View Full Version : [Western Champions] Chamions of the West Super Team
JmOz
May 30th, '04, 05:54 AM
As I start to write Western Champions (A hopeful Digital Hero Artivcle) I realise that I will probably have way to much info, so to save space, and get feedback I thought I would cut out of the draft the Champions of the West Superteam, and share it with you find people.
Please note I am using these 7 heroes as a way to gather my thoughts on the article, so comments are welcome. No name is finalised, these are working names to keep them strait in my head.
First a synapsosis: The Champions of the west will not start off as a team in the play test adventure, though a web will connect each of them to each other. The story will take place in Hope Springs in the Dakota Territories.
Defender: Okay I already have his stats up somewhere and his background story partialy done, at the time he was being called crusader. I kind of like using some familiar names, thus Defender. In a nut shell he is a Jack of all trades, good with a gun but not the best, a good fist fighter but not the best, etc... He does probably have the best horse however...
Seeker: A China Man who has mastered secret arts of fighting the west is not familar with (Kung Fu), he has come to the west looking for something (his wife? Child? to get revenge? not sure what). Essentialy a Wuxia.
Prarie Rose: Only Female in the group (1800 were somewhat sexist). Mistress of the Lariett. Lives in Hope springs and was inspired when she first heard of Defender
Deadshot: One of two with actual powers, in his case he regens from death, some rPD/rED, and some Life support. Essentialy he is serching for the man who killed him, so that he can return the favor
Totem: Okay I hate the name, but he is a white man raised by a tribe of indians. The medicine man has gifted him with a magic cloak that allows him to turn into four animals (Coyote, Eagle, Bear, ???? thinking something like a mouse), also allows him to talk to animals
Sure Shot: WHile I hate the name Totem, I down right cringe at this one... He is the best shot in the group, he can do things with his guns others can't even dream of.
Not sure about number seven, but I lean towards a brave...
BobGreenwade
May 30th, '04, 06:42 AM
Well, to start with I'd ditch the nicknames, at least for the most part. Prairie Rose is a reasonable Old West nickname for a woman named Rose, but for the rest I'd try to keep to normal names with perhaps a sense of synchronicity (like your Sure Shot could instead be Tad Shooter).
Defender would most likely be a Harmon (assuming you want a Hero Universe tie-in). Since he's too early to be James I, maybe he can be Alexander (a name I like for heroes because it means "helper of men") or Nick (a good traditional macho-guy name; Nicholas means "victorious people," or possibly Dominic for "belonging to the Lord").
I probably could come up with name suggestions for the whole rest if you want.
Your Totem guy, instead of using a magic cloak, could actually use Shamanism or some other form of magic from FHG. (I don't actually own that book, so that might not be practical; you'd have to check it yourself.) He could have an Indian as a companion -- not a sidekick, of course, but your seventh PC -- who is a valiant warrior.
What sort of base point level are you going for here?
JmOz
May 30th, '04, 06:58 AM
Sorry Bob, I did not make it to clear, these characters are going to be in the mold of the Lone Ranger, Zorro, Two Gun Kid (Marvel), etc... Thus the nicknames, however good names are still being looked for.
As for the Harmon, great idea, but I think I might just have to go with John Harmon...
Base points is low super hero so 150 +100 IIRC. They have to buy equipment with points (in otherwords it uses the super level of play).
I do think the idea of a noble warrior a good idea, and have that kind of as a place holder unless something better comes along (Originaly it was going to be a French Fencer named Renard, but droped him as being to much of a clone of Zorro, with two other clones in the group wanted to avoid that.)
BobGreenwade
May 30th, '04, 07:17 AM
For Mr. Harmon, if he's a Jack of all trades, maybe he's Jack Harmon.... ;)
For Deadshot, the name Deadman is a legitimate family name from England. If you don't want Nick for Harmon, maybe he can be Nick Deadman (it has a nicely morbid feel to it).
Prairie Rose could be Rose... Lawson, perhaps? Or maybe Binder, to tie in with her lariat.
For some reason I want to give Totem the name of Seamus Irwin. Maybe because Seamus (pronounced "shamus") makes me think of magic, while Irwin is a salute to good old Steve-o. :)
Maybe Mike Surbrook or someone can chime in on a good Chinese name for Seeker.
JmOz
May 31st, '04, 09:53 AM
Okay so so far the names I am borow...Err Blantently ripping off of Bob are:
Defender: John Haron; Quasi Team Leader, Generalist
Totem?: Shamus Irvin; Medicine Man (primary combat spell is still Multiform)
Deadshot? Nick Deadman; Revenge seeking undead gunslinger
Praire Rose: Rose Moore, Mistress of the lariet
Seeker: XXXXX, XXX; China man and expert in the ways of Kung Fu
Red Eagle?: Native Warrior
XXX XXXX: Jack Spade: Best gunman in the west
freakboy6117
May 31st, '04, 11:37 AM
for some reasion i cant help but see praire rose as a brothel madam. running the lariet saloon and weilding a lasoo and a bull whip to keep unruly customers in line.
TheQuestionMan
May 31st, '04, 12:29 PM
Heh JmOz, I like the concept, but the Gunslinger sounds almost like an Immortal, Revenant, or Lazarus. My haps he bears a artifact that prevents him from dying or was cursed. Perhaps he is a Voodoo Petro Zombie free of the Hougans control.
Deadshot? Nick Deadman; Revenge seeking undead gunslinger
Until we meet again
QM
JmOz
May 31st, '04, 06:20 PM
for some reasion i cant help but see praire rose as a brothel madam. running the lariet saloon and weilding a lasoo and a bull whip to keep unruly customers in line.
That's funny as I see ehr as a School teacher, all prim and proper, that the reason she wears a mask is because she is afraid of uit underminding her postion in town as a good woman...
BobGreenwade
May 31st, '04, 07:31 PM
Could Jack Spade just go without a nickname? Even in modern comics, there's the occasional hero who just goes by his (or her) regular name (Johnny Thunder, Alex Luthor, Jean Grey).
JmOz
May 31st, '04, 08:32 PM
I'm thinking so right now, it makes sense that not all of them would be SI
Citizen Keen
Jun 1st, '04, 02:40 AM
I'm thinking so right now, it makes sense that not all of them would be SI
And generally they're the gunslinger. Jack Spade, the gambler gunslinger. I mean, some of them used epithets. Bill Hickock went by Wild Bill Hickock. So, Jack Spade could be... Lucky Jack? Give him some luck in addition to his gun abilities. Possibly?
JmOz
Jun 1st, '04, 07:32 PM
<font size=+1><b>Seeker</b></font>
Player:
<table cellpadding="0" border="0"><tr><td align="right"><font size=2><b>Val  </b></font></td><td><font size=2><b>Char   </b></font></td><td><font size=2><b>Cost</b></font></td></tr><tr><td align="right"><font size=2>20  </font></td><td><font size=2><b>STR</b></font></td><td><font size=2>10</font></td></tr><tr><td align="right"><font size=2>29  </font></td><td><font size=2><b>DEX</b></font></td><td><font size=2>57</font></td></tr><tr><td align="right"><font size=2>20  </font></td><td><font size=2><b>CON</b></font></td><td><font size=2>20</font></td></tr><tr><td align="right"><font size=2>15  </font></td><td><font size=2><b>BODY</b></font></td><td><font size=2>10</font></td></tr><tr><td align="right"><font size=2>13  </font></td><td><font size=2><b>INT</b></font></td><td><font size=2>3</font></td></tr><tr><td align="right"><font size=2>13  </font></td><td><font size=2><b>EGO</b></font></td><td><font size=2>6</font></td></tr><tr><td align="right"><font size=2>15  </font></td><td><font size=2><b>PRE</b></font></td><td><font size=2>5</font></td></tr><tr><td align="right"><font size=2>10  </font></td><td><font size=2><b>COM</b></font></td><td><font size=2>0</font></td></tr><tr><td><font size=2></font></td><td><font size=2> </font></td><td><font size=2></font></td></tr><tr><td align="right"><font size=2>4  </font></td><td><font size=2><b>PD</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>4  </font></td><td><font size=2><b>ED</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>6  </font></td><td><font size=2><b>SPD</b></font></td><td><font size=2>21</font></td></tr><tr><td align="right"><font size=2>8  </font></td><td><font size=2><b>REC</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>40  </font></td><td><font size=2><b>END</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>35  </font></td><td><font size=2><b>STUN</b></font></td><td><font size=2>0</font></td></tr><td><font size=2></font></td><td><font size=2> </font></td><td><font size=2></font></td></tr><tr><td align="right"><font size=2>6"  </font></td><td><font size=2><b>RUN</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>2"  </font></td><td><font size=2><b>SWIM</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>15"  </font></td><td><font size=2><b>LEAP</b></font></td><td><font size=2>1</font></td></tr></table><b>Characteristics Cost:</b> 133
<table border="0" cellpadding="0"><tr><td align="right"><b>Cost  </b></td><td><b>Power</b></td><td align="right"><b>END</b></td></tr><tr><td align="right" valign="top">15  </td><td><b><i>Staff: </i></b>Multipower, 30-point reserve, (30 Active Points); all slots OAF (-1) </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">1u  </td><td>1) HA +4d6, Reduced Endurance (0 END; +1/2) (30 Active Points); HA (-1/2) </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">1u  </td><td>2) Missile Deflection (Bullets & Shrapnel), Adjacent Hex (+1/2) (22 Active Points) </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">1u  </td><td>3) Leaping +10" (14" forward, 7" upward), Reduced Endurance (0 END; +1/2) (15 Active Points) </td><td valign="top" align="right"></td></tr></table><b>Powers Cost:</b> 18
<table cellpadding="0" border="0"><tr><td align="right"><b>Cost  </b></td><td><b>Martial Arts Maneuver</b></td></tr><tr><td valign="top" align="right">4  </td><td>Block: 1/2 Phase, +2 OCV, +2 DCV, Block, Abort </td></tr><tr><td valign="top" align="right">4  </td><td>Disarm: 1/2 Phase, -1 OCV, +1 DCV, Disarm; 30 STR to Disarm </td></tr><tr><td valign="top" align="right">4  </td><td>Dodge: 1/2 Phase, -- OCV, +5 DCV, Dodge, Affects All Attacks, Abort </td></tr><tr><td valign="top" align="right">4  </td><td>Escape: 1/2 Phase, +0 OCV, +0 DCV, 35 STR vs. Grabs </td></tr><tr><td valign="top" align="right">3  </td><td>Grab: 1/2 Phase, -1 OCV, -1 DCV, Grab Two Limbs, 30 STR for holding on </td></tr><tr><td valign="top" align="right">5  </td><td>Kick: 1/2 Phase, -2 OCV, +1 DCV, 8d6 Strike </td></tr><tr><td valign="top" align="right">4  </td><td>Knife Hand: 1/2 Phase, -2 OCV, +0 DCV, HKA 1d6 +1 </td></tr><tr><td valign="top" align="right">3  </td><td>Legsweep: 1/2 Phase, +2 OCV, -1 DCV, 5d6 Strike, Target Falls </td></tr><tr><td valign="top" align="right">4  </td><td>Punch: 1/2 Phase, +0 OCV, +2 DCV, 6d6 Strike </td></tr><tr><td valign="top" align="right">3  </td><td>Throw: 1/2 Phase, +0 OCV, +1 DCV, 4d6 +v/5, Target Falls </td></tr><tr><td valign="top" align="right">4  </td><td>Tien-hsueh Strike: 1/2 Phase, -1 OCV, +1 DCV, 2d6 NND </td></tr><tr><td valign="top" align="right">3  </td><td>Weapon Element: Blades, Chain & Rope Weapons, Staffs </td></tr></table><b>Martial Arts Cost:</b> 45
<table cellpadding="0" border="0"><tr><td align="right"><b>Cost  </b></td><td><b>Skill</b></td></tr><tr><td valign="top" align="right">3  </td><td>KS: Kung Fu (INT-based) 12- </td></tr><tr><td valign="top" align="right">3  </td><td>Analyze: Combat 12- </td></tr><tr><td valign="top" align="right">10  </td><td>Defense Maneuver I-IV  </td></tr><tr><td valign="top" align="right">3  </td><td>PS: Carpenter (INT-based) 12- </td></tr><tr><td valign="top" align="right">3  </td><td>Acrobatics 15- </td></tr><tr><td valign="top" align="right">3  </td><td>Breakfall 15- </td></tr><tr><td valign="top" align="right">3  </td><td>Climbing 15- </td></tr><tr><td valign="top" align="right">3  </td><td>Contortionist 15- </td></tr><tr><td valign="top" align="right">3  </td><td>Sleight Of Hand 15- </td></tr><tr><td valign="top" align="right">2  </td><td>Language: English (fluent conversation) </td></tr><tr><td valign="top" align="right">6  </td><td>WF: Common Martial Arts Melee Weapons, Common Melee Weapons, Common Missile Weapons </td></tr></table><b>Skills Cost: </b>42
<table cellpadding="0" border="0"><tr><td align="right"><b>Cost  </b></td><td><b>Talent</b></td></tr><tr><td valign="top" align="right">12  </td><td>Combat Luck (6 PD/6 ED) </td></tr></table><b>Talents Cost:</b> 12
<b>Total Character Cost:</b> 250
<table cellpadding="0" border="0"><tr><td align="right"><b>Val  </b></td><td><b>Disadvantages</b></td></tr><tr><td valign="top" align="right">10  </td><td>DF: Asian (Concealable; Always Noticed and Causes Major Reaction; Detectable By Commonly-Used Senses; Not Distinctive In Some Cultures) </td></tr><tr><td valign="top" align="right">10  </td><td>DF: Style (Not Concealable; Noticed and Recognizable; Detectable By Large Group) </td></tr><tr><td valign="top" align="right">10  </td><td>Hunted: Loyd Gang 8- (As Pow, Harshly Punish) </td></tr><tr><td valign="top" align="right">20  </td><td>Hunted: Imperial Guardsman 8- (Mo Pow, NCI, Harshly Punish) </td></tr><tr><td valign="top" align="right">5  </td><td>Money: Poor </td></tr><tr><td valign="top" align="right">15  </td><td>Psych. Lim.: Code Vs. Killing (Common, Strong) </td></tr><tr><td valign="top" align="right">20  </td><td>Psych. Lim.: Code of the Wuxia (Very Common, Strong) </td></tr><tr><td valign="top" align="right">10  </td><td>Psych. Lim.: Looking for Child (Common, Moderate) </td></tr></table>
<b>Disadvantage Points:</b> 100
<b>Base Points:</b> 150
<b>Experience Required:</b> 0
<b>Total Experience Available:</b> 0
<b>Experience Unspent:</b> 0
BobGreenwade
Jun 2nd, '04, 06:08 AM
Suggestions and notes on Seeker's sheet:
1) For publication purposes, each slot in the Multipower should have a name -- say, Strike, Deflection, and Pole Vault.
