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Acroyear
Feb 10th, '03, 12:12 PM
Witht he movie coming out and plenty of discussion... here's my first DD clone (I've been laid up after coming out of the hospital, so I've had lots of time on my hands).

I haven't done the disads yet... but what the heck... I'm sure other people have done some up, too. So let's see 'em :)

<font size=+1>Challenger</font>


<table font="white" cellpadding="0" border="0"><tr><td align="right">Val  </td><td>Char   </td><td>Cost</td></tr><tr><td align="right">15  </td><td>STR</td><td>5</td></tr><tr><td align="right">26  </td><td>DEX</td><td>48</td></tr><tr><td align="right">20  </td><td>CON</td><td>20</td></tr><tr><td align="right">15  </td><td>BODY</td><td>10</td></tr><tr><td align="right">13  </td><td>INT</td><td>3</td></tr><tr><td align="right">10  </td><td>EGO</td><td>0</td></tr><tr><td align="right">15  </td><td>PRE</td><td>5</td></tr><tr><td align="right">11  </td><td>COM</td><td>1</td></tr><tr><td></td><td> </td><td></td></tr><tr><td align="right">14  </td><td>PD</td><td>5</td></tr><tr><td align="right">14  </td><td>ED</td><td>4</td></tr><tr><td align="right">6  </td><td>SPD</td><td>24</td></tr><tr><td align="right">7  </td><td>REC</td><td>0</td></tr><tr><td align="right">40  </td><td>END</td><td>0</td></tr><tr><td align="right">33  </td><td>STUN</td><td>0</td></tr><td></td><td> </td><td></td></tr><tr><td align="right">10"  </td><td>RUN</td><td>8</td></tr><tr><td align="right">2"  </td><td>SWIM</td><td>0</td></tr><tr><td align="right">9"  </td><td>LEAP</td><td>2</td></tr></table>Characteristics Cost: 135

<table font="white" border="0" cellpadding="0"><tr><td align="right">Cost  </td><td>Power</td><td align="right">END</td></tr><tr><td align="right" valign="top">4  </td><td><i>Superb Climbing Skill: </i>Clinging (normal STR) (10 Active Points); Only on Climbable areas (Power loses about half of its effectiveness; -1), Cannot Resist Knockback (-1/4) </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">10  </td><td><i>Superb Acrobatic Skill: </i>Flight 10" (20 Active Points); Only to Areas Reachable by Acrobatics (Power loses about half of its effectiveness; -1) </td><td valign="top" align="right">2</td></tr><tr><td align="right" valign="top">10  </td><td><i>Superb Acrobatic Skill: </i>+3 with DCV (15 Active Points); Costs Endurance (Costs END Every Phase; -1/2) </td><td valign="top" align="right">1</td></tr><tr><td align="right" valign="top">  </td><td> </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">25  </td><td><i>Radar Sense: </i>Radar (Discriminatory, Increased Arc of Perception: 360-Degree) </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">5  </td><td><i>Thermographic Sense: </i>Infrared Perception </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">18  </td><td><i>Enhanced Perception: </i>Enhanced Perception (+6 to PER Rolls for All Sense Groups) </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">3  </td><td><i>Ultrasonic Hearing: </i>Ultrasonic Perception </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">5  </td><td><i>Ultraviolet Vision: </i>Ultraviolet Perception </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">  </td><td> </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">15  </td><td><i>Extending Baton: </i>Multipower, 30-point reserve, all slots: (30 Active Points); OAF (-1) </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">1u  </td><td>1) <i>Baton: </i>Hand-To-Hand Attack +2d6, Reduced Endurance (0 END; +1/2) (15 Active Points); Hand-To-Hand Attack (-1/2) </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">1u  </td><td>2) <i>Baton Throw: </i>Energy Blast 6d6 (vs. PD) (30 Active Points) </td><td valign="top" align="right">3</td></tr><tr><td align="right" valign="top">1u  </td><td>3) <i>Baton Blocking: </i>Missile Deflection (Bullets & Shrapnel), Ranged (Full Range; +1) (30 Active Points); Will Not Work Against Heavy Missiles (-1/4) </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">1u  </td><td>4) <i>Staff Mode: </i>Stretching 1", Reduced Endurance (0 END; +1/2) (7 Active Points); No Noncombat Stretching (-1/4), Always Direct (-1/4), Limited Body Parts (-1/4), No Manipulation (Power loses about a fourth of its effectiveness; -1/4) </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">1u  </td><td>5) <i>Staff Bracing/Lever: </i>+20 STR, No Figured Characteristics (+0), Reduced Endurance (0 END; +1/2) (30 Active Points); Only to pry, brace objects, etc (Power loses about a third of its effectiveness; -1/2) (added to Primary Value) </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">1u  </td><td>6) <i>Pole Vault: </i>Leaping 5" (5 Active Points) (not added to totals) </td><td valign="top" align="right">1</td></tr><tr><td align="right" valign="top">1u  </td><td>7) <i>Swingline: </i>Swinging 15" (15 Active Points) </td><td valign="top" align="right">1</td></tr><tr><td align="right" valign="top">1u  </td><td>8) <i>Swingline Rapid Ascent: </i>Leaping 24" (Accurate) (29 Active Points); Upward Movement Only (-1), No Noncombat Movement (-1/4) (not added to totals) </td><td valign="top" align="right">3</td></tr><tr><td align="right" valign="top">1u  </td><td>9) <i>Swingline: </i>Telekinesis (20 STR) (30 Active Points); Must launch in straight line, only to grab and pull/hold/throw (Power loses about two-thirds of its effectiveness; -1 1/2), Affects Whole Object (-1/4), Beam (-1/4), Can Be Missile Deflected (-1/4) </td><td valign="top" align="right">3</td></tr></table>Powers Cost: 104

