Kage Neko
Feb 12th, '03, 04:10 PM
This question I found while reviewing NH and UMA, but I feel is general enough to be posted here.
A common ability is a character charging up his weapon to do more damage. An interesting version of this is commonly seen in Anime where high-school students to grand masters seem to constantly carry around a Bokken (wooden version of a Katana [5d6 Normal Damage UMA pg. 169]), get into a tough situation, then charge up and proceed to cut through things like trees, walls, cars, and people (with or without the large splash of blood). A good example of this is the anime Demon City Shinjuku. So here is my question:
The damage has obviously become Killing damage. If the power up also boosts the damage (say to double the normal DC), is it a straight DC to DC conversion? 5d6 normal damage Bokken + 5 DC Killing damage = 3d6 + 1 (10 DC) Killing damage.
Assuming this is correct, does the bonus strength can add to the damage allow double this new total (ie. if the practioner has a strength of 50 can he do 6 1/2 d6 Killing damage with this weapon) or only the original damage of the weapon or none at all?
What if the player does not want to boost the damage, how do you simulate the conversion from damage type to the other considering only resistant defense is good against Killing damage? Do you require the player to pay for a minimum of +1 DC Killing damage?
If you assume the damage is also Armor Piercing (for the fact that the practioner seems to be able to cut through anything), do you have to pay for the Armor Piercing advantage on the original 5 DC from the Bokken (+1/2 advantage for 25 points worth of DC = 13 pt. cost)?
A version I came up with that does not require specifically a Bokken is:
Chi Weapon Charge
+2d6 (+6 DC) Killing damage (30 pt.); +1/2 Armor Piercing (active point cost 45 pt.); -1/2 OIF Weapon of Opportunity, -1/4 Incantations, -1/2 Gestures (2-hands), -1/4 Cannot Add More Damage Than the Base Weapon Can Normally Do (a variation on the Damage Shield limitation in UMA pg. 131) [final cost 18 pt.]
plus
+1/2 Armor Piercing for up to 6 DC (15 pt.); -1/2 OIF Weapon of Opportunity, -1/4 Incantations, -1/2 Gestures (2-hands) [final cost 7 pt.]
Total Cost: 25 pt.
Someone with the Chi Weapon Charge ability would be dangerous in almost any environment, the only safe place to confront them woud be in the middle of an empty field, but then that blade of grass at their feet might be a problem (especially if they add the ranged advantage) :D .
So what do you think? This sound like the right way to simulate this?
A common ability is a character charging up his weapon to do more damage. An interesting version of this is commonly seen in Anime where high-school students to grand masters seem to constantly carry around a Bokken (wooden version of a Katana [5d6 Normal Damage UMA pg. 169]), get into a tough situation, then charge up and proceed to cut through things like trees, walls, cars, and people (with or without the large splash of blood). A good example of this is the anime Demon City Shinjuku. So here is my question:
The damage has obviously become Killing damage. If the power up also boosts the damage (say to double the normal DC), is it a straight DC to DC conversion? 5d6 normal damage Bokken + 5 DC Killing damage = 3d6 + 1 (10 DC) Killing damage.
Assuming this is correct, does the bonus strength can add to the damage allow double this new total (ie. if the practioner has a strength of 50 can he do 6 1/2 d6 Killing damage with this weapon) or only the original damage of the weapon or none at all?
What if the player does not want to boost the damage, how do you simulate the conversion from damage type to the other considering only resistant defense is good against Killing damage? Do you require the player to pay for a minimum of +1 DC Killing damage?
If you assume the damage is also Armor Piercing (for the fact that the practioner seems to be able to cut through anything), do you have to pay for the Armor Piercing advantage on the original 5 DC from the Bokken (+1/2 advantage for 25 points worth of DC = 13 pt. cost)?
A version I came up with that does not require specifically a Bokken is:
Chi Weapon Charge
+2d6 (+6 DC) Killing damage (30 pt.); +1/2 Armor Piercing (active point cost 45 pt.); -1/2 OIF Weapon of Opportunity, -1/4 Incantations, -1/2 Gestures (2-hands), -1/4 Cannot Add More Damage Than the Base Weapon Can Normally Do (a variation on the Damage Shield limitation in UMA pg. 131) [final cost 18 pt.]
plus
+1/2 Armor Piercing for up to 6 DC (15 pt.); -1/2 OIF Weapon of Opportunity, -1/4 Incantations, -1/2 Gestures (2-hands) [final cost 7 pt.]
Total Cost: 25 pt.
Someone with the Chi Weapon Charge ability would be dangerous in almost any environment, the only safe place to confront them woud be in the middle of an empty field, but then that blade of grass at their feet might be a problem (especially if they add the ranged advantage) :D .
So what do you think? This sound like the right way to simulate this?