30) <b>plus</b> +2 DCV in HTH Combat (Real Cost: 6) <b>plus</b> Lightning Reflexes: +1 DEX to act first with Single Action (Real Cost: 1) </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">4u  </td><td>18) <b><i>Strike 6-112: </i></b>(Total: 52 Active Cost, 37 Real Cost) HA +6d6, Reduced Endurance (0 END; +1/2) (45 Active Points); Hand-To-Hand Attack (-1/2) (Real Cost: 30) <b>plus</b> +1 DCV in HTH Combat (Real Cost: 3) <b>plus</b> +1 OCV with single Strike (Real Cost: 2) <b>plus</b> Lightning Reflexes: +2 DEX to act first with Single Action (Real Cost: 2) </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">4u  </td><td>19) <b><i>Strike 6-023: </i></b>(Total: 52 Active Cost, 37 Real Cost) HA +6d6, Reduced Endurance (0 END; +1/2) (45 Active Points); Hand-To-Hand Attack (-1/2) (Real Cost: 30) <b>plus</b> +2 OCV with single Strike (Real Cost: 4) <b>plus</b> Lightning Reflexes: +3 DEX to act first with Single Action (Real Cost: 3) </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">4u  </td><td>20) <b><i>Strike 5-330 (Ultimate Strike +1 DC): </i></b>(Total: 52 Active Cost, 40 Real Cost) HA +5d6, Reduced Endurance (0 END; +1/2) (37 Active Points); Hand-To-Hand Attack (-1/2) (Real Cost: 25) <b>plus</b> +3 DCV in HTH Combat (Real Cost: 9) <b>plus</b> +3 OCV with single Strike (Real Cost: 6) [<b>Notes:</b> Maximum Skills for a Single Maneuver = 6 Skill Levels and only 3 of any one Skill Level Type. The most expensive combination possible is 15 points (3x2 + 3x3).] </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">3u  </td><td>21) <b><i>Strike 6-104 (Johnny Kwon's Kick [UB-5e.132]
): </i></b>(Total: 52 Active Cost, 29 Real Cost) HA +6d6, Reduced Endurance (0 END; +1/2) (45 Active Points); Hand-To-Hand Attack (-1/2), Side Effects: -2 OCV, (-1/2) (Real Cost: 22) <b>plus</b> +1 DCV in HTH Combat (Real Cost: 3) <b>plus</b> Lightning Reflexes: +4 DEX to act first with Single Action (Real Cost: 4) [<b>Notes:</b> This breaks the GreyHero limit (of only having +3 in any one Skill/Talent) by having +4 DEX but it is an official character build and is still a good point of comparison.] </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">2u  </td><td>22) <b><i>Snake's Unblockable Nerve Strike (UMA-5e.105): </i></b>HA +3d6, Indirect (Same origin, always fired away from attacker; +1/4), Reduced Endurance (1/2 END; +1/4), NND ([Standard]; +1), Does BODY (+1) (52 Active Points); STR Minimum 5 (STR Min. Cannot Add/Subtract Damage; -3/4), Hand-To-Hand Attack (-1/2) </td><td valign="top" align="right">2</td></tr><tr><td align="right" valign="top">4u  </td><td>23) <b><i>Strike 7-001: </i></b>(Total: 53 Active Cost, 36 Real Cost) HA +7d6, Reduced Endurance (0 END; +1/2) (52 Active Points); Hand-To-Hand Attack (-1/2) (Real Cost: 35) <b>plus</b> Lightning Reflexes: +1 DEX to act first with Single Action (Real Cost: 1) </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">4u  </td><td>24) <b><i>Strike 6-121: </i></b>(Total: 53 Active Cost, 38 Real Cost) HA +6d6, Reduced Endurance (0 END; +1/2) (45 Active Points); Hand-To-Hand Attack (-1/2) (Real Cost: 30) <b>plus</b> +1 DCV in HTH Combat (Real Cost: 3) <b>plus</b> +2 OCV with single Strike (Real Cost: 4) <b>plus</b> Lightning Reflexes: +1 DEX to act first with Single Action (Real Cost: 1) </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">4u  </td><td>25) <b><i>Strike 6-032: </i></b>(Total: 53 Active Cost, 38 Real Cost) HA +6d6, Reduced Endurance (0 END; +1/2) (45 Active Points); Hand-To-Hand Attack (-1/2) (Real Cost: 30) <b>plus</b> +3 OCV with single Strike (Real Cost: 6) <b>plus</b> Lightning Reflexes: +2 DEX to act first with Single Action (Real Cost: 2) </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">4u  </td><td>26) <b><i>Strike 6-202: </i></b>(Total: 53 Active Cost, 38 Real Cost) HA +6d6, Reduced Endurance (0 END; +1/2) (45 Active Points); Hand-To-Hand Attack (-1/2) (Real Cost: 30) <b>plus</b> +2 DCV in HTH Combat (Real Cost: 6) <b>plus</b> Lightning Reflexes: +2 DEX to act first with Single Action (Real Cost: 2) </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">4u  </td><td>27) <b><i>Strike 6-113: </i></b>(Total: 53 Active Cost, 38 Real Cost) HA +6d6, Reduced Endurance (0 END; +1/2) (45 Active Points); Hand-To-Hand Attack (-1/2) (Real Cost: 30) <b>plus</b> +1 DCV in HTH Combat (Real Cost: 3) <b>plus</b> +1 OCV with single Strike (Real Cost: 2) <b>plus</b> Lightning Reflexes: +3 DEX to act first with Single Action (Real Cost: 3) </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">3u  </td><td>28) <b><i>Sacrifice Strike +3 DC: </i></b>(Total: 54 Active Cost, 28 Real Cost) HA +7d6, Reduced Endurance (0 END; +1/2) (52 Active Points); Hand-To-Hand Attack (-1/2), Side Effects: -2 DCV, (-1/2) (Real Cost: 26) <b>plus</b> +1 OCV with single Strike (Real Cost: 2) </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">4u  </td><td>29) <b><i>Strike 7-010 (Basic Strike +5 DC): </i></b>(Total: 54 Active Cost, 37 Real Cost) HA +7d6, Reduced Endurance (0 END; +1/2) (52 Active Points); Hand-To-Hand Attack (-1/2) (Real Cost: 35) <b>plus</b> +1 OCV with single Strike (Real Cost: 2) </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">4u  </td><td>30) <b><i>Strike 7-002: </i></b>(Total: 54 Active Cost, 37 Real Cost) HA +7d6, Reduced Endurance (0 END; +1/2) (52 Active Points); Hand-To-Hand Attack (-1/2) (Real Cost: 35) <b>plus</b> Lightning Reflexes: +2 DEX to act first with Single Action (Real Cost: 2) </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">4u  </td><td>31) <b><i>Strike 6-211: </i></b>(Total: 54 Active Cost, 39 Real Cost) HA +6d6, Reduced Endurance (0 END; +1/2) (45 Active Points); Hand-To-Hand Attack (-1/2) (Real Cost: 30) <b>plus</b> +2 DCV in HTH Combat (Real Cost: 6) <b>plus</b> +1 OCV with single Strike (Real Cost: 2) <b>plus</b> Lightning Reflexes: +1 DEX to act first with Single Action (Real Cost: 1) </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">4u  </td><td>32) <b><i>Strike 6-122: </i></b>(Total: 54 Active Cost, 39 Real Cost) HA +6d6, Reduced Endurance (0 END; +1/2) (45 Active Points); Hand-To-Hand Attack (-1/2) (Real Cost: 30) <b>plus</b> +1 DCV in HTH Combat (Real Cost: 3) <b>plus</b> +2 OCV with single Strike (Real Cost: 4) <b>plus</b> Lightning Reflexes: +2 DEX to act first with Single Action (Real Cost: 2) </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">4u  </td><td>33) <b><i>Strike 6-033: </i></b>(Total: 54 Active Cost, 39 Real Cost) HA +6d6, Reduced Endurance (0 END; +1/2) (45 Active Points); Hand-To-Hand Attack (-1/2) (Real Cost: 30) <b>plus</b> +3 OCV with single Strike (Real Cost: 6) <b>plus</b> Lightning Reflexes: +3 DEX to act first with Single Action (Real Cost: 3) </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">4u  </td><td>34) <b><i>Strike 6-203: </i></b>(Total: 54 Active Cost, 39 Real Cost) HA +6d6, Reduced Endurance (0 END; +1/2) (45 Active Points); Hand-To-Hand Attack (-1/2) (Real Cost: 30) <b>plus</b> +2 DCV in HTH Combat (Real Cost: 6) <b>plus</b> Lightning Reflexes: +3 DEX to act first with Single Action (Real Cost: 3) </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">4u  </td><td>35) <b><i>Strike 6-300: </i></b>(Total: 54 Active Cost, 39 Real Cost) HA +6d6, Reduced Endurance (0 END; +1/2) (45 Active Points); Hand-To-Hand Attack (-1/2) (Real Cost: 30) <b>plus</b> +3 DCV in HTH Combat (Real Cost: 9) </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">  </td><td>  </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">0  </td><td><b><i>- - - - - - - - - - 55 Active Points (11th Level) - - - - - - - - - - : </i></b> </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">  </td><td>  </td><td valign="top" align="right"></td></tr></table><b>Powers Cost:</b> 1116
Hierax
Dec 22nd, '04, 02:47 PM
Martial Arts - Strikes - By Level (Levels 11-30, 55-150 Active Points):
<font size=+1><b>Martial Arts - Strikes - Levels 11-30</b></font>
<table border="0" cellpadding="0"><tr><td align="right"><b>Cost  </b></td><td><b>Power</b></td><td align="right"><b>END</b></td></tr><tr><td align="right" valign="top">  </td><td>  </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">0  </td><td><b><i>- - - - - - - - - - 55 Active Points (11th Level) - - - - - - - - - - : </i></b> </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">  </td><td>  </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">59  </td><td><b><i>11th Level (55-59 Active Points) Martial Arts: </i></b>Multipower, 59-point reserve </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">3u  </td><td>1) <b><i>Offensive Strike +3 DC: </i></b>(Total: 55 Active Cost, 29 Real Cost) HA +7d6, Reduced Endurance (0 END; +1/2) (52 Active Points); Hand-To-Hand Attack (-1/2), Side Effects: -2 OCV, (-1/2) (Real Cost: 26) <b>plus</b> +1 DCV in HTH Combat (Real Cost: 3) </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">4u  </td><td>2) <b><i>Strike 7-100: </i></b>(Total: 55 Active Cost, 38 Real Cost) HA +7d6, Reduced Endurance (0 END; +1/2) (52 Active Points); Hand-To-Hand Attack (-1/2) (Real Cost: 35) <b>plus</b> +1 DCV in HTH Combat (Real Cost: 3) </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">4u  </td><td>3) <b><i>Strike 7-003: </i></b>(Total: 55 Active Cost, 38 Real Cost) HA +7d6, Reduced Endurance (0 END; +1/2) (52 Active Points); Hand-To-Hand Attack (-1/2) (Real Cost: 35) <b>plus</b> Lightning Reflexes: +3 DEX to act first with Single Action (Real Cost: 3) </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">4u  </td><td>4) <b><i>Strike 7-011: </i></b>(Total: 55 Active Cost, 38 Real Cost) HA +7d6, Reduced Endurance (0 END; +1/2) (52 Active Points); Hand-To-Hand Attack (-1/2) (Real Cost: 35) <b>plus</b> +1 OCV with single Strike (Real Cost: 2) <b>plus</b> Lightning Reflexes: +1 DEX to act first with Single Action (Real Cost: 1) </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">4u  </td><td>5) <b><i>Strike 6-131: </i></b>(Total: 55 Active Cost, 40 Real Cost) HA +6d6, Reduced Endurance (0 END; +1/2) (45 Active Points); Hand-To-Hand Attack (-1/2) (Real Cost: 30) <b>plus</b> +1 DCV in HTH Combat (Real Cost: 3) <b>plus</b> +3 OCV with single Strike (Real Cost: 6) <b>plus</b> Lightning Reflexes: +1 DEX to act first with Single Action (Real Cost: 1) </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">4u  </td><td>6) <b><i>Strike 6-212: </i></b>(Total: 55 Active Cost, 40 Real Cost) HA +6d6, Reduced Endurance (0 END; +1/2) (45 Active Points); Hand-To-Hand Attack (-1/2) (Real Cost: 30) <b>plus</b> +2 DCV in HTH Combat (Real Cost: 6) <b>plus</b> +1 OCV with single Strike (Real Cost: 2) <b>plus</b> Lightning Reflexes: +2 DEX to act first with Single Action (Real Cost: 2) </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">4u  </td><td>7) <b><i>Strike 6-123: </i></b>(Total: 55 Active Cost, 40 Real Cost) HA +6d6, Reduced Endurance (0 END; +1/2) (45 Active Points); Hand-To-Hand Attack (-1/2) (Real Cost: 30) <b>plus</b> +1 DCV in HTH Combat (Real Cost: 3) <b>plus</b> +2 OCV with single Strike (Real Cost: 4) <b>plus</b> Lightning Reflexes: +3 DEX to act first with Single Action (Real Cost: 3) </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">4u  </td><td>8) <b><i>Strike 6-301: </i></b>(Total: 55 Active Cost, 40 Real Cost) HA +6d6, Reduced Endurance (0 END; +1/2) (45 Active Points); Hand-To-Hand Attack (-1/2) (Real Cost: 30) <b>plus</b> +3 DCV in HTH Combat (Real Cost: 9) <b>plus</b> Lightning Reflexes: +1 DEX to act first with Single Action (Real Cost: 1) </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">4u  </td><td>9) <b><i>Strike 6-220 (Balanced Strike 2, +4 DC): </i></b>(Total: 55 Active Cost, 40 Real Cost) HA +6d6, Reduced Endurance (0 END; +1/2) (45 Active Points); Hand-To-Hand Attack (-1/2) (Real Cost: 30) <b>plus</b> +2 DCV in HTH Combat (Real Cost: 6) <b>plus</b> +2 OCV with single Strike (Real Cost: 4) </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">4u  </td><td>10) <b><i>Strike 7-020 (Fast Strike +5 DC): </i></b>(Total: 56 Active Cost, 39 Real Cost) HA +7d6, Reduced Endurance (0 END; +1/2) (52 Active Points); Hand-To-Hand Attack (-1/2) (Real Cost: 35) <b>plus</b> +2 OCV with single Strike (Real Cost: 4) </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">4u  </td><td>11) <b><i>Strike 7-101: </i></b>(Total: 56 Active Cost, 39 Real Cost) HA +7d6, Reduced Endurance (0 END; +1/2) (52 Active Points); Hand-To-Hand Attack (-1/2) (Real Cost: 35) <b>plus</b> +1 DCV in HTH Combat (Real Cost: 3) <b>plus</b> Lightning Reflexes: +1 DEX to act first with Single Action (Real Cost: 1) </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">4u  </td><td>12) <b><i>Strike 7-012: </i></b>(Total: 56 Active Cost, 39 Real Cost) HA +7d6, Reduced Endurance (0 END; +1/2) (52 Active Points); Hand-To-Hand Attack (-1/2) (Real Cost: 35) <b>plus</b> +1 OCV with single Strike (Real Cost: 2) <b>plus</b> Lightning Reflexes: +2 DEX to act first with Single Action (Real Cost: 2) </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">4u  </td><td>13) <b><i>Strike 6-221: </i></b>(Total: 56 Active Cost, 41 Real Cost) HA +6d6, Reduced Endurance (0 END; +1/2) (45 Active Points); Hand-To-Hand Attack (-1/2) (Real Cost: 30) <b>plus</b> +2 DCV in HTH Combat (Real Cost: 6) <b>plus</b> +2 OCV with single Strike (Real Cost: 4) <b>plus</b> Lightning Reflexes: +1 DEX to act first with Single Action (Real Cost: 1) </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">4u  </td><td>14) <b><i>Strike 6-132: </i></b>(Total: 56 Active Cost, 41 Real Cost) HA +6d6, Reduced Endurance (0 END; +1/2) (45 Active Points); Hand-To-Hand Attack (-1/2) (Real Cost: 30) <b>plus</b> +1 DCV in HTH Combat (Real Cost: 3) <b>plus</b> +3 OCV with single Strike (Real Cost: 6) <b>plus</b> Lightning Reflexes: +2 DEX to act first with Single Action (Real Cost: 2) </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">4u  </td><td>15) <b><i>Strike 6-213: </i></b>(Total: 56 Active Cost, 41 Real Cost) HA +6d6, Reduced Endurance (0 END; +1/2) (45 Active Points); Hand-To-Hand Attack (-1/2) (Real Cost: 30) <b>plus</b> +2 DCV in HTH Combat (Real Cost: 6) <b>plus</b> +1 OCV with single Strike (Real Cost: 2) <b>plus</b> Lightning Reflexes: +3 DEX to act first with Single Action (Real Cost: 3) </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">4u  </td><td>16) <b><i>Strike 6-310 (Defensive Strike [UMA], +6 DC): </i></b>(Total: 56 Active Cost, 41 Real Cost) HA +6d6, Reduced Endurance (0 END; +1/2) (45 Active Points); Hand-To-Hand Attack (-1/2) (Real Cost: 30) <b>plus</b> +3 DCV in HTH Combat (Real Cost: 9) <b>plus</b> +1 OCV with single Strike (Real Cost: 2) </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">4u  </td><td>17) <b><i>Strike 6-302: </i></b>(Total: 56 Active Cost, 41 Real Cost) HA +6d6, Reduced Endurance (0 END; +1/2) (45 Active Points); Hand-To-Hand Attack (-1/2) (Real Cost: 30) <b>plus</b> +3 DCV in HTH Combat (Real Cost: 9) <b>plus</b> Lightning Reflexes: +2 DEX to act first with Single Action (Real Cost: 2) </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">4u  </td><td>18) <b><i>Strike 7-110: </i></b>(Total: 57 Active Cost, 40 Real Cost) HA +7d6, Reduced Endurance (0 END; +1/2) (52 Active Points); Hand-To-Hand Attack (-1/2) (Real Cost: 35) <b>plus</b> +1 DCV in HTH Combat (Real Cost: 3) <b>plus</b> +1 OCV with single Strike (Real Cost: 2) </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">4u  </td><td>19) <b><i>Strike 7-021: </i></b>(Total: 57 Active Cost, 40 Real Cost) HA +7d6, Reduced Endurance (0 END; +1/2) (52 Active Points); Hand-To-Hand Attack (-1/2) (Real Cost: 35) <b>plus</b> +2 OCV with single Strike (Real Cost: 4) <b>plus</b> Lightning Reflexes: +1 DEX to act first with Single Action (Real Cost: 1) </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">4u  </td><td>20) <b><i>Strike 7-102: </i></b>(Total: 57 Active Cost, 40 Real Cost) HA +7d6, Reduced Endurance (0 END; +1/2) (52 Active Points); Hand-To-Hand Attack (-1/2) (Real Cost: 35) <b>plus</b> +1 DCV in HTH Combat (Real Cost: 3) <b>plus</b> Lightning Reflexes: +2 DEX to act first with Single Action (Real Cost: 2) </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">4u  </td><td>21) <b><i>Strike 7-013: </i></b>(Total: 57 Active Cost, 40 Real Cost) HA +7d6, Reduced Endurance (0 END; +1/2) (52 Active Points); Hand-To-Hand Attack (-1/2) (Real Cost: 35) <b>plus</b> +1 OCV with single Strike (Real Cost: 2) <b>plus</b> Lightning Reflexes: +3 DEX to act first with Single Action (Real Cost: 3) </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">4u  </td><td>22) <b><i>Strike 6-311: </i></b>(Total: 57 Active Cost, 42 Real Cost) HA +6d6, Reduced Endurance (0 END; +1/2) (45 Active Points); Hand-To-Hand Attack (-1/2) (Real Cost: 30) <b>plus</b> +3 DCV in HTH Combat (Real Cost: 9) <b>plus</b> +1 OCV with single Strike (Real Cost: 2) <b>plus</b> Lightning Reflexes: +1 DEX to act first with Single Action (Real Cost: 1) </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">4u  </td><td>23) <b><i>Strike 6-222 (New Balanced Strike 2, +4 DC): </i></b>(Total: 57 Active Cost, 42 Real Cost) HA +6d6, Reduced Endurance (0 END; +1/2) (45 Active Points); Hand-To-Hand Attack (-1/2) (Real Cost: 30) <b>plus</b> +2 DCV in HTH Combat (Real Cost: 6) <b>plus</b> +2 OCV with single Strike (Real Cost: 4) <b>plus</b> Lightning Reflexes: +2 DEX to act first with Single Action (Real Cost: 2) </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">4u  </td><td>24) <b><i>Strike 6-303: </i></b>(Total: 57 Active Cost, 42 Real Cost) HA +6d6, Reduced Endurance (0 END; +1/2) (45 Active Points); Hand-To-Hand Attack (-1/2) (Real Cost: 30) <b>plus</b> +3 DCV in HTH Combat (Real Cost: 9) <b>plus</b> Lightning Reflexes: +3 DEX to act first with Single Action (Real Cost: 3) </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">4u  </td><td>25) <b><i>Strike 6-230: </i></b>(Total: 57 Active Cost, 42 Real Cost) HA +6d6, Reduced Endurance (0 END; +1/2) (45 Active Points); Hand-To-Hand Attack (-1/2) (Real Cost: 30) <b>plus</b> +2 DCV in HTH Combat (Real Cost: 6) <b>plus</b> +3 OCV with single Strike (Real Cost: 6) </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">4u  </td><td>26) <b><i>Strike 7-013: </i></b>(Total: 57 Active Cost, 40 Real Cost) HA +7d6, Reduced Endurance (0 END; +1/2) (52 Active Points); Hand-To-Hand Attack (-1/2) (Real Cost: 35) <b>plus</b> +1 OCV with single Strike (Real Cost: 2) <b>plus</b> Lightning Reflexes: +3 DEX to act first with Single Action (Real Cost: 3) </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">4u  </td><td>27) <b><i>Strike 7-200 (Martial Strike +5 DC): </i></b>(Total: 58 Active Cost, 41 Real Cost) HA +7d6, Reduced Endurance (0 END; +1/2) (52 Active Points); Hand-To-Hand Attack (-1/2) (Real Cost: 35) <b>plus</b> +2 DCV in HTH Combat (Real Cost: 6) </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">4u  </td><td>28) <b><i>Strike 7-030: </i></b>(Total: 58 Active Cost, 41 Real Cost) HA +7d6, Reduced Endurance (0 END; +1/2) (52 Active Points); Hand-To-Hand Attack (-1/2) (Real Cost: 35) <b>plus</b> +3 OCV with single Strike (Real Cost: 6) </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">4u  </td><td>29) <b><i>Strike 7-111 (New Balanced Strike 1, +6 DC): </i></b>(Total: 58 Active Cost, 41 Real Cost) HA +7d6, Reduced Endurance (0 END; +1/2) (52 Active Points); Hand-To-Hand Attack (-1/2) (Real Cost: 35) <b>plus</b> +1 DCV in HTH Combat (Real Cost: 3) <b>plus</b> +1 OCV with single Strike (Real Cost: 2) <b>plus</b> Lightning Reflexes: +1 DEX to act first with Single Action (Real Cost: 1) </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">4u  </td><td>30) <b><i>Strike 7-022: </i></b>(Total: 58 Active Cost, 41 Real Cost) HA +7d6, Reduced Endurance (0 END; +1/2) (52 Active Points); Hand-To-Hand Attack (-1/2) (Real Cost: 35) <b>plus</b> +2 OCV with single Strike (Real Cost: 4) <b>plus</b> Lightning Reflexes: +2 DEX to act first with Single Action (Real Cost: 2) </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">4u  </td><td>31) <b><i>Strike 7-103: </i></b>(Total: 58 Active Cost, 41 Real Cost) HA +7d6, Reduced Endurance (0 END; +1/2) (52 Active Points); Hand-To-Hand Attack (-1/2) (Real Cost: 35) <b>plus</b> +1 DCV in HTH Combat (Real Cost: 3) <b>plus</b> Lightning Reflexes: +3 DEX to act first with Single Action (Real Cost: 3) </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">4u  </td><td>32) <b><i>Strike 6-231: </i></b>(Total: 58 Active Cost, 43 Real Cost) HA +6d6, Reduced Endurance (0 END; +1/2) (45 Active Points); Hand-To-Hand Attack (-1/2) (Real Cost: 30) <b>plus</b> +2 DCV in HTH Combat (Real Cost: 6) <b>plus</b> +3 OCV with single Strike (Real Cost: 6) <b>plus</b> Lightning Reflexes: +1 DEX to act first with Single Action (Real Cost: 1) </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">4u  </td><td>33) <b><i>Strike 6-312: </i></b>(Total: 58 Active Cost, 43 Real Cost) HA +6d6, Reduced Endurance (0 END; +1/2) (45 Active Points); Hand-To-Hand Attack (-1/2) (Real Cost: 30) <b>plus</b> +3 DCV in HTH Combat (Real Cost: 9) <b>plus</b> +1 OCV with single Strike (Real Cost: 2) <b>plus</b> Lightning Reflexes: +2 DEX to act first with Single Action (Real Cost: 2) </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">4u  </td><td>34) <b><i>Strike 6-320 (Supreme Strike +2 DC): </i></b>(Total: 58 Active Cost, 43 Real Cost) HA +6d6, Reduced Endurance (0 END; +1/2) (45 Active Points); Hand-To-Hand Attack (-1/2) (Real Cost: 30) <b>plus</b> +3 DCV in HTH Combat (Real Cost: 9) <b>plus</b> +2 OCV with single Strike (Real Cost: 4) </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">4u  </td><td>35) <b><i>Strike 7-031: </i></b>(Total: 59 Active Cost, 42 Real Cost) HA +7d6, Reduced Endurance (0 END; +1/2) (52 Active Points); Hand-To-Hand Attack (-1/2) (Real Cost: 35) <b>plus</b> +3 OCV with single Strike (Real Cost: 6) <b>plus</b> Lightning Reflexes: +1 DEX to act first with Single Action (Real Cost: 1) </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">4u  </td><td>36) <b><i>Strike 7-201: </i></b>(Total: 59 Active Cost, 42 Real Cost) HA +7d6, Reduced Endurance (0 END; +1/2) (52 Active Points); Hand-To-Hand Attack (-1/2) (Real Cost: 35) <b>plus</b> +2 DCV in HTH Combat (Real Cost: 6) <b>plus</b> Lightning Reflexes: +1 DEX to act first with Single Action (Real Cost: 1) </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">4u  </td><td>37) <b><i>Strike 7-112: </i></b>(Total: 59 Active Cost, 42 Real Cost) HA +7d6, Reduced Endurance (0 END; +1/2) (52 Active Points); Hand-To-Hand Attack (-1/2) (Real Cost: 35) <b>plus</b> +1 DCV in HTH Combat (Real Cost: 3) <b>plus</b> +1 OCV with single Strike (Real Cost: 2) <b>plus</b> Lightning Reflexes: +2 DEX to act first with Single Action (Real Cost: 2) </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">4u  </td><td>38) <b><i>Strike 7-023: </i></b>(Total: 59 Active Cost, 42 Real Cost) HA +7d6, Reduced Endurance (0 END; +1/2) (52 Active Points); Hand-To-Hand Attack (-1/2) (Real Cost: 35) <b>plus</b> +2 OCV with single Strike (Real Cost: 4) <b>plus</b> Lightning Reflexes: +3 DEX to act first with Single Action (Real Cost: 3) </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">4u  </td><td>39) <b><i>Strike 6-321: </i></b>(Total: 59 Active Cost, 44 Real Cost) HA +6d6, Reduced Endurance (0 END; +1/2) (45 Active Points); Hand-To-Hand Attack (-1/2) (Real Cost: 30) <b>plus</b> +3 DCV in HTH Combat (Real Cost: 9) <b>plus</b> +2 OCV with single Strike (Real Cost: 4) <b>plus</b> Lightning Reflexes: +1 DEX to act first with Single Action (Real Cost: 1) </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">  </td><td>  </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">0  </td><td><b><i>- - - - - - - - - - 60 Active Points (12th Level) - - - - - - - - - - : </i></b> </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">0  </td><td> [<b>Notes:</b> Benchmark (Hero): Standard Superheroic Hero System level of power:
Super Heroic Ninja Jonin Kick (NH-5e.110), Yeung Li (H5er.519), Eagle Eye (H5er.498), Wong Fei Hong (NH-53.124).] </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">0  </td><td> [<b>Notes:</b> Benchmark (Hero): Green Dragon is an Ultra-Powerful Champions Super Villain Martial Artist that has "gone as far as he can go without delving into the more esoteric aspects of the martial arts" and his kick is his most powerful attack (C-5e.198-201) so he serves as a great example of a near NSM (Normal Skill Maxima) martial Artist. See also Qi Feng (WotD-4e.78) for another example of a maxed out Normal.] </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">0  </td><td> [<b>Notes:</b> Benchmark (Greyhawk): Hammandaturian, the elder Scarlet Brother who rules the Hold of the Sea Princes, is a 12th Level Monk in 2nd ed. AD&D (tSB.5). A great example of a high-level NPC who happens to be at the standard Hero System power level.] </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">  </td><td>  </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">64  </td><td><b><i>12th Level (60-64 Active Points) Martial Arts: </i></b>Multipower, 64-point reserve </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">4u  </td><td>1) <b><i>Strike 8-000 (Power Strike 8): </i></b>HA +8d6, Reduced Endurance (0 END; +1/2) (60 Active Points); Hand-To-Hand Attack (-1/2) </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">4u  </td><td>2) <b><i>Strike 7-121: </i></b>(Total: 60 Active Cost, 43 Real Cost) HA +7d6, Reduced Endurance (0 END; +1/2) (52 Active Points); Hand-To-Hand Attack (-1/2) (Real Cost: 35) <b>plus</b> +1 DCV in HTH Combat (Real Cost: 3) <b>plus</b> +2 OCV with single Strike (Real Cost: 4) <b>plus</b> Lightning Reflexes: +1 DEX to act first with Single Action (Real Cost: 1) </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">4u  </td><td>3) <b><i>Strike 7-032: </i></b>(Total: 60 Active Cost, 43 Real Cost) HA +7d6, Reduced Endurance (0 END; +1/2) (52 Active Points); Hand-To-Hand Attack (-1/2) (Real Cost: 35) <b>plus</b> +3 OCV with single Strike (Real Cost: 6) <b>plus</b> Lightning Reflexes: +2 DEX to act first with Single Action (Real Cost: 2) </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">4u  </td><td>4) <b><i>Strike 7-202: </i></b>(Total: 60 Active Cost, 43 Real Cost) HA +7d6, Reduced Endurance (0 END; +1/2) (52 Active Points); Hand-To-Hand Attack (-1/2) (Real Cost: 35) <b>plus</b> +2 DCV in HTH Combat (Real Cost: 6) <b>plus</b> Lightning Reflexes: +2 DEX to act first with Single Action (Real Cost: 2) </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">4u  </td><td>5) <b><i>Strike 7-113: </i></b>(Total: 60 Active Cost, 43 Real Cost) HA +7d6, Reduced Endurance (0 END; +1/2) (52 Active Points); Hand-To-Hand Attack (-1/2) (Real Cost: 35) <b>plus</b> +1 DCV in HTH Combat (Real Cost: 3) <b>plus</b> +1 OCV with single Strike (Real Cost: 2) <b>plus</b> Lightning Reflexes: +3 DEX to act first with Single Action (Real Cost: 3) </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">4u  </td><td>6) <b><i>Strike 6-330 (Ultimate Strike +2 DC): </i></b>(Total: 60 Active Cost, 45 Real Cost) HA +6d6, Reduced Endurance (0 END; +1/2) (45 Active Points); Hand-To-Hand Attack (-1/2) (Real Cost: 30) <b>plus</b> +3 DCV in HTH Combat (Real Cost: 9) <b>plus</b> +3 OCV with single Strike (Real Cost: 6) [<b>Notes:</b> Maximum Skills for a Single Maneuver = 6 Skill Levels and only 3 of any one Skill Level Type. The most expensive combination possible is 15 points (3x2 + 3x3).] </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">4u  </td><td>7) <b><i>Slashing Fist (UMA-5e.133): </i></b>HA +6d6, Reduced Endurance (0 END; +1/2), Armor Piercing (+1/2) (60 Active Points); Hand-To-Hand Attack (-1/2) </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">4u  </td><td>8) <b><i>Invisible Strike (NH-5e.36): </i></b>HA +6d6, Reduced Endurance (0 END; +1/2), Invisible to Sight Group (+1/2) (60 Active Points); Hand-To-Hand Attack (-1/2) </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">4u  </td><td>9) <b><i>Ultimate Strike +2 DC: </i></b>(Total: 60 Active Cost, 45 Real Cost) HA +6d6, Reduced Endurance (0 END; +1/2) (45 Active Points); Hand-To-Hand Attack (-1/2) (Real Cost: 30) <b>plus</b> +3 DCV in HTH Combat (Real Cost: 9) <b>plus</b> +3 OCV with single Strike (Real Cost: 6) </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">4u  </td><td>10) <b><i>Strike 8-001: </i></b>(Total: 61 Active Cost, 41 Real Cost) HA +8d6, Reduced Endurance (0 END; +1/2) (60 Active Points); Hand-To-Hand Attack (-1/2) (Real Cost: 40) <b>plus</b> Lightning Reflexes: +1 DEX to act first with Single Action (Real Cost: 1) </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">4u  </td><td>11) <b><i>Strike 7-211: </i></b>(Total: 61 Active Cost, 44 Real Cost) HA +7d6, Reduced Endurance (0 END; +1/2) (52 Active Points); Hand-To-Hand Attack (-1/2) (Real Cost: 35) <b>plus</b> +2 DCV in HTH Combat (Real Cost: 6) <b>plus</b> +1 OCV with single Strike (Real Cost: 2) <b>plus</b> Lightning Reflexes: +1 DEX to act first with Single Action (Real Cost: 1) </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">4u  </td><td>12) <b><i>Strike 7-122: </i></b>(Total: 61 Active Cost, 44 Real Cost) HA +7d6, Reduced Endurance (0 END; +1/2) (52 Active Points); Hand-To-Hand Attack (-1/2) (Real Cost: 35) <b>plus</b> +1 DCV in HTH Combat (Real Cost: 3) <b>plus</b> +2 OCV with single Strike (Real Cost: 4) <b>plus</b> Lightning Reflexes: +2 DEX to act first with Single Action (Real Cost: 2) </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">4u  </td><td>13) <b><i>Strike 7-033: </i></b>(Total: 61 Active Cost, 44 Real Cost) HA +7d6, Reduced Endurance (0 END; +1/2) (52 Active Points); Hand-To-Hand Attack (-1/2) (Real Cost: 35) <b>plus</b> +3 OCV with single Strike (Real Cost: 6) <b>plus</b> Lightning Reflexes: +3 DEX to act first with Single Action (Real Cost: 3) </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">4u  </td><td>14) <b><i>Strike 7-203: </i></b>(Total: 61 Active Cost, 44 Real Cost) HA +7d6, Reduced Endurance (0 END; +1/2) (52 Active Points); Hand-To-Hand Attack (-1/2) (Real Cost: 35) <b>plus</b> +2 DCV in HTH Combat (Real Cost: 6) <b>plus</b> Lightning Reflexes: +3 DEX to act first with Single Action (Real Cost: 3) </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">4u  </td><td>15) <b><i>Strike 7-300: </i></b>(Total: 61 Active Cost, 44 Real Cost) HA +7d6, Reduced Endurance (0 END; +1/2) (52 Active Points); Hand-To-Hand Attack (-1/2) (Real Cost: 35) <b>plus</b> +3 DCV in HTH Combat (Real Cost: 9) </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">4u  </td><td>16) <b><i>Strike 8-010 (Basic Strike +6 DC): </i></b>(Total: 62 Active Cost, 42 Real Cost) HA +8d6, Reduced Endurance (0 END; +1/2) (60 Active Points); Hand-To-Hand Attack (-1/2) (Real Cost: 40) <b>plus</b> +1 OCV with single Strike (Real Cost: 2) </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">4u  </td><td>17) <b><i>Strike 8-002: </i></b>(Total: 62 Active Cost, 42 Real Cost) HA +8d6, Reduced Endurance (0 END; +1/2) (60 Active Points); Hand-To-Hand Attack (-1/2) (Real Cost: 40) <b>plus</b> Lightning Reflexes: +2 DEX to act first with Single Action (Real Cost: 2) </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">4u  </td><td>18) <b><i>Strike 7-131: </i></b>(Total: 62 Active Cost, 45 Real Cost) HA +7d6, Reduced Endurance (0 END; +1/2) (52 Active Points); Hand-To-Hand Attack (-1/2) (Real Cost: 35) <b>plus</b> +1 DCV in HTH Combat (Real Cost: 3) <b>plus</b> +3 OCV with single Strike (Real Cost: 6) <b>plus</b> Lightning Reflexes: +1 DEX to act first with Single Action (Real Cost: 1) </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">4u  </td><td>19) <b><i>Strike 7-212: </i></b>(Total: 62 Active Cost, 45 Real Cost) HA +7d6, Reduced Endurance (0 END; +1/2) (52 Active Points); Hand-To-Hand Attack (-1/2) (Real Cost: 35) <b>plus</b> +2 DCV in HTH Combat (Real Cost: 6) <b>plus</b> +1 OCV with single Strike (Real Cost: 2) <b>plus</b> Lightning Reflexes: +2 DEX to act first with Single Action (Real Cost: 2) </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">4u  </td><td>20) <b><i>Strike 7-123: </i></b>(Total: 62 Active Cost, 45 Real Cost) HA +7d6, Reduced Endurance (0 END; +1/2) (52 Active Points); Hand-To-Hand Attack (-1/2) (Real Cost: 35) <b>plus</b> +1 DCV in HTH Combat (Real Cost: 3) <b>plus</b> +2 OCV with single Strike (Real Cost: 4) <b>plus</b> Lightning Reflexes: +3 DEX to act first with Single Action (Real Cost: 3) </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">4u  </td><td>21) <b><i>Strike 7-301: </i></b>(Total: 62 Active Cost, 45 Real Cost) HA +7d6, Reduced Endurance (0 END; +1/2) (52 Active Points); Hand-To-Hand Attack (-1/2) (Real Cost: 35) <b>plus</b> +3 DCV in HTH Combat (Real Cost: 9) <b>plus</b> Lightning Reflexes: +1 DEX to act first with Single Action (Real Cost: 1) </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">4u  </td><td>22) <b><i>Strike 7-220 (Balanced Strike 2, +5 DC): </i></b>(Total: 62 Active Cost, 45 Real Cost) HA +7d6, Reduced Endurance (0 END; +1/2) (52 Active Points); Hand-To-Hand Attack (-1/2) (Real Cost: 35) <b>plus</b> +2 DCV in HTH Combat (Real Cost: 6) <b>plus</b> +2 OCV with single Strike (Real Cost: 4) </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">5u  </td><td>23) <b><i>Balanced Strike 5
