Tamashii2000
Mar 27th, '03, 03:42 AM
Ok, I created this as a first draft to an idea I had, based loosely off Kos-Mos from Xeno-Saga
(Any suggestions on how to inprove it?)
<font size=+1><b>Honor Gaurd</b></font>
Player:
<table cellpadding="0" border="0"><tr><td align="right"><font size=2><b>Val  </b></font></td><td><font size=2><b>Char   </b></font></td><td><font size=2><b>Cost</b></font></td></tr><tr><td align="right"><font size=2>40  </font></td><td><font size=2><b>STR</b></font></td><td><font size=2>30</font></td></tr><tr><td align="right"><font size=2>18  </font></td><td><font size=2><b>DEX</b></font></td><td><font size=2>24</font></td></tr><tr><td align="right"><font size=2>20  </font></td><td><font size=2><b>CON</b></font></td><td><font size=2>20</font></td></tr><tr><td align="right"><font size=2>15  </font></td><td><font size=2><b>BODY</b></font></td><td><font size=2>10</font></td></tr><tr><td align="right"><font size=2>15  </font></td><td><font size=2><b>INT</b></font></td><td><font size=2>5</font></td></tr><tr><td align="right"><font size=2>13  </font></td><td><font size=2><b>EGO</b></font></td><td><font size=2>6</font></td></tr><tr><td align="right"><font size=2>13  </font></td><td><font size=2><b>PRE</b></font></td><td><font size=2>3</font></td></tr><tr><td align="right"><font size=2>12  </font></td><td><font size=2><b>COM</b></font></td><td><font size=2>1</font></td></tr><tr><td><font size=2></font></td><td><font size=2> </font></td><td><font size=2></font></td></tr><tr><td align="right"><font size=2>8/20  </font></td><td><font size=2><b>PD</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>8/23  </font></td><td><font size=2><b>ED</b></font></td><td><font size=2>4</font></td></tr><tr><td align="right"><font size=2>5  </font></td><td><font size=2><b>SPD</b></font></td><td><font size=2>22</font></td></tr><tr><td align="right"><font size=2>12  </font></td><td><font size=2><b>REC</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>40  </font></td><td><font size=2><b>END</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>45  </font></td><td><font size=2><b>STUN</b></font></td><td><font size=2>0</font></td></tr><td><font size=2></font></td><td><font size=2> </font></td><td><font size=2></font></td></tr><tr><td align="right"><font size=2>6"  </font></td><td><font size=2><b>RUN</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>2"  </font></td><td><font size=2><b>SWIM</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>8"  </font></td><td><font size=2><b>LEAP</b></font></td><td><font size=2>0</font></td></tr></table><b>Characteristics Cost:</b> 125
<table border="0" cellpadding="0"><tr><td align="right"><b>Cost  </b></td><td><b>Power</b></td><td align="right"><b>END</b></td></tr><tr><td align="right" valign="top">  </td><td>Robotic Body </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">41  </td><td>1) <b><i>Armored Form: </i></b>Armor (12 PD / 15 ED) (added to Secondary Value) </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">5  </td><td>2) <b><i>Well Designed : </i></b>Lack Of Weakness (-5) for Normal Defense </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">5  </td><td>3) <b><i>Well Designed II: </i></b>Lack Of Weakness (-5) for Resistant Defenses </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">34  </td><td>4) <b><i>Its A robot: </i></b>Life Support (Eating: Character does not eat, Immunity: All terrestrial diseases and biowarfare agents, Immunity: All terrestrial poisons and chemical warfare agents, Self-Contained Breathing, Sleeping: Character only has to sleep 8 hours per week) </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">10  </td><td>5) <b><i>Cpu created Mind: </i></b>+10 Mental Defense (13 points total) </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">35  </td><td>6) <b><i>Built In Flight Jets: </i></b>Flight 15" (Improved Noncombat Movement (x4)) </td><td valign="top" align="right">3</td></tr><tr><td align="right" valign="top">50  </td><td>7) <b><i>Phased Pulse Attack Cannon Mrk I : </i></b>Energy Blast 12d6 (vs. ED), Reduced Endurance (Half END; +1/4) (75 Active Points); Required Hands (Both hands must be put togather) (Two-Handed; -1/2) </td><td valign="top" align="right">3</td></tr></table><b>Powers Cost:</b> 180
