AtomicSwirl
Jul 31st, '04, 02:42 AM
<font size=+1><b>Guyver 1</b></font>
Player:
<table cellpadding="0" border="0"><tr><td align="right"><font size=2><b>Val  </b></font></td><td><font size=2><b>Char   </b></font></td><td><font size=2><b>Cost</b></font></td></tr><tr><td align="right"><font size=2>45  </font></td><td><font size=2><b>STR</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>23  </font></td><td><font size=2><b>DEX</b></font></td><td><font size=2>9</font></td></tr><tr><td align="right"><font size=2>20  </font></td><td><font size=2><b>CON</b></font></td><td><font size=2>10</font></td></tr><tr><td align="right"><font size=2>15  </font></td><td><font size=2><b>BODY</b></font></td><td><font size=2>4</font></td></tr><tr><td align="right"><font size=2>13  </font></td><td><font size=2><b>INT</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>15  </font></td><td><font size=2><b>EGO</b></font></td><td><font size=2>10</font></td></tr><tr><td align="right"><font size=2>25  </font></td><td><font size=2><b>PRE</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>12  </font></td><td><font size=2><b>COM</b></font></td><td><font size=2>1</font></td></tr><tr><td><font size=2></font></td><td><font size=2> </font></td><td><font size=2></font></td></tr><tr><td align="right"><font size=2>6/18  </font></td><td><font size=2><b>PD</b></font></td><td><font size=2>4</font></td></tr><tr><td align="right"><font size=2>6/18  </font></td><td><font size=2><b>ED</b></font></td><td><font size=2>1</font></td></tr><tr><td align="right"><font size=2>5  </font></td><td><font size=2><b>SPD</b></font></td><td><font size=2>7</font></td></tr><tr><td align="right"><font size=2>15  </font></td><td><font size=2><b>REC</b></font></td><td><font size=2>2</font></td></tr><tr><td align="right"><font size=2>60  </font></td><td><font size=2><b>END</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>55  </font></td><td><font size=2><b>STUN</b></font></td><td><font size=2>0</font></td></tr><td><font size=2></font></td><td><font size=2> </font></td><td><font size=2></font></td></tr><tr><td align="right"><font size=2>12"  </font></td><td><font size=2><b>RUN</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>2"  </font></td><td><font size=2><b>SWIM</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>12"  </font></td><td><font size=2><b>LEAP</b></font></td><td><font size=2>0</font></td></tr></table><b>Characteristics Cost:</b> 48
<table border="0" cellpadding="0"><tr><td align="right"><b>Cost  </b></td><td><b>Power</b></td><td align="right"><b>END</b></td></tr><tr><td align="right" valign="top">5  </td><td><b><i>Alien Biotech Physiology: </i></b>Life Support , Longevity: Immortal </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">9  </td><td><b><i>Telepathic Organ On His Back: </i></b>Mind Link (Other Guyvers), No LOS Needed; Only With Others Who Have Mind Link (-1), Does Not Provide Mental Awareness (-1/4) </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">43  </td><td><b><i>Dimensional Rift Backlash: </i></b>Energy Blast 12d6 (vs. ED), Personal Immunity (+1/4), Trigger (+1/4), Area Of Effect (One Hex; +1/2), Reduced Endurance 0 END (+1/2); No Conscious Control (-2), No Range (-1/2) [<b>Notes:</b> Happens Automatically Whenever Character Transforms Into The Guyver] </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">  </td><td> </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">  </td><td>Bioboosted Characteristics, all slots: OIHI (-1/4) </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">20  </td><td>1) +35 STR; No Figured Characteristics (-1/2) </td><td valign="top" align="right">3</td></tr><tr><td align="right" valign="top">17  </td><td>2) +10 DEX; No Figured Characteristics (-1/2) </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">6  </td><td>3) +5 CON; No Figured Characteristics (-1/2) </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">3  </td><td>4) +3 BODY; No Figured Characteristics (-1/2) </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">2  </td><td>5) +3 INT </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">12  </td><td>6) +15 