: </i></b>(Total: 62 Active Cost, 50 Real Cost) HA +5d6, Reduced Endurance (0 END; +1/2) (37 Active Points); Hand-To-Hand Attack (-1/2) (Real Cost: 25) <b>plus</b> +5 DCV in HTH Combat (Real Cost: 15) <b>plus</b> +5 OCV with single Strike (Real Cost: 10) </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">3u  </td><td>24) <b><i>Sacrifice Strike +4 DC: </i></b>(Total: 62 Active Cost, 32 Real Cost) HA +8d6, Reduced Endurance (0 END; +1/2) (60 Active Points); Hand-To-Hand Attack (-1/2), Side Effects: -2 DCV, (-1/2) (Real Cost: 30) <b>plus</b> +1 OCV with single Strike (Real Cost: 2) </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">3u  </td><td>25) <b><i>Offensive Strike +4 DC: </i></b>(Total: 63 Active Cost, 33 Real Cost) HA +8d6, Reduced Endurance (0 END; +1/2) (60 Active Points); Hand-To-Hand Attack (-1/2), Side Effects: -2 OCV, (-1/2) (Real Cost: 30) <b>plus</b> +1 DCV in HTH Combat (Real Cost: 3) </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">3u  </td><td>26) <b><i>Green Dragon Kick (C-5e.198) [=Offensive Strike +4 DC]: </i></b>(Total: 63 Active Cost, 33 Real Cost) HA +8d6, Reduced Endurance (0 END; +1/2) (60 Active Points); Hand-To-Hand Attack (-1/2), Side Effects: -2 OCV, (-1/2) (Real Cost: 30) <b>plus</b> +1 DCV in HTH Combat (Real Cost: 3) [<b>Notes:</b> Green Dragon is an Ultra-Powerful Champions Super Villain Martial Artist that has "gone as far as he can go without delving into the more esoteric aspects of the martial arts" and his kick is his most powerful attack (C-5e.198-201) so he serves as a great example of a near NSM (Normal Skill Maxima) martial Artist. See also Qi Feng (WotD-4e.78) for another example of a maxed out Normal.] </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">4u  </td><td>27) <b><i>Strike 8-100: </i></b>(Total: 63 Active Cost, 43 Real Cost) HA +8d6, Reduced Endurance (0 END; +1/2) (60 Active Points); Hand-To-Hand Attack (-1/2) (Real Cost: 40) <b>plus</b> +1 DCV in HTH Combat (Real Cost: 3) </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">4u  </td><td>28) <b><i>Strike 8-003: </i></b>(Total: 63 Active Cost, 43 Real Cost) HA +8d6, Reduced Endurance (0 END; +1/2) (60 Active Points); Hand-To-Hand Attack (-1/2) (Real Cost: 40) <b>plus</b> Lightning Reflexes: +3 DEX to act first with Single Action (Real Cost: 3) </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">4u  </td><td>29) <b><i>Strike 8-011: </i></b>(Total: 63 Active Cost, 43 Real Cost) HA +8d6, Reduced Endurance (0 END; +1/2) (60 Active Points); Hand-To-Hand Attack (-1/2) (Real Cost: 40) <b>plus</b> +1 OCV with single Strike (Real Cost: 2) <b>plus</b> Lightning Reflexes: +1 DEX to act first with Single Action (Real Cost: 1) </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">5u  </td><td>30) <b><i>Strike 7-221: </i></b>(Total: 63 Active Cost, 46 Real Cost) HA +7d6, Reduced Endurance (0 END; +1/2) (52 Active Points); Hand-To-Hand Attack (-1/2) (Real Cost: 35) <b>plus</b> +2 DCV in HTH Combat (Real Cost: 6) <b>plus</b> +2 OCV with single Strike (Real Cost: 4) <b>plus</b> Lightning Reflexes: +1 DEX to act first with Single Action (Real Cost: 1) </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">5u  </td><td>31) <b><i>Strike 7-132: </i></b>(Total: 63 Active Cost, 46 Real Cost) HA +7d6, Reduced Endurance (0 END; +1/2) (52 Active Points); Hand-To-Hand Attack (-1/2) (Real Cost: 35) <b>plus</b> +1 DCV in HTH Combat (Real Cost: 3) <b>plus</b> +3 OCV with single Strike (Real Cost: 6) <b>plus</b> Lightning Reflexes: +2 DEX to act first with Single Action (Real Cost: 2) </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">5u  </td><td>32) <b><i>Strike 7-213: </i></b>(Total: 63 Active Cost, 46 Real Cost) HA +7d6, Reduced Endurance (0 END; +1/2) (52 Active Points); Hand-To-Hand Attack (-1/2) (Real Cost: 35) <b>plus</b> +2 DCV in HTH Combat (Real Cost: 6) <b>plus</b> +1 OCV with single Strike (Real Cost: 2) <b>plus</b> Lightning Reflexes: +3 DEX to act first with Single Action (Real Cost: 3) </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">5u  </td><td>33) <b><i>Strike 7-310 (Defensive Strike [UMA], +7 DC): </i></b>(Total: 63 Active Cost, 46 Real Cost) HA +7d6, Reduced Endurance (0 END; +1/2) (52 Active Points); Hand-To-Hand Attack (-1/2) (Real Cost: 35) <b>plus</b> +3 DCV in HTH Combat (Real Cost: 9) <b>plus</b> +1 OCV with single Strike (Real Cost: 2) </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">5u  </td><td>34) <b><i>Strike 7-302: </i></b>(Total: 63 Active Cost, 46 Real Cost) HA +7d6, Reduced Endurance (0 END; +1/2) (52 Active Points); Hand-To-Hand Attack (-1/2) (Real Cost: 35) <b>plus</b> +3 DCV in HTH Combat (Real Cost: 9) <b>plus</b> Lightning Reflexes: +2 DEX to act first with Single Action (Real Cost: 2) </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">4u  </td><td>35) <b><i>Strike 8-020 (Fast Strike +6 DC): </i></b>(Total: 64 Active Cost, 44 Real Cost) HA +8d6, Reduced Endurance (0 END; +1/2) (60 Active Points); Hand-To-Hand Attack (-1/2) (Real Cost: 40) <b>plus</b> +2 OCV with single Strike (Real Cost: 4) </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">4u  </td><td>36) <b><i>Strike 8-101: </i></b>(Total: 64 Active Cost, 44 Real Cost) HA +8d6, Reduced Endurance (0 END; +1/2) (60 Active Points); Hand-To-Hand Attack (-1/2) (Real Cost: 40) <b>plus</b> +1 DCV in HTH Combat (Real Cost: 3) <b>plus</b> Lightning Reflexes: +1 DEX to act first with Single Action (Real Cost: 1) </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">4u  </td><td>37) <b><i>Strike 8-012: </i></b>(Total: 64 Active Cost, 44 Real Cost) HA +8d6, Reduced Endurance (0 END; +1/2) (60 Active Points); Hand-To-Hand Attack (-1/2) (Real Cost: 40) <b>plus</b> +1 OCV with single Strike (Real Cost: 2) <b>plus</b> Lightning Reflexes: +2 DEX to act first with Single Action (Real Cost: 2) </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">5u  </td><td>38) <b><i>Strike 7-311: </i></b>(Total: 64 Active Cost, 47 Real Cost) HA +7d6, Reduced Endurance (0 END; +1/2) (52 Active Points); Hand-To-Hand Attack (-1/2) (Real Cost: 35) <b>plus</b> +3 DCV in HTH Combat (Real Cost: 9) <b>plus</b> +1 OCV with single Strike (Real Cost: 2) <b>plus</b> Lightning Reflexes: +1 DEX to act first with Single Action (Real Cost: 1) </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">5u  </td><td>39) <b><i>Strike 7-222 (New Balanced Strike 2, +5 DC): </i></b>(Total: 64 Active Cost, 47 Real Cost) HA +7d6, Reduced Endurance (0 END; +1/2) (52 Active Points); Hand-To-Hand Attack (-1/2) (Real Cost: 35) <b>plus</b> +2 DCV in HTH Combat (Real Cost: 6) <b>plus</b> +2 OCV with single Strike (Real Cost: 4) <b>plus</b> Lightning Reflexes: +2 DEX to act first with Single Action (Real Cost: 2) </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">5u  </td><td>40) <b><i>Strike 7-303: </i></b>(Total: 64 Active Cost, 47 Real Cost) HA +7d6, Reduced Endurance (0 END; +1/2) (52 Active Points); Hand-To-Hand Attack (-1/2) (Real Cost: 35) <b>plus</b> +3 DCV in HTH Combat (Real Cost: 9) <b>plus</b> Lightning Reflexes: +3 DEX to act first with Single Action (Real Cost: 3) </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">5u  </td><td>41) <b><i>Strike 7-230: </i></b>(Total: 64 Active Cost, 47 Real Cost) HA +7d6, Reduced Endurance (0 END; +1/2) (52 Active Points); Hand-To-Hand Attack (-1/2) (Real Cost: 35) <b>plus</b> +2 DCV in HTH Combat (Real Cost: 6) <b>plus</b> +3 OCV with single Strike (Real Cost: 6) </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">  </td><td>  </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">0  </td><td><b><i>- - - - - - - - - - 65 Active Points (13th Level) - - - - - - - - - - : </i></b> </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">  </td><td>  </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">69  </td><td><b><i>13th Level (65-69 Active Points) Martial Arts: </i></b>Multipower, 69-point reserve </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">4u  </td><td>1) <b><i>Strike 8-110: </i></b>(Total: 65 Active Cost, 45 Real Cost) HA +8d6, Reduced Endurance (0 END; +1/2) (60 Active Points); Hand-To-Hand Attack (-1/2) (Real Cost: 40) <b>plus</b> +1 DCV in HTH Combat (Real Cost: 3) <b>plus</b> +1 OCV with single Strike (Real Cost: 2) </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">4u  </td><td>2) <b><i>Strike 8-021: </i></b>(Total: 65 Active Cost, 45 Real Cost) HA +8d6, Reduced Endurance (0 END; +1/2) (60 Active Points); Hand-To-Hand Attack (-1/2) (Real Cost: 40) <b>plus</b> +2 OCV with single Strike (Real Cost: 4) <b>plus</b> Lightning Reflexes: +1 DEX to act first with Single Action (Real Cost: 1) </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">4u  </td><td>3) <b><i>Strike 8-102: </i></b>(Total: 65 Active Cost, 45 Real Cost) HA +8d6, Reduced Endurance (0 END; +1/2) (60 Active Points); Hand-To-Hand Attack (-1/2) (Real Cost: 40) <b>plus</b> +1 DCV in HTH Combat (Real Cost: 3) <b>plus</b> Lightning Reflexes: +2 DEX to act first with Single Action (Real Cost: 2) </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">4u  </td><td>4) <b><i>Strike 8-013: </i></b>(Total: 65 Active Cost, 45 Real Cost) HA +8d6, Reduced Endurance (0 END; +1/2) (60 Active Points); Hand-To-Hand Attack (-1/2) (Real Cost: 40) <b>plus</b> +1 OCV with single Strike (Real Cost: 2) <b>plus</b> Lightning Reflexes: +3 DEX to act first with Single Action (Real Cost: 3) </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">5u  </td><td>5) <b><i>Strike 7-231: </i></b>(Total: 65 Active Cost, 48 Real Cost) HA +7d6, Reduced Endurance (0 END; +1/2) (52 Active Points); Hand-To-Hand Attack (-1/2) (Real Cost: 35) <b>plus</b> +2 DCV in HTH Combat (Real Cost: 6) <b>plus</b> +3 OCV with single Strike (Real Cost: 6) <b>plus</b> Lightning Reflexes: +1 DEX to act first with Single Action (Real Cost: 1) </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">5u  </td><td>6) <b><i>Strike 7-312: </i></b>(Total: 65 Active Cost, 48 Real Cost) HA +7d6, Reduced Endurance (0 END; +1/2) (52 Active Points); Hand-To-Hand Attack (-1/2) (Real Cost: 35) <b>plus</b> +3 DCV in HTH Combat (Real Cost: 9) <b>plus</b> +1 OCV with single Strike (Real Cost: 2) <b>plus</b> Lightning Reflexes: +2 DEX to act first with Single Action (Real Cost: 2) </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">5u  </td><td>7) <b><i>Strike 7-320 (Supreme Strike +3 DC): </i></b>(Total: 65 Active Cost, 48 Real Cost) HA +7d6, Reduced Endurance (0 END; +1/2) (52 Active Points); Hand-To-Hand Attack (-1/2) (Real Cost: 35) <b>plus</b> +3 DCV in HTH Combat (Real Cost: 9) <b>plus</b> +2 OCV with single Strike (Real Cost: 4) </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">5u  </td><td>8) <b><i>Strike 8-200 (Martial Strike +6 DC): </i></b>(Total: 66 Active Cost, 46 Real Cost) HA +8d6, Reduced Endurance (0 END; +1/2) (60 Active Points); Hand-To-Hand Attack (-1/2) (Real Cost: 40) <b>plus</b> +2 DCV in HTH Combat (Real Cost: 6) </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">5u  </td><td>9) <b><i>Strike 8-030: </i></b>(Total: 66 Active Cost, 46 Real Cost) HA +8d6, Reduced Endurance (0 END; +1/2) (60 Active Points); Hand-To-Hand Attack (-1/2) (Real Cost: 40) <b>plus</b> +3 OCV with single Strike (Real Cost: 6) </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">5u  </td><td>10) <b><i>Strike 8-111 (New Balanced Strike 1, +7 DC): </i></b>(Total: 66 Active Cost, 46 Real Cost) HA +8d6, Reduced Endurance (0 END; +1/2) (60 Active Points); Hand-To-Hand Attack (-1/2) (Real Cost: 40) <b>plus</b> +1 DCV in HTH Combat (Real Cost: 3) <b>plus</b> +1 OCV with single Strike (Real Cost: 2) <b>plus</b> Lightning Reflexes: +1 DEX to act first with Single Action (Real Cost: 1) </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">5u  </td><td>11) <b><i>Strike 8-022: </i></b>(Total: 66 Active Cost, 46 Real Cost) HA +8d6, Reduced Endurance (0 END; +1/2) (60 Active Points); Hand-To-Hand Attack (-1/2) (Real Cost: 40) <b>plus</b> +2 OCV with single Strike (Real Cost: 4) <b>plus</b> Lightning Reflexes: +2 DEX to act first with Single Action (Real Cost: 2) </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">5u  </td><td>12) <b><i>Strike 8-103: </i></b>(Total: 66 Active Cost, 46 Real Cost) HA +8d6, Reduced Endurance (0 END; +1/2) (60 Active Points); Hand-To-Hand Attack (-1/2) (Real Cost: 40) <b>plus</b> +1 DCV in HTH Combat (Real Cost: 3) <b>plus</b> Lightning Reflexes: +3 DEX to act first with Single Action (Real Cost: 3) </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">5u  </td><td>13) <b><i>Strike 7-321: </i></b>(Total: 66 Active Cost, 49 Real Cost) HA +7d6, Reduced Endurance (0 END; +1/2) (52 Active Points); Hand-To-Hand Attack (-1/2) (Real Cost: 35) <b>plus</b> +3 DCV in HTH Combat (Real Cost: 9) <b>plus</b> +2 OCV with single Strike (Real Cost: 4) <b>plus</b> Lightning Reflexes: +1 DEX to act first with Single Action (Real Cost: 1) </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">4u  </td><td>14) <b><i>Strike 9-000 (Power Strike 9): </i></b>HA +9d6, Reduced Endurance (0 END; +1/2) (67 Active Points); Hand-To-Hand Attack (-1/2) </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">5u  </td><td>15) <b><i>Strike 7-330 (Ultimate Strike +3 DC): </i></b>(Total: 67 Active Cost, 50 Real Cost) HA +7d6, Reduced Endurance (0 END; +1/2) (52 Active Points); Hand-To-Hand Attack (-1/2) (Real Cost: 35) <b>plus</b> +3 DCV in HTH Combat (Real Cost: 9) <b>plus</b> +3 OCV with single Strike (Real Cost: 6) [<b>Notes:</b> Maximum Skills for a Single Maneuver = 6 Skill Levels and only 3 of any one Skill Level Type. The most expensive combination possible is 15 points (3x2 + 3x3).] </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">4u  </td><td>16) <b><i>Whirlwind Fist, Reaping (UMA-5e.133): </i></b>HA +6d6, Personal Immunity (+1/4), Reduced Endurance (0 END; +1/2), Area Of Effect Nonselective (2" radius; +1/2) (67 Active Points); Hand-To-Hand Attack (-1/2) [<b>Notes:</b> Added Reduced Endurance (0 END; +1/2) to make consistent with other write-ups, and Personal Immunity (+1/4) because it doesn't makes sense tto hurt themselves with it.] </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">5u  </td><td>17) <b><i>Strike 8-031: </i></b>(Total: 67 Active Cost, 47 Real Cost) HA +8d6, Reduced Endurance (0 END; +1/2) (60 Active Points); Hand-To-Hand Attack (-1/2) (Real Cost: 40) <b>plus</b> +3 OCV with single Strike (Real Cost: 6) <b>plus</b> Lightning Reflexes: +1 DEX to act first with Single Action (Real Cost: 1) </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">5u  </td><td>18) <b><i>Strike 8-201: </i></b>(Total: 67 Active Cost, 47 Real Cost) HA +8d6, Reduced Endurance (0 END; +1/2) (60 Active Points); Hand-To-Hand Attack (-1/2) (Real Cost: 40) <b>plus</b> +2 DCV in HTH Combat (Real Cost: 6) <b>plus</b> Lightning Reflexes: +1 DEX to act first with Single Action (Real Cost: 1) </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">5u  </td><td>19) <b><i>Strike 8-112: </i></b>(Total: 67 Active Cost, 47 Real Cost) HA +8d6, Reduced Endurance (0 END; +1/2) (60 Active Points); Hand-To-Hand Attack (-1/2) (Real Cost: 40) <b>plus</b> +1 DCV in HTH Combat (Real Cost: 3) <b>plus</b> +1 OCV with single Strike (Real Cost: 2) <b>plus</b> Lightning Reflexes: +2 DEX to act first with Single Action (Real Cost: 2) </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">5u  </td><td>20) <b><i>Strike 8-023: </i></b>(Total: 67 Active Cost, 47 Real Cost) HA +8d6, Reduced Endurance (0 END; +1/2) (60 Active Points); Hand-To-Hand Attack (-1/2) (Real Cost: 40) <b>plus</b> +2 OCV with single Strike (Real Cost: 4) <b>plus</b> Lightning Reflexes: +3 DEX to act first with Single Action (Real Cost: 3) </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">5u  </td><td>21) <b><i>Strike 9-001: </i></b>(Total: 68 Active Cost, 46 Real Cost) HA +9d6, Reduced Endurance (0 END; +1/2) (67 Active Points); Hand-To-Hand Attack (-1/2) (Real Cost: 45) <b>plus</b> Lightning Reflexes: +1 DEX to act first with Single Action (Real Cost: 1) </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">5u  </td><td>22) <b><i>Strike 8-121: </i></b>(Total: 68 Active Cost, 48 Real Cost) HA +8d6, Reduced Endurance (0 END; +1/2) (60 Active Points); Hand-To-Hand Attack (-1/2) (Real Cost: 40) <b>plus</b> +1 DCV in HTH Combat (Real Cost: 3) <b>plus</b> +2 OCV with single Strike (Real Cost: 4) <b>plus</b> Lightning Reflexes: +1 DEX to act first with Single Action (Real Cost: 1) </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">5u  </td><td>23) <b><i>Strike 8-032: </i></b>(Total: 68 Active Cost, 48 Real Cost) HA +8d6, Reduced Endurance (0 END; +1/2) (60 Active Points); Hand-To-Hand Attack (-1/2) (Real Cost: 40) <b>plus</b> +3 OCV with single Strike (Real Cost: 6) <b>plus</b> Lightning Reflexes: +2 DEX to act first with Single Action (Real Cost: 2) </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">5u  </td><td>24) <b><i>Strike 8-202: </i></b>(Total: 68 Active Cost, 48 Real Cost) HA +8d6, Reduced Endurance (0 END; +1/2) (60 Active Points); Hand-To-Hand Attack (-1/2) (Real Cost: 40) <b>plus</b> +2 DCV in HTH Combat (Real Cost: 6) <b>plus</b> Lightning Reflexes: +2 DEX to act first with Single Action (Real Cost: 2) </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">5u  </td><td>25) <b><i>Strike 8-113: </i></b>(Total: 68 Active Cost, 48 Real Cost) HA +8d6, Reduced Endurance (0 END; +1/2) (60 Active Points); Hand-To-Hand Attack (-1/2) (Real Cost: 40) <b>plus</b> +1 DCV in HTH Combat (Real Cost: 3) <b>plus</b> +1 OCV with single Strike (Real Cost: 2) <b>plus</b> Lightning Reflexes: +3 DEX to act first with Single Action (Real Cost: 3) </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">3u  </td><td>26) <b><i>Sacrifice Strike +5 DC: </i></b>(Total: 69 Active Cost, 35 Real Cost) HA +9d6, Reduced Endurance (0 END; +1/2) (67 Active Points); Hand-To-Hand Attack (-1/2), Side Effects: -2 DCV, (-1/2) (Real Cost: 33) <b>plus</b> +1 OCV with single Strike (Real Cost: 2) </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">5u  </td><td>27) <b><i>Strike 9-010: </i></b>(Total: 69 Active Cost, 47 Real Cost) HA +9d6, Reduced Endurance (0 END; +1/2) (67 Active Points); Hand-To-Hand Attack (-1/2) (Real Cost: 45) <b>plus</b> +1 OCV with single Strike (Real Cost: 2) </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">5u  </td><td>28) <b><i>Strike 9-002: </i></b>(Total: 69 Active Cost, 47 Real Cost) HA +9d6, Reduced Endurance (0 END; +1/2) (67 Active Points); Hand-To-Hand Attack (-1/2) (Real Cost: 45) <b>plus</b> Lightning Reflexes: +2 DEX to act first with Single Action (Real Cost: 2) </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">5u  </td><td>29) <b><i>Strike 8-211: </i></b>(Total: 69 Active Cost, 49 Real Cost) HA +8d6, Reduced Endurance (0 END; +1/2) (60 Active Points); Hand-To-Hand Attack (-1/2) (Real Cost: 40) <b>plus</b> +2 DCV in HTH Combat (Real Cost: 6) <b>plus</b> +1 OCV with single Strike (Real Cost: 2) <b>plus</b> Lightning Reflexes: +1 DEX to act first with Single Action (Real Cost: 1) </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">5u  </td><td>30) <b><i>Strike 8-122: </i></b>(Total: 69 Active Cost, 49 Real Cost) HA +8d6, Reduced Endurance (0 END; +1/2) (60 Active Points); Hand-To-Hand Attack (-1/2) (Real Cost: 40) <b>plus</b> +1 DCV in HTH Combat (Real Cost: 3) <b>plus</b> +2 OCV with single Strike (Real Cost: 4) <b>plus</b> Lightning Reflexes: +2 DEX to act first with Single Action (Real Cost: 2) </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">5u  </td><td>31) <b><i>Strike 8-033: </i></b>(Total: 69 Active Cost, 49 Real Cost) HA +8d6, Reduced Endurance (0 END; +1/2) (60 Active Points); Hand-To-Hand Attack (-1/2) (Real Cost: 40) <b>plus</b> +3 OCV with single Strike (Real Cost: 6) <b>plus</b> Lightning Reflexes: +3 DEX to act first with Single Action (Real Cost: 3) </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">5u  </td><td>32) <b><i>Strike 8-203: </i></b>(Total: 69 Active Cost, 49 Real Cost) HA +8d6, Reduced Endurance (0 END; +1/2) (60 Active Points); Hand-To-Hand Attack (-1/2) (Real Cost: 40) <b>plus</b> +2 DCV in HTH Combat (Real Cost: 6) <b>plus</b> Lightning Reflexes: +3 DEX to act first with Single Action (Real Cost: 3) </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">5u  </td><td>33) <b><i>Strike 8-300: </i></b>(Total: 69 Active Cost, 49 Real Cost) HA +8d6, Reduced Endurance (0 END; +1/2) (60 Active Points); Hand-To-Hand Attack (-1/2) (Real Cost: 40) <b>plus</b> +3 DCV in HTH Combat (Real Cost: 9) </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">  </td><td>  </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">0  </td><td><b><i>- - - - - - - - - - 70 Active Points (14th Level) - - - - - - - - - - : </i></b> </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">  </td><td>  </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">74  </td><td><b><i>14th Level (70-74 Active Points) Martial Arts: </i></b>Multipower, 74-point reserve </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">4u  </td><td>1) <b><i>Offensive Strike +5 DC: </i></b>(Total: 70 Active Cost, 36 Real Cost) HA +9d6, Reduced Endurance (0 END; +1/2) (67 Active Points); Hand-To-Hand Attack (-1/2), Side Effects: -2 OCV, (-1/2) (Real Cost: 33) <b>plus</b> +1 DCV in HTH Combat (Real Cost: 3) </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">5u  </td><td>2) <b><i>Strike 9-100: </i></b>(Total: 70 Active Cost, 48 Real Cost) HA +9d6, Reduced Endurance (0 END; +1/2) (67 Active Points); Hand-To-Hand Attack (-1/2) (Real Cost: 45) <b>plus</b> +1 DCV in HTH Combat (Real Cost: 3) </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">5u  </td><td>3) <b><i>Strike 9-003: </i></b>(Total: 70 Active Cost, 48 Real Cost) HA +9d6, Reduced Endurance (0 END; +1/2) (67 Active Points); Hand-To-Hand Attack (-1/2) (Real Cost: 45) <b>plus</b> Lightning Reflexes: +3 DEX to act first with Single Action (Real Cost: 3) </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">5u  </td><td>4) <b><i>Strike 9-011: </i></b>(Total: 70 Active Cost, 48 Real Cost) HA +9d6, Reduced Endurance (0 END; +1/2) (67 Active Points); Hand-To-Hand Attack (-1/2) (Real Cost: 45) <b>plus</b> +1 OCV with single Strike (Real Cost: 2) <b>plus</b> Lightning Reflexes: +1 DEX to act first with Single Action (Real Cost: 1) </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">5u  </td><td>5) <b><i>Strike 8-131: </i></b>(Total: 70 Active Cost, 50 Real Cost) HA +8d6, Reduced Endurance (0 END; +1/2) (60 Active Points); Hand-To-Hand Attack (-1/2) (Real Cost: 40) <b>plus</b> +1 DCV in HTH Combat (Real Cost: 3) <b>plus</b> +3 OCV with single Strike (Real Cost: 6) <b>plus</b> Lightning Reflexes: +1 DEX to act first with Single Action (Real Cost: 1) </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">5u  </td><td>6) <b><i>Strike 8-212: </i></b>(Total: 70 Active Cost, 50 Real Cost) HA +8d6, Reduced Endurance (0 END; +1/2) (60 Active Points); Hand-To-Hand Attack (-1/2) (Real Cost: 40) <b>plus</b> +2 DCV in HTH Combat (Real Cost: 6) <b>plus</b> +1 OCV with single Strike (Real Cost: 2) <b>plus</b> Lightning Reflexes: +2 DEX to act first with Single Action (Real Cost: 2) </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">5u  </td><td>7) <b><i>Strike 8-123: </i></b>(Total: 70 Active Cost, 50 Real Cost) HA +8d6, Reduced Endurance (0 END; +1/2) (60 Active Points); Hand-To-Hand Attack (-1/2) (Real Cost: 40) <b>plus</b> +1 DCV in HTH Combat (Real Cost: 3) <b>plus</b> +2 OCV with single Strike (Real Cost: 4) <b>plus</b> Lightning Reflexes: +3 DEX to act first with Single Action (Real Cost: 3) </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">5u  </td><td>8) <b><i>Strike 8-301: </i></b>(Total: 70 Active Cost, 50 Real Cost) HA +8d6, Reduced Endurance (0 END; +1/2) (60 Active Points); Hand-To-Hand Attack (-1/2) (Real Cost: 40) <b>plus</b> +3 DCV in HTH Combat (Real Cost: 9) <b>plus</b> Lightning Reflexes: +1 DEX to act first with Single Action (Real Cost: 1) </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">5u  </td><td>9) <b><i>Strike 8-220 (Balanced Strike 2, +6 DC): </i></b>(Total: 70 Active Cost, 50 Real Cost) HA +8d6, Reduced Endurance (0 END; +1/2) (60 Active Points); Hand-To-Hand Attack (-1/2) (Real Cost: 40) <b>plus</b> +2 DCV in HTH Combat (Real Cost: 6) <b>plus</b> +2 OCV with single Strike (Real Cost: 4) </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">5u  </td><td>10) <b><i>Strike 9-020: </i></b>(Total: 71 Active Cost, 49 Real Cost) HA +9d6, Reduced Endurance (0 END; +1/2) (67 Active Points); Hand-To-Hand Attack (-1/2) (Real Cost: 45) <b>plus</b> +2 OCV with single Strike (Real Cost: 4) </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">5u  </td><td>11) <b><i>Strike 9-101: </i></b>(Total: 71 Active Cost, 49 Real Cost) HA +9d6, Reduced Endurance (0 END; +1/2) (67 Active Points); Hand-To-Hand Attack (-1/2) (Real Cost: 45) <b>plus</b> +1 DCV in HTH Combat (Real Cost: 3) <b>plus</b> Lightning Reflexes: +1 DEX to act first with Single Action (Real Cost: 1) </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">5u  </td><td>12) <b><i>Strike 9-012: </i></b>(Total: 71 Active Cost, 49 Real Cost) HA +9d6, Reduced Endurance (0 END; +1/2) (67 Active Points); Hand-To-Hand Attack (-1/2) (Real Cost: 45) <b>plus</b> +1 OCV with single Strike (Real Cost: 2) <b>plus</b> Lightning Reflexes: +2 DEX to act first with Single Action (Real Cost: 2) </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">5u  </td><td>13) <b><i>Strike 8-221: </i></b>(Total: 71 Active Cost, 51 Real Cost) HA +8d6, Reduced Endurance (0 END; +1/2) (60 Active Points); Hand-To-Hand Attack (-1/2) (Real Cost: 40) <b>plus</b> +2 DCV in HTH Combat (Real Cost: 6) <b>plus</b> +2 OCV with single Strike (Real Cost: 4) <b>plus</b> Lightning Reflexes: +1 DEX to act first with Single Action (Real Cost: 1) </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">5u  </td><td>14) <b><i>Strike 8-132: </i></b>(Total: 71 Active Cost, 51 Real Cost) HA +8d6, Reduced Endurance (0 END; +1/2) (60 Active Points); Hand-To-Hand Attack (-1/2) (Real Cost: 40) <b>plus</b> +1 DCV in HTH Combat (Real Cost: 3) <b>plus</b> +3 OCV with single Strike (Real Cost: 6) <b>plus</b> Lightning Reflexes: +2 DEX to act first with Single Action (Real Cost: 2) </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">5u  </td><td>15) <b><i>Strike 8-213: </i></b>(Total: 71 Active Cost, 51 Real Cost) HA +8d6, Reduced