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View Full Version : Some Philosophical Rantings



chiralman
Jun 25th, '04, 06:44 AM
Recently I have been re-igniting my interest in RPGing and so I seem to have a different outlook about things that I would like to post here to see how my peers respond.

1) I think that RPGing should be considered an art. It is literature with a novel approach... interaction. I think that there is room to explore it in high school classes that teach literary style and expressions. It's a unique art form, and its fun.

2) I think, in all seriuousness, that RPGs can be addictive. Now that I sit back and think about it, RPGing encompassed my youth in the early 80's. Second place was video games. Time, money, and thought went into both, but video games are acted on and completed, RPGs have the potential to go on as long as desired and the social element of it can be extremely valuable no matter who says what about us gamers being basement-dwelling geeks. Even PBeMs can get you into peer groups and from that kind of interaction friends can be born. The addictive aspect is kind of scary, though. I can remember actually stealing a copy of game resource material once when I was young enough not to have a job. I just had to have it. That was wrong, and it had more to do with obsession than with gaming. I can remember choosing gaming over 'outside' activities where physical exercise suffered. I can remember neglecting friends and family in order to play some more. I can remember getting into fights about 'my hobby' taking so much of my time. Every one of my associates (friends, girlfriends, neighbors) had to sit through at least one of my evangelistic outreaches preaching about how fun RPGing is, and asking them if they'd like to try it sometime. I'm glad I'm no longer like that, but I think that the matter should be addressed publicly for younger audiences... maybe not as strict as a warning like on cigarrettes, but certainly as a warning for consumers and their parents to know what their kids may be getting involved in. I would have spit in my own face as a youth if I read what I'm writing right now, but as a parent with young children, I can see the value in it.

3) My monster-gamer perspective as brand new eyes. I was always for building balanced characters and balanced campaigns, but now I can see how much of an impact one tribe of orcs, or one dragon(!) would have on our real world I can see that a world packed with monsters and life-threatening dangers would be almost unlivable. Whatever happened to the story where the goal was to find first and then purge the land of the relatively smaller-scale threat? One dragon could disrupt a whole nation! Nonetheless, we like to see throngs of demons escaping the portal to hell... God forbid if we were to step into that particular scenario. Thrills can be addicting, and addictions are never satisfied without more more MORE! So this time around I'm going to keep things relatively mild and really hype up what may be seen as mundane as far as RPGing goes. I think that Tolkien had the right perspective, Bilbo longed for adventure, but once he understood what 'adventure' entailed, he didn't want it anymore... same with Frodo and Sam.

4) Regarding 'power', another insatiable hunger can arise that isn't really respectful of reality. Could you imagine what would happen if we got to spend just 10 points of power on ourselves... or how about 3 points? Would you be satisfied with 'only' infrared vision or to be able to leap twice as far as you do now? Wow. And to see that the H5E condones 350 pt superhero characters as the norm where I was used to 250 pt supers as a good (humble?) starting point for supers. Superman was phenomenal enough with his 'faster than a speeding bullet' and 'able to leap tall buildings in a single bound', but apparently now he has to have the ability to overcome world governments single handedly in order to be able to play with the big boys. IMHO more is less in this regard. Again, I will strive for a more simple appreciation of 'power' than what seems to be the concensus.

OK, I'm done for now. Can you get a feel for what I'm trying to say here?

Lord Liaden
Jun 25th, '04, 10:08 AM
I've had some problems with the "addictive" quality of RPGs myself. :o It's very tempting to spend your time in a world that is more colorful, more exciting and makes more sense to you than the real world... one in which you're the star and your actions have more of an impact.

I've found that it helps to try to build more positive, fulfilling things in your real world existence: find work that satisfies you, spend time with people whose company you enjoy (not just in gaming), go out for a change of scene, cultivate non-intellectual activities like sports. If you can make your real-world existence an enjoyable one, the world of imagination will have less of a siren call, and you'll be a better-rounded and ultimately happier person. Easier said than done, I know, but very much worth the effort.

cyst13
Jun 25th, '04, 04:55 PM
I gotta say that you guys are looking at the addictive aspect ass-backwards. Any activity that provides positive rewards at unpredictable intervals is potentially addicting. This is a basic tenant of behavioral psychology. To run around give specific warnings about all such things would not only be futile, but it would give needlessly bad press to a small hobby that doesn't need any more bad press. Personally, I think the psychology of addiction should be taught in a generalized form in school. People should be aware that anything that is fun to do can become addictive and they should be taught how to cope with it. But there's no reason to single out RPGs as opposed to sports, food, gossip, cellphones, television, or darned near any other activity in our modern age.

I do second your pushing RPGs as an artform, though. Obviously, most RPGs are not art, but then neither are most plays, novels, films, etc. The form of the RPG as a narrative device has the potential to be whatever your imagination allows. The only question is how much we are willing to invest of ourselves in our 'games'.

chiralman
Jul 1st, '04, 01:03 PM
You makes some good points, cyst. But that's why I titled the thread 'Rantings'. You've actually given me some things to think about regarding the obsessiveness of gaming. Thanks.

Shinitra
Jul 1st, '04, 01:27 PM
I could not agree with cyst more. In a world where one of the deadliest drugs is also one of the most addictive, and totally legal, I just can't see the point in sweating the small stuff. RPGs, CCGs, computer/video games... well, aside from that rare minority fringe element (which you'll find in ANY subculture) who has been known to take things too far... what's the harm in it? There are far worse things my kids (if I had any) could be doing with their time/money than any of those things. I dunno. It's not a blip on the radar to me. Now, if you reach the point where you lose your job because you stopped showing up to work so you could play whatever, or spend so much money that your power gets turned off because you couldn't pay your bills...well, then that IS a problem. Time for an intervention!!

Now, on chiralman's other points:

1) I agree. RPing is an art form. And there's different sub-styles. I have met people on Mu*s who are *horrendous* at telling the story through text, but who in a table top game are the heart and soul of the game. And vice versa.

3) I sort of agree with you and I sort of don't. What's the point in playing fantasy if there's nothing fantastical about it? What's the point in playing a super hero if there's nothing super about it? But, at the same time, when I ran a mux, I always encouraged the other DMs to stop using bigger and badder monsters to challenge people. How about the worst villain of all: another human being? And let me tell you, a 20th level evil cleric cult leader can do far scarier things to people than a band of 200 goblins.

4) I'll repeat something from #3: What's the point in playing a super hero if there's nothing super about it? In a heroic setting (whether it be D&D or Hero or what have you), the point is to be a hero. It just so happens there are bigger things to battle than in the real world, so your characters have to be bigger to handle them. That just goes with the settings. If you want to run a completely normal, mundane, close to reality game, go for it. And certainly, you shouldn't expect to find a Superman level anything in that game. But if you're running a superhero campaign, why settle for "normal"?