<table font="white" cellpadding="0" border="0"><tr><td align="right">Cost  </td><td>Martial Arts Maneuver</td></tr><tr><td valign="top" align="right">4  </td><td>Martial Block: 1/2 Phase, +2 OCV, +2 DCV, Block, Abort </td></tr><tr><td valign="top" align="right">4  </td><td>Martial Dodge: 1/2 Phase, -- OCV, +5 DCV, Dodge, Affects All Attacks, Abort </td></tr><tr><td valign="top" align="right">4  </td><td>Martial Escape: 1/2 Phase, +0 OCV, +0 DCV, +30 STR vs. Grabs </td></tr><tr><td valign="top" align="right">3  </td><td>Martial Grab: 1/2 Phase, -1 OCV, -1 DCV, Grab Two Limbs, +25 STR for holding on </td></tr><tr><td valign="top" align="right">4  </td><td>Martial Strike: 1/2 Phase, +0 OCV, +2 DCV, STR +5d6 Strike </td></tr><tr><td valign="top" align="right">3  </td><td>Martial Throw: 1/2 Phase, +0 OCV, +1 DCV, STR +3d6 +v/5, Target Falls </td></tr><tr><td valign="top" align="right">5  </td><td>Offensive Strike: 1/2 Phase, -2 OCV, +1 DCV, STR +7d6 Strike </td></tr><tr><td valign="top" align="right">  </td><td> </td></tr><tr><td valign="top" align="right">2  </td><td>Weapon Element: Clubs, Empty Hand, Staffs </td></tr><tr><td valign="top" align="right">  </td><td> </td></tr><tr><td valign="top" align="right">12  </td><td>+3 HTH Damage Class(es) </td></tr></table>Martial Arts Cost: 41

<table font="white" cellpadding="0" border="0"><tr><td align="right">Cost  </td><td>Skill</td></tr><tr><td valign="top" align="right">3  </td><td>Acrobatics 14- </td></tr><tr><td valign="top" align="right">3  </td><td>Breakfall 14- </td></tr><tr><td valign="top" align="right">3  </td><td>Climbing 14- </td></tr><tr><td valign="top" align="right">3  </td><td>Concealment 12- </td></tr><tr><td valign="top" align="right">3  </td><td>Contortionist 14- </td></tr><tr><td valign="top" align="right">10  </td><td>Defense Maneuver: I-IV  </td></tr><tr><td valign="top" align="right">3  </td><td>Paramedics 12- </td></tr><tr><td valign="top" align="right">3  </td><td>Shadowing 12- </td></tr><tr><td valign="top" align="right">3  </td><td>Stealth 14- </td></tr><tr><td valign="top" align="right">3  </td><td>Streetwise 12- </td></tr><tr><td valign="top" align="right">  </td><td> </td></tr><tr><td valign="top" align="right">15  </td><td>+3 with HTH Combat </td></tr></table>Skills Cost: 52


<table font="white" cellpadding="0" border="0"><tr><td align="right">Cost  </td><td>Talent</td></tr><tr><td valign="top" align="right">3  </td><td>Absolute Range Sense </td></tr><tr><td valign="top" align="right">3  </td><td>Bump Of Direction </td></tr><tr><td valign="top" align="right">12  </td><td>Combat Luck: 6 PD/6 ED </td></tr></table>Talents Cost: 18


Total Character Cost: 350

MisterVimes
Feb 10th, '03, 12:41 PM
What about Spatial Awareness and Discriminatory on his touch and taste?