Endurance (0 END; +1/2) (60 Active Points); Hand-To-Hand Attack (-1/2) (Real Cost: 40) <b>plus</b> +2 DCV in HTH Combat (Real Cost: 6) <b>plus</b> +1 OCV with single Strike (Real Cost: 2) <b>plus</b> Lightning Reflexes: +3 DEX to act first with Single Action (Real Cost: 3) </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">5u  </td><td>16) <b><i>Strike 8-310 (Defensive Strike [UMA], +8 DC): </i></b>(Total: 71 Active Cost, 51 Real Cost) HA +8d6, Reduced Endurance (0 END; +1/2) (60 Active Points); Hand-To-Hand Attack (-1/2) (Real Cost: 40) <b>plus</b> +3 DCV in HTH Combat (Real Cost: 9) <b>plus</b> +1 OCV with single Strike (Real Cost: 2) </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">5u  </td><td>17) <b><i>Strike 8-302: </i></b>(Total: 71 Active Cost, 51 Real Cost) HA +8d6, Reduced Endurance (0 END; +1/2) (60 Active Points); Hand-To-Hand Attack (-1/2) (Real Cost: 40) <b>plus</b> +3 DCV in HTH Combat (Real Cost: 9) <b>plus</b> Lightning Reflexes: +2 DEX to act first with Single Action (Real Cost: 2) </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">5u  </td><td>18) <b><i>Strike 9-110: </i></b>(Total: 72 Active Cost, 50 Real Cost) HA +9d6, Reduced Endurance (0 END; +1/2) (67 Active Points); Hand-To-Hand Attack (-1/2) (Real Cost: 45) <b>plus</b> +1 DCV in HTH Combat (Real Cost: 3) <b>plus</b> +1 OCV with single Strike (Real Cost: 2) </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">5u  </td><td>19) <b><i>Strike 9-021: </i></b>(Total: 72 Active Cost, 50 Real Cost) HA +9d6, Reduced Endurance (0 END; +1/2) (67 Active Points); Hand-To-Hand Attack (-1/2) (Real Cost: 45) <b>plus</b> +2 OCV with single Strike (Real Cost: 4) <b>plus</b> Lightning Reflexes: +1 DEX to act first with Single Action (Real Cost: 1) </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">5u  </td><td>20) <b><i>Strike 9-102: </i></b>(Total: 72 Active Cost, 50 Real Cost) HA +9d6, Reduced Endurance (0 END; +1/2) (67 Active Points); Hand-To-Hand Attack (-1/2) (Real Cost: 45) <b>plus</b> +1 DCV in HTH Combat (Real Cost: 3) <b>plus</b> Lightning Reflexes: +2 DEX to act first with Single Action (Real Cost: 2) </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">5u  </td><td>21) <b><i>Strike 9-013: </i></b>(Total: 72 Active Cost, 50 Real Cost) HA +9d6, Reduced Endurance (0 END; +1/2) (67 Active Points); Hand-To-Hand Attack (-1/2) (Real Cost: 45) <b>plus</b> +1 OCV with single Strike (Real Cost: 2) <b>plus</b> Lightning Reflexes: +3 DEX to act first with Single Action (Real Cost: 3) </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">5u  </td><td>22) <b><i>Strike 8-311: </i></b>(Total: 72 Active Cost, 52 Real Cost) HA +8d6, Reduced Endurance (0 END; +1/2) (60 Active Points); Hand-To-Hand Attack (-1/2) (Real Cost: 40) <b>plus</b> +3 DCV in HTH Combat (Real Cost: 9) <b>plus</b> +1 OCV with single Strike (Real Cost: 2) <b>plus</b> Lightning Reflexes: +1 DEX to act first with Single Action (Real Cost: 1) </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">5u  </td><td>23) <b><i>Strike 8-222 (New Balanced Strike 2, +6 DC): </i></b>(Total: 72 Active Cost, 52 Real Cost) HA +8d6, Reduced Endurance (0 END; +1/2) (60 Active Points); Hand-To-Hand Attack (-1/2) (Real Cost: 40) <b>plus</b> +2 DCV in HTH Combat (Real Cost: 6) <b>plus</b> +2 OCV with single Strike (Real Cost: 4) <b>plus</b> Lightning Reflexes: +2 DEX to act first with Single Action (Real Cost: 2) </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">5u  </td><td>24) <b><i>Strike 8-303: </i></b>(Total: 72 Active Cost, 52 Real Cost) HA +8d6, Reduced Endurance (0 END; +1/2) (60 Active Points); Hand-To-Hand Attack (-1/2) (Real Cost: 40) <b>plus</b> +3 DCV in HTH Combat (Real Cost: 9) <b>plus</b> Lightning Reflexes: +3 DEX to act first with Single Action (Real Cost: 3) </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">5u  </td><td>25) <b><i>Strike 8-230: </i></b>(Total: 72 Active Cost, 52 Real Cost) HA +8d6, Reduced Endurance (0 END; +1/2) (60 Active Points); Hand-To-Hand Attack (-1/2) (Real Cost: 40) <b>plus</b> +2 DCV in HTH Combat (Real Cost: 6) <b>plus</b> +3 OCV with single Strike (Real Cost: 6) </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">5u  </td><td>26) <b><i>Strike 9-200: </i></b>(Total: 73 Active Cost, 51 Real Cost) HA +9d6, Reduced Endurance (0 END; +1/2) (67 Active Points); Hand-To-Hand Attack (-1/2) (Real Cost: 45) <b>plus</b> +2 DCV in HTH Combat (Real Cost: 6) </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">5u  </td><td>27) <b><i>Strike 9-030: </i></b>(Total: 73 Active Cost, 51 Real Cost) HA +9d6, Reduced Endurance (0 END; +1/2) (67 Active Points); Hand-To-Hand Attack (-1/2) (Real Cost: 45) <b>plus</b> +3 OCV with single Strike (Real Cost: 6) </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">5u  </td><td>28) <b><i>Strike 9-111 (New Balanced Strike 1, +8 DC): </i></b>(Total: 73 Active Cost, 51 Real Cost) HA +9d6, Reduced Endurance (0 END; +1/2) (67 Active Points); Hand-To-Hand Attack (-1/2) (Real Cost: 45) <b>plus</b> +1 DCV in HTH Combat (Real Cost: 3) <b>plus</b> +1 OCV with single Strike (Real Cost: 2) <b>plus</b> Lightning Reflexes: +1 DEX to act first with Single Action (Real Cost: 1) </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">5u  </td><td>29) <b><i>Strike 9-022: </i></b>(Total: 73 Active Cost, 51 Real Cost) HA +9d6, Reduced Endurance (0 END; +1/2) (67 Active Points); Hand-To-Hand Attack (-1/2) (Real Cost: 45) <b>plus</b> +2 OCV with single Strike (Real Cost: 4) <b>plus</b> Lightning Reflexes: +2 DEX to act first with Single Action (Real Cost: 2) </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">5u  </td><td>30) <b><i>Strike 9-103: </i></b>(Total: 73 Active Cost, 51 Real Cost) HA +9d6, Reduced Endurance (0 END; +1/2) (67 Active Points); Hand-To-Hand Attack (-1/2) (Real Cost: 45) <b>plus</b> +1 DCV in HTH Combat (Real Cost: 3) <b>plus</b> Lightning Reflexes: +3 DEX to act first with Single Action (Real Cost: 3) </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">5u  </td><td>31) <b><i>Strike 8-231: </i></b>(Total: 73 Active Cost, 53 Real Cost) HA +8d6, Reduced Endurance (0 END; +1/2) (60 Active Points); Hand-To-Hand Attack (-1/2) (Real Cost: 40) <b>plus</b> +2 DCV in HTH Combat (Real Cost: 6) <b>plus</b> +3 OCV with single Strike (Real Cost: 6) <b>plus</b> Lightning Reflexes: +1 DEX to act first with Single Action (Real Cost: 1) </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">5u  </td><td>32) <b><i>Strike 8-312: </i></b>(Total: 73 Active Cost, 53 Real Cost) HA +8d6, Reduced Endurance (0 END; +1/2) (60 Active Points); Hand-To-Hand Attack (-1/2) (Real Cost: 40) <b>plus</b> +3 DCV in HTH Combat (Real Cost: 9) <b>plus</b> +1 OCV with single Strike (Real Cost: 2) <b>plus</b> Lightning Reflexes: +2 DEX to act first with Single Action (Real Cost: 2) </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">5u  </td><td>33) <b><i>Strike 8-320 (Supreme Strike +4 DC): </i></b>(Total: 73 Active Cost, 53 Real Cost) HA +8d6, Reduced Endurance (0 END; +1/2) (60 Active Points); Hand-To-Hand Attack (-1/2) (Real Cost: 40) <b>plus</b> +3 DCV in HTH Combat (Real Cost: 9) <b>plus</b> +2 OCV with single Strike (Real Cost: 4) </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">5u  </td><td>34) <b><i>Strike 9-031: </i></b>(Total: 74 Active Cost, 52 Real Cost) HA +9d6, Reduced Endurance (0 END; +1/2) (67 Active Points); Hand-To-Hand Attack (-1/2) (Real Cost: 45) <b>plus</b> +3 OCV with single Strike (Real Cost: 6) <b>plus</b> Lightning Reflexes: +1 DEX to act first with Single Action (Real Cost: 1) </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">5u  </td><td>35) <b><i>Strike 9-201: </i></b>(Total: 74 Active Cost, 52 Real Cost) HA +9d6, Reduced Endurance (0 END; +1/2) (67 Active Points); Hand-To-Hand Attack (-1/2) (Real Cost: 45) <b>plus</b> +2 DCV in HTH Combat (Real Cost: 6) <b>plus</b> Lightning Reflexes: +1 DEX to act first with Single Action (Real Cost: 1) </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">5u  </td><td>36) <b><i>Strike 9-112: </i></b>(Total: 74 Active Cost, 52 Real Cost) HA +9d6, Reduced Endurance (0 END; +1/2) (67 Active Points); Hand-To-Hand Attack (-1/2) (Real Cost: 45) <b>plus</b> +1 DCV in HTH Combat (Real Cost: 3) <b>plus</b> +1 OCV with single Strike (Real Cost: 2) <b>plus</b> Lightning Reflexes: +2 DEX to act first with Single Action (Real Cost: 2) </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">5u  </td><td>37) <b><i>Strike 9-023: </i></b>(Total: 74 Active Cost, 52 Real Cost) HA +9d6, Reduced Endurance (0 END; +1/2) (67 Active Points); Hand-To-Hand Attack (-1/2) (Real Cost: 45) <b>plus</b> +2 OCV with single Strike (Real Cost: 4) <b>plus</b> Lightning Reflexes: +3 DEX to act first with Single Action (Real Cost: 3) </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">5u  </td><td>38) <b><i>Strike 8-321: </i></b>(Total: 74 Active Cost, 54 Real Cost) HA +8d6, Reduced Endurance (0 END; +1/2) (60 Active Points); Hand-To-Hand Attack (-1/2) (Real Cost: 40) <b>plus</b> +3 DCV in HTH Combat (Real Cost: 9) <b>plus</b> +2 OCV with single Strike (Real Cost: 4) <b>plus</b> Lightning Reflexes: +1 DEX to act first with Single Action (Real Cost: 1) </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">  </td><td>  </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">0  </td><td><b><i>- - - - - - - - - - 75 Active Points (15th Level) - - - - - - - - - - : </i></b> </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">0  </td><td> [<b>Notes:</b> Benchmark (Hero): Disgustingly Powerful Ninja (NH-5e.112) is one of the most powerful official Hero System Martial Artist write-ups, the Kick is the most powerful attack which converts to 78 Active Points.] </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">  </td><td>  </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">79  </td><td><b><i>15th Level (75-79 Active Points) Martial Arts: </i></b>Multipower, 79-point reserve </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">5u  </td><td>1) <b><i>Strike 10-000 (Power Strike 10): </i></b>HA +10d6, Reduced Endurance (0 END; +1/2) (75 Active Points); Hand-To-Hand Attack (-1/2) </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">5u  </td><td>2) <b><i>Strike 9-121: </i></b>(Total: 75 Active Cost, 53 Real Cost) HA +9d6, Reduced Endurance (0 END; +1/2) (67 Active Points); Hand-To-Hand Attack (-1/2) (Real Cost: 45) <b>plus</b> +1 DCV in HTH Combat (Real Cost: 3) <b>plus</b> +2 OCV with single Strike (Real Cost: 4) <b>plus</b> Lightning Reflexes: +1 DEX to act first with Single Action (Real Cost: 1) </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">5u  </td><td>3) <b><i>Strike 9-032: </i></b>(Total: 75 Active Cost, 53 Real Cost) HA +9d6, Reduced Endurance (0 END; +1/2) (67 Active Points); Hand-To-Hand Attack (-1/2) (Real Cost: 45) <b>plus</b> +3 OCV with single Strike (Real Cost: 6) <b>plus</b> Lightning Reflexes: +2 DEX to act first with Single Action (Real Cost: 2) </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">5u  </td><td>4) <b><i>Strike 9-202: </i></b>(Total: 75 Active Cost, 53 Real Cost) HA +9d6, Reduced Endurance (0 END; +1/2) (67 Active Points); Hand-To-Hand Attack (-1/2) (Real Cost: 45) <b>plus</b> +2 DCV in HTH Combat (Real Cost: 6) <b>plus</b> Lightning Reflexes: +2 DEX to act first with Single Action (Real Cost: 2) </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">5u  </td><td>5) <b><i>Strike 9-113: </i></b>(Total: 75 Active Cost, 53 Real Cost) HA +9d6, Reduced Endurance (0 END; +1/2) (67 Active Points); Hand-To-Hand Attack (-1/2) (Real Cost: 45) <b>plus</b> +1 DCV in HTH Combat (Real Cost: 3) <b>plus</b> +1 OCV with single Strike (Real Cost: 2) <b>plus</b> Lightning Reflexes: +3 DEX to act first with Single Action (Real Cost: 3) </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">5u  </td><td>6) <b><i>Strike 8-330 (Ultimate Strike +4 DC, Balanced Strike 3 +5 DC): </i></b>(Total: 75 Active Cost, 55 Real Cost) HA +8d6, Reduced Endurance (0 END; +1/2) (60 Active Points); Hand-To-Hand Attack (-1/2) (Real Cost: 40) <b>plus</b> +3 DCV in HTH Combat (Real Cost: 9) <b>plus</b> +3 OCV with single Strike (Real Cost: 6) [<b>Notes:</b> Maximum Skills for a Single Maneuver = 6 Skill Levels and only 3 of any one Skill Level Type. The most expensive combination possible is 15 points (3x2 + 3x3).] </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">5u  </td><td>7) <b><i>Whirlwind Fist, Controlled (UMA-5e.133): </i></b>HA +6d6, Reduced Endurance (0 END; +1/2), Area Of Effect (2" radius; +3/4), Selective (+1/4) (75 Active Points); Hand-To-Hand Attack (-1/2) [<b>Notes:</b> Added Reduced Endurance (0 END; +1/2) to make consistent with other write-ups, and Selective (+1/4) because it makes sense that any martial artists this powerful would have the control to only attack those that they wanted to.] </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">5u  </td><td>8) <b><i>Catapulting Blow of Loc Sun Pak (CU-5e.60) or Double-Hand Strike (NH-5e.36): </i></b>HA +6d6, Does Knockback (+1/4), Reduced Endurance (0 END; +1/2), Double Knockback (+3/4) (75 Active Points); Hand-To-Hand Attack (-1/2) [<b>Notes:</b> Added 0 END to make consistent with other martial maneuvers, added Does Knockback because Heroic games don't do Knockback by default. These make the cost more befitting of such a high-level maneuver.] </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">5u  </td><td>9) <b><i>Flashing Fist (UMA-5e.133): </i></b>HA +6d6, Autofire (5 shots; +1/2), Reduced Endurance (0 END; +1) (75 Active Points); Hand-To-Hand Attack (-1/2) </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">5u  </td><td>10) <b><i>Ultimate Strike +4 DC: </i></b>(Total: 75 Active Cost, 55 Real Cost) HA +8d6, Reduced Endurance (0 END; +1/2) (60 Active Points); Hand-To-Hand Attack (-1/2) (Real Cost: 40) <b>plus</b> +3 DCV in HTH Combat (Real Cost: 9) <b>plus</b> +3 OCV with single Strike (Real Cost: 6) </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">6u  </td><td>11) <b><i>Balanced Strike 6
: </i></b>(Total: 75 Active Cost, 60 Real Cost) HA +6d6, Reduced Endurance (0 END; +1/2) (45 Active Points); Hand-To-Hand Attack (-1/2) (Real Cost: 30) <b>plus</b> +6 DCV in HTH Combat (Real Cost: 18) <b>plus</b> +6 OCV with single Strike (Real Cost: 12) </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">5u  </td><td>12) <b><i>Strike 10-001: </i></b>(Total: 76 Active Cost, 51 Real Cost) HA +10d6, Reduced Endurance (0 END; +1/2) (75 Active Points); Hand-To-Hand Attack (-1/2) (Real Cost: 50) <b>plus</b> Lightning Reflexes: +1 DEX to act first with Single Action (Real Cost: 1) </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">5u  </td><td>13) <b><i>Strike 9-211: </i></b>(Total: 76 Active Cost, 54 Real Cost) HA +9d6, Reduced Endurance (0 END; +1/2) (67 Active Points); Hand-To-Hand Attack (-1/2) (Real Cost: 45) <b>plus</b> +2 DCV in HTH Combat (Real Cost: 6) <b>plus</b> +1 OCV with single Strike (Real Cost: 2) <b>plus</b> Lightning Reflexes: +1 DEX to act first with Single Action (Real Cost: 1) </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">5u  </td><td>14) <b><i>Strike 9-122: </i></b>(Total: 76 Active Cost, 54 Real Cost) HA +9d6, Reduced Endurance (0 END; +1/2) (67 Active Points); Hand-To-Hand Attack (-1/2) (Real Cost: 45) <b>plus</b> +1 DCV in HTH Combat (Real Cost: 3) <b>plus</b> +2 OCV with single Strike (Real Cost: 4) <b>plus</b> Lightning Reflexes: +2 DEX to act first with Single Action (Real Cost: 2) </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">5u  </td><td>15) <b><i>Strike 9-033: </i></b>(Total: 76 Active Cost, 54 Real Cost) HA +9d6, Reduced Endurance (0 END; +1/2) (67 Active Points); Hand-To-Hand Attack (-1/2) (Real Cost: 45) <b>plus</b> +3 OCV with single Strike (Real Cost: 6) <b>plus</b> Lightning Reflexes: +3 DEX to act first with Single Action (Real Cost: 3) </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">5u  </td><td>16) <b><i>Strike 9-203: </i></b>(Total: 76 Active Cost, 54 Real Cost) HA +9d6, Reduced Endurance (0 END; +1/2) (67 Active Points); Hand-To-Hand Attack (-1/2) (Real Cost: 45) <b>plus</b> +2 DCV in HTH Combat (Real Cost: 6) <b>plus</b> Lightning Reflexes: +3 DEX to act first with Single Action (Real Cost: 3) </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">5u  </td><td>17) <b><i>Strike 9-300: </i></b>(Total: 76 Active Cost, 54 Real Cost) HA +9d6, Reduced Endurance (0 END; +1/2) (67 Active Points); Hand-To-Hand Attack (-1/2) (Real Cost: 45) <b>plus</b> +3 DCV in HTH Combat (Real Cost: 9) </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">4u  </td><td>18) <b><i>Sacrifice Strike +6 DC: </i></b>(Total: 77 Active Cost, 39 Real Cost) HA +10d6, Reduced Endurance (0 END; +1/2) (75 Active Points); Hand-To-Hand Attack (-1/2), Side Effects: -2 DCV, (-1/2) (Real Cost: 37) <b>plus</b> +1 OCV with single Strike (Real Cost: 2) </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">5u  </td><td>19) <b><i>Strike 10-010: </i></b>(Total: 77 Active Cost, 52 Real Cost) HA +10d6, Reduced Endurance (0 END; +1/2) (75 Active Points); Hand-To-Hand Attack (-1/2) (Real Cost: 50) <b>plus</b> +1 OCV with single Strike (Real Cost: 2) </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">5u  </td><td>20) <b><i>Strike 10-002: </i></b>(Total: 77 Active Cost, 52 Real Cost) HA +10d6, Reduced Endurance (0 END; +1/2) (75 Active Points); Hand-To-Hand Attack (-1/2) (Real Cost: 50) <b>plus</b> Lightning Reflexes: +2 DEX to act first with Single Action (Real Cost: 2) </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">5u  </td><td>21) <b><i>Strike 9-131: </i></b>(Total: 77 Active Cost, 55 Real Cost) HA +9d6, Reduced Endurance (0 END; +1/2) (67 Active Points); Hand-To-Hand Attack (-1/2) (Real Cost: 45) <b>plus</b> +1 DCV in HTH Combat (Real Cost: 3) <b>plus</b> +3 OCV with single Strike (Real Cost: 6) <b>plus</b> Lightning Reflexes: +1 DEX to act first with Single Action (Real Cost: 1) </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">5u  </td><td>22) <b><i>Strike 9-212: </i></b>(Total: 77 Active Cost, 55 Real Cost) HA +9d6, Reduced Endurance (0 END; +1/2) (67 Active Points); Hand-To-Hand Attack (-1/2) (Real Cost: 45) <b>plus</b> +2 DCV in HTH Combat (Real Cost: 6) <b>plus</b> +1 OCV with single Strike (Real Cost: 2) <b>plus</b> Lightning Reflexes: +2 DEX to act first with Single Action (Real Cost: 2) </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">5u  </td><td>23) <b><i>Strike 9-123: </i></b>(Total: 77 Active Cost, 55 Real Cost) HA +9d6, Reduced Endurance (0 END; +1/2) (67 Active Points); Hand-To-Hand Attack (-1/2) (Real Cost: 45) <b>plus</b> +1 DCV in HTH Combat (Real Cost: 3) <b>plus</b> +2 OCV with single Strike (Real Cost: 4) <b>plus</b> Lightning Reflexes: +3 DEX to act first with Single Action (Real Cost: 3) </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">5u  </td><td>24) <b><i>Strike 9-301: </i></b>(Total: 77 Active Cost, 55 Real Cost) HA +9d6, Reduced Endurance (0 END; +1/2) (67 Active Points); Hand-To-Hand Attack (-1/2) (Real Cost: 45) <b>plus</b> +3 DCV in HTH Combat (Real Cost: 9) <b>plus</b> Lightning Reflexes: +1 DEX to act first with Single Action (Real Cost: 1) </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">5u  </td><td>25) <b><i>Strike 9-220 (Balanced Strike 2, +7 DC): </i></b>(Total: 77 Active Cost, 55 Real Cost) HA +9d6, Reduced Endurance (0 END; +1/2) (67 Active Points); Hand-To-Hand Attack (-1/2) (Real Cost: 45) <b>plus</b> +2 DCV in HTH Combat (Real Cost: 6) <b>plus</b> +2 OCV with single Strike (Real Cost: 4) </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">4u  </td><td>26) <b><i>Offensive Strike +6 DC: </i></b>(Total: 78 Active Cost, 40 Real Cost) HA +10d6, Reduced Endurance (0 END; +1/2) (75 Active Points); Hand-To-Hand Attack (-1/2), Side Effects: -2 OCV, (-1/2) (Real Cost: 37) <b>plus</b> +1 DCV in HTH Combat (Real Cost: 3) </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">4u  </td><td>27) <b><i>Disguntingly Powerful Ninja Kick (NH-5e.112) [=Offensive Strike +6 DC]: </i></b>(Total: 78 Active Cost, 40 Real Cost) HA +10d6, Reduced Endurance (0 END; +1/2) (75 Active Points); Hand-To-Hand Attack (-1/2), Side Effects: -2 OCV, (-1/2) (Real Cost: 37) <b>plus</b> +1 DCV in HTH Combat (Real Cost: 3) [<b>Notes:</b> A Disgustingly Powerful Ninja is an Ultra-Powerful Example from Ninja Hero (NH-5e.112) with his kick being most powerful attack so he makes a great example for a near ASM (Absolute Skill Maxima) level Martial Artist. Consider this approximate level to be close to the Heroic Human Maximum; Anyone more powerful than this (80+ Active Points) exceeds the Heroic Human maximum limits and is clearly Superhuman.
See also Lin Hu "Jade Tiger" for another example of the maximum Human Martial Potential as he has an 80-point VPP for Martial Arts abilities and is, as far as I know, the most powerful officially published Hero System Martial Artist (WotD-4e.73).
Many Super-Human martial artists will be below this level but Hero Humans can't really exceed this 80-point limit without becoming Super-Human.] </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">5u  </td><td>28) <b><i>Strike 10-100: </i></b>(Total: 78 Active Cost, 53 Real Cost) HA +10d6, Reduced Endurance (0 END; +1/2) (75 Active Points); Hand-To-Hand Attack (-1/2) (Real Cost: 50) <b>plus</b> +1 DCV in HTH Combat (Real Cost: 3) </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">5u  </td><td>29) <b><i>Strike 10-003: </i></b>(Total: 78 Active Cost, 53 Real Cost) HA +10d6, Reduced Endurance (0 END; +1/2) (75 Active Points); Hand-To-Hand Attack (-1/2) (Real Cost: 50) <b>plus</b> Lightning Reflexes: +3 DEX to act first with Single Action (Real Cost: 3) </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">5u  </td><td>30) <b><i>Strike 10-011: </i></b>(Total: 78 Active Cost, 53 Real Cost) HA +10d6, Reduced Endurance (0 END; +1/2) (75 Active Points); Hand-To-Hand Attack (-1/2) (Real Cost: 50) <b>plus</b> +1 OCV with single Strike (Real Cost: 2) <b>plus</b> Lightning Reflexes: +1 DEX to act first with Single Action (Real Cost: 1) </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">6u  </td><td>31) <b><i>Strike 9-221: </i></b>(Total: 78 Active Cost, 56 Real Cost) HA +9d6, Reduced Endurance (0 END; +1/2) (67 Active Points); Hand-To-Hand Attack (-1/2) (Real Cost: 45) <b>plus</b> +2 DCV in HTH Combat (Real Cost: 6) <b>plus</b> +2 OCV with single Strike (Real Cost: 4) <b>plus</b> Lightning Reflexes: +1 DEX to act first with Single Action (Real Cost: 1) </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">6u  </td><td>32) <b><i>Strike 9-132: </i></b>(Total: 78 Active Cost, 56 Real Cost) HA +9d6, Reduced Endurance (0 END; +1/2) (67 Active Points); Hand-To-Hand Attack (-1/2) (Real Cost: 45) <b>plus</b> +1 DCV in HTH Combat (Real Cost: 3) <b>plus</b> +3 OCV with single Strike (Real Cost: 6) <b>plus</b> Lightning Reflexes: +2 DEX to act first with Single Action (Real Cost: 2) </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">6u  </td><td>33) <b><i>Strike 9-213: </i></b>(Total: 78 Active Cost, 56 Real Cost) HA +9d6, Reduced Endurance (0 END; +1/2) (67 Active Points); Hand-To-Hand Attack (-1/2) (Real Cost: 45) <b>plus</b> +2 DCV in HTH Combat (Real Cost: 6) <b>plus</b> +1 OCV with single Strike (Real Cost: 2) <b>plus</b> Lightning Reflexes: +3 DEX to act first with Single Action (Real Cost: 3) </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">6u  </td><td>34) <b><i>Strike 9-310 (Defensive Strike [UMA], +9 DC): </i></b>(Total: 78 Active Cost, 56 Real Cost) HA +9d6, Reduced Endurance (0 END; +1/2) (67 Active Points); Hand-To-Hand Attack (-1/2) (Real Cost: 45) <b>plus</b> +3 DCV in HTH Combat (Real Cost: 9) <b>plus</b> +1 OCV with single Strike (Real Cost: 2) </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">6u  </td><td>35) <b><i>Strike 9-302: </i></b>(Total: 78 Active Cost, 56 Real Cost) HA +9d6, Reduced Endurance (0 END; +1/2) (67 Active Points); Hand-To-Hand Attack (-1/2) (Real Cost: 45) <b>plus</b> +3 DCV in HTH Combat (Real Cost: 9) <b>plus</b> Lightning Reflexes: +2 DEX to act first with Single Action (Real Cost: 2) </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">5u  </td><td>36) <b><i>Strike 10-020: </i></b>(Total: 79 Active Cost, 54 Real Cost) HA +10d6, Reduced Endurance (0 END; +1/2) (75 Active Points); Hand-To-Hand Attack (-1/2) (Real Cost: 50) <b>plus</b> +2 OCV with single Strike (Real Cost: 4) </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">5u  </td><td>37) <b><i>Strike 10-101: </i></b>(Total: 79 Active Cost, 54 Real Cost) HA +10d6, Reduced Endurance (0 END; +1/2) (75 Active Points); Hand-To-Hand Attack (-1/2) (Real Cost: 50) <b>plus</b> +1 DCV in HTH Combat (Real Cost: 3) <b>plus</b> Lightning Reflexes: +1 DEX to act first with Single Action (Real Cost: 1) </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">5u  </td><td>38) <b><i>Strike 10-012: </i></b>(Total: 79 Active Cost, 54 Real Cost) HA +10d6, Reduced Endurance (0 END; +1/2) (75 Active Points); Hand-To-Hand Attack (-1/2) (Real Cost: 50) <b>plus</b> +1 OCV with single Strike (Real Cost: 2) <b>plus</b> Lightning Reflexes: +2 DEX to act first with Single Action (Real Cost: 2) </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">6u  </td><td>39) <b><i>Strike 9-311: </i></b>(Total: 79 Active Cost, 57 Real Cost) HA +9d6, Reduced Endurance (0 END; +1/2) (67 Active Points); Hand-To-Hand Attack (-1/2) (Real Cost: 45) <b>plus</b> +3 DCV in HTH Combat (Real Cost: 9) <b>plus</b> +1 OCV with single Strike (Real Cost: 2) <b>plus</b> Lightning Reflexes: +1 DEX to act first with Single Action (Real Cost: 1) </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">6u  </td><td>40) <b><i>Strike 9-222 (New Balanced Strike 2, +7 DC): </i></b>(Total: 79 Active Cost, 57 Real Cost) HA +9d6, Reduced Endurance (0 END; +1/2) (67 Active Points); Hand-To-Hand Attack (-1/2) (Real Cost: 45) <b>plus</b> +2 DCV in HTH Combat (Real Cost: 6) <b>plus</b> +2 OCV with single Strike (Real Cost: 4) <b>plus</b> Lightning Reflexes: +2 DEX to act first with Single Action (Real Cost: 2) </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">6u  </td><td>41) <b><i>Strike 9-303: </i></b>(Total: 79 Active Cost, 57 Real Cost) HA +9d6, Reduced Endurance (0 END; +1/2) (67 Active Points); Hand-To-Hand Attack (-1/2) (Real Cost: 45) <b>plus</b> +3 DCV in HTH Combat (Real Cost: 9) <b>plus</b> Lightning Reflexes: +3 DEX to act first with Single Action (Real Cost: 3) </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">6u  </td><td>42) <b><i>Strike 9-230: </i></b>(Total: 79 Active Cost, 57 Real Cost) HA +9d6, Reduced Endurance (0 END; +1/2) (67 Active Points); Hand-To-Hand Attack (-1/2) (Real Cost: 45) <b>plus</b> +2 DCV in HTH Combat (Real Cost: 6) <b>plus</b> +3 OCV with single Strike (Real Cost: 6) </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">  </td><td>  </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">0  </td><td><b><i>- - - - - - - - - - 80 Active Points (16th Level) - - - - - - - - - - : </i></b> </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">0  </td><td> [<b>Notes:</b> Benchmark (Hero): Lin Hu the "Jade Tiger" is a great example of the maximum Human Martial Potential as he has an 80-point VPP for Martial Arts abilities and is, as far as I know, the most powerful ever officially published Hero System Martial Artist (WotD-4e.73).] </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">  </td><td>  </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">84  </td><td><b><i>16th Level (80-84 Active Points) Martial Arts: </i></b>Multipower, 84-point reserve </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">5u  </td><td>1) <b><i>Strike 10-110: </i></b>(Total: 80 Active Cost, 55 Real Cost) HA +10d6, Reduced Endurance (0 END; +1/2) (75 Active Points); Hand-To-Hand Attack (-1/2) (Real Cost: 50) <b>plus</b> +1 DCV in HTH Combat (Real Cost: 3) <b>plus</b> +1 OCV with single Strike (Real Cost: 2) </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">5u  </td><td>2) <b><i>Strike 10-021: </i></b>(Total: 80 Active Cost, 55 Real Cost) HA +10d6, Reduced Endurance (0 END; +1/2) (75 Active Points); Hand-To-Hand Attack (-1/2) (Real Cost: 50) <b>plus</b> +2 OCV with single Strike (Real Cost: 4) <b>plus</b> Lightning Reflexes: +1 DEX to act first with Single Action (Real Cost: 1) </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">5u  </td><td>3) <b><i>Strike 10-102: </i></b>(Total: 80 Active Cost, 55 Real Cost) HA +10d6, Reduced Endurance (0 END; +1/2) (75 Active Points); Hand-To-Hand Attack (-1/2) (Real Cost: 50) <b>plus</b> +1 DCV in HTH Combat (Real Cost: 3) <b>plus</b> Lightning Reflexes: +2 DEX to act first with Single Action (Real Cost: 2) </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">5u  </td><td>4) <b><i>Strike 10-013: </i></b>(Total: 80 Active Cost, 55 Real Cost) HA +10d6, Reduced Endurance (0 END; +1/2) (75 Active Points); Hand-To-Hand Attack (-1/2) (Real Cost: 50) <b>plus</b> +1 OCV with single Strike (Real Cost: 2) <b>plus</b> Lightning Reflexes: +3 DEX to act first with Single Action (Real Cost: 3) </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">6u  </td><td>5) <b><i>Strike 9-231: </i></b>(Total: 80 Active Cost, 58 Real Cost) HA +9d6, Reduced Endurance (0 END; +1/2) (67 Active Points); Hand-To-Hand Attack (-1/2) (Real Cost: 45) <b>plus</b> +2 DCV in HTH Combat (Real Cost: 6) <b>plus</b> +3 OCV with single Strike (Real Cost: 6) <b>plus</b> Lightning Reflexes: +1 DEX to act first with Single Action (Real Cost: 1) </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">6u  </td><td>6) <b><i>Strike 9-312: </i></b>(Total: 80 Active Cost, 58 Real Cost) HA +9d6, Reduced Endurance (0 END; +1/2) (67 Active Points); Hand-To-Hand Attack (-1/2) (Real Cost: 45) <b>plus</b> +3 DCV in HTH Combat (Real Cost: 9) <b>plus</b> +1 OCV