<table cellpadding="0" border="0"><tr><td align="right"><b>Cost  </b></td><td><b>Skill</b></td></tr><tr><td valign="top" align="right">  </td><td>Programmed Functions </td></tr><tr><td valign="top" align="right">3  </td><td>1) Computer Programming 12- </td></tr><tr><td valign="top" align="right">3  </td><td>2) Cryptography 12- </td></tr><tr><td valign="top" align="right">3  </td><td>3) Deduction 12- </td></tr><tr><td valign="top" align="right">3  </td><td>4) Electronics 12- </td></tr><tr><td valign="top" align="right">3  </td><td>5) Mechanics 12- </td></tr><tr><td valign="top" align="right">3  </td><td>6) Systems Operation 12- </td></tr><tr><td valign="top" align="right">6  </td><td>7) +3 OCV with Energy Blast </td></tr><tr><td valign="top" align="right">6  </td><td>8) +4 vs. Range Modifier on Energy Blast </td></tr></table><b>Skills Cost: </b>30
<table cellpadding="0" border="0"><tr><td align="right"><b>Cost  </b></td><td><b>Perk</b></td></tr><tr><td valign="top" align="right">3  </td><td>Computer Link (Team Base) </td></tr></table><b>Perks Cost:</b> 3
<table cellpadding="0" border="0"><tr><td align="right"><b>Cost  </b></td><td><b>Talent</b></td></tr><tr><td valign="top" align="right">  </td><td>Robotic CPU </td></tr><tr><td valign="top" align="right">3  </td><td>1) Absolute Range Sense </td></tr><tr><td valign="top" align="right">3  </td><td>2) Absolute Time Sense </td></tr><tr><td valign="top" align="right">3  </td><td>3) Bump Of Direction </td></tr><tr><td valign="top" align="right">3  </td><td>4) Lightsleep </td></tr></table><b>Talents Cost:</b> 12
<b>Total Character Cost:</b> 350
<table cellpadding="0" border="0"><tr><td align="right"><b>Val  </b></td><td><b>Disadvantages</b></td></tr><tr><td valign="top" align="right">15  </td><td>Social Limitation: Public ID, Frequently (11-), Major </td></tr><tr><td valign="top" align="right">15  </td><td>Social Limitation: Not Concidered "LIVING" by most people (AKA ROBOTIC LIFE FORM), Frequently (11-), Major </td></tr><tr><td valign="top" align="right">15  </td><td>Distinctive Features: Robotic Armored Body, Not Concealable, Noticed and Recognizable, Detectable By Commonly-Used Senses </td></tr><tr><td valign="top" align="right">20  </td><td>Hunted: Tech Based Super Organisation, More Powerful, 8- (Occasionally), Harshly Punish, PC has a Public ID or is otherwise very easy to find </td></tr><tr><td valign="top" align="right">25  </td><td>Hunted: Goverment 'Watch Group" (wants to disesemble and mass produce), More Powerful, 8- (Occasionally), Harshly Punish, Extensive Non-Combat Influence, PC has a Public ID or is otherwise very easy to find </td></tr><tr><td valign="top" align="right">10  </td><td>Psychological Limitation: Programed to totaly willing ot sacrifice self to protect others, Uncommon, Strong </td></tr><tr><td valign="top" align="right">15  </td><td>Psychological Limitation: Finds Human behavior difficult to understand., Very Common, Moderate </td></tr><tr><td valign="top" align="right">5  </td><td>Psychological Limitation: Tends to take statements 'literaly', Uncommon, Moderate </td></tr><tr><td valign="top" align="right">20  </td><td>Psychological Limitation: Code Versus Killing, Common, Total </td></tr><tr><td valign="top" align="right">10  </td><td>Vulnerability: Electrical Attacks, Common </td></tr></table>
<b>Disadvantage Points:</b> 150
<b>Base Points:</b> 200
<b>Experience Required:</b> 0
<b>Total Experience Available:</b> 0
<b>Experience Unspent:</b> 0
Background: Honor Guard is a robotic creation of Proffessior Rocky Halt, Designed as a urban defensive device meant to protect civilians in times of unrest and in high crime area's, Honor Guard is the first of what was hoped to be a series of "sentinals' that would roam the streets, fighting crime and facing down powerful supervillians in order to protect normal humans from such dangers. Shortly after Honor Guard was activated it was put in with the local superhero team for testing.. During these tests Proffessor Halt disappeared, his current whereabouts are unknown and H.G. is very interested in what happened to its 'father.'
Notes: The Android does need to switch its CPU into 'maintenance mode' from time to time (Think of it as a virus test with Norton) which is akin to sleeping, however it only needs to do this once a week or so, and its sensors have a back up circut that activates the main CPU instantly if someone comes near (Light Sleep) I think most of the rest is pretty self explainitory
(Any suggestions on how to inprove it?)