DD was famous for being able to read a newspaper with his fingertips and telling how many grains of salt were on a pretzel.

But then, I guess you are not trying to duplicate DD exactly.

Shadowpup
Feb 10th, '03, 12:49 PM
Yeah, and what the heck happened to his disads??

MisterVimes
Feb 10th, '03, 12:52 PM
Originally posted by Shadowpup
Yeah, and what the heck happened to his disads??

He has none... he is without flaw.:)

Hermit
Feb 10th, '03, 01:05 PM
While not a 'Clone' of DD, a good homage to the super sensor type is Eagle Eye in the Free Stuff "HERO , Genre by Genre" :)

mattingly
Feb 10th, '03, 01:55 PM
Whew! My first thought was that you were asking for Doctor Destroyer clones...

MisterVimes
Feb 10th, '03, 01:58 PM
Originally posted by mattingly
Whew! My first thought was that you were asking for Doctor Destroyer clones...

He wouldn't let himself be cloned... unless it was part of his master plan and he raised a sucessor... hmmmm... We have a winner

Hermit
Feb 10th, '03, 01:59 PM
Either that, or Teleios is... mmmm.. fun.
:)

Acroyear
Feb 10th, '03, 03:11 PM
As stated, I hadn't done disads yet... just playing around.

I wasn't planning on "blinding" him and just using his sense of "sight" as a mechanic for the SFX of his ability to read or determine color (based on the amount of heat it gives off... now that's some mighty fine heat sensin' ;)) Eventually, if the character was played, I'd buy up more gimmick senses like that. I can tell what color it is in the dark... The little sense tricks aren't quite as important to starting character.

He doesn't need spatial awareness with discriminatory radar, really.

Actually, the part I'm not happy about is that he has no real profession... he's just one of those "just back from Tibet learning Kung Fu for so long.... uh, they speak English there. It was a Hollywood movie set... uh..." but what do youw ant for 20 minutes? :)

MisterVimes
Feb 10th, '03, 03:17 PM
Originally posted by Acroyear
He doesn't need spatial awareness with discriminatory radar, really.

Good point, I tend to think in terms of SA, as we just created a 'blind fighter' for my daughter.

Actually, the part I'm not happy about is that he has no real profession... he's just one of those "just back from Tibet learning Kung Fu for so long.... uh, they speak English there. It was a Hollywood movie set... uh..." but what do you want for 20 minutes? :)

Maybe the cliche, a Martial Arts instructor... it's worked before. Or a Stunt-man, that's another classic for skill-mongers with no marketable skills.

MisterVimes
Feb 10th, '03, 03:18 PM
Originally posted by Hermit
Either that, or Teleios is... mmmm.. fun.
:)

Teleios :confused:

I must've missed that...

Acroyear
Feb 10th, '03, 03:25 PM
Originally posted by MisterVimes
Maybe the cliche, a Martial Arts instructor... it's worked before. Or a Stunt-man, that's another classic for skill-mongers with no marketable skills.

He doesn't even have those skills, imo. The freebie PS might cover it in the blandest way, but I'm usually a little more skill heavy. As a first draft, it's not bad. I'd definitely tweak it up if I was going to actually play him.

Actually, I'm finding my GL clone a little boring... he's a little too effective so I might be on the hunt for something new.

MisterVimes
Feb 10th, '03, 03:40 PM
Originally posted by Acroyear
He doesn't even have those skills, imo. The freebie PS might cover it in the blandest way, but I'm usually a little more skill heavy. As a first draft, it's not bad. I'd definitely tweak it up if I was going to actually play him.

Actually, I'm finding my GL clone a little boring... he's a little too effective so I might be on the hunt for something new.

No... he doesn't, but I was trying to be nice.:)

Hermit
Feb 11th, '03, 12:58 AM
Originally posted by MisterVimes
Teleios :confused:

I must've missed that...
The Master of Genetics in 5th Edition, presented in Champions Universe, does not much like Doctor Destroyer.

Hey, if Doc D was cloned, the clone wouldn't have the scars, right?

