shadowcat1313
Jun 22nd, '04, 06:01 AM
Another standard vehicle with a whole crapload of variants
I just used stats for the M-60 for the LMG
if somebody has something better thats cool too
is there any real need to modify the standard M2HB for its WW2 cousin?
M3 Halftrack
Player:
Val Char Cost
45 STR 5
13 DEX 9
16 BODY 0
3 SPD 7
18" RUN 0
2" SWIM 0
0" LEAP 0
Characteristics Cost: 51
Cost Power
54 .50 (M2HB HMG): (Total: 168 Active Cost, 54 Real Cost) Killing Attack - Ranged 3d6, +1 STUN Multiplier (+1/4), Autofire (10 shots; +1), 250 Charges (+1) (146 Active Points); OAF Bulky (-1 1/2), Custom Modifier (Open Mount ; -1/2), Real Weapon (-1/4) (Real Cost: 45) plus +2 OCV (10 Active Points); OAF (-1), Real Weapon (-1/4) (Real Cost: 4) plus +4 vs Range (12 Active Points); OAF Bulky (-1 1/2) (Real Cost: 5)
31 .30 Cal LMG: (Total: 141 Active Cost, 31 Real Cost) Killing Attack - Ranged 2 1/2d6, +1 STUN Multiplier (+1/4), Autofire (10 shots; +1), 250 Charges (+1) (130 Active Points); OAF Bulky (-1 1/2), STR Minimum (STR Min. Cannot Add/Subtract Damage; -1 1/4), Custom Modifier (Open Mount ; -1/2), Beam (-1/4), Real Weapon (-1/4) (Real Cost: 27) plus +1 OCV (5 Active Points); OAF (-1), Real Weapon (-1/4) (Real Cost: 2) plus +2 vs Range (6 Active Points); OAF Bulky (-1 1/2) (Real Cost: 2)
4 +3 DEF (9 Active Points); Limited Coverage [61-180] Degrees (Coverage does not protect occupants; Hull/Frame Only; -1 1/4)
16 Ground Movement +12" (18" total) (24 Active Points); Only On Appropriate Terrain (-1/2) [Notes: Carries enough fuel for 15 hours movement]
7 Radio Perception/Transmission (Radio Group), MegaScale (1" = 10 km; +1/2) (15 Active Points); OIF Bulky (-1)
Powers Cost: 112
Total Character Cost: 163
I just used stats for the M-60 for the LMG
if somebody has something better thats cool too
is there any real need to modify the standard M2HB for its WW2 cousin?
M3 Halftrack
Player:
Val Char Cost
45 STR 5
13 DEX 9
16 BODY 0
3 SPD 7
18" RUN 0
2" SWIM 0
0" LEAP 0
Characteristics Cost: 51
Cost Power
54 .50 (M2HB HMG): (Total: 168 Active Cost, 54 Real Cost) Killing Attack - Ranged 3d6, +1 STUN Multiplier (+1/4), Autofire (10 shots; +1), 250 Charges (+1) (146 Active Points); OAF Bulky (-1 1/2), Custom Modifier (Open Mount ; -1/2), Real Weapon (-1/4) (Real Cost: 45) plus +2 OCV (10 Active Points); OAF (-1), Real Weapon (-1/4) (Real Cost: 4) plus +4 vs Range (12 Active Points); OAF Bulky (-1 1/2) (Real Cost: 5)
31 .30 Cal LMG: (Total: 141 Active Cost, 31 Real Cost) Killing Attack - Ranged 2 1/2d6, +1 STUN Multiplier (+1/4), Autofire (10 shots; +1), 250 Charges (+1) (130 Active Points); OAF Bulky (-1 1/2), STR Minimum (STR Min. Cannot Add/Subtract Damage; -1 1/4), Custom Modifier (Open Mount ; -1/2), Beam (-1/4), Real Weapon (-1/4) (Real Cost: 27) plus +1 OCV (5 Active Points); OAF (-1), Real Weapon (-1/4) (Real Cost: 2) plus +2 vs Range (6 Active Points); OAF Bulky (-1 1/2) (Real Cost: 2)
4 +3 DEF (9 Active Points); Limited Coverage [61-180] Degrees (Coverage does not protect occupants; Hull/Frame Only; -1 1/4)
16 Ground Movement +12" (18" total) (24 Active Points); Only On Appropriate Terrain (-1/2) [Notes: Carries enough fuel for 15 hours movement]
7 Radio Perception/Transmission (Radio Group), MegaScale (1" = 10 km; +1/2) (15 Active Points); OIF Bulky (-1)
Powers Cost: 112
Total Character Cost: 163