Magmarock
Jun 4th, '04, 03:14 PM
My first time posting a PC here on these boards.
She is currenty 27 points over submission standards.
Any suggestions on how to build her more efficiently will be much appreciated. :D She is a difficult concept.
Mags
(I hope this works...)
<font size=+1><b>Chronamancer </b></font>
<table cellpadding="0" border="0"><tr><td align="right"><font size=2><b>Val  </b></font></td><td><font size=2><b>Char   </b></font></td><td><font size=2><b>Cost</b></font></td></tr><tr><td align="right"><font size=2>15  </font></td><td><font size=2><b>STR</b></font></td><td><font size=2>5</font></td></tr><tr><td align="right"><font size=2>26  </font></td><td><font size=2><b>DEX</b></font></td><td><font size=2>48</font></td></tr><tr><td align="right"><font size=2>27  </font></td><td><font size=2><b>CON</b></font></td><td><font size=2>2</font></td></tr><tr><td align="right"><font size=2>21  </font></td><td><font size=2><b>BODY</b></font></td><td><font size=2>2</font></td></tr><tr><td align="right"><font size=2>14  </font></td><td><font size=2><b>INT</b></font></td><td><font size=2>4</font></td></tr><tr><td align="right"><font size=2>13  </font></td><td><font size=2><b>EGO</b></font></td><td><font size=2>6</font></td></tr><tr><td align="right"><font size=2>25  </font></td><td><font size=2><b>PRE</b></font></td><td><font size=2>15</font></td></tr><tr><td align="right"><font size=2>16  </font></td><td><font size=2><b>COM</b></font></td><td><font size=2>3</font></td></tr><tr><td><font size=2></font></td><td><font size=2> </font></td><td><font size=2></font></td></tr><tr><td align="right"><font size=2>8/26  </font></td><td><font size=2><b>PD</b></font></td><td><font size=2>5</font></td></tr><tr><td align="right"><font size=2>8/26  </font></td><td><font size=2><b>ED</b></font></td><td><font size=2>6</font></td></tr><tr><td align="right"><font size=2>6  </font></td><td><font size=2><b>SPD</b></font></td><td><font size=2>24</font></td></tr><tr><td align="right"><font size=2>6  </font></td><td><font size=2><b>REC</b></font></td><td><font size=2>2</font></td></tr><tr><td align="right"><font size=2>42  </font></td><td><font size=2><b>END</b></font></td><td><font size=2>10</font></td></tr><tr><td align="right"><font size=2>40  </font></td><td><font size=2><b>STUN</b></font></td><td><font size=2>15</font></td></tr><td><font size=2></font></td><td><font size=2> </font></td><td><font size=2></font></td></tr><tr><td align="right"><font size=2>6"  </font></td><td><font size=2><b>RUN</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>2"  </font></td><td><font size=2><b>SWIM</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>3"  </font></td><td><font size=2><b>LEAP</b></font></td><td><font size=2>0</font></td></tr></table><b>Characteristics Cost:</b> 147
<table border="0" cellpadding="0"><tr><td align="right"><b>Cost  </b></td><td><b>Power</b></td><td align="right"><b>END</b></td></tr><tr><td align="right" valign="top">28  </td><td><b><i>Time Lord Powers: </i></b>Elemental Control, 70-point powers, (35 Active Points); all slots Limited Power Power loses about a fourth of its effectiveness (EC Only Work Inside a Timesteam; -1/4) </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">11  </td><td>1) <b><i>Flux Field Warp Sphere: </i></b>Change Environment 4" radius, -3 Characteristic Roll and all Skill Rolls based on Characteristic, Personal Immunity (+1/4), Reduced Endurance (0 END; +1/2), Uncontrolled (+1/2), Invisible to Normal Hearing, and Single Sense (Invisible to Normal Sight & Sound; +1/2), Persistent (+1/2) (75 Active Points); Independent (-2), Always On (-1/2), Limited Power Power loses about a fourth of its effectiveness (EC Only Work Inside a Timesteam; -1/4) </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">20  </td><td>2) <b><i>Time Warp: </i></b>EB 10d6, NND (Defense is Alien or Mechanical