<font size=+1><b>Honor Gaurd</b></font>
Player:
<table cellpadding="0" border="0"><tr><td align="right"><font size=2><b>Val  </b></font></td><td><font size=2><b>Char   </b></font></td><td><font size=2><b>Cost</b></font></td></tr><tr><td align="right"><font size=2>40  </font></td><td><font size=2><b>STR</b></font></td><td><font size=2>30</font></td></tr><tr><td align="right"><font size=2>18  </font></td><td><font size=2><b>DEX</b></font></td><td><font size=2>24</font></td></tr><tr><td align="right"><font size=2>20  </font></td><td><font size=2><b>CON</b></font></td><td><font size=2>20</font></td></tr><tr><td align="right"><font size=2>15  </font></td><td><font size=2><b>BODY</b></font></td><td><font size=2>10</font></td></tr><tr><td align="right"><font size=2>15  </font></td><td><font size=2><b>INT</b></font></td><td><font size=2>5</font></td></tr><tr><td align="right"><font size=2>13  </font></td><td><font size=2><b>EGO</b></font></td><td><font size=2>6</font></td></tr><tr><td align="right"><font size=2>13  </font></td><td><font size=2><b>PRE</b></font></td><td><font size=2>3</font></td></tr><tr><td align="right"><font size=2>12  </font></td><td><font size=2><b>COM</b></font></td><td><font size=2>1</font></td></tr><tr><td><font size=2></font></td><td><font size=2> </font></td><td><font size=2></font></td></tr><tr><td align="right"><font size=2>8/20  </font></td><td><font size=2><b>PD</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>8/23  </font></td><td><font size=2><b>ED</b></font></td><td><font size=2>4</font></td></tr><tr><td align="right"><font size=2>5  </font></td><td><font size=2><b>SPD</b></font></td><td><font size=2>22</font></td></tr><tr><td align="right"><font size=2>12  </font></td><td><font size=2><b>REC</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>40  </font></td><td><font size=2><b>END</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>45  </font></td><td><font size=2><b>STUN</b></font></td><td><font size=2>0</font></td></tr><td><font size=2></font></td><td><font size=2> </font></td><td><font size=2></font></td></tr><tr><td align="right"><font size=2>6"  </font></td><td><font size=2><b>RUN</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>2"  </font></td><td><font size=2><b>SWIM</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>8"  </font></td><td><font size=2><b>LEAP</b></font></td><td><font size=2>0</font></td></tr></table><b>Characteristics Cost:</b> 125
<table border="0" cellpadding="0"><tr><td align="right"><b>Cost  </b></td><td><b>Power</b></td><td align="right"><b>END</b></td></tr><tr><td align="right" valign="top">  </td><td>Robotic Body </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">41  </td><td>1) <b><i>Armored Form: </i></b>Armor (12 PD / 15 ED) (added to Secondary Value) </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">5  </td><td>2) <b><i>Well Designed : </i></b>Lack Of Weakness (-5) for Normal Defense </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">5  </td><td>3) <b><i>Well Designed II: </i></b>Lack Of Weakness (-5) for Resistant Defenses </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">34  </td><td>4) <b><i>Its A robot: </i></b>Life Support (Eating: Character does not eat, Immunity: All terrestrial diseases and biowarfare agents, Immunity: All terrestrial poisons and chemical warfare agents, Self-Contained Breathing, Sleeping: Character only has to sleep 8 hours per week) </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">10  </td><td>5) <b><i>Cpu created Mind: </i></b>+10 Mental Defense (13 points total) </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">35  </td><td>6) <b><i>Built In Flight Jets: </i></b>Flight 15" (Improved Noncombat Movement (x4)) </td><td valign="top" align="right">3</td></tr><tr><td align="right" valign="top">50  </td><td>7) <b><i>Phased Pulse Attack Cannon Mrk I : </i></b>Energy Blast 12d6 (vs. ED), Reduced Endurance (Half END; +1/4) (75 Active Points); Required Hands (Both hands must be put togather) (Two-Handed; -1/2) </td><td valign="top" align="right">3</td></tr></table><b>Powers Cost:</b> 180
