TheQuestionMan
Jun 14th, '04, 11:38 AM
BATTLETECH to HERO
Conversion Rules
BT Skills Modifiers HS5 Piloting HS5 Gunnery
0 -4 20- OCV 12
1 -3 18- OCV 11
2 -2 16- OCV 10
3 -1 15- OCV 9
4 0 14- OCV 8
5 +1 12- OCV 7
6 +2 11- OCV 6
7 +3 8- OCV 3
8 +4 3- (no TF) OCV -3 (no WF)
Character Creation Guidelines: Hero (Powerful)
Base Points: 100
Max Disadvantages: 100
Max Disadvantages from any one category: 30
Total: 200 [plus 25 Bonus Points]
Bonus Points:
*Character Background/History +1 to +5pts.
*Art +1 to +5pts.
*Miniature Painted +1 to +5pts.
*Quirks +1 to +5pts.
*HERO System SIDEKICK +5pts.
*Unit Leader Special
Character Ability Guidelines:
Starting Range Starting Max
Characteristics 10-20 20
Speed 3-4 4
Combat Value 5-8 10
Damage Classes 4-9 10
Active Points 20-40 60
Skill Points 60-80 80
Skill Rolls 8- to 13- 14-
DEF/rDEF 6-8 11
Starting Cash:
1,000 C-Bills
BATTLETECH HERO
Mechwarrior Basic Training (Minimum Characteristics)
Val CHA Cost Roll Notes
13 STR 3 12- Lift 150 kg; 21/2d6 HTH Damage
14 DEX 12 12- OCV: 5 / DCV: 5
13 CON 6 12-
12 BODY 4 11-
13 INT 3 12- PER Roll 12-
11 EGO 2 11- ECV: 4
15 PRE 5 12- PRE Attack: 3d6
10 COM 0 11-
6 PD 3 Total: PD 6 / rPD
6 ED 3 Total: ED 6 / rED
3 SPD 6 Phases: 4, 8, 12..
6 REC 0
30 END 2
30 STUN 5
Total Characteristics Cost: 54pts.
Movement: Running: 8" / 16"
Swimming: 4" / 8"
Jumping: 21/2”H, 11/4”V
BATTLETECH HERO
Military SF Everyman Skills (Free)
0 Acting, 8-
0 Climbing, 8-
0 Computer Programming, 8-
0 Concealment, 8-
0 Conversation, 8-
0 Deduction, 8-
0 Knowledge Skill: (area) Home Town or Planet, 8-
0 Language Skill: English is Native, Literate
0 Paramedics, 8-
0 Persuasion, 8-
0 Professional Skill: [of PC’s choice], 11-
0 Shadowing, 8-
0 Stealth, 8-
0 Transport Familiarity: Small Motorized Ground Vehicles or Hover Vehicles [PC's choice of 1]
BATTLETECH HERO
Mechwarrior Academy Training (Package Deal)
Cost Powers & Skills
Martial Arts: AFFS Combat Training
Manuever OCV DCV Damage
4 Martial Block +2 +2 Block, abort
4 Martial Dodge --- +5 Dodge, abort
4 Martial Strike +2 +0 41/2d6
3 Weapon Elements: Clubs, Knives, and Polearms/Spears (Bayonets).
4 +2” Running: 8” / 16”
2 +2” Swimming: 4” / 8”
Perks:
2 Fringe Benefit: Mechwarrior
5 Fringe Benefit: Rank: Sergeant
2 Fringe Benefit: Security Clearance-2
?? Vehicles: BattleMech
Skills:
3 Breakfall, 12-
2 Climbing, 11-
3 Combat Piloting (BattleMechs) , 12-
5 Combat Skill Levels +1 w/ all Vehicle BattleMech Weapons
2 Computer Programming, 11-
5 Defence Manuever (Type I “from behind” & Type IV “sense”)
1 Electronics (BattleMechs), 8-
2 High Society (Affiliated Military), 11-
3 Knowledge Skill: Affiliated Armed Forces, 12-
2 Knowledge Skill: Battletechnology, 8-
1 Knowledge Skill: Military History, 8-
1 Knowledge Skill: The Inner Sphere, 8-
1 Knowledge Skill: Unaffiliated Armed Forces, 8-
3 Language Skill: Regional, fluent conversation, Literate
1 Mechanics (BattleMechs), 8-
2 Navigation (Land), 11-
3 Professional Skill: Mechwarrior, 12-
1 Security Systems (BattleMechs), 8-
3 Survival (PC's choice), 12-
3 Stealth, 12-
3 System Operations (BattleMechs), 12-
3 Tactics, 12-
3 Teamwork, 12-
2 Transport Familiarity: BattleMechs (Light, Medium, Heavy, Assault) [PC's choice of 2]
1 Transport Familiarity: BattleMechs (Anthropomorphic, Ostrich, Quad) [PC's choice of 2]
1 Transport Familiarity: Parachuting, Basic
1 Transport Familiarity: Parachuting, Advanced
1 Transport Familiarity: BattleMech Combat Drop
1 Transport Familiarity: Jump Pack
6 Weapons Familiarity: Common Military Weapons
1 Weapons Familiarity: Vehicle BattleMech Weapons
Total Powers & Skills Cost: 45pts. (-55pts. Package Deal)
Total Character Cost: 99pts.