Hmm , and I may have helped derail this. Apologies. I'll try to think of a good 'blind' hero with odd senses and make him up.

MisterVimes
Feb 11th, '03, 06:08 AM
Originally posted by Hermit
The Master of Genetics in 5th Edition, presented in Champions Universe, does not much like Doctor Destroyer.

Hey, if Doc D was cloned, the clone wouldn't have the scars, right?

Hmm , and I may have helped derail this. Apologies. I'll try to think of a good 'blind' hero with odd senses and make him up.

Continuing the Derail...

Ah... I see him now. That's what comes of skimming instead of reading. If these kids would just let me work on something important instead of school!

I think the Doc clone has potential.... nasty potential. You could even pull off a Dr. Doom/Kristoff angle to infiltrate our little clone into the Heroes' hearts and minds.

Supreme
Feb 11th, '03, 11:45 AM
I wrote-up, but never played, a golden-age character named Dr. Satori who was blinded while stationed in Japan, but developed a "Zen Sense" of his surroundings. I bought it as Spatial Awareness. I avoided being boring and didn't buy Japanese martial arts (which I feel aren't appropriate for a GA game) and instead gave him boxing skill.

ogier300
Feb 11th, '03, 12:40 PM
So this is my take on Daredevil.

<font size=+1><b>Daredevil</b></font>

Player:

<table cellpadding="0" border="0"><tr><td align="right"><font size=2><b>Val  </b></font></td><td><font size=2><b>Char   </b></font></td><td><font size=2><b>Cost</b></font></td></tr><tr><td align="right"><font size=2>20  </font></td><td><font size=2><b>STR</b></font></td><td><font size=2>10</font></td></tr><tr><td align="right"><font size=2>27  </font></td><td><font size=2><b>DEX</b></font></td><td><font size=2>51</font></td></tr><tr><td align="right"><font size=2>18  </font></td><td><font size=2><b>CON</b></font></td><td><font size=2>16</font></td></tr><tr><td align="right"><font size=2>12  </font></td><td><font size=2><b>BODY</b></font></td><td><font size=2>4</font></td></tr><tr><td align="right"><font size=2>18  </font></td><td><font size=2><b>INT</b></font></td><td><font size=2>8</font></td></tr><tr><td align="right"><font size=2>13  </font></td><td><font size=2><b>EGO</b></font></td><td><font size=2>6</font></td></tr><tr><td align="right"><font size=2>20  </font></td><td><font size=2><b>PRE</b></font></td><td><font size=2>10</font></td></tr><tr><td align="right"><font size=2>16  </font></td><td><font size=2><b>COM</b></font></td><td><font size=2>3</font></td></tr><tr><td><font size=2></font></td><td><font size=2> </font></td><td><font size=2></font></td></tr><tr><td align="right"><font size=2>15  </font></td><td><font size=2><b>PD</b></font></td><td><font size=2>5</font></td></tr><tr><td align="right"><font size=2>15  </font></td><td><font size=2><b>ED</b></font></td><td><font size=2>5</font></td></tr><tr><td align="right"><font size=2>6  </font></td><td><font size=2><b>SPD</b></font></td><td><font size=2>23</font></td></tr><tr><td align="right"><font size=2>9  </font></td><td><font size=2><b>REC</b></font></td><td><font size=2>2</font></td></tr><tr><td align="right"><font size=2>40  </font></td><td><font size=2><b>END</b></font></td><td><font size=2>2</font></td></tr><tr><td align="right"><font size=2>35  </font></td><td><font size=2><b>STUN</b></font></td><td><font size=2>4</font></td></tr><td><font size=2></font></td><td><font size=2> </font></td><td><font size=2></font></td></tr><tr><td align="right"><font size=2>6"  </font></td><td><font size=2><b>RUN</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>2"  </font></td><td><font size=2><b>SWIM</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>4"  </font></td><td><font size=2><b>LEAP</b></font></td><td><font size=2>0</font></td></tr></table><b>Characteristics Cost:</b> 149