2) Replace the Chain & Rope Weapons element with Clubs. That's good for improvised weapons of opportunity.
3) The DF: Asian should probably be a Social Limitation.
4) Lloyd is spelled with two L's (it's Welsh).
5) Maybe you could sacrifice two or three maneuvers for a wuxia "kung fu trick" or two?
JmOz
Jun 2nd, '04, 06:36 AM
1) Good catch on the naming of the slots Strike, Block & Vault
2) Done, no question about it. You are 100% right
3) I was going back and forth on the DF or Social Limitation (originaly he actualy had two, one was DF asian, the other was SL:minority, but decided it was double dipping). It is a hard line to draw where one ends the other begins. I will consider it. I might also just give him both, with the SL being priced at the 5 for extrem reactions, same point total so a little bit of how it looks
4) Thank you
5) Will look through my UMA 4th, UMA 5th, and Ninja Hero 5th for ideas, and go from there. However I will lean away from the more extreme tricks (No Chi blasts or what have you)
I might even drop his Kung Fu and give him a Kung Fu MP instead (HA, HKA, Etc) and skill levels...
red_eagle123
Jun 2nd, '04, 07:42 AM
Okay so so far the names I am borow...Err Blantently ripping off of Bob are:
Red Eagle?: Native Warrior
Hrm. Should I feel blessed to have my name so blatently ripped off? :) Not that that means I disapprove mind you...
BobGreenwade
Jun 2nd, '04, 09:17 AM
The "martial arts tricks" I had in mind were mainly minor-ish things like Iron Shirt and hing kung.
JmOz
Jun 2nd, '04, 10:10 AM
The "martial arts tricks" I had in mind were mainly minor-ish things like Iron Shirt and hing kung.
I figured as much, but was afraid of someone else misinterpreting it...
JmOz
Jun 9th, '04, 01:08 PM
Okay this is a revised Seeker, this time instead of a big MA package he has a small package (10 points) and then a 25 point MA of HA's, and other abilities.
I am toying with droping the Animal Handling to give him a Greater Wuxia Leaping (+10, Accurate, x4, 1/2 End)
<font size=+1><b>Seeker</b></font>
Player:
<table cellpadding="0" border="0"><tr><td align="right"><font size=2><b>Val  </b></font></td><td><font size=2><b>Char   </b></font></td><td><font size=2><b>Cost</b></font></td></tr><tr><td align="right"><font size=2>20/35  </font></td><td><font size=2><b>STR</b></font></td><td><font size=2>10</font></td></tr><tr><td align="right"><font size=2>29  </font></td><td><font size=2><b>DEX</b></font></td><td><font size=2>57</font></td></tr><tr><td align="right"><font size=2>20  </font></td><td><font size=2><b>CON</b></font></td><td><font size=2>20</font></td></tr><tr><td align="right"><font size=2>15  </font></td><td><font size=2><b>BODY</b></font></td><td><font size=2>10</font></td></tr><tr><td align="right"><font size=2>13  </font></td><td><font size=2><b>INT</b></font></td><td><font size=2>3</font></td></tr><tr><td align="right"><font size=2>13  </font></td><td><font size=2><b>EGO</b></font></td><td><font size=2>6</font></td></tr><tr><td align="right"><font size=2>15  </font></td><td><font size=2><b>PRE</b></font></td><td><font size=2>5</font></td></tr><tr><td align="right"><font size=2>10  </font></td><td><font size=2><b>COM</b></font></td><td><font size=2>0</font></td></tr><tr><td><font size=2></font></td><td><font size=2> </font></td><td><font size=2></font></td></tr><tr><td align="right"><font size=2>10  </font></td><td><font size=2><b>PD</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>10  </font></td><td><font size=2><b>ED</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>6  </font></td><td><font size=2><b>SPD</b></font></td><td><font size=2>21</font></td></tr><tr><td align="right"><font size=2>8  </font></td><td><font size=2><b>REC</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>40  </font></td><td><font size=2><b>END</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>35  </font></td><td><font size=2><b>STUN</b></font></td><td><font size=2>0</font></td></tr><td><font size=2></font></td><td><font size=2> </font></td><td><font size=2></font></td></tr><tr><td align="right"><font size=2>6"  </font></td><td><font size=2><b>RUN</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>2"  </font></td><td><font size=2><b>SWIM</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>5"/10"  </font></td><td><font size=2><b>LEAP</b></font></td><td><font size=2>1</font></td></tr></table><b>Characteristics Cost:</b> 133
<table border="0" cellpadding="0"><tr><td align="right"><b>Cost  </b></td><td><b>Power</b></td><td align="right"><b>END</b></td></tr><tr><td align="right" valign="top">25  </td><td><b><i>Kung Fu: </i></b>Multipower, 25-point reserve </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">1u  </td><td>1) <b><i>Martial Strength: </i></b>+15 STR, Reduced Endurance (0 END; +1/2) (22 Active Points); No Figured Characteristics (-1/2) </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">1u  </td><td>2) <b><i>Blinding Strike: </i></b>Sight Group Flash 3d6, Reduced Endurance (0 END; +1/2) (22 Active Points); No Range (-1/2) </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">2u  </td><td>3) <b><i>Tien-hsueh Strike: </i></b>Hand-To-Hand Attack +2d6, Reduced Endurance (0 END; +1/2), No Normal Defense ([Standard]; +1) (25 Active Points); Hand-To-Hand Attack (-1/2) </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">1u  </td><td>4) <b><i>Ghost Palm: </i></b>HA +2d6, Affects Desol One Special Effect of Desolidification (spirits) (+1/4), Reduced Endurance (0 END; +1/2), Penetrating (+1/2) (22 Active Points); HA (-1/2) </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">1u  </td><td>5) <b><i>The Throwing Strike: </i></b>HA +2d6, Reduced Endurance (0 END; +1/2), Double Knockback (+3/4) (22 Active Points); HA (-1/2) </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">2u  </td><td>6) <b><i>One Thousand Strikes: </i></b>HA +2d6, Autofire (5 shots; +1/2), Reduced Endurance (0 END; +1) (25 Active Points); HA (-1/2) </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">2u  </td><td>7) <b><i>Knife Hand Strikes: </i></b>Killing Attack - Hand-To-Hand 1d6 (2d6 w/STR) (vs. PD), Reduced Endurance (0 END; +1/2) (22 Active Points) </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">2u  </td><td>8) <b><i>Block: </i></b>Missile Deflection (Bullets & Shrapnel), Adjacent Hex (+1/2) (22 Active Points) </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">1u  </td><td>9) <b><i>Wuxia Leaping: </i></b>Leaping +2" (4"/9" forward, 2"/4 1/2" upward), Reduced Endurance (0 END; +1/2) (3 Active Points) </td><td valign="top" align="right"></td></tr></table><b>Powers Cost:</b> 38
<table cellpadding="0" border="0"><tr><td align="right"><b>Cost  </b></td><td><b>Martial Arts Maneuver</b></td></tr><tr><td valign="top" align="right">4  </td><td>Block: 1/2 Phase, +2 OCV, +2 DCV, Block, Abort </td></tr><tr><td valign="top" align="right">3  </td><td>Legsweep: 1/2 Phase, +2 OCV, -1 DCV, 5d6 / 8d6 Strike, Target Falls </td></tr><tr><td valign="top" align="right">3  </td><td>Throw: 1/2 Phase, +0 OCV, +1 DCV, 4d6 / 7d6 +v/5, Target Falls </td></tr></table><b>Martial Arts Cost:</b> 10
<table cellpadding="0" border="0"><tr><td align="right"><b>Cost  </b></td><td><b>Skill</b></td></tr><tr><td valign="top" align="right">3  </td><td>KS: Kung Fu (INT-based) 12- </td></tr><tr><td valign="top" align="right">3  </td><td>Analyze: Combat 12- </td></tr><tr><td valign="top" align="right">2  </td><td>Animal Handler (Equines) 12- </td></tr><tr><td valign="top" align="right">10  </td><td>Defense Maneuver I-IV  </td></tr><tr><td valign="top" align="right">10  </td><td>+2 with DCV </td></tr><tr><td valign="top" align="right">3  </td><td>PS: Construction (INT-based) 12- </td></tr><tr><td valign="top" align="right">3  </td><td>Acrobatics 15- </td></tr><tr><td valign="top" align="right">3  </td><td>Breakfall 15- </td></tr><tr><td valign="top" align="right">3  </td><td>Climbing 15- </td></tr><tr><td valign="top" align="right">3  </td><td>Contortionist 15- </td></tr><tr><td valign="top" align="right">3  </td><td>Sleight Of Hand 15- </td></tr><tr><td valign="top" align="right">2  </td><td>Language: English (fluent conversation) </td></tr><tr><td valign="top" align="right">3  </td><td>Paramedics 12- </td></tr><tr><td valign="top" align="right">6  </td><td>WF: Common Martial Arts Melee Weapons, Common Melee Weapons, Common Missile Weapons </td></tr></table><b>Skills Cost: </b>57
<table cellpadding="0" border="0"><tr><td align="right"><b>Cost  </b></td><td><b>Talent</b></td></tr><tr><td valign="top" align="right">12  </td><td>Combat Luck (6 PD/6 ED) </td></tr></table><b>Talents Cost:</b> 12
<b>Total Character Cost:</b> 250
<table cellpadding="0" border="0"><tr><td align="right"><b>Val  </b></td><td><b>Disadvantages</b></td></tr><tr><td valign="top" align="right">10  </td><td>DF: Asian (Concealable; Always Noticed and Causes Major Reaction; Detectable By Commonly-Used Senses; Not Distinctive In Some Cultures) </td></tr><tr><td valign="top" align="right">10  </td><td>DF: Style (Not Concealable; Noticed and Recognizable; Detectable By Large Group) </td></tr><tr><td valign="top" align="right">10  </td><td>Hunted: Lloyd Gang 8- (As Pow, Harshly Punish) </td></tr><tr><td valign="top" align="right">20  </td><td>Hunted: Imperial Guardsman 8- (Mo Pow, NCI, Harshly Punish) </td></tr><tr><td valign="top" align="right">5  </td><td>Money: Poor </td></tr><tr><td valign="top" align="right">15  </td><td>Psych. Lim.: Code Vs. Killing (Common, Strong) </td></tr><tr><td valign="top" align="right">20  </td><td>Psych. Lim.: Code of the Wuxia (Very Common, Strong) </td></tr><tr><td valign="top" align="right">10  </td><td>Psych. Lim.: Looking for Child (Common, Moderate) </td></tr></table>
<b>Disadvantage Points:</b> 100
<b>Base Points:</b> 150
<b>Experience Required:</b> 0
<b>Total Experience Available:</b> 0
<b>Experience Unspent:</b> 0
BobGreenwade
Jun 9th, '04, 07:47 PM
Looks very cool. :thumbup: What's next? :D
st barbara
Jun 12th, '04, 11:32 PM
How about a masked mexican hero in the Zorro tradition. Perhaps an expert knife thrower and master of the whip as well as swords. Throw in a "wonder horse" for one of your crowd too why donncha ?
