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Monolith
Mar 24th, '03, 11:12 AM
If you add a Custom Adder to Change Enviroment it does not always add correctly. If I add a 5 point Multiple Combat Effects Adder to an established CE it will sometimes compute the cost as 6 additional points; especially if you have more than one effect within the CE.

Simon
Mar 24th, '03, 12:07 PM
OK...the issue is in the way CE checks for which Adder is the "first". According to the rules, you get the first level free. Since you can select multiple Adders, this rule was fleshed out to "you get the first level of the cheapest Adder for free".

When you add a Custom Adder, there is a slight issue in the code which throws this off. I'll look into it and get it fixed up for the next update.

The way CE calculates the cost can be confusing at times, even when it's working properly...

For example:

If I buy CE with -2 PER for the Hearing Group, the first level (-1 PER for the Hearing Group) is free, so -2 PER for the Hearing Group costs me a total of 3 Points.

If I then select -2 PER for Normal Sight, that becomes the cheapest adder. The first -1 PER for Normal Sight is the freebie, making the cost tally come out to -2 PER for Normal Sight (2 points) and -2 PER for the Hearing Group (6 points).

These cost changes will (potentially) occur anytime you select a new Adder.

Monolith
Mar 24th, '03, 12:54 PM
Originally posted by dsimon
These cost changes will (potentially) occur anytime you select a new Adder.
The problem is that there are new "fixed" Adders for Change Enviroment listed in USPD. By fixed I mean they do not increase or decrease per level (no -1 per 3 points). They are adders which always have a fixed cost and never change (think of it like Opaque for Force Walls). When I try to add the new 5 point Adder it gives me a cost of 6. I need to be able to add fixed Adders so that the costs comes out correctly with the soon-to-be published book. I should add that there are more than one new "fixed" Adders listed in the manuscript as well, so this will not be a single case.

Simon
Mar 24th, '03, 12:58 PM
I've got the code changed over to ignore "Custom Adders" when figuring out which Adder is the "freebie". Actually, the code is set to ignore any "non-level-based" Adder....which includes Custom Adders. This means that it should work fine even if you edit the template to add the Adders in....so long as they are "flat cost" they will not be part of the freebie program ;)

Monolith
Mar 24th, '03, 01:52 PM
Thanks Dan. That should make life somewhat simpler in the future. :)