dugfromthearth
Jul 17th, '04, 04:01 PM
I was going to work on these for a character but the campaign ended.
Summon animals came to me (pun intended) after our characters were stampeded by a herd of a thousand elk. It was very painful.
There would be two versions of this.
Normal summoning - animals are frequently attracted by salt and possibly the scent of some other food. The ranger either carries salt or creates a mix of minerals from antlers and bones and uses it to summon a small number of deer or the like (lots of extra time). Or they could use some other food or herb to attract a particular type of animal or group of animals (bear, crow, vulture, etc) that are attracted by the scent. You could have it summon crows with the side effect of summoning a hostile bear if it goes wrong :)
"Reverse" summoning is creating a stampede. This could be done by summoning a huge number of animals, or as an attack like wildfire below.
Wildfire is a large AoE (possibly megascale) with gradual effects. Unlike normal gradual effects it does the damage basically all at once, but the area increases gradually. Basically a big AoE cone with a couple of d6 killing, 1 recoverable charge (once you burn out an area you have to go someplace else to do it again) with a duration on the charge so the fire is not instantaneous and a gradual effect (affecting the area not the damage as noted above). Throw on "only downwind -1/2" and doesn't work in water or rain or perhaps some other such factors and you have a character created wildfire. Very handy when there is an army you want to take out.
Summon animals came to me (pun intended) after our characters were stampeded by a herd of a thousand elk. It was very painful.
There would be two versions of this.
Normal summoning - animals are frequently attracted by salt and possibly the scent of some other food. The ranger either carries salt or creates a mix of minerals from antlers and bones and uses it to summon a small number of deer or the like (lots of extra time). Or they could use some other food or herb to attract a particular type of animal or group of animals (bear, crow, vulture, etc) that are attracted by the scent. You could have it summon crows with the side effect of summoning a hostile bear if it goes wrong :)
"Reverse" summoning is creating a stampede. This could be done by summoning a huge number of animals, or as an attack like wildfire below.
Wildfire is a large AoE (possibly megascale) with gradual effects. Unlike normal gradual effects it does the damage basically all at once, but the area increases gradually. Basically a big AoE cone with a couple of d6 killing, 1 recoverable charge (once you burn out an area you have to go someplace else to do it again) with a duration on the charge so the fire is not instantaneous and a gradual effect (affecting the area not the damage as noted above). Throw on "only downwind -1/2" and doesn't work in water or rain or perhaps some other such factors and you have a character created wildfire. Very handy when there is an army you want to take out.