View Full Version : Transforming Mecha
Burnout
Mar 24th, '03, 02:40 PM
I tried searching the forums for an answer to this, and after about 30 posts that really didn't address this particular question, I thought I'd pose it.
How would you handle a character that had a transforming mecha, robot/jet? I have a character that spent the points for a vehicle that could multiform into a robot, but I'm not sure if that's the best way to go.
Thoughts, ideas?
Steve Long
Mar 24th, '03, 05:21 PM
Since this isn't a rules question, I've transferred it to "HERO System Discussion."
What do you think, Herodom Assembled? My answer is: "There's a discussion of this in The Ultimate Vehicle -- check that out for ideas."
BobGreenwade
Mar 24th, '03, 06:15 PM
Yeah, it's right there on page 107 of TUV. ;)
JmOz
Mar 24th, '03, 07:20 PM
And of the three ways to do it in there (I think it is 3, no book here), I prefer the Multiform (with rapid change), to figure out the base form I ask the following question: When I park it what form is it in? For instance I beleive the Veritech fighters from Robotech were docked as Fighters, so Fighters they are
BobGreenwade
Mar 25th, '03, 06:02 AM
Originally posted by JmOz
And of the three ways to do it in there (I think it is 3, no book here), I prefer the Multiform (with rapid change), to figure out the base form I ask the following question: When I park it what form is it in? For instance I beleive the Veritech fighters from Robotech were docked as Fighters, so Fighters they are Actually, for shape alteration the only method discussed is Multiform (though the name of the Power is never mentioned in that part of the text -- and I sure don't know how that happened!). And the Instant Change Adder is advised against. It's combining that has multiple options (four).
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