PRE </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">2  </td><td>7) +2 ED </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">16  </td><td>8) +2 SPD </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">14  </td><td>9) +9 REC </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">12  </td><td>10) +30 END </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">24  </td><td>11) +30 STUN </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">  </td><td>Guyver Defenses, all slots: OIHI (-1/4) </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">24  </td><td>1) <b><i>Living Battlesuit: </i></b>Armor (12 PD/12 ED); Visible (-1/4) </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">24  </td><td>2) <b><i>Cybernetic Resilience: </i></b>Physical Damage Reduction, Resistant, 50% </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">24  </td><td>3) <b><i>Cybernetic Resilience: </i></b>Energy Damage Reduction, Resistant, 50% </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">4  </td><td>4) <b><i>Cybernetic Resilience: </i></b>Power Defense (5 points) </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">12  </td><td>5) <b><i>Out Of Control: </i></b>+15 Mental Defense (18 points total) </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">8  </td><td>6) <b><i>Polarized Lenses: </i></b>Flash Defense (10 points) (Hearing Group) </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">8  </td><td>7) <b><i>Audial Dampeners: </i></b>Flash Defense (10 points) (Sight Group) </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">31  </td><td>8) <b><i>Sealed Systems: </i></b>Life Support , Immunity: All terrestrial diseases and biowarfare agents, Immunity: All terrestrial poisons and chemical warfare agents, Safe in High Pressure, Safe in High Radiation, Safe in Intense Cold, Safe in Intense Heat, Safe in Low Pressure/Vacuum, Self-Contained Breathing </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">5  </td><td>9) <b><i>Heavy: </i></b>Knockback Resistance -3" </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">  </td><td>Guyver Senses, all slots: OIHI (-1/4) </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">32  </td><td>1) <b><i>High Sensitivity Perceptor Array: </i></b>Danger Sense (Area: Immediate Vicinity, Discriminatory, Function as a Sense, Sensitivity: Any Danger, Targeting Sense); Restrainable (Only by Damage to Head, Loc 3 -1/4) 13- </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">4  </td><td>2) Nightvision </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">2  </td><td>3) Ultrasonic Perception </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">7  </td><td>4) <b><i>Telescopic Lenses: </i></b>Telescopic +6 to PER Rolls (only to offset the Range Modifier) (Sight Group) </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">7  </td><td>5) <b><i>Parabolic Hearing: </i></b>Telescopic +6 to PER Rolls (only to offset the Range Modifier) (Hearing Group) </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">60  </td><td><b><i>Guyver Attack Powers: </i></b>Multipower, 75-point reserve, all slots: OIHI (-1/4) </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">2u  </td><td>1) <b><i>Tear You Limb From Limb: </i></b>Killing Attack - Hand-To-Hand 2d6 -1 (plus STR) (vs. PD) [<b>Notes:</b> (3d6+1 w/ STR. END: 4)] </td><td valign="top" align="right">2</td></tr><tr><td align="right" valign="top">3u  </td><td>2) <b><i>Infrared Laser: </i></b>Killing Attack - Ranged 2d6 (vs. ED), Reduced Endurance 1/2 END (+1/4), Armor Piercing x1 (+1/2); Restrainable (Only by Damage to Head, Loc 4 -1/4), Beam (-1/4), No Knockback (-1/4) </td><td valign="top" align="right">2</td></tr><tr><td align="right" valign="top">4u  </td><td>3) <b><i>High Frequency Wave Vibration Sword: </i></b>Killing Attack - Hand-To-Hand 2d6 (plus STR) (vs. ED), Reduced Endurance 1/2 END (+1/4), Armor Piercing x1 (+1/2), Penetrating (+1/2); Restrainable (Only by Damage to Arm, Loc 7 -1/4), No Knockback (-1/4) [<b>Notes:</b> (3d6+1 AP, PEN w/ STR & Elbow Strike. END: 6)] </td><td valign="top" align="right">3</td></tr><tr><td align="right" valign="top">4u  </td><td>4) <b><i>Another Wave Vibration Sword: </i></b>Killing Attack - Hand-To-Hand 2d6 (plus STR) (vs. ED), Reduced Endurance 1/2 END (+1/4), Armor Piercing x1 (+1/2), Penetrating (+1/2); No Knockback (-1/4), Restrainable (Only by Damage to Arm, Loc 7 -1/4) </td><td valign="top" align="right">3</td></tr><tr><td align="right" valign="top">3u  </td><td>5) <b><i>Gravitic Pressure Cannon: </i></b>Killing Attack - Ranged 3d6 +1 (vs. ED), Armor Piercing x1 (+1/2); Restrainable (-1/2), No Knockback (-1/4), Beam (-1/4) [<b>Notes:</b> Restrained as Normal And Also By Damage to Vitals, Loc 13] </td><td valign="top" align="right">7</td></tr><tr><td align="right" valign="top">4u  </td><td>6) <b><i>Sonic Disruptor: </i></b>Killing Attack - Ranged 3d6 +1 (vs. ED), Penetrating (+1/2); Restrainable (Only by Damage to Head, Loc 4 -1/4), No Knockback (-1/4) </td><td valign="top" align="right">7</td></tr><tr><td align="right" valign="top">3u  </td><td>7) <b><i>Hyperparticle Beam Megasmasher (Half-powered): </i></b>Killing Attack - Ranged 3d6 +1 (vs. ED), Armor Piercing x1 (+1/2); Restrainable (-1/2), Beam (-1/4), No Knockback (-1/4) [<b>Notes:</b> Restrained as Normal And Also By Damage to Chest, Loc 10 or 11] </td><td valign="top" align="right">7</td></tr><tr><td align="right" valign="top">64  </td><td><b><i>Hyperparticle Beam Megasmasher (Full-powered): </i></b>Killing Attack - Ranged 6d6 (vs. ED), Armor Piercing x1 (+1/2), Area Of Effect (54" Line; +1); Restrainable (-1/2), Extra Time Extra Segment (-1/2), Side Effects: -5 DCV (-1/2), Cannot Be Used With Multiple-Power Attacks (-1/4), Beam (-1/4), No Knockback (-1/4), OIHI (-1/4) [<b>Notes:</b> Restrained as Normal And Also By Damage to Chest, Loc 10 or 11] </td><td valign="top" align="right">22</td></tr><tr><td align="right" valign="top">  </td><td>Movement Powers, all slots: OIHI (-1/4) </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">10  </td><td>1) <b><i>Cybernetic Legs: </i></b> +6" Running (12" total) </td><td valign="top" align="right">1</td></tr><tr><td align="right" valign="top">2  </td><td>2) <b><i>Cybernetic Legs: </i></b>Leaping +3" (12" forward, 6" upward) </td><td valign="top" align="right">1</td></tr><tr><td align="right" valign="top">33  </td><td>3) <b><i>Gravity Control Globe: </i></b>Flight 20", Usable Underwater (+1/4); Restrainable (Only by Damage to Vitals, Loc 13 -1/4) </td><td valign="top" align="right">5</td></tr><tr><td align="right" valign="top">30  </td><td><b><i>Regeneration/Cloning: </i></b>Healing 2 BODY (Can Heal Limbs, Resurrection), Reduced Endurance 0 END (+1/2), Persistent (+1/2); Extra Time (Regeneration-Only) 1 Turn (Post-Segment 12) (-1 1/4), Self Only (-1/2), OIHI (-1/4) [<b>Notes:</b> Resurrection or cloning does not occur if control medal is frozen or destroyed. If medal is detached from Guyver's forehead, medal will clone Guyver 3 hours afterwards.] </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">65  </td><td><b><i>Automated Self-defense Mode: </i></b>Follower (1041 Base, 0 Disad); Feedback (BODY And END) (-2), Follower May Only Appear When Character's BODY Falls Below Zero Or When Character Loses Control Medal (-2), Character Loses Use of Own Body While His Follower Is Active (-1), OIHI (-1/4), Character Is Totally Unaware of Surroundings While His Follower Is Active (-1/4) </td><td valign="top" align="right"></td></tr></table><b>Powers Cost:</b> 664
<table cellpadding="0" border="0"><tr><td align="right"><b>Cost  </b></td><td><b>Martial Arts Maneuver</b></td></tr><tr><td valign="top" align="right">  </td><td>Bioboosted Fighting, all slots: OIHI (-1/4) </td></tr><tr><td valign="top" align="right">0  </td><td>1) Default Weapon Element: Empty Hand </td></tr><tr><td valign="top" align="right">1  </td><td>2) Weapon Element: Blades </td></tr><tr><td valign="top" align="right">3  </td><td>3) Martial Block: 1/2 Phase, +2 OCV, +2 DCV, Block, Abort </td></tr><tr><td valign="top" align="right">3  </td><td>4) Martial Dodge: 1/2 Phase, -- OCV, +5 DCV, Dodge, Affects All Attacks, Abort </td></tr><tr><td valign="top" align="right">3  </td><td>5) Punch/Elbow Strike: 1/2 Phase, +0 OCV, +2 DCV, STR +2d6 Strike </td></tr><tr><td valign="top" align="right">4  </td><td>6) Kick/Knee Strike: 1/2 Phase, -2 OCV, +1 DCV, STR +4d6 Strike </td></tr><tr><td valign="top" align="right">2  </td><td>7) Martial Grab: 1/2 Phase, -1 OCV, -1 DCV, Grab Two Limbs, +10 STR for holding on </td></tr><tr><td valign="top" align="right">3  </td><td>8) Reversal: var Phase, -1 OCV, -2 DCV, +15 STR to Escape; Grab Two Limbs </td></tr></table><b>Martial Arts Cost:</b> 19