<table border="0" cellpadding="0"><tr><td align="right"><b>Cost  </b></td><td><b>Power</b></td><td align="right"><b>END</b></td></tr><tr><td align="right" valign="top">70  </td><td><b><i>Enhanced Senses: </i></b>(Total: 70 Active Cost, 70 Real Cost) Discriminatory Sense (Normal Hearing) (Real Cost: 5) <b>plus</b> Discriminatory Sense (Normal Smell) (Real Cost: 5) <b>plus</b> Discriminatory Sense (Normal Taste) (Real Cost: 5) <b>plus</b> Discriminatory Sense (Normal Touch) (Real Cost: 5) <b>plus</b> Enhanced Perception (+10 to PER Rolls for All Sense Groups) (Real Cost: 30) <b>plus</b> Targeting Sense (Normal Hearing) (Real Cost: 10) <b>plus</b> Targeting Sense (Normal Smell) (Real Cost: 10) </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">32  </td><td><b><i>"Radar" Sense: </i></b>Spatial Awareness (Discriminatory, Increased Arc of Perception: 360-Degree) </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">15  </td><td><b><i>Billy Club: </i></b>Multipower, 30-point reserve, all slots: (30 Active Points); OAF (Billy Clubs) (-1) </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">1u  </td><td>1) <b><i>Swinglines: </i></b>Swinging 10" (10 Active Points); OAF (-1) </td><td valign="top" align="right">1</td></tr><tr><td align="right" valign="top">1u  </td><td>2) <b><i>Billy Club: </i></b>Hand-To-Hand Attack +4d6, Ranged (+1/2) (30 Active Points); Hand-To-Hand Attack (-1/2), Range Based On Strength (-1/4) </td><td valign="top" align="right">3</td></tr><tr><td align="right" valign="top">1u  </td><td>3) <b><i>Billy Club Block: </i></b>Missile Deflection (Arrows, Slings, Etc.) (10 Active Points); Will Not Work Against Heavy Missiles (-1/4) </td><td valign="top" align="right"></td></tr></table><b>Powers Cost:</b> 120

<table cellpadding="0" border="0"><tr><td align="right"><b>Cost  </b></td><td><b>Martial Arts Maneuver</b></td></tr><tr><td valign="top" align="right">4  </td><td>Strike: 1/2 Phase, +0 OCV, +2 DCV, STR +5d6 Strike </td></tr><tr><td valign="top" align="right">4  </td><td>Rapid Blows: 1/2 Phase, +2 OCV, +0 DCV, STR +5d6 Strike </td></tr><tr><td valign="top" align="right">5  </td><td>Kick: 1/2 Phase, -2 OCV, +1 DCV, STR +7d6 Strike </td></tr><tr><td valign="top" align="right">4  </td><td>Dodge: 1/2 Phase, -- OCV, +5 DCV, Dodge, Affects All Attacks, Abort </td></tr><tr><td valign="top" align="right">4  </td><td>Block: 1/2 Phase, +2 OCV, +2 DCV, Block, Abort </td></tr><tr><td valign="top" align="right">5  </td><td>Joint Break: 1/2 Phase, -1 OCV, -2 DCV, Grab One Limb; HKA 1d6, Disable </td></tr><tr><td valign="top" align="right">4  </td><td>Choke Hold: 1/2 Phase, -2 OCV, +0 DCV, Grab One Limb; 3 1/2d6 NND </td></tr><tr><td valign="top" align="right">5  </td><td>Acrobatic Dodge: 1/2 Phase, -- OCV, +4 DCV, Dodge All Attacks, Abort; FMove </td></tr><tr><td valign="top" align="right">3  </td><td>Legsweep: 1/2 Phase, +2 OCV, -1 DCV, STR +4d6 Strike, Target Falls </td></tr><tr><td valign="top" align="right">4  </td><td>Nerve Strike: 1/2 Phase, -1 OCV, +1 DCV, 3 1/2d6 NND </td></tr><tr><td valign="top" align="right">1  </td><td>Weapon Element: Staffs </td></tr><tr><td valign="top" align="right">12  </td><td>+3 HTH Damage Class(es) </td></tr></table><b>Martial Arts Cost:</b> 55