with single Strike (Real Cost: 2) <b>plus</b> Lightning Reflexes: +2 DEX to act first with Single Action (Real Cost: 2) </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">6u  </td><td>7) <b><i>Strike 9-320 (Supreme Strike +5 DC): </i></b>(Total: 80 Active Cost, 58 Real Cost) HA +9d6, Reduced Endurance (0 END; +1/2) (67 Active Points); Hand-To-Hand Attack (-1/2) (Real Cost: 45) <b>plus</b> +3 DCV in HTH Combat (Real Cost: 9) <b>plus</b> +2 OCV with single Strike (Real Cost: 4) </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">6u  </td><td>8) <b><i>Strike 10-200: </i></b>(Total: 81 Active Cost, 56 Real Cost) HA +10d6, Reduced Endurance (0 END; +1/2) (75 Active Points); Hand-To-Hand Attack (-1/2) (Real Cost: 50) <b>plus</b> +2 DCV in HTH Combat (Real Cost: 6) </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">6u  </td><td>9) <b><i>Strike 10-030: </i></b>(Total: 81 Active Cost, 56 Real Cost) HA +10d6, Reduced Endurance (0 END; +1/2) (75 Active Points); Hand-To-Hand Attack (-1/2) (Real Cost: 50) <b>plus</b> +3 OCV with single Strike (Real Cost: 6) </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">6u  </td><td>10) <b><i>Strike 10-111 (New Balanced Strike 1, +9 DC): </i></b>(Total: 81 Active Cost, 56 Real Cost) HA +10d6, Reduced Endurance (0 END; +1/2) (75 Active Points); Hand-To-Hand Attack (-1/2) (Real Cost: 50) <b>plus</b> +1 DCV in HTH Combat (Real Cost: 3) <b>plus</b> +1 OCV with single Strike (Real Cost: 2) <b>plus</b> Lightning Reflexes: +1 DEX to act first with Single Action (Real Cost: 1) </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">6u  </td><td>11) <b><i>Strike 10-022: </i></b>(Total: 81 Active Cost, 56 Real Cost) HA +10d6, Reduced Endurance (0 END; +1/2) (75 Active Points); Hand-To-Hand Attack (-1/2) (Real Cost: 50) <b>plus</b> +2 OCV with single Strike (Real Cost: 4) <b>plus</b> Lightning Reflexes: +2 DEX to act first with Single Action (Real Cost: 2) </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">6u  </td><td>12) <b><i>Strike 10-103: </i></b>(Total: 81 Active Cost, 56 Real Cost) HA +10d6, Reduced Endurance (0 END; +1/2) (75 Active Points); Hand-To-Hand Attack (-1/2) (Real Cost: 50) <b>plus</b> +1 DCV in HTH Combat (Real Cost: 3) <b>plus</b> Lightning Reflexes: +3 DEX to act first with Single Action (Real Cost: 3) </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">6u  </td><td>13) <b><i>Strike 9-321: </i></b>(Total: 81 Active Cost, 59 Real Cost) HA +9d6, Reduced Endurance (0 END; +1/2) (67 Active Points); Hand-To-Hand Attack (-1/2) (Real Cost: 45) <b>plus</b> +3 DCV in HTH Combat (Real Cost: 9) <b>plus</b> +2 OCV with single Strike (Real Cost: 4) <b>plus</b> Lightning Reflexes: +1 DEX to act first with Single Action (Real Cost: 1) </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">5u  </td><td>14) <b><i>Power Strike 11: </i></b>HA +11d6, Reduced Endurance (0 END; +1/2) (82 Active Points); Hand-To-Hand Attack (-1/2) </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">6u  </td><td>15) <b><i>Strike 10-031: </i></b>(Total: 82 Active Cost, 57 Real Cost) HA +10d6, Reduced Endurance (0 END; +1/2) (75 Active Points); Hand-To-Hand Attack (-1/2) (Real Cost: 50) <b>plus</b> +3 OCV with single Strike (Real Cost: 6) <b>plus</b> Lightning Reflexes: +1 DEX to act first with Single Action (Real Cost: 1) </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">6u  </td><td>16) <b><i>Strike 10-201: </i></b>(Total: 82 Active Cost, 57 Real Cost) HA +10d6, Reduced Endurance (0 END; +1/2) (75 Active Points); Hand-To-Hand Attack (-1/2) (Real Cost: 50) <b>plus</b> +2 DCV in HTH Combat (Real Cost: 6) <b>plus</b> Lightning Reflexes: +1 DEX to act first with Single Action (Real Cost: 1) </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">6u  </td><td>17) <b><i>Strike 10-112: </i></b>(Total: 82 Active Cost, 57 Real Cost) HA +10d6, Reduced Endurance (0 END; +1/2) (75 Active Points); Hand-To-Hand Attack (-1/2) (Real Cost: 50) <b>plus</b> +1 DCV in HTH Combat (Real Cost: 3) <b>plus</b> +1 OCV with single Strike (Real Cost: 2) <b>plus</b> Lightning Reflexes: +2 DEX to act first with Single Action (Real Cost: 2) </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">6u  </td><td>18) <b><i>Strike 10-023: </i></b>(Total: 82 Active Cost, 57 Real Cost) HA +10d6, Reduced Endurance (0 END; +1/2) (75 Active Points); Hand-To-Hand Attack (-1/2) (Real Cost: 50) <b>plus</b> +2 OCV with single Strike (Real Cost: 4) <b>plus</b> Lightning Reflexes: +3 DEX to act first with Single Action (Real Cost: 3) </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">6u  </td><td>19) <b><i>Strike 9-330 (Ultimate Strike +5 DC, Balanced Strike 3 +6 DC): </i></b>(Total: 82 Active Cost, 60 Real Cost) HA +9d6, Reduced Endurance (0 END; +1/2) (67 Active Points); Hand-To-Hand Attack (-1/2) (Real Cost: 45) <b>plus</b> +3 DCV in HTH Combat (Real Cost: 9) <b>plus</b> +3 OCV with single Strike (Real Cost: 6) [<b>Notes:</b> Maximum Skills for a Single Maneuver = 6 Skill Levels and only 3 of any one Skill Level Type. The most expensive combination possible is 15 points (3x2 + 3x3).] </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">4u  </td><td>20) <b><i>Kickmaster's Kick (UMA-5e.105): </i></b>(Total: 83 Active Cost, 43 Real Cost) HA +8d6, Armor Piercing (+1/2), Reduced Endurance (0 END; +1/2) (80 Active Points); Hand-To-Hand Attack (-1/2), Side Effects, -2 OCV (-1/2) (Real Cost: 40) <b>plus</b> +1 DCV in HTH Combat (Real Cost: 3) </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">6u  </td><td>21) <b><i>Strike 10-121: </i></b>(Total: 83 Active Cost, 58 Real Cost) HA +10d6, Reduced Endurance (0 END; +1/2) (75 Active Points); Hand-To-Hand Attack (-1/2) (Real Cost: 50) <b>plus</b> +1 DCV in HTH Combat (Real Cost: 3) <b>plus</b> +2 OCV with single Strike (Real Cost: 4) <b>plus</b> Lightning Reflexes: +1 DEX to act first with Single Action (Real Cost: 1) </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">6u  </td><td>22) <b><i>Strike 10-032: </i></b>(Total: 83 Active Cost, 58 Real Cost) HA +10d6, Reduced Endurance (0 END; +1/2) (75 Active Points); Hand-To-Hand Attack (-1/2) (Real Cost: 50) <b>plus</b> +3 OCV with single Strike (Real Cost: 6) <b>plus</b> Lightning Reflexes: +2 DEX to act first with Single Action (Real Cost: 2) </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">6u  </td><td>23) <b><i>Strike 10-202: </i></b>(Total: 83 Active Cost, 58 Real Cost) HA +10d6, Reduced Endurance (0 END; +1/2) (75 Active Points); Hand-To-Hand Attack (-1/2) (Real Cost: 50) <b>plus</b> +2 DCV in HTH Combat (Real Cost: 6) <b>plus</b> Lightning Reflexes: +2 DEX to act first with Single Action (Real Cost: 2) </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">6u  </td><td>24) <b><i>Strike 10-113: </i></b>(Total: 83 Active Cost, 58 Real Cost) HA +10d6, Reduced Endurance (0 END; +1/2) (75 Active Points); Hand-To-Hand Attack (-1/2) (Real Cost: 50) <b>plus</b> +1 DCV in HTH Combat (Real Cost: 3) <b>plus</b> +1 OCV with single Strike (Real Cost: 2) <b>plus</b> Lightning Reflexes: +3 DEX to act first with Single Action (Real Cost: 3) </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">6u  </td><td>25) <b><i>Strike 10-211: </i></b>(Total: 84 Active Cost, 59 Real Cost) HA +10d6, Reduced Endurance (0 END; +1/2) (75 Active Points); Hand-To-Hand Attack (-1/2) (Real Cost: 50) <b>plus</b> +2 DCV in HTH Combat (Real Cost: 6) <b>plus</b> +1 OCV with single Strike (Real Cost: 2) <b>plus</b> Lightning Reflexes: +1 DEX to act first with Single Action (Real Cost: 1) </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">6u  </td><td>26) <b><i>Strike 10-122: </i></b>(Total: 84 Active Cost, 59 Real Cost) HA +10d6, Reduced Endurance (0 END; +1/2) (75 Active Points); Hand-To-Hand Attack (-1/2) (Real Cost: 50) <b>plus</b> +1 DCV in HTH Combat (Real Cost: 3) <b>plus</b> +2 OCV with single Strike (Real Cost: 4) <b>plus</b> Lightning Reflexes: +2 DEX to act first with Single Action (Real Cost: 2) </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">6u  </td><td>27) <b><i>Strike 10-033: </i></b>(Total: 84 Active Cost, 59 Real Cost) HA +10d6, Reduced Endurance (0 END; +1/2) (75 Active Points); Hand-To-Hand Attack (-1/2) (Real Cost: 50) <b>plus</b> +3 OCV with single Strike (Real Cost: 6) <b>plus</b> Lightning Reflexes: +3 DEX to act first with Single Action (Real Cost: 3) </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">6u  </td><td>28) <b><i>Strike 10-203: </i></b>(Total: 84 Active Cost, 59 Real Cost) HA +10d6, Reduced Endurance (0 END; +1/2) (75 Active Points); Hand-To-Hand Attack (-1/2) (Real Cost: 50) <b>plus</b> +2 DCV in HTH Combat (Real Cost: 6) <b>plus</b> Lightning Reflexes: +3 DEX to act first with Single Action (Real Cost: 3) </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">6u  </td><td>29) <b><i>Strike 10-300: </i></b>(Total: 84 Active Cost, 59 Real Cost) HA +10d6, Reduced Endurance (0 END; +1/2) (75 Active Points); Hand-To-Hand Attack (-1/2) (Real Cost: 50) <b>plus</b> +3 DCV in HTH Combat (Real Cost: 9) </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">  </td><td>  </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">0  </td><td><b><i>- - - - - - - - - - 85 Active Points (17th Level) - - - - - - - - - - : </i></b> </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">0  </td><td> [<b>Notes:</b> Benchmark (Greyhawk): The most powerful mortal martial artist in the World of Greyhawk is Korenth Zan "The Father of Obedience", the leader of the Scarlet Brotherhood (a nation in the World of Greyhawk ruled by evil xenophobic Mystic Martial Arts Monks), In 2nd ed. AD&D, is a 17th level Monk.] </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">  </td><td>  </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">89  </td><td><b><i>17th Level (85-89 Active Points) Martial Arts: </i></b>Multipower, 89-point reserve </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">6u  </td><td>1) <b><i>Strike 10-131: </i></b>(Total: 85 Active Cost, 60 Real Cost) HA +10d6, Reduced Endurance (0 END; +1/2) (75 Active Points); Hand-To-Hand Attack (-1/2) (Real Cost: 50) <b>plus</b> +1 DCV in HTH Combat (Real Cost: 3) <b>plus</b> +3 OCV with single Strike (Real Cost: 6) <b>plus</b> Lightning Reflexes: +1 DEX to act first with Single Action (Real Cost: 1) </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">6u  </td><td>2) <b><i>Strike 10-212: </i></b>(Total: 85 Active Cost, 60 Real Cost) HA +10d6, Reduced Endurance (0 END; +1/2) (75 Active Points); Hand-To-Hand Attack (-1/2) (Real Cost: 50) <b>plus</b> +2 DCV in HTH Combat (Real Cost: 6) <b>plus</b> +1 OCV with single Strike (Real Cost: 2) <b>plus</b> Lightning Reflexes: +2 DEX to act first with Single Action (Real Cost: 2) </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">6u  </td><td>3) <b><i>Strike 10-123: </i></b>(Total: 85 Active Cost, 60 Real Cost) HA +10d6, Reduced Endurance (0 END; +1/2) (75 Active Points); Hand-To-Hand Attack (-1/2) (Real Cost: 50) <b>plus</b> +1 DCV in HTH Combat (Real Cost: 3) <b>plus</b> +2 OCV with single Strike (Real Cost: 4) <b>plus</b> Lightning Reflexes: +3 DEX to act first with Single Action (Real Cost: 3) </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">6u  </td><td>4) <b><i>Strike 10-301: </i></b>(Total: 85 Active Cost, 60 Real Cost) HA +10d6, Reduced Endurance (0 END; +1/2) (75 Active Points); Hand-To-Hand Attack (-1/2) (Real Cost: 50) <b>plus</b> +3 DCV in HTH Combat (Real Cost: 9) <b>plus</b> Lightning Reflexes: +1 DEX to act first with Single Action (Real Cost: 1) </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">6u  </td><td>5) <b><i>Strike 10-220 (Balanced Strike 2, +8 DC): </i></b>(Total: 85 Active Cost, 60 Real Cost) HA +10d6, Reduced Endurance (0 END; +1/2) (75 Active Points); Hand-To-Hand Attack (-1/2) (Real Cost: 50) <b>plus</b> +2 DCV in HTH Combat (Real Cost: 6) <b>plus</b> +2 OCV with single Strike (Real Cost: 4) </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">6u  </td><td>6) <b><i>Strike 10-221: </i></b>(Total: 86 Active Cost, 61 Real Cost) HA +10d6, Reduced Endurance (0 END; +1/2) (75 Active Points); Hand-To-Hand Attack (-1/2) (Real Cost: 50) <b>plus</b> +2 DCV in HTH Combat (Real Cost: 6) <b>plus</b> +2 OCV with single Strike (Real Cost: 4) <b>plus</b> Lightning Reflexes: +1 DEX to act first with Single Action (Real Cost: 1) </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">6u  </td><td>7) <b><i>Strike 10-132: </i></b>(Total: 86 Active Cost, 61 Real Cost) HA +10d6, Reduced Endurance (0 END; +1/2) (75 Active Points); Hand-To-Hand Attack (-1/2) (Real Cost: 50) <b>plus</b> +1 DCV in HTH Combat (Real Cost: 3) <b>plus</b> +3 OCV with single Strike (Real Cost: 6) <b>plus</b> Lightning Reflexes: +2 DEX to act first with Single Action (Real Cost: 2) </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">6u  </td><td>8) <b><i>Strike 10-213: </i></b>(Total: 86 Active Cost, 61 Real Cost) HA +10d6, Reduced Endurance (0 END; +1/2) (75 Active Points); Hand-To-Hand Attack (-1/2) (Real Cost: 50) <b>plus</b> +2 DCV in HTH Combat (Real Cost: 6) <b>plus</b> +1 OCV with single Strike (Real Cost: 2) <b>plus</b> Lightning Reflexes: +3 DEX to act first with Single Action (Real Cost: 3) </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">6u  </td><td>9) <b><i>Strike 10-310 (Defensive Strike [UMA], +10 DC): </i></b>(Total: 86 Active Cost, 61 Real Cost) HA +10d6, Reduced Endurance (0 END; +1/2) (75 Active Points); Hand-To-Hand Attack (-1/2) (Real Cost: 50) <b>plus</b> +3 DCV in HTH Combat (Real Cost: 9) <b>plus</b> +1 OCV with single Strike (Real Cost: 2) </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">6u  </td><td>10) <b><i>Strike 10-302: </i></b>(Total: 86 Active Cost, 61 Real Cost) HA +10d6, Reduced Endurance (0 END; +1/2) (75 Active Points); Hand-To-Hand Attack (-1/2) (Real Cost: 50) <b>plus</b> +3 DCV in HTH Combat (Real Cost: 9) <b>plus</b> Lightning Reflexes: +2 DEX to act first with Single Action (Real Cost: 2) </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">6u  </td><td>11) <b><i>Strike 10-311: </i></b>(Total: 87 Active Cost, 62 Real Cost) HA +10d6, Reduced Endurance (0 END; +1/2) (75 Active Points); Hand-To-Hand Attack (-1/2) (Real Cost: 50) <b>plus</b> +3 DCV in HTH Combat (Real Cost: 9) <b>plus</b> +1 OCV with single Strike (Real Cost: 2) <b>plus</b> Lightning Reflexes: +1 DEX to act first with Single Action (Real Cost: 1) </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">6u  </td><td>12) <b><i>Strike 10-222 (New Balanced Strike 2, +8 DC): </i></b>(Total: 87 Active Cost, 62 Real Cost) HA +10d6, Reduced Endurance (0 END; +1/2) (75 Active Points); Hand-To-Hand Attack (-1/2) (Real Cost: 50) <b>plus</b> +2 DCV in HTH Combat (Real Cost: 6) <b>plus</b> +2 OCV with single Strike (Real Cost: 4) <b>plus</b> Lightning Reflexes: +2 DEX to act first with Single Action (Real Cost: 2) </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">6u  </td><td>13) <b><i>Strike 10-303: </i></b>(Total: 87 Active Cost, 62 Real Cost) HA +10d6, Reduced Endurance (0 END; +1/2) (75 Active Points); Hand-To-Hand Attack (-1/2) (Real Cost: 50) <b>plus</b> +3 DCV in HTH Combat (Real Cost: 9) <b>plus</b> Lightning Reflexes: +3 DEX to act first with Single Action (Real Cost: 3) </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">6u  </td><td>14) <b><i>Strike 10-230: </i></b>(Total: 87 Active Cost, 62 Real Cost) HA +10d6, Reduced Endurance (0 END; +1/2) (75 Active Points); Hand-To-Hand Attack (-1/2) (Real Cost: 50) <b>plus</b> +2 DCV in HTH Combat (Real Cost: 6) <b>plus</b> +3 OCV with single Strike (Real Cost: 6) </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">7u  </td><td>15) <b><i>Balanced Strike 7
: </i></b>(Total: 87 Active Cost, 70 Real Cost) HA +7d6, Reduced Endurance (0 END; +1/2) (52 Active Points); Hand-To-Hand Attack (-1/2) (Real Cost: 35) <b>plus</b> +7 DCV in HTH Combat (Real Cost: 21) <b>plus</b> +7 OCV with single Strike (Real Cost: 14) </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">6u  </td><td>16) <b><i>Strike 10-231: </i></b>(Total: 88 Active Cost, 63 Real Cost) HA +10d6, Reduced Endurance (0 END; +1/2) (75 Active Points); Hand-To-Hand Attack (-1/2) (Real Cost: 50) <b>plus</b> +2 DCV in HTH Combat (Real Cost: 6) <b>plus</b> +3 OCV with single Strike (Real Cost: 6) <b>plus</b> Lightning Reflexes: +1 DEX to act first with Single Action (Real Cost: 1) </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">6u  </td><td>17) <b><i>Strike 10-312: </i></b>(Total: 88 Active Cost, 63 Real Cost) HA +10d6, Reduced Endurance (0 END; +1/2) (75 Active Points); Hand-To-Hand Attack (-1/2) (Real Cost: 50) <b>plus</b> +3 DCV in HTH Combat (Real Cost: 9) <b>plus</b> +1 OCV with single Strike (Real Cost: 2) <b>plus</b> Lightning Reflexes: +2 DEX to act first with Single Action (Real Cost: 2) </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">6u  </td><td>18) <b><i>Strike 10-320 (Supreme Strike +6 DC): </i></b>(Total: 88 Active Cost, 63 Real Cost) HA +10d6, Reduced Endurance (0 END; +1/2) (75 Active Points); Hand-To-Hand Attack (-1/2) (Real Cost: 50) <b>plus</b> +3 DCV in HTH Combat (Real Cost: 9) <b>plus</b> +2 OCV with single Strike (Real Cost: 4) </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">6u  </td><td>19) <b><i>Strike 10-321: </i></b>(Total: 89 Active Cost, 64 Real Cost) HA +10d6, Reduced Endurance (0 END; +1/2) (75 Active Points); Hand-To-Hand Attack (-1/2) (Real Cost: 50) <b>plus</b> +3 DCV in HTH Combat (Real Cost: 9) <b>plus</b> +2 OCV with single Strike (Real Cost: 4) <b>plus</b> Lightning Reflexes: +1 DEX to act first with Single Action (Real Cost: 1) </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">  </td><td>  </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">0  </td><td><b><i>- - - - - - - - - - 90 Active Points (18th Level) - - - - - - - - - - : </i></b> </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">0  </td><td> [<b>Notes:</b> Benchmark (Greyhawk): Xan Yae, the Greyhawk Martial Arts Goddess, in 1st ed. AD&D is an 18th Level Monk, so she'd have a 90-point Power Pool for her Martial Arts abilities, with a Power Strike 12 (HA +12d6) and her 30 STR (18/00 Converted, does 6d6 Damage), she would inflict 18d6 damage which converts nicely to 1d6 per class level just like it does for say a Magicuser's Fireball.] </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">  </td><td>  </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">94  </td><td><b><i>18th Level (90-94 Active Points) Martial Arts: </i></b>Multipower, 94-point reserve </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">6u  </td><td>1) <b><i>Strike 10-330 (Ultimate Strike +6 DC, Balanced Strike 4 +7 DC): </i></b>(Total: 90 Active Cost, 65 Real Cost) HA +10d6, Reduced Endurance (0 END; +1/2) (75 Active Points); Hand-To-Hand Attack (-1/2) (Real Cost: 50) <b>plus</b> +3 with DCV in HTH Combat (Real Cost: 9) <b>plus</b> +3 OCV with single Strike (Real Cost: 6) [<b>Notes:</b> Absolute Skill Maxima (ASM): Maxes out both CSLs and HA Damage +6 CSL, +6 DC on a +4 DC Base. Human Max.] </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">6u  </td><td>2) <b><i>Power Strike 12: </i></b>HA +12d6, Reduced Endurance (0 END; +1/2) (90 Active Points); Hand-To-Hand Attack (-1/2) </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">  </td><td>  </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">0  </td><td><b><i>- - - - - - - - - - 95 Active Points (19th Level) - - - - - - - - - - : </i></b> </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">  </td><td>  </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">99  </td><td><b><i>19th Level (95-99 Active Points) Martial Arts: </i></b>Multipower, 99-point reserve </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">6u  </td><td>1) <b><i>Power Strike 13: </i></b>HA +13d6, Reduced Endurance (0 END; +1/2) (97 Active Points); Hand-To-Hand Attack (-1/2) </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">  </td><td>  </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">0  </td><td><b><i>- - - - - - - - - - 100 Active Points (20th Level) - - - - - - - - - - : </i></b> </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">  </td><td>  </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">104  </td><td><b><i>20th Level (100-104 Active Points) Martial Arts: </i></b>Multipower, 104-point reserve </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">80  </td><td><b><i>Balanced Strike 8
: </i></b>(Total: 100 Active Cost, 80 Real Cost) HA +8d6, Reduced Endurance (0 END; +1/2) (60 Active Points); Hand-To-Hand Attack (-1/2) (Real Cost: 40) <b>plus</b> +8 DCV in HTH Combat (Real Cost: 24) <b>plus</b> +8 OCV with single Strike (Real Cost: 16) </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">  </td><td>  </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">0  </td><td><b><i>- - - - - - - - - - 105 Active Points (21st Level) - - - - - - - - - - : </i></b> </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">0  </td><td> [<b>Notes:</b> Benchmark (Greyhawk): Xan Yae, the Greyhawk Martial Arts Goddess, in Hackmaster (HM-DDG.146) is a 21st Level Monk, so she'd have a 105-point Power Pool for her Martial Arts abilities, with a Powerstrike 14 (HA +14d6) and her 30 STR (18/00 converted does 6d6 Damage) her strike would inflict 20d6 of damage! This converts rather nicely since she inflicts 8-32+6 (max of 38) points of damage in Hackmaster, this is Killing Damage so converting to Normal Hero damage would be x3 or 114 points max which is pretty darn close to the 120 points max that 20d6 does and is also close the the 1d6 of damage per class level like it is for say a wizard with a Fireball.] </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">  </td><td>  </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">109  </td><td><b><i>21st Level (105-109 Active Points) Martial Arts: </i></b>Multipower, 109-point reserve </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">7u  </td><td>1) <b><i>Power Strike 14: </i></b>HA +14d6, Reduced Endurance (0 END; +1/2) (105 Active Points); Hand-To-Hand Attack (-1/2) </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">7u  </td><td>2) <b><i>One Hundred Fists Technique (NH-5e.36): </i></b>HA +6d6, Penetrating (+1/2), Reduced Endurance (0 END; +1), Autofire (10 shots; +1) (105 Active Points); Hand-To-Hand Attack (-1/2) [<b>Notes:</b> Added 0 END to make consistent.] </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">  </td><td>  </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">0  </td><td><b><i>- - - - - - - - - - 110 Active Points (22nd Level) - - - - - - - - - - : </i></b> </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">114  </td><td><b><i>22nd Level (110-114 Active Points) Martial Arts: </i></b>Multipower, 114-point reserve </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">7u  </td><td>1) <b><i>Power Strike 15: </i></b>HA +15d6, Reduced Endurance (0 END; +1/2) (112 Active Points); Hand-To-Hand Attack (-1/2) </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">9u  </td><td>2) <b><i>Balanced Strike 9 (Balance of the Nine Extremes)
: </i></b>(Total: 112 Active Cost, 90 Real Cost) HA +9d6, Reduced Endurance (0 END; +1/2) (67 Active Points); Hand-To-Hand Attack (-1/2) (Real Cost: 45) <b>plus</b> +9 DCV in HTH Combat (Real Cost: 27) <b>plus</b> +9 OCV with single Strike (Real Cost: 18) </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">  </td><td>  </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">0  </td><td><b><i>- - - - - - - - - - 115 Active Points (23rd Level) - - - - - - - - - - : </i></b> </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">119  </td><td><b><i>23rd Level (115-119 Active Points) Martial Arts: </i></b>Multipower, 119-point reserve </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">  </td><td>  </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">0  </td><td><b><i>- - - - - - - - - - 120 Active Points (24th Level) - - - - - - - - - - : </i></b> </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">124  </td><td><b><i>24th Level (120-124 Active Points) Martial Arts: </i></b>Multipower, 124-point reserve </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">8u  </td><td>1) <b><i>Power Strike 16: </i></b>HA +16d6, Reduced Endurance (0 END; +1/2) (120 Active Points); Hand-To-Hand Attack (-1/2) </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">  </td><td>  </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">0  </td><td><b><i>- - - - - - - - - - 125 Active Points (25th Level) - - - - - - - - - - : </i></b> </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">129  </td><td><b><i>25th Level (125-129 Active Points) Martial Arts: </i></b>Multipower, 129-point reserve </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">10u  </td><td>1) <b><i>Balanced Strike 10 (Trancendent Balance)
: </i></b>(Total: 125 Active Cost, 100 Real Cost) HA +10d6, Reduced Endurance (0 END; +1/2) (75 Active Points); Hand-To-Hand Attack (-1/2) (Real Cost: 50) <b>plus</b> +10 DCV in HTH Combat (Real Cost: 30) <b>plus</b> +10 OCV with single Strike (Real Cost: 20) </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">8u  </td><td>2) <b><i>Power Strike 17: </i></b>HA +17d6, Reduced Endurance (0 END; +1/2) (127 Active Points); Hand-To-Hand Attack (-1/2) </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">  </td><td>  </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">0  </td><td><b><i>- - - - - - - - - - 130 Active Points (26th Level) - - - - - - - - - - : </i></b> </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">134  </td><td><b><i>26th Level (130-134 Active Points) Martial Arts: </i></b>Multipower, 134-point reserve </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">  </td><td>  </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">0  </td><td><b><i>- - - - - - - - - - 135 Active Points (27th Level) - - - - - - - - - - : </i></b> </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">139  </td><td><b><i>27th Level (135-139 Active Points) Martial Arts: </i></b>Multipower, 139-point reserve </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">9u  </td><td>1) <b><i>Power Strike 18: </i></b>HA +18d6, Reduced Endurance (0 END; +1/2) (135 Active Points); Hand-To-Hand Attack (-1/2) </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">11u  </td><td>2) <b><i>Balanced Strike 11 (PenUltimate Balance)
: </i></b>(Total: 137 Active Cost, 110 Real Cost) HA +11d6, Reduced Endurance (0 END; +1/2) (82 Active Points); Hand-To-Hand Attack (-1/2) (Real Cost: 55) <b>plus</b> +11 DCV in HTH Combat (Real Cost: 33) <b>plus</b> +11 OCV with single Strike (Real Cost: 22) </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">  </td><td>  </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">0  </td><td><b><i>- - - - - - - - - - 140 Active Points (28th Level) - - - - - - - - - - : </i></b> </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">144  </td><td><b><i>28th Level (140-144 Active Points) Martial Arts: </i></b>Multipower, 144-point reserve </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">9u  </td><td>1) <b><i>Power Strike 19: </i></b>HA +19d6, Reduced Endurance (0 END; +1/2) (142 Active Points); Hand-To-Hand Attack (-1/2) </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">  </td><td>  </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">0  </td><td><b><i>- - - - - - - - - - 145 Active Points (29th Level) - - - - - - - - - - : </i></b> </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">149  </td><td><b><i>29th Level (145-149 Active Points) Martial Arts: </i></b>Multipower, 149-point reserve </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">  </td><td>  </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">0  </td><td><b><i>- - - - - - - - - - 150 Active Points (30th Level) - - - - - - - - - - : </i></b> </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">150  </td><td><b><i>30th Level (150 Active Points) Martial Arts: </i></b>Multipower, 150-point reserve </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">10u  </td><td>1) <b><i>Strike 20-000 (Power Strike 20, Everyman Strike +20 DC!): </i></b>HA +20d6, Reduced Endurance (0 END; +1/2) (150 Active Points); Hand-To-Hand Attack (-1/2) </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">10u  </td><td>2) <b><i>Strike 18-330 (Ultimate Strike +14 DC): </i></b>(Total: 150 Active Cost, 105 Real Cost) HA +18d6, Reduced Endurance (0 END; +1/2) (135 Active Points); Hand-To-Hand Attack (-1/2) (Real Cost: 90) <b>plus</b> +3 DCV in HTH Combat (Real Cost: 9) <b>plus</b> +3 OCV with single Strike (Real Cost: 6) [<b>Notes:</b> Maximum Skills for a Single Maneuver = 6 Skill Levels and only 3 of any one Skill Level Type. The most expensive combination possible is 15 points (3x2 + 3x3).] </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">12u  </td><td>3) <b><i>Balanced Strike 12 (Ultimate Balance)
: </i></b>(Total: 150 Active Cost, 120 Real Cost) HA +12d6, Reduced Endurance (0 END; +1/2) (90 Active Points); Hand-To-Hand Attack (-1/2) (Real Cost: 60) <b>plus</b> +12 DCV in HTH Combat (Real Cost: 36) <b>plus</b> +12 OCV with single Strike (Real Cost: 24) </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">  </td><td>  </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">0  </td><td><b><i>- - - - - 151+ Active Points - - - - - (Over the Standard Hero System Published Maximums and xD&D 30th Level Conversion!): </i></b> </td><td valign="top" align="right">0</td></tr></table><b>Powers Cost:</b> 3512
Again, this is incomplete and only includes up to HA +10d6 Attacks, but that should be sufficient for most games anyways.
Hierax
Dec 26th, '04, 04:30 PM
OK, here's some Pre-Fabs for Martial Arts Blocks, Dodges, and Grabs:
Any feedback?
Hierax
Dec 27th, '04, 08:18 AM
EDIT: Corrected Grab pre-fab in several places.
