yamamura
Jun 5th, '04, 07:47 PM
This was inspired by Enforcer84 thread on Japanese Hero (If you like this character Enforcer84 feel free to use her). I would be Happy to know what other thinks and how I should spend her last 25 pts (also ideas for Disads will also be welcome so I can rid her of the 20 pts experience bonus).
G
Reina Nishimoto is.....
<font size=+1><b>Puru Reinu (Pure Rain)</b></font>
Player:
<table cellpadding="0" border="0"><tr><td align="right"><font size=2><b>Val  </b></font></td><td><font size=2><b>Char   </b></font></td><td><font size=2><b>Cost</b></font></td></tr><tr><td align="right"><font size=2>8  </font></td><td><font size=2><b>STR</b></font></td><td><font size=2>-2</font></td></tr><tr><td align="right"><font size=2>30  </font></td><td><font size=2><b>DEX</b></font></td><td><font size=2>60</font></td></tr><tr><td align="right"><font size=2>18  </font></td><td><font size=2><b>CON</b></font></td><td><font size=2>16</font></td></tr><tr><td align="right"><font size=2>10  </font></td><td><font size=2><b>BODY</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>13  </font></td><td><font size=2><b>INT</b></font></td><td><font size=2>3</font></td></tr><tr><td align="right"><font size=2>12  </font></td><td><font size=2><b>EGO</b></font></td><td><font size=2>4</font></td></tr><tr><td align="right"><font size=2>18  </font></td><td><font size=2><b>PRE</b></font></td><td><font size=2>8</font></td></tr><tr><td align="right"><font size=2>18  </font></td><td><font size=2><b>COM</b></font></td><td><font size=2>4</font></td></tr><tr><td><font size=2></font></td><td><font size=2> </font></td><td><font size=2></font></td></tr><tr><td align="right"><font size=2>18  </font></td><td><font size=2><b>PD</b></font></td><td><font size=2>7</font></td></tr><tr><td align="right"><font size=2>18  </font></td><td><font size=2><b>ED</b></font></td><td><font size=2>5</font></td></tr><tr><td align="right"><font size=2>6  </font></td><td><font size=2><b>SPD</b></font></td><td><font size=2>20</font></td></tr><tr><td align="right"><font size=2>6  </font></td><td><font size=2><b>REC</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>40  </font></td><td><font size=2><b>END</b></font></td><td><font size=2>2</font></td></tr><tr><td align="right"><font size=2>40  </font></td><td><font size=2><b>STUN</b></font></td><td><font size=2>17</font></td></tr><td><font size=2></font></td><td><font size=2> </font></td><td><font size=2></font></td></tr><tr><td align="right"><font size=2>10"  </font></td><td><font size=2><b>RUN</b></font></td><td><font size=2>8</font></td></tr><tr><td align="right"><font size=2>2"  </font></td><td><font size=2><b>SWIM</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>2 1/2"  </font></td><td><font size=2><b>LEAP</b></font></td><td><font size=2>1</font></td></tr></table><b>Characteristics Cost:</b> 153
<table border="0" cellpadding="0"><tr><td align="right"><b>Cost  </b></td><td><b>Power</b></td><td align="right"><b>END</b></td></tr><tr><td align="right" valign="top">13  </td><td><b><i>Bullet Proof Spandex: </i></b>Armor (9 PD/9 ED) (27 Active Points); OIF (-1/2), Activation Roll 14- (-1/2) </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">65  </td><td><b><i>Rain Powers: </i></b>Multipower, 65-point reserve </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">6u  </td><td>1) <b><i>Healing Rain: </i></b>Healing BODY 2d6, Side Effect: Things get (May short out Electronics) (+0), Reduced Endurance (1/2 END; +1/4), Area Of Effect (24" Radius; +1 3/4) (60 Active Points) </td><td valign="top" align="right">2</td></tr><tr><td align="right" valign="top">6u  </td><td>2) <b><i>Rain Blast: </i></b>EB 10d6, STUN Only (+0), Reduced Endurance (1/2 END; +1/4) (62 Active Points) </td><td