100+ Disadvantages:
-5 Distinctive Features: Uniform (Easily Concealed, Is Always Noticed/Recognized)
-10 Hunted: Own Military (More Powerful, Non-Combat Influence, 8- , Watched)
-15 Psychological Limitation: Loyal to Own Affiliation (Common, Strong)
-20 Social Limitation: Subject to Orders (Common, Total)
-5 Rivalry: Professional, other Military Services, Rival is aware of Rivalry
Experience:
Total Disadvantage Points:
Background/History:
Personality/Motivation:
Quote:
Powers/Tactics:
Appearance:
Designer's Notes:
Warrior Data:
Piloting / BattleMech: 5 (equals Combat Piloting [BattleMech], 12- )
Gunnery / BattleMech: 6 (equals OCV 6)
BATTLETECH HERO
Officer Candidate School (Package Deal)
3 INT +3 [Improvement]
3 PRE +3 [Improvement]
3 Analyze Combat Style, 12-
2 Bureaucratics, 11-
2 Combat Piloting (Aerospace Fighter/DropShip/JumpShip ), 11-
2 Combat Driving (Hover/Tracked/Wheeled Military Vehicle ), 11-
2 Knowledge Skill: Logistics, 11-
2 Knowledge Skill: Affiliated Armed Forces, 13- [Improvement]
2 Knowledge Skill: (area) Unaffiliated Region, 11-
2 Knowledge Skill: The Military / Mercenary / Terrorist World, 11-
3 Language Skill: Unaffiliated Region, Fluent Conversation, Literate
3 Leadership, 13-
3 Professional: Officer, 13-
2 Tactics, 13- [Improvement]
1 Transport Familiarity: Aerospace Fighter/DropShip/JumpShip (Light, Medium, Heavy, Assault) [PC's choice of One]
1 Transport Familiarity: Hover/Tracked/Wheeled Military Vehicle (Light, Medium, Heavy, Assault) [PC's choice of One]
1 Weapon Familiarity: Artillery
1 Weapon Familiarity: Swords
2 Fringe Benefit: Rank 7 (2nd Leftenant) [Improvement]
1 Fringe Benefit: Security Clearance - 3 [Improvement]
Total Powers & Skills Cost: 25pts. (-8pts. Package Deal)
+100 Disadvantages:
-0 Distinctive Features: Officer's Uniform (Easily Concealed , Is Always Noticed/Recognized)
-3 Hunted: Own Affiliation (More Powerful , NCI , 11- , Watched)
-5 Rivalry: Professional , Affiliated Officers
-0 Social Limitation: Officer (Common , Moderate)
BATTLETECH HERO
House Rules
Fringe Benefit : Vehicles ( BattleMech )
2 Light ( 20 -35 tons )
4 Medium ( 40 - 55 tons )
6 Heavy ( 60 - 75 tons )
8 Assault ( 80 - 100 tons )
Fringe Benefit : Custom Vehicle ( BattleMech )
0 Random Assignment in own Affiliation
1 Random Assignment in any Affiliation
2 Choice of any vehicle in own Affiliation
3 Choice of any stock Vehicle
4 Design own Vehicle ( Variants , Hybrids , Customized , etc ... )
Fringe Benefit : Owns Vehicle
4 Owns Vehicle
Fringe Benefit : Money
1 2,500 C-Bills
2 5,000 C-Bills
3 10,000 C-Bills
4 25,000 C-Bills
5 50,000 C-Bills
6 100,000 C-Bills
7 250,000 C-Bills
8 500,000 C-Bills
9 1,000,000 C-Bills
10 2,000,000 C-Bills
Well-Equipped : Technology Level / Availability Level / Legality Level
[ only at character creation ]
0 A
2 A , B
4 A , B , C
6 A , B , C , D
8 A , B , C , D , E
BATTLETECH HERO
House Rules
Fringe Benefit: Ranks (Armed Forces Federated Suns)
1 Private Recruit
2 Private
3 Lance Corporal
4 Corporal
5 Sergeant
6 Sergeant-Major [no starting PC]