Physiology; +1/2) (75 Active Points); Cannot Be Used With Maneuvers (-1/4), Limited Power Power Cannot Be Pushed (-1/4), Limited Power Power Cannot Be Bounced (-1/4), Limited Power Power loses about a fourth of its effectiveness (Only Works Inside a Timestream; -1/4) </td><td valign="top" align="right">7</td></tr><tr><td align="right" valign="top">31  </td><td>3) <b><i>Time Stop & Body Stop (linked): </i></b>(Total: 91 Active Cost, 53 Real Cost) Extra-Dimensional Movement (Single Dimension), Custom Adder, Travel Through Time, Limited Power Power loses less than a fourth of its effectiveness (Cannot Affect Real World; +0), Reduced Endurance (1/2 END; +1/4) (56 Active Points); Limited Power Power loses about a third of its effectiveness (Must Have Clear Path; -1/2), Restrainable (-1/2), Limited Power Power loses about a fourth of its effectiveness (Only Works Inside a Timestream; -1/4) (Real Cost: 25) <b>plus</b> LS (Eating: Character does not eat; Immunity: All terrestrial poisons and chemical warfare agents; Safe in High Pressure; Safe in High Radiation; Safe in Intense Cold; Safe in Intense Heat; Safe in Low Pressure/Vacuum; Self-Contained Breathing; Sleeping: Character does not sleep) (35 Active Points); Limited Power Power loses about a fourth of its effectiveness (EC Only Work Inside a Timesteam; -1/4) (Real Cost: 28) </td><td valign="top" align="right">2</td></tr><tr><td align="right" valign="top">  </td><td>  </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">  </td><td>  </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">6  </td><td><b><i>Flux Field Addendum: </i></b>Power Defense (10 points), Limited Power Power loses less than a fourth of its effectiveness (DNW vs. Regeration & Aid; +0), Usable Simultaneously (up to 8 people at once; +1) (20 Active Points); Independent (-2), Linked (Flux Field Warp Sphere; -1/2), Greater Power is Constant or in use most or all of the time (+1/4), Limited Power Power loses about a fourth of its effectiveness (Only Works Inside a Time Stream; -1/4) </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">  </td><td>  </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">31  </td><td><b><i>Midnight Blue Catsuit: </i></b>Armor (18 PD/18 ED) (54 Active Points); OIF (-1/2), Conditional Power Power does not work in Uncommon Circumstances (DNW vs. Corrosives (i.e. Acid); -1/4) </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">  </td><td>  </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">  </td><td>Half Time Lord Physiology: </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">10  </td><td><b><i>Tough 2 Kill: </i></b>+10 BODY (20 Active Points); No Figured Characteristics (-1/2), Conditional Power Power does not work in Common Circumstances (Only counts as Negative BODY; -1/2) </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">16  </td><td><b><i>Tough 2 Stun: </i></b>+16 CON (32 Active Points); No Figured Characteristics (-1/2), Conditional Power Power does not work in Common Circumstances (Only to Counter being Stunned; -1/2) </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">12  </td><td><b><i>Paradoxal Detect: </i></b>Detect Timestream Alterations A Single Thing 14- (Unusual Group), Discriminatory, Sense </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">4  </td><td><b><i>Defensive Shift: </i></b>Lack Of Weakness (-5) for Normal Defense (5 Active Points); Linked (Flux Field Warp Sphere; -1/2), Greater Power is Constant or in use most or all of the time (+1/4) </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">5  </td><td><b><i>Quick Mind: </i></b>Mental Defense (8 points total) </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">7  </td><td><b><i>Fast Healer: </i></b>Healing BODY 1d6 (standard effect: 3 points), Reduced Endurance (0 END; +1/2), Persistent (+1/2) (20 Active Points); Extra Time (1 Turn (Post-Segment 12), -1 1/4), Self Only (-1/2) </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">5  </td><td><b><i>Ageless: </i></b>LS (Longevity: Immortal) </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">10  </td><td><b><i>Healthy : </i></b>LS (Immunity: All terrestrial diseases and biowarfare agents) </td><td valign="top" align="right"></td></tr></table><b>Powers Cost:</b> 196