valign="top" align="right">2</td></tr><tr><td align="right" valign="top">5u  </td><td>3) <b><i>Summon Rain: </i></b>Change Environment 16" radius, -1 to Normal Sight PER Rolls, -1 to DEX Roll, Long-Lasting 20 Minutes, Multiple Combat Effects, Personal Immunity (+1/4) (47 Active Points) </td><td valign="top" align="right">5</td></tr><tr><td align="right" valign="top">7  </td><td>Healing 1 BODY, Reduced Endurance (0 END; +1/2), Persistent (+1/2) (20 Active Points); Extra Time (Regeneration-Only) 1 Turn (Post-Segment 12) (-1 1/4), Self Only (-1/2) </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">10  </td><td>LS (Immunity All terrestrial diseases and biowarfare agents) </td><td valign="top" align="right">0</td></tr></table><b>Powers Cost:</b> 112
<table cellpadding="0" border="0"><tr><td align="right"><b>Cost  </b></td><td><b>Skill</b></td></tr><tr><td valign="top" align="right">3  </td><td>Acrobatics 15- </td></tr><tr><td valign="top" align="right">3  </td><td>Acting 13- </td></tr><tr><td valign="top" align="right">3  </td><td>Breakfall 15- </td></tr><tr><td valign="top" align="right">3  </td><td>Bureaucratics 13- </td></tr><tr><td valign="top" align="right">3  </td><td>Conversation 13- </td></tr><tr><td valign="top" align="right">3  </td><td>High Society 13- </td></tr><tr><td valign="top" align="right">2  </td><td>KS: Perfomance 11- </td></tr><tr><td valign="top" align="right">1  </td><td>Language: English (basic conversation) </td></tr><tr><td valign="top" align="right">3  </td><td>PS: Dancing 15- </td></tr><tr><td valign="top" align="right">2  </td><td>PS: Idol Management 11- </td></tr><tr><td valign="top" align="right">3  </td><td>PS: Singing 13- </td></tr><tr><td valign="top" align="right">3  </td><td>Persuasion 13- </td></tr><tr><td valign="top" align="right">3  </td><td>Seduction 13- </td></tr><tr><td valign="top" align="right">3  </td><td>Shadowing 12- </td></tr><tr><td valign="top" align="right">3  </td><td>Stealth 15- </td></tr></table><b>Skills Cost: </b>41
<table cellpadding="0" border="0"><tr><td align="right"><b>Cost  </b></td><td><b>Perk</b></td></tr><tr><td valign="top" align="right">10  </td><td>Money: Wealthy </td></tr><tr><td valign="top" align="right">6  </td><td>Reputation: Super Powered Idol (A large group) 14-, +2/+2d6 </td></tr></table><b>Perks Cost:</b> 16
<table cellpadding="0" border="0"><tr><td align="right"><b>Cost  </b></td><td><b>Talent</b></td></tr><tr><td valign="top" align="right">3  </td><td>Perfect Pitch </td></tr></table><b>Talents Cost:</b> 3
<table cellpadding="0" border="0"><tr><td align="right"><b>Val  </b></td><td><b>Disadvantages</b></td></tr><tr><td valign="top" align="right">10  </td><td>DNPC: Her Mother 8- (Normal) </td></tr><tr><td valign="top" align="right">10  </td><td>Distinctive Features: Mutant (Not Concealable; Noticed and Recognizable; Detectable By Uncommonly-Used Senses) </td></tr><tr><td valign="top" align="right">15  </td><td>Hunted: Father's Syndicate 8- (As Pow, NCI, PC has a Public ID or is otherwise very easy to find, Mildly Punish) </td></tr><tr><td valign="top" align="right">15  </td><td>Hunted: Kagamishoki 8- (As Pow, PC has a Public ID or is otherwise very easy to find, Harshly Punish) </td></tr><tr><td valign="top" align="right">10  </td><td>Psychological Limitation: Aversion to Killing (Common, Moderate) </td></tr><tr><td valign="top" align="right">15  </td><td>Psychological Limitation: Cynical and Untrustful (Common, Strong) </td></tr><tr><td valign="top" align="right">10  </td><td>Reputation: Daughter of a Yakuza, 11- </td></tr><tr><td valign="top" align="right">5  </td><td>Rivalry: Professional (Other Idols; Rival is As Powerful; Seek to Outdo, Embarrass, or Humiliate Rival; Rival Aware of Rivalry) </td></tr><tr><td valign="top" align="right">15  </td><td>Social Limitation: Public ID (Frequently, Major) </td></tr><tr><td valign="top" align="right">5  </td><td>Social Limitation: Teen-ager (Occasionally, Minor) </td></tr><tr><td valign="top" align="right">10  </td><td>Vulnerability: 1 1/2 x BODY Fire + Heat Attacks (Common) </td></tr><tr><td valign="top" align="right">10  </td><td>Vulnerability: 1 1/2 x STUN Fire + Heat Attacks (Common) </td></tr><tr><td valign="top" align="right">20  </td><td>Experience </td></tr></table>
