Yamo
Mar 21st, '03, 08:43 PM
Inspired by the latest "how to do time stopping" thread...
Ladies and gentlemen, my next Champions character!
...Okay, not really, but I wanted to see the fun I could have with 350 points or less.
"Time Dude"
Characteristics:
STR: 10
DEX: 40
CON: 10
BODY: 10
INT: 10
EGO: 10
PRE: 10
COM: 10
PD: 17
ED: 17
SPD: 12
REC: 4
END: 20
STUN: 20
Running: 6"/12"
Swimming: 2"/4"
Leaping: 2"/4"
Total Characteristics Cost: 190
Powers:
Time Freeze: Extra-Dimensional Movement (to outside the timestream, where the user is the only thing not frozen in time), Reduced Endurance (0 END; +1/2) (60 Active Points), Total Cost: 60 Points
Irresistible Assaults: RKA 1d6, Variable Advantage (various NND Advantages only, +2), Does BODY (+1), Variable Special Effects (+1/2 ), Affects Desolidified (+1/2), Reduced Endurance (0 END; +1/2) (82 Active Points), Total Cost: 82 Points
Toughness: Damage Resistance (17 PD/17 ED) (17 Active Points), Total Cost: 17 Points
Total Powers Cost: 159
Total Character Cost: 349
Notes:
Dispite the long-running controversy, the 5th Editition rulebook does seem to indicate that time travel EDM is the "legal" way to build time stopping. Who am I to argue? :)
The 1d6 RKA might seem limited, but Time Dude can always make it into an appropriate NDD attack that Does BODY and kill his opponent slowly but surely. After all, time isn't a factor.
Time Dude's one weakness would be that another SPD 12 character with DEX 40 or more (yeah, right...) could theoretically go first in combat and kill him with a single powerful attack before he can active his Time Freeze. The easiest way around this is simply to activate the Power long before entering into any combat situation. ;)
Well, what do you think? Most abusive ever?
Ladies and gentlemen, my next Champions character!
...Okay, not really, but I wanted to see the fun I could have with 350 points or less.
"Time Dude"
Characteristics:
STR: 10
DEX: 40
CON: 10
BODY: 10
INT: 10
EGO: 10
PRE: 10
COM: 10
PD: 17
ED: 17
SPD: 12
REC: 4
END: 20
STUN: 20
Running: 6"/12"
Swimming: 2"/4"
Leaping: 2"/4"
Total Characteristics Cost: 190
Powers:
Time Freeze: Extra-Dimensional Movement (to outside the timestream, where the user is the only thing not frozen in time), Reduced Endurance (0 END; +1/2) (60 Active Points), Total Cost: 60 Points
Irresistible Assaults: RKA 1d6, Variable Advantage (various NND Advantages only, +2), Does BODY (+1), Variable Special Effects (+1/2 ), Affects Desolidified (+1/2), Reduced Endurance (0 END; +1/2) (82 Active Points), Total Cost: 82 Points
Toughness: Damage Resistance (17 PD/17 ED) (17 Active Points), Total Cost: 17 Points
Total Powers Cost: 159
Total Character Cost: 349
Notes:
Dispite the long-running controversy, the 5th Editition rulebook does seem to indicate that time travel EDM is the "legal" way to build time stopping. Who am I to argue? :)
The 1d6 RKA might seem limited, but Time Dude can always make it into an appropriate NDD attack that Does BODY and kill his opponent slowly but surely. After all, time isn't a factor.
Time Dude's one weakness would be that another SPD 12 character with DEX 40 or more (yeah, right...) could theoretically go first in combat and kill him with a single powerful attack before he can active his Time Freeze. The easiest way around this is simply to activate the Power long before entering into any combat situation. ;)
Well, what do you think? Most abusive ever?