<table cellpadding="0" border="0"><tr><td align="right"><b>Cost  </b></td><td><b>Martial Arts Maneuver</b></td></tr><tr><td valign="top" align="right">  </td><td>Komodo's Dragon Kung Fu </td></tr><tr><td valign="top" align="right">4  </td><td>Dragon Punch: 1/2 Phase, +0 OCV, +2 DCV, 9d6 Strike </td></tr><tr><td valign="top" align="right">5  </td><td>Dragon Kick: 1/2 Phase, -2 OCV, +1 DCV, 11d6 Strike </td></tr><tr><td valign="top" align="right">4  </td><td>Side Step: 1/2 Phase, -- OCV, +5 DCV, Dodge, Affects All Attacks, Abort </td></tr><tr><td valign="top" align="right">4  </td><td>Dragon Block: 1/2 Phase, +2 OCV, +2 DCV, Block, Abort </td></tr><tr><td valign="top" align="right">3  </td><td>Trip: 1/2 Phase, +0 OCV, +1 DCV, 7d6 +v/5, Target Falls </td></tr><tr><td valign="top" align="right">16  </td><td>+4 HTH Damage Class(es) </td></tr></table><b>Martial Arts Cost:</b> 36
<table cellpadding="0" border="0"><tr><td align="right"><b>Cost  </b></td><td><b>Skill</b></td></tr><tr><td valign="top" align="right">3  </td><td>Teamwork 14- </td></tr><tr><td valign="top" align="right">3  </td><td>Tactics 12- </td></tr><tr><td valign="top" align="right">3  </td><td>Combat Piloting 14- </td></tr><tr><td valign="top" align="right">3  </td><td>Conversation 14- </td></tr><tr><td valign="top" align="right">3  </td><td>Interrogation 14- </td></tr><tr><td valign="top" align="right">3  </td><td>Persuasion 14- </td></tr><tr><td valign="top" align="right">3  </td><td>Oratory 14- </td></tr><tr><td valign="top" align="right">3  </td><td>+1 with Conversation, Interrogation, or Oratory </td></tr><tr><td valign="top" align="right">2  </td><td>AK: Pacific Northwest 11- </td></tr><tr><td valign="top" align="right">2  </td><td>AK: Portland, OR 11- </td></tr><tr><td valign="top" align="right">2  </td><td>AK: Nevada 11- </td></tr><tr><td valign="top" align="right">2  </td><td>Systems Operation (Communications Systems) 12- </td></tr><tr><td valign="top" align="right">  </td><td>  </td></tr><tr><td valign="top" align="right">3  </td><td>Breakfall 14- </td></tr><tr><td valign="top" align="right">6  </td><td>+2 with Komodo Dragon MA </td></tr><tr><td valign="top" align="right">3  </td><td>Penalty Skill Levels: +2 vs. Range Modifier with a single attack </td></tr></table><b>Skills Cost: </b>44
<table cellpadding="0" border="0"><tr><td align="right"><b>Cost  </b></td><td><b>Perk</b></td></tr><tr><td valign="top" align="right">1  </td><td>Reputation: Famous in Pacific Northwest (A large group) 8-, +1/+1d6 </td></tr></table><b>Perks Cost:</b> 1
<table cellpadding="0" border="0"><tr><td align="right"><b>Cost  </b></td><td><b>Talent</b></td></tr><tr><td valign="top" align="right">3  </td><td>Absolute Time Sense </td></tr></table><b>Talents Cost:</b> 3
<b>Total Character Cost:</b> 427
<table cellpadding="0" border="0"><tr><td align="right"><b>Val  </b></td><td><b>Disadvantages</b></td></tr><tr><td valign="top" align="right">15  </td><td>Social Limitation: Public ID: Celeste Angelina Paragon (Frequently), Major </td></tr><tr><td valign="top" align="right">10  </td><td>Distinctive Features: Flux Field Warp Sphere (Not Concealable), Noticed and Recognizable, Detectable By Uncommonly-Used Senses </td></tr><tr><td valign="top" align="right">10  </td><td>Reputation: Known Member of <Insert Team Name Here>, 11- </td></tr><tr><td valign="top" align="right">15  </td><td>Unluck: 3d6 </td></tr><tr><td valign="top" align="right">  </td><td>  </td></tr><tr><td valign="top" align="right">10  </td><td>Hunted: Media 11- (Less Pow), NCI, PC has a Public ID or is otherwise very easy to find, Watching </td></tr><tr><td valign="top" align="right">30  </td><td>Hunted: Genocide 11- (Mo Pow), NCI, PC has a Public ID or is otherwise very easy to find, Harshly Punish </td></tr><tr><td valign="top" align="right">15  </td><td>Hunted: Renegade Time Lord 8- (Mo Pow), NCI, PC has a Public ID or is otherwise very easy to find, Watching </td></tr><tr><td valign="top" align="right">  </td><td>  </td></tr><tr><td valign="top" align="right">5  </td><td>Dependence: To Time Stop of "Out of Time" Dimensions Takes 2d6 Damage (Easy To Obtain), 6 Hours </td></tr><tr><td valign="top" align="right">5  </td><td>Dependence: To Time Stop or "Out of Time" Dimensions Weakness: -3 To Characteristic Rolls and related rolls per time increment (Easy To Obtain), 1 Hour </td></tr><tr><td valign="top" align="right">  </td><td>  </td></tr><tr><td valign="top" align="right">15  </td><td>Psychological Limitation: Protective of Innocents (aka Normals) (Common), Strong </td></tr><tr><td valign="top" align="right">10  </td><td>Psychological Limitation: Charitable (Common), Moderate </td></tr><tr><td valign="top" align="right">5  </td><td>Psychological Limitation: Fear of "Creepy Crawlies" (Tiny bugs, worms, etc) (Uncommon), Moderate </td></tr><tr><td valign="top" align="right">20  </td><td>Vulnerability: 2 x Effect vs. Transforms (Common) </td></tr><tr><td valign="top" align="right">10  </td><td>Susceptibility: To 'Foreign' Time Powers and Effects, 2d6 damage Instant (Uncommon) </td></tr><tr><td valign="top" align="right">10  </td><td>Enraged: When Innocents (Normals) are harmed by Superbeings (Uncommon), go 11-, recover 14- </td></tr><tr><td valign="top" align="right">15  </td><td>Mystery Disadvantage </td></tr></table>
<b>Disadvantage Points:</b> 200
<b>Base Points:</b> 200
<b>Experience Required:</b> 27
<b>Total Experience Available:</b> 0
<b>Experience Unspent:</b> 0
She is currenty 27 points over submission standards.
Any suggestions on how to build her more efficiently will be much appreciated. :D She is a difficult concept.
Mags
(I hope this works...)
<font size=+1><b>Chronamancer </b></font>
<table cellpadding="0" border="0"><tr><td align="right"><font size=2><b>Val  </b></font></td><td><font size=2><b>Char   </b></font></td><td><font size=2><b>Cost</b></font></td></tr><tr><td align="right"><font size=2>15  </font></td><td><font size=2><b>STR</b></font></td><td><font size=2>5</font></td></tr><tr><td align="right"><font size=2>26  </font></td><td><font size=2><b>DEX</b></font></td><td><font size=2>48</font></td></tr><tr><td align="right"><font size=2>27  </font></td><td><font size=2><b>CON</b></font></td><td><font size=2>2</font></td></tr><tr><td align="right"><font size=2>21  </font></td><td><font size=2><b>BODY</b></font></td><td><font size=2>2</font></td></tr><tr><td align="right"><font size=2>14  </font></td><td><font size=2><b>INT</b></font></td><td><font size=2>4</font></td></tr><tr><td align="right"><font size=2>13  </font></td><td><font size=2><b>EGO</b></font></td><td><font size=2>6</font></td></tr><tr><td align="right"><font size=2>25  </font></td><td><font size=2><b>PRE</b></font></td><td><font size=2>15</font></td></tr><tr><td align="right"><font size=2>16  </font></td><td><font size=2><b>COM</b></font></td><td><font size=2>3</font></td></tr><tr><td><font size=2></font></td><td><font size=2> </font></td><td><font size=2></font></td></tr><tr><td align="right"><font size=2>8/26  </font></td><td><font size=2><b>PD</b></font></td><td><font size=2>5</font></td></tr><tr><td align="right"><font size=2>8/26  </font></td><td><font size=2><b>ED</b></font></td><td><font size=2>6</font></td></tr><tr><td align="right"><font size=2>6  </font></td><td><font size=2><b>SPD</b></font></td><td><font size=2>24</font></td></tr><tr><td