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View Full Version : We Need More....CHAINSAWS!!!!



steriaca
Jun 22nd, '04, 05:59 PM
Alright fokes.

How many bloodthirsty vigs do you know who use power tools as a weapion? Chainsaws? Headge Clippers? Wood Chipper? Nail Gun?

Will any of theas 'workmen' weapions be writen up for Dark Champions? Would you let Mr. Bloodthirsty Vig-Man to carrie around a battery operated chainsaw for free?

Yes, this is sick, but so am I.
Steriaca.

lemming
Jun 22nd, '04, 06:54 PM
I'll have to come back to this one, but in a dark future game one of the vigilantes was sponsered by a chain saw company.

Wombat
Jun 22nd, '04, 07:36 PM
The Chainsaw ..... all those happy memories that just came flooding back.

Damn.... I must be getting senile. All this talk about what we want in DC and it falls to someone else to bring up the Chainsaw.

It just HAS to be included.

Vondy
Jun 22nd, '04, 08:26 PM
The Gardner of Crime?

Its not working for me.

The Landscaper?

Nope.

The Logger?

Eh... goes along with the shoveler I guess.

The Forrester?

Next!

Massacre?

Could work, but sick enough to put him into the villian camp.

Jarekk
Jun 23rd, '04, 02:43 AM
Hey, thanks for reminding me!

I was just whining the other day because I couldn't find a write-up for a chainsaw. How am I supposed to do a decent cyberpunk streetgang without at least one crazed psycho weilding a chainsaw?

Nailguns are good, too. And, on a bigger scale, a rivet gun!

Jackhammer...

Hmmm...

Susano
Jun 23rd, '04, 05:50 AM
Your chainsaw, sir....

http://surbrook.devermore.net/doomedhero/doomhero.html

CHAINSAW: A typical medium-sized chainsaw. It will cut through wood, thin metal, thick brush, bone, demons...

Chainsaw: HKA 1d6+1, Increased STUN Multiplier (+1/4), Continuous (+1), Reduced Endurance (0 END; +1/2) (55 Active Points); Chainsaw Can Jam (i.e. Burnout; chance varies according to what is being cut through, normally it is a base 15- (-0), OAF (-1), No Knockback (-1/4), Real Weapon (-1/4). (total cost: 22 points) and Tunneling: 1" through 5 DEF material, Reduced Endurance (0 END; +1/2) (25 Active Points); Chainsaw Can Jam (i.e. Burnout; chance varies according to what is being cut through, normally it is a base 15- (-0), OAF (-1) (total cost: 12 points). Total Cost: 34 points.

steriaca
Jun 23rd, '04, 05:06 PM
Thank you, Susano, for that writup.

Now, anyone for a sander? Nail gun? Power drill?

That also reminds me, some movie studio is going to release a remake of the bad 70's splater film The Toolbox Murders this fall. Just how many difrent weapions can a toolbox hold anyways? And woulden't the power coard get in the way? I guess, in a pinch, you could blugen your victom to death with the toolbox (or choak them with the power cords), but that dosen't realy make for good splater, does it?

JmOz
Jun 23rd, '04, 05:34 PM
Your chainsaw, sir....

http://surbrook.devermore.net/doomedhero/doomhero.html

CHAINSAW: A typical medium-sized chainsaw. It will cut through wood, thin metal, thick brush, bone, demons...

Chainsaw: HKA 1d6+1, Increased STUN Multiplier (+1/4), Continuous (+1), Reduced Endurance (0 END; +1/2) (55 Active Points); Chainsaw Can Jam (i.e. Burnout; chance varies according to what is being cut through, normally it is a base 15- (-0), OAF (-1), No Knockback (-1/4), Real Weapon (-1/4). (total cost: 22 points) and Tunneling: 1" through 5 DEF material, Reduced Endurance (0 END; +1/2) (25 Active Points); Chainsaw Can Jam (i.e. Burnout; chance varies according to what is being cut through, normally it is a base 15- (-0), OAF (-1) (total cost: 12 points). Total Cost: 34 points.

I don't know if I would require continous or not...

tkdguy
Jun 23rd, '04, 09:32 PM
A friend played a vigilante who got his face scarred with a chain saw. I think that was because he mugged someone for a quarter (he needed to make a call).

Sociotard
Jun 23rd, '04, 10:22 PM
Nice. I would require the continuos, because if you stick a guy with a chainsaw, and it's going, it's gonna keep doing damage even when it's not your turn. I might have slapped on a few fuel charges, and an extra time, only to start it up. (it takes me a while to get my chainsaw going)

lemming
Jun 23rd, '04, 11:05 PM
Nice. I would require the continuos, because if you stick a guy with a chainsaw, and it's going, it's gonna keep doing damage even when it's not your turn. I might have slapped on a few fuel charges, and an extra time, only to start it up. (it takes me a while to get my chainsaw going)
Ah old tech. You can now get a electric starter version. Though in a pinch the pull versions come with their own garrotte.

