View Full Version : All the superhero PCs I've ever played
Doug McCrae
Aug 16th, '04, 07:28 PM
I was making a list of all the PCs I've ever played. These are the names of all the superheroes in chronological order, along with the system.
Nimbus (Champions)
Cyborg (Villains & Vigilantes)
Knave (Villains & Vigilantes)
Moonman (Villains & Vigilantes)
The Scarlet Skater (Superworld)
Dragon (Golden Heroes)
The Human Pinball (Golden Heroes)
Captain Explosion (Champions)
Captain Fayd, the Four-Dimensional Man (Champions)
Dogman (Champions)
Captain Christian (Champions)
Dog Girl (Champions)
Pattern Princess (Amber)
Mr. Mayhem (Marvel SAGA)
Midnight (Champions)
M-Power (Golden Heroes)
Zap! (Golden Heroes)
Flameman (systemless)
Simoon (Golden Heroes)
The Masked Archer (Golden Heroes)
Miss Cybermiaow (Champions)
The Giant (Golden Heroes)
rjcurrie
Aug 16th, '04, 10:27 PM
Chronological order is very rough on these and I may have forgotten a few:
Silver Bullet (V&V)
Professor Plasma (V&V)
The Dragon (Superworld -- Worlds of Wonder version)
Phantom Lobster (V&V)
Professor Plasma (Champions)
Brainstorm (later The White Hand) (Champions)
Rick Davies the Resilent Rubber-Man (Champions)
Challenger (Champions)
Whiz Kid (Champions)
Swift Justice (V&V)
The Bat (V&V)
Gauntlet (Champions)
Crimson Fist (Champions)
Silver Bow (Champions)
Crimson Ace (Champions)
Rapport (Champions)
Friction Lass (Champions)
Dynamo (Champions)
Forethought (Champions)
Lady Lightning (Champions)
Chimpira
Aug 16th, '04, 11:44 PM
Some I could not remember the names of so I left them out. This is what was left.
Jester (he became a vampire during the game and changed his name to Bane)- Superworld
Gremlin - Superworld
Shadow Dancer - Superworld
Phantom - V & V
Jacon Vandermere - V & V
Storm Giant - V & V
Tempest (after one adventure he retired from being a superhero and became an adventurer like a mystical Doc Savage. He was simply called by his name Franklyn D. Eswards) - Champions
Jack T. Chance - Champions
The Jackyl - Superworld
Tony Striker - Champions
Percival - Champions
Daniel Knight - Champions
Exodus - Heroes Unlimited
Sean 'Trooper' Thorton - Heroes Unlimited
Blue
Aug 17th, '04, 07:34 AM
PCs only, and not in any particular order...
Exile (Superhero 2044)
Dead Ringer (Champions)
Anthem (Superworld, Heroes Unlimited, Champions)
Audra Blue (Champions)
Uncle Slam (Champions)
There's also at least 3 V&V characters that I can't remember the names of. Man, I loved V&V... why the heck can't I remember the names?
Shikarr
Aug 17th, '04, 07:44 AM
Super Squirrel - V&V - Super Strong Flying Squirrel (Just don't ask please)
Bolt - Champions - Electrical Elementalist
Shrike - Champions - Batman type
Gray Ninja - Champions - Mystical Ninja Ghost
Slant - Champions - Cyborg
Johnathan Prey - Dark Hero - Ex special Forces
Vengence - Champions -
Katana - Dark Champions then regular champions - Very Skilled Modern Ninja
Quickstrike - Champions Villain - Powered Armor
Deathstrike - Champions villain - More Lethal Powered Armor
Brack- Fantasy Hero - Barbarian
Sr. Whellium - Fantasy Hero - Wizard
Omega - Champions- Mentalist
SCAIDE - Champions - AI Robot
This is a list of mine overall not in any specific order. Been playing and Game mastering for a long time so it is a ver incomplete list.