align="right"><font size=2>6  </font></td><td><font size=2><b>REC</b></font></td><td><font size=2>2</font></td></tr><tr><td align="right"><font size=2>42  </font></td><td><font size=2><b>END</b></font></td><td><font size=2>10</font></td></tr><tr><td align="right"><font size=2>40  </font></td><td><font size=2><b>STUN</b></font></td><td><font size=2>15</font></td></tr><td><font size=2></font></td><td><font size=2> </font></td><td><font size=2></font></td></tr><tr><td align="right"><font size=2>6"  </font></td><td><font size=2><b>RUN</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>2"  </font></td><td><font size=2><b>SWIM</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>3"  </font></td><td><font size=2><b>LEAP</b></font></td><td><font size=2>0</font></td></tr></table><b>Characteristics Cost:</b> 147
<table border="0" cellpadding="0"><tr><td align="right"><b>Cost  </b></td><td><b>Power</b></td><td align="right"><b>END</b></td></tr><tr><td align="right" valign="top">28  </td><td><b><i>Time Lord Powers: </i></b>Elemental Control, 70-point powers, (35 Active Points); all slots Limited Power Power loses about a fourth of its effectiveness (EC Only Work Inside a Timesteam; -1/4) </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">11  </td><td>1) <b><i>Flux Field Warp Sphere: </i></b>Change Environment 4" radius, -3 Characteristic Roll and all Skill Rolls based on Characteristic, Personal Immunity (+1/4), Reduced Endurance (0 END; +1/2), Uncontrolled (+1/2), Invisible to Normal Hearing, and Single Sense (Invisible to Normal Sight & Sound; +1/2), Persistent (+1/2) (75 Active Points); Independent (-2), Always On (-1/2), Limited Power Power loses about a fourth of its effectiveness (EC Only Work Inside a Timesteam; -1/4) </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">20  </td><td>2) <b><i>Time Warp: </i></b>EB 10d6, NND (Defense is Alien or Mechanical Physiology; +1/2) (75 Active Points); Cannot Be Used With Maneuvers (-1/4), Limited Power Power Cannot Be Pushed (-1/4), Limited Power Power Cannot Be Bounced (-1/4), Limited Power Power loses about a fourth of its effectiveness (Only Works Inside a Timestream; -1/4) </td><td valign="top" align="right">7</td></tr><tr><td align="right" valign="top">31  </td><td>3) <b><i>Time Stop & Body Stop (linked): </i></b>(Total: 91 Active Cost, 53 Real Cost) Extra-Dimensional Movement (Single Dimension), Custom Adder, Travel Through Time, Limited Power Power loses less than a fourth of its effectiveness (Cannot Affect Real World; +0), Reduced Endurance (1/2 END; +1/4) (56 Active Points); Limited Power Power loses about a third of its effectiveness (Must Have Clear Path; -1/2), Restrainable (-1/2), Limited Power Power loses about a fourth of its effectiveness (Only Works Inside a Timestream; -1/4) (Real Cost: 25) <b>plus</b> LS (Eating: Character does not eat; Immunity: All terrestrial poisons and chemical warfare agents; Safe in High Pressure; Safe in High Radiation; Safe in Intense Cold; Safe in Intense Heat; Safe in Low Pressure/Vacuum; Self-Contained Breathing; Sleeping: Character does not sleep) (35 Active Points); Limited Power Power loses about a fourth of its effectiveness (EC Only Work Inside a Timesteam; -1/4) (Real Cost: 28) </td><td valign="top" align="right">2</td></tr><tr><td align="right" valign="top">  </td><td>  </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">  </td><td>  </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">6  </td><td><b><i>Flux Field Addendum: </i></b>Power Defense (10 points), Limited Power Power loses less than a fourth of its effectiveness (DNW vs. Regeration & Aid; +0), Usable Simultaneously (up to 8 people at once; +1) (20 Active Points); Independent (-2), Linked (Flux Field Warp Sphere; -1/2), Greater Power is Constant or in use most or all of the time (+1/4), Limited Power Power loses about a fourth of