<table cellpadding="0" border="0"><tr><td align="right"><b>Cost  </b></td><td><b>Skill</b></td></tr><tr><td valign="top" align="right">  </td><td>Guyver Skills, all slots: OIHI (-1/4) </td></tr><tr><td valign="top" align="right">13  </td><td>1) +2 with All Combat (16 Active Points) </td></tr><tr><td valign="top" align="right">4  </td><td>2) Analyze: Combat Technique (5 Active Points) 13- </td></tr><tr><td valign="top" align="right">4  </td><td>3) Tactics (5 Active Points) 13- </td></tr><tr><td valign="top" align="right">2  </td><td>4) Acrobatics (3 Active Points) 14- </td></tr><tr><td valign="top" align="right">2  </td><td>5) Breakfall (3 Active Points) 14- </td></tr><tr><td valign="top" align="right">5  </td><td>+1 with HTH Combat </td></tr><tr><td valign="top" align="right">3  </td><td>Teamwork 14- </td></tr><tr><td valign="top" align="right">1  </td><td>PS: High School Student 8- </td></tr></table><b>Skills Cost: </b>34
<table cellpadding="0" border="0"><tr><td align="right"><b>Cost  </b></td><td><b>Talent</b></td></tr><tr><td valign="top" align="right">  </td><td>Cybernetic Mind, all slots: OIHI (-1/4) </td></tr><tr><td valign="top" align="right">2  </td><td>1) Absolute Range Sense (3 Active Points) </td></tr><tr><td valign="top" align="right">2  </td><td>2) Absolute Time Sense (3 Active Points) </td></tr><tr><td valign="top" align="right">2  </td><td>3) Bump Of Direction (3 Active Points) </td></tr><tr><td valign="top" align="right">2  </td><td>4) Lightning Calculator (3 Active Points) </td></tr></table><b>Talents Cost:</b> 8
<b>Total Character Cost:</b> 773
<table cellpadding="0" border="0"><tr><td align="right"><b>Val  </b></td><td><b>Disadvantages</b></td></tr><tr><td valign="top" align="right">30  </td><td>Hunted: Chronos 14- (Mo Pow; Harshly Punish; Extensive Non-Combat Influence) </td></tr><tr><td valign="top" align="right">15  </td><td>Reputation: Deadly Foe of Chronos 14- (Known Only to Chronos) (Extreme) </td></tr><tr><td valign="top" align="right">5  </td><td>Social Limitation: Teenager (Occasionally; Minor) </td></tr><tr><td valign="top" align="right">5  </td><td>Distinctive Features: 2 Small Tumor-like Growths On His Back (Easily Concealed; Noticed and Recognizable; Detectable By Commonly-Used Senses) </td></tr><tr><td valign="top" align="right">5  </td><td>Distinctive Features: Exotic Internal Anatomy & Physiology (Not Concealable; Noticed and Recognizable; Detectable Only By X-rays and Medical Scanners) </td></tr><tr><td valign="top" align="right">10  </td><td>Distinctive Features: Alien Biomechanical Armor (Easily Concealed; Causes Fear; Detectable By Commonly-Used Senses) </td></tr><tr><td valign="top" align="right">10  </td><td>Dependent NPC: Fumio Fukamachi, Father 8- (Normal) </td></tr><tr><td valign="top" align="right">25  </td><td>Dependent NPC: Mizuki & Tetsuro Segawa, Friends 14- (Normal; Group DNPC: x2 DNPCs) </td></tr><tr><td valign="top" align="right">15  </td><td>In Love With Mizuki Segawa: (Common; Strong) </td></tr><tr><td valign="top" align="right">10  </td><td>Hates Kronos: (Common), Moderate </td></tr><tr><td valign="top" align="right">5  </td><td>Avoids Using Powers; Fears That He Has Become a Monster: (Uncommon; Moderate) </td></tr><tr><td valign="top" align="right">25  </td><td>Susceptibility: As Guyver, Dies If Control Medal Detached From Forehead 3d6 damage, per Phase (Uncommon) </td></tr><tr><td valign="top" align="right">5  </td><td>As Guyver, Cannot Use Powers Without Control Medal: (Infrequently; Slightly Impairing) </td></tr></table>
<b>Disadvantage Points:</b> 165
<b>Base Points:</b> 200
<b>Experience Required:</b> 408
<b>Total Experience Available:</b> 408
