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View Full Version : Help me find flaws with my Magic System


arcady
Aug 16th, '04, 05:23 AM
It's here:
http://home.pacbell.net/arcady0/fahla/magic_Hero.html

Should I post it directly on the board?

Anyway, I'm looking for problems with balance, or flaws with how I set it up, or anything else that sets off a red flag. :)

arcady
Aug 16th, '04, 11:29 AM
Here it is, hopefully (the font I use for the heading is here (http://home.pacbell.net/arcady0/etc/font_xtra.zip)):

<ilayer src="http://home.pacbell.net/arcady0/fahla/Gaming/magic_Hero.html" height=500 width=100%></ilayer><iframe src="http://home.pacbell.net/arcady0/fahla/Gaming/magic_Hero.html" height=500 width=100%></iframe>

arcady
Aug 18th, '04, 12:30 PM
:help:
Nothing wrong with it?

No potential game balance issues?

No potential fun issues?

It couldn't possibly be perfect yet? :p

Anyone got anything? :think:

I've got till mid October to get this working, along with my setting. That's when I switch the group from DnD to Fantasy Hero. :p

Captain Obvious
Aug 18th, '04, 05:01 PM
Looks really interesting, but I'm more of a run it now and tweak it later sort. I don't see anything incredibly out of line, though.

Outsider
Aug 19th, '04, 01:17 AM
The only great big honkin' magnifying glasses and stopsigns I see in a casual once-over involve it being a non-narrowly defined VPP.

arcady
Aug 19th, '04, 04:59 PM
So perhaps I should make a list of say three things that each of the four elements has as exclusive to itself.

Each of them presently has one such thing - the physical element. Only Fire mages can produce and manipulate fire, only Water mages can produce and manipulate water, and so on.

Adding two meta physical categories to each might make them much more distinct.

On the other hand, I could sharpen the skill penalty on casting in poor effects to perhaps -4 rather than just -2.

Doing of both of these options is a third choice I could go for.