its effectiveness (Only Works Inside a Time Stream; -1/4) </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">  </td><td>  </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">31  </td><td><b><i>Midnight Blue Catsuit: </i></b>Armor (18 PD/18 ED) (54 Active Points); OIF (-1/2), Conditional Power Power does not work in Uncommon Circumstances (DNW vs. Corrosives (i.e. Acid); -1/4) </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">  </td><td>  </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">  </td><td>Half Time Lord Physiology: </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">10  </td><td><b><i>Tough 2 Kill: </i></b>+10 BODY (20 Active Points); No Figured Characteristics (-1/2), Conditional Power Power does not work in Common Circumstances (Only counts as Negative BODY; -1/2) </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">16  </td><td><b><i>Tough 2 Stun: </i></b>+16 CON (32 Active Points); No Figured Characteristics (-1/2), Conditional Power Power does not work in Common Circumstances (Only to Counter being Stunned; -1/2) </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">12  </td><td><b><i>Paradoxal Detect: </i></b>Detect Timestream Alterations A Single Thing 14- (Unusual Group), Discriminatory, Sense </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">4  </td><td><b><i>Defensive Shift: </i></b>Lack Of Weakness (-5) for Normal Defense (5 Active Points); Linked (Flux Field Warp Sphere; -1/2), Greater Power is Constant or in use most or all of the time (+1/4) </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">5  </td><td><b><i>Quick Mind: </i></b>Mental Defense (8 points total) </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">7  </td><td><b><i>Fast Healer: </i></b>Healing BODY 1d6 (standard effect: 3 points), Reduced Endurance (0 END; +1/2), Persistent (+1/2) (20 Active Points); Extra Time (1 Turn (Post-Segment 12), -1 1/4), Self Only (-1/2) </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">5  </td><td><b><i>Ageless: </i></b>LS (Longevity: Immortal) </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">10  </td><td><b><i>Healthy : </i></b>LS (Immunity: All terrestrial diseases and biowarfare agents) </td><td valign="top" align="right"></td></tr></table><b>Powers Cost:</b> 196
<table cellpadding="0" border="0"><tr><td align="right"><b>Cost  </b></td><td><b>Martial Arts Maneuver</b></td></tr><tr><td valign="top" align="right">  </td><td>Komodo's Dragon Kung Fu </td></tr><tr><td valign="top" align="right">4  </td><td>Dragon Punch: 1/2 Phase, +0 OCV, +2 DCV, 9d6 Strike </td></tr><tr><td valign="top" align="right">5  </td><td>Dragon Kick: 1/2 Phase, -2 OCV, +1 DCV, 11d6 Strike </td></tr><tr><td valign="top" align="right">4  </td><td>Side Step: 1/2 Phase, -- OCV, +5 DCV, Dodge, Affects All Attacks, Abort </td></tr><tr><td valign="top" align="right">4  </td><td>Dragon Block: 1/2 Phase, +2 OCV, +2 DCV, Block, Abort </td></tr><tr><td valign="top" align="right">3  </td><td>Trip: 1/2 Phase, +0 OCV, +1 DCV, 7d6 +v/5, Target Falls </td></tr><tr><td valign="top" align="right">16  </td><td>+4 HTH Damage Class(es) </td></tr></table><b>Martial Arts Cost:</b> 36
<table cellpadding="0" border="0"><tr><td align="right"><b>Cost  </b></td><td><b>Skill</b></td></tr><tr><td valign="top" align="right">3  </td><td>Teamwork 14- </td></tr><tr><td valign="top" align="right">3  </td><td>Tactics 12- </td></tr><tr><td valign="top" align="right">3  </td><td>Combat Piloting 14- </td></tr><tr><td valign="top" align="right">3  </td><td>Conversation 14- </td></tr><tr><td valign="top" align="right">3  </td><td>Interrogation 14- </td></tr><tr><td valign="top" align="right">3  </td><td>Persuasion 14- </td></tr><tr><td valign="top" align="right">3  </td><td>Oratory 14- </td></tr><tr><td valign="top" align="right">3  </td><td>+1 with Conversation, Interrogation, or Oratory </td></tr><tr><td valign="top" align="right">2  </td><td>AK: Pacific Northwest 11- </td></tr><tr><td valign="top" align="right">2  </td><td>AK: Portland, OR 11- </td></tr><tr><td valign="top" align="right">2  </td><td>AK: Nevada 11- </td></tr><tr><td valign="top" align="right">2  </td><td>Systems Operation (Communications Systems) 12- </td></tr><tr><td valign="top" align="right">  </td><td>  </td></tr><tr><td valign="top" align="right">3  </td><td>Breakfall 14- </td></tr><tr><td valign="top" align="right">6  </td><td>+2 with Komodo Dragon MA </td></tr><tr><td valign="top" align="right">3  </td><td>Penalty Skill Levels: +2 vs. Range Modifier with a single attack </td></tr></table><b>Skills Cost: </b>44
<table cellpadding="0" border="0"><tr><td align="right"><b>Cost  </b></td><td><b>Perk</b></td></tr><tr><td valign="top" align="right">1  </td><td>Reputation: Famous in Pacific Northwest (A large group) 8-, +1/+1d6 </td></tr></table><b>Perks Cost:</b> 1
<table cellpadding="0" border="0"><tr><td align="right"><b>Cost  </b></td><td><b>Talent</b></td></tr><tr><td valign="top" align="right">3  </td><td>Absolute Time Sense </td></tr></table><b>Talents Cost:</b> 3
<b>Total Character Cost:</b> 427
<table cellpadding="0" border="0"><tr><td align="right"><b>Val  </b></td><td><b>Disadvantages</b></td></tr><tr><td valign="top" align="right">15  </td><td>Social Limitation: Public ID: Celeste Angelina Paragon (Frequently), Major </td></tr><tr><td valign="top" align="right">10  </td><td>Distinctive Features: Flux Field Warp Sphere (Not Concealable), Noticed and Recognizable, Detectable By Uncommonly-Used Senses </td></tr><tr><td valign="top" align="right">10  </td><td>Reputation: Known Member of <Insert Team Name Here>, 11- </td></tr><tr><td valign="top" align="right">15  </td><td>Unluck: 3d6 </td></tr><tr><td valign="top" align="right">  </td><td>  </td></tr><tr><td valign="top" align="right">10  </td><td>Hunted: Media 11- (Less Pow), NCI, PC has a Public ID or is otherwise very easy to find, Watching </td></tr><tr><td valign="top" align="right">30  </td><td>Hunted: Genocide 11- (Mo Pow), NCI, PC has a Public ID or is otherwise very easy to find, Harshly Punish </td></tr><tr><td valign="top" align="right">15  </td><td>Hunted: Renegade Time Lord 8- (Mo Pow), NCI, PC has a Public ID or is otherwise very easy to find, Watching </td></tr><tr><td valign="top" align="right">  </td><td>  </td></tr><tr><td valign="top" align="right">5  </td><td>Dependence: To Time Stop of "Out of Time" Dimensions Takes 2d6 Damage (Easy To Obtain), 6 Hours </td></tr><tr><td valign="top" align="right">5  </td><td>Dependence: To Time Stop or "Out of Time" Dimensions Weakness: -3 To Characteristic Rolls and related rolls per time increment (Easy To Obtain), 1 Hour </td></tr><tr><td valign="top" align="right">  </td><td>  </td></tr><tr><td valign="top" align="right">15  </td><td>Psychological Limitation: Protective of Innocents (aka Normals) (Common), Strong </td></tr><tr><td valign="top" align="right">10  </td><td>Psychological Limitation: Charitable (Common), Moderate </td></tr><tr><td valign="top" align="right">5  </td><td>Psychological Limitation: Fear of "Creepy Crawlies" (Tiny bugs, worms, etc) (Uncommon), Moderate </td></tr><tr><td valign="top" align="right">20  </td><td>Vulnerability: 2 x Effect vs. Transforms (Common) </td></tr><tr><td valign="top" align="right">10  </td><td>Susceptibility: To 'Foreign' Time Powers and Effects, 2d6 damage Instant (Uncommon) </td></tr><tr><td valign="top" align="right">10  </td><td>Enraged: When Innocents (Normals) are harmed by Superbeings (Uncommon), go 11-, recover 14- </td></tr><tr><td valign="top" align="right">15  </td><td>Mystery Disadvantage </td></tr></table>
<b>Disadvantage Points:</b> 200
<b>Base Points:</b> 200
<b>Experience Required:</b> 27
<b>Total Experience Available:</b> 0
<b>Experience Unspent:</b> 0