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Worldmaker
Jun 10th, '04, 05:48 PM
Once, long ago, you were the kid sidekicks to some of the most famous heroes in the world. And indeed some of you have gone on to make your own mark in the fight against crime.

But most of you gave it up, long ago. Family, a good job, a house in the country and a two-car garage are
> your world now. Oh, you still have your powers, your skills, and abilities, but you don't use them for anything these days other than the occasional lark.

You haven't really kept in touch with your former friends. Oh sure, you tried, but you know how it goes. A job, a spouse, a couple of kids, mortgage payments. Life happens.

Unfortunately so does death. One of your former friends has been murdered, another is in the hospital and isn't expected to ever wake up. And yesterday... yesterday you got a call from someone you haven't really thought of much since the team broke apart.

But he called. And he says he needs your help...

************************

The seven heroes of the Legacy campaign are all former sidekicks from the late 60's and early 70's. Though never formally a team, your mentors often worked together to solve larger crimes or stop more powerful menaces to the city.

On the other hand, the heroes' sidekicks did get together on a regular basis. The sidekicks were less of a superhero team and more of a club, or even a family. The club was a chance to get away from their mentors for a while and hang around with other superpowered kids their own age.

The player characters are all grown up now, and all of them lead separate lives. Some of them have kept in touch, others have drifted away. A couple are still active as heroes, some kept fighting the good fight for a while, then gave it up. Some gave it up as soon as they hit high school, never thinking they'd return.

The game will be set in Chicago, during 1985, with an occasional flash back sequence to their 'glory days' of youth around approximately 1968.

The intent of this campaign is to portray the lives of a close-knit band of heroes, some of whom were up to recently active, semi-active, or retired, who have known each other all their lives.

There will be the occasional story that flashes back to the character's teen years. Because of this, we are asking each player to provide two versions of the character's sheet: a teen version, where the character is between 13 and 15 years old, and an adult version where the character is 30 to 32.

The player characters are no longer a part of an active team, and will not be an active team at the start of the campaign. Thus, there is no team package, team vehicle, or team headquarters for the characters to spend points on.

Each of the player characters should have tie-ins to the other player characters, as they were once the closest of childhood friends. It is certainly possible that some of them still are close friends; its just as likely that some of the player characters have found reasons to dislike one another in the years since they were all kids together.

The players need not attempt to account for this character interrelationship in their initial submission (trying to do so would be difficult, since you would not know who your teammates are beforehand. Rather, the players and the GMs will spend a little time after the initial lineup is announced tweaking the character's background and in all likelihood doing some modest rewriting to add elements to the backgrounds that reflect the previously existing relationships between the characters.

If you are unwilling to make needed changes to your characters, please do not bother to submit.

At least one of the seven characters selected will be a full time, currently active (as of 1985) superhero. The rest will be semi-retired or retired heroes.

Characters who fall into one of the
classic Champions character archetypes will be preferred over characters who are too "unique" to be easily placed within one of the archetypes.

All characters submitted to this campaign should follow the guidelines found on the campaign page (http://www.globalguardians.com/campaigns/legacy.html)


Base Points (Adult): 200
Base Points (Teenager): 100

Maximum Disadvantages (Adult): 150
Maximum Disadvantages (Teenager): 75

Active Point Cap For Any One Power (Adult): 60
Active Point Cap For Any One Power (Teenager): 40

Special Restrictions:

1. No sentient apes, sentient machines, or alien characters will be accepted.

2. No mystics will be accepted.

3. It is suggested that all characters make maximum use of their allowed disadvantage points.

4. All player characters must have at least the 15 point Psychological Limitation: Reluctant to Kill. Code vs. Killing and Will Not Kill are preferred.

5. All player characters may take up to 75 points of Psychological Limitations.

6. Players should create their character's mentor in some detail, and include a short description/biography of the mentor in their character's background. A full background and character sheet for the mentor is not necessary at this time, but could possibly be asked for at a later date.

7. Players should submit backgrounds first. Once the team lineup is decided, modifications to the backgrounds will be made, and then the players will be asked to provide two character sheets for their character. One will portray the character at the age of 13 to 15, while the other portrays the character at ages between 30 and 32.

Submissions for this campaign will end at Midnight, US Eastern Standard Time, on Friday June 18, 2004. Those people who are interested in submitting should join the GGU_Chat (http://games.groups.yahoo.com/group/GGU_Chat/) mailing list at

Please send all submissions here (jbutler_gg@yahoo.com).

Thank you.