JmOz
Jun 13th, '04, 06:40 AM
I was initialy going to have Renard (French for Fox) a French Fencer in the Zorro mold, I decided as the story is taking place in the Dakotas that there would be to many SI problems
freakboy6117
Jun 13th, '04, 07:28 PM
SI problems????? I assume you don't mean maths using the Système International d'unités.
i actually came upw ith quiet a nice origin story for renard after reading it I'll have to flesh it out and write it up tommrow
JmOz
Jun 14th, '04, 08:15 AM
<font size=+1><b>Undertaker</b></font>
Player:
<table cellpadding="0" border="0"><tr><td align="right"><font size=2><b>Val  </b></font></td><td><font size=2><b>Char   </b></font></td><td><font size=2><b>Cost</b></font></td></tr><tr><td align="right"><font size=2>15  </font></td><td><font size=2><b>STR</b></font></td><td><font size=2>5</font></td></tr><tr><td align="right"><font size=2>18  </font></td><td><font size=2><b>DEX</b></font></td><td><font size=2>24</font></td></tr><tr><td align="right"><font size=2>23  </font></td><td><font size=2><b>CON</b></font></td><td><font size=2>26</font></td></tr><tr><td align="right"><font size=2>15  </font></td><td><font size=2><b>BODY</b></font></td><td><font size=2>10</font></td></tr><tr><td align="right"><font size=2>13  </font></td><td><font size=2><b>INT</b></font></td><td><font size=2>3</font></td></tr><tr><td align="right"><font size=2>11  </font></td><td><font size=2><b>EGO</b></font></td><td><font size=2>2</font></td></tr><tr><td align="right"><font size=2>20  </font></td><td><font size=2><b>PRE</b></font></td><td><font size=2>10</font></td></tr><tr><td align="right"><font size=2>6  </font></td><td><font size=2><b>COM</b></font></td><td><font size=2>-2</font></td></tr><tr><td><font size=2></font></td><td><font size=2> </font></td><td><font size=2></font></td></tr><tr><td align="right"><font size=2>10  </font></td><td><font size=2><b>PD</b></font></td><td><font size=2>7</font></td></tr><tr><td align="right"><font size=2>10  </font></td><td><font size=2><b>ED</b></font></td><td><font size=2>5</font></td></tr><tr><td align="right"><font size=2>4  </font></td><td><font size=2><b>SPD</b></font></td><td><font size=2>12</font></td></tr><tr><td align="right"><font size=2>8  </font></td><td><font size=2><b>REC</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>50  </font></td><td><font size=2><b>END</b></font></td><td><font size=2>2</font></td></tr><tr><td align="right"><font size=2>35  </font></td><td><font size=2><b>STUN</b></font></td><td><font size=2>0</font></td></tr><td><font size=2></font></td><td><font size=2> </font></td><td><font size=2></font></td></tr><tr><td align="right"><font size=2>6"  </font></td><td><font size=2><b>RUN</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>2"  </font></td><td><font size=2><b>SWIM</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>3"  </font></td><td><font size=2><b>LEAP</b></font></td><td><font size=2>0</font></td></tr></table><b>Characteristics Cost:</b> 104
<table border="0" cellpadding="0"><tr><td align="right"><b>Cost  </b></td><td><b>Power</b></td><td align="right"><b>END</b></td></tr><tr><td align="right" valign="top">11  </td><td><b><i>Shooting Iron: </i></b>Killing Attack - Ranged 2d6 (30 Active Points); OAF (-1), Increased Reloading Time: 2 phases (-1/4), Beam (-1/4), 4 clips of 6 Charges (-1/4) </td><td valign="top" align="right">[6]</td></tr><tr><td align="right" valign="top">25  </td><td><b><i>Regeneration: </i></b>Healing BODY 1d6, Can Heal Limbs, Resurrection, Reduced Endurance (0 END; +1/2), Persistent (+1/2) (70 Active Points); Extra Time (1 Turn (Post-Segment 12), -1 1/4), Self Only (-1/2) </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">50  </td><td><b><i>Undead Phsiology: </i></b>Life Support (Eating Character does not eat; Immunity All terrestrial diseases and biowarfare agents; Immunity All terrestrial poisons and chemical warfare agents; Longevity Immortal; Safe in High Pressure; Safe in High Radiation; Safe in Intense Cold; Safe in Intense Heat; Safe in Low Pressure/Vacuum; Self-Contained Breathing; Sleeping Character does not sleep) </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">10  </td><td><b><i>Undead Body: </i></b>Damage Resistance (10 PD/10 ED) </td><td valign="top" align="right">0</td></tr></table><b>Powers Cost:</b> 96
<table cellpadding="0" border="0"><tr><td align="right"><b>Cost  </b></td><td><b>Skill</b></td></tr><tr><td valign="top" align="right">4  </td><td>+2 with Pistols </td></tr><tr><td valign="top" align="right">3  </td><td>Bribery 13- </td></tr><tr><td valign="top" align="right">3  </td><td>Bureaucratics 13- </td></tr><tr><td valign="top" align="right">3  </td><td>Gambling 12- </td></tr><tr><td valign="top" align="right">3  </td><td>Interrogation 13- </td></tr><tr><td valign="top" align="right">3  </td><td>KS: Bounties 12- </td></tr><tr><td valign="top" align="right">2  </td><td>Navigation (Land) 12- </td></tr><tr><td valign="top" align="right">3  </td><td>PS: Bounty Hunter 12- </td></tr><tr><td valign="top" align="right">3  </td><td>Riding 13- </td></tr><tr><td valign="top" align="right">3  </td><td>Shadowing 12- </td></tr><tr><td valign="top" align="right">3  </td><td>Streetwise 13- </td></tr><tr><td valign="top" align="right">0  </td><td>TF: Equines </td></tr><tr><td valign="top" align="right">2  </td><td>WF: Small Arms </td></tr></table><b>Skills Cost: </b>35
<table cellpadding="0" border="0"><tr><td align="right"><b>Cost  </b></td><td><b>Perk</b></td></tr><tr><td valign="top" align="right">15  </td><td>Follower </td></tr></table><b>Perks Cost:</b> 15
<b>Total Character Cost:</b> 250
<table cellpadding="0" border="0"><tr><td align="right"><b>Val  </b></td><td><b>Disadvantages</b></td></tr><tr><td valign="top" align="right">15  </td><td>Psychological Limitation: Hunting: XXXX XXXXX (Common, Strong) </td></tr><tr><td valign="top" align="right">15  </td><td>Psychological Limitation: Vengeful (Common, Strong) </td></tr><tr><td valign="top" align="right">5  </td><td>Reputation: Unstopable Bounty Hunter, 8- (Extreme; Known Only To A Small Group) </td></tr><tr><td valign="top" align="right">10  </td><td>Distinctive Features: Stench of Death (Concealable; Always Noticed and Causes Major Reaction; Detectable By Uncommonly-Used Senses) </td></tr><tr><td valign="top" align="right">15  </td><td>Physical Limitation: Mysterious and Egngmatic (Frequently, Greatly Impairing) </td></tr><tr><td valign="top" align="right">20  </td><td>Vulnerability: 2 x STUN Fire (Common) </td></tr><tr><td valign="top" align="right">20  </td><td>Vulnerability: 2 x BODY Fire (Common) </td></tr></table>
<b>Disadvantage Points:</b> 100
<b>Base Points:</b> 150
<b>Experience Required:</b> 0
<b>Total Experience Available:</b> 0
<b>Experience Unspent:</b> 0
BobGreenwade
Jun 14th, '04, 08:25 AM
I'm not sure "Mysterious and Enigmatic" would qualify as a Physical Limitation. It might work as a Distinctive Feature, though.
For the "stench of death" DF, you'll probably want to note in the text how it's concealable -- I'd normally call it Not Concealable.
Other than that, all I caught were a couple of typos ("Enigmatic" and "Physiology").
JmOz
Jun 14th, '04, 08:38 AM
The physical lim was a mis click, it was suppose to be Psychoilogical. I got it from the 4th edition Dark Champions, essentialy he is a loner but not quite...
As for the stench, I'm not sure how I want to handle that as of right now, I want people to be uneasy around him, most animals to be skittish, etc... but I don't want people to know why they are, just a bad feeling around him type thing...
Maybe make it Non concealable and then Unusual senses? I will think on it more
JmOz
Jun 17th, '04, 08:03 AM
Last night I was talking to my wife, and she felt I should include a gadgeteer into the group. It got me thinking of a steam powered armor suited defender (OIF/Bulky), the problem I have is it does go against the general feel of "Dark Champions meets the west", at the same time it would be something interesting.
Thoughts?
BobGreenwade
Jun 17th, '04, 09:21 AM
Maybe your gadgeteer could be more of a James West/Nicodemus Legend sort of guy.
Wildcat
Jun 17th, '04, 10:53 AM
Last night I was talking to my wife, and she felt I should include a gadgeteer into the group. It got me thinking of a steam powered armor suited defender (OIF/Bulky), the problem I have is it does go against the general feel of "Dark Champions meets the west", at the same time it would be something interesting.
Thoughts?
I was always thinking that Your John Harmond was a psudo Gadgeteer, and if not beign the Jack of all trades would should have him leaning in that direction anyway.
Also I think you HAVE to have the man who killed the Undertaker be Alex Tubbs, A young Brash Gunslinger who would take on the curse once the Undertaker catches up w/him. (I hope you Old Time Herophiles, catch my 4th ed ref)
WC
JmOz
Jun 17th, '04, 11:31 AM
Tobstone kid right? Actually he is going to be hunting him BECAUSE he is the one who originaly killed him, and yes I see the curse being transfered as a final retribution...