<b>Disadvantage Points:</b> 150
<br>
<b>Base Points:</b> 200
<b>Experience Required:</b> 0
<b>Total Experience Available:</b> 0
<b>Experience Unspent:</b> 0
<b>Total Character Cost:</b> 325
<br>
<table width="100%" valign="top"><tr valign="top"><td><b>Height: </b>1.63 m</td><td><b>Hair: </b>Black with Blue Tips</td></tr><tr valign="top"><td><b>Weight: </b>48.00 kg</td><td><b>Eyes: </b>Brown</td></tr><tr valign="top"><span style="font-family: Arial Narrow; font-weight: 700"><td colspan=2><b>Appearance: </b>Reina is a willowy girl with a well balanced figure for her size. She has a sweet voice and a natural grace. She appears cheerful and enthusiastic (GENKI!). She wears her long with dyed blue tips. Age 17</td></tr><tr valign="top"><td colspan=2><b>Personality: </b>Reina now knows there are two kinds of people in the world, those who use and those who get used and she will never again be the latter. To this end she personally takes a controlling hand in the handling of her career and what missions she will undertake to help the other heroes of Tokyo. Deep down inside though is the little girl who is caring but for a change needs someone to care for her. As mentioned earlier most people don’t notice any change, but in her last couple of battle, she has left without calling down her healing rain.</td></tr><tr valign="top"><td colspan=2><b>Quote:</b>May this rain come and washes away the darkness in your heart.</td></tr><tr valign="top"><td colspan=2><b>Background: </b>The daughter of a former idol star and a yakuza, Reina Nishimoto grew up in a loving home. Her father would pamper her while her mother would push her to take acting, dancing, and singing lessons but not to the extent that the girl did not have a life outside these pursuits. Reina’s mother knew for sure her daughter was headed for super stardom, unfortunately so did her father. Little did Mrs. Nishimoto or Reina knew of Mr. Nishimoto’s work for the syndicate or that he knew that little Reina was a mutant. Mr. Nishimoto bided his time watching his little girl for any sign of powers, but as she grew older it appeared her powers would never manifest.<br><br>Shortly after she turned 14, Reina was taken to an outdoor audition for a major musical. When the nervous Reina got onto the stage to sing her tryout song, an incredible thing began to happen, it started raining even though there wasn’t a cloud in the sky. Mr. Nishimoto knew then that his daughter’s power had finally manifested. He was now ready for part 2 of his plan. He will set his Reina up as a super powered idol and use her powers to strike out at the other syndicate as his bosses order him. Acting as her agent, within two quick years, Reina’s face was will known as the super heroine Puru Reinu (Pure Rain). Things were going well for father and daughter, until one fateful night.