View Full Version : Monetary costs of sectional armor?
arcady
Jul 23rd, '04, 12:16 PM
Where can I find the monetary costs (silver pieces/money) of sectional armor?
I've been searching through my book, but coming up blank.
Outsider
Jul 24th, '04, 01:26 AM
I dont know if that is in the book.
One way to handle it would be to divide the mass of the sectional part by the mass of a full suit of that type, then multiply by the price of the full suit.
Example :
A chain coif (DEF 6) masses 3.15 kg.
A full suit of chain armor masses 20.0 kg
A full suit of chain armor costs 150 sp.
Therefore : (3.15/20)*150 = 23.625 sp.
Chiba Bob
Jul 24th, '04, 03:00 AM
The only problem with using weight is that it takes a lot more work to make plate gauntlets than a plate breastplate. Remember this equation (Time = Money).
Outsider
Jul 24th, '04, 04:19 AM
The sectional weight chart values are also pretty much based on the chances of each location getting hit on a 3d6 roll, rather than any actual piece of armor. Plate boots, in reality, would mass more than 0.18 kg for a pair. But 40 kg * 1/216 is the character's chance of getting hit there, so that's what they weigh.
0.09 kg (3 1/6 oz) per boot is probably less than plain old leather boots weigh in reality.
I was merely offering a quick solution using the information that is presented in the FH sourcebook. While Time = Money in the real world, in HERO system Points (or money) = Value. And armor that covers a location that only gets hit 1 time in 216 is worth 1/216th of full coverage armor :)
Chiba Bob
Jul 24th, '04, 06:44 AM
And armor that covers a location that only gets hit 1 time in 216 is worth 1/216th of full coverage armor :)
I guess you have never come across the "Whack The Hand Disarm Maneuver." Since that dark day, I always wear gauntlets.
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Outsider
Jul 24th, '04, 07:29 AM
I guess you have never come across the "Whack The Hand Disarm Maneuver." Since that dark day, I always wear gauntlets.
If your opponent could take the -6 OCV mod and still reasonably expect to hit, then retaining a weapon in your hand was probably less than entirely a good idea anyway. :)
Chiba Bob
Jul 24th, '04, 07:41 AM
If your opponent could take the -6 OCV mod and still reasonably expect to hit, then retaining a weapon in your hand was probably less than entirely a good idea anyway. :)
6 PSL .... 9 cps. The look on the character's when he loses his arm ... priceless. :bmk:
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