7 Leftenant, 2nd [max starting PC]
8 Leftenant, 1st
9 Captain
10 Major
11 Leftenant-Colonel
12 Colonel
13 Leftenant-General
14 Major-General
15 General/Marshal
16 Field Marshal
17 Marshal of the Armies
18 Commander and Chief/Prince
Fringe Benefit: Title (Federated Suns)
Title Holdings Income
1 Squire - -
2 Knight 10 sq.km 25,000/yr
3 Baronet 500 sq.km 50,000/yr
4 Baron 1,000 sq.km 100,000/yr
5 Count[max starting PC] 5,000 sq.km 500,000/yr
6 Marquis 15,000 sq.km 1,500,000/yr
7 Duke 100,000 sq.km 10,000,000/yr
8 Grand Duke 500,000 sq.km 100,000,000/yr
9 Prince - -
10 First lord - -
BATTLETECH HERO
House Rules
Optional Disadvantages:
-5 Distinctive Features: Spurs [AFFS Mechwarrior] (Easily Concealed, Is Always Noticed/Recognized)
-5 Distinctive Features: Tanned under different suns (Concealed, Is Always Noticed/Recognized)
-20 Normal Characteristic Maxima [Required]
-15 Psychological Limitation: Sense of Duty (Common, Strong)
(Explanations)
-15 Psychological Limitation: Enlisted Man’s Code of Honour (Common, Strong)
(Choose 3 of PC’s choice)
* take care of your buddies
* do your duty
* pull more than your share
* obey orders
* treat honourable enemies with respect and civilians kindly
* wear your uniform with pride
-15 Psychological Limitation: Officer’s Code of Honour ( Common , Strong )
(Choose 3 of PC’s choice)
* bring honour to your unit, service, and nation
* lead from the front and by example
* look out for the welfare of your troops in every aspect
* wear your uniform with pride
-10 Hunted: Blood/Family Feud (As Powerful, 8- , Kill)
-10 Hunted: the Enemy (As Powerful, NCI, 8- , Capture or Kill)
-?? Social Limitation: Dispossessed [Not at character creation]
-15 Susceptibility: Transit Disorientation Syndrome (Common, Instant, +3d6 Drain to DEX, returns 1pt./hr.)
Conversion Rules
BT Skills Modifiers HS5 Piloting HS5 Gunnery
0 -4 20- OCV 12
1 -3 18- OCV 11
2 -2 16- OCV 10
3 -1 15- OCV 9
4 0 14- OCV 8
5 +1 12- OCV 7
6 +2 11- OCV 6
7 +3 8- OCV 3
8 +4 3- (no TF) OCV -3 (no WF)
Character Creation Guidelines: Hero (Powerful)
Base Points: 100
Max Disadvantages: 100
Max Disadvantages from any one category: 30
Total: 200 [plus 25 Bonus Points]
Bonus Points:
*Character Background/History +1 to +5pts.
*Art +1 to +5pts.
*Miniature Painted +1 to +5pts.
*Quirks +1 to +5pts.
*HERO System SIDEKICK +5pts.
*Unit Leader Special
Character Ability Guidelines:
Starting Range Starting Max
Characteristics 10-20 20
Speed 3-4 4
Combat Value 5-8 10
Damage Classes 4-9 10
Active Points 20-40 60
Skill Points 60-80 80
Skill Rolls 8- to 13- 14-
DEF/rDEF 6-8 11
Starting Cash:
1,000 C-Bills
BATTLETECH HERO
Mechwarrior Basic Training (Minimum Characteristics)
Val CHA Cost Roll Notes
13 STR 3 12- Lift 150 kg; 21/2d6 HTH Damage
14 DEX 12 12- OCV: 5 / DCV: 5
13 CON 6 12-
12 BODY 4 11-
13 INT 3 12- PER Roll 12-
11 EGO 2 11- ECV: 4
15 PRE 5 12- PRE Attack: 3d6
10 COM 0 11-
6 PD 3 Total: PD 6 / rPD
6 ED 3 Total: ED 6 / rED
3 SPD 6 Phases: 4, 8, 12..
6 REC 0
30 END 2
30 STUN 5
Total Characteristics Cost: 54pts.