Hierax
Dec 27th, '04, 08:30 AM
<table border="0" cellpadding="0"><tr><td align="right"><b>Cost  </b></td><td><b>Power</b></td><td align="right"><b>END</b></td></tr><tr><td align="right" valign="top">  </td><td>Martial Arts - Grabs </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">  </td><td>  </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">0  </td><td><b><i>Grab (Everyman): -2 DCV, -1 OCV, Grab 2 Limbs; can squeeze or throw (H-5er.384, 386-388): </i></b> </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">3  </td><td><b><i>Martial Grab: -1 DCV, -1 OCV, Grab 2 Limbs; +10 STR for Holding On (H-5er.384, 386-388): </i></b> (3 Active Points) </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">  </td><td>  </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">  </td><td>Grab +0/+0 CSLs = -2 DCV, -1 OCV </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">3  </td><td>1) <b><i>Grab : </i></b>(Total: 7 Active Cost, 3 Real Cost) +5 STR, Reduced Endurance (0 END; +1/2) (7 Active Points); Only to Grab/Hold (-1) (Real Cost: 3) <b>plus</b> (Real Cost: 0) [<b>Notes:</b> Grab Two Limbs, +STR for holding on.] </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">7  </td><td>2) <b><i>Grab : </i></b>(Total: 15 Active Cost, 7 Real Cost) +10 STR, Reduced Endurance (0 END; +1/2) (15 Active Points); Only to Grab/Hold (-1) (Real Cost: 7) <b>plus</b> (Real Cost: 0) [<b>Notes:</b> Grab Two Limbs, +STR for holding on.] </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">11  </td><td>3) <b><i>Grab : </i></b>(Total: 22 Active Cost, 11 Real Cost) +15 STR, Reduced Endurance (0 END; +1/2) (22 Active Points); Only to Grab/Hold (-1) (Real Cost: 11) <b>plus</b> (Real Cost: 0) [<b>Notes:</b> Grab Two Limbs, +STR for holding on.] </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">15  </td><td>4) <b><i>Grab : </i></b>(Total: 30 Active Cost, 15 Real Cost) +20 STR, Reduced Endurance (0 END; +1/2) (30 Active Points); Only to Grab/Hold (-1) (Real Cost: 15) <b>plus</b> (Real Cost: 0) [<b>Notes:</b> Grab Two Limbs, +STR for holding on.] </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">18  </td><td>5) <b><i>Grab : </i></b>(Total: 37 Active Cost, 18 Real Cost) +25 STR, Reduced Endurance (0 END; +1/2) (37 Active Points); Only to Grab/Hold (-1) (Real Cost: 18) <b>plus</b> (Real Cost: 0) [<b>Notes:</b> Grab Two Limbs, +STR for holding on.] </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">22  </td><td>6) <b><i>Grab : </i></b>(Total: 45 Active Cost, 22 Real Cost) +30 STR, Reduced Endurance (0 END; +1/2) (45 Active Points); Only to Grab/Hold (-1) (Real Cost: 22) <b>plus</b> (Real Cost: 0) [<b>Notes:</b> Grab Two Limbs, +STR for holding on.] </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">26  </td><td>7) <b><i>Grab : </i></b>(Total: 52 Active Cost, 26 Real Cost) +35 STR, Reduced Endurance (0 END; +1/2) (52 Active Points); Only to Grab/Hold (-1) (Real Cost: 26) <b>plus</b> (Real Cost: 0) [<b>Notes:</b> Grab Two Limbs, +STR for holding on.] </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">30  </td><td>8) <b><i>Grab : </i></b>(Total: 60 Active Cost, 30 Real Cost) +40 STR, Reduced Endurance (0 END; +1/2) (60 Active Points); Only to Grab/Hold (-1) (Real Cost: 30) <b>plus</b> (Real Cost: 0) [<b>Notes:</b> Grab Two Limbs, +STR for holding on.] </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">33  </td><td>9) <b><i>Grab : </i></b>(Total: 67 Active Cost, 33 Real Cost) +45 STR, Reduced Endurance (0 END; +1/2) (67 Active Points); Only to Grab/Hold (-1) (Real Cost: 33) <b>plus</b> (Real Cost: 0) [<b>Notes:</b> Grab Two Limbs, +STR for holding on.] </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">37  </td><td>10) <b><i>Grab : </i></b>(Total: 75 Active Cost, 37 Real Cost) +50 STR, Reduced Endurance (0 END; +1/2) (75 Active Points); Only to Grab/Hold (-1) (Real Cost: 37) <b>plus</b> (Real Cost: 0) [<b>Notes:</b> Grab Two Limbs, +STR for holding on.] </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">41  </td><td>11) <b><i>Grab : </i></b>(Total: 82 Active Cost, 41 Real Cost) +55 STR, Reduced Endurance (0 END; +1/2) (82 Active Points); Only to Grab/Hold (-1) (Real Cost: 41) <b>plus</b> (Real Cost: 0) [<b>Notes:</b> Grab Two Limbs, +STR for holding on.] </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">45  </td><td>12) <b><i>Grab : </i></b>(Total: 90 Active Cost, 45 Real Cost) +60 STR, Reduced Endurance (0 END; +1/2) (90 Active Points); Only to Grab/Hold (-1) (Real Cost: 45) <b>plus</b> (Real Cost: 0) [<b>Notes:</b> Grab Two Limbs, +STR for holding on.] </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">  </td><td>  </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">  </td><td>Grab +0/+1 CSL = -2 DCV, +0 OCV </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">5  </td><td>1) <b><i>Grab: </i></b>(Total: 9 Active Cost, 5 Real Cost) +5 STR, Reduced Endurance (0 END; +1/2) (7 Active Points); Only to Grab/Hold (-1) (Real Cost: 3) <b>plus</b> +1 OCV with Grab Maneuver (After Standard Maneuver Penalty Total -2 DCV, +0 OCV) (Real Cost: 2) [<b>Notes:</b> Grab Two Limbs, +STR for holding on.] </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">9  </td><td>2) <b><i>Grab: </i></b>(Total: 17 Active Cost, 9 Real Cost) +10 STR, Reduced Endurance (0 END; +1/2) (15 Active Points); Only to Grab/Hold (-1) (Real Cost: 7) <b>plus</b> +1 OCV with Grab Maneuver (After Standard Maneuver Penalty Total -2 DCV, +0 OCV) (Real Cost: 2) [<b>Notes:</b> Grab Two Limbs, +STR for holding on.] </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">13  </td><td>3) <b><i>Grab: </i></b>(Total: 24 Active Cost, 13 Real Cost) +15 STR, Reduced Endurance (0 END; +1/2) (22 Active Points); Only to Grab/Hold (-1) (Real Cost: 11) <b>plus</b> +1 OCV with Grab Maneuver (After Standard Maneuver Penalty Total -2 DCV, +0 OCV) (Real Cost: 2) [<b>Notes:</b> Grab Two Limbs, +STR for holding on.] </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">17  </td><td>4) <b><i>Grab: </i></b>(Total: 32 Active Cost, 17 Real Cost) +20 STR, Reduced Endurance (0 END; +1/2) (30 Active Points); Only to Grab/Hold (-1) (Real Cost: 15) <b>plus</b> +1 OCV with Grab Maneuver (After Standard Maneuver Penalty Total -2 DCV, +0 OCV) (Real Cost: 2) [<b>Notes:</b> Grab Two Limbs, +STR for holding on.] </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">20  </td><td>5) <b><i>Grab: </i></b>(Total: 39 Active Cost, 20 Real Cost) +25 STR, Reduced Endurance (0 END; +1/2) (37 Active Points); Only to Grab/Hold (-1) (Real Cost: 18) <b>plus</b> +1 OCV with Grab Maneuver (After Standard Maneuver Penalty Total -2 DCV, +0 OCV) (Real Cost: 2) [<b>Notes:</b> Grab Two Limbs, +STR for holding on.] </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">24  </td><td>6) <b><i>Grab: </i></b>(Total: 47 Active Cost, 24 Real Cost) +30 STR, Reduced Endurance (0 END; +1/2) (45 Active Points); Only to Grab/Hold (-1) (Real Cost: 22) <b>plus</b> +1 OCV with Grab Maneuver (After Standard Maneuver Penalty Total -2 DCV, +0 OCV) (Real Cost: 2) [<b>Notes:</b> Grab Two Limbs, +STR for holding on.] </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">28  </td><td>7) <b><i>Grab: </i></b>(Total: 54 Active Cost, 28 Real Cost) +35 STR, Reduced Endurance (0 END; +1/2) (52 Active Points); Only to Grab/Hold (-1) (Real Cost: 26) <b>plus</b> +1 OCV with Grab Maneuver (After Standard Maneuver Penalty Total -2 DCV, +0 OCV) (Real Cost: 2) [<b>Notes:</b> Grab Two Limbs, +STR for holding on.] </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">32  </td><td>8) <b><i>Grab: </i></b>(Total: 62 Active Cost, 32 Real Cost) +40 STR, Reduced Endurance (0 END; +1/2) (60 Active Points); Only to Grab/Hold (-1) (Real Cost: 30) <b>plus</b> +1 OCV with Grab Maneuver (After Standard Maneuver Penalty Total -2 DCV, +0 OCV) (Real Cost: 2) [<b>Notes:</b> Grab Two Limbs, +STR for holding on.] </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">35  </td><td>9) <b><i>Grab: </i></b>(Total: 69 Active Cost, 35 Real Cost) +45 STR, Reduced Endurance (0 END; +1/2) (67 Active Points); Only to Grab/Hold (-1) (Real Cost: 33) <b>plus</b> +1 OCV with Grab Maneuver (After Standard Maneuver Penalty Total -2 DCV, +0 OCV) (Real Cost: 2) [<b>Notes:</b> Grab Two Limbs, +STR for holding on.] </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">39  </td><td>10) <b><i>Grab: </i></b>(Total: 77 Active Cost, 39 Real Cost) +50 STR, Reduced Endurance (0 END; +1/2) (75 Active Points); Only to Grab/Hold (-1) (Real Cost: 37) <b>plus</b> +1 OCV with Grab Maneuver (After Standard Maneuver Penalty Total -2 DCV, +0 OCV) (Real Cost: 2) [<b>Notes:</b> Grab Two Limbs, +STR for holding on.] </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">43  </td><td>11) <b><i>Grab: </i></b>(Total: 84 Active Cost, 43 Real Cost) +55 STR, Reduced Endurance (0 END; +1/2) (82 Active Points); Only to Grab/Hold (-1) (Real Cost: 41) <b>plus</b> +1 OCV with Grab Maneuver (After Standard Maneuver Penalty Total -2 DCV, +0 OCV) (Real Cost: 2) [<b>Notes:</b> Grab Two Limbs, +STR for holding on.] </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">47  </td><td>12) <b><i>Grab: </i></b>(Total: 92 Active Cost, 47 Real Cost) +60 STR, Reduced Endurance (0 END; +1/2) (90 Active Points); Only to Grab/Hold (-1) (Real Cost: 45) <b>plus</b> +1 OCV with Grab Maneuver (After Standard Maneuver Penalty Total -2 DCV, +0 OCV) (Real Cost: 2) [<b>Notes:</b> Grab Two Limbs, +STR for holding on.] </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">  </td><td>  </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">  </td><td>Grab +1/+0 CSL = -1 DCV, -1 OCV </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">6  </td><td>1) <b><i>Grab: </i></b>(Total: 10 Active Cost, 6 Real Cost) +5 STR, Reduced Endurance (0 END; +1/2) (7 Active Points); Only to Grab/Hold (-1) (Real Cost: 3) <b>plus</b> +1 DCV in HTH Combat (after Standard Maneuver Penalty Total -1 DCV, -1 OCV) (Real Cost: 3) [<b>Notes:</b> Grab Two Limbs, +STR for holding on.] </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">10  </td><td>2) <b><i>Grab (Martial Grab): </i></b>(Total: 18 Active Cost, 10 Real Cost) +10 STR, Reduced Endurance (0 END; +1/2) (15 Active Points); Only to Grab/Hold (-1) (Real Cost: 7) <b>plus</b> +1 DCV in HTH Combat (after Standard Maneuver Penalty Total -1 DCV, -1 OCV) (Real Cost: 3) [<b>Notes:</b> Grab Two Limbs, +STR for holding on.] </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">14  </td><td>3) <b><i>Grab (Martial Grab +1 DC): </i></b>(Total: 25 Active Cost, 14 Real Cost) +15 STR, Reduced Endurance (0 END; +1/2) (22 Active Points); Only to Grab/Hold (-1) (Real Cost: 11) <b>plus</b> +1 DCV in HTH Combat (after Standard Maneuver Penalty Total -1 DCV, -1 OCV) (Real Cost: 3) [<b>Notes:</b> Grab Two Limbs, +STR for holding on.] </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">18  </td><td>4) <b><i>Grab (Martial Grab +2 DC): </i></b>(Total: 33 Active Cost, 18 Real Cost) +20 STR, Reduced Endurance (0 END; +1/2) (30 Active Points); Only to Grab/Hold (-1) (Real Cost: 15) <b>plus</b> +1 DCV in HTH Combat (after Standard Maneuver Penalty Total -1 DCV, -1 OCV) (Real Cost: 3) [<b>Notes:</b> Grab Two Limbs, +STR for holding on.] </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">21  </td><td>5) <b><i>Grab (Martial Grab +3 DC): </i></b>(Total: 40 Active Cost, 21 Real Cost) +25 STR, Reduced Endurance (0 END; +1/2) (37 Active Points); Only to Grab/Hold (-1) (Real Cost: 18) <b>plus</b> +1 DCV in HTH Combat (after Standard Maneuver Penalty Total -1 DCV, -1 OCV) (Real Cost: 3) [<b>Notes:</b> Grab Two Limbs, +STR for holding on.] </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">25  </td><td>6) <b><i>Grab (Martial Grab +4 DC): </i></b>(Total: 48 Active Cost, 25 Real Cost) +30 STR, Reduced Endurance (0 END; +1/2) (45 Active Points); Only to Grab/Hold (-1) (Real Cost: 22) <b>plus</b> +1 DCV in HTH Combat (after Standard Maneuver Penalty Total -1 DCV, -1 OCV) (Real Cost: 3) [<b>Notes:</b> Grab Two Limbs, +STR for holding on.] </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">29  </td><td>7) <b><i>Grab (Martial Grab +5 DC): </i></b>(Total: 55 Active Cost, 29 Real Cost) +35 STR, Reduced Endurance (0 END; +1/2) (52 Active Points); Only to Grab/Hold (-1) (Real Cost: 26) <b>plus</b> +1 DCV in HTH Combat (after Standard Maneuver Penalty Total -1 DCV, -1 OCV) (Real Cost: 3) [<b>Notes:</b> Grab Two Limbs, +STR for holding on.] </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">33  </td><td>8) <b><i>Grab (Martial Grab +6 DC): </i></b>(Total: 63 Active Cost, 33 Real Cost) +40 STR, Reduced Endurance (0 END; +1/2) (60 Active Points); Only to Grab/Hold (-1) (Real Cost: 30) <b>plus</b> +1 DCV in HTH Combat (after Standard Maneuver Penalty Total -1 DCV, -1 OCV) (Real Cost: 3) [<b>Notes:</b> Grab Two Limbs, +STR for holding on.] </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">36  </td><td>9) <b><i>Grab (Martial Grab +7 DC): </i></b>(Total: 70 Active Cost, 36 Real Cost) +45 STR, Reduced Endurance (0 END; +1/2) (67 Active Points); Only to Grab/Hold (-1) (Real Cost: 33) <b>plus</b> +1 DCV in HTH Combat (after Standard Maneuver Penalty Total -1 DCV, -1 OCV) (Real Cost: 3) [<b>Notes:</b> Grab Two Limbs, +STR for holding on.] </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">40  </td><td>10) <b><i>Grab (Martial Grab +8 DC): </i></b>(Total: 78 Active Cost, 40 Real Cost) +50 STR, Reduced Endurance (0 END; +1/2) (75 Active Points); Only to Grab/Hold (-1) (Real Cost: 37) <b>plus</b> +1 DCV in HTH Combat (after Standard Maneuver Penalty Total -1 DCV, -1 OCV) (Real Cost: 3) [<b>Notes:</b> Grab Two Limbs, +STR for holding on.] </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">44  </td><td>11) <b><i>Grab (Martial Grab +9 DC): </i></b>(Total: 85 Active Cost, 44 Real Cost) +55 STR, Reduced Endurance (0 END; +1/2) (82 Active Points); Only to Grab/Hold (-1) (Real Cost: 41) <b>plus</b> +1 DCV in HTH Combat (after Standard Maneuver Penalty Total -1 DCV, -1 OCV) (Real Cost: 3) [<b>Notes:</b> Grab Two Limbs, +STR for holding on.] </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">48  </td><td>12) <b><i>Grab (Martial Grab +10 DC): </i></b>(Total: 93 Active Cost, 48 Real Cost) +60 STR, Reduced Endurance (0 END; +1/2) (90 Active Points); Only to Grab/Hold (-1) (Real Cost: 45) <b>plus</b> +1 DCV in HTH Combat (after Standard Maneuver Penalty Total -1 DCV, -1 OCV) (Real Cost: 3) [<b>Notes:</b> Grab Two Limbs, +STR for holding on.] </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">  </td><td>  </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">  </td><td>Grab +0/+2 CSLs = -2 DCV, +1 OCV </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">7  </td><td>1) <b><i>Grab: </i></b>(Total: 11 Active Cost, 7 Real Cost) +5 STR, Reduced Endurance (0 END; +1/2) (7 Active Points); Only to Grab/Hold (-1) (Real Cost: 3) <b>plus</b> +2 OCV with Grab Maneuver (After Standard Maneuver Penalty Total -2 DCV, +1 OCV) (Real Cost: 4) [<b>Notes:</b> Grab Two Limbs, +STR for holding on.] </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">11  </td><td>2) <b><i>Grab: </i></b>(Total: 19 Active Cost, 11 Real Cost) +10 STR, Reduced Endurance (0 END; +1/2) (15 Active Points); Only to Grab/Hold (-1) (Real Cost: 7) <b>plus</b> +2 OCV with Grab Maneuver (After Standard Maneuver Penalty Total -2 DCV, +1 OCV) (Real Cost: 4) [<b>Notes:</b> Grab Two Limbs, +STR for holding on.] </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">15  </td><td>3) <b><i>Grab: </i></b>(Total: 26 Active Cost, 15 Real Cost) +15 STR, Reduced Endurance (0 END; +1/2) (22 Active Points); Only to Grab/Hold (-1) (Real Cost: 11) <b>plus</b> +2 OCV with Grab Maneuver (After Standard Maneuver Penalty Total -2 DCV, +1 OCV) (Real Cost: 4) [<b>Notes:</b> Grab Two Limbs, +STR for holding on.] </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">19  </td><td>4) <b><i>Grab: </i></b>(Total: 34 Active Cost, 19 Real Cost) +20 STR, Reduced Endurance (0 END; +1/2) (30 Active Points); Only to Grab/Hold (-1) (Real Cost: 15) <b>plus</b> +2 OCV with Grab Maneuver (After Standard Maneuver Penalty Total -2 DCV, +1 OCV) (Real Cost: 4) [<b>Notes:</b> Grab Two Limbs, +STR for holding on.] </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">22  </td><td>5) <b><i>Grab: </i></b>(Total: 41 Active Cost, 22 Real Cost) +25 STR, Reduced Endurance (0 END; +1/2) (37 Active Points); Only to Grab/Hold (-1) (Real Cost: 18) <b>plus</b> +2 OCV with Grab Maneuver (After Standard Maneuver Penalty Total -2 DCV, +1 OCV) (Real Cost: 4) [<b>Notes:</b> Grab Two Limbs, +STR for holding on.] </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">26  </td><td>6) <b><i>Grab: </i></b>(Total: 49 Active Cost, 26 Real Cost) +30 STR, Reduced Endurance (0 END; +1/2) (45 Active Points); Only to Grab/Hold (-1) (Real Cost: 22) <b>plus</b> +2 OCV with Grab Maneuver (After Standard Maneuver Penalty Total -2 DCV, +1 OCV) (Real Cost: 4) [<b>Notes:</b> Grab Two Limbs, +STR for holding on.] </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">30  </td><td>7) <b><i>Grab: </i></b>(Total: 56 Active Cost, 30 Real Cost) +35 STR, Reduced Endurance (0 END; +1/2) (52 Active Points); Only to Grab/Hold (-1) (Real Cost: 26) <b>plus</b> +2 OCV with Grab Maneuver (After Standard Maneuver Penalty Total -2 DCV, +1 OCV) (Real Cost: 4) [<b>Notes:</b> Grab Two Limbs, +STR for holding on.] </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">34  </td><td>8) <b><i>Grab: </i></b>(Total: 64 Active Cost, 34 Real Cost) +40 STR, Reduced Endurance (0 END; +1/2) (60 Active Points); Only to Grab/Hold (-1) (Real Cost: 30) <b>plus</b> +2 OCV with Grab Maneuver (After Standard Maneuver Penalty Total -2 DCV, +1 OCV) (Real Cost: 4) [<b>Notes:</b> Grab Two Limbs, +STR for holding on.] </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">37  </td><td>9) <b><i>Grab: </i></b>(Total: 71 Active Cost, 37 Real Cost) +45 STR, Reduced Endurance (0 END; +1/2) (67 Active Points); Only to Grab/Hold (-1) (Real Cost: 33) <b>plus</b> +2 OCV with Grab Maneuver (After Standard Maneuver Penalty Total -2 DCV, +1 OCV) (Real Cost: 4) [<b>Notes:</b> Grab Two Limbs, +STR for holding on.] </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">41  </td><td>10) <b><i>Grab: </i></b>(Total: 79 Active Cost, 41 Real Cost) +50 STR, Reduced Endurance (0 END; +1/2) (75 Active Points); Only to Grab/Hold (-1) (Real Cost: 37) <b>plus</b> +2 OCV with Grab Maneuver (After Standard Maneuver Penalty Total -2 DCV, +1 OCV) (Real Cost: 4) [<b>Notes:</b> Grab Two Limbs, +STR for holding on.] </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">45  </td><td>11) <b><i>Grab: </i></b>(Total: 86 Active Cost, 45 Real Cost) +55 STR, Reduced Endurance (0 END; +1/2) (82 Active Points); Only to Grab/Hold (-1) (Real Cost: 41) <b>plus</b> +2 OCV with Grab Maneuver (After Standard Maneuver Penalty Total -2 DCV, +1 OCV) (Real Cost: 4) [<b>Notes:</b> Grab Two Limbs, +STR for holding on.] </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">49  </td><td>12) <b><i>Grab: </i></b>(Total: 94 Active Cost, 49 Real Cost) +60 STR, Reduced Endurance (0 END; +1/2) (90 Active Points); Only to Grab/Hold (-1) (Real Cost: 45) <b>plus</b> +2 OCV with Grab Maneuver (After Standard Maneuver Penalty Total -2 DCV, +1 OCV) (Real Cost: 4) [<b>Notes:</b> Grab Two Limbs, +STR for holding on.] </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">  </td><td>  </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">  </td><td>Grab +1/+1 CSLs = -1 DCV, +0 OCV </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">8  </td><td>1) <b><i>Grab: </i></b>(Total: 12 Active Cost, 8 Real Cost) +5 STR, Reduced Endurance (0 END; +1/2) (7 Active Points); Only to Grab/Hold (-1) (Real Cost: 3) <b>plus</b> +1 DCV in HTH Combat (After Standard Maneuver Penalty Total -1 DCV) (Real Cost: 3) <b>plus</b> +1 OCV with Grab Maneuver (After Standard Maneuver Penalty Total +0 OCV) (Real Cost: 2) [<b>Notes:</b> Grab Two Limbs, +STR for holding on.] </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">12  </td><td>2) <b><i>Grab: </i></b>(Total: 20 Active Cost, 12 Real Cost) +10 STR, Reduced Endurance (0 END; +1/2) (15 Active Points); Only to Grab/Hold (-1) (Real Cost: 7) <b>plus</b> +1 DCV in HTH Combat (After Standard Maneuver Penalty Total -1 DCV) (Real Cost: 3) <b>plus</b> +1 OCV with Grab Maneuver (After Standard Maneuver Penalty Total +0 OCV) (Real Cost: 2) [<b>Notes:</b> Grab Two Limbs, +STR for holding on.] </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">16  </td><td>3) <b><i>Grab: </i></b>(Total: 27 Active Cost, 16 Real Cost) +15 STR, Reduced Endurance (0 END; +1/2) (22 Active Points); Only to Grab/Hold (-1) (Real Cost: 11) <b>plus</b> +1 DCV in HTH Combat (After Standard Maneuver Penalty Total -1 DCV) (Real Cost: 3) <b>plus</b> +1 OCV with Grab Maneuver (After Standard Maneuver Penalty Total +0 OCV) (Real Cost: 2) [<b>Notes:</b> Grab Two Limbs, +STR for holding on.] </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">20  </td><td>4) <b><i>Grab: </i></b>(Total: 35 Active Cost, 20 Real Cost) +20 STR, Reduced Endurance (0 END; +1/2) (30 Active Points); Only to Grab/Hold (-1) (Real Cost: 15) <b>plus</b> +1 DCV in HTH Combat (After Standard Maneuver Penalty Total -1 DCV) (Real Cost: 3) <b>plus</b> +1 OCV with Grab Maneuver (After Standard Maneuver Penalty Total +0 OCV) (Real Cost: 2) [<b>Notes:</b> Grab Two Limbs, +STR for holding on.] </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">23  </td><td>5) <b><i>Grab: </i></b>(Total: 42 Active Cost, 23 Real Cost) +25 STR, Reduced Endurance (0 END; +1/2) (37 Active Points); Only to Grab/Hold (-1) (Real Cost: 18) <b>plus</b> +1 DCV in HTH Combat (After Standard Maneuver Penalty Total -1 DCV) (Real Cost: 3) <b>plus</b> +1 OCV with Grab Maneuver (After Standard Maneuver Penalty Total +0 OCV) (Real Cost: 2) [<b>Notes:</b> Grab Two Limbs, +STR for holding on.] </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">27  </td><td>6) <b><i>Grab: </i></b>(Total: 50 Active Cost, 27 Real Cost) +30 STR, Reduced Endurance (0 END; +1/2) (45 Active Points); Only to Grab/Hold (-1) (Real Cost: 22) <b>plus</b> +1 DCV in HTH Combat (After Standard Maneuver Penalty Total -1 DCV) (Real Cost: 3) <b>plus</b> +1 OCV with Grab Maneuver (After Standard Maneuver Penalty Total +0 OCV) (Real Cost: 2) [<b>Notes:</b> Grab Two Limbs, +STR for holding on.] </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">31  </td><td>7) <b><i>Grab: </i></b>(Total: 57 Active Cost, 31 Real Cost) +35 STR, Reduced Endurance (0 END; +1/2) (52 Active Points); Only to Grab/Hold (-1) (Real Cost: 26) <b>plus</b> +1 DCV in HTH Combat (After Standard Maneuver Penalty Total -1 DCV) (Real Cost: 3) <b>plus</b> +1 OCV with Grab Maneuver (After Standard Maneuver Penalty Total +0 OCV) (Real Cost: 2) [<b>Notes:</b> Grab Two Limbs, +STR for holding on.] </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">35  </td><td>8) <b><i>Grab: </i></b>(Total: 65 Active Cost, 35 Real Cost) +40 STR, Reduced Endurance (0 END; +1/2) (60 Active Points); Only to Grab/Hold (-1) (Real Cost: 30) <b>plus</b> +1 DCV in HTH Combat (After Standard Maneuver Penalty Total -1 DCV) (Real Cost: 3) <b>plus</b> +1 OCV with Grab Maneuver (After Standard Maneuver Penalty Total +0 OCV) (Real Cost: 2) [<b>Notes:</b> Grab Two Limbs, +STR for holding on.] </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">38  </td><td>9) <b><i>Grab: </i></b>(Total: 72 Active Cost, 38 Real Cost) +45 STR, Reduced Endurance (0 END; +1/2) (67 Active Points); Only to Grab/Hold (-1) (Real Cost: 33) <b>plus</b> +1 DCV in HTH Combat (After Standard Maneuver Penalty Total -1 DCV) (Real Cost: 3) <b>plus</b> +1 OCV with Grab Maneuver (After Standard Maneuver Penalty Total +0 OCV) (Real Cost: 2) [<b>Notes:</b> Grab Two Limbs, +STR for holding on.] </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">42  </td><td>10) <b><i>Grab: </i></b>(Total: 80 Active Cost, 42 Real Cost) +50 STR, Reduced Endurance (0 END; +1/2) (75 Active Points); Only to Grab/Hold (-1) (Real Cost: 37) <b>plus</b> +1 DCV in HTH Combat (After Standard Maneuver Penalty Total -1 DCV) (Real Cost: 3) <b>plus</b> +1 OCV with Grab Maneuver (After Standard Maneuver Penalty Total +0 OCV) (Real Cost: 2) [<b>Notes:</b> Grab Two Limbs, +STR for holding on.] </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">46  </td><td>11) <b><i>Grab: </i></b>(Total: 87 Active Cost, 46 Real Cost) +55 STR, Reduced Endurance (0 END; +1/2) (82 Active Points); Only to Grab/Hold (-1) (Real Cost: 41) <b>plus</b> +1 DCV in HTH Combat (After Standard Maneuver Penalty Total -1 DCV) (Real Cost: 3) <b>plus</b> +1 OCV with Grab Maneuver (After Standard Maneuver Penalty Total +0 OCV) (Real Cost: 2) [<b>Notes:</b> Grab Two Limbs, +STR for holding on.] </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">50  </td><td>12) <b><i>Grab: </i></b>(Total: 95 Active Cost, 50 Real Cost) +60 STR, Reduced Endurance (0 END; +1/2) (90 Active Points); Only to Grab/Hold (-1) (Real Cost: 45) <b>plus</b> +1 DCV in HTH Combat (After Standard Maneuver Penalty Total -1 DCV) (Real Cost: 3) <b>plus</b> +1 OCV with Grab Maneuver (After Standard Maneuver Penalty Total +0 OCV) (Real Cost: 2) [<b>Notes:</b> Grab Two Limbs, +STR for holding on.] </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">  </td><td>  </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">  </td><td>Grab +0/+3 CSLs = -2 DCV, +2 OCV </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">9  </td><td>1) <b><i>Grab: </i></b>(Total: 13 Active Cost, 9 Real Cost) +5 STR, Reduced Endurance (0 END; +1/2) (7 Active Points); Only to Grab/Hold (-1) (Real Cost: 3) <b>plus</b> +3 OCV with Grab Maneuver (After Standard Maneuver Penalty Total -2 DCV, +2 OCV) (Real Cost: 6) [<b>Notes:</b> Grab Two Limbs, +STR for holding on.] </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">13  </td><td>2) <b><i>Grab: </i></b>(Total: 21 Active Cost, 13 Real Cost) +10 STR, Reduced Endurance (0 END; +1/2) (15 Active Points); Only to Grab/Hold (-1) (Real Cost: 7) <b>plus</b> +3 OCV with Grab Maneuver (After Standard Maneuver Penalty Total -2 DCV, +2 OCV) (Real Cost: 6) [<b>Notes:</b> Grab Two Limbs, +STR for holding on.] </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">17  </td><td>3) <b><i>Grab: </i></b>(Total: 28 Active Cost, 17 Real Cost) +15 STR, Reduced Endurance (0 END; +1/2) (22 Active Points); Only to Grab/Hold (-1) (Real Cost: 11) <b>plus</b> +3 OCV with Grab Maneuver (After Standard Maneuver Penalty Total -2 DCV, +2 OCV) (Real Cost: 6) [<b>Notes:</b> Grab Two Limbs, +STR for holding on.] </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">21  </td><td>4) <b><i>Grab: </i></b>(Total: 36 Active Cost, 21 Real Cost) +20 STR, Reduced Endurance (0 END; +1/2) (30 Active Points); Only to Grab/Hold (-1) (Real Cost: 15) <b>plus</b> +3 OCV with Grab Maneuver (After Standard Maneuver Penalty Total -2 DCV, +2 OCV) (Real Cost: 6) [<b>Notes:</b> Grab Two Limbs, +STR for holding on.] </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">24  </td><td>5) <b><i>Grab: </i></b>(Total: 43 Active Cost, 24 Real Cost) +25 STR, Reduced Endurance (0 END; +1/2) (37 Active Points); Only to Grab/Hold (-1) (Real Cost: 18) <b>plus</b> +3 OCV with Grab Maneuver (After Standard Maneuver Penalty Total -2 DCV, +2 OCV) (Real Cost: 6) [<b>Notes:</b> Grab Two Limbs, +STR for holding on.] </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">28  </td><td>6) <b><i>Grab: </i></b>(Total: 51 Active Cost, 28 Real Cost) +30 STR, Reduced Endurance (0 END; +1/2) (45 Active Points); Only to Grab/Hold (-1) (Real Cost: 22) <b>plus</b> +3 OCV with Grab Maneuver (After Standard Maneuver Penalty Total -2 DCV, +2 OCV) (Real Cost: 6) [<b>Notes:</b> Grab Two Limbs, +STR for holding on.] </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">32  </td><td>7) <b><i>Grab: </i></b>(Total: 58 Active Cost, 32 Real Cost) +35 STR, Reduced Endurance (0 END; +1/2) (52 Active Points); Only to Grab/Hold (-1) (Real Cost: 26) <b>plus</b> +3 OCV with Grab Maneuver (After Standard Maneuver Penalty Total -2 DCV, +2 OCV) (Real Cost: 6) [<b>Notes:</b> Grab Two Limbs, +STR for holding on.] </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">36  </td><td>8) <b><i>Grab: </i></b>(Total: 66 Active Cost, 36 Real Cost) +40 STR, Reduced Endurance (0 END; +1/2) (60 Active Points); Only to Grab/Hold (-1) (Real Cost: 30) <b>plus</b> +3 OCV with Grab Maneuver (After Standard Maneuver Penalty Total -2 DCV, +2 OCV) (Real Cost: 6) [<b>Notes:</b> Grab Two Limbs, +STR for holding on.] </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">39  </td><td>9) <b><i>Grab: </i></b>(Total: 73 Active Cost, 39 Real Cost) +45 STR, Reduced Endurance (0 END; +1/2) (67 Active Points); Only to Grab/Hold (-1) (Real Cost: 33) <b>plus</b> +3 OCV with Grab Maneuver (After Standard Maneuver Penalty Total -2 DCV, +2 OCV) (Real Cost: 6) [<b>Notes:</b> Grab Two Limbs, +STR for holding on.] </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">43  </td><td>10) <b><i>Grab: </i></b>(Total: 81 Active Cost, 43 Real Cost) +50 STR, Reduced Endurance (0 END; +1/2) (75 Active Points); Only to Grab/Hold (-1) (Real Cost: 37) <b>plus</b> +3 OCV with Grab Maneuver (After Standard Maneuver Penalty Total -2 DCV, +2 OCV) (Real Cost: 6) [<b>Notes:</b> Grab Two Limbs, +STR for holding on.] </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">47  </td><td>11) <b><i>Grab: </i></b>(Total: 88 Active Cost, 47 Real Cost) +55 STR, Reduced Endurance (0 END; +1/2) (82 Active Points); Only to Grab/Hold (-1) (Real Cost: 41) <b>plus</b> +3 OCV with Grab Maneuver (After Standard Maneuver Penalty Total -2 DCV, +2 OCV) (Real Cost: 6) [<b>Notes:</b> Grab Two Limbs, +STR for holding on.] </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">51  </td><td>12) <b><i>Grab: </i></b>(Total: 96 Active Cost, 51 Real Cost) +60 STR, Reduced Endurance (0 END; +1/2) (90 Active Points); Only to Grab/Hold (-1) (Real Cost: 45) <b>plus</b> +3 OCV with Grab Maneuver (After Standard Maneuver Penalty Total -2 DCV, +2 OCV) (Real Cost: 6) [<b>Notes:</b> Grab Two Limbs, +STR for holding on.] </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">  </td><td>  </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">  </td><td>Grab +2/+0 CSLs = +0 DCV, -1 OCV </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">9  </td><td>1) <b><i>Grab: </i></b>(Total: 13 Active Cost, 9 Real Cost) +5 STR, Reduced Endurance (0 END; +1/2) (7 Active Points); Only to Grab/Hold (-1) (Real Cost: 3) <b>plus</b> +2 DCV in HTH Combat (after Standard Maneuver Penalty Total +0 DCV, -1 OCV) (Real Cost: 6) [<b>Notes:</b> Grab Two Limbs, +STR for holding on.] </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">13  </td><td>2) <b><i>Grab: </i></b>(Total: 21 Active Cost, 13 Real Cost) +10 STR, Reduced Endurance (0 END; +1/2) (15 Active Points); Only to Grab/Hold (-1) (Real Cost: 7) <b>plus</b> +2 DCV in HTH Combat (after Standard Maneuver Penalty Total +0 DCV, -1 OCV) (Real Cost: 6) [<b>Notes:</b> Grab Two Limbs, +STR for holding on.] </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">17  </td><td>3) <b><i>Grab: </i></b>(Total: 28 Active Cost, 17 Real Cost) +15 STR, Reduced Endurance (0 END; +1/2) (22 Active Points); Only to Grab/Hold (-1) (Real Cost: 11) <b>plus</b> +2 DCV in HTH Combat (after Standard Maneuver Penalty Total +0 DCV, -1 OCV) (Real Cost: 6) [<b>Notes:</b> Grab Two Limbs, +STR