<table cellpadding="0" border="0"><tr><td align="right"><b>Cost  </b></td><td><b>Skill</b></td></tr><tr><td valign="top" align="right">16  </td><td>+2 with All Combat </td></tr><tr><td valign="top" align="right">15  </td><td>+3 with HTH Combat </td></tr><tr><td valign="top" align="right">30  </td><td>+10 with Acrobatics, Breakfall, Climbing </td></tr><tr><td valign="top" align="right">  </td><td> </td></tr><tr><td valign="top" align="right">3  </td><td>Acrobatics 14- </td></tr><tr><td valign="top" align="right">3  </td><td>Breakfall 14- </td></tr><tr><td valign="top" align="right">3  </td><td>Climbing 14- </td></tr><tr><td valign="top" align="right">3  </td><td>Deduction 13- </td></tr><tr><td valign="top" align="right">10  </td><td>Defense Maneuver: I-IV  </td></tr><tr><td valign="top" align="right">2  </td><td>AK: Hell's Kitchen 11- </td></tr><tr><td valign="top" align="right">2  </td><td>AK: New York City 11- </td></tr><tr><td valign="top" align="right">3  </td><td>KS: Criminal Law 12- </td></tr><tr><td valign="top" align="right">2  </td><td>KS: New York Underworld 11- </td></tr><tr><td valign="top" align="right">4  </td><td>PS: Criminal Lawyer 13- </td></tr><tr><td valign="top" align="right">5  </td><td>Rapid Attack (HTH)  </td></tr><tr><td valign="top" align="right">3  </td><td>Security Systems 13- </td></tr><tr><td valign="top" align="right">3  </td><td>Shadowing 13- </td></tr><tr><td valign="top" align="right">3  </td><td>Stealth 14- </td></tr><tr><td valign="top" align="right">5  </td><td>Streetwise 14- </td></tr><tr><td valign="top" align="right">2  </td><td>WF: Common Martial Arts Melee Weapons, Unarmed Combat </td></tr></table><b>Skills Cost: </b>117

<table cellpadding="0" border="0"><tr><td align="right"><b>Cost  </b></td><td><b>Perk</b></td></tr><tr><td valign="top" align="right">1  </td><td>Fringe Benefit (License to practice as a Lawyer) </td></tr></table><b>Perks Cost:</b> 1

<table cellpadding="0" border="0"><tr><td align="right"><b>Cost  </b></td><td><b>Talent</b></td></tr><tr><td valign="top" align="right">12  </td><td>Combat Luck: 6 PD/6 ED </td></tr><tr><td valign="top" align="right">15  </td><td>Combat Sense 13- </td></tr><tr><td valign="top" align="right">17  </td><td>Danger Sense (13-) (Function as a Sense) </td></tr><tr><td valign="top" align="right">2  </td><td>Environmental Movement: Urban </td></tr><tr><td valign="top" align="right">5  </td><td>Lightning Reflexes: +3 DEX to act first with All Actions </td></tr></table><b>Talents Cost:</b> 51


<b>Total Character Cost:</b> 493

<table cellpadding="0" border="0"><tr><td align="right"><b>Val  </b></td><td><b>Disadvantages</b></td></tr><tr><td valign="top" align="right">20  </td><td>Dependent NPC: Foggy Nelson, Law Partner, Normal, 11- (Occasionally), Unaware of character's adventuring career/Secret ID </td></tr><tr><td valign="top" align="right">30  </td><td>Hunted: Kingpin, More Powerful, 14- (Very Frequently), to Kill or Destroy, Extensive Non-Combat Influence </td></tr><tr><td valign="top" align="right">5  </td><td>Physical Limitation: Blind, Infrequently, Slightly Impairing </td></tr><tr><td valign="top" align="right">20  </td><td>Psychological Limitation: Code Versus Killing, Common, Total </td></tr><tr><td valign="top" align="right">15  </td><td>Psychological Limitation: Seeks Justice, Common, Strong </td></tr><tr><td valign="top" align="right">15  </td><td>Psychological Limitation: Respects the Law, Common, Strong </td></tr><tr><td valign="top" align="right">5  </td><td>Reputation: Vigilante, Sometimes (8-) </td></tr><tr><td valign="top" align="right">15  </td><td>Social Limitation: Secret Identity (Matt Murdock), Frequently (11-), Major </td></tr></table>
<b>Disadvantage Points:</b> 125

<b>Base Points:</b> 200
<b>Experience Required:</b> 168
<b>Total Experience Available:</b> 168
<b>Experience Unspent:</b> 0

MisterVimes
Feb 11th, '03, 12:43 PM
Originally posted by ogier300
So this is my take on Daredevil.


Very Smooth... I like it.

Supreme
Feb 11th, '03, 12:48 PM
Originally posted by ogier300
So this is my take on Daredevil.

I like that you only gave him 5 points for being blind. It doesn't really hold him back much. But I wouldn't give DD super-human stats like you did for DEX and SPD. I'd give him regular human limit stats, then add skill levels. Also for 5 points each, his PD and ED should be 9 each, not 15.