<b>Experience Unspent:</b> 0
Player:
<table cellpadding="0" border="0"><tr><td align="right"><font size=2><b>Val  </b></font></td><td><font size=2><b>Char   </b></font></td><td><font size=2><b>Cost</b></font></td></tr><tr><td align="right"><font size=2>45  </font></td><td><font size=2><b>STR</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>23  </font></td><td><font size=2><b>DEX</b></font></td><td><font size=2>9</font></td></tr><tr><td align="right"><font size=2>20  </font></td><td><font size=2><b>CON</b></font></td><td><font size=2>10</font></td></tr><tr><td align="right"><font size=2>15  </font></td><td><font size=2><b>BODY</b></font></td><td><font size=2>4</font></td></tr><tr><td align="right"><font size=2>13  </font></td><td><font size=2><b>INT</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>15  </font></td><td><font size=2><b>EGO</b></font></td><td><font size=2>10</font></td></tr><tr><td align="right"><font size=2>25  </font></td><td><font size=2><b>PRE</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>12  </font></td><td><font size=2><b>COM</b></font></td><td><font size=2>1</font></td></tr><tr><td><font size=2></font></td><td><font size=2> </font></td><td><font size=2></font></td></tr><tr><td align="right"><font size=2>6/18  </font></td><td><font size=2><b>PD</b></font></td><td><font size=2>4</font></td></tr><tr><td align="right"><font size=2>6/18  </font></td><td><font size=2><b>ED</b></font></td><td><font size=2>1</font></td></tr><tr><td align="right"><font size=2>5  </font></td><td><font size=2><b>SPD</b></font></td><td><font size=2>7</font></td></tr><tr><td align="right"><font size=2>15  </font></td><td><font size=2><b>REC</b></font></td><td><font size=2>2</font></td></tr><tr><td align="right"><font size=2>60  </font></td><td><font size=2><b>END</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>55  </font></td><td><font size=2><b>STUN</b></font></td><td><font size=2>0</font></td></tr><td><font size=2></font></td><td><font size=2> </font></td><td><font size=2></font></td></tr><tr><td align="right"><font size=2>12"  </font></td><td><font size=2><b>RUN</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>2"  </font></td><td><font size=2><b>SWIM</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>12"  </font></td><td><font size=2><b>LEAP</b></font></td><td><font size=2>0</font></td></tr></table><b>Characteristics Cost:</b> 48
<table border="0" cellpadding="0"><tr><td align="right"><b>Cost  </b></td><td><b>Power</b></td><td align="right"><b>END</b></td></tr><tr><td align="right" valign="top">5  </td><td><b><i>Alien Biotech Physiology: </i></b>Life Support , Longevity: Immortal </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">9  </td><td><b><i>Telepathic Organ On His Back: </i></b>Mind Link (Other Guyvers), No LOS Needed; Only With Others Who Have Mind Link (-1), Does Not Provide Mental Awareness (-1/4) </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">43  </td><td><b><i>Dimensional Rift Backlash: </i></b>Energy Blast 12d6 (vs. ED), Personal Immunity (+1/4), Trigger (+1/4), Area Of Effect (One Hex; +1/2), Reduced Endurance 0 END (+1/2); No Conscious Control (-2), No Range (-1/2) [<b>Notes:</b> Happens Automatically Whenever Character Transforms Into The Guyver] </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">  </td><td> </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">  </td><td>Bioboosted Characteristics, all slots: OIHI (-1/4) </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">20  </td><td>1) +35 STR; No Figured Characteristics (-1/2) </td><td valign="top" align="right">3</td></tr><tr><td align="right" valign="top">17  </td><td>2) +10 DEX; No Figured Characteristics (-1/2) </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">6  </td><td>3) +5 CON; No Figured Characteristics (-1/2) </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">3  </td><td>4) +3 BODY; No Figured Characteristics (-1/2) </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">2  </td><td>5) +3 INT </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">12  </td><td>6) +15 PRE </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">2  </td><td>7) +2 ED </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">16  </td><td>8) +2 SPD </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">14  </td><td>9) +9 REC </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">12  </td><td>10) +30 END </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">24  </td><td>11) +30 STUN </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">  </td><td>Guyver Defenses, all slots: OIHI (-1/4) </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">24  </td><td>1) <b><i>Living Battlesuit: </i></b>Armor (12 PD/12 ED); Visible (-1/4) </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">24  </td><td>2) <b><i>Cybernetic Resilience: </i></b>Physical Damage Reduction, Resistant, 50% </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">24  </td><td>3) <b><i>Cybernetic Resilience: </i></b>Energy Damage Reduction, Resistant, 50% </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">4  </td><td>4) <b><i>Cybernetic Resilience: </i></b>Power Defense (5 points) </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">12  </td><td>5) <b><i>Out Of Control: </i></b>+15 Mental Defense (18 points total) </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">8  </td><td>6) <b><i>Polarized Lenses: </i></b>Flash Defense (10 points) (Hearing Group) </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">8  </td><td>7) <b><i>Audial Dampeners: </i></b>Flash Defense (10 points) (Sight Group) </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">31  </td><td>8) <b><i>Sealed Systems: </i></b>Life Support , Immunity: All terrestrial diseases and biowarfare agents, Immunity: All terrestrial poisons and chemical warfare agents, Safe in High Pressure, Safe in High Radiation, Safe in Intense Cold, Safe in Intense Heat, Safe in Low Pressure/Vacuum, Self-Contained Breathing </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">5  </td><td>9) <b><i>Heavy: </i></b>Knockback Resistance -3" </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">  </td><td>Guyver Senses, all slots: OIHI (-1/4) </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">32  </td><td>1) <b><i>High Sensitivity Perceptor Array: </i></b>Danger Sense (Area: Immediate Vicinity, Discriminatory, Function as a Sense, Sensitivity: Any Danger, Targeting Sense); Restrainable (Only by Damage to Head, Loc 3 -1/4) 13- </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">4  </td><td>2) Nightvision </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">2  </td><td>3) Ultrasonic Perception </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">7  </td><td>4) <b><i>Telescopic Lenses: </i></b>Telescopic +6 to PER Rolls (only to offset the Range Modifier) (Sight Group) </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">7  </td><td>5) <b><i>Parabolic Hearing: </i></b>Telescopic +6 to PER Rolls (only to offset the Range Modifier) (Hearing Group) </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">60  </td><td><b><i>Guyver Attack Powers: </i></b>Multipower, 75-point reserve, all slots: OIHI (-1/4) </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">2u  </td><td>1) <b><i>Tear You Limb From Limb: </i></b>Killing Attack - Hand-To-Hand 2d6 -1 (plus STR) (vs. PD) [<b>Notes:</b> (3d6+1 w/ STR. END: 4)] </td><td valign="top" align="right">2</td></tr><tr><td align="right" valign="top">3u  </td><td>2) <b><i>Infrared Laser: </i></b>Killing Attack - Ranged 2d6 (vs. ED), Reduced Endurance 1/2 END (+1/4), Armor Piercing x1 (+1/2); Restrainable (Only by Damage to Head, Loc 4 -1/4), Beam (-1/4), No Knockback (-1/4) </td><td valign="top" align="right">2</td></tr><tr><td align="right" valign="top">4u  </td><td>3) <b><i>High Frequency Wave Vibration Sword: </i></b>Killing Attack - Hand-To-Hand 2d6 (plus STR) (vs. ED), Reduced Endurance 1/2 END (+1/4), Armor Piercing x1 (+1/2), Penetrating (+1/2); Restrainable (Only by Damage to Arm, Loc 7 -1/4), No Knockback (-1/4) [<b>Notes:</b> (3d6+1 AP, PEN w/ STR & Elbow Strike. END: 6)] </td><td valign="top" align="right">3</td></tr><tr><td align="right" valign="top">4u  </td><td>4) <b><i>Another