for holding on.] </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">21  </td><td>4) <b><i>Grab: </i></b>(Total: 36 Active Cost, 21 Real Cost) +20 STR, Reduced Endurance (0 END; +1/2) (30 Active Points); Only to Grab/Hold (-1) (Real Cost: 15) <b>plus</b> +2 DCV in HTH Combat (after Standard Maneuver Penalty Total +0 DCV, -1 OCV) (Real Cost: 6) [<b>Notes:</b> Grab Two Limbs, +STR for holding on.] </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">24  </td><td>5) <b><i>Grab: </i></b>(Total: 43 Active Cost, 24 Real Cost) +25 STR, Reduced Endurance (0 END; +1/2) (37 Active Points); Only to Grab/Hold (-1) (Real Cost: 18) <b>plus</b> +2 DCV in HTH Combat (after Standard Maneuver Penalty Total +0 DCV, -1 OCV) (Real Cost: 6) [<b>Notes:</b> Grab Two Limbs, +STR for holding on.] </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">28  </td><td>6) <b><i>Grab: </i></b>(Total: 51 Active Cost, 28 Real Cost) +30 STR, Reduced Endurance (0 END; +1/2) (45 Active Points); Only to Grab/Hold (-1) (Real Cost: 22) <b>plus</b> +2 DCV in HTH Combat (after Standard Maneuver Penalty Total +0 DCV, -1 OCV) (Real Cost: 6) [<b>Notes:</b> Grab Two Limbs, +STR for holding on.] </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">32  </td><td>7) <b><i>Grab: </i></b>(Total: 58 Active Cost, 32 Real Cost) +35 STR, Reduced Endurance (0 END; +1/2) (52 Active Points); Only to Grab/Hold (-1) (Real Cost: 26) <b>plus</b> +2 DCV in HTH Combat (after Standard Maneuver Penalty Total +0 DCV, -1 OCV) (Real Cost: 6) [<b>Notes:</b> Grab Two Limbs, +STR for holding on.] </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">36  </td><td>8) <b><i>Grab: </i></b>(Total: 66 Active Cost, 36 Real Cost) +40 STR, Reduced Endurance (0 END; +1/2) (60 Active Points); Only to Grab/Hold (-1) (Real Cost: 30) <b>plus</b> +2 DCV in HTH Combat (after Standard Maneuver Penalty Total +0 DCV, -1 OCV) (Real Cost: 6) [<b>Notes:</b> Grab Two Limbs, +STR for holding on.] </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">39  </td><td>9) <b><i>Grab: </i></b>(Total: 73 Active Cost, 39 Real Cost) +45 STR, Reduced Endurance (0 END; +1/2) (67 Active Points); Only to Grab/Hold (-1) (Real Cost: 33) <b>plus</b> +2 DCV in HTH Combat (after Standard Maneuver Penalty Total +0 DCV, -1 OCV) (Real Cost: 6) [<b>Notes:</b> Grab Two Limbs, +STR for holding on.] </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">43  </td><td>10) <b><i>Grab: </i></b>(Total: 81 Active Cost, 43 Real Cost) +50 STR, Reduced Endurance (0 END; +1/2) (75 Active Points); Only to Grab/Hold (-1) (Real Cost: 37) <b>plus</b> +2 DCV in HTH Combat (after Standard Maneuver Penalty Total +0 DCV, -1 OCV) (Real Cost: 6) [<b>Notes:</b> Grab Two Limbs, +STR for holding on.] </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">47  </td><td>11) <b><i>Grab: </i></b>(Total: 88 Active Cost, 47 Real Cost) +55 STR, Reduced Endurance (0 END; +1/2) (82 Active Points); Only to Grab/Hold (-1) (Real Cost: 41) <b>plus</b> +2 DCV in HTH Combat (after Standard Maneuver Penalty Total +0 DCV, -1 OCV) (Real Cost: 6) [<b>Notes:</b> Grab Two Limbs, +STR for holding on.] </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">51  </td><td>12) <b><i>Grab: </i></b>(Total: 96 Active Cost, 51 Real Cost) +60 STR, Reduced Endurance (0 END; +1/2) (90 Active Points); Only to Grab/Hold (-1) (Real Cost: 45) <b>plus</b> +2 DCV in HTH Combat (after Standard Maneuver Penalty Total +0 DCV, -1 OCV) (Real Cost: 6) [<b>Notes:</b> Grab Two Limbs, +STR for holding on.] </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">  </td><td>  </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">  </td><td>Grab +1/+2 CSLs = -1 DCV, +1 OCV </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">10  </td><td>1) <b><i>Grab: </i></b>(Total: 14 Active Cost, 10 Real Cost) +5 STR, Reduced Endurance (0 END; +1/2) (7 Active Points); Only to Grab/Hold (-1) (Real Cost: 3) <b>plus</b> +1 DCV in HTH Combat (After Standard Maneuver Penalty Total -1 DCV) (Real Cost: 3) <b>plus</b> +2 OCV with Grab Maneuver (After Standard Maneuver Penalty Total +1 OCV) (Real Cost: 4) [<b>Notes:</b> Grab Two Limbs, +STR for holding on.] </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">14  </td><td>2) <b><i>Grab: </i></b>(Total: 22 Active Cost, 14 Real Cost) +10 STR, Reduced Endurance (0 END; +1/2) (15 Active Points); Only to Grab/Hold (-1) (Real Cost: 7) <b>plus</b> +1 DCV in HTH Combat (After Standard Maneuver Penalty Total -1 DCV) (Real Cost: 3) <b>plus</b> +2 OCV with Grab Maneuver (After Standard Maneuver Penalty Total +1 OCV) (Real Cost: 4) [<b>Notes:</b> Grab Two Limbs, +STR for holding on.] </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">18  </td><td>3) <b><i>Grab: </i></b>(Total: 29 Active Cost, 18 Real Cost) +15 STR, Reduced Endurance (0 END; +1/2) (22 Active Points); Only to Grab/Hold (-1) (Real Cost: 11) <b>plus</b> +1 DCV in HTH Combat (After Standard Maneuver Penalty Total -1 DCV) (Real Cost: 3) <b>plus</b> +2 OCV with Grab Maneuver (After Standard Maneuver Penalty Total +1 OCV) (Real Cost: 4) [<b>Notes:</b> Grab Two Limbs, +STR for holding on.] </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">22  </td><td>4) <b><i>Grab: </i></b>(Total: 37 Active Cost, 22 Real Cost) +20 STR, Reduced Endurance (0 END; +1/2) (30 Active Points); Only to Grab/Hold (-1) (Real Cost: 15) <b>plus</b> +1 DCV in HTH Combat (After Standard Maneuver Penalty Total -1 DCV) (Real Cost: 3) <b>plus</b> +2 OCV with Grab Maneuver (After Standard Maneuver Penalty Total +1 OCV) (Real Cost: 4) [<b>Notes:</b> Grab Two Limbs, +STR for holding on.] </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">25  </td><td>5) <b><i>Grab: </i></b>(Total: 44 Active Cost, 25 Real Cost) +25 STR, Reduced Endurance (0 END; +1/2) (37 Active Points); Only to Grab/Hold (-1) (Real Cost: 18) <b>plus</b> +1 DCV in HTH Combat (After Standard Maneuver Penalty Total -1 DCV) (Real Cost: 3) <b>plus</b> +2 OCV with Grab Maneuver (After Standard Maneuver Penalty Total +1 OCV) (Real Cost: 4) [<b>Notes:</b> Grab Two Limbs, +STR for holding on.] </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">29  </td><td>6) <b><i>Grab: </i></b>(Total: 52 Active Cost, 29 Real Cost) +30 STR, Reduced Endurance (0 END; +1/2) (45 Active Points); Only to Grab/Hold (-1) (Real Cost: 22) <b>plus</b> +1 DCV in HTH Combat (After Standard Maneuver Penalty Total -1 DCV) (Real Cost: 3) <b>plus</b> +2 OCV with Grab Maneuver (After Standard Maneuver Penalty Total +1 OCV) (Real Cost: 4) [<b>Notes:</b> Grab Two Limbs, +STR for holding on.] </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">33  </td><td>7) <b><i>Grab: </i></b>(Total: 59 Active Cost, 33 Real Cost) +35 STR, Reduced Endurance (0 END; +1/2) (52 Active Points); Only to Grab/Hold (-1) (Real Cost: 26) <b>plus</b> +1 DCV in HTH Combat (After Standard Maneuver Penalty Total -1 DCV) (Real Cost: 3) <b>plus</b> +2 OCV with Grab Maneuver (After Standard Maneuver Penalty Total +1 OCV) (Real Cost: 4) [<b>Notes:</b> Grab Two Limbs, +STR for holding on.] </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">37  </td><td>8) <b><i>Grab: </i></b>(Total: 67 Active Cost, 37 Real Cost) +40 STR, Reduced Endurance (0 END; +1/2) (60 Active Points); Only to Grab/Hold (-1) (Real Cost: 30) <b>plus</b> +1 DCV in HTH Combat (After Standard Maneuver Penalty Total -1 DCV) (Real Cost: 3) <b>plus</b> +2 OCV with Grab Maneuver (After Standard Maneuver Penalty Total +1 OCV) (Real Cost: 4) [<b>Notes:</b> Grab Two Limbs, +STR for holding on.] </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">40  </td><td>9) <b><i>Grab: </i></b>(Total: 74 Active Cost, 40 Real Cost) +45 STR, Reduced Endurance (0 END; +1/2) (67 Active Points); Only to Grab/Hold (-1) (Real Cost: 33) <b>plus</b> +1 DCV in HTH Combat (After Standard Maneuver Penalty Total -1 DCV) (Real Cost: 3) <b>plus</b> +2 OCV with Grab Maneuver (After Standard Maneuver Penalty Total +1 OCV) (Real Cost: 4) [<b>Notes:</b> Grab Two Limbs, +STR for holding on.] </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">44  </td><td>10) <b><i>Grab: </i></b>(Total: 82 Active Cost, 44 Real Cost) +50 STR, Reduced Endurance (0 END; +1/2) (75 Active Points); Only to Grab/Hold (-1) (Real Cost: 37) <b>plus</b> +1 DCV in HTH Combat (After Standard Maneuver Penalty Total -1 DCV) (Real Cost: 3) <b>plus</b> +2 OCV with Grab Maneuver (After Standard Maneuver Penalty Total +1 OCV) (Real Cost: 4) [<b>Notes:</b> Grab Two Limbs, +STR for holding on.] </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">48  </td><td>11) <b><i>Grab: </i></b>(Total: 89 Active Cost, 48 Real Cost) +55 STR, Reduced Endurance (0 END; +1/2) (82 Active Points); Only to Grab/Hold (-1) (Real Cost: 41) <b>plus</b> +1 DCV in HTH Combat (After Standard Maneuver Penalty Total -1 DCV) (Real Cost: 3) <b>plus</b> +2 OCV with Grab Maneuver (After Standard Maneuver Penalty Total +1 OCV) (Real Cost: 4) [<b>Notes:</b> Grab Two Limbs, +STR for holding on.] </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">52  </td><td>12) <b><i>Grab: </i></b>(Total: 97 Active Cost, 52 Real Cost) +60 STR, Reduced Endurance (0 END; +1/2) (90 Active Points); Only to Grab/Hold (-1) (Real Cost: 45) <b>plus</b> +1 DCV in HTH Combat (After Standard Maneuver Penalty Total -1 DCV) (Real Cost: 3) <b>plus</b> +2 OCV with Grab Maneuver (After Standard Maneuver Penalty Total +1 OCV) (Real Cost: 4) [<b>Notes:</b> Grab Two Limbs, +STR for holding on.] </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">  </td><td>  </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">  </td><td>Grab +2/+1 CSLs = +0 DCV, -0 OCV </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">11  </td><td>1) <b><i>Grab: </i></b>(Total: 15 Active Cost, 11 Real Cost) +5 STR, Reduced Endurance (0 END; +1/2) (7 Active Points); Only to Grab/Hold (-1) (Real Cost: 3) <b>plus</b> +2 DCV in HTH Combat (After Standard Maneuver Penalty Total +0 DCV) (Real Cost: 6) <b>plus</b> +1 OCV with Grab Maneuver (After Standard Maneuver Penalty Total +0 OCV) (Real Cost: 2) [<b>Notes:</b> Grab Two Limbs, +STR for holding on.] </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">15  </td><td>2) <b><i>Grab: </i></b>(Total: 23 Active Cost, 15 Real Cost) +10 STR, Reduced Endurance (0 END; +1/2) (15 Active Points); Only to Grab/Hold (-1) (Real Cost: 7) <b>plus</b> +2 DCV in HTH Combat (After Standard Maneuver Penalty Total +0 DCV) (Real Cost: 6) <b>plus</b> +1 OCV with Grab Maneuver (After Standard Maneuver Penalty Total +0 OCV) (Real Cost: 2) [<b>Notes:</b> Grab Two Limbs, +STR for holding on.] </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">19  </td><td>3) <b><i>Grab: </i></b>(Total: 30 Active Cost, 19 Real Cost) +15 STR, Reduced Endurance (0 END; +1/2) (22 Active Points); Only to Grab/Hold (-1) (Real Cost: 11) <b>plus</b> +2 DCV in HTH Combat (After Standard Maneuver Penalty Total +0 DCV) (Real Cost: 6) <b>plus</b> +1 OCV with Grab Maneuver (After Standard Maneuver Penalty Total +0 OCV) (Real Cost: 2) [<b>Notes:</b> Grab Two Limbs, +STR for holding on.] </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">23  </td><td>4) <b><i>Grab: </i></b>(Total: 38 Active Cost, 23 Real Cost) +20 STR, Reduced Endurance (0 END; +1/2) (30 Active Points); Only to Grab/Hold (-1) (Real Cost: 15) <b>plus</b> +2 DCV in HTH Combat (After Standard Maneuver Penalty Total +0 DCV) (Real Cost: 6) <b>plus</b> +1 OCV with Grab Maneuver (After Standard Maneuver Penalty Total +0 OCV) (Real Cost: 2) [<b>Notes:</b> Grab Two Limbs, +STR for holding on.] </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">26  </td><td>5) <b><i>Grab: </i></b>(Total: 45 Active Cost, 26 Real Cost) +25 STR, Reduced Endurance (0 END; +1/2) (37 Active Points); Only to Grab/Hold (-1) (Real Cost: 18) <b>plus</b> +2 DCV in HTH Combat (After Standard Maneuver Penalty Total +0 DCV) (Real Cost: 6) <b>plus</b> +1 OCV with Grab Maneuver (After Standard Maneuver Penalty Total +0 OCV) (Real Cost: 2) [<b>Notes:</b> Grab Two Limbs, +STR for holding on.] </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">30  </td><td>6) <b><i>Grab: </i></b>(Total: 53 Active Cost, 30 Real Cost) +30 STR, Reduced Endurance (0 END; +1/2) (45 Active Points); Only to Grab/Hold (-1) (Real Cost: 22) <b>plus</b> +2 DCV in HTH Combat (After Standard Maneuver Penalty Total +0 DCV) (Real Cost: 6) <b>plus</b> +1 OCV with Grab Maneuver (After Standard Maneuver Penalty Total +0 OCV) (Real Cost: 2) [<b>Notes:</b> Grab Two Limbs, +STR for holding on.] </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">34  </td><td>7) <b><i>Grab: </i></b>(Total: 60 Active Cost, 34 Real Cost) +35 STR, Reduced Endurance (0 END; +1/2) (52 Active Points); Only to Grab/Hold (-1) (Real Cost: 26) <b>plus</b> +2 DCV in HTH Combat (After Standard Maneuver Penalty Total +0 DCV) (Real Cost: 6) <b>plus</b> +1 OCV with Grab Maneuver (After Standard Maneuver Penalty Total +0 OCV) (Real Cost: 2) [<b>Notes:</b> Grab Two Limbs, +STR for holding on.] </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">38  </td><td>8) <b><i>Grab: </i></b>(Total: 68 Active Cost, 38 Real Cost) +40 STR, Reduced Endurance (0 END; +1/2) (60 Active Points); Only to Grab/Hold (-1) (Real Cost: 30) <b>plus</b> +2 DCV in HTH Combat (After Standard Maneuver Penalty Total +0 DCV) (Real Cost: 6) <b>plus</b> +1 OCV with Grab Maneuver (After Standard Maneuver Penalty Total +0 OCV) (Real Cost: 2) [<b>Notes:</b> Grab Two Limbs, +STR for holding on.] </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">41  </td><td>9) <b><i>Grab: </i></b>(Total: 75 Active Cost, 41 Real Cost) +45 STR, Reduced Endurance (0 END; +1/2) (67 Active Points); Only to Grab/Hold (-1) (Real Cost: 33) <b>plus</b> +2 DCV in HTH Combat (After Standard Maneuver Penalty Total +0 DCV) (Real Cost: 6) <b>plus</b> +1 OCV with Grab Maneuver (After Standard Maneuver Penalty Total +0 OCV) (Real Cost: 2) [<b>Notes:</b> Grab Two Limbs, +STR for holding on.] </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">45  </td><td>10) <b><i>Grab: </i></b>(Total: 83 Active Cost, 45 Real Cost) +50 STR, Reduced Endurance (0 END; +1/2) (75 Active Points); Only to Grab/Hold (-1) (Real Cost: 37) <b>plus</b> +2 DCV in HTH Combat (After Standard Maneuver Penalty Total +0 DCV) (Real Cost: 6) <b>plus</b> +1 OCV with Grab Maneuver (After Standard Maneuver Penalty Total +0 OCV) (Real Cost: 2) [<b>Notes:</b> Grab Two Limbs, +STR for holding on.] </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">49  </td><td>11) <b><i>Grab: </i></b>(Total: 90 Active Cost, 49 Real Cost) +55 STR, Reduced Endurance (0 END; +1/2) (82 Active Points); Only to Grab/Hold (-1) (Real Cost: 41) <b>plus</b> +2 DCV in HTH Combat (After Standard Maneuver Penalty Total +0 DCV) (Real Cost: 6) <b>plus</b> +1 OCV with Grab Maneuver (After Standard Maneuver Penalty Total +0 OCV) (Real Cost: 2) [<b>Notes:</b> Grab Two Limbs, +STR for holding on.] </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">53  </td><td>12) <b><i>Grab: </i></b>(Total: 98 Active Cost, 53 Real Cost) +60 STR, Reduced Endurance (0 END; +1/2) (90 Active Points); Only to Grab/Hold (-1) (Real Cost: 45) <b>plus</b> +2 DCV in HTH Combat (After Standard Maneuver Penalty Total +0 DCV) (Real Cost: 6) <b>plus</b> +1 OCV with Grab Maneuver (After Standard Maneuver Penalty Total +0 OCV) (Real Cost: 2) [<b>Notes:</b> Grab Two Limbs, +STR for holding on.] </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">  </td><td>  </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">  </td><td>Grab +3/+0 CSLs = +1 DCV, -1 OCV </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">12  </td><td>1) <b><i>Grab: </i></b>(Total: 16 Active Cost, 12 Real Cost) +5 STR, Reduced Endurance (0 END; +1/2) (7 Active Points); Only to Grab/Hold (-1) (Real Cost: 3) <b>plus</b> +3 DCV in HTH Combat (after Standard Maneuver Penalty Total +1 DCV, -1 OCV) (Real Cost: 9) [<b>Notes:</b> Grab Two Limbs, +STR for holding on.] </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">16  </td><td>2) <b><i>Grab: </i></b>(Total: 24 Active Cost, 16 Real Cost) +10 STR, Reduced Endurance (0 END; +1/2) (15 Active Points); Only to Grab/Hold (-1) (Real Cost: 7) <b>plus</b> +3 DCV in HTH Combat (after Standard Maneuver Penalty Total +1 DCV, -1 OCV) (Real Cost: 9) [<b>Notes:</b> Grab Two Limbs, +STR for holding on.] </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">20  </td><td>3) <b><i>Grab: </i></b>(Total: 31 Active Cost, 20 Real Cost) +15 STR, Reduced Endurance (0 END; +1/2) (22 Active Points); Only to Grab/Hold (-1) (Real Cost: 11) <b>plus</b> +3 DCV in HTH Combat (after Standard Maneuver Penalty Total +1 DCV, -1 OCV) (Real Cost: 9) [<b>Notes:</b> Grab Two Limbs, +STR for holding on.] </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">24  </td><td>4) <b><i>Grab: </i></b>(Total: 39 Active Cost, 24 Real Cost) +20 STR, Reduced Endurance (0 END; +1/2) (30 Active Points); Only to Grab/Hold (-1) (Real Cost: 15) <b>plus</b> +3 DCV in HTH Combat (after Standard Maneuver Penalty Total +1 DCV, -1 OCV) (Real Cost: 9) [<b>Notes:</b> Grab Two Limbs, +STR for holding on.] </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">27  </td><td>5) <b><i>Grab: </i></b>(Total: 46 Active Cost, 27 Real Cost) +25 STR, Reduced Endurance (0 END; +1/2) (37 Active Points); Only to Grab/Hold (-1) (Real Cost: 18) <b>plus</b> +3 DCV in HTH Combat (after Standard Maneuver Penalty Total +1 DCV, -1 OCV) (Real Cost: 9) [<b>Notes:</b> Grab Two Limbs, +STR for holding on.] </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">31  </td><td>6) <b><i>Grab: </i></b>(Total: 54 Active Cost, 31 Real Cost) +30 STR, Reduced Endurance (0 END; +1/2) (45 Active Points); Only to Grab/Hold (-1) (Real Cost: 22) <b>plus</b> +3 DCV in HTH Combat (after Standard Maneuver Penalty Total +1 DCV, -1 OCV) (Real Cost: 9) [<b>Notes:</b> Grab Two Limbs, +STR for holding on.] </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">35  </td><td>7) <b><i>Grab: </i></b>(Total: 61 Active Cost, 35 Real Cost) +35 STR, Reduced Endurance (0 END; +1/2) (52 Active Points); Only to Grab/Hold (-1) (Real Cost: 26) <b>plus</b> +3 DCV in HTH Combat (after Standard Maneuver Penalty Total +1 DCV, -1 OCV) (Real Cost: 9) [<b>Notes:</b> Grab Two Limbs, +STR for holding on.] </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">39  </td><td>8) <b><i>Grab: </i></b>(Total: 69 Active Cost, 39 Real Cost) +40 STR, Reduced Endurance (0 END; +1/2) (60 Active Points); Only to Grab/Hold (-1) (Real Cost: 30) <b>plus</b> +3 DCV in HTH Combat (after Standard Maneuver Penalty Total +1 DCV, -1 OCV) (Real Cost: 9) [<b>Notes:</b> Grab Two Limbs, +STR for holding on.] </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">42  </td><td>9) <b><i>Grab: </i></b>(Total: 76 Active Cost, 42 Real Cost) +45 STR, Reduced Endurance (0 END; +1/2) (67 Active Points); Only to Grab/Hold (-1) (Real Cost: 33) <b>plus</b> +3 DCV in HTH Combat (after Standard Maneuver Penalty Total +1 DCV, -1 OCV) (Real Cost: 9) [<b>Notes:</b> Grab Two Limbs, +STR for holding on.] </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">46  </td><td>10) <b><i>Grab: </i></b>(Total: 84 Active Cost, 46 Real Cost) +50 STR, Reduced Endurance (0 END; +1/2) (75 Active Points); Only to Grab/Hold (-1) (Real Cost: 37) <b>plus</b> +3 DCV in HTH Combat (after Standard Maneuver Penalty Total +1 DCV, -1 OCV) (Real Cost: 9) [<b>Notes:</b> Grab Two Limbs, +STR for holding on.] </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">50  </td><td>11) <b><i>Grab: </i></b>(Total: 91 Active Cost, 50 Real Cost) +55 STR, Reduced Endurance (0 END; +1/2) (82 Active Points); Only to Grab/Hold (-1) (Real Cost: 41) <b>plus</b> +3 DCV in HTH Combat (after Standard Maneuver Penalty Total +1 DCV, -1 OCV) (Real Cost: 9) [<b>Notes:</b> Grab Two Limbs, +STR for holding on.] </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">54  </td><td>12) <b><i>Grab: </i></b>(Total: 99 Active Cost, 54 Real Cost) +60 STR, Reduced Endurance (0 END; +1/2) (90 Active Points); Only to Grab/Hold (-1) (Real Cost: 45) <b>plus</b> +3 DCV in HTH Combat (after Standard Maneuver Penalty Total +1 DCV, -1 OCV) (Real Cost: 9) [<b>Notes:</b> Grab Two Limbs, +STR for holding on.] </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">  </td><td>  </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">  </td><td>Grab +1/+3 CSLs = -1 DCV, +2 OCV </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">12  </td><td>1) <b><i>Grab: </i></b>(Total: 16 Active Cost, 12 Real Cost) +5 STR, Reduced Endurance (0 END; +1/2) (7 Active Points); Only to Grab/Hold (-1) (Real Cost: 3) <b>plus</b> +1 DCV in HTH Combat (After Standard Maneuver Penalty Total -1 DCV) (Real Cost: 3) <b>plus</b> +3 OCV with Grab Maneuver (After Standard Maneuver Penalty Total +2 OCV) (Real Cost: 6) [<b>Notes:</b> Grab Two Limbs, +STR for holding on.] </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">16  </td><td>2) <b><i>Grab: </i></b>(Total: 24 Active Cost, 16 Real Cost) +10 STR, Reduced Endurance (0 END; +1/2) (15 Active Points); Only to Grab/Hold (-1) (Real Cost: 7) <b>plus</b> +1 DCV in HTH Combat (After Standard Maneuver Penalty Total -1 DCV) (Real Cost: 3) <b>plus</b> +3 OCV with Grab Maneuver (After Standard Maneuver Penalty Total +2 OCV) (Real Cost: 6) [<b>Notes:</b> Grab Two Limbs, +STR for holding on.] </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">20  </td><td>3) <b><i>Grab: </i></b>(Total: 31 Active Cost, 20 Real Cost) +15 STR, Reduced Endurance (0 END; +1/2) (22 Active Points); Only to Grab/Hold (-1) (Real Cost: 11) <b>plus</b> +1 DCV in HTH Combat (After Standard Maneuver Penalty Total -1 DCV) (Real Cost: 3) <b>plus</b> +3 OCV with Grab Maneuver (After Standard Maneuver Penalty Total +2 OCV) (Real Cost: 6) [<b>Notes:</b> Grab Two Limbs, +STR for holding on.] </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">24  </td><td>4) <b><i>Grab: </i></b>(Total: 39 Active Cost, 24 Real Cost) +20 STR, Reduced Endurance (0 END; +1/2) (30 Active Points); Only to Grab/Hold (-1) (Real Cost: 15) <b>plus</b> +1 DCV in HTH Combat (After Standard Maneuver Penalty Total -1 DCV) (Real Cost: 3) <b>plus</b> +3 OCV with Grab Maneuver (After Standard Maneuver Penalty Total +2 OCV) (Real Cost: 6) [<b>Notes:</b> Grab Two Limbs, +STR for holding on.] </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">27  </td><td>5) <b><i>Grab: </i></b>(Total: 46 Active Cost, 27 Real Cost) +25 STR, Reduced Endurance (0 END; +1/2) (37 Active Points); Only to Grab/Hold (-1) (Real Cost: 18) <b>plus</b> +1 DCV in HTH Combat (After Standard Maneuver Penalty Total -1 DCV) (Real Cost: 3) <b>plus</b> +3 OCV with Grab Maneuver (After Standard Maneuver Penalty Total +2 OCV) (Real Cost: 6) [<b>Notes:</b> Grab Two Limbs, +STR for holding on.] </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">31  </td><td>6) <b><i>Grab: </i></b>(Total: 54 Active Cost, 31 Real Cost) +30 STR, Reduced Endurance (0 END; +1/2) (45 Active Points); Only to Grab/Hold (-1) (Real Cost: 22) <b>plus</b> +1 DCV in HTH Combat (After Standard Maneuver Penalty Total -1 DCV) (Real Cost: 3) <b>plus</b> +3 OCV with Grab Maneuver (After Standard Maneuver Penalty Total +2 OCV) (Real Cost: 6) [<b>Notes:</b> Grab Two Limbs, +STR for holding on.] </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">35  </td><td>7) <b><i>Grab: </i></b>(Total: 61 Active Cost, 35 Real Cost) +35 STR, Reduced Endurance (0 END; +1/2) (52 Active Points); Only to Grab/Hold (-1) (Real Cost: 26) <b>plus</b> +1 DCV in HTH Combat (After Standard Maneuver Penalty Total -1 DCV) (Real Cost: 3) <b>plus</b> +3 OCV with Grab Maneuver (After Standard Maneuver Penalty Total +2 OCV) (Real Cost: 6) [<b>Notes:</b> Grab Two Limbs, +STR for holding on.] </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">39  </td><td>8) <b><i>Grab: </i></b>(Total: 69 Active Cost, 39 Real Cost) +40 STR, Reduced Endurance (0 END; +1/2) (60 Active Points); Only to Grab/Hold (-1) (Real Cost: 30) <b>plus</b> +1 DCV in HTH Combat (After Standard Maneuver Penalty Total -1 DCV) (Real Cost: 3) <b>plus</b> +3 OCV with Grab Maneuver (After Standard Maneuver Penalty Total +2 OCV) (Real Cost: 6) [<b>Notes:</b> Grab Two Limbs, +STR for holding on.] </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">42  </td><td>9) <b><i>Grab: </i></b>(Total: 76 Active Cost, 42 Real Cost) +45 STR, Reduced Endurance (0 END; +1/2) (67 Active Points); Only to Grab/Hold (-1) (Real Cost: 33) <b>plus</b> +1 DCV in HTH Combat (After Standard Maneuver Penalty Total -1 DCV) (Real Cost: 3) <b>plus</b> +3 OCV with Grab Maneuver (After Standard Maneuver Penalty Total +2 OCV) (Real Cost: 6) [<b>Notes:</b> Grab Two Limbs, +STR for holding on.] </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">46  </td><td>10) <b><i>Grab: </i></b>(Total: 84 Active Cost, 46 Real Cost) +50 STR, Reduced Endurance (0 END; +1/2) (75 Active Points); Only to Grab/Hold (-1) (Real Cost: 37) <b>plus</b> +1 DCV in HTH Combat (After Standard Maneuver Penalty Total -1 DCV) (Real Cost: 3) <b>plus</b> +3 OCV with Grab Maneuver (After Standard Maneuver Penalty Total +2 OCV) (Real Cost: 6) [<b>Notes:</b> Grab Two Limbs, +STR for holding on.] </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">50  </td><td>11) <b><i>Grab: </i></b>(Total: 91 Active Cost, 50 Real Cost) +55 STR, Reduced Endurance (0 END; +1/2) (82 Active Points); Only to Grab/Hold (-1) (Real Cost: 41) <b>plus</b> +1 DCV in HTH Combat (After Standard Maneuver Penalty Total -1 DCV) (Real Cost: 3) <b>plus</b> +3 OCV with Grab Maneuver (After Standard Maneuver Penalty Total +2 OCV) (Real Cost: 6) [<b>Notes:</b> Grab Two Limbs, +STR for holding on.] </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">54  </td><td>12) <b><i>Grab: </i></b>(Total: 99 Active Cost, 54 Real Cost) +60 STR, Reduced Endurance (0 END; +1/2) (90 Active Points); Only to Grab/Hold (-1) (Real Cost: 45) <b>plus</b> +1 DCV in HTH Combat (After Standard Maneuver Penalty Total -1 DCV) (Real Cost: 3) <b>plus</b> +3 OCV with Grab Maneuver (After Standard Maneuver Penalty Total +2 OCV) (Real Cost: 6) [<b>Notes:</b> Grab Two Limbs, +STR for holding on.] </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">  </td><td>  </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">  </td><td>Grab +2/+2 CSLs = +0 DCV, +1 OCV </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">13  </td><td>1) <b><i>Grab: </i></b>(Total: 17 Active Cost, 13 Real Cost) +5 STR, Reduced Endurance (0 END; +1/2) (7 Active Points); Only to Grab/Hold (-1) (Real Cost: 3) <b>plus</b> +2 DCV in HTH Combat (After Standard Maneuver Penalty Total +0 DCV) (Real Cost: 6) <b>plus</b> +2 OCV with Grab Maneuver (After Standard Maneuver Penalty Total +1 OCV) (Real Cost: 4) [<b>Notes:</b> Grab Two Limbs, +STR for holding on.] </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">17  </td><td>2) <b><i>Grab: </i></b>(Total: 25 Active Cost, 17 Real Cost) +10 STR, Reduced Endurance (0 END; +1/2) (15 Active Points); Only to Grab/Hold (-1) (Real Cost: 7) <b>plus</b> +2 DCV in HTH Combat (After Standard Maneuver Penalty Total +0 DCV) (Real Cost: 6) <b>plus</b> +2 OCV with Grab Maneuver (After Standard Maneuver Penalty Total +1 OCV) (Real Cost: 4) [<b>Notes:</b> Grab Two Limbs, +STR for holding on.] </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">21  </td><td>3) <b><i>Grab: </i></b>(Total: 32 Active Cost, 21 Real Cost) +15 STR, Reduced Endurance (0 END; +1/2) (22 Active Points); Only to Grab/Hold (-1) (Real Cost: 11) <b>plus</b> +2 DCV in HTH Combat (After Standard Maneuver Penalty Total +0 DCV) (Real Cost: 6) <b>plus</b> +2 OCV with Grab Maneuver (After Standard Maneuver Penalty Total +1 OCV) (Real Cost: 4) [<b>Notes:</b> Grab Two Limbs, +STR for holding on.] </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">25  </td><td>4) <b><i>Grab: </i></b>(Total: 40 Active Cost, 25 Real Cost) +20 STR, Reduced Endurance (0 END; +1/2) (30 Active Points); Only to Grab/Hold (-1) (Real Cost: 15) <b>plus</b> +2 DCV in HTH Combat (After Standard Maneuver Penalty Total +0 DCV) (Real Cost: 6) <b>plus</b> +2 OCV with Grab Maneuver (After Standard Maneuver Penalty Total +1 OCV) (Real Cost: 4) [<b>Notes:</b> Grab Two Limbs, +STR for holding on.] </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">28  </td><td>5) <b><i>Grab: </i></b>(Total: 47 Active Cost, 28 Real Cost) +25 STR, Reduced Endurance (0 END; +1/2) (37 Active Points); Only to Grab/Hold (-1) (Real Cost: 18) <b>plus</b> +2 DCV in HTH Combat (After Standard Maneuver Penalty Total +0 DCV) (Real Cost: 6) <b>plus</b> +2 OCV with Grab Maneuver (After Standard Maneuver Penalty Total +1 OCV) (Real Cost: 4) [<b>Notes:</b> Grab Two Limbs, +STR for holding on.] </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">32  </td><td>6) <b><i>Grab: </i></b>(Total: 55 Active Cost, 32 Real Cost) +30 STR, Reduced Endurance (0 END; +1/2) (45 Active Points); Only to Grab/Hold (-1) (Real Cost: 22) <b>plus</b> +2 DCV in HTH Combat (After Standard Maneuver Penalty Total +0 DCV) (Real Cost: 6) <b>plus</b> +2 OCV with Grab Maneuver (After Standard Maneuver Penalty Total +1 OCV) (Real Cost: 4) [<b>Notes:</b> Grab Two Limbs, +STR for holding on.] </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">36  </td><td>7) <b><i>Grab: </i></b>(Total: 62 Active Cost, 36 Real Cost) +35 STR, Reduced Endurance (0 END; +1/2) (52 Active Points); Only to Grab/Hold (-1) (Real Cost: 26) <b>plus</b> +2 DCV in HTH Combat (After Standard Maneuver Penalty Total +0 DCV) (Real Cost: 6) <b>plus</b> +2 OCV with Grab Maneuver (After Standard Maneuver Penalty Total +1 OCV) (Real Cost: 4) [<b>Notes:</b> Grab Two Limbs, +STR for holding on.] </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">40  </td><td>8) <b><i>Grab: </i></b>(Total: 70 Active Cost, 40 Real Cost) +40 STR, Reduced Endurance (0 END; +1/2) (60 Active Points); Only to Grab/Hold (-1) (Real Cost: 30) <b>plus</b> +2 DCV in HTH Combat (After Standard Maneuver Penalty Total +0 DCV) (Real Cost: 6) <b>plus</b> +2 OCV with Grab Maneuver (After Standard Maneuver Penalty Total +1 OCV) (Real Cost: 4) [<b>Notes:</b> Grab Two Limbs, +STR for holding on.] </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">43  </td><td>9) <b><i>Grab: </i></b>(Total: 77 Active Cost, 43 Real Cost) +45 STR, Reduced Endurance (0 END; +1/2) (67 Active Points); Only to Grab/Hold (-1) (Real Cost: 33) <b>plus</b> +2 DCV in HTH Combat (After Standard Maneuver Penalty Total +0 DCV) (Real Cost: 6) <b>plus</b> +2 OCV with Grab Maneuver (After Standard Maneuver Penalty Total +1 OCV) (Real Cost: 4) [<b>Notes:</b> Grab Two Limbs, +STR for holding on.] </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">47  </td><td>10) <b><i>Grab: </i></b>(Total: 85 Active Cost, 47 Real Cost) +50 STR, Reduced Endurance (0 END; +1/2) (75 Active Points); Only to Grab/Hold (-1) (Real Cost: 37) <b>plus</b> +2 DCV in HTH Combat (After Standard Maneuver Penalty Total +0 DCV) (Real Cost: 6) <b>plus</b> +2 OCV with Grab Maneuver (After Standard Maneuver Penalty Total +1 OCV) (Real Cost: 4) [<b>Notes:</b> Grab Two Limbs, +STR for holding on.] </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">51  </td><td>11) <b><i>Grab: </i></b>(Total: 92 Active Cost, 51 Real Cost) +55 STR, Reduced Endurance (0 END; +1/2) (82 Active Points); Only to Grab/Hold (-1) (Real Cost: 41) <b>plus</b> +2 DCV in HTH Combat (After Standard Maneuver Penalty Total +0 DCV) (Real Cost: 6) <b>plus</b> +2 OCV with Grab Maneuver (After Standard Maneuver Penalty Total +1 OCV) (Real