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View Full Version : Banned and the Banished, and the Black Jewels



lazarus
Aug 15th, '04, 06:16 PM
I'm thinking that I'd like to play a game set in either of those two worlds. However, there's creatures and powers that I'd need help writing up.

I'd also need help in detailing the world and adventures, etc.

So, anyone else read either or both of the Banned and the Banished (James Clemens) or the Black Jewels (Anne Bishop)?

Laz

John Desmarais
Aug 16th, '04, 07:50 AM
I'm thinking that I'd like to play a game set in either of those two worlds. However, there's creatures and powers that I'd need help writing up.

I'd also need help in detailing the world and adventures, etc.

So, anyone else read either or both of the Banned and the Banished (James Clemens) or the Black Jewels (Anne Bishop)?

Laz

I am reading the Anne Bishop books right now. The magic system need not be overly complicated. I would probably use the spells from the Grimoire pretty much as is - possibly even using the "divide the real cost by 3" option as most spell casters seem to know lots of different spells. I would add into the mix a new Talent or Perk required for spellcaster - Jewel Color - with a level for each color Jewel (with the point cost of the Talent/Perk increasing as the color gets darker) and use this to define the an active point cap for spells (ie, the Talent for lightest color enables you to cast spells up to 10 active points, each darker color adds 10 AP to the cap util Black, which enables you to cast spells of any active points.)

As an additional bit of "magic flavor", the caster's Jewel color is something that anyone who can detect the magic can detect. With a sucessful Magic Skill roll a caster can "step down" to their birth stone (thus giving their spells the appearance of having been cast by a lesser mage).

lazarus
Aug 16th, '04, 10:01 AM
That's not exactly how the Jewels act. It's more that they have a VPP of their own specific level (depending on their caste - that's the Warlord/Prince/Warlord Prince thing) with an END pool for each of their Jewels, plus one for their own Innate Strength.

In fact, possibly have a VPP of 10 / caste level? (I only have Sidekick, so I'm not too up on the VPPs), with an END pool of 15/colour level. (once again, not good with the END pools either).

That would probably be a better model.

Plus have a Vanishing power - EDM, only on objects, only to/from Personal Stash.

Laz

MordeanGrey
Aug 17th, '04, 08:38 AM
I finished the James Clemens books last spring. I thought they were decent. I liked the evil creations and the different types of magic.

Did you have questions about anything in particular?

lazarus
Aug 17th, '04, 09:17 AM
Mostly, for that world, a list of creatures and writeups would be necessary. It seemed mostly to be a High Fantasy vibe, with a few setting-specific twists, but overall, humans can do pretty much all. The Renewing and Blood Magic might need a bit of work to set up.

Laz

MordeanGrey
Aug 17th, '04, 11:31 AM
Limitations like "Only recharge at night/by moonlight." should take care of the various "specialty" magics. I would probably use a power pool/END reserve of some type for magic users with the recharge limitations.

It might be fun to include Ebonstone items that acted as END reserves or artifact magic.