Wave Vibration Sword: </i></b>Killing Attack - Hand-To-Hand 2d6 (plus STR) (vs. ED), Reduced Endurance 1/2 END (+1/4), Armor Piercing x1 (+1/2), Penetrating (+1/2); No Knockback (-1/4), Restrainable (Only by Damage to Arm, Loc 7 -1/4) </td><td valign="top" align="right">3</td></tr><tr><td align="right" valign="top">3u  </td><td>5) <b><i>Gravitic Pressure Cannon: </i></b>Killing Attack - Ranged 3d6 +1 (vs. ED), Armor Piercing x1 (+1/2); Restrainable (-1/2), No Knockback (-1/4), Beam (-1/4) [<b>Notes:</b> Restrained as Normal And Also By Damage to Vitals, Loc 13] </td><td valign="top" align="right">7</td></tr><tr><td align="right" valign="top">4u  </td><td>6) <b><i>Sonic Disruptor: </i></b>Killing Attack - Ranged 3d6 +1 (vs. ED), Penetrating (+1/2); Restrainable (Only by Damage to Head, Loc 4 -1/4), No Knockback (-1/4) </td><td valign="top" align="right">7</td></tr><tr><td align="right" valign="top">3u  </td><td>7) <b><i>Hyperparticle Beam Megasmasher (Half-powered): </i></b>Killing Attack - Ranged 3d6 +1 (vs. ED), Armor Piercing x1 (+1/2); Restrainable (-1/2), Beam (-1/4), No Knockback (-1/4) [<b>Notes:</b> Restrained as Normal And Also By Damage to Chest, Loc 10 or 11] </td><td valign="top" align="right">7</td></tr><tr><td align="right" valign="top">64  </td><td><b><i>Hyperparticle Beam Megasmasher (Full-powered): </i></b>Killing Attack - Ranged 6d6 (vs. ED), Armor Piercing x1 (+1/2), Area Of Effect (54" Line; +1); Restrainable (-1/2), Extra Time Extra Segment (-1/2), Side Effects: -5 DCV (-1/2), Cannot Be Used With Multiple-Power Attacks (-1/4), Beam (-1/4), No Knockback (-1/4), OIHI (-1/4) [<b>Notes:</b> Restrained as Normal And Also By Damage to Chest, Loc 10 or 11] </td><td valign="top" align="right">22</td></tr><tr><td align="right" valign="top">  </td><td>Movement Powers, all slots: OIHI (-1/4) </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">10  </td><td>1) <b><i>Cybernetic Legs: </i></b> +6" Running (12" total) </td><td valign="top" align="right">1</td></tr><tr><td align="right" valign="top">2  </td><td>2) <b><i>Cybernetic Legs: </i></b>Leaping +3" (12" forward, 6" upward) </td><td valign="top" align="right">1</td></tr><tr><td align="right" valign="top">33  </td><td>3) <b><i>Gravity Control Globe: </i></b>Flight 20", Usable Underwater (+1/4); Restrainable (Only by Damage to Vitals, Loc 13 -1/4) </td><td valign="top" align="right">5</td></tr><tr><td align="right" valign="top">30  </td><td><b><i>Regeneration/Cloning: </i></b>Healing 2 BODY (Can Heal Limbs, Resurrection), Reduced Endurance 0 END (+1/2), Persistent (+1/2); Extra Time (Regeneration-Only) 1 Turn (Post-Segment 12) (-1 1/4), Self Only (-1/2), OIHI (-1/4) [<b>Notes:</b> Resurrection or cloning does not occur if control medal is frozen or destroyed. If medal is detached from Guyver's forehead, medal will clone Guyver 3 hours afterwards.] </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">65  </td><td><b><i>Automated Self-defense Mode: </i></b>Follower (1041 Base, 0 Disad); Feedback (BODY And END) (-2), Follower May Only Appear When Character's BODY Falls Below Zero Or When Character Loses Control Medal (-2), Character Loses Use of Own Body While His Follower Is Active (-1), OIHI (-1/4), Character Is Totally Unaware of Surroundings While His Follower Is Active (-1/4) </td><td valign="top" align="right"></td></tr></table><b>Powers Cost:</b> 664
<table cellpadding="0" border="0"><tr><td align="right"><b>Cost  </b></td><td><b>Martial Arts Maneuver</b></td></tr><tr><td valign="top" align="right">  </td><td>Bioboosted Fighting, all slots: OIHI (-1/4) </td></tr><tr><td valign="top" align="right">0  </td><td>1) Default Weapon Element: Empty Hand </td></tr><tr><td valign="top" align="right">1  </td><td>2) Weapon Element: Blades </td></tr><tr><td valign="top" align="right">3  </td><td>3) Martial Block: 1/2 Phase, +2 OCV, +2 DCV, Block, Abort </td></tr><tr><td valign="top" align="right">3  </td><td>4) Martial Dodge: 1/2 Phase, -- OCV, +5 DCV, Dodge, Affects All Attacks, Abort </td></tr><tr><td valign="top" align="right">3  </td><td>5) Punch/Elbow Strike: 1/2 Phase, +0 OCV, +2 DCV, STR +2d6 Strike </td></tr><tr><td valign="top" align="right">4  </td><td>6) Kick/Knee Strike: 1/2 Phase, -2 OCV, +1 DCV, STR +4d6 Strike </td></tr><tr><td valign="top" align="right">2  </td><td>7) Martial Grab: 1/2 Phase, -1 OCV, -1 DCV, Grab Two Limbs, +10 STR for holding on </td></tr><tr><td valign="top" align="right">3  </td><td>8) Reversal: var Phase, -1 OCV, -2 DCV, +15 STR to Escape; Grab Two Limbs </td></tr></table><b>Martial Arts Cost:</b> 19
