MisterD
Aug 12th, '04, 03:18 PM
Mister Magnum
Val Char Cost Roll Notes
15 STR 5 12- Lift 200.0kg; 3d6 HTH damage [1]
23 DEX 39 14- OCV: 8/DCV: 8
15 CON 10 12-
10 BODY 0 11-
13 INT 3 12- PER Roll 12-
11 EGO 2 11- ECV: 4
20 PRE 10 13- / 15- PRE Attack: 4d6/6d6
10 COM 0 11-
6 PD 3 Total: 6/16 PD (0/10 rPD)
6 ED 3 Total: 6/10 ED (0/4 rED)
4 SPD 7 Phases: 3, 6, 9, 12/2, 4, 6, 8, 10, 12
8 REC 4
30 END 0
26 STUN 0 Total Characteristics Cost: 86
Movement: Running: 8"/[Noncombat]"
Leaping: 3"/[Noncombat]"
Swimming: 2"/[Noncombat]"
Cost Powers END
47 Gun-Fu, 70-point reserve, (70 Active Points); all slots OIF (Gun; -1/2)
4u 1) Lethal Kata Starburst attack: Killing Attack - Ranged 2d6-1, Area Of Effect (6" Radius; +1 1/4), Selective (+1/4) (62 Active Points); OIF (Gun; -1/2) 6
3u 2) Lethal Kata Pushing: Killing Attack - Ranged 2d6-1, Double Knockback (+3/4) (44 Active Points); OIF (Gun; -1/2) 4
2u 3) Lethal Kata - Semi-Aito: Killing Attack - Ranged 2d6-1, Autofire (5 shots; +1/2) (37 Active Points); OIF (Gun; -1/2) 4
3u 4) Lethal Kata - Full Auto: Killing Attack - Ranged 2d6-1, Autofire (10 shots; +1) (50 Active Points); OIF (Gun; -1/2) 5
4u 5) Lethal Kata - Dragon's Breath: Killing Attack - Ranged 2d6-1, Area Of Effect (6" Cone; +1), Selective (+1/4) (56 Active Points); OIF (Gun; -1/2) 6
3u 6) Lethal Kata - Focused Shot: Killing Attack - Ranged 2d6-1, Armor Piercing (+1/2), Penetrating (+1/2) (50 Active Points); OIF (Gun; -1/2) 5
3u 7) Non-Lethal Kata - Starburst: Energy Blast 5d6, Area Of Effect (3" Radius; +1) (50 Active Points); OIF (Gun; -1/2) 5
2u 8) Non-Lethal Kata Semi-Auto: Energy Blast 5d6, Autofire (5 shots; +1/2) (37 Active Points); OIF (Gun; -1/2) 4
3u 9) Non-Lethal Kata Pushing: Energy Blast 5d6, Double Knockback (+3/4) (44 Active Points); OIF (Gun; -1/2) 4
5 Second Weapon: (5 Active Points) 0
23 Endless Ammo: Reduced Endurance (0 END; +1/2); Restrainable (-1/2) for up to 70 Active Points of Gun-Fu (23 Active Points) 0
Intense Training
25 Avoid the bullet's path: +5 with DCV
13 Entering the Kata: +2 SPD (20 Active Points); Costs Endurance (-1/2) 2
2 Instant Disarm: Teleportation 1", Autofire (2 shots; +1/4), Usable As Attack (+1) (4 Active Points); Only to disarm guns (-1), No Range (-1/2) 1
9 Spot concealed guns: Detect Concealed handguns 15- (Sight Group), Discriminatory (11 Active Points); Limited range (5") (-1/4) 0
7 Uses fear. Dosen't suffer from it: +10 PRE (10 Active Points); Defensive (-1/2)
3 Focused Mind: Mental Defense (5 points total) 0
8 Exceptional vision: +4 PER with Sight Group 0
4 Athletic: Running +2" (8" total) 1
GEAR
10 1) Protective armor: Armor (10 PD/4 ED) (21 Active Points); OIF (-1/2), Real Armor (-1/4), Activation Roll 15- (-1/4) 0
3 2) Sight Group Flash Defense (5 points) (5 Active Points); OIF (Mask; -1/2) 0
Perks
2 Contact: Ari Jashua (Contact has useful Skills or resources) 8-
3 Contact: Yoseph Bremen (Contact has useful Skills or resources) 11-
1 Fringe Benefit: Weapon Permit (where appropriate)
Talents
3 Absolute Range Sense
3 Ambidexterity (-2 Off Hand penalty)
8 Lightning Reflexes: +5 DEX to act first with All Actions
Skills
Everyman Skills
0 1) AK: Native Country 8-
0 2) Acting 8-
0 3) Climbing 8-
0 4) Concealment 8-
0 5) Conversation 8-
0 6) Deduction 8-