Lord Mhoram
Aug 17th, '04, 08:00 AM
I had this same idea, but I had a paragraph of two about each character, and what I was doing at the time - sort of an addendum to by biography on my web page. I never got around to posting it, but I kept the file, because I plan to some day..... (All characters were playing in Champions)
The first game in Oregon:
Microchip was a standard Marvel-esque telepath/telekenetic. Mutant, whose powers were activated during a computer explosion that imbedded a microchip in her forehead. The character was built by someone else. Played a little bit, but got tired of her real quickly. She was the character I learned about PRE attacks with, albeit without intent; a character blasted me three times with his most powerful attack, and in each case my TK FF stopped almost all of it so I looked at him and said, in a very condescending voice “Is that the best you can do?”. The GM “That’s a Prescence attack”. Me “okay....what’s that”.
Shellhead a big bruising brick with lots of enrages and berserks. Turned out a lot like the hulk. First character I built. Didn’t understand the rules, so I went with a whole bunch of points and basic character design (althought I wouldn’t have phrased it that way then). Got board of him quickly- was enraged too much.
Gemstone she was a sport Model brick. Flight, some martial arts (and this was under third edition, so that was rare for a brick - she had focused/hero id str, and bought the MA on her normal STR), and other stuff. Cheaper than Shellhead, I had discovered the wonder of Focusi. The character ended up in prison because she stopped a zombie summoning by the Zombie Master who had a permit for his fire, and his zombies. I pretty much got hosed by the GM.
Meeb was interesting he was a brick with stretching and other stuff. (I started with bricks a lot, figured out later that I got bored with them too easily). Meeb came about because I asked the GM what SFX could justify 75% damage reduction, and he answered an amoeba. Next session I had meeb. Meeb was an alien, with a 40 ro 50 STR (do not recall which) stretching, clinging, form only shapeshift reduction and armor. At one point we were all falling and I hit first, and reached out with my stretching and caught everyone. The GM said “If you want to do that again you need to buy area affect on your strength”. I had a lot of saved XP so I bought Explosion on my STR. Another player (who was not there for the previous bit) later looking at my sheet asked about that, and hatched a plan. So we conconcted the “Organic Grenade”. He (the team brick) would toss me into the mass of villians and I would explode out with lots of little psuedopods and smack everyone, and cling to them all.
The next Game: Utah (Lesslie’s or how I met my wife)
When I started my next champions game I brought over rebuilt version of Chip, Gemstone and Meeb. Chip was the only one I really played much- I was starting with my disaffection for standard bricks. I joined this campaign just as it moved into a post apocalyptic future.
Dave was a supersuit, and a rebuild of a character that my best friend in Oregon had (I asked permission). Dave had a sidekick, his helmet. Dave had a speed 5, the helmet had a 3. The helmet was named HARV (hueristic articulate responsive visor - sheesh). Harv had a funky lim on his MP (harv was an EP, Dave was brick with a huge amount of Enhanced senses with usable by other for harv). Sort of an activation roll, but on a 17 he blasted a teammate, and on an 18 he blasted Dave. He was uppity. I named the hero what I did so Harv could say, when getting uppity and Dave trying to turn him off “Dave.... don’t do that Dave.” My first supersuit. That archetype will appear many times.
My first Martial artists (another archtype that will appear over and over again) was Warrior. Warren Hirihito Romanovich. He grew up in the gangs of the destroyed NY, and had Ch’i, but not as normal people had it, he could access multiple lifetimes worth of training, and could do just about anything. He was also my first character with Code vs Killing. I gave him a full CaK, because I decided that if I was going to play a character with this limitation, I would go full bore.
Warrior became one of my most successful character. Played for almost a decade before his story was told and I retired him (he ascended to the next vibrational plane of existance). His philisophy was a mishmash of Buddism, Jonathon livingston seagull, starwars and Christianity. He had a student as an NPC that became a GMPC, then later full bore PC in a reincarnated version. Warrior’s order kept getting reincarnated, and they would remember bits of thier past lives, and that is how they had thier “superchi”. With Warrior I didn’t build a new PC for months if not more - something very unusual for me.