<br><br>Her father had supposedly flown ahead to Osaka, leaving his daughter alone in her apartment looking over fan emails. While she couldn’t answer every one, she always tried to keep in touch with her fans. One email caught her attention, telling her of a yakuza meeting tonight at bay side warehouse. Having nothing better to do, Reina put on one of her costumes and traveled to the meeting site. The thing she didn’t know was the email was actually from a rival syndicate who had figured out Mr. Nishimoto’s secret. So it was her father meeting with his boss that night in the warehouse. <br><br>Reina’s world was shattered, the man she knew as her father had been using her all this time. She felt used and dirty. So in her anguish she called up such a downpour that threatened to kill her and everybody else at the warehouse. Luckily for her, other heroes arrived to take control of the situation and saved her, her father and the other men from drowning.<br><br>A year has past since that night. Reina has gotten her feet back onto the ground and has dedicated herself to rebuilding her image. To her fans, she seems to be as she always was; cheerful, happy and willing to lend a hand to Tokyo’s hero community. But to those closer to her like her mother, there is noticeable change. Gone are the naïve girl and her optimistic spirit to be replaced by a much worldlier savvy and cynical outlook. Obvious the pain of a year ago has still to leave her.</td></tr><tr valign="top"><td colspan=2><b>Powers/Tactics: </b>Puru Reinu will call up one of her rains to make it harder to see and to keep their footing. She will then summon up blasts of rain water to hit and stun her opponents. After the battle, she will call down a light healing rain to heal any bystander.</td></tr><tr valign="top"><td colspan=2><b>Campaign Use: </b>Something is changing about Reina’s powers. Thugs are complaining that her blast now burn as if it was acid rain. The darkness in Reina’s heart has been growing and now threatens to change her into a villainous. Can the PCs help before this happens and help cleanse Reina of the last year’s agonies?<br><br>Reina is putting on a concert to help the homeless. But little does she knows that a former rival of her from younger day has now also gained powers and has shown up to show her up. But when this brawl between two super powered girls get out of hand, it’s up to the PCs to save the crowd and bring peace between these two girls.</td></tr></table>
G
Reina Nishimoto is.....
<font size=+1><b>Puru Reinu (Pure Rain)</b></font>
Player:
<table cellpadding="0" border="0"><tr><td align="right"><font size=2><b>Val  </b></font></td><td><font size=2><b>Char   </b></font></td><td><font size=2><b>Cost</b></font></td></tr><tr><td align="right"><font size=2>8  </font></td><td><font size=2><b>STR</b></font></td><td><font size=2>-2</font></td></tr><tr><td align="right"><font size=2>30  </font></td><td><font size=2><b>DEX</b></font></td><td><font size=2>60</font></td></tr><tr><td align="right"><font size=2>18  </font></td><td><font size=2><b>CON</b></font></td><td><font size=2>16</font></td></tr><tr><td align="right"><font size=2>10  </font></td><td><font size=2><b>BODY</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>13  </font></td><td><font size=2><b>INT</b></font></td><td><font size=2>3</font></td></tr><tr><td align="right"><font size=2>12  </font></td><td><font size=2><b>EGO</b></font></td><td><font size=2>4</font></td></tr><tr><td align="right"><font size=2>18  </font></td><td><font size=2><b>PRE</b></font></td><td><font size=2>8</font></td></tr><tr><td align="right"><font size=2>18  </font></td><td><font size=2><b>COM</b></font></td><td><font size=2>4</font></td></tr><tr><td><font size=2></font></td><td><font size=2> </font></td><td><font size=2></font></td></tr><tr><td align="right"><font size=2>18  </font></td><td><font size=2><b>PD</b></font></td><td><font size=2>7</font></td></tr><tr><td align="right"><font size=2>18  </font></td><td><font size=2><b>ED</b></font></td><td><font size=2>5</font></td></tr><tr><td align="right"><font size=2>6  </font></td><td><font size=2><b>SPD</b></font></td><td><font size=2>20</font></td></tr><tr><td align="right"><font