Though for old school, my grandfather had this massive thing that dated back to late 50s or early 60s. Weighed about 50 lbs...

Sociotard
Jun 23rd, '04, 11:37 PM
I happen to LIKE pulling the string. The hard jerking motion is like an appetizer to the feast of carnage that is to come. Whoops, did I say that out loud?

The pull start is great for Pre Attacks, though. Especially if you have the right laugh when you do it.

Blue Jogger
Jun 24th, '04, 01:09 AM
Now, anyone for a sander? Nail gun? Power drill?


Hmm, creative juices flowing...

Nine Inch Nail gun: Puts nails into anything including reinforced concrete.

1D6+1 RKA, Armor Piercing (+1/2), 5 Shot Autofire! (+1/2), 500 Charges! (+1), OAF (-1) plus +4 OCV, OAF (-1)
Total: (80 Active, 40 Real)


Power Drill: Not a very fast weapon, but patience is it own reward. Every phase it reduces Armor by 1 and does 1/2D6 of Kill (1D6+1 w/ STR). Grind...Grind...Grind...

1/2D6 HKA, Continous (+1), 0 END (+1/2), OAF (-1) plus 2D6 Drain Armor, Continous (+1), 0 END (+1/2), OAF (-1)
Total: (75 Active, 37 Real)

Rage
Jun 24th, '04, 01:59 AM
armour peircing if equippped with a diamond headed titanium bit?

pinecone
Jun 24th, '04, 03:21 PM
Your chainsaw, sir....

http://surbrook.devermore.net/doomedhero/doomhero.html

CHAINSAW: A typical medium-sized chainsaw. It will cut through wood, thin metal, thick brush, bone, demons...

Chainsaw: HKA 1d6+1, Increased STUN Multiplier (+1/4), Continuous (+1), Reduced Endurance (0 END; +1/2) (55 Active Points); Chainsaw Can Jam (i.e. Burnout; chance varies according to what is being cut through, normally it is a base 15- (-0), OAF (-1), No Knockback (-1/4), Real Weapon (-1/4). (total cost: 22 points) and Tunneling: 1" through 5 DEF material, Reduced Endurance (0 END; +1/2) (25 Active Points); Chainsaw Can Jam (i.e. Burnout; chance varies according to what is being cut through, normally it is a base 15- (-0), OAF (-1) (total cost: 12 points). Total Cost: 34 points....snif...snif...It's just so beutifull!...snif,snif

Wombat
Jun 24th, '04, 03:37 PM
LOVE the stats....great job.

So what bonus to Interrogation rolls would you give for having another PC in the room revving a chainsaw while you ask the questions.

steriaca
Jun 26th, '04, 11:32 AM
LOVE the stats....great job.

So what bonus to Interrogation rolls would you give for having another PC in the room revving a chainsaw while you ask the questions.

Let me think (I don't have Fred or Lil' Fred with me right now)....

About +1d6 for a 'violent action'....
...about another +1d6 or +2d6 for the victom being helpless (I am asuming that the thug is, at least, handcuffed, and this, can not properly defend himself except for running away like a scaird kid in a haunted house...remind me to tell you my scared kid in a haunted house story...I was the kid)...
...about +1d6 for a 'vary aproperate setting' (guy hancuffed, prehaps legs tied to a chair, while your asking questions and your friend is reving a chainsaw)...
...just watch out for that pool of yellow *ahemm* juce on the floor. Your friend dosen't WANT to slip when holding a chainsaw in his hands, reved up or not.

steriaca
Jul 7th, '04, 09:16 AM
Are there no other power tools to create?

Which also reminds me...should there be a Weapions Familiality: Power Tools catagory?

BobGreenwade
Jul 7th, '04, 10:10 AM
WF: Power Tools as a GM's option would be very cool. :thumbup:

steriaca
Jul 12th, '04, 10:48 AM
Humm...what limitation would you give to an old gas powered Chainsaw which needed it's coard to be pulled multipul times before it starts? This sounds like an activation roll, but only to start it up.

Wormhole
Jul 13th, '04, 10:52 AM
How about the stats for the weed wacker and the wood chipper?

Citizen Keen
Jul 13th, '04, 01:31 PM
I'll have to come back to this one, but in a dark future game one of the vigilantes was sponsered by a chain saw company.

Didn't I go to third grade with you? I was always like,

"Does anyone have a pencil?"