Cost: 4) [<b>Notes:</b> Grab Two Limbs, +STR for holding on.] </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">55  </td><td>12) <b><i>Grab: </i></b>(Total: 100 Active Cost, 55 Real Cost) +60 STR, Reduced Endurance (0 END; +1/2) (90 Active Points); Only to Grab/Hold (-1) (Real Cost: 45) <b>plus</b> +2 DCV in HTH Combat (After Standard Maneuver Penalty Total +0 DCV) (Real Cost: 6) <b>plus</b> +2 OCV with Grab Maneuver (After Standard Maneuver Penalty Total +1 OCV) (Real Cost: 4) [<b>Notes:</b> Grab Two Limbs, +STR for holding on.] </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">  </td><td>  </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">  </td><td>Grab +3/+1 CSLs = +1 DCV, +0 OCV </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">14  </td><td>1) <b><i>Grab: </i></b>(Total: 18 Active Cost, 14 Real Cost) +5 STR, Reduced Endurance (0 END; +1/2) (7 Active Points); Only to Grab/Hold (-1) (Real Cost: 3) <b>plus</b> +3 DCV in HTH Combat (After Standard Maneuver Penalty Total +1 DCV) (Real Cost: 9) <b>plus</b> +1 OCV with Grab Maneuver (After Standard Maneuver Penalty Total +0 OCV) (Real Cost: 2) [<b>Notes:</b> Grab Two Limbs, +STR for holding on.] </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">18  </td><td>2) <b><i>Grab: </i></b>(Total: 26 Active Cost, 18 Real Cost) +10 STR, Reduced Endurance (0 END; +1/2) (15 Active Points); Only to Grab/Hold (-1) (Real Cost: 7) <b>plus</b> +3 DCV in HTH Combat (After Standard Maneuver Penalty Total +1 DCV) (Real Cost: 9) <b>plus</b> +1 OCV with Grab Maneuver (After Standard Maneuver Penalty Total +0 OCV) (Real Cost: 2) [<b>Notes:</b> Grab Two Limbs, +STR for holding on.] </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">22  </td><td>3) <b><i>Grab: </i></b>(Total: 33 Active Cost, 22 Real Cost) +15 STR, Reduced Endurance (0 END; +1/2) (22 Active Points); Only to Grab/Hold (-1) (Real Cost: 11) <b>plus</b> +3 DCV in HTH Combat (After Standard Maneuver Penalty Total +1 DCV) (Real Cost: 9) <b>plus</b> +1 OCV with Grab Maneuver (After Standard Maneuver Penalty Total +0 OCV) (Real Cost: 2) [<b>Notes:</b> Grab Two Limbs, +STR for holding on.] </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">26  </td><td>4) <b><i>Grab: </i></b>(Total: 41 Active Cost, 26 Real Cost) +20 STR, Reduced Endurance (0 END; +1/2) (30 Active Points); Only to Grab/Hold (-1) (Real Cost: 15) <b>plus</b> +3 DCV in HTH Combat (After Standard Maneuver Penalty Total +1 DCV) (Real Cost: 9) <b>plus</b> +1 OCV with Grab Maneuver (After Standard Maneuver Penalty Total +0 OCV) (Real Cost: 2) [<b>Notes:</b> Grab Two Limbs, +STR for holding on.] </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">29  </td><td>5) <b><i>Grab: </i></b>(Total: 48 Active Cost, 29 Real Cost) +25 STR, Reduced Endurance (0 END; +1/2) (37 Active Points); Only to Grab/Hold (-1) (Real Cost: 18) <b>plus</b> +3 DCV in HTH Combat (After Standard Maneuver Penalty Total +1 DCV) (Real Cost: 9) <b>plus</b> +1 OCV with Grab Maneuver (After Standard Maneuver Penalty Total +0 OCV) (Real Cost: 2) [<b>Notes:</b> Grab Two Limbs, +STR for holding on.] </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">33  </td><td>6) <b><i>Grab: </i></b>(Total: 56 Active Cost, 33 Real Cost) +30 STR, Reduced Endurance (0 END; +1/2) (45 Active Points); Only to Grab/Hold (-1) (Real Cost: 22) <b>plus</b> +3 DCV in HTH Combat (After Standard Maneuver Penalty Total +1 DCV) (Real Cost: 9) <b>plus</b> +1 OCV with Grab Maneuver (After Standard Maneuver Penalty Total +0 OCV) (Real Cost: 2) [<b>Notes:</b> Grab Two Limbs, +STR for holding on.] </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">37  </td><td>7) <b><i>Grab: </i></b>(Total: 63 Active Cost, 37 Real Cost) +35 STR, Reduced Endurance (0 END; +1/2) (52 Active Points); Only to Grab/Hold (-1) (Real Cost: 26) <b>plus</b> +3 DCV in HTH Combat (After Standard Maneuver Penalty Total +1 DCV) (Real Cost: 9) <b>plus</b> +1 OCV with Grab Maneuver (After Standard Maneuver Penalty Total +0 OCV) (Real Cost: 2) [<b>Notes:</b> Grab Two Limbs, +STR for holding on.] </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">41  </td><td>8) <b><i>Grab: </i></b>(Total: 71 Active Cost, 41 Real Cost) +40 STR, Reduced Endurance (0 END; +1/2) (60 Active Points); Only to Grab/Hold (-1) (Real Cost: 30) <b>plus</b> +3 DCV in HTH Combat (After Standard Maneuver Penalty Total +1 DCV) (Real Cost: 9) <b>plus</b> +1 OCV with Grab Maneuver (After Standard Maneuver Penalty Total +0 OCV) (Real Cost: 2) [<b>Notes:</b> Grab Two Limbs, +STR for holding on.] </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">44  </td><td>9) <b><i>Grab: </i></b>(Total: 78 Active Cost, 44 Real Cost) +45 STR, Reduced Endurance (0 END; +1/2) (67 Active Points); Only to Grab/Hold (-1) (Real Cost: 33) <b>plus</b> +3 DCV in HTH Combat (After Standard Maneuver Penalty Total +1 DCV) (Real Cost: 9) <b>plus</b> +1 OCV with Grab Maneuver (After Standard Maneuver Penalty Total +0 OCV) (Real Cost: 2) [<b>Notes:</b> Grab Two Limbs, +STR for holding on.] </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">48  </td><td>10) <b><i>Grab: </i></b>(Total: 86 Active Cost, 48 Real Cost) +50 STR, Reduced Endurance (0 END; +1/2) (75 Active Points); Only to Grab/Hold (-1) (Real Cost: 37) <b>plus</b> +3 DCV in HTH Combat (After Standard Maneuver Penalty Total +1 DCV) (Real Cost: 9) <b>plus</b> +1 OCV with Grab Maneuver (After Standard Maneuver Penalty Total +0 OCV) (Real Cost: 2) [<b>Notes:</b> Grab Two Limbs, +STR for holding on.] </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">52  </td><td>11) <b><i>Grab: </i></b>(Total: 93 Active Cost, 52 Real Cost) +55 STR, Reduced Endurance (0 END; +1/2) (82 Active Points); Only to Grab/Hold (-1) (Real Cost: 41) <b>plus</b> +3 DCV in HTH Combat (After Standard Maneuver Penalty Total +1 DCV) (Real Cost: 9) <b>plus</b> +1 OCV with Grab Maneuver (After Standard Maneuver Penalty Total +0 OCV) (Real Cost: 2) [<b>Notes:</b> Grab Two Limbs, +STR for holding on.] </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">56  </td><td>12) <b><i>Grab: </i></b>(Total: 101 Active Cost, 56 Real Cost) +60 STR, Reduced Endurance (0 END; +1/2) (90 Active Points); Only to Grab/Hold (-1) (Real Cost: 45) <b>plus</b> +3 DCV in HTH Combat (After Standard Maneuver Penalty Total +1 DCV) (Real Cost: 9) <b>plus</b> +1 OCV with Grab Maneuver (After Standard Maneuver Penalty Total +0 OCV) (Real Cost: 2) [<b>Notes:</b> Grab Two Limbs, +STR for holding on.] </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">  </td><td>  </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">  </td><td>Grab +3/+2 CSLs = +1 DCV, +1 OCV </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">16  </td><td>1) <b><i>Grab: </i></b>(Total: 20 Active Cost, 16 Real Cost) +5 STR, Reduced Endurance (0 END; +1/2) (7 Active Points); Only to Grab/Hold (-1) (Real Cost: 3) <b>plus</b> +3 DCV in HTH Combat (After Standard Maneuver Penalty Total +1 DCV) (Real Cost: 9) <b>plus</b> +2 OCV with Grab Maneuver (After Standard Maneuver Penalty Total +1 OCV) (Real Cost: 4) [<b>Notes:</b> Grab Two Limbs, +STR for holding on.] </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">20  </td><td>2) <b><i>Grab: </i></b>(Total: 28 Active Cost, 20 Real Cost) +10 STR, Reduced Endurance (0 END; +1/2) (15 Active Points); Only to Grab/Hold (-1) (Real Cost: 7) <b>plus</b> +3 DCV in HTH Combat (After Standard Maneuver Penalty Total +1 DCV) (Real Cost: 9) <b>plus</b> +2 OCV with Grab Maneuver (After Standard Maneuver Penalty Total +1 OCV) (Real Cost: 4) [<b>Notes:</b> Grab Two Limbs, +STR for holding on.] </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">24  </td><td>3) <b><i>Grab: </i></b>(Total: 35 Active Cost, 24 Real Cost) +15 STR, Reduced Endurance (0 END; +1/2) (22 Active Points); Only to Grab/Hold (-1) (Real Cost: 11) <b>plus</b> +3 DCV in HTH Combat (After Standard Maneuver Penalty Total +1 DCV) (Real Cost: 9) <b>plus</b> +2 OCV with Grab Maneuver (After Standard Maneuver Penalty Total +1 OCV) (Real Cost: 4) [<b>Notes:</b> Grab Two Limbs, +STR for holding on.] </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">28  </td><td>4) <b><i>Grab: </i></b>(Total: 43 Active Cost, 28 Real Cost) +20 STR, Reduced Endurance (0 END; +1/2) (30 Active Points); Only to Grab/Hold (-1) (Real Cost: 15) <b>plus</b> +3 DCV in HTH Combat (After Standard Maneuver Penalty Total +1 DCV) (Real Cost: 9) <b>plus</b> +2 OCV with Grab Maneuver (After Standard Maneuver Penalty Total +1 OCV) (Real Cost: 4) [<b>Notes:</b> Grab Two Limbs, +STR for holding on.] </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">31  </td><td>5) <b><i>Grab: </i></b>(Total: 50 Active Cost, 31 Real Cost) +25 STR, Reduced Endurance (0 END; +1/2) (37 Active Points); Only to Grab/Hold (-1) (Real Cost: 18) <b>plus</b> +3 DCV in HTH Combat (After Standard Maneuver Penalty Total +1 DCV) (Real Cost: 9) <b>plus</b> +2 OCV with Grab Maneuver (After Standard Maneuver Penalty Total +1 OCV) (Real Cost: 4) [<b>Notes:</b> Grab Two Limbs, +STR for holding on.] </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">35  </td><td>6) <b><i>Grab: </i></b>(Total: 58 Active Cost, 35 Real Cost) +30 STR, Reduced Endurance (0 END; +1/2) (45 Active Points); Only to Grab/Hold (-1) (Real Cost: 22) <b>plus</b> +3 DCV in HTH Combat (After Standard Maneuver Penalty Total +1 DCV) (Real Cost: 9) <b>plus</b> +2 OCV with Grab Maneuver (After Standard Maneuver Penalty Total +1 OCV) (Real Cost: 4) [<b>Notes:</b> Grab Two Limbs, +STR for holding on.] </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">39  </td><td>7) <b><i>Grab: </i></b>(Total: 65 Active Cost, 39 Real Cost) +35 STR, Reduced Endurance (0 END; +1/2) (52 Active Points); Only to Grab/Hold (-1) (Real Cost: 26) <b>plus</b> +3 DCV in HTH Combat (After Standard Maneuver Penalty Total +1 DCV) (Real Cost: 9) <b>plus</b> +2 OCV with Grab Maneuver (After Standard Maneuver Penalty Total +1 OCV) (Real Cost: 4) [<b>Notes:</b> Grab Two Limbs, +STR for holding on.] </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">43  </td><td>8) <b><i>Grab: </i></b>(Total: 73 Active Cost, 43 Real Cost) +40 STR, Reduced Endurance (0 END; +1/2) (60 Active Points); Only to Grab/Hold (-1) (Real Cost: 30) <b>plus</b> +3 DCV in HTH Combat (After Standard Maneuver Penalty Total +1 DCV) (Real Cost: 9) <b>plus</b> +2 OCV with Grab Maneuver (After Standard Maneuver Penalty Total +1 OCV) (Real Cost: 4) [<b>Notes:</b> Grab Two Limbs, +STR for holding on.] </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">46  </td><td>9) <b><i>Grab: </i></b>(Total: 80 Active Cost, 46 Real Cost) +45 STR, Reduced Endurance (0 END; +1/2) (67 Active Points); Only to Grab/Hold (-1) (Real Cost: 33) <b>plus</b> +3 DCV in HTH Combat (After Standard Maneuver Penalty Total +1 DCV) (Real Cost: 9) <b>plus</b> +2 OCV with Grab Maneuver (After Standard Maneuver Penalty Total +1 OCV) (Real Cost: 4) [<b>Notes:</b> Grab Two Limbs, +STR for holding on.] </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">50  </td><td>10) <b><i>Grab: </i></b>(Total: 88 Active Cost, 50 Real Cost) +50 STR, Reduced Endurance (0 END; +1/2) (75 Active Points); Only to Grab/Hold (-1) (Real Cost: 37) <b>plus</b> +3 DCV in HTH Combat (After Standard Maneuver Penalty Total +1 DCV) (Real Cost: 9) <b>plus</b> +2 OCV with Grab Maneuver (After Standard Maneuver Penalty Total +1 OCV) (Real Cost: 4) [<b>Notes:</b> Grab Two Limbs, +STR for holding on.] </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">54  </td><td>11) <b><i>Grab: </i></b>(Total: 95 Active Cost, 54 Real Cost) +55 STR, Reduced Endurance (0 END; +1/2) (82 Active Points); Only to Grab/Hold (-1) (Real Cost: 41) <b>plus</b> +3 DCV in HTH Combat (After Standard Maneuver Penalty Total +1 DCV) (Real Cost: 9) <b>plus</b> +2 OCV with Grab Maneuver (After Standard Maneuver Penalty Total +1 OCV) (Real Cost: 4) [<b>Notes:</b> Grab Two Limbs, +STR for holding on.] </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">58  </td><td>12) <b><i>Grab: </i></b>(Total: 103 Active Cost, 58 Real Cost) +60 STR, Reduced Endurance (0 END; +1/2) (90 Active Points); Only to Grab/Hold (-1) (Real Cost: 45) <b>plus</b> +3 DCV in HTH Combat (After Standard Maneuver Penalty Total +1 DCV) (Real Cost: 9) <b>plus</b> +2 OCV with Grab Maneuver (After Standard Maneuver Penalty Total +1 OCV) (Real Cost: 4) [<b>Notes:</b> Grab Two Limbs, +STR for holding on.] </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">  </td><td>  </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">  </td><td>Grab +3/+3 CSLs = +1 DCV, +2 OCV </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">16  </td><td>1) <b><i>Grab: </i></b>(Total: 16 Active Cost, 16 Real Cost) +1 STR, Reduced Endurance (0 END; +1/2); Only to Grab/Hold (-1) (Real Cost: 1) <b>plus</b> +3 DCV in HTH Combat (After Standard Maneuver Penalty Total +1 DCV) (Real Cost: 9) <b>plus</b> +3 OCV with Grab Maneuver (After Standard Maneuver Penalty Total +2 OCV) (Real Cost: 6) [<b>Notes:</b> Grab Two Limbs, +STR for holding on.] </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">16  </td><td>2) <b><i>Grab: </i></b>(Total: 18 Active Cost, 16 Real Cost) +2 STR, Reduced Endurance (0 END; +1/2) (3 Active Points); Only to Grab/Hold (-1) (Real Cost: 1) <b>plus</b> +3 DCV in HTH Combat (After Standard Maneuver Penalty Total +1 DCV) (Real Cost: 9) <b>plus</b> +3 OCV with Grab Maneuver (After Standard Maneuver Penalty Total +2 OCV) (Real Cost: 6) [<b>Notes:</b> Grab Two Limbs, +STR for holding on.] </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">17  </td><td>3) <b><i>Grab: </i></b>(Total: 19 Active Cost, 17 Real Cost) +3 STR, Reduced Endurance (0 END; +1/2) (4 Active Points); Only to Grab/Hold (-1) (Real Cost: 2) <b>plus</b> +3 DCV in HTH Combat (After Standard Maneuver Penalty Total +1 DCV) (Real Cost: 9) <b>plus</b> +3 OCV with Grab Maneuver (After Standard Maneuver Penalty Total +2 OCV) (Real Cost: 6) [<b>Notes:</b> Grab Two Limbs, +STR for holding on.] </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">18  </td><td>4) <b><i>Grab: </i></b>(Total: 21 Active Cost, 18 Real Cost) +4 STR, Reduced Endurance (0 END; +1/2) (6 Active Points); Only to Grab/Hold (-1) (Real Cost: 3) <b>plus</b> +3 DCV in HTH Combat (After Standard Maneuver Penalty Total +1 DCV) (Real Cost: 9) <b>plus</b> +3 OCV with Grab Maneuver (After Standard Maneuver Penalty Total +2 OCV) (Real Cost: 6) [<b>Notes:</b> Grab Two Limbs, +STR for holding on.] </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">18  </td><td>5) <b><i>Grab: </i></b>(Total: 22 Active Cost, 18 Real Cost) +5 STR, Reduced Endurance (0 END; +1/2) (7 Active Points); Only to Grab/Hold (-1) (Real Cost: 3) <b>plus</b> +3 DCV in HTH Combat (After Standard Maneuver Penalty Total +1 DCV) (Real Cost: 9) <b>plus</b> +3 OCV with Grab Maneuver (After Standard Maneuver Penalty Total +2 OCV) (Real Cost: 6) [<b>Notes:</b> Grab Two Limbs, +STR for holding on.] </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">19  </td><td>6) <b><i>Grab: </i></b>(Total: 24 Active Cost, 19 Real Cost) +6 STR, Reduced Endurance (0 END; +1/2) (9 Active Points); Only to Grab/Hold (-1) (Real Cost: 4) <b>plus</b> +3 DCV in HTH Combat (After Standard Maneuver Penalty Total +1 DCV) (Real Cost: 9) <b>plus</b> +3 OCV with Grab Maneuver (After Standard Maneuver Penalty Total +2 OCV) (Real Cost: 6) [<b>Notes:</b> Grab Two Limbs, +STR for holding on.] </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">20  </td><td>7) <b><i>Grab: </i></b>(Total: 25 Active Cost, 20 Real Cost) +7 STR, Reduced Endurance (0 END; +1/2) (10 Active Points); Only to Grab/Hold (-1) (Real Cost: 5) <b>plus</b> +3 DCV in HTH Combat (After Standard Maneuver Penalty Total +1 DCV) (Real Cost: 9) <b>plus</b> +3 OCV with Grab Maneuver (After Standard Maneuver Penalty Total +2 OCV) (Real Cost: 6) [<b>Notes:</b> Grab Two Limbs, +STR for holding on.] </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">21  </td><td>8) <b><i>Grab: </i></b>(Total: 27 Active Cost, 21 Real Cost) +8 STR, Reduced Endurance (0 END; +1/2) (12 Active Points); Only to Grab/Hold (-1) (Real Cost: 6) <b>plus</b> +3 DCV in HTH Combat (After Standard Maneuver Penalty Total +1 DCV) (Real Cost: 9) <b>plus</b> +3 OCV with Grab Maneuver (After Standard Maneuver Penalty Total +2 OCV) (Real Cost: 6) [<b>Notes:</b> Grab Two Limbs, +STR for holding on.] </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">21  </td><td>9) <b><i>Grab: </i></b>(Total: 28 Active Cost, 21 Real Cost) +9 STR, Reduced Endurance (0 END; +1/2) (13 Active Points); Only to Grab/Hold (-1) (Real Cost: 6) <b>plus</b> +3 DCV in HTH Combat (After Standard Maneuver Penalty Total +1 DCV) (Real Cost: 9) <b>plus</b> +3 OCV with Grab Maneuver (After Standard Maneuver Penalty Total +2 OCV) (Real Cost: 6) [<b>Notes:</b> Grab Two Limbs, +STR for holding on.] </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">22  </td><td>10) <b><i>Grab: </i></b>(Total: 30 Active Cost, 22 Real Cost) +10 STR, Reduced Endurance (0 END; +1/2) (15 Active Points); Only to Grab/Hold (-1) (Real Cost: 7) <b>plus</b> +3 DCV in HTH Combat (After Standard Maneuver Penalty Total +1 DCV) (Real Cost: 9) <b>plus</b> +3 OCV with Grab Maneuver (After Standard Maneuver Penalty Total +2 OCV) (Real Cost: 6) [<b>Notes:</b> Grab Two Limbs, +STR for holding on.] </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">23  </td><td>11) <b><i>Grab: </i></b>(Total: 31 Active Cost, 23 Real Cost) +11 STR, Reduced Endurance (0 END; +1/2) (16 Active Points); Only to Grab/Hold (-1) (Real Cost: 8) <b>plus</b> +3 DCV in HTH Combat (After Standard Maneuver Penalty Total +1 DCV) (Real Cost: 9) <b>plus</b> +3 OCV with Grab Maneuver (After Standard Maneuver Penalty Total +2 OCV) (Real Cost: 6) [<b>Notes:</b> Grab Two Limbs, +STR for holding on.] </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">24  </td><td>12) <b><i>Grab: </i></b>(Total: 33 Active Cost, 24 Real Cost) +12 STR, Reduced Endurance (0 END; +1/2) (18 Active Points); Only to Grab/Hold (-1) (Real Cost: 9) <b>plus</b> +3 DCV in HTH Combat (After Standard Maneuver Penalty Total +1 DCV) (Real Cost: 9) <b>plus</b> +3 OCV with Grab Maneuver (After Standard Maneuver Penalty Total +2 OCV) (Real Cost: 6) [<b>Notes:</b> Grab Two Limbs, +STR for holding on.] </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">24  </td><td>13) <b><i>Grab: </i></b>(Total: 34 Active Cost, 24 Real Cost) +13 STR, Reduced Endurance (0 END; +1/2) (19 Active Points); Only to Grab/Hold (-1) (Real Cost: 9) <b>plus</b> +3 DCV in HTH Combat (After Standard Maneuver Penalty Total +1 DCV) (Real Cost: 9) <b>plus</b> +3 OCV with Grab Maneuver (After Standard Maneuver Penalty Total +2 OCV) (Real Cost: 6) [<b>Notes:</b> Grab Two Limbs, +STR for holding on.] </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">25  </td><td>14) <b><i>Grab: </i></b>(Total: 36 Active Cost, 25 Real Cost) +14 STR, Reduced Endurance (0 END; +1/2) (21 Active Points); Only to Grab/Hold (-1) (Real Cost: 10) <b>plus</b> +3 DCV in HTH Combat (After Standard Maneuver Penalty Total +1 DCV) (Real Cost: 9) <b>plus</b> +3 OCV with Grab Maneuver (After Standard Maneuver Penalty Total +2 OCV) (Real Cost: 6) [<b>Notes:</b> Grab Two Limbs, +STR for holding on.] </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">26  </td><td>15) <b><i>Grab: </i></b>(Total: 37 Active Cost, 26 Real Cost) +15 STR, Reduced Endurance (0 END; +1/2) (22 Active Points); Only to Grab/Hold (-1) (Real Cost: 11) <b>plus</b> +3 DCV in HTH Combat (After Standard Maneuver Penalty Total +1 DCV) (Real Cost: 9) <b>plus</b> +3 OCV with Grab Maneuver (After Standard Maneuver Penalty Total +2 OCV) (Real Cost: 6) [<b>Notes:</b> Grab Two Limbs, +STR for holding on.] </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">27  </td><td>16) <b><i>Grab: </i></b>(Total: 39 Active Cost, 27 Real Cost) +16 STR, Reduced Endurance (0 END; +1/2) (24 Active Points); Only to Grab/Hold (-1) (Real Cost: 12) <b>plus</b> +3 DCV in HTH Combat (After Standard Maneuver Penalty Total +1 DCV) (Real Cost: 9) <b>plus</b> +3 OCV with Grab Maneuver (After Standard Maneuver Penalty Total +2 OCV) (Real Cost: 6) [<b>Notes:</b> Grab Two Limbs, +STR for holding on.] </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">27  </td><td>17) <b><i>Grab: </i></b>(Total: 40 Active Cost, 27 Real Cost) +17 STR, Reduced Endurance (0 END; +1/2) (25 Active Points); Only to Grab/Hold (-1) (Real Cost: 12) <b>plus</b> +3 DCV in HTH Combat (After Standard Maneuver Penalty Total +1 DCV) (Real Cost: 9) <b>plus</b> +3 OCV with Grab Maneuver (After Standard Maneuver Penalty Total +2 OCV) (Real Cost: 6) [<b>Notes:</b> Grab Two Limbs, +STR for holding on.] </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">28  </td><td>18) <b><i>Grab: </i></b>(Total: 42 Active Cost, 28 Real Cost) +18 STR, Reduced Endurance (0 END; +1/2) (27 Active Points); Only to Grab/Hold (-1) (Real Cost: 13) <b>plus</b> +3 DCV in HTH Combat (After Standard Maneuver Penalty Total +1 DCV) (Real Cost: 9) <b>plus</b> +3 OCV with Grab Maneuver (After Standard Maneuver Penalty Total +2 OCV) (Real Cost: 6) [<b>Notes:</b> Grab Two Limbs, +STR for holding on.] </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">29  </td><td>19) <b><i>Grab: </i></b>(Total: 43 Active Cost, 29 Real Cost) +19 STR, Reduced Endurance (0 END; +1/2) (28 Active Points); Only to Grab/Hold (-1) (Real Cost: 14) <b>plus</b> +3 DCV in HTH Combat (After Standard Maneuver Penalty Total +1 DCV) (Real Cost: 9) <b>plus</b> +3 OCV with Grab Maneuver (After Standard Maneuver Penalty Total +2 OCV) (Real Cost: 6) [<b>Notes:</b> Grab Two Limbs, +STR for holding on.] </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">30  </td><td>20) <b><i>Grab: </i></b>(Total: 45 Active Cost, 30 Real Cost) +20 STR, Reduced Endurance (0 END; +1/2) (30 Active Points); Only to Grab/Hold (-1) (Real Cost: 15) <b>plus</b> +3 DCV in HTH Combat (After Standard Maneuver Penalty Total +1 DCV) (Real Cost: 9) <b>plus</b> +3 OCV with Grab Maneuver (After Standard Maneuver Penalty Total +2 OCV) (Real Cost: 6) [<b>Notes:</b> Grab Two Limbs, +STR for holding on.] </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">30  </td><td>21) <b><i>Grab: </i></b>(Total: 46 Active Cost, 30 Real Cost) +21 STR, Reduced Endurance (0 END; +1/2) (31 Active Points); Only to Grab/Hold (-1) (Real Cost: 15) <b>plus</b> +3 DCV in HTH Combat (After Standard Maneuver Penalty Total +1 DCV) (Real Cost: 9) <b>plus</b> +3 OCV with Grab Maneuver (After Standard Maneuver Penalty Total +2 OCV) (Real Cost: 6) [<b>Notes:</b> Grab Two Limbs, +STR for holding on.] </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">31  </td><td>22) <b><i>Grab: </i></b>(Total: 48 Active Cost, 31 Real Cost) +22 STR, Reduced Endurance (0 END; +1/2) (33 Active Points); Only to Grab/Hold (-1) (Real Cost: 16) <b>plus</b> +3 DCV in HTH Combat (After Standard Maneuver Penalty Total +1 DCV) (Real Cost: 9) <b>plus</b> +3 OCV with Grab Maneuver (After Standard Maneuver Penalty Total +2 OCV) (Real Cost: 6) [<b>Notes:</b> Grab Two Limbs, +STR for holding on.] </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">32  </td><td>23) <b><i>Grab: </i></b>(Total: 49 Active Cost, 32 Real Cost) +23 STR, Reduced Endurance (0 END; +1/2) (34 Active Points); Only to Grab/Hold (-1) (Real Cost: 17) <b>plus</b> +3 DCV in HTH Combat (After Standard Maneuver Penalty Total +1 DCV) (Real Cost: 9) <b>plus</b> +3 OCV with Grab Maneuver (After Standard Maneuver Penalty Total +2 OCV) (Real Cost: 6) [<b>Notes:</b> Grab Two Limbs, +STR for holding on.] </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">33  </td><td>24) <b><i>Grab: </i></b>(Total: 51 Active Cost, 33 Real Cost) +24 STR, Reduced Endurance (0 END; +1/2) (36 Active Points); Only to Grab/Hold (-1) (Real Cost: 18) <b>plus</b> +3 DCV in HTH Combat (After Standard Maneuver Penalty Total +1 DCV) (Real Cost: 9) <b>plus</b> +3 OCV with Grab Maneuver (After Standard Maneuver Penalty Total +2 OCV) (Real Cost: 6) [<b>Notes:</b> Grab Two Limbs, +STR for holding on.] </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">33  </td><td>25) <b><i>Grab: </i></b>(Total: 52 Active Cost, 33 Real Cost) +25 STR, Reduced Endurance (0 END; +1/2) (37 Active Points); Only to Grab/Hold (-1) (Real Cost: 18) <b>plus</b> +3 DCV in HTH Combat (After Standard Maneuver Penalty Total +1 DCV) (Real Cost: 9) <b>plus</b> +3 OCV with Grab Maneuver (After Standard Maneuver Penalty Total +2 OCV) (Real Cost: 6) [<b>Notes:</b> Grab Two Limbs, +STR for holding on.] </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">34  </td><td>26) <b><i>Grab: </i></b>(Total: 54 Active Cost, 34 Real Cost) +26 STR, Reduced Endurance (0 END; +1/2) (39 Active Points); Only to Grab/Hold (-1) (Real Cost: 19) <b>plus</b> +3 DCV in HTH Combat (After Standard Maneuver Penalty Total +1 DCV) (Real Cost: 9) <b>plus</b> +3 OCV with Grab Maneuver (After Standard Maneuver Penalty Total +2 OCV) (Real Cost: 6) [<b>Notes:</b> Grab Two Limbs, +STR for holding on.] </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">35  </td><td>27) <b><i>Grab: </i></b>(Total: 55 Active Cost, 35 Real Cost) +27 STR, Reduced Endurance (0 END; +1/2) (40 Active Points); Only to Grab/Hold (-1) (Real Cost: 20) <b>plus</b> +3 DCV in HTH Combat (After Standard Maneuver Penalty Total +1 DCV) (Real Cost: 9) <b>plus</b> +3 OCV with Grab Maneuver (After Standard Maneuver Penalty Total +2 OCV) (Real Cost: 6) [<b>Notes:</b> Grab Two Limbs, +STR for holding on.] </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">36  </td><td>28) <b><i>Grab: </i></b>(Total: 57 Active Cost, 36 Real Cost) +28 STR, Reduced Endurance (0 END; +1/2) (42 Active Points); Only to Grab/Hold (-1) (Real Cost: 21) <b>plus</b> +3 DCV in HTH Combat (After Standard Maneuver Penalty Total +1 DCV) (Real Cost: 9) <b>plus</b> +3 OCV with Grab Maneuver (After Standard Maneuver Penalty Total +2 OCV) (Real Cost: 6) [<b>Notes:</b> Grab Two Limbs, +STR for holding on.] </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">36  </td><td>29) <b><i>Grab: </i></b>(Total: 58 Active Cost, 36 Real Cost) +29 STR, Reduced Endurance (0 END; +1/2) (43 Active Points); Only to Grab/Hold (-1) (Real Cost: 21) <b>plus</b> +3 DCV in HTH Combat (After Standard Maneuver Penalty Total +1 DCV) (Real Cost: 9) <b>plus</b> +3 OCV with Grab Maneuver (After Standard Maneuver Penalty Total +2 OCV) (Real Cost: 6) [<b>Notes:</b> Grab Two Limbs, +STR for holding on.] </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">37  </td><td>30) <b><i>Grab: </i></b>(Total: 60 Active Cost, 37 Real Cost) +30 STR, Reduced Endurance (0 END; +1/2) (45 Active Points); Only to Grab/Hold (-1) (Real Cost: 22) <b>plus</b> +3 DCV in HTH Combat (After Standard Maneuver Penalty Total +1 DCV) (Real Cost: 9) <b>plus</b> +3 OCV with Grab Maneuver (After Standard Maneuver Penalty Total +2 OCV) (Real Cost: 6) [<b>Notes:</b> Grab Two Limbs, +STR for holding on.] </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">41  </td><td>31) <b><i>Grab: </i></b>(Total: 67 Active Cost, 41 Real Cost) +35 STR, Reduced Endurance (0 END; +1/2) (52 Active Points); Only to Grab/Hold (-1) (Real Cost: 26) <b>plus</b> +3 DCV in HTH Combat (After Standard Maneuver Penalty Total +1 DCV) (Real Cost: 9) <b>plus</b> +3 OCV with Grab Maneuver (After Standard Maneuver Penalty Total +2 OCV) (Real Cost: 6) [<b>Notes:</b> Grab Two Limbs, +STR for holding on.] </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">45  </td><td>32) <b><i>Grab: </i></b>(Total: 75 Active Cost, 45 Real Cost) +40 STR, Reduced Endurance (0 END; +1/2) (60 Active Points); Only to Grab/Hold (-1) (Real Cost: 30) <b>plus</b> +3 DCV in HTH Combat (After Standard Maneuver Penalty Total +1 DCV) (Real Cost: 9) <b>plus</b> +3 OCV with Grab Maneuver (After Standard Maneuver Penalty Total +2 OCV) (Real Cost: 6) [<b>Notes:</b> Grab Two Limbs, +STR for holding on.] </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">48  </td><td>33) <b><i>Grab: </i></b>(Total: 82 Active Cost, 48 Real Cost) +45 STR, Reduced Endurance (0 END; +1/2) (67 Active Points); Only to Grab/Hold (-1) (Real Cost: 33) <b>plus</b> +3 DCV in HTH Combat (After Standard Maneuver Penalty Total +1 DCV) (Real Cost: 9) <b>plus</b> +3 OCV with Grab Maneuver (After Standard Maneuver Penalty Total +2 OCV) (Real Cost: 6) [<b>Notes:</b> Grab Two Limbs, +STR for holding on.] </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">52  </td><td>34) <b><i>Grab: </i></b>(Total: 90 Active Cost, 52 Real Cost) +50 STR, Reduced Endurance (0 END; +1/2) (75 Active Points); Only to Grab/Hold (-1) (Real Cost: 37) <b>plus</b> +3 DCV in HTH Combat (After Standard Maneuver Penalty Total +1 DCV) (Real Cost: 9) <b>plus</b> +3 OCV with Grab Maneuver (After Standard Maneuver Penalty Total +2 OCV) (Real Cost: 6) [<b>Notes:</b> Grab Two Limbs, +STR for holding on.] </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">56  </td><td>35) <b><i>Grab: </i></b>(Total: 97 Active Cost, 56 Real Cost) +55 STR, Reduced Endurance (0 END; +1/2) (82 Active Points); Only to Grab/Hold (-1) (Real Cost: 41) <b>plus</b> +3 DCV in HTH Combat (After Standard Maneuver Penalty Total +1 DCV) (Real Cost: 9) <b>plus</b> +3 OCV with Grab Maneuver (After Standard Maneuver Penalty Total +2 OCV) (Real Cost: 6) [<b>Notes:</b> Grab Two Limbs, +STR for holding on.] </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">60  </td><td>36) <b><i>Grab: </i></b>(Total: 105 Active Cost, 60 Real Cost) +60 STR, Reduced Endurance (0 END; +1/2) (90 Active Points); Only to Grab/Hold (-1) (Real Cost: 45) <b>plus</b> +3 DCV in HTH Combat (After Standard Maneuver Penalty Total +1 DCV) (Real Cost: 9) <b>plus</b> +3 OCV with Grab Maneuver (After Standard Maneuver Penalty Total +2 OCV) (Real Cost: 6) [<b>Notes:</b> Grab Two Limbs, +STR for holding on.] </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">67  </td><td>37) <b><i>Grab: </i></b>(Total: 120 Active Cost, 67 Real Cost) +70 STR, Reduced Endurance (0 END; +1/2) (105 Active Points); Only to Grab/Hold (-1) (Real Cost: 52) <b>plus</b> +3 DCV in HTH Combat (After Standard Maneuver Penalty Total +1 DCV) (Real Cost: 9) <b>plus</b> +3 OCV with Grab Maneuver (After Standard Maneuver Penalty Total +2 OCV) (Real Cost: 6) [<b>Notes:</b> Grab Two Limbs, +STR for holding on.] </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">75  </td><td>38) <b><i>Grab: </i></b>(Total: 135 Active Cost, 75 Real Cost) +80 STR, Reduced Endurance (0 END; +1/2) (120 Active Points); Only to Grab/Hold (-1) (Real Cost: 60) <b>plus</b> +3 DCV in HTH Combat (After Standard Maneuver Penalty Total +1 DCV) (Real Cost: 9) <b>plus</b> +3 OCV with Grab Maneuver (After Standard Maneuver Penalty Total +2 OCV) (Real Cost: 6) [<b>Notes:</b> Grab Two Limbs, +STR for holding on.] </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">82  </td><td>39) <b><i>Grab: </i></b>(Total: 150 Active Cost, 82 Real Cost) +90 STR, Reduced Endurance (0 END; +1/2) (135 Active Points); Only to Grab/Hold (-1) (Real Cost: 67) <b>plus</b> +3 DCV in HTH Combat (After Standard Maneuver Penalty Total +1 DCV) (Real Cost: 9) <b>plus</b> +3 OCV with Grab Maneuver (After Standard Maneuver Penalty Total +2 OCV) (Real Cost: 6) [<b>Notes:</b> Grab Two Limbs, +STR for holding on.] </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">  </td><td>  </td><td valign="top" align="right"></td></tr></table>
Hierax
Dec 27th, '04, 08:39 AM
EDIT: Corrected Block pre-fab (see above) in several places.