size=2>6  </font></td><td><font size=2><b>REC</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>40  </font></td><td><font size=2><b>END</b></font></td><td><font size=2>2</font></td></tr><tr><td align="right"><font size=2>40  </font></td><td><font size=2><b>STUN</b></font></td><td><font size=2>17</font></td></tr><td><font size=2></font></td><td><font size=2> </font></td><td><font size=2></font></td></tr><tr><td align="right"><font size=2>10"  </font></td><td><font size=2><b>RUN</b></font></td><td><font size=2>8</font></td></tr><tr><td align="right"><font size=2>2"  </font></td><td><font size=2><b>SWIM</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>2 1/2"  </font></td><td><font size=2><b>LEAP</b></font></td><td><font size=2>1</font></td></tr></table><b>Characteristics Cost:</b> 153
<table border="0" cellpadding="0"><tr><td align="right"><b>Cost  </b></td><td><b>Power</b></td><td align="right"><b>END</b></td></tr><tr><td align="right" valign="top">13  </td><td><b><i>Bullet Proof Spandex: </i></b>Armor (9 PD/9 ED) (27 Active Points); OIF (-1/2), Activation Roll 14- (-1/2) </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">65  </td><td><b><i>Rain Powers: </i></b>Multipower, 65-point reserve </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">6u  </td><td>1) <b><i>Healing Rain: </i></b>Healing BODY 2d6, Side Effect: Things get (May short out Electronics) (+0), Reduced Endurance (1/2 END; +1/4), Area Of Effect (24" Radius; +1 3/4) (60 Active Points) </td><td valign="top" align="right">2</td></tr><tr><td align="right" valign="top">6u  </td><td>2) <b><i>Rain Blast: </i></b>EB 10d6, STUN Only (+0), Reduced Endurance (1/2 END; +1/4) (62 Active Points) </td><td valign="top" align="right">2</td></tr><tr><td align="right" valign="top">5u  </td><td>3) <b><i>Summon Rain: </i></b>Change Environment 16" radius, -1 to Normal Sight PER Rolls, -1 to DEX Roll, Long-Lasting 20 Minutes, Multiple Combat Effects, Personal Immunity (+1/4) (47 Active Points) </td><td valign="top" align="right">5</td></tr><tr><td align="right" valign="top">7  </td><td>Healing 1 BODY, Reduced Endurance (0 END; +1/2), Persistent (+1/2) (20 Active Points); Extra Time (Regeneration-Only) 1 Turn (Post-Segment 12) (-1 1/4), Self Only (-1/2) </td><td valign="top" align="right">0</td></tr><tr><td align="right" valign="top">10  </td><td>LS (Immunity All terrestrial diseases and biowarfare agents) </td><td valign="top" align="right">0</td></tr></table><b>Powers Cost:</b> 112
<table cellpadding="0" border="0"><tr><td align="right"><b>Cost  </b></td><td><b>Skill</b></td></tr><tr><td valign="top" align="right">3  </td><td>Acrobatics 15- </td></tr><tr><td valign="top" align="right">3  </td><td>Acting 13- </td></tr><tr><td valign="top" align="right">3  </td><td>Breakfall 15- </td></tr><tr><td valign="top" align="right">3  </td><td>Bureaucratics 13- </td></tr><tr><td valign="top" align="right">3  </td><td>Conversation 13- </td></tr><tr><td valign="top" align="right">3  </td><td>High Society 13- </td></tr><tr><td valign="top" align="right">2  </td><td>KS: Perfomance 11- </td></tr><tr><td valign="top" align="right">1  </td><td>Language: English (basic conversation) </td></tr><tr><td valign="top" align="right">3  </td><td>PS: Dancing 15- </td></tr><tr><td valign="top" align="right">2  </td><td>PS: Idol Management 11- </td></tr><tr><td valign="top" align="right">3  </td><td>PS: Singing 13- </td></tr><tr><td valign="top" align="right">3  </td><td>Persuasion 13- </td></tr><tr><td valign="top" align="right">3  </td><td>Seduction 13- </td></tr><tr><td valign="top" align="right">3  </td><td>Shadowing 12- </td></tr><tr><td valign="top" align="right">3  </td><td>Stealth 15- </td></tr></table><b>Skills Cost: </b>41