JmOz
Jun 17th, '04, 12:00 PM
I could not resist, this is just the stats and armor, I still need to work on skills & drawbacks, and still revise him (this is five minutes of work on him :))
<font size=+1><b></b></font>
Player:
<table cellpadding="0" border="0"><tr><td align="right"><font size=2><b>Val  </b></font></td><td><font size=2><b>Char   </b></font></td><td><font size=2><b>Cost</b></font></td></tr><tr><td align="right"><font size=2>40  </font></td><td><font size=2><b>STR</b></font></td><td><font size=2>5</font></td></tr><tr><td align="right"><font size=2>18  </font></td><td><font size=2><b>DEX</b></font></td><td><font size=2>24</font></td></tr><tr><td align="right"><font size=2>20  </font></td><td><font size=2><b>CON</b></font></td><td><font size=2>20</font></td></tr><tr><td align="right"><font size=2>12  </font></td><td><font size=2><b>BODY</b></font></td><td><font size=2>4</font></td></tr><tr><td align="right"><font size=2>18  </font></td><td><font size=2><b>INT</b></font></td><td><font size=2>8</font></td></tr><tr><td align="right"><font size=2>11  </font></td><td><font size=2><b>EGO</b></font></td><td><font size=2>2</font></td></tr><tr><td align="right"><font size=2>15  </font></td><td><font size=2><b>PRE</b></font></td><td><font size=2>5</font></td></tr><tr><td align="right"><font size=2>12  </font></td><td><font size=2><b>COM</b></font></td><td><font size=2>1</font></td></tr><tr><td><font size=2></font></td><td><font size=2> </font></td><td><font size=2></font></td></tr><tr><td align="right"><font size=2>5/20  </font></td><td><font size=2><b>PD</b></font></td><td><font size=2>2</font></td></tr><tr><td align="right"><font size=2>5/20  </font></td><td><font size=2><b>ED</b></font></td><td><font size=2>1</font></td></tr><tr><td align="right"><font size=2>4  </font></td><td><font size=2><b>SPD</b></font></td><td><font size=2>12</font></td></tr><tr><td align="right"><font size=2>7  </font></td><td><font size=2><b>REC</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>40  </font></td><td><font size=2><b>END</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>30  </font></td><td><font size=2><b>STUN</b></font></td><td><font size=2>0</font></td></tr><td><font size=2></font></td><td><font size=2> </font></td><td><font size=2></font></td></tr><tr><td align="right"><font size=2>10"  </font></td><td><font size=2><b>RUN</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>2"  </font></td><td><font size=2><b>SWIM</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>8"  </font></td><td><font size=2><b>LEAP</b></font></td><td><font size=2>0</font></td></tr></table><b>Characteristics Cost:</b> 84
<table border="0" cellpadding="0"><tr><td align="right"><b>Cost  </b></td><td><b>Power</b></td><td align="right"><b>END</b></td></tr><tr><td align="right" valign="top">  </td><td>Steam Suit, all slots: OIF Bulky (-1) </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">18  </td><td>1) <b><i>Steal Body: </i></b>Armor (15 PD/15 ED) (45 Active Points); Ablative BODY Only (-1/2) </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">7  </td><td>2) <b><i>Steam Tank: </i></b>Endurance Reserve (100 END, 4 REC) (14 Active Points) </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">10  </td><td>3) <b><i>Steam Powered Strength: </i></b>+25 STR (25 Active Points); No Figured Characteristics (-1/2) (uses END Reserve) </td><td valign="top" align="right">2</td></tr><tr><td align="right" valign="top">6  </td><td>4) <b><i>Steam Powered Legs: </i></b> +4" Running (10" total), x4 Noncombat (13 Active Points) (uses END Reserve) </td><td valign="top" align="right">1</td></tr><tr><td align="right" valign="top">2  </td><td>5) <b><i>Heavy: </i></b>Knockback Resistance -2" (4 Active Points) </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">22  </td><td><b><i>Weapon Systems: </i></b>Multipower, 45-point reserve, all slots: (45 Active Points); OIF Bulky (-1) </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">2u  </td><td>1) <b><i>Rifle Arm: </i></b>Killing Attack - Ranged 3d6 (vs. ED) (45 Active Points); 4 Clips of 4 Charges (-1/2) </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">2u  </td><td>2) <b><i>Gat Gun: </i></b>Killing Attack - Ranged 2d6 (vs. ED), 2 Clips of 12 Charges (+0), Autofire (5 shots; +1/2) (45 Active Points) </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">2u  </td><td>3) <b><i>Steam Blast: </i></b>Energy Blast 9d6 (vs. ED) (45 Active Points); Reduced Penetration (-1/4) (uses END Reserve) </td><td valign="top" align="right">4</td></tr><tr><td align="right" valign="top">2u  </td><td>4) <b><i>Steam Blast II: </i></b>Energy Blast 6d6 (vs. ED), Explosion (Cone -1 DC/2"; +1/2) (45 Active Points); No Range (-1/2), Reduced Penetration (-1/4) (uses END Reserve) </td><td valign="top" align="right">4</td></tr><tr><td align="right" valign="top">1u  </td><td>5) <b><i>Right Bola Launcher: </i></b>Entangle 2d6, 4 DEF, Takes No Damage From Attacks All Attacks (+1/2) (45 Active Points); 3 Recoverable Charges (-3/4), Cannot Form Barriers (-1/4) </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">1u  </td><td>6) <b><i>Left Bola Launcher: </i></b>Entangle 2d6, 4 DEF, Takes No Damage From Attacks All Attacks (+1/2) (45 Active Points); 3 Recoverable Charges (-3/4), Cannot Form Barriers (-1/4) </td><td valign="top" align="right"></td></tr></table><b>Powers Cost:</b> 75
<b>Total Character Cost:</b> 159
<b>Base Points:</b> 200
<b>Experience Required:</b> 0
<b>Total Experience Available:</b> 0
<b>Experience Unspent:</b> 0
JmOz
Jun 17th, '04, 12:10 PM
On a little further thought change Gat Gun to a +1 Stun Multiplier and down to AF-3, also 4 clips instead of 2
Wildcat
Jun 17th, '04, 01:38 PM
Yup you got it The TombStone Kid. I did a scarry write up of him in 5th Ed, with a Pic to go with... my PCs HATED him... One even took to Hunting him, and finished the job just this past Jan. I'd love to see him resurface in 5th Ed Even if just in the past.
As for the Steam Powered armor... WOW that's one tough Hombre!! a 15rPd WOW, he'll steam roll over most any conventional weapon of that day. I sudder to see the write up for the Villains.
Yikes!!!
WC
JmOz
Jun 17th, '04, 05:01 PM
Yup you got it The TombStone Kid. I did a scarry write up of him in 5th Ed, with a Pic to go with... my PCs HATED him... One even took to Hunting him, and finished the job just this past Jan. I'd love to see him resurface in 5th Ed Even if just in the past.
As for the Steam Powered armor... WOW that's one tough Hombre!! a 15rPd WOW, he'll steam roll over most any conventional weapon of that day. I sudder to see the write up for the Villains.
Yikes!!!
WC
I admit his defenses are on the high side, but did you calculate his DCV? 18/3= 6
6/2 = 3 for Bulky Foci
Normal Dex 8/3= 2.666 rounds to 3
I will however probably be bringing his rDEF down by about 5 however (His normal defenses will stay 20/20)
starblaze
Jun 17th, '04, 07:38 PM
There is one brick character that you could play in your Western game that actually appeared in a real western movie.
MONGO!
I will make a write-up of him soon.
MONGO LIIKE CANDY!
JmOz
Jun 20th, '04, 07:24 PM
Okay, Been working on Defender 1875
Here is his stats:
<font size=+1><b>Defender</b></font>
Player:
<table cellpadding="0" border="0"><tr><td align="right"><font size=2><b>Val  </b></font></td><td><font size=2><b>Char   </b></font></td><td><font size=2><b>Cost</b></font></td></tr><tr><td align="right"><font size=2>15/40  </font></td><td><font size=2><b>STR</b></font></td><td><font size=2>5</font></td></tr><tr><td align="right"><font size=2>18  </font></td><td><font size=2><b>DEX</b></font></td><td><font size=2>24</font></td></tr><tr><td align="right"><font size=2>20  </font></td><td><font size=2><b>CON</b></font></td><td><font size=2>20</font></td></tr><tr><td align="right"><font size=2>12  </font></td><td><font size=2><b>BODY</b></font></td><td><font size=2>4</font></td></tr><tr><td align="right"><font size=2>18  </font></td><td><font size=2><b>INT</b></font></td><td><font size=2>8</font></td></tr><tr><td align="right"><font size=2>11  </font></td><td><font size=2><b>EGO</b></font></td><td><font size=2>2</font></td></tr><tr><td align="right"><font size=2>18  </font></td><td><font size=2><b>PRE</b></font></td><td><font size=2>8</font></td></tr><tr><td align="right"><font size=2>14  </font></td><td><font size=2><b>COM</b></font></td><td><font size=2>2</font></td></tr><tr><td><font size=2></font></td><td><font size=2> </font></td><td><font size=2></font></td></tr><tr><td align="right"><font size=2>20  </font></td><td><font size=2><b>PD</b></font></td><td><font size=2>2</font></td></tr><tr><td align="right"><font size=2>20  </font></td><td><font size=2><b>ED</b></font></td><td><font size=2>1</font></td></tr><tr><td align="right"><font size=2>4  </font></td><td><font size=2><b>SPD</b></font></td><td><font size=2>12</font></td></tr><tr><td align="right"><font size=2>7  </font></td><td><font size=2><b>REC</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>40  </font></td><td><font size=2><b>END</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>30  </font></td><td><font size=2><b>STUN</b></font></td><td><font size=2>0</font></td></tr><td><font size=2></font></td><td><font size=2> </font></td><td><font size=2></font></td></tr><tr><td align="right"><font size=2>6"/10"  </font></td><td><font size=2><b>RUN</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>2"  </font></td><td><font size=2><b>SWIM</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>3"/8"  </font></td><td><font size=2><b>LEAP</b></font></td><td><font size=2>0</font></td></tr></table><b>Characteristics Cost:</b> 88
<table border="0" cellpadding="0"><tr><td align="right"><b>Cost  </b></td><td><b>Power</b></td><td align="right"><b>END</b></td></tr><tr><td align="right" valign="top">0  </td><td>Steamed Powered Suit, Private Adder, all slots OIF Bulky (-1) </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">6  </td><td>1) <b><i>Armored Protection: </i></b>+15 PD (15 Active Points); Ablative BODY Only (-1/2) </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">6  </td><td>2) <b><i>Armored Protection: </i></b>+15 ED (15 Active Points); Ablative BODY Only (-1/2) </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">4  </td><td>3) <b><i>Armored Protection: </i></b>Damage Resistance (10 PD/10 ED) (10 Active Points); Ablative BODY Only (-1/2) </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">5  </td><td>4) <b><i>Heavy: </i></b>Knockback Resistance -5" (10 Active Points) </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">6  </td><td>5) <b><i>Steam Tank: </i></b>Endurance Reserve (100 END, 4 REC) Reserve: (14 Active Points); Side Effects (Side Effect affects both character and recipient of Power's benefits, Side Effect always occurs whenever the character does some specific act; -1/4); REC: (4 Active Points) </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">10  </td><td>6) <b><i>Steam Powered Strength: </i></b>+25 STR (25 Active Points); No Figured Characteristics (-1/2) (uses END Reserve) </td><td valign="top" align="right">2</td></tr><tr><td align="right" valign="top">6  </td><td>7) <b><i>Steamed Power Locomotion: </i></b>Running +4" (6"/10" total), x4 Noncombat (13 Active Points) (uses END Reserve) </td><td valign="top" align="right">1</td></tr><tr><td align="right" valign="top">22  </td><td><b><i>Weapon System: </i></b>Multipower, 45-point reserve, (45 Active Points); all slots OIF Bulky (-1) </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">2u  </td><td>1) <b><i>Rifle Arm: </i></b>RKA 3d6 (vs. ED) (45 Active Points); 4 clips of 4 Charges (-1/2), Beam (-1/4) </td><td valign="top" align="right">[4]</td></tr><tr><td align="right" valign="top">2u  </td><td>2) <b><i>Gatling Gun: </i></b>RKA 2d6 (vs. ED), 4 clips of 12 Charges (+0), +1 Increased STUN Multiplier (+1/4), Autofire (3 shots; +1/4) (45 Active Points) </td><td valign="top" align="right">[12]</td></tr><tr><td align="right" valign="top">2u  </td><td>3) <b><i>Steam Blast: </i></b>EB 9d6 (vs. ED) (45 Active Points) (uses Personal END) </td><td valign="top" align="right">4</td></tr><tr><td align="right" valign="top">2u  </td><td>4) <b><i>Steam Blast: </i></b>EB 6d6 (vs. ED), Explosion (Cone; -1 DC/2"; +1/2) (45 Active Points); No Range (-1/2) (uses Personal END) </td><td valign="top" align="right">4</td></tr><tr><td align="right" valign="top">1u  </td><td>5) <b><i>Right Bola Launcher: </i></b>Entangle 2d6, 4 DEF, Takes No Damage From Attacks All Attacks (+1/2) (45 Active Points); 3 Recoverable Charges (-3/4), Cannot Form Barriers (-1/4) </td><td valign="top" align="right">[3 rc]</td></tr><tr><td align="right" valign="top">1u  </td><td>6) <b><i>Left Bola Launcher: </i></b>Entangle 2d6, 4 DEF, Takes No Damage From Attacks All Attacks (+1/2) (45 Active Points); 3 Recoverable Charges (-3/4), Cannot Form Barriers (-1/4) </td><td valign="top" align="right">[3 rc]</td></tr></table><b>Powers Cost:</b> 75
<table cellpadding="0" border="0"><tr><td align="right"><b>Cost  </b></td><td><b>Skill</b></td></tr><tr><td valign="top" align="right">6  </td><td>+2 Weapon Systems </td></tr><tr><td valign="top" align="right">3  </td><td>Cryptography 13- </td></tr><tr><td valign="top" align="right">3  </td><td>Combat Driving 13- </td></tr><tr><td valign="top" align="right">3  </td><td>Demolitions 13- </td></tr><tr><td valign="top" align="right">1  </td><td>Language: Latin (basic conversation) </td></tr><tr><td valign="top" align="right">2  </td><td>Language: French (fluent conversation) </td></tr><tr><td valign="top" align="right">3  </td><td>PS: Armorer (INT-based) 13- </td></tr><tr><td valign="top" align="right">3  </td><td>Riding 13- </td></tr><tr><td valign="top" align="right">3  </td><td>High Society 13- </td></tr><tr><td valign="top" align="right">3  </td><td>Inventor 13- </td></tr><tr><td valign="top" align="right">3  </td><td>Mechanics 13- </td></tr><tr><td valign="top" align="right">2  </td><td>Weaponsmith (Firearms) 13- </td></tr><tr><td valign="top" align="right">6  </td><td>+2 Inventor, Mechanics, Weaponsmith </td></tr><tr><td valign="top" align="right">3  </td><td>Scientist </td></tr><tr><td valign="top" align="right">2  </td><td>1) SS: Balistics (INT-based) 13- (3 Active Points) </td></tr><tr><td valign="top" align="right">2  </td><td>2) SS: Engineering (INT-based) 13- (3 Active Points) </td></tr><tr><td valign="top" align="right">2  </td><td>3) SS: Metalergy (INT-based) 13- (3 Active Points) </td></tr></table><b>Skills Cost: </b>50
<table cellpadding="0" border="0"><tr><td align="right"><b>Cost  </b></td><td><b>Perk</b></td></tr><tr><td valign="top" align="right">10  </td><td>Money: Wealthy </td></tr><tr><td valign="top" align="right">3  </td><td>Contact: Mayor of Hope Springs (Contact has access to major institutions, Contact has useful Skills or resources, Contact limited by identity) 11- </td></tr></table><b>Perks Cost:</b> 13
<b>Total Character Cost:</b> 226
<table cellpadding="0" border="0"><tr><td align="right"><b>Val  </b></td><td><b>Disadvantages</b></td></tr><tr><td valign="top" align="right">15  </td><td>Soc. Lim.: Secret ID (Frequently, Major) </td></tr><tr><td valign="top" align="right">10  </td><td>Hunted: Lloyd Gang 8- (As Pow, Harshly Punish) </td></tr><tr><td valign="top" align="right">15  </td><td>Hunted: Clockwork Man 8- (Mo Pow, Harshly Punish) </td></tr><tr><td valign="top" align="right">10  </td><td>Dependent NPC: Jose, Man-servant 8- (Normal) </td></tr><tr><td valign="top" align="right">10  </td><td>Vulnerability: 2 x STUN Fire while in armor (Uncommon) </td></tr><tr><td valign="top" align="right">5  </td><td>Susceptibility: Hot tempertures (100 degrees+) while in armor, 1d6 damage per Minute (Uncommon) </td></tr><tr><td valign="top" align="right">15  </td><td>Psych. Lim.: Code vs Killing (Common, Strong) </td></tr><tr><td valign="top" align="right">20  </td><td>Psych. Lim.: Heroic (Very Common, Strong) </td></tr></table>
<b>Disadvantage Points:</b> 100
<b>Base Points:</b> 150
<b>Experience Required:</b> 0
<b>Total Experience Available:</b> 0
<b>Experience Unspent:</b> 0
I still have 24 points left, and don't know what to do with them, I could drop the "Bulky" but I don't want to...
dbsousa
Jun 21st, '04, 06:57 AM
For your seventh, how about a Pinkerton Agent?
