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Solomon
Jun 1st, '04, 12:09 PM
Herodom,

I am in the process of statting a starhip carrier, and was wondering: how would you stat a carrier's ability to refuel and refill military ordnance on a starfighter? Assume that the fighter has some weapon with the Charges limitation. I am currently leaning towards simply ruling the carrier as a suitable location to restore charges, much the same way as a base. Anyone can come up with an alternative?

Trebuchet
Jun 1st, '04, 12:23 PM
That's a perfectly reasonable way to do it, Solomon. An aircraft carrier is really more of a mobile airbase than a vehicle anyway.

There is an aircraft carrier in TUV IIRC but I don't remember how they did aircraft refueling.

Lightray
Jun 2nd, '04, 04:54 AM
You could purchase the Charges as Recoverable, and then define the carrier as the means of recovering the charges.

Demonsong
Jun 2nd, '04, 06:49 AM
I think I an going to have to disagree with Lightray here. A recoverable charge is recoveraable in combat.



I am currently leaning towards simply ruling the carrier as a suitable location to restore charges, much the same way as a base.

That is how I would do it and that is how it looks like it is done in Star Hero.

Later

Metaphysician
Jun 2nd, '04, 10:06 AM
I'd rule the same as the case for most guns on a ship that use charges. Lasers can be recharged, gauss guns loaded from central stores. Missiles and fuel need to be resupplied from a tender ship, however.

Solomon
Jun 4th, '04, 04:13 PM
Thank you all for the feedback. :)