View Full Version : Tunneling Speed
Lord Liaden
Mar 23rd, '03, 07:01 AM
A character can buy Tunneling for 1" of movement through 1 DEF for every five character points; he can also increase the DEF he can tunnel through separately from the movement rate, at 3 Char. Pts. per point of DEF. I notice that the remaining 2 Char. Pts. out of the initial five would buy the equivalent of 1" of Running. Is there any reason why a character should not buy up his Tunneling movement rate separately from the DEF he can move through, at 1" per 2 Char. Pts.?
Steve Long
Mar 23rd, '03, 08:30 AM
The main reason would be that the rules make no provision for that sort of thing; they're pretty explicit about tying the velocity and "strength" of Tunneling together. However, the GM could certainly allow it if he wanted to. That might be particularly appropriate in, for example, an FH campaign that takes place entirely in an underground realm.
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