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View Full Version : D&D Classes as FH package deals



Michael Hopcroft
Jul 16th, '04, 11:07 PM
The one advanatge of the d20 boom is that it has produced a ton of characer concepts that are cool additions to fantasy agmes, even if kept very rare for whatever reason. "Splatbooks"of all varieties are full of classes that you can build a character coincept around.

What I'm wondering is what it would take to convert some of these classes to FH paakage deals, like some of the classes in the new Complete Warrior and Complete Devine books (i own the first but not the second), not to mention books like Oriental Adventures and the various worldbooks. besdies, I;'ve always wanted to set a FH campaign on one of the really popular fantasy worlds and see how the different rules would affect how things went on there. (WotC's new fantasy-pulp book Eberron comes to mind, and when I can afford to buy a copy I'll tell you what I think of it.)

Black Rose
Jul 17th, '04, 04:42 AM
Let me be the first to make the obligatory "Check out Killer Shrike's site (http://www.killershrike.com/FantasyHERO/FantasyHERO.htm)."

After that, I myself would find it an amusing exercise, given that I already do it, in an informal manner (picking them apart for the bits I like). Since it would be IP theft to post the text from the books, perhaps we could simply paraphrase the abilities and see what Herodom wants to do about each one?

Lord Liaden
Jul 17th, '04, 08:12 PM
Not that it directly answers your challenge of converting character classes (which is intriguing, but not something I have the time to devote to at the moment), but as part of "using a well-known game world":

Forgotten Realms HERO (http://www.yamoslair.com/frhero.html)

Birthright HERO (http://www.geocities.com/hollywood/6750/index2.html)