arcady
Jul 21st, '04, 02:07 AM
Both of these two systems, that appear in the FH book, give significant discounts on the costs of magic.
I've just picked up a copy of FH under this edition, and it's pretty different in look than the old game.
For those who've been around the block with it, any opinions of these two systems?
I seek to model where magic works around four gender-typed elements. You're born with the talent or not. If you train it up you learn predictable spells, if you go 'wild' you're magic is different every time. Even a trained mage though, can learn a new spell simply by observing it being cast (but not if it was cast by a wild mage).
Magic would have prohibitively high END costs, to the point that many young mages would burn out their stun or body casting. Mages can pool energy to fuel spells, and can use this to push beyond their normal limits. Mages can also drain their own apprentices dry to fuel magic - even killing them at whim.
Magic gets out of control easily. A spell never really fails to cast - a failed casting just gives something different.
I'm modelling it up for BESM, BESM d20, and thought I'd see if I could do it for Hero as well.
In thinking on how I would do this, the two mentioned systems from the book looked closest, and I figured the community here is bound to have experience in their merits and flaws by now. :p
I've just picked up a copy of FH under this edition, and it's pretty different in look than the old game.
For those who've been around the block with it, any opinions of these two systems?
I seek to model where magic works around four gender-typed elements. You're born with the talent or not. If you train it up you learn predictable spells, if you go 'wild' you're magic is different every time. Even a trained mage though, can learn a new spell simply by observing it being cast (but not if it was cast by a wild mage).
Magic would have prohibitively high END costs, to the point that many young mages would burn out their stun or body casting. Mages can pool energy to fuel spells, and can use this to push beyond their normal limits. Mages can also drain their own apprentices dry to fuel magic - even killing them at whim.
Magic gets out of control easily. A spell never really fails to cast - a failed casting just gives something different.
I'm modelling it up for BESM, BESM d20, and thought I'd see if I could do it for Hero as well.
In thinking on how I would do this, the two mentioned systems from the book looked closest, and I figured the community here is bound to have experience in their merits and flaws by now. :p