<table cellpadding="0" border="0"><tr><td align="right"><b>Cost  </b></td><td><b>Perk</b></td></tr><tr><td valign="top" align="right">10  </td><td>Money: Wealthy </td></tr><tr><td valign="top" align="right">6  </td><td>Reputation: Super Powered Idol (A large group) 14-, +2/+2d6 </td></tr></table><b>Perks Cost:</b> 16
<table cellpadding="0" border="0"><tr><td align="right"><b>Cost  </b></td><td><b>Talent</b></td></tr><tr><td valign="top" align="right">3  </td><td>Perfect Pitch </td></tr></table><b>Talents Cost:</b> 3
<table cellpadding="0" border="0"><tr><td align="right"><b>Val  </b></td><td><b>Disadvantages</b></td></tr><tr><td valign="top" align="right">10  </td><td>DNPC: Her Mother 8- (Normal) </td></tr><tr><td valign="top" align="right">10  </td><td>Distinctive Features: Mutant (Not Concealable; Noticed and Recognizable; Detectable By Uncommonly-Used Senses) </td></tr><tr><td valign="top" align="right">15  </td><td>Hunted: Father's Syndicate 8- (As Pow, NCI, PC has a Public ID or is otherwise very easy to find, Mildly Punish) </td></tr><tr><td valign="top" align="right">15  </td><td>Hunted: Kagamishoki 8- (As Pow, PC has a Public ID or is otherwise very easy to find, Harshly Punish) </td></tr><tr><td valign="top" align="right">10  </td><td>Psychological Limitation: Aversion to Killing (Common, Moderate) </td></tr><tr><td valign="top" align="right">15  </td><td>Psychological Limitation: Cynical and Untrustful (Common, Strong) </td></tr><tr><td valign="top" align="right">10  </td><td>Reputation: Daughter of a Yakuza, 11- </td></tr><tr><td valign="top" align="right">5  </td><td>Rivalry: Professional (Other Idols; Rival is As Powerful; Seek to Outdo, Embarrass, or Humiliate Rival; Rival Aware of Rivalry) </td></tr><tr><td valign="top" align="right">15  </td><td>Social Limitation: Public ID (Frequently, Major) </td></tr><tr><td valign="top" align="right">5  </td><td>Social Limitation: Teen-ager (Occasionally, Minor) </td></tr><tr><td valign="top" align="right">10  </td><td>Vulnerability: 1 1/2 x BODY Fire + Heat Attacks (Common) </td></tr><tr><td valign="top" align="right">10  </td><td>Vulnerability: 1 1/2 x STUN Fire + Heat Attacks (Common) </td></tr><tr><td valign="top" align="right">20  </td><td>Experience </td></tr></table>
<b>Disadvantage Points:</b> 150
<br>
<b>Base Points:</b> 200
<b>Experience Required:</b> 0
<b>Total Experience Available:</b> 0
<b>Experience Unspent:</b> 0
<b>Total Character Cost:</b> 325
<br>
<table width="100%" valign="top"><tr valign="top"><td><b>Height: </b>1.63 m</td><td><b>Hair: </b>Black with Blue Tips</td></tr><tr valign="top"><td><b>Weight: </b>48.00 kg</td><td><b>Eyes: </b>Brown</td></tr><tr valign="top"><span style="font-family: Arial Narrow; font-weight: 700"><td colspan=2><b>Appearance: </b>Reina is a willowy girl with a well balanced figure for her size. She has a sweet voice and a natural grace. She appears cheerful and enthusiastic (GENKI!). She wears her long with dyed blue tips. Age 17</td></tr><tr valign="top"><td colspan=2><b>Personality: </b>Reina now knows there are two kinds of people in the world, those who use and those who get used and she will never again be the latter. To this end she personally takes a controlling hand in the handling of her career and what missions she will undertake to help the other heroes of Tokyo. Deep down inside though is the little girl who is caring but for a change needs someone to care for her. As mentioned earlier most people don’t notice any change, but in her last couple of battle, she has left without calling down her healing rain.</td></tr><tr valign="top"><td colspan=2><b>Quote:</b>May this rain come and washes away the darkness in your heart.