0 7) Language: English (Idiomatic, native accent; Custom Adder)
0 8) PS: Online Billing 8-
0 9) Paramedics 8-
0 10) Persuasion 8-
0 11) Shadowing 8-
0 12) Stealth 8-
0 13) TF: Custom Adder, Small Motorized Ground Vehicles
25 +5 with Ranged Combat
3 Breakfall 14-
2 Computer Programming (Personal Computers) 12-
10 Defense Maneuver I-IV
3 KS: On Line billing/Finances 12-
3 KS: Sci-Fi & Fantasy books, movies and TV 12-
3 SS: Balistics 12-
3 SS: Probabiity Analysis 12-
3 Streetwise 13- (15-)
10 Two-Weapon Fighting (Ranged)
4 Weaponsmith (Firearms) 13-
2 WF: Small Arms, Clubs, Fist-Loads
Total Powers & Skills Cost: 277
Total Cost: 363
200+ Disadvantages
15 Dependent NPC: current victim of shootings 11- (Normal)
15 Distinctive Features: Black costume and head concealing mask (Concealable; Always Noticed; Detectable By Commonly-Used Senses)
10 Hunted: Associates of former targets 8- (As Pow, Harshly Punish)
5 Hunted: The Press 11- (Less Pow, NCI, Watching)
15 Psychological Limitation: Hunting the killer of his family (Common, Strong)
15 Psychological Limitation: Emotionless (Common, Strong)
20 Psychological Limitation: Hunting thoes who have shot/gunned down inocent people (Very Common, Strong)
5 Physical Limitation: Frequent nightmares (Infrequently, Slightly Impairing)
5 Physical Limitation: Tone Deaf (Infrequently, Slightly Impairing)
10 Reputation: Uses leathal force against thoes who use leathal force, 11-
5 Rivalry: Professional (Other 'DARK' avengers), Rival is As Powerful, Seek to Outdo, Embarrass, or Humiliate Rival, Rival Aware of Rivalry
15 Social Limitation: Secret Identity (Frequently, Major)
15 Vigilante Bonus
Total Disadvantage Points: 363
Val Char Cost Roll Notes
15 STR 5 12- Lift 200.0kg; 3d6 HTH damage [1]
23 DEX 39 14- OCV: 8/DCV: 8
15 CON 10 12-
10 BODY 0 11-
13 INT 3 12- PER Roll 12-
11 EGO 2 11- ECV: 4
20 PRE 10 13- / 15- PRE Attack: 4d6/6d6
10 COM 0 11-
6 PD 3 Total: 6/16 PD (0/10 rPD)
6 ED 3 Total: 6/10 ED (0/4 rED)
4 SPD 7 Phases: 3, 6, 9, 12/2, 4, 6, 8, 10, 12
8 REC 4
30 END 0
26 STUN 0 Total Characteristics Cost: 86
Movement: Running: 8"/[Noncombat]"
Leaping: 3"/[Noncombat]"
Swimming: 2"/[Noncombat]"
Cost Powers END
47 Gun-Fu, 70-point reserve, (70 Active Points); all slots OIF (Gun; -1/2)
4u 1) Lethal Kata Starburst attack: Killing Attack - Ranged 2d6-1, Area Of Effect (6" Radius; +1 1/4), Selective (+1/4) (62 Active Points); OIF (Gun; -1/2) 6
3u 2) Lethal Kata Pushing: Killing Attack - Ranged 2d6-1, Double Knockback (+3/4) (44 Active Points); OIF (Gun; -1/2) 4
2u 3) Lethal Kata - Semi-Aito: Killing Attack - Ranged 2d6-1, Autofire (5 shots; +1/2) (37 Active Points); OIF (Gun; -1/2) 4
3u 4) Lethal Kata - Full Auto: Killing Attack - Ranged 2d6-1, Autofire (10 shots; +1) (50 Active Points); OIF (Gun; -1/2) 5
4u 5) Lethal Kata - Dragon's Breath: Killing Attack - Ranged 2d6-1, Area Of Effect (6" Cone; +1), Selective (+1/4) (56 Active Points); OIF (Gun; -1/2) 6
3u 6) Lethal Kata - Focused Shot: Killing Attack - Ranged 2d6-1, Armor Piercing (+1/2), Penetrating (+1/2) (50 Active Points); OIF (Gun; -1/2) 5
3u 7) Non-Lethal Kata - Starburst: Energy Blast 5d6, Area Of Effect (3" Radius; +1) (50 Active Points); OIF (Gun; -1/2) 5
2u 8) Non-Lethal Kata Semi-Auto: Energy Blast 5d6, Autofire (5 shots; +1/2) (37 Active Points); OIF (Gun; -1/2) 4
