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View Full Version : Redundancy Reduction of Redundancy



Enforcer84
Mar 18th, '03, 08:29 PM
One thing that I am looking into now that I have over 2000+ Characters in HD (ported over from Creation Workshop)

I noticed that some of the redundant characters have been removed from the CU (Whiteflame, Charger, Giganto) and was wondering if there was any opinion of just how many X type characters should there be.

What heroes and villains have felt the pinch of redundancy reduction in your games? If you don't use the "Champions Universe" villainy this wouldn't really apply.