Movement: Running: 8" / 16"
Swimming: 4" / 8"
Jumping: 21/2”H, 11/4”V
BATTLETECH HERO
Military SF Everyman Skills (Free)
0 Acting, 8-
0 Climbing, 8-
0 Computer Programming, 8-
0 Concealment, 8-
0 Conversation, 8-
0 Deduction, 8-
0 Knowledge Skill: (area) Home Town or Planet, 8-
0 Language Skill: English is Native, Literate
0 Paramedics, 8-
0 Persuasion, 8-
0 Professional Skill: [of PC’s choice], 11-
0 Shadowing, 8-
0 Stealth, 8-
0 Transport Familiarity: Small Motorized Ground Vehicles or Hover Vehicles [PC's choice of 1]
BATTLETECH HERO
Mechwarrior Academy Training (Package Deal)
Cost Powers & Skills
Martial Arts: AFFS Combat Training
Manuever OCV DCV Damage
4 Martial Block +2 +2 Block, abort
4 Martial Dodge --- +5 Dodge, abort
4 Martial Strike +2 +0 41/2d6
3 Weapon Elements: Clubs, Knives, and Polearms/Spears (Bayonets).
4 +2” Running: 8” / 16”
2 +2” Swimming: 4” / 8”
Perks:
2 Fringe Benefit: Mechwarrior
5 Fringe Benefit: Rank: Sergeant
2 Fringe Benefit: Security Clearance-2
?? Vehicles: BattleMech
Skills:
3 Breakfall, 12-
2 Climbing, 11-
3 Combat Piloting (BattleMechs) , 12-
5 Combat Skill Levels +1 w/ all Vehicle BattleMech Weapons
2 Computer Programming, 11-
5 Defence Manuever (Type I “from behind” & Type IV “sense”)
1 Electronics (BattleMechs), 8-
2 High Society (Affiliated Military), 11-
3 Knowledge Skill: Affiliated Armed Forces, 12-
2 Knowledge Skill: Battletechnology, 8-
1 Knowledge Skill: Military History, 8-
1 Knowledge Skill: The Inner Sphere, 8-
1 Knowledge Skill: Unaffiliated Armed Forces, 8-
3 Language Skill: Regional, fluent conversation, Literate
1 Mechanics (BattleMechs), 8-
2 Navigation (Land), 11-
3 Professional Skill: Mechwarrior, 12-
1 Security Systems (BattleMechs), 8-
3 Survival (PC's choice), 12-
3 Stealth, 12-
3 System Operations (BattleMechs), 12-
3 Tactics, 12-
3 Teamwork, 12-
2 Transport Familiarity: BattleMechs (Light, Medium, Heavy, Assault) [PC's choice of 2]
1 Transport Familiarity: BattleMechs (Anthropomorphic, Ostrich, Quad) [PC's choice of 2]
1 Transport Familiarity: Parachuting, Basic
1 Transport Familiarity: Parachuting, Advanced
1 Transport Familiarity: BattleMech Combat Drop
1 Transport Familiarity: Jump Pack
6 Weapons Familiarity: Common Military Weapons
1 Weapons Familiarity: Vehicle BattleMech Weapons
Total Powers & Skills Cost: 45pts. (-55pts. Package Deal)
Total Character Cost: 99pts.
100+ Disadvantages:
-5 Distinctive Features: Uniform (Easily Concealed, Is Always Noticed/Recognized)
-10 Hunted: Own Military (More Powerful, Non-Combat Influence, 8- , Watched)
-15 Psychological Limitation: Loyal to Own Affiliation (Common, Strong)
-20 Social Limitation: Subject to Orders (Common, Total)
-5 Rivalry: Professional, other Military Services, Rival is aware of Rivalry
Experience:
Total Disadvantage Points:
Background/History:
Personality/Motivation:
Quote:
Powers/Tactics:
Appearance:
Designer's Notes:
Warrior Data:
Piloting / BattleMech: 5 (equals Combat Piloting [BattleMech], 12- )
Gunnery / BattleMech: 6 (equals OCV 6)
BATTLETECH HERO
Officer Candidate School (Package Deal)
3 INT +3 [Improvement]
3 PRE +3 [Improvement]
3 Analyze Combat Style, 12-
2 Bureaucratics, 11-
2 Combat Piloting (Aerospace Fighter/DropShip/JumpShip ), 11-
2 Combat Driving (Hover/Tracked/Wheeled Military Vehicle ), 11-
2 Knowledge Skill: Logistics, 11-
2 Knowledge Skill: Affiliated Armed Forces, 13- [Improvement]
2 Knowledge Skill: (area) Unaffiliated Region, 11-
2 Knowledge Skill: The Military / Mercenary / Terrorist World, 11-
3 Language Skill: Unaffiliated Region, Fluent Conversation, Literate
3 Leadership, 13-