</td></tr><tr valign="top"><td colspan=2><b>Background: </b>The daughter of a former idol star and a yakuza, Reina Nishimoto grew up in a loving home. Her father would pamper her while her mother would push her to take acting, dancing, and singing lessons but not to the extent that the girl did not have a life outside these pursuits. Reina’s mother knew for sure her daughter was headed for super stardom, unfortunately so did her father. Little did Mrs. Nishimoto or Reina knew of Mr. Nishimoto’s work for the syndicate or that he knew that little Reina was a mutant. Mr. Nishimoto bided his time watching his little girl for any sign of powers, but as she grew older it appeared her powers would never manifest.<br><br>Shortly after she turned 14, Reina was taken to an outdoor audition for a major musical. When the nervous Reina got onto the stage to sing her tryout song, an incredible thing began to happen, it started raining even though there wasn’t a cloud in the sky. Mr. Nishimoto knew then that his daughter’s power had finally manifested. He was now ready for part 2 of his plan. He will set his Reina up as a super powered idol and use her powers to strike out at the other syndicate as his bosses order him. Acting as her agent, within two quick years, Reina’s face was will known as the super heroine Puru Reinu (Pure Rain). Things were going well for father and daughter, until one fateful night.<br><br>Her father had supposedly flown ahead to Osaka, leaving his daughter alone in her apartment looking over fan emails. While she couldn’t answer every one, she always tried to keep in touch with her fans. One email caught her attention, telling her of a yakuza meeting tonight at bay side warehouse. Having nothing better to do, Reina put on one of her costumes and traveled to the meeting site. The thing she didn’t know was the email was actually from a rival syndicate who had figured out Mr. Nishimoto’s secret. So it was her father meeting with his boss that night in the warehouse. <br><br>Reina’s world was shattered, the man she knew as her father had been using her all this time. She felt used and dirty. So in her anguish she called up such a downpour that threatened to kill her and everybody else at the warehouse. Luckily for her, other heroes arrived to take control of the situation and saved her, her father and the other men from drowning.<br><br>A year has past since that night. Reina has gotten her feet back onto the ground and has dedicated herself to rebuilding her image. To her fans, she seems to be as she always was; cheerful, happy and willing to lend a hand to Tokyo’s hero community. But to those closer to her like her mother, there is noticeable change. Gone are the naïve girl and her optimistic spirit to be replaced by a much worldlier savvy and cynical outlook. Obvious the pain of a year ago has still to leave her.</td></tr><tr valign="top"><td colspan=2><b>Powers/Tactics: </b>Puru Reinu will call up one of her rains to make it harder to see and to keep their footing. She will then summon up blasts of rain water to hit and stun her opponents. After the battle, she will call down a light healing rain to heal any bystander.</td></tr><tr valign="top"><td colspan=2><b>Campaign Use: </b>Something is changing about Reina’s powers. Thugs are complaining that her blast now burn as if it was acid rain. The darkness in Reina’s heart has been growing and now threatens to change her into a villainous. Can the PCs help before this happens and help cleanse Reina of the last year’s agonies?<br><br>Reina is putting on a concert to help the homeless. But little does she knows that a former rival of her from younger day has now also gained powers and has shown up to show her up. But when this brawl between two super powered girls get out of hand, it’s up to the PCs to save the crowd and bring peace between these two girls.</td></tr></table>