JohnTaber
Mar 19th, '03, 10:05 AM
Hi Dan,
Couple observations...comments?
1) Follow this chain of thought...
+ Create a VPP.
+ Start creating a new power that will be under the VPP list. Add an EB for example. Note that the Real Cost is displayed (i.e. not 0).
+ Add the power to the VPP list.
+ Open the power for editing. >> Note that the Real Cost is now displayed as 0 points. It might be nice if the Real Cost showed again (i.e. not 0). When folks are trying to put several powers in a VPP that can run at the same time this might be nice. After the editing is complete the power correctly returns to 0 on the Power list dialog.
2) When deleting a list separator the little UI that appears confirms that the user wants to delete the list. This is a bit confusing as this is just a separator not a list. I know internally the separator are probably treated as lists but clarification might be nice.
3) I'm trying to narrow down a performance problem. I ALMOST got it licked. Here is what I have discovered. Follow this train of thought...
+ Create a detailed character with tons of powers, skills, etc.
+ Save it but leave it open.
+ Create a second new character. The reponse gets slower as stuff is added to the sheet. Makes sense...lots to control.
+ Switch to the first character that was created and close it.
+ Continue to edit the second character. At this point there is only 1 active sheet. The response is still really slow.
+ Save the second character.
+ Close HD.
+ Open HD.
+ The response is MUCH faster! It is like the resources for the first character are not cleared when the sheet is closed. I have started exiting HD between each new character. It seems to really help. (For reference I am on a P3/450 MHz with 256 MB RAM and a speedy 80 GB HD.)
Couple observations...comments?
1) Follow this chain of thought...
+ Create a VPP.
+ Start creating a new power that will be under the VPP list. Add an EB for example. Note that the Real Cost is displayed (i.e. not 0).
+ Add the power to the VPP list.
+ Open the power for editing. >> Note that the Real Cost is now displayed as 0 points. It might be nice if the Real Cost showed again (i.e. not 0). When folks are trying to put several powers in a VPP that can run at the same time this might be nice. After the editing is complete the power correctly returns to 0 on the Power list dialog.
2) When deleting a list separator the little UI that appears confirms that the user wants to delete the list. This is a bit confusing as this is just a separator not a list. I know internally the separator are probably treated as lists but clarification might be nice.
3) I'm trying to narrow down a performance problem. I ALMOST got it licked. Here is what I have discovered. Follow this train of thought...
+ Create a detailed character with tons of powers, skills, etc.
+ Save it but leave it open.
+ Create a second new character. The reponse gets slower as stuff is added to the sheet. Makes sense...lots to control.
+ Switch to the first character that was created and close it.
+ Continue to edit the second character. At this point there is only 1 active sheet. The response is still really slow.
+ Save the second character.
+ Close HD.
+ Open HD.
+ The response is MUCH faster! It is like the resources for the first character are not cleared when the sheet is closed. I have started exiting HD between each new character. It seems to really help. (For reference I am on a P3/450 MHz with 256 MB RAM and a speedy 80 GB HD.)