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largosama
May 10th, '04, 06:54 PM
Hey guys... I'm in the middle of building characters for my Champions game and one of my players wants to build a character named Leukocyte with a power where he can heal somebody's damage but will cause Leukocyte the exact same damage that he is healing. Is this possible?

The next step, if that can happen, is that he wants to be able to transfer the damage he has received to another character (Leukocyte heals 5 damage on Bravo Man and then lays hands on Evil Nazi Man on a later phase and transfers the 5 damage to him) Can this be done?

-Kevin

Hugh Neilson
May 11th, '04, 07:33 AM
Taking damage from your own healing would be a side effect, so that's pretty easy.

The build for transferring damage to a third party would be some form of attack power (maybe a Drain with reduced fade rate would work best) which is limited based on damage the character has taken on.

And anything is posible. :)

SirViss
May 11th, '04, 07:38 AM
The first is not too difficult. Just buy the healing with a Side Effect: "Healer takes as much damage as was healed". I know this is in one of the books, but I don't remember which tight now. I am sure someone else will give you the level of limitation this is worth.

The second is not more complicated, but there are many options on how to build it. It will depend on how you beileive the power to work. The way I see it working is the same as if you were using a Transfer, so you could just buy a Transfer (Body to Body) only to bring Characteristic to Normal, and buy up the duration to the point that by the time it fade you would be healed anyway.

I just thouht of something: Can you heal back damage from a Drain or a Transfer if you have Regen? Hmmm...

Anyway, I am sure someone else will have some ideas to contribute, soon enough. :)