<table cellpadding="0" border="0"><tr><td align="right"><b>Cost  </b></td><td><b>Skill</b></td></tr><tr><td valign="top" align="right">  </td><td>Guyver Skills, all slots: OIHI (-1/4) </td></tr><tr><td valign="top" align="right">13  </td><td>1) +2 with All Combat (16 Active Points) </td></tr><tr><td valign="top" align="right">4  </td><td>2) Analyze: Combat Technique (5 Active Points) 13- </td></tr><tr><td valign="top" align="right">4  </td><td>3) Tactics (5 Active Points) 13- </td></tr><tr><td valign="top" align="right">2  </td><td>4) Acrobatics (3 Active Points) 14- </td></tr><tr><td valign="top" align="right">2  </td><td>5) Breakfall (3 Active Points) 14- </td></tr><tr><td valign="top" align="right">5  </td><td>+1 with HTH Combat </td></tr><tr><td valign="top" align="right">3  </td><td>Teamwork 14- </td></tr><tr><td valign="top" align="right">1  </td><td>PS: High School Student 8- </td></tr></table><b>Skills Cost: </b>34
<table cellpadding="0" border="0"><tr><td align="right"><b>Cost  </b></td><td><b>Talent</b></td></tr><tr><td valign="top" align="right">  </td><td>Cybernetic Mind, all slots: OIHI (-1/4) </td></tr><tr><td valign="top" align="right">2  </td><td>1) Absolute Range Sense (3 Active Points) </td></tr><tr><td valign="top" align="right">2  </td><td>2) Absolute Time Sense (3 Active Points) </td></tr><tr><td valign="top" align="right">2  </td><td>3) Bump Of Direction (3 Active Points) </td></tr><tr><td valign="top" align="right">2  </td><td>4) Lightning Calculator (3 Active Points) </td></tr></table><b>Talents Cost:</b> 8
<b>Total Character Cost:</b> 773
<table cellpadding="0" border="0"><tr><td align="right"><b>Val  </b></td><td><b>Disadvantages</b></td></tr><tr><td valign="top" align="right">30  </td><td>Hunted: Chronos 14- (Mo Pow; Harshly Punish; Extensive Non-Combat Influence) </td></tr><tr><td valign="top" align="right">15  </td><td>Reputation: Deadly Foe of Chronos 14- (Known Only to Chronos) (Extreme) </td></tr><tr><td valign="top" align="right">5  </td><td>Social Limitation: Teenager (Occasionally; Minor) </td></tr><tr><td valign="top" align="right">5  </td><td>Distinctive Features: 2 Small Tumor-like Growths On His Back (Easily Concealed; Noticed and Recognizable; Detectable By Commonly-Used Senses) </td></tr><tr><td valign="top" align="right">5  </td><td>Distinctive Features: Exotic Internal Anatomy & Physiology (Not Concealable; Noticed and Recognizable; Detectable Only By X-rays and Medical Scanners) </td></tr><tr><td valign="top" align="right">10  </td><td>Distinctive Features: Alien Biomechanical Armor (Easily Concealed; Causes Fear; Detectable By Commonly-Used Senses) </td></tr><tr><td valign="top" align="right">10  </td><td>Dependent NPC: Fumio Fukamachi, Father 8- (Normal) </td></tr><tr><td valign="top" align="right">25  </td><td>Dependent NPC: Mizuki & Tetsuro Segawa, Friends 14- (Normal; Group DNPC: x2 DNPCs) </td></tr><tr><td valign="top" align="right">15  </td><td>In Love With Mizuki Segawa: (Common; Strong) </td></tr><tr><td valign="top" align="right">10  </td><td>Hates Kronos: (Common), Moderate </td></tr><tr><td valign="top" align="right">5  </td><td>Avoids Using Powers; Fears That He Has Become a Monster: (Uncommon; Moderate) </td></tr><tr><td valign="top" align="right">25  </td><td>Susceptibility: As Guyver, Dies If Control Medal Detached From Forehead 3d6 damage, per Phase (Uncommon) </td></tr><tr><td valign="top" align="right">5  </td><td>As Guyver, Cannot Use Powers Without Control Medal: (Infrequently; Slightly Impairing) </td></tr></table>
<b>Disadvantage Points:</b> 165
<b>Base Points:</b> 200
<b>Experience Required:</b> 408
<b>Total Experience Available:</b> 408
<b>Experience Unspent:</b> 0