bcholmes
Mar 19th, '03, 09:24 AM
<p>I just wanted to say that I've been using Hero Designer for about a week, now, and I love it. It has been such a time saver for me.
<p>I particularly like:
<ol>
<li>The ability to create export templates (wow! Just... wow!)
<li>The usefulness of the initial set of export templates.
<li>How well-thought-out the interface is. (all those options have been done in a non-overwhelming way!) Especially with things like Characteristics added as powers.
<li>Above-and-beyond-the-call-of-duty features such as the skin support and notes-on-powers. (And custom adders et al)
<li>That it's written in Java (yeah, I'm a geek. This was the thing that persuaded me to buy the damn thing after Hero Games posted screen shots). It's a little slow on my old, old laptop, but I suspect I know the constraints that are responsible for that.
</ol>
<p>There are one or two things I would have additionally liked to have seen but they're so minor (and probably idiosynchratic) that they probably don't matter in the grand scheme of things:
<p>I've historically created character sheets that listed the "levels" of skills in addition to the roll. Hero Designer clearly thinks in terms of skill levels; I wish I could print those out.
<p>Also, I wish I could specify the Look-and-feel (I've never been terribly fond of the Metal look-and-feel).
<p>Any thoughts or plans for a published API? It'd be nice to be able to create a plug-in for, say, the sector mapping stuff in Star Hero.
<p>I particularly like:
<ol>
<li>The ability to create export templates (wow! Just... wow!)
<li>The usefulness of the initial set of export templates.
<li>How well-thought-out the interface is. (all those options have been done in a non-overwhelming way!) Especially with things like Characteristics added as powers.
<li>Above-and-beyond-the-call-of-duty features such as the skin support and notes-on-powers. (And custom adders et al)
<li>That it's written in Java (yeah, I'm a geek. This was the thing that persuaded me to buy the damn thing after Hero Games posted screen shots). It's a little slow on my old, old laptop, but I suspect I know the constraints that are responsible for that.
</ol>
<p>There are one or two things I would have additionally liked to have seen but they're so minor (and probably idiosynchratic) that they probably don't matter in the grand scheme of things:
<p>I've historically created character sheets that listed the "levels" of skills in addition to the roll. Hero Designer clearly thinks in terms of skill levels; I wish I could print those out.
<p>Also, I wish I could specify the Look-and-feel (I've never been terribly fond of the Metal look-and-feel).
<p>Any thoughts or plans for a published API? It'd be nice to be able to create a plug-in for, say, the sector mapping stuff in Star Hero.