BobGreenwade
Jun 21st, '04, 09:19 AM
Maybe you could give him a Steam-power based END Reserve, and run some of the powers off it.
Other than that I think it looks fine.
JmOz
Jun 21st, '04, 10:13 AM
Maybe you could give him a Steam-power based END Reserve, and run some of the powers off it.
Other than that I think it looks fine.
Power #6 on the first list :)
I got the revised here, it is skill heavy now :)
<font size=+1><b>Defender</b></font>
Player:
<table cellpadding="0" border="0"><tr><td align="right"><font size=2><b>Val  </b></font></td><td><font size=2><b>Char   </b></font></td><td><font size=2><b>Cost</b></font></td></tr><tr><td align="right"><font size=2>40  </font></td><td><font size=2><b>STR</b></font></td><td><font size=2>5</font></td></tr><tr><td align="right"><font size=2>18  </font></td><td><font size=2><b>DEX</b></font></td><td><font size=2>24</font></td></tr><tr><td align="right"><font size=2>20  </font></td><td><font size=2><b>CON</b></font></td><td><font size=2>20</font></td></tr><tr><td align="right"><font size=2>12  </font></td><td><font size=2><b>BODY</b></font></td><td><font size=2>4</font></td></tr><tr><td align="right"><font size=2>18  </font></td><td><font size=2><b>INT</b></font></td><td><font size=2>8</font></td></tr><tr><td align="right"><font size=2>11  </font></td><td><font size=2><b>EGO</b></font></td><td><font size=2>2</font></td></tr><tr><td align="right"><font size=2>18  </font></td><td><font size=2><b>PRE</b></font></td><td><font size=2>8</font></td></tr><tr><td align="right"><font size=2>14  </font></td><td><font size=2><b>COM</b></font></td><td><font size=2>2</font></td></tr><tr><td><font size=2></font></td><td><font size=2> </font></td><td><font size=2></font></td></tr><tr><td align="right"><font size=2>20  </font></td><td><font size=2><b>PD</b></font></td><td><font size=2>2</font></td></tr><tr><td align="right"><font size=2>20  </font></td><td><font size=2><b>ED</b></font></td><td><font size=2>1</font></td></tr><tr><td align="right"><font size=2>4  </font></td><td><font size=2><b>SPD</b></font></td><td><font size=2>12</font></td></tr><tr><td align="right"><font size=2>7  </font></td><td><font size=2><b>REC</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>40  </font></td><td><font size=2><b>END</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>30  </font></td><td><font size=2><b>STUN</b></font></td><td><font size=2>0</font></td></tr><td><font size=2></font></td><td><font size=2> </font></td><td><font size=2></font></td></tr><tr><td align="right"><font size=2>10"  </font></td><td><font size=2><b>RUN</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>2"  </font></td><td><font size=2><b>SWIM</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>8"  </font></td><td><font size=2><b>LEAP</b></font></td><td><font size=2>0</font></td></tr></table><b>Characteristics Cost:</b> 88
<table border="0" cellpadding="0"><tr><td align="right"><b>Cost  </b></td><td><b>Power</b></td><td align="right"><b>END</b></td></tr><tr><td align="right" valign="top">  </td><td>Steamed Powered Suit, all slots OIF Bulky (-1) </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">6  </td><td>1) <b><i>Armored Protection: </i></b>+15 PD (15 Active Points); Ablative BODY Only (-1/2) </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">6  </td><td>2) <b><i>Armored Protection: </i></b>+15 ED (15 Active Points); Ablative BODY Only (-1/2) </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">4  </td><td>3) <b><i>Armored Protection: </i></b>Damage Resistance (10 PD/10 ED) (10 Active Points); Ablative BODY Only (-1/2) </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">2  </td><td>4) <b><i>Heavy: </i></b>Knockback Resistance -2" (4 Active Points) </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">6  </td><td>5) <b><i>Steam Tank: </i></b>Endurance Reserve (100 END, 4 REC) Reserve: (14 Active Points); Side Effects (Side Effect affects both character and recipient of Power's benefits, Side Effect always occurs whenever the character does some specific act; -1/4); REC: (4 Active Points) </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">10  </td><td>6) <b><i>Steam Powered Strength: </i></b>+25 STR (25 Active Points); No Figured Characteristics (-1/2) (uses Personal END) </td><td valign="top" align="right">2</td></tr><tr><td align="right" valign="top">6  </td><td>7) <b><i>Steamed Power Locomotion: </i></b>Running +4" (10" total), x4 Noncombat (13 Active Points) (uses Personal END) </td><td valign="top" align="right">1</td></tr><tr><td align="right" valign="top">22  </td><td><b><i>Weapon System: </i></b>Multipower, 45-point reserve, (45 Active Points); all slots OIF Bulky (-1) </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">2u  </td><td>1) <b><i>Rifle Arm: </i></b>RKA 3d6 (vs. ED) (45 Active Points); 4 clips of 4 Charges (-1/2), Beam (-1/4) </td><td valign="top" align="right">[4]</td></tr><tr><td align="right" valign="top">2u  </td><td>2) <b><i>Gatling Gun: </i></b>RKA 2d6 (vs. ED), 4 clips of 12 Charges (+0), +1 Increased STUN Multiplier (+1/4), Autofire (3 shots; +1/4) (45 Active Points) </td><td valign="top" align="right">[12]</td></tr><tr><td align="right" valign="top">2u  </td><td>3) <b><i>Steam Blast: </i></b>EB 9d6 (vs. ED) (45 Active Points) (uses Personal END) </td><td valign="top" align="right">4</td></tr><tr><td align="right" valign="top">2u  </td><td>4) <b><i>Steam Blast: </i></b>EB 6d6 (vs. ED), Explosion (Cone; -1 DC/2"; +1/2) (45 Active Points); No Range (-1/2) (uses Personal END) </td><td valign="top" align="right">4</td></tr><tr><td align="right" valign="top">2u  </td><td>5) <b><i>Bola Launcher: </i></b>Entangle 2d6, 4 DEF, Takes No Damage From Attacks All Attacks (+1/2) (45 Active Points); Cannot Form Barriers (-1/4), 6 Recoverable Charges (-1/4) </td><td valign="top" align="right">[6 rc]</td></tr><tr><td align="right" valign="top">1u  </td><td>6) <b><i>Net Launcher: </i></b>Entangle 2d6, 4 DEF, AOE (One Hex; +1/2) (45 Active Points); 3 Recoverable Charges (-3/4), Can Be Missile Deflected (-1/4) </td><td valign="top" align="right">[3 rc]</td></tr></table><b>Powers Cost:</b> 73
<table cellpadding="0" border="0"><tr><td align="right"><b>Cost  </b></td><td><b>Skill</b></td></tr><tr><td valign="top" align="right">6  </td><td>+2 Weapon Systems </td></tr><tr><td valign="top" align="right">3  </td><td>Cryptography 13- </td></tr><tr><td valign="top" align="right">3  </td><td>Combat Driving 13- </td></tr><tr><td valign="top" align="right">1  </td><td>Language: Latin (basic conversation) </td></tr><tr><td valign="top" align="right">2  </td><td>Language: French (fluent conversation) </td></tr><tr><td valign="top" align="right">3  </td><td>Jack of All Trades </td></tr><tr><td valign="top" align="right">2  </td><td>1) PS: Armorsmith (INT-based) (3 Active Points) 13- </td></tr><tr><td valign="top" align="right">2  </td><td>2) PS: Banking (INT-based) (3 Active Points) 13- </td></tr><tr><td valign="top" align="right">2  </td><td>3) PS: Blacksmith (INT-based) (3 Active Points) 13- </td></tr><tr><td valign="top" align="right">2  </td><td>4) PS: Prospecting (INT-based) (3 Active Points) 13- </td></tr><tr><td valign="top" align="right">3  </td><td>Riding 13- </td></tr><tr><td valign="top" align="right">3  </td><td>High Society 13- </td></tr><tr><td valign="top" align="right">3  </td><td>Persuasion 13- </td></tr><tr><td valign="top" align="right">3  </td><td>Oratory 13- </td></tr><tr><td valign="top" align="right">3  </td><td>Inventor 13- </td></tr><tr><td valign="top" align="right">3  </td><td>Mechanics 13- </td></tr><tr><td valign="top" align="right">2  </td><td>Weaponsmith (Firearms) 13- </td></tr><tr><td valign="top" align="right">0  </td><td>TF: Carts & Carriages, Equines </td></tr><tr><td valign="top" align="right">3  </td><td>+1 Inventor, Mechanics, Weaponsmith </td></tr><tr><td valign="top" align="right">3  </td><td>Scientist </td></tr><tr><td valign="top" align="right">1  </td><td>1) SS: Balistics 11- (2 Active Points) </td></tr><tr><td valign="top" align="right">1  </td><td>2) SS: Geology 11- (2 Active Points) </td></tr><tr><td valign="top" align="right">2  </td><td>3) SS: Metalurgy (INT-based) 13- (3 Active Points) </td></tr><tr><td valign="top" align="right">2  </td><td>4) SS: Steam Power Engineering (INT-based) 13- (3 Active Points) </td></tr><tr><td valign="top" align="right">3  </td><td>Traveler </td></tr><tr><td valign="top" align="right">2  </td><td>1) AK: Hope Springs & Surrounding areas (INT-based) (3 Active Points) 13- </td></tr><tr><td valign="top" align="right">2  </td><td>2) CK: Boston (INT-based) (3 Active Points) 13- </td></tr><tr><td valign="top" align="right">2  </td><td>3) CK: Paris, France (INT-based) (3 Active Points) 13- </td></tr><tr><td valign="top" align="right">1  </td><td>4) CuK: French (2 Active Points) 11- </td></tr><tr><td valign="top" align="right">2  </td><td>WF: Small Arms </td></tr></table><b>Skills Cost: </b>70
<table cellpadding="0" border="0"><tr><td align="right"><b>Cost  </b></td><td><b>Perk</b></td></tr><tr><td valign="top" align="right">10  </td><td>Money: Wealthy </td></tr><tr><td valign="top" align="right">3  </td><td>Well-Connected </td></tr><tr><td valign="top" align="right">1  </td><td>1) Contact: Barber (Contact has significant Contacts of his own, Contact limited by identity) (2 Active Points) 11- </td></tr><tr><td valign="top" align="right">1  </td><td>2) Contact: Blacksmith (Contact has useful Skills or resources, Contact limited by identity) (2 Active Points) 11- </td></tr><tr><td valign="top" align="right">2  </td><td>3) Contact: Mayor of Hope Springs (Contact has useful Skills or resources, Contact limited by identity, Good relationship with Contact) (3 Active Points) 11- </td></tr><tr><td valign="top" align="right">2  </td><td>4) Contact: Sherif of Hope Springs (Contact has significant Contacts of his own, Contact has useful Skills or resources, Contact limited by identity) (3 Active Points) 11- </td></tr></table><b>Perks Cost:</b> 19
<b>Total Character Cost:</b> 250
<table cellpadding="0" border="0"><tr><td align="right"><b>Val  </b></td><td><b>Disadvantages</b></td></tr><tr><td valign="top" align="right">15  </td><td>Soc. Lim.: Secret ID (Frequently, Major) </td></tr><tr><td valign="top" align="right">10  </td><td>Hunted: Lloyd Gang 8- (As Pow, Harshly Punish) </td></tr><tr><td valign="top" align="right">15  </td><td>Hunted: Clockwork Man 8- (Mo Pow, Harshly Punish) </td></tr><tr><td valign="top" align="right">5  </td><td>Dependent NPC: Jose, Man-servant 8- (Normal; Useful Noncombat Position or Skills) </td></tr><tr><td valign="top" align="right">15  </td><td>Psych. Lim.: Code vs Killing (Common, Strong) </td></tr><tr><td valign="top" align="right">20  </td><td>Psych. Lim.: Heroic (Very Common, Strong) </td></tr><tr><td valign="top" align="right">  </td><td>Armor Disadvantages </td></tr><tr><td valign="top" align="right">10  </td><td>1) Vulnerability: 2 x STUN Fire while in armor (Uncommon) </td></tr><tr><td valign="top" align="right">5  </td><td>2) Susceptibility: Hot tempertures (100 degrees+) while in armor, 1d6 damage per Minute (Uncommon) </td></tr><tr><td valign="top" align="right">5  </td><td>3) Phys. Lim.: May not leap while in armor (Infrequently, Slightly Impairing) </td></tr></table>
<b>Disadvantage Points:</b> 100
<b>Base Points:</b> 150
<b>Experience Required:</b> 0
<b>Total Experience Available:</b> 0
<b>Experience Unspent:</b> 0
JmOz
Jun 22nd, '04, 10:39 PM
<font size=+1><b>Lucky Jack</b></font>
Player:
