View Full Version : Wuxia Dark Champions?
tkdguy
Jun 13th, '04, 12:52 PM
If I ran a realistic or cinematic campaign using Ninja Hero and Dark Champions, it would be a heroic-level campaign. If I ran a wuxia-style campaign for Dark Champions, would it still be a heroic-level game or a superheroic-level campaign?
RDU Neil
Jun 13th, '04, 07:52 PM
If I ran a realistic or cinematic campaign using Ninja Hero and Dark Champions, it would be a heroic-level campaign. If I ran a wuxia-style campaign for Dark Champions, would it still be a heroic-level game or a superheroic-level campaign?
I don't think there is a right or wrong answer to this. Either would work. If you want to limit the characters in terms of weapon use and equipment, but open up high DEX and power levels... go with Superheroic.
If you want to have weapons and equipment be available and disposable, but have DEX scores and other Stats closer to "normal" and less overt superpowers... go with Heroic.
My experience is, if you say "heroic level" players will go with lots of skills, keep stats in control... but play a conservative, less over-the-top, kind of game. If you really want Swordsman II or Hero style games... then go with superheroic. Each player pays for their weapon with points... and only ever uses that weapon, despite being a master of all weapons... cause that is genre... but their stats are superheroic, high DCV levels, Damage Reduction, superleap out the wazoo.
tkdguy
Jun 13th, '04, 11:14 PM
Sounds good. Thanks, RDU Neil!
Susano
Jun 14th, '04, 04:20 AM
If I ran a realistic or cinematic campaign using Ninja Hero and Dark Champions, it would be a heroic-level campaign. If I ran a wuxia-style campaign for Dark Champions, would it still be a heroic-level game or a superheroic-level campaign?
Superheroic-level. At least, if you run something along the lines of "The Heroic Trio" or "Executioners." But then, I feel anything wuxia-level demands that sort of power-level. Anything less is simply "cinematic."
tkdguy
Jun 14th, '04, 04:28 PM
Good ideas all around. Thanks for the input.
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