3 Professional: Officer, 13-
2 Tactics, 13- [Improvement]
1 Transport Familiarity: Aerospace Fighter/DropShip/JumpShip (Light, Medium, Heavy, Assault) [PC's choice of One]
1 Transport Familiarity: Hover/Tracked/Wheeled Military Vehicle (Light, Medium, Heavy, Assault) [PC's choice of One]
1 Weapon Familiarity: Artillery
1 Weapon Familiarity: Swords
2 Fringe Benefit: Rank 7 (2nd Leftenant) [Improvement]
1 Fringe Benefit: Security Clearance - 3 [Improvement]
Total Powers & Skills Cost: 25pts. (-8pts. Package Deal)
+100 Disadvantages:
-0 Distinctive Features: Officer's Uniform (Easily Concealed , Is Always Noticed/Recognized)
-3 Hunted: Own Affiliation (More Powerful , NCI , 11- , Watched)
-5 Rivalry: Professional , Affiliated Officers
-0 Social Limitation: Officer (Common , Moderate)
BATTLETECH HERO
House Rules
Fringe Benefit : Vehicles ( BattleMech )
2 Light ( 20 -35 tons )
4 Medium ( 40 - 55 tons )
6 Heavy ( 60 - 75 tons )
8 Assault ( 80 - 100 tons )
Fringe Benefit : Custom Vehicle ( BattleMech )
0 Random Assignment in own Affiliation
1 Random Assignment in any Affiliation
2 Choice of any vehicle in own Affiliation
3 Choice of any stock Vehicle
4 Design own Vehicle ( Variants , Hybrids , Customized , etc ... )
Fringe Benefit : Owns Vehicle
4 Owns Vehicle
Fringe Benefit : Money
1 2,500 C-Bills
2 5,000 C-Bills
3 10,000 C-Bills
4 25,000 C-Bills
5 50,000 C-Bills
6 100,000 C-Bills
7 250,000 C-Bills
8 500,000 C-Bills
9 1,000,000 C-Bills
10 2,000,000 C-Bills
Well-Equipped : Technology Level / Availability Level / Legality Level
[ only at character creation ]
0 A
2 A , B
4 A , B , C
6 A , B , C , D
8 A , B , C , D , E
BATTLETECH HERO
House Rules
Fringe Benefit: Ranks (Armed Forces Federated Suns)
1 Private Recruit
2 Private
3 Lance Corporal
4 Corporal
5 Sergeant
6 Sergeant-Major [no starting PC]
7 Leftenant, 2nd [max starting PC]
8 Leftenant, 1st
9 Captain
10 Major
11 Leftenant-Colonel
12 Colonel
13 Leftenant-General
14 Major-General
15 General/Marshal
16 Field Marshal
17 Marshal of the Armies
18 Commander and Chief/Prince
Fringe Benefit: Title (Federated Suns)
Title Holdings Income
1 Squire - -
2 Knight 10 sq.km 25,000/yr
3 Baronet 500 sq.km 50,000/yr
4 Baron 1,000 sq.km 100,000/yr
5 Count[max starting PC] 5,000 sq.km 500,000/yr
6 Marquis 15,000 sq.km 1,500,000/yr
7 Duke 100,000 sq.km 10,000,000/yr
8 Grand Duke 500,000 sq.km 100,000,000/yr
9 Prince - -
10 First lord - -
BATTLETECH HERO
House Rules
Optional Disadvantages:
-5 Distinctive Features: Spurs [AFFS Mechwarrior] (Easily Concealed, Is Always Noticed/Recognized)
-5 Distinctive Features: Tanned under different suns (Concealed, Is Always Noticed/Recognized)
-20 Normal Characteristic Maxima [Required]
-15 Psychological Limitation: Sense of Duty (Common, Strong)
(Explanations)
-15 Psychological Limitation: Enlisted Man’s Code of Honour (Common, Strong)
(Choose 3 of PC’s choice)
* take care of your buddies
* do your duty
* pull more than your share
* obey orders
* treat honourable enemies with respect and civilians kindly
* wear your uniform with pride
-15 Psychological Limitation: Officer’s Code of Honour ( Common , Strong )
(Choose 3 of PC’s choice)
* bring honour to your unit, service, and nation
* lead from the front and by example
* look out for the welfare of your troops in every aspect
* wear your uniform with pride
-10 Hunted: Blood/Family Feud (As Powerful, 8- , Kill)
-10 Hunted: the Enemy (As Powerful, NCI, 8- , Capture or Kill)
-?? Social Limitation: Dispossessed [Not at character creation]
-15 Susceptibility: Transit Disorientation Syndrome (Common, Instant, +3d6 Drain to DEX, returns 1pt./hr.)