<table cellpadding="0" border="0"><tr><td align="right"><font size=2><b>Val  </b></font></td><td><font size=2><b>Char   </b></font></td><td><font size=2><b>Cost</b></font></td></tr><tr><td align="right"><font size=2>13  </font></td><td><font size=2><b>STR</b></font></td><td><font size=2>3</font></td></tr><tr><td align="right"><font size=2>28  </font></td><td><font size=2><b>DEX</b></font></td><td><font size=2>54</font></td></tr><tr><td align="right"><font size=2>20  </font></td><td><font size=2><b>CON</b></font></td><td><font size=2>20</font></td></tr><tr><td align="right"><font size=2>12  </font></td><td><font size=2><b>BODY</b></font></td><td><font size=2>4</font></td></tr><tr><td align="right"><font size=2>18  </font></td><td><font size=2><b>INT</b></font></td><td><font size=2>8</font></td></tr><tr><td align="right"><font size=2>11  </font></td><td><font size=2><b>EGO</b></font></td><td><font size=2>2</font></td></tr><tr><td align="right"><font size=2>15  </font></td><td><font size=2><b>PRE</b></font></td><td><font size=2>5</font></td></tr><tr><td align="right"><font size=2>18  </font></td><td><font size=2><b>COM</b></font></td><td><font size=2>4</font></td></tr><tr><td><font size=2></font></td><td><font size=2> </font></td><td><font size=2></font></td></tr><tr><td align="right"><font size=2>4  </font></td><td><font size=2><b>PD</b></font></td><td><font size=2>1</font></td></tr><tr><td align="right"><font size=2>4  </font></td><td><font size=2><b>ED</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>6  </font></td><td><font size=2><b>SPD</b></font></td><td><font size=2>22</font></td></tr><tr><td align="right"><font size=2>7  </font></td><td><font size=2><b>REC</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>40  </font></td><td><font size=2><b>END</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>30  </font></td><td><font size=2><b>STUN</b></font></td><td><font size=2>1</font></td></tr><td><font size=2></font></td><td><font size=2> </font></td><td><font size=2></font></td></tr><tr><td align="right"><font size=2>6"  </font></td><td><font size=2><b>RUN</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>2"  </font></td><td><font size=2><b>SWIM</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>2 1/2"  </font></td><td><font size=2><b>LEAP</b></font></td><td><font size=2>0</font></td></tr></table><b>Characteristics Cost:</b> 124
<table border="0" cellpadding="0"><tr><td align="right"><b>Cost  </b></td><td><b>Power</b></td><td align="right"><b>END</b></td></tr><tr><td align="right" valign="top">10  </td><td><b><i>Lucky: </i></b>Luck 2d6 </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">10  </td><td><b><i>Lucky Shot: </i></b>Find Weakness 11- with Shooting </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">11  </td><td><b><i>Shooting Iron: </i></b>Killing Attack - Ranged 2d6 (vs. PD) (30 Active Points); OAF (-1), Increased Reloading Time: 2 phases (-1/4), Beam (-1/4), 4 clips of 6 Charges (-1/4) </td><td valign="top" align="right">[6]</td></tr></table><b>Powers Cost:</b> 31
<table cellpadding="0" border="0"><tr><td align="right"><b>Cost  </b></td><td><b>Martial Arts Maneuver</b></td></tr><tr><td valign="top" align="right">  </td><td>Fancy Shooting </td></tr><tr><td valign="top" align="right">3  </td><td>1) Shooting: 1/2 Phase, -1 OCV, +2 DCV, Range +0, Strike </td></tr><tr><td valign="top" align="right">5  </td><td>2) Leg Shot: 1/2 Phase, +1 OCV, -1 DCV, Range +0, Strike +v/5, Target Falls </td></tr><tr><td valign="top" align="right">4  </td><td>3) Drop that: 1/2 Phase, +0 OCV, +0 DCV, Range +0, Disarm, 28 STR </td></tr></table><b>Martial Arts Cost:</b> 12
<table cellpadding="0" border="0"><tr><td align="right"><b>Cost  </b></td><td><b>Skill</b></td></tr><tr><td valign="top" align="right">6  </td><td>+3 Shooting </td></tr><tr><td valign="top" align="right">6  </td><td>: +4 vs. Range Modifier with Shooting </td></tr><tr><td valign="top" align="right">3  </td><td>Acting 12- </td></tr><tr><td valign="top" align="right">2  </td><td>Animal Handler (Equines) 12- </td></tr><tr><td valign="top" align="right">3  </td><td>Breakfall 15- </td></tr><tr><td valign="top" align="right">3  </td><td>Climbing 15- </td></tr><tr><td valign="top" align="right">3  </td><td>Concealment 13- </td></tr><tr><td valign="top" align="right">3  </td><td>Conversation 12- </td></tr><tr><td valign="top" align="right">5  </td><td>Fast Draw 16- </td></tr><tr><td valign="top" align="right">5  </td><td>Gambling (Card Games, Craps, Roulette) 13- </td></tr><tr><td valign="top" align="right">3  </td><td>PS: Gambler (INT-based) 13- </td></tr><tr><td valign="top" align="right">3  </td><td>Persuasion 12- </td></tr><tr><td valign="top" align="right">3  </td><td>Riding 15- </td></tr><tr><td valign="top" align="right">3  </td><td>Sleight Of Hand 15- </td></tr><tr><td valign="top" align="right">3  </td><td>Streetwise 12- </td></tr><tr><td valign="top" align="right">0  </td><td>TF: Equines </td></tr><tr><td valign="top" align="right">2  </td><td>WF: Small Arms </td></tr></table><b>Skills Cost: </b>56
<table cellpadding="0" border="0"><tr><td align="right"><b>Cost  </b></td><td><b>Perk</b></td></tr><tr><td valign="top" align="right">15  </td><td>Follower </td></tr></table><b>Perks Cost:</b> 15
<table cellpadding="0" border="0"><tr><td align="right"><b>Cost  </b></td><td><b>Talent</b></td></tr><tr><td valign="top" align="right">12  </td><td>Combat Luck (6 PD/6 ED) </td></tr></table><b>Talents Cost:</b> 12
<b>Total Character Cost:</b> 250
<table cellpadding="0" border="0"><tr><td align="right"><b>Val  </b></td><td><b>Disadvantages</b></td></tr><tr><td valign="top" align="right">10  </td><td>DF: "Pretty boy" (Concealable; Noticed and Recognizable; Detectable By Commonly-Used Senses) </td></tr><tr><td valign="top" align="right">10  </td><td>DNPC: Girl of the week 8- (Normal) </td></tr><tr><td valign="top" align="right">10  </td><td>Hunted: Lloyd Gang 8- (As Pow, Harshly Punish) </td></tr><tr><td valign="top" align="right">5  </td><td>Hunted: Young Gunslingers 8- (Less Pow, Harshly Punish) </td></tr><tr><td valign="top" align="right">15  </td><td>Psych. Lim.: Code Vs Killing (Common, Strong) </td></tr><tr><td valign="top" align="right">15  </td><td>Psych. Lim.: Heroic (Common, Strong) </td></tr><tr><td valign="top" align="right">20  </td><td>Psych. Lim.: Loves to take chances (Very Common, Strong) </td></tr><tr><td valign="top" align="right">5  </td><td>Reputation: Gunslinger, 8- </td></tr><tr><td valign="top" align="right">5  </td><td>Rivalry: Professional, Other Gamblers, Rival is As Powerful, Seek to Outdo, Embarrass, or Humiliate Rival, Rival Aware of Rivalry </td></tr><tr><td valign="top" align="right">5  </td><td>Unluck: 1d6 </td></tr></table>
<b>Disadvantage Points:</b> 100
<b>Base Points:</b> 150
<b>Experience Required:</b> 0
<b>Total Experience Available:</b> 0
<b>Experience Unspent:</b> 0
JmOz
Jun 22nd, '04, 11:58 PM
For those who asked about a super horse (No red cape, or origin involving being a centaur stuck in hourse form that some how granted Kryptonian like powers)
This is for the original "Defender" I need to come up with a new name for him, but without further ado here is "Bullet"
<font size=+1><b>Bullet</b></font>
Player:
<table cellpadding="0" border="0"><tr><td align="right"><font size=2><b>Val  </b></font></td><td><font size=2><b>Char   </b></font></td><td><font size=2><b>Cost</b></font></td></tr><tr><td align="right"><font size=2>25  </font></td><td><font size=2><b>STR</b></font></td><td><font size=2>15</font></td></tr><tr><td align="right"><font size=2>23  </font></td><td><font size=2><b>DEX</b></font></td><td><font size=2>39</font></td></tr><tr><td align="right"><font size=2>23  </font></td><td><font size=2><b>CON</b></font></td><td><font size=2>26</font></td></tr><tr><td align="right"><font size=2>15  </font></td><td><font size=2><b>BODY</b></font></td><td><font size=2>10</font></td></tr><tr><td align="right"><font size=2>13  </font></td><td><font size=2><b>INT</b></font></td><td><font size=2>3</font></td></tr><tr><td align="right"><font size=2>10  </font></td><td><font size=2><b>EGO</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>20  </font></td><td><font size=2><b>PRE</b></font></td><td><font size=2>5</font></td></tr><tr><td align="right"><font size=2>16  </font></td><td><font size=2><b>COM</b></font></td><td><font size=2>3</font></td></tr><tr><td><font size=2></font></td><td><font size=2> </font></td><td><font size=2></font></td></tr><tr><td align="right"><font size=2>7  </font></td><td><font size=2><b>PD</b></font></td><td><font size=2>2</font></td></tr><tr><td align="right"><font size=2>7  </font></td><td><font size=2><b>ED</b></font></td><td><font size=2>2</font></td></tr><tr><td align="right"><font size=2>5  </font></td><td><font size=2><b>SPD</b></font></td><td><font size=2>17</font></td></tr><tr><td align="right"><font size=2>10  </font></td><td><font size=2><b>REC</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>46  </font></td><td><font size=2><b>END</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>40  </font></td><td><font size=2><b>STUN</b></font></td><td><font size=2>0</font></td></tr><td><font size=2></font></td><td><font size=2> </font></td><td><font size=2></font></td></tr><tr><td align="right"><font size=2>10"  </font></td><td><font size=2><b>RUN</b></font></td><td><font size=2>8</font></td></tr><tr><td align="right"><font size=2>2"  </font></td><td><font size=2><b>SWIM</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>7"  </font></td><td><font size=2><b>LEAP</b></font></td><td><font size=2>2</font></td></tr></table><b>Characteristics Cost:</b> 132
<table border="0" cellpadding="0"><tr><td align="right"><b>Cost  </b></td><td><b>Power</b></td><td align="right"><b>END</b></td></tr><tr><td align="right" valign="top">5  </td><td><b><i>Bite: </i></b>HKA 1 point (1/2d6 w/STR) (vs. ED) </td><td valign="top" align="right">1</td></tr><tr><td align="right" valign="top">13  </td><td><b><i>Kick/Rear: </i></b>HA +4d6 (20 Active Points); HA (-1/2) </td><td valign="top" align="right">2</td></tr><tr><td align="right" valign="top">2  </td><td><b><i>Tough Skin: </i></b>Damage Resistance (2 PD/2 ED) </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">2  </td><td>+5 PRE (5 Active Points); Protection Only (-1) </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">6  </td><td><b><i>Heavy: </i></b>Knockback Resistance -3" </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">6  </td><td>+2 PER with all Sense Groups </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">15  </td><td><b><i>Rifle: </i></b>Killing Attack - Ranged 3d6 (vs. PD) (45 Active Points); OAF (-1), 4 clips of 4 Charges (-1/2), Increased Reloading Time: 2 phases (-1/4), Beam (-1/4) </td><td valign="top" align="right">[4]</td></tr></table><b>Powers Cost:</b> 49
<table cellpadding="0" border="0"><tr><td align="right"><b>Cost  </b></td><td><b>Skill</b></td></tr><tr><td valign="top" align="right">3  </td><td>+1 with any three maneuvers or a tight group of attacks </td></tr><tr><td valign="top" align="right">3  </td><td>PS: Attack 12- </td></tr><tr><td valign="top" align="right">2  </td><td>Language (fluent conversation) </td></tr><tr><td valign="top" align="right">3  </td><td>PS: Stop Attack 12- </td></tr><tr><td valign="top" align="right">2  </td><td>Riding 15- (5 Active Points); Complementary to Rider's Skill Only (-1) </td></tr></table><b>Skills Cost: </b>13
<table cellpadding="0" border="0"><tr><td align="right"><b>Cost  </b></td><td><b>Talent</b></td></tr><tr><td valign="top" align="right">6  </td><td>Combat Luck (3 PD/3 ED) </td></tr></table><b>Talents Cost:</b> 6
<b>Total Character Cost:</b> 200
<table cellpadding="0" border="0"><tr><td align="right"><b>Val  </b></td><td><b>Disadvantages</b></td></tr><tr><td valign="top" align="right">10  </td><td>Distinctive Features: Pure White Horse (Concealable; Noticed and Recognizable; Detectable By Commonly-Used Senses) </td></tr><tr><td valign="top" align="right">5  </td><td>Physical Limitation: Large (4m; -2 DCV; +2 to Per Rolls to perceive) (Infrequently, Slightly Impairing) </td></tr><tr><td valign="top" align="right">10  </td><td>Enraged: XXXXX XXXX Injured (Uncommon), go 11-, recover 14- </td></tr><tr><td valign="top" align="right">10  </td><td>Phys. Lim.: Near Human Intelegence (Infrequently, Greatly Impairing) </td></tr><tr><td valign="top" align="right">15  </td><td>Physical Limitation: Very Limited Manipulation (Frequently, Greatly Impairing) </td></tr><tr><td valign="top" align="right">20  </td><td>Psychological Limitation: Domesticated (Very Common, Strong) </td></tr><tr><td valign="top" align="right">15  </td><td>Psychological Limitation: Loyal (Common, Strong) </td></tr><tr><td valign="top" align="right">15  </td><td>Psych. Lim.: Heroic (Common, Strong) </td></tr></table>
<b>Disadvantage Points:</b> 100
<b>Base Points:</b> 100
<b>Experience Required:</b> 0
<b>Total Experience Available:</b> 0
<b>Experience Unspent:</b> 0
bloomann
Jun 23rd, '04, 02:06 AM
I'm thinking abiout the shaman and the idan warrior, I like the idea of his multi forms being : cayote, bear, eagle, and ...snake, these would tie in deftly with most ameridain myths.