And you were like,

"Oh, I do!"

And so I asked,

"Can I borrow it?"

To which you replied,

"Umm, no. It's at home."

Grr....


I want to know more! Please, TELL ME MORE!

Hyper-Man
Jul 13th, '04, 02:24 PM
How about the stats for the weed wacker and the wood chipper?
how about any air compressor hose attachments? the afformentioned drill sound even louder.. skill saws... jig saws... all just one big multipower of fun!

steriaca
Jul 14th, '04, 11:00 AM
how about any air compressor hose attachments? the afformentioned drill sound even louder.. skill saws... jig saws... all just one big multipower of fun!

And I thought I was sick... :)

Blue Jogger
Jul 15th, '04, 06:12 PM
Saw Blade Thrower

This device spins up a circular saw blade and then throws it at the target. This is not Armor Piercing (in fact it bounces off of armor), but any good shot to unarmored head or neck will be fatal. GMs might want to demonstrate that before taking off a hero's head.

2x 1D6 RKA, Reduced Pentration

WICKED SLICE!
+1D6 RKA, -2 Lim: Requires a successful hit to the unarmored head or neck area. (Activates on a 8-)

steriaca
Jul 16th, '04, 01:33 PM
Saw Blade Thrower

This device spins up a circular saw blade and then throws it at the target. This is not Armor Piercing (in fact it bounces off of armor), but any good shot to unarmored head or neck will be fatal. GMs might want to demonstrate that before taking off a hero's head.

2x 1D6 RKA, Reduced Pentration

WICKED SLICE!
+1D6 RKA, -2 Lim: Requires a successful hit to the unarmored head or neck area. (Activates on a 8-)

Nice ideal, but the artical is supose to be about real world power tools and such used as weapions (and the Hero System stats). I can't see the Saw Blade Thrower as a 'real' weapion, othoe a portabul curcular saw could be.

Of course, what is the difrence, mechanic wise, between a Chainsaw and a Curculer Saw?

Oh, btw, nice quote. Is it from a charater who took the psychological limitation 'Beleves Self To Be A Charater In A Role Playing Game (and this, can officaly mouth off about rules in charater)'?

Hyper-Man
Jul 16th, '04, 01:57 PM
The blade thrower sounds like a scaled up version of most Happy-Meal toys!

steriaca
Jul 16th, '04, 02:22 PM
The blade thrower sounds like a scaled up version of most Happy-Meal toys!

I am inclined to agree. And since we ARE talking about "action telivision/movie/book reality", such a weapion is about as likely to 'work' as much as a man wearing a mask made of skin and carring along a chainsaw with a mile-long power cord would work.

steriaca
Jul 31st, '04, 12:18 PM
*blink* What? Have we ran out of portabul electric powered instrments of bad horror movie death?

The Mad GM
Aug 11th, '04, 04:00 PM
I run a woodshop, so most of my insurance coverage nightmares are covered on this thread. so in an attempt at therapy, I'll chime in:

Chainsaw: 1/2d6 autofire (6-shot) HKA, continuous, reduced end; OAF bulky (?), noisy, two handed, real weapon, Str Min. Even a little armor will slow it WAY down, but you get in a good hit and you can watch the meat fly.

Sawz-all (a reciprocating saw positioned at the end of the tool for getting into tighter corners than a regular jig saw) 1 pip HKA, penetrating, continuous; OAF two handed, real weapon. It will eventually chew through just about anything, but lacks the splatter value of the chainsaw.

Nail-gun (I'm assuming a framing gun, either gas-firing or .22 cal loads, though you could do traditional pnuematic by upping charges and making it Bulky & multiple foci: compressor and hose) 1d6 RKA, AP, penetrating (AP & Penetrating are only for point blank), Reduced by range (nails tumble immediately, they'd just be an painful annoyance after about 2m), OAF, real weapon, 32 charges.

Die-grinder (essentially a grinding wheel on a short stick, I don't know if they have these with portable power packs, but heck, it's DC) 2d6 HKA,
AP, OAF fragile (Not really meant to be swung around at strength), plus linked 2d6 Flash if it hits ferrous metal

Arc welder - 8d6 EB nnd, does body, def is non-conductive construction or Force Field (flesh is conductive enough, btw) linked to 8d6 Flash, No range, OAF Bulky, requires 220v three phase current

I must go vomit now.

steriaca
Aug 11th, '04, 05:10 PM
Thank you, Mad GM.

Well, at least we haven't said exactly what the instrments of doom would do to most people, but I guess we have seen enougth splater movies...

Of course, most splater movies are acualy fun to watch. The victoms are so stupid, you wonder how thay made it to the sweet age of 18 in the first place...