3u 9) Non-Lethal Kata Pushing: Energy Blast 5d6, Double Knockback (+3/4) (44 Active Points); OIF (Gun; -1/2) 4
5 Second Weapon: (5 Active Points) 0
23 Endless Ammo: Reduced Endurance (0 END; +1/2); Restrainable (-1/2) for up to 70 Active Points of Gun-Fu (23 Active Points) 0
Intense Training
25 Avoid the bullet's path: +5 with DCV
13 Entering the Kata: +2 SPD (20 Active Points); Costs Endurance (-1/2) 2
2 Instant Disarm: Teleportation 1", Autofire (2 shots; +1/4), Usable As Attack (+1) (4 Active Points); Only to disarm guns (-1), No Range (-1/2) 1
9 Spot concealed guns: Detect Concealed handguns 15- (Sight Group), Discriminatory (11 Active Points); Limited range (5") (-1/4) 0
7 Uses fear. Dosen't suffer from it: +10 PRE (10 Active Points); Defensive (-1/2)
3 Focused Mind: Mental Defense (5 points total) 0
8 Exceptional vision: +4 PER with Sight Group 0
4 Athletic: Running +2" (8" total) 1
GEAR
10 1) Protective armor: Armor (10 PD/4 ED) (21 Active Points); OIF (-1/2), Real Armor (-1/4), Activation Roll 15- (-1/4) 0
3 2) Sight Group Flash Defense (5 points) (5 Active Points); OIF (Mask; -1/2) 0
Perks
2 Contact: Ari Jashua (Contact has useful Skills or resources) 8-
3 Contact: Yoseph Bremen (Contact has useful Skills or resources) 11-
1 Fringe Benefit: Weapon Permit (where appropriate)
Talents
3 Absolute Range Sense
3 Ambidexterity (-2 Off Hand penalty)
8 Lightning Reflexes: +5 DEX to act first with All Actions
Skills
Everyman Skills
0 1) AK: Native Country 8-
0 2) Acting 8-
0 3) Climbing 8-
0 4) Concealment 8-
0 5) Conversation 8-
0 6) Deduction 8-
0 7) Language: English (Idiomatic, native accent; Custom Adder)
0 8) PS: Online Billing 8-
0 9) Paramedics 8-
0 10) Persuasion 8-
0 11) Shadowing 8-
0 12) Stealth 8-
0 13) TF: Custom Adder, Small Motorized Ground Vehicles
25 +5 with Ranged Combat
3 Breakfall 14-
2 Computer Programming (Personal Computers) 12-
10 Defense Maneuver I-IV
3 KS: On Line billing/Finances 12-
3 KS: Sci-Fi & Fantasy books, movies and TV 12-
3 SS: Balistics 12-
3 SS: Probabiity Analysis 12-
3 Streetwise 13- (15-)
10 Two-Weapon Fighting (Ranged)
4 Weaponsmith (Firearms) 13-
2 WF: Small Arms, Clubs, Fist-Loads
Total Powers & Skills Cost: 277
Total Cost: 363
200+ Disadvantages
15 Dependent NPC: current victim of shootings 11- (Normal)
15 Distinctive Features: Black costume and head concealing mask (Concealable; Always Noticed; Detectable By Commonly-Used Senses)
10 Hunted: Associates of former targets 8- (As Pow, Harshly Punish)
5 Hunted: The Press 11- (Less Pow, NCI, Watching)
15 Psychological Limitation: Hunting the killer of his family (Common, Strong)
15 Psychological Limitation: Emotionless (Common, Strong)
20 Psychological Limitation: Hunting thoes who have shot/gunned down inocent people (Very Common, Strong)
5 Physical Limitation: Frequent nightmares (Infrequently, Slightly Impairing)
5 Physical Limitation: Tone Deaf (Infrequently, Slightly Impairing)
10 Reputation: Uses leathal force against thoes who use leathal force, 11-
5 Rivalry: Professional (Other 'DARK' avengers), Rival is As Powerful, Seek to Outdo, Embarrass, or Humiliate Rival, Rival Aware of Rivalry
15 Social Limitation: Secret Identity (Frequently, Major)
15 Vigilante Bonus
Total Disadvantage Points: 363