as for the indian warrior he needs to be the Lancelot of the team, the perfect athelite and warrior. Maybe he could have a totem or "magic" strength he could draw on for limited time. (plus wopping bow skills, knife, gun, natural weapons master, running, acrobat skills, swinging, climbing, etc..)
oh yeah the undertaker is a very cool concept, but the defender armor should only be used sparingly, while Jack Harmon should have other gadgets / lab ( like james west) for most scenarios. I see him as a darker type of hero, a western batman, it might even be nice to give him a different name for the armor, to really inspire fear, what is he anyway a US Marshal? a sherif, a millionaire who goes seeking justice by his own devices? How about Midnight (something, sorry almost had it).
bloomann
Jun 23rd, '04, 02:19 AM
Well I got to really looking at seeker and lucky jack, two observations :
it looks like seeker is already the Lancelot of the group, so maybe you should drop the indian warrior and make the shaman a real indian shaman, also I think you need to beef up Lucky Jack, really to give him amazing trick shot capabilities (like limited telekenisis, you know, just to knock over a lever or graze a button). But honestly defender looks too darned powerfuml. I can't imagine that big clinky armor really being useful until the "big shoot em up" at the end of the story. You should develope the Jack Harmon character more and leave have the armor come in for really limited use.
zornwil
Jun 23rd, '04, 07:00 AM
I'm thinking abiout the shaman and the idan warrior, I like the idea of his multi forms being : cayote, bear, eagle, and ...snake, these would tie in deftly with most ameridain myths. (snip).
Great ideas in your post...but I can't help but think of the "cayote", a cayenne coyote, the hot and spicy canine, quite dangerous in the Old West!
JmOz
Jun 23rd, '04, 07:28 AM
I like the snake idea for the 4th form, I have been thinking of somekind of diminutive animal (Say a field mouse?), but the snake is a good idea. I have also already come to the conclusion that I will combine the Totem warrior with the Brave
Defender: I actualy did think about giving him a VPP, but decided against it as I don't want to many things coming into it.... I agree that the armor will be most useful in the big finale, up until then, well having a DCV of 3 will make him an easy target. He is however the most skilled individual in the group so far in the sciences, and I plan on making sure that comes involved...
Arkham
Jun 23rd, '04, 09:18 AM
Umm... Does the horse have a gun?
I can see it now, Mr. Harmon riding into battle, dismounts
Bullet, and Bullet rears back, draws the rifle, and shoots
someone in the head...
JmOz
Jun 23rd, '04, 09:57 AM
Umm... Does the horse have a gun?
I can see it now, Mr. Harmon riding into battle, dismounts
Bullet, and Bullet rears back, draws the rifle, and shoots
someone in the head...
Actualy, it is the way I represented the fact that the rifle is kept on the horse, normaly the character WILL NOT carry it.
This is not Defender's horse BTW, as he does not have one (And would you not fell sory for the poor animal if he did?)
JmOz
Jul 11th, '04, 08:27 PM
<font size=+1><b>Nighthawk</b></font>
Player:
<table cellpadding="0" border="0"><tr><td align="right"><font size=2><b>Val  </b></font></td><td><font size=2><b>Char   </b></font></td><td><font size=2><b>Cost</b></font></td></tr><tr><td align="right"><font size=2>20  </font></td><td><font size=2><b>STR</b></font></td><td><font size=2>10</font></td></tr><tr><td align="right"><font size=2>23  </font></td><td><font size=2><b>DEX</b></font></td><td><font size=2>39</font></td></tr><tr><td align="right"><font size=2>20  </font></td><td><font size=2><b>CON</b></font></td><td><font size=2>20</font></td></tr><tr><td align="right"><font size=2>15  </font></td><td><font size=2><b>BODY</b></font></td><td><font size=2>10</font></td></tr><tr><td align="right"><font size=2>18  </font></td><td><font size=2><b>INT</b></font></td><td><font size=2>8</font></td></tr><tr><td align="right"><font size=2>14  </font></td><td><font size=2><b>EGO</b></font></td><td><font size=2>8</font></td></tr><tr><td align="right"><font size=2>15  </font></td><td><font size=2><b>PRE</b></font></td><td><font size=2>5</font></td></tr><tr><td align="right"><font size=2>14  </font></td><td><font size=2><b>COM</b></font></td><td><font size=2>2</font></td></tr><tr><td><font size=2></font></td><td><font size=2> </font></td><td><font size=2></font></td></tr><tr><td align="right"><font size=2>5  </font></td><td><font size=2><b>PD</b></font></td><td><font size=2>1</font></td></tr><tr><td align="right"><font size=2>5  </font></td><td><font size=2><b>ED</b></font></td><td><font size=2>1</font></td></tr><tr><td align="right"><font size=2>6  </font></td><td><font size=2><b>SPD</b></font></td><td><font size=2>27</font></td></tr><tr><td align="right"><font size=2>8  </font></td><td><font size=2><b>REC</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>40  </font></td><td><font size=2><b>END</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>35  </font></td><td><font size=2><b>STUN</b></font></td><td><font size=2>0</font></td></tr><td><font size=2></font></td><td><font size=2> </font></td><td><font size=2></font></td></tr><tr><td align="right"><font size=2>8"  </font></td><td><font size=2><b>RUN</b></font></td><td><font size=2>4</font></td></tr><tr><td align="right"><font size=2>2"  </font></td><td><font size=2><b>SWIM</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>4"  </font></td><td><font size=2><b>LEAP</b></font></td><td><font size=2>0</font></td></tr></table><b>Characteristics Cost:</b> 135
<table border="0" cellpadding="0"><tr><td align="right"><b>Cost  </b></td><td><b>Power</b></td><td align="right"><b>END</b></td></tr><tr><td align="right" valign="top">40  </td><td><b><i>Totem Warrior: </i></b>Multiform (200 Character Points in the most expensive form) (x4 Number Of Forms) (50 Active Points); IIF (-1/4) </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">10  </td><td><b><i>Shooting Iron: </i></b>Killing Attack - Ranged 2d6 (vs. PD) (30 Active Points); OAF (-1), 2 clips of 6 Charges (-1/2), Increased Reloading Time: 2 phases (-1/4), Beam (-1/4) </td><td valign="top" align="right">[6]</td></tr></table><b>Powers Cost:</b> 50
<table cellpadding="0" border="0"><tr><td align="right"><b>Cost  </b></td><td><b>Skill</b></td></tr><tr><td valign="top" align="right">5  </td><td>Animal Handler (Birds, Canines, Equines, Ursines) 12- </td></tr><tr><td valign="top" align="right">4  </td><td>+2 Shooting Iron </td></tr><tr><td valign="top" align="right">3  </td><td>AK: Hope Springs Area (INT-based) 13- </td></tr><tr><td valign="top" align="right">3  </td><td>CuK: Indians (INT-based) 13- </td></tr><tr><td valign="top" align="right">3  </td><td>Breakfall 14- </td></tr><tr><td valign="top" align="right">3  </td><td>Climbing 14- </td></tr><tr><td valign="top" align="right">3  </td><td>Interrogation 12- </td></tr><tr><td valign="top" align="right">2  </td><td>Navigation (Land) 13- </td></tr><tr><td valign="top" align="right">3  </td><td>Paramedics 13- </td></tr><tr><td valign="top" align="right">3  </td><td>Riding 14- </td></tr><tr><td valign="top" align="right">3  </td><td>Shadowing 13- </td></tr><tr><td valign="top" align="right">3  </td><td>Sleight Of Hand 14- </td></tr><tr><td valign="top" align="right">3  </td><td>Stealth 14- </td></tr><tr><td valign="top" align="right">6  </td><td>Survival (Arctic/Subarctic, Temperate/Subtropical, Mountain) 13- </td></tr><tr><td valign="top" align="right">3  </td><td>Tracking 13- </td></tr></table><b>Skills Cost: </b>50
<table cellpadding="0" border="0"><tr><td align="right"><b>Cost  </b></td><td><b>Perk</b></td></tr><tr><td valign="top" align="right">15  </td><td>Follower </td></tr></table><b>Perks Cost:</b> 15
<b>Total Character Cost:</b> 250
<table cellpadding="0" border="0"><tr><td align="right"><b>Val  </b></td><td><b>Disadvantages</b></td></tr><tr><td valign="top" align="right">10  </td><td>DF: Native (Concealable; Noticed and Recognizable; Detectable By Commonly-Used Senses) </td></tr><tr><td valign="top" align="right">5  </td><td>DF: Mystic Aura (Not Concealable; Noticed and Recognizable; Detectable Only By Unusual Senses) </td></tr><tr><td valign="top" align="right">10  </td><td>Enraged: In Combat (Common), go 8-, recover 14- </td></tr><tr><td valign="top" align="right">10  </td><td>Hunted: Lloyd Gang 8- (As Pow, Harshly Punish) </td></tr><tr><td valign="top" align="right">10  </td><td>Hunted: Firebrand 8- (As Pow, Harshly Punish) </td></tr><tr><td valign="top" align="right">15  </td><td>Psych. Lim.: Honarable (Common, Strong) </td></tr><tr><td valign="top" align="right">10  </td><td>Psychological Limitation: Seeks Justice (Common, Moderate) </td></tr><tr><td valign="top" align="right">15  </td><td>Psych. Lim.: Protective of Natives (Common, Strong) </td></tr><tr><td valign="top" align="right">15  </td><td>Soc. Lim.: Secret ID (Frequently, Major) </td></tr></table>
<b>Disadvantage Points:</b> 100
<b>Base Points:</b> 150
<b>Experience Required:</b> 0
<b>Total Experience Available:</b> 0
<b>Experience Unspent:</b> 0
BobGreenwade
Jul 12th, '04, 10:21 AM
Nighthawk looks mostly good to me. I think we'd need to see the Follower and Multiforms to be sure.