<table cellpadding="0" border="0"><tr><td align="right"><b>Cost  </b></td><td><b>Skill</b></td></tr><tr><td valign="top" align="right">  </td><td>Programmed Functions </td></tr><tr><td valign="top" align="right">3  </td><td>1) Computer Programming 12- </td></tr><tr><td valign="top" align="right">3  </td><td>2) Cryptography 12- </td></tr><tr><td valign="top" align="right">3  </td><td>3) Deduction 12- </td></tr><tr><td valign="top" align="right">3  </td><td>4) Electronics 12- </td></tr><tr><td valign="top" align="right">3  </td><td>5) Mechanics 12- </td></tr><tr><td valign="top" align="right">3  </td><td>6) Systems Operation 12- </td></tr><tr><td valign="top" align="right">6  </td><td>7) +3 OCV with Energy Blast </td></tr><tr><td valign="top" align="right">6  </td><td>8) +4 vs. Range Modifier on Energy Blast </td></tr></table><b>Skills Cost: </b>30
<table cellpadding="0" border="0"><tr><td align="right"><b>Cost  </b></td><td><b>Perk</b></td></tr><tr><td valign="top" align="right">3  </td><td>Computer Link (Team Base) </td></tr></table><b>Perks Cost:</b> 3
<table cellpadding="0" border="0"><tr><td align="right"><b>Cost  </b></td><td><b>Talent</b></td></tr><tr><td valign="top" align="right">  </td><td>Robotic CPU </td></tr><tr><td valign="top" align="right">3  </td><td>1) Absolute Range Sense </td></tr><tr><td valign="top" align="right">3  </td><td>2) Absolute Time Sense </td></tr><tr><td valign="top" align="right">3  </td><td>3) Bump Of Direction </td></tr><tr><td valign="top" align="right">3  </td><td>4) Lightsleep </td></tr></table><b>Talents Cost:</b> 12
<b>Total Character Cost:</b> 350
<table cellpadding="0" border="0"><tr><td align="right"><b>Val  </b></td><td><b>Disadvantages</b></td></tr><tr><td valign="top" align="right">15  </td><td>Social Limitation: Public ID, Frequently (11-), Major </td></tr><tr><td valign="top" align="right">15  </td><td>Social Limitation: Not Concidered "LIVING" by most people (AKA ROBOTIC LIFE FORM), Frequently (11-), Major </td></tr><tr><td valign="top" align="right">15  </td><td>Distinctive Features: Robotic Armored Body, Not Concealable, Noticed and Recognizable, Detectable By Commonly-Used Senses </td></tr><tr><td valign="top" align="right">20  </td><td>Hunted: Tech Based Super Organisation, More Powerful, 8- (Occasionally), Harshly Punish, PC has a Public ID or is otherwise very easy to find </td></tr><tr><td valign="top" align="right">25  </td><td>Hunted: Goverment 'Watch Group" (wants to disesemble and mass produce), More Powerful, 8- (Occasionally), Harshly Punish, Extensive Non-Combat Influence, PC has a Public ID or is otherwise very easy to find </td></tr><tr><td valign="top" align="right">10  </td><td>Psychological Limitation: Programed to totaly willing ot sacrifice self to protect others, Uncommon, Strong </td></tr><tr><td valign="top" align="right">15  </td><td>Psychological Limitation: Finds Human behavior difficult to understand., Very Common, Moderate </td></tr><tr><td valign="top" align="right">5  </td><td>Psychological Limitation: Tends to take statements 'literaly', Uncommon, Moderate </td></tr><tr><td valign="top" align="right">20  </td><td>Psychological Limitation: Code Versus Killing, Common, Total </td></tr><tr><td valign="top" align="right">10  </td><td>Vulnerability: Electrical Attacks, Common </td></tr></table>
<b>Disadvantage Points:</b> 150
<b>Base Points:</b> 200
<b>Experience Required:</b> 0
<b>Total Experience Available:</b> 0
<b>Experience Unspent:</b> 0
Background: Honor Guard is a robotic creation of Proffessior Rocky Halt, Designed as a urban defensive device meant to protect civilians in times of unrest and in high crime area's, Honor Guard is the first of what was hoped to be a series of "sentinals' that would roam the streets, fighting crime and facing down powerful supervillians in order to protect normal humans from such dangers. Shortly after Honor Guard was activated it was put in with the local superhero team for testing.. During these tests Proffessor Halt disappeared, his current whereabouts are unknown and H.G. is very interested in what happened to its 'father.'
Notes: The Android does need to switch its CPU into 'maintenance mode' from time to time (Think of it as a virus test with Norton) which is akin to sleeping, however it only needs to do this once a week or so, and its sensors have a back up circut that activates the main CPU instantly if someone comes near (Light Sleep) I think most of the rest is pretty self explainitory