Hierax
Dec 27th, '04, 08:43 AM
<table border="0" cellpadding="0"><tr><td align="right"><b>Cost  </b></td><td><b>Power</b></td><td align="right"><b>END</b></td></tr><tr><td align="right" valign="top">  </td><td>Basic Blocks (with various Skill Levels) </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">2  </td><td>1) <b><i>Block 01: </i></b>(Total: 2 Active Cost, 2 Real Cost) +1 OCV with Block (Real Cost: 2) </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">3  </td><td>2) <b><i>Block 10: </i></b>(Total: 3 Active Cost, 3 Real Cost) +1 DCV in HTH Combat and +0 OCV with Block (Real Cost: 3) </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">4  </td><td>3) <b><i>Block 02: </i></b>(Total: 4 Active Cost, 4 Real Cost) +2 OCV with Block (Real Cost: 4) </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">5  </td><td>4) <b><i>Block 11: </i></b>(Total: 5 Active Cost, 5 Real Cost) +1 DCV in HTH Combat (Real Cost: 3) <b>plus</b> +1 OCV with Block (Real Cost: 2) </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">6  </td><td>5) <b><i>Block 20: </i></b>(Total: 6 Active Cost, 6 Real Cost) +2 DCV in HTH Combat and +0 OCV with Block (Real Cost: 6) </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">6  </td><td>6) <b><i>Block 03: </i></b>(Total: 6 Active Cost, 6 Real Cost) +3 OCV with Block (Real Cost: 6) </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">7  </td><td>7) <b><i>Block 12: </i></b>(Total: 7 Active Cost, 7 Real Cost) +1 DCV in HTH Combat (Real Cost: 3) <b>plus</b> +2 OCV with Block (Real Cost: 4) </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">8  </td><td>8) <b><i>Block 21: </i></b>(Total: 8 Active Cost, 8 Real Cost) +2 DCV in HTH Combat (Real Cost: 6) <b>plus</b> +1 OCV with Block (Real Cost: 2) </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">9  </td><td>9) <b><i>Block 30: </i></b>(Total: 9 Active Cost, 9 Real Cost) +3 DCV in HTH Combat and +0 OCV with Block (Real Cost: 9) </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">9  </td><td>10) <b><i>Block 13: </i></b>(Total: 9 Active Cost, 9 Real Cost) +1 DCV in HTH Combat (Real Cost: 3) <b>plus</b> +3 OCV with Block (Real Cost: 6) </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">10  </td><td>11) <b><i>Block 22 (Martial Block, UMA): </i></b>(Total: 10 Active Cost, 10 Real Cost) +2 DCV in HTH Combat (Real Cost: 6) <b>plus</b> +2 OCV with Block (Real Cost: 4) </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">11  </td><td>12) <b><i>Block 31 (Defensive Block, UMA): </i></b>(Total: 11 Active Cost, 11 Real Cost) +3 DCV in HTH Combat (Real Cost: 9) <b>plus</b> +1 OCV with Block (Real Cost: 2) </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">12  </td><td>13) <b><i>Block 23: </i></b>(Total: 12 Active Cost, 12 Real Cost) +2 DCV in HTH Combat (Real Cost: 6) <b>plus</b> +3 OCV with Block (Real Cost: 6) </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">13  </td><td>14) <b><i>Block 32 (Supreme Block): </i></b>(Total: 13 Active Cost, 13 Real Cost) +3 DCV in HTH Combat (Real Cost: 9) <b>plus</b> +2 OCV with Block (Real Cost: 4) </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">15  </td><td>15) <b><i>Block 33 (Ultimate Block): </i></b>(Total: 15 Active Cost, 15 Real Cost) +3 DCV in HTH Combat (Real Cost: 9) <b>plus</b> +3 OCV with Block (Real Cost: 6) </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">  </td><td>  </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">  </td><td>Additional/Optional - Blocking Unarmed vs. Weapons and/or Armed vs. Longer Weapons </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">3  </td><td>1) Penalty Skill Levels: +2 vs. Blocking weapons unarmed (H-5er.385) and/or Blocking Longer Weapons (UMA-5e.164; FH-5e.186) with Block </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">  </td><td>  </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">  </td><td>Additional/Optional - Blocking for Someone Else </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">3  </td><td>1) Penalty Skill Levels: +2 vs. Blocking For Someone Else (H-5er.385) with Block </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">  </td><td>  </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">  </td><td>Additional/Optional - Blocking Multiple Attacks [<b>Notes:</b> Multi-Block #: the "#" = the number of additional blocks without penalty.] </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">3  </td><td>1) <b><i>Multi-Block 1: </i></b>Penalty Skill Levels: +2 vs. Multiple Blocks (H-5er.385) with Block </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">6  </td><td>2) <b><i>Multi-Block 2: </i></b>Penalty Skill Levels: +4 vs. Multiple Blocks (H-5er.385) with Block </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">9  </td><td>3) <b><i>Multi-Block 3: </i></b>Penalty Skill Levels: +6 vs. Multiple Blocks (H-5er.385) with Block </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">12  </td><td>4) <b><i>Multi-Block 4: </i></b>Penalty Skill Levels: +8 vs. Multiple Blocks (H-5er.385) with Block </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">15  </td><td>5) <b><i>Multi-Block 5: </i></b>Penalty Skill Levels: +10 vs. Multiple Blocks (H-5er.385) with Block </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">18  </td><td>6) <b><i>Multi-Block 6: </i></b>Penalty Skill Levels: +12 vs. Multiple Blocks (H-5er.385) with Block </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">21  </td><td>7) <b><i>Multi-Block 7: </i></b>Penalty Skill Levels: +14 vs. Multiple Blocks (H-5er.385) with Block </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">24  </td><td>8) <b><i>Multi-Block 8: </i></b>Penalty Skill Levels: +16 vs. Multiple Blocks (H-5er.385) with Block </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">27  </td><td>9) <b><i>Multi-Block 9: </i></b>Penalty Skill Levels: +18 vs. Multiple Blocks (H-5er.385) with Block </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">30  </td><td>10) <b><i>Multi-Block 10: </i></b>Penalty Skill Levels: +20 vs. Multiple Blocks (H-5er.385) with Block </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">33  </td><td>11) <b><i>Multi-Block 11: </i></b>Penalty Skill Levels: +22 vs. Multiple Blocks (H-5er.385) with Block </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">36  </td><td>12) <b><i>Multi-Block 12: </i></b>Penalty Skill Levels: +24 vs. Multiple Blocks (H-5er.385) with Block </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">39  </td><td>13) <b><i>Multi-Block 13: </i></b>Penalty Skill Levels: +26 vs. Multiple Blocks (H-5er.385) with Block </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">42  </td><td>14) <b><i>Multi-Block 14: </i></b>Penalty Skill Levels: +28 vs. Multiple Blocks (H-5er.385) with Block </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">45  </td><td>15) <b><i>Multi-Block 15: </i></b>Penalty Skill Levels: +30 vs. Multiple Blocks (H-5er.385) with Block </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">48  </td><td>16) <b><i>Multi-Block 16: </i></b>Penalty Skill Levels: +32 vs. Multiple Blocks (H-5er.385) with Block </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">51  </td><td>17) <b><i>Multi-Block 17: </i></b>Penalty Skill Levels: +34 vs. Multiple Blocks (H-5er.385) with Block </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">54  </td><td>18) <b><i>Multi-Block 18: </i></b>Penalty Skill Levels: +36 vs. Multiple Blocks (H-5er.385) with Block </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">57  </td><td>19) <b><i>Multi-Block 19: </i></b>Penalty Skill Levels: +38 vs. Multiple Blocks (H-5er.385) with Block </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">60  </td><td>20) <b><i>Multi-Block 20: </i></b>Penalty Skill Levels: +40 vs. Multiple Blocks (H-5er.385) with Block </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">63  </td><td>21) <b><i>Multi-Block 21: </i></b>Penalty Skill Levels: +42 vs. Multiple Blocks (H-5er.385) with Block </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">66  </td><td>22) <b><i>Multi-Block 22: </i></b>Penalty Skill Levels: +44 vs. Multiple Blocks (H-5er.385) with Block </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">69  </td><td>23) <b><i>Multi-Block 23: </i></b>Penalty Skill Levels: +46 vs. Multiple Blocks (H-5er.385) with Block </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">72  </td><td>24) <b><i>Multi-Block 24: </i></b>Penalty Skill Levels: +48 vs. Multiple Blocks (H-5er.385) with Block </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">75  </td><td>25) <b><i>Multi-Block 25: </i></b>Penalty Skill Levels: +50 vs. Multiple Blocks (H-5er.385) with Block </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">78  </td><td>26) <b><i>Multi-Block 26: </i></b>Penalty Skill Levels: +52 vs. Multiple Blocks (H-5er.385) with Block </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">81  </td><td>27) <b><i>Multi-Block 27: </i></b>Penalty Skill Levels: +54 vs. Multiple Blocks (H-5er.385) with Block </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">84  </td><td>28) <b><i>Multi-Block 28: </i></b>Penalty Skill Levels: +56 vs. Multiple Blocks (H-5er.385) with Block </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">87  </td><td>29) <b><i>Multi-Block 29: </i></b>Penalty Skill Levels: +58 vs. Multiple Blocks (H-5er.385) with Block </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">90  </td><td>30) <b><i>Multi-Block 30: </i></b>Penalty Skill Levels: +60 vs. Multiple Blocks (H-5er.385) with Block </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">93  </td><td>31) <b><i>Multi-Block 31: </i></b>Penalty Skill Levels: +62 vs. Multiple Blocks (H-5er.385) with Block </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">96  </td><td>32) <b><i>Multi-Block 32: </i></b>Penalty Skill Levels: +64 vs. Multiple Blocks (H-5er.385) with Block </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">99  </td><td>33) <b><i>Multi-Block 33: </i></b>Penalty Skill Levels: +66 vs. Multiple Blocks (H-5er.385) with Block </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">102  </td><td>34) <b><i>Multi-Block 34: </i></b>Penalty Skill Levels: +68 vs. Multiple Blocks (H-5er.385) with Block </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">105  </td><td>35) <b><i>Multi-Block 35: </i></b>Penalty Skill Levels: +70 vs. Multiple Blocks (H-5er.385) with Block </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">108  </td><td>36) <b><i>Multi-Block 36: </i></b>Penalty Skill Levels: +72 vs. Multiple Blocks (H-5er.385) with Block </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">111  </td><td>37) <b><i>Multi-Block 37: </i></b>Penalty Skill Levels: +74 vs. Multiple Blocks (H-5er.385) with Block </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">114  </td><td>38) <b><i>Multi-Block 38: </i></b>Penalty Skill Levels: +76 vs. Multiple Blocks (H-5er.385) with Block </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">117  </td><td>39) <b><i>Multi-Block 39: </i></b>Penalty Skill Levels: +78 vs. Multiple Blocks (H-5er.385) with Block </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">120  </td><td>40) <b><i>Multi-Block 40: </i></b>Penalty Skill Levels: +80 vs. Multiple Blocks (H-5er.385) with Block </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">123  </td><td>41) <b><i>Multi-Block 41: </i></b>Penalty Skill Levels: +82 vs. Multiple Blocks (H-5er.385) with Block </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">126  </td><td>42) <b><i>Multi-Block 42: </i></b>Penalty Skill Levels: +84 vs. Multiple Blocks (H-5er.385) with Block </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">129  </td><td>43) <b><i>Multi-Block 43: </i></b>Penalty Skill Levels: +86 vs. Multiple Blocks (H-5er.385) with Block </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">132  </td><td>44) <b><i>Multi-Block 44: </i></b>Penalty Skill Levels: +88 vs. Multiple Blocks (H-5er.385) with Block </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">135  </td><td>45) <b><i>Multi-Block 45: </i></b>Penalty Skill Levels: +90 vs. Multiple Blocks (H-5er.385) with Block </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">138  </td><td>46) <b><i>Multi-Block 46: </i></b>Penalty Skill Levels: +92 vs. Multiple Blocks (H-5er.385) with Block </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">141  </td><td>47) <b><i>Multi-Block 47: </i></b>Penalty Skill Levels: +94 vs. Multiple Blocks (H-5er.385) with Block </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">144  </td><td>48) <b><i>Multi-Block 48: </i></b>Penalty Skill Levels: +96 vs. Multiple Blocks (H-5er.385) with Block </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">147  </td><td>49) <b><i>Multi-Block 49: </i></b>Penalty Skill Levels: +98 vs. Multiple Blocks (H-5er.385) with Block </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">150  </td><td>50) <b><i>Multi-Block 50: </i></b>Penalty Skill Levels: +100 vs. Multiple Blocks (H-5er.385) with Block </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">  </td><td>  </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">  </td><td>Additional/Optional - Blocking Autofire Attacks [<b>Notes:</b> See Hero Message Boards (2004-12-26) for Steve Long's Official answer on "Penalty Skill Levels (PSLs) with Block Maneuver - vs. Autofire? (message ID 25759)". House Rule treats Autofire Attacks as Multiple Attacks for Blocking purposes so don't need to use this option for GreyHero.] </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">3  </td><td>1) <b><i>Autofire-Block 1: </i></b>+2 with HTH Combat (10 Active Points); Only for OCV, Only with Block Maneuver, Only vs. Autofire HTH Attack, Only to Block Autofire Hits Not the Initial Attack (H-5er.385) (-2) </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">7  </td><td>2) <b><i>Autofire-Block 2: </i></b>+4 with HTH Combat (20 Active Points); Only for OCV, Only with Block Maneuver, Only vs. Autofire HTH Attack, Only to Block Autofire Hits Not the Initial Attack (H-5er.385) (-2) </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">10  </td><td>3) <b><i>Autofire-Block 3: </i></b>+6 with HTH Combat (30 Active Points); Only for OCV, Only with Block Maneuver, Only vs. Autofire HTH Attack, Only to Block Autofire Hits Not the Initial Attack (H-5er.385) (-2) </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">13  </td><td>4) <b><i>Autofire-Block 4: </i></b>+8 with HTH Combat (40 Active Points); Only for OCV, Only with Block Maneuver, Only vs. Autofire HTH Attack, Only to Block Autofire Hits Not the Initial Attack (H-5er.385) (-2) </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">17  </td><td>5) <b><i>Autofire-Block 5: </i></b>+10 with HTH Combat (50 Active Points); Only for OCV, Only with Block Maneuver, Only vs. Autofire HTH Attack, Only to Block Autofire Hits Not the Initial Attack (H-5er.385) (-2) </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">20  </td><td>6) <b><i>Autofire-Block 6: </i></b>+12 with HTH Combat (60 Active Points); Only for OCV, Only with Block Maneuver, Only vs. Autofire HTH Attack, Only to Block Autofire Hits Not the Initial Attack (H-5er.385) (-2) </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">23  </td><td>7) <b><i>Autofire-Block 7: </i></b>+14 with HTH Combat (70 Active Points); Only for OCV, Only with Block Maneuver, Only vs. Autofire HTH Attack, Only to Block Autofire Hits Not the Initial Attack (H-5er.385) (-2) </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">27  </td><td>8) <b><i>Autofire-Block 8: </i></b>+16 with HTH Combat (80 Active Points); Only for OCV, Only with Block Maneuver, Only vs. Autofire HTH Attack, Only to Block Autofire Hits Not the Initial Attack (H-5er.385) (-2) </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">30  </td><td>9) <b><i>Autofire-Block 9: </i></b>+18 with HTH Combat (90 Active Points); Only for OCV, Only with Block Maneuver, Only vs. Autofire HTH Attack, Only to Block Autofire Hits Not the Initial Attack (H-5er.385) (-2) </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">33  </td><td>10) <b><i>Autofire-Block 10: </i></b>+20 with HTH Combat (100 Active Points); Only for OCV, Only with Block Maneuver, Only vs. Autofire HTH Attack, Only to Block Autofire Hits Not the Initial Attack (H-5er.385) (-2) </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">37  </td><td>11) <b><i>Autofire-Block 11: </i></b>+22 with HTH Combat (110 Active Points); Only for OCV, Only with Block Maneuver, Only vs. Autofire HTH Attack, Only to Block Autofire Hits Not the Initial Attack (H-5er.385) (-2) </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">40  </td><td>12) <b><i>Autofire-Block 12: </i></b>+24 with HTH Combat (120 Active Points); Only for OCV, Only with Block Maneuver, Only vs. Autofire HTH Attack, Only to Block Autofire Hits Not the Initial Attack (H-5er.385) (-2) </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">43  </td><td>13) <b><i>Autofire-Block 13: </i></b>+26 with HTH Combat (130 Active Points); Only for OCV, Only with Block Maneuver, Only vs. Autofire HTH Attack, Only to Block Autofire Hits Not the Initial Attack (H-5er.385) (-2) </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">47  </td><td>14) <b><i>Autofire-Block 14: </i></b>+28 with HTH Combat (140 Active Points); Only for OCV, Only with Block Maneuver, Only vs. Autofire HTH Attack, Only to Block Autofire Hits Not the Initial Attack (H-5er.385) (-2) </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">50  </td><td>15) <b><i>Autofire-Block 15: </i></b>+30 with HTH Combat (150 Active Points); Only for OCV, Only with Block Maneuver, Only vs. Autofire HTH Attack, Only to Block Autofire Hits Not the Initial Attack (H-5er.385) (-2) </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">  </td><td>  </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">  </td><td>Blocks, by Monk Level (Default Allotment) </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">5  </td><td>1) <b><i>Block, Unarmed (1st Level Monk): </i></b>(Total: 5 Active Cost, 5 Real Cost) +1 DCV in HTH Combat (Real Cost: 3) <b>plus</b> +1 OCV with Block (Real Cost: 2) [<b>Notes:</b> UMA = 2 points] </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">8  </td><td>2) <b><i>Block (1st Level Monk): </i></b>(Total: 8 Active Cost, 8 Real Cost) +1 DCV in HTH Combat (Real Cost: 3) <b>plus</b> +1 OCV with Block (Real Cost: 2) <b>plus</b> Penalty Skill Levels: +2 vs. Blocking weapons unarmed (H-5er.385) and/or Blocking Longer Weapons (UMA-5e.164; FH-5e.186) with Block (Real Cost: 3) </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">10  </td><td>3) <b><i>Block, Unarmed (2nd Level Monk): </i></b>(Total: 10 Active Cost, 10 Real Cost) +2 DCV in HTH Combat (Real Cost: 6) <b>plus</b> +2 OCV with Block (Real Cost: 4) [<b>Notes:</b> UMA = 4 points] </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">13  </td><td>4) <b><i>Block (2nd Level Monk): </i></b>(Total: 13 Active Cost, 13 Real Cost) +2 DCV in HTH Combat (Real Cost: 6) <b>plus</b> +2 OCV with Block (Real Cost: 4) <b>plus</b> Penalty Skill Levels: +2 vs. Blocking weapons unarmed (H-5er.385) and/or Blocking Longer Weapons (UMA-5e.164; FH-5e.186) with Block (Real Cost: 3) </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">15  </td><td>5) <b><i>Block, Unarmed (3rd Level Monk): </i></b>(Total: 15 Active Cost, 15 Real Cost) +3 DCV in HTH Combat (Real Cost: 9) <b>plus</b> +3 OCV with Block (Real Cost: 6) [<b>Notes:</b> UMA = 8 points] </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">18  </td><td>6) <b><i>Block (3rd Level Monk): </i></b>(Total: 18 Active Cost, 18 Real Cost) +3 DCV in HTH Combat (Real Cost: 9) <b>plus</b> +3 OCV with Block (Real Cost: 6) <b>plus</b> Penalty Skill Levels: +2 vs. Blocking weapons unarmed (H-5er.385) and/or Blocking Longer Weapons (UMA-5e.164; FH-5e.186) with Block (Real Cost: 3) </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">21  </td><td>7) <b><i>Block (4th Level Monk): </i></b>(Total: 21 Active Cost, 21 Real Cost) +3 DCV in HTH Combat (Real Cost: 9) <b>plus</b> +3 OCV with Block (Real Cost: 6) <b>plus</b> Penalty Skill Levels: +2 vs. Blocking weapons unarmed (H-5er.385) and/or Blocking Longer Weapons (UMA-5e.164; FH-5e.186) with Block (Real Cost: 3) <b>plus</b> Penalty Skill Levels: +2 vs. Multiple Blocks (H-5er.385) with Block (Real Cost: 3) </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">24  </td><td>8) <b><i>Block (4th Level Monk): </i></b>(Total: 24 Active Cost, 24 Real Cost) +3 DCV in HTH Combat (Real Cost: 9) <b>plus</b> +3 OCV with Block (Real Cost: 6) <b>plus</b> Penalty Skill Levels: +2 vs. Blocking weapons unarmed (H-5er.385) and/or Blocking Longer Weapons (UMA-5e.164; FH-5e.186) with Block (Real Cost: 3) <b>plus</b> Penalty Skill Levels: +2 vs. Blocking For Someone Else (H-5er.385) with Block (Real Cost: 3) <b>plus</b> Penalty Skill Levels: +2 vs. Multiple Blocks (H-5er.385) with Block (Real Cost: 3) </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">27  </td><td>9) <b><i>Block (5th Level Monk): </i></b>(Total: 27 Active Cost, 27 Real Cost) +3 DCV in HTH Combat (Real Cost: 9) <b>plus</b> +3 OCV with Block (Real Cost: 6) <b>plus</b> Penalty Skill Levels: +2 vs. Blocking weapons unarmed (H-5er.385) and/or Blocking Longer Weapons (UMA-5e.164; FH-5e.186) with Block (Real Cost: 3) <b>plus</b> Penalty Skill Levels: +2 vs. Blocking For Someone Else (H-5er.385) with Block (Real Cost: 3) <b>plus</b> Penalty Skill Levels: +4 vs. Multiple Blocks (H-5er.385) with Block (Real Cost: 6) </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">30  </td><td>10) <b><i>Block (6th Level Monk): </i></b>(Total: 30 Active Cost, 30 Real Cost) +3 DCV in HTH Combat (Real Cost: 9) <b>plus</b> +3 OCV with Block (Real Cost: 6) <b>plus</b> Penalty Skill Levels: +2 vs. Blocking weapons unarmed (H-5er.385) and/or Blocking Longer Weapons (UMA-5e.164; FH-5e.186) with Block (Real Cost: 3) <b>plus</b> Penalty Skill Levels: +2 vs. Blocking For Someone Else (H-5er.385) with Block (Real Cost: 3) <b>plus</b> Penalty Skill Levels: +6 vs. Multiple Blocks (H-5er.385) with Block (Real Cost: 9) </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">33  </td><td>11) <b><i>Block (6th Level Monk): </i></b>(Total: 33 Active Cost, 33 Real Cost) +3 DCV in HTH Combat (Real Cost: 9) <b>plus</b> +3 OCV with Block (Real Cost: 6) <b>plus</b> Penalty Skill Levels: +2 vs. Blocking weapons unarmed (H-5er.385) and/or Blocking Longer Weapons (UMA-5e.164; FH-5e.186) with Block (Real Cost: 3) <b>plus</b> Penalty Skill Levels: +2 vs. Blocking For Someone Else (H-5er.385) with Block (Real Cost: 3) <b>plus</b> Penalty Skill Levels: +8 vs. Multiple Blocks (H-5er.385) with Block (Real Cost: 12) </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">36  </td><td>12) <b><i>Block (7th Level Monk): </i></b>(Total: 36 Active Cost, 36 Real Cost) +3 DCV in HTH Combat (Real Cost: 9) <b>plus</b> +3 OCV with Block (Real Cost: 6) <b>plus</b> Penalty Skill Levels: +2 vs. Blocking weapons unarmed (H-5er.385) and/or Blocking Longer Weapons (UMA-5e.164; FH-5e.186) with Block (Real Cost: 3) <b>plus</b> Penalty Skill Levels: +2 vs. Blocking For Someone Else (H-5er.385) with Block (Real Cost: 3) <b>plus</b> Penalty Skill Levels: +10 vs. Multiple Blocks (H-5er.385) with Block (Real Cost: 15) </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">39  </td><td>13) <b><i>Block (7th Level Monk): </i></b>(Total: 39 Active Cost, 39 Real Cost) +3 DCV in HTH Combat (Real Cost: 9) <b>plus</b> +3 OCV with Block (Real Cost: 6) <b>plus</b> Penalty Skill Levels: +2 vs. Blocking weapons unarmed (H-5er.385) and/or Blocking Longer Weapons (UMA-5e.164; FH-5e.186) with Block (Real Cost: 3) <b>plus</b> Penalty Skill Levels: +2 vs. Blocking For Someone Else (H-5er.385) with Block (Real Cost: 3) <b>plus</b> Penalty Skill Levels: +12 vs. Multiple Blocks (H-5er.385) with Block (Real Cost: 18) </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">42  </td><td>14) <b><i>Block (8th Level Monk): </i></b>(Total: 42 Active Cost, 42 Real Cost) +3 DCV in HTH Combat (Real Cost: 9) <b>plus</b> +3 OCV with Block (Real Cost: 6) <b>plus</b> Penalty Skill Levels: +2 vs. Blocking weapons unarmed (H-5er.385) and/or Blocking Longer Weapons (UMA-5e.164; FH-5e.186) with Block (Real Cost: 3) <b>plus</b> Penalty Skill Levels: +2 vs. Blocking For Someone Else (H-5er.385) with Block (Real Cost: 3) <b>plus</b> Penalty Skill Levels: +14 vs. Multiple Blocks (H-5er.385) with Block (Real Cost: 21) </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">45  </td><td>15) <b><i>Block (9th Level Monk): </i></b>(Total: 45 Active Cost, 45 Real Cost) +3 DCV in HTH Combat (Real Cost: 9) <b>plus</b> +3 OCV with Block (Real Cost: 6) <b>plus</b> Penalty Skill Levels: +2 vs. Blocking weapons unarmed (H-5er.385) and/or Blocking Longer Weapons (UMA-5e.164; FH-5e.186) with Block (Real Cost: 3) <b>plus</b> Penalty Skill Levels: +2 vs. Blocking For Someone Else (H-5er.385) with Block (Real Cost: 3) <b>plus</b> Penalty Skill Levels: +16 vs. Multiple Blocks (H-5er.385) with Block (Real Cost: 24) </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">48  </td><td>16) <b><i>Block (9th Level Monk) (Block of the Superior Master): </i></b>(Total: 48 Active Cost, 48 Real Cost) +3 DCV in HTH Combat (Real Cost: 9) <b>plus</b> +3 OCV with Block (Real Cost: 6) <b>plus</b> Penalty Skill Levels: +2 vs. Blocking weapons unarmed (H-5er.385) and/or Blocking Longer Weapons (UMA-5e.164; FH-5e.186) with Block (Real Cost: 3) <b>plus</b> Penalty Skill Levels: +2 vs. Blocking For Someone Else (H-5er.385) with Block (Real Cost: 3) <b>plus</b> Penalty Skill Levels: +18 vs. Multiple Blocks (H-5er.385) with Block (Real Cost: 27) </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">51  </td><td>17) <b><i>Block (10th Level Monk): </i></b>(Total: 51 Active Cost, 51 Real Cost) +3 DCV in HTH Combat (Real Cost: 9) <b>plus</b> +3 OCV with Block (Real Cost: 6) <b>plus</b> Penalty Skill Levels: +2 vs. Blocking weapons unarmed (H-5er.385) and/or Blocking Longer Weapons (UMA-5e.164; FH-5e.186) with Block (Real Cost: 3) <b>plus</b> Penalty Skill Levels: +2 vs. Blocking For Someone Else (H-5er.385) with Block (Real Cost: 3) <b>plus</b> Penalty Skill Levels: +20 vs. Multiple Blocks (H-5er.385) with Block (Real Cost: 30) </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">54  </td><td>18) <b><i>Block (10th Level Monk): </i></b>(Total: 54 Active Cost, 54 Real Cost) +3 DCV in HTH Combat (Real Cost: 9) <b>plus</b> +3 OCV with Block (Real Cost: 6) <b>plus</b> Penalty Skill Levels: +2 vs. Blocking weapons unarmed (H-5er.385) and/or Blocking Longer Weapons (UMA-5e.164; FH-5e.186) with Block (Real Cost: 3) <b>plus</b> Penalty Skill Levels: +2 vs. Blocking For Someone Else (H-5er.385) with Block (Real Cost: 3) <b>plus</b> Penalty Skill Levels: +22 vs. Multiple Blocks (H-5er.385) with Block (Real Cost: 33) </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">57  </td><td>19) <b><i>Block (11th Level Monk): </i></b>(Total: 57 Active Cost, 57 Real Cost) +3 DCV in HTH Combat (Real Cost: 9) <b>plus</b> +3 OCV with Block (Real Cost: 6) <b>plus</b> Penalty Skill Levels: +2 vs. Blocking weapons unarmed (H-5er.385) and/or Blocking Longer Weapons (UMA-5e.164; FH-5e.186) with Block (Real Cost: 3) <b>plus</b> Penalty Skill Levels: +2 vs. Blocking For Someone Else (H-5er.385) with Block (Real Cost: 3) <b>plus</b> Penalty Skill Levels: +24 vs. Multiple Blocks (H-5er.385) with Block (Real Cost: 36) </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">60  </td><td>20) <b><i>Block (12th Level Monk): </i></b>(Total: 60 Active Cost, 60 Real Cost) +3 DCV in HTH Combat (Real Cost: 9) <b>plus</b> +3 OCV with Block (Real Cost: 6) <b>plus</b> Penalty Skill Levels: +2 vs. Blocking weapons unarmed (H-5er.385) and/or Blocking Longer Weapons (UMA-5e.164; FH-5e.186) with Block (Real Cost: 3) <b>plus</b> Penalty Skill Levels: +2 vs. Blocking For Someone Else (H-5er.385) with Block (Real Cost: 3) <b>plus</b> Penalty Skill Levels: +26 vs. Multiple Blocks (H-5er.385) with Block (Real Cost: 39) </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">63  </td><td>21) <b><i>Block (12th Level Monk): </i></b>(Total: 63 Active Cost, 63 Real Cost) +3 DCV in HTH Combat (Real Cost: 9) <b>plus</b> +3 OCV with Block (Real Cost: 6) <b>plus</b> Penalty Skill Levels: +2 vs. Blocking weapons unarmed (H-5er.385) and/or Blocking Longer Weapons (UMA-5e.164; FH-5e.186) with Block (Real Cost: 3) <b>plus</b> Penalty Skill Levels: +2 vs. Blocking For Someone Else (H-5er.385) with Block (Real Cost: 3) <b>plus</b> Penalty Skill Levels: +28 vs. Multiple Blocks (H-5er.385) with Block (Real Cost: 42) </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">66  </td><td>22) <b><i>Block (13th Level Monk): </i></b>(Total: 66 Active Cost, 66 Real Cost) +3 DCV in HTH Combat (Real Cost: 9) <b>plus</b> +3 OCV with Block (Real Cost: 6) <b>plus</b> Penalty Skill Levels: +2 vs. Blocking weapons unarmed (H-5er.385) and/or Blocking Longer Weapons (UMA-5e.164; FH-5e.186) with Block (Real Cost: 3) <b>plus</b> Penalty Skill Levels: +2 vs. Blocking For Someone Else (H-5er.385) with Block (Real Cost: 3) <b>plus</b> Penalty Skill Levels: +30 vs. Multiple Blocks (H-5er.385) with Block (Real Cost: 45) </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">69  </td><td>23) <b><i>Block (13th Level Monk): </i></b>(Total: 69 Active Cost, 69 Real Cost) +3 DCV in HTH Combat (Real Cost: 9) <b>plus</b> +3 OCV with Block (Real Cost: 6) <b>plus</b> Penalty Skill Levels: +2 vs. Blocking weapons unarmed (H-5er.385) and/or Blocking Longer Weapons (UMA-5e.164; FH-5e.186) with Block (Real Cost: 3) <b>plus</b> Penalty Skill Levels: +2 vs. Blocking For Someone Else (H-5er.385) with Block (Real Cost: 3) <b>plus</b> Penalty Skill Levels: +32 vs. Multiple Blocks (H-5er.385) with Block (Real Cost: 48) </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">93  </td><td>24) <b><i>Block (18th Level Monk): </i></b>(Total: 93 Active Cost, 93 Real Cost) +3 DCV in HTH Combat (Real Cost: 9) <b>plus</b> +3 OCV with Block (Real Cost: 6) <b>plus</b> Penalty Skill Levels: +2 vs. Blocking weapons unarmed (H-5er.385) and/or Blocking Longer Weapons (UMA-5e.164; FH-5e.186) with Block (Real Cost: 3) <b>plus</b> Penalty Skill Levels: +2 vs. Blocking For Someone Else (H-5er.385) with Block (Real Cost: 3) <b>plus</b> Penalty Skill Levels: +48 vs. Multiple Blocks (H-5er.385) with Block (Real Cost: 72) </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">99  </td><td>25) <b><i>Block (19th Level Monk): </i></b>(Total: 99 Active Cost, 99 Real Cost) +3 DCV in HTH Combat (Real Cost: 9) <b>plus</b> +3 OCV with Block (Real Cost: 6) <b>plus</b> Penalty Skill Levels: +2 vs. Blocking weapons unarmed (H-5er.385) and/or Blocking Longer Weapons (UMA-5e.164; FH-5e.186) with Block (Real Cost: 3) <b>plus</b> Penalty Skill Levels: +2 vs. Blocking For Someone Else (H-5er.385) with Block (Real Cost: 3) <b>plus</b> Penalty Skill Levels: +52 vs. Multiple Blocks (H-5er.385) with Block (Real Cost: 78) </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">120  </td><td>26) <b><i>Block (24th Level Monk): </i></b>(Total: 120 Active Cost, 120 Real Cost) +3 DCV in HTH Combat (Real Cost: 9) <b>plus</b> +3 OCV with Block (Real Cost: 6) <b>plus</b> Penalty Skill Levels: +2 vs. Blocking weapons unarmed (H-5er.385) and/or Blocking Longer Weapons (UMA-5e.164; FH-5e.186) with Block (Real Cost: 3) <b>plus</b> Penalty Skill Levels: +2 vs. Blocking For Someone Else (H-5er.385) with Block (Real Cost: 3) <b>plus</b> Penalty Skill Levels: +66 vs. Multiple Blocks (H-5er.385) with Block (Real Cost: 99) </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">150  </td><td>27) <b><i>Block (30th Level Monk): </i></b>(Total: 150 Active Cost, 150 Real Cost) +3 DCV in HTH Combat (Real Cost: 9) <b>plus</b> +3 OCV with Block (Real Cost: 6) <b>plus</b> Penalty Skill Levels: +2 vs. Blocking weapons unarmed (H-5er.385) and/or Blocking Longer Weapons (UMA-5e.164; FH-5e.186) with Block (Real Cost: 3) <b>plus</b> Penalty Skill Levels: +2 vs. Blocking For Someone Else (H-5er.385) with Block (Real Cost: 3) <b>plus</b> Penalty Skill Levels: +86 vs. Multiple Blocks (H-5er.385) with Block (Real Cost: 129) </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">  </td><td>  </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">  </td><td>Grappling Block [<b>Notes:</b> Use A Compound Power and pick one from eadh of the Block and Grab Lists.] </td><td valign="top" align="right"></td></tr></table>
<table cellpadding="0" border="0"><tr><td align="right"><b>Cost  </b></td><td><b>Martial Arts Maneuver</b></td></tr><tr><td valign="top" align="right">1  </td><td>Block 01: 1/2 Phase, +1 OCV, +0 DCV, Block, Abort </td></tr><tr><td valign="top" align="right">1  </td><td>Block 10: 1/2 Phase, +0 OCV, +1 DCV, Block, Abort </td></tr><tr><td valign="top" align="right">2  </td><td>Block 02: 1/2 Phase, +2 OCV, +0 DCV, Block, Abort </td></tr><tr><td valign="top" align="right">2  </td><td>Block 11: 1/2 Phase, +1 OCV, +1 DCV, Block, Abort </td></tr><tr><td valign="top" align="right">2  </td><td>Block 20: 1/2 Phase, +0 OCV, +2 DCV, Block, Abort </td></tr><tr><td valign="top" align="right">3  </td><td>Block 12: 1/2 Phase, +2 OCV, +1 DCV, Block, Abort </td></tr><tr><td valign="top" align="right">3  </td><td>Block 21: 1/2 Phase, +1 OCV, +2 DCV, Block, Abort </td></tr><tr><td valign="top" align="right">4  </td><td>Block 03: 1/2 Phase, +3 OCV, +0 DCV, Block, Abort </td></tr><tr><td valign="top" align="right">4  </td><td>Block 30: 1/2 Phase, +0 OCV, +3 DCV, Block, Abort </td></tr><tr><td valign="top" align="right">4  </td><td>Block 22 (Martial Block): 1/2 Phase, +2 OCV, +2 DCV, Block, Abort </td></tr><tr><td valign="top" align="right">5  </td><td>Block 13: 1/2 Phase, +3 OCV, +1 DCV, Block, Abort </td></tr><tr><td valign="top" align="right">5  </td><td>Block 31 (Defensive Block): 1/2 Phase, +1 OCV, +3 DCV, Block, Abort </td></tr><tr><td valign="top" align="right">  </td><td>  </td></tr><tr><td valign="top" align="right">5  </td><td>Grappling Block: 1/2 Phase, +1 OCV, +1 DCV, Grab One Limb, Block </td></tr></table>
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