And with a name like Nighthawk, shouldn't he have aboaut 10d6 of Unluck? ;)
JmOz
Jul 12th, '04, 12:13 PM
The follower will be a horse, I am still working on the MF's (A Bear, Fox, Coyote & Hawk), all will be "totem" Versions so some traits will be exagerated (Bear=Str, Fox=Speed, Coyote=Hunting, Hawk=Speed/Sight)
NecroBob
Jul 12th, '04, 09:46 PM
Heh bit late to suggest multiforms but how about a buffalo as one?
Looking through the writeups I'm thinking of revising that quick sketch of your Defender I did at the hobbyshop that day. Definately need some larger gauntlet setup for firing bolas and nets and the like. Hmm... so much joy to be done.
bloomann
Jul 13th, '04, 06:14 AM
Hi again
what about the snake form? or even the mouse form for that matter?, Fox and cayote are too similar to me. Both represent also the kind of "clever", "mischevious" archtype found in armeridian myth, where as snake goes in another direction, or even mouse, or even buffalo, but you already have a bear form (brick). Diversity. (sorry if it sounds like i'm nitpicking here)
e
JmOz
Jul 27th, '04, 03:14 PM
Okay, now the characters are in the final "Polishing" stages so here is seeker again
<font size=+1><b>Seeker</b></font>
Player:
<table cellpadding="0" border="0"><tr><td align="right"><font size=2><b>Val**</b></font></td><td><font size=2><b>Char***</b></font></td><td><font size=2><b>Cost</b></font></td></tr><tr><td align="right"><font size=2>20/35**</font></td><td><font size=2><b>STR</b></font></td><td><font size=2>10</font></td></tr><tr><td align="right"><font size=2>27**</font></td><td><font size=2><b>DEX</b></font></td><td><font size=2>51</font></td></tr><tr><td align="right"><font size=2>20**</font></td><td><font size=2><b>CON</b></font></td><td><font size=2>20</font></td></tr><tr><td align="right"><font size=2>15**</font></td><td><font size=2><b>BODY</b></font></td><td><font size=2>10</font></td></tr><tr><td align="right"><font size=2>13**</font></td><td><font size=2><b>INT</b></font></td><td><font size=2>3</font></td></tr><tr><td align="right"><font size=2>12**</font></td><td><font size=2><b>EGO</b></font></td><td><font size=2>4</font></td></tr><tr><td align="right"><font size=2>15**</font></td><td><font size=2><b>PRE</b></font></td><td><font size=2>5</font></td></tr><tr><td align="right"><font size=2>12**</font></td><td><font size=2><b>COM</b></font></td><td><font size=2>1</font></td></tr><tr><td><font size=2></font></td><td><font size=2>*</font></td><td><font size=2></font></td></tr><tr><td align="right"><font size=2>10**</font></td><td><font size=2><b>PD</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>10**</font></td><td><font size=2><b>ED</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>6**</font></td><td><font size=2><b>SPD</b></font></td><td><font size=2>23</font></td></tr><tr><td align="right"><font size=2>8**</font></td><td><font size=2><b>REC</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>40**</font></td><td><font size=2><b>END</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>35**</font></td><td><font size=2><b>STUN</b></font></td><td><font size=2>0</font></td></tr><td><font size=2></font></td><td><font size=2>*</font></td><td><font size=2></font></td></tr><tr><td align="right"><font size=2>6"**</font></td><td><font size=2><b>RUN</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>2"**</font></td><td><font size=2><b>SWIM</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>5"/10"**</font></td><td><font size=2><b>LEAP</b></font></td><td><font size=2>1</font></td></tr></table><b>Characteristics Cost:</b> 128
<table border="0" cellpadding="0"><tr><td align="right"><b>Cost**</b></td><td><b>Power</b></td><td align="right"><b>END</b></td></tr><tr><td align="right" valign="top">25**</td><td><b><i>Kung Fu: </i></b>Multipower, 25-point reserve*</td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">1u**</td><td>1) <b><i>Martial Strength: </i></b>+15 STR, Reduced Endurance (0 END; +1/2) (22 Active Points); No Figured Characteristics (-1/2), Instant (-1/2), Nonpersistent (-1/4)*</td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">2u**</td><td>2) <b><i>Knife Hand Strikes: </i></b>Killing Attack - Hand-To-Hand 1d6 (2d6 w/STR) (vs. PD), Reduced Endurance (0 END; +1/2) (22 Active Points)*</td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">2u**</td><td>3) <b><i>Piercing Blow : </i></b>Killing Attack - Hand-To-Hand 1/2d6 (1d6+1 w/STR) (vs. PD), +1 Increased STUN Multiplier (+1/4), Armor Piercing (+1/2), Reduced Endurance (0 END; +1/2) (22 Active Points)*</td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">1u**</td><td>4) <b><i>Ghost Palm: </i></b>HA +2d6, Affects Desol One Special Effect of Desolidification (spirits) (+1/4), Reduced Endurance (0 END; +1/2), Penetrating (+1/2) (22 Active Points); HA (-1/2)*</td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">2u**</td><td>5) <b><i>One Thousand Strikes: </i></b>HA +2d6, Autofire (5 shots; +1/2), Reduced Endurance (0 END; +1) (25 Active Points); HA (-1/2)*</td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">1u**</td><td>6) <b><i>The Throwing Strike : </i></b>HA +2d6, Reduced Endurance (0 END; +1/2), Double Knockback (+3/4) (22 Active Points); HA (-1/2)*</td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">2u**</td><td>7) <b><i>Tien-hsueh Strike: </i></b>Hand-To-Hand Attack +2d6, Reduced Endurance (0 END; +1/2), No Normal Defense ([Standard]; +1) (25 Active Points); Hand-To-Hand Attack (-1/2)*</td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">2u**</td><td>8) <b><i>Block: </i></b>Missile Deflection (Bullets & Shrapnel), Adjacent Hex (+1/2) (22 Active Points)*</td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">1u**</td><td>9) <b><i>Blinding Strike: </i></b>Sight Group Flash 3d6, Reduced Endurance (0 END; +1/2) (22 Active Points); No Range (-1/2)*</td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">1u**</td><td>10) <b><i>Wuxia Leaping: </i></b>Leaping +2" (4"/9" forward, 2"/4 1/2" upward), Reduced Endurance (0 END; +1/2) (3 Active Points)*</td><td valign="top" align="right"></td></tr></table><b>Powers Cost:</b> 40
<table cellpadding="0" border="0"><tr><td align="right"><b>Cost**</b></td><td><b>Martial Arts Maneuver</b></td></tr><tr><td valign="top" align="right">4**</td><td>Block: 1/2 Phase, +2 OCV, +2 DCV, Block, Abort*</td></tr><tr><td valign="top" align="right">3**</td><td>Legsweep: 1/2 Phase, +2 OCV, -1 DCV, 5d6 / 8d6 Strike, Target Falls*</td></tr><tr><td valign="top" align="right">3**</td><td>Throw: 1/2 Phase, +0 OCV, +1 DCV, 4d6 / 7d6 +v/5, Target Falls*</td></tr><tr><td valign="top" align="right">4**</td><td>Punch/Kick: 1/2 Phase, +2 OCV, +0 DCV, 6d6 / 9d6 Strike*</td></tr></table><b>Martial Arts Cost:</b> 14
<table cellpadding="0" border="0"><tr><td align="right"><b>Cost**</b></td><td><b>Skill</b></td></tr><tr><td valign="top" align="right">10**</td><td>+2 with DCV*</td></tr><tr><td valign="top" align="right">3**</td><td>Acrobatics 14-*</td></tr><tr><td valign="top" align="right">3**</td><td>Analyze: Combat 12-*</td></tr><tr><td valign="top" align="right">3**</td><td>Breakfall 14-*</td></tr><tr><td valign="top" align="right">3**</td><td>Climbing 14-*</td></tr><tr><td valign="top" align="right">3**</td><td>Contortionist 14-*</td></tr><tr><td valign="top" align="right">10**</td><td>Defense Maneuver I-IV *</td></tr><tr><td valign="top" align="right">3**</td><td>KS: Kung Fu (INT-based) 12-*</td></tr><tr><td valign="top" align="right">2**</td><td>Language: English (fluent conversation)*</td></tr><tr><td valign="top" align="right">2**</td><td>PS: Carpentry 11-*</td></tr><tr><td valign="top" align="right">2**</td><td>PS: Cooking 11-*</td></tr><tr><td valign="top" align="right">3**</td><td>Paramedics 12-*</td></tr><tr><td valign="top" align="right">3**</td><td>Sleight Of Hand 14-*</td></tr><tr><td valign="top" align="right">6**</td><td>WF: Common Martial Arts Melee Weapons, Common Melee Weapons, Common Missile Weapons*</td></tr></table><b>Skills Cost: </b>56
<table cellpadding="0" border="0"><tr><td align="right"><b>Cost**</b></td><td><b>Talent</b></td></tr><tr><td valign="top" align="right">12**</td><td>Combat Luck (6 PD/6 ED)*</td></tr></table><b>Talents Cost:</b> 12
<table cellpadding="0" border="0"><tr><td align="right"><b>Val**</b></td><td><b>Disadvantages</b></td></tr><tr><td valign="top" align="right">10**</td><td>DF: Asian (Concealable; Always Noticed and Causes Major Reaction; Detectable By Commonly-Used Senses; Not Distinctive In Some Cultures)*</td></tr><tr><td valign="top" align="right">10**</td><td>DF: Style (Not Concealable; Noticed and Recognizable; Detectable By Large Group)*</td></tr><tr><td valign="top" align="right">10**</td><td>Hunted: Lloyd Gang 8- (As Pow, Harshly Punish)*</td></tr><tr><td valign="top" align="right">20**</td><td>Hunted: Imperial Guardsman 8- (Mo Pow, NCI, Harshly Punish)*</td></tr><tr><td valign="top" align="right">5**</td><td>Money: Poor*</td></tr><tr><td valign="top" align="right">15**</td><td>Psych. Lim.: Code Vs. Killing (Common, Strong)*</td></tr><tr><td valign="top" align="right">20**</td><td>Psych. Lim.: Code of the Wuxia (Very Common, Strong)*</td></tr><tr><td valign="top" align="right">10**</td><td>Psych. Lim.: Looking for Child (Common, Moderate)*</td></tr></table>
<b>Disadvantage Points:</b> 100
<br>
<b>Base Points:</b> 150
<b>Experience Required:</b> 0
<b>Total Experience Available:</b> 0
<b>Experience Unspent:</b> 0
<b>Total Character Cost:</b> 250
<br>
<table width="100%" valign="top"><tr valign="top"><td><b>Height: </b>1.67 m</td><td><b>Hair: </b>Black</td></tr><tr valign="top"><td><b>Weight: </b>77.00 kg</td><td><b>Eyes: </b>Brown</td></tr><tr valign="top"><span style="font-family: Arial Narrow; font-weight: 700"><td colspan=2><b>Appearance: </b>A Short Asian man with close cut hair. </td></tr><tr valign="top"><td colspan=2><b>Personality: </b>While he takes his quest very seriously most of the time he is a fun loving individual with a devil may care attitude. However he is dedicated to helping people in any way that he can</td></tr><tr valign="top"><td colspan=2><b>Quote:</b>"I will help"</td></tr><tr valign="top"><td colspan=2><b>Background: </b>The Legend of the Seeker is told among the Chinese imigrants in the west. The story as it is told is this: Back in China there was a boy who lived a poor but honest life for his first 12 years living with his uncle after his parents had died. His life changed forever when he saw a boy his age being attacked, his uncle had tought him Kung Fu and he used it to save the other lad. <br><br>The lad thanked him, and insisted that he have dinner with his parents, successful innkeepers in the city. This was the begining of a life long friendship. At 16 he was given a job at the inn and life was good for a year. Then his friend's parents introduced them to his friend's wife to be (An arranged marriage). The man who would become the seeker fell in love the minute he saw her, what was worse she loved him as well, and the friend did not.<br><br>The solution was easy, the marrige happened as planned, but every night she would sneek down the hall to be with her true love, with her husbands blessing (He was in love with a maid in the inn). This proceeded for a couple of years, until she got pregnant. The thought of seeing his child raised by another even his friend, made him run. After a couple of months however he returned to find the inn burned down, after asking around he found that the family had left for america after the fire to try to start a new life. <br><br>Now the man called Seeker looks for his family in America... <br><br></td></tr><tr valign="top"><td colspan=2><b>Powers/Tactics: </b>The man called Seeker is a master of Kung Fu</td></tr><tr valign="top"><td colspan=2><b>Campaign Use: </b></td></tr></table>
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