Propane ne’e Enigma. My first basic Energy projector. I wanted something different from Warrior, and she was it. I was bored within 6 session. I don’t like basic energy projetors. So I suffered a bit, and then dumped her points into a cosmic pool (a 50 pointer) and played her that way for a while before retiring her.
Moonstone - A basic speedster with a really nasty combo attack. There weren’t really DC limits, so he had a lot of running, a decent ST and an EB (this was before HA or that is what it would have been) that added to his punching damage. One time he pushed all three. KOed the bad guy and himself as well. Always wanted to play him more.
New Knight - Tanith. A Jedi. Played her for a few months (mostly solo) and retired her. She had a short life, but was one of my favorite characters. She had a short career - but her story got told, so I retired her. She ended up in camalot, and ended up the mother of Galahad, and had twins later (she was a Jedi after all). She ended up the guardian of the Holy Grail.
Balrog - a brick / other. He was a high strength demon. He didn’t want to be one, but was transformed into one. After the supermage cleaned up the messes, everyone else who had been changed was normal, but him. So he could do a “hulk” and change into Balrog. He ended up in a new mutants kind of school trying to understand his powers. Played for a decent amount of time. When he went on the shelf I didn’t mind.
Penumbra was built after I saw the first batman movie, and had to play a clone. He had very minor light manipulation ability and a nifty gadget belt, detective abilities, martial abilities and a cool motorcycle.
Peregirne was a teen super. Archer (Rainbow archer was her aunt, and she picked up her equipment from some that were spilled when RA was beat in a fight). She got some armor and a hoverboard and was off. She was fun, and started dimension hopping. She made yuppie a curse in a middle ages setting. When I first read snowcrash, I thought that Stephenson stole my character due to his telepathy... Peregrine was very much YT.
Superstar - a teen brick with some energy powers - HS football star. My wife built his sister a cheerleader and EP. They could join hands and do a really nasty area effect attack. Played only for a few sessions.
Surge. A martial artist with a small cosmic pool. Played for a while in my wife’s campaign, but not enough. Then this campaign ended- It had been running almost 13 years.
The Rocky Mountain Avengers:
A game that was run by a friend of ours, Brian, that was a player in Lesslie’s campaign.
My first character was Black Cat a darkforce enhanced martial artists. I never got solid campaign numbers from the GM, so I kept layering her defenses. She ended up with more than the Brick in the game. She played for a while, but I wasn’t getting the kind of play in with her that I wanted. She did end up with a scale from Godzilla due to an AVLD that she had that actually did him damage, and made a shield out of it, and got her training from Captain America.
Dragonstar Red Used a visual traced from Rocket Red in the JLI. He was a supersuit. The GM and I were looking over one of the enemies books (international I think) that had a character with an EB with an RKA linked to it. He said that this was ugly as you could spread the EB and get the OCV bonus with the RKA. And DR was born. He had a breakable unbreakable focus. Mechanically it was unbreakable, but the suit granted +30 bod, no figured characteristics. So I had a lot of his powered systems either downpower or shut off completely depending on how much body he took. Played him for a great while. Really like him. A good deal of his style and power ended up in a later character - ballistic.
Afterburner my last character from this campaign. He was another attempt at a strait MP. He had desolid physical only (he turned into full flame), and rather large pool only for advantages on his EB. (this predated variable advantage). He could also get extra dice with the pool. He was johnny storm’s sun with a quickened aging metabolism.
Kismit was a luck based semimaritalartist. I’ve thought about ressurecting her with a new build. She only played a few times.
Salt Lake Goofyness
Now Brian and I would drive to Salt lake for another Champions game. The GM there was inconsistant and stingy with XP but we wanted to both play so...
I played Afterburner again. Same powers and personality different background.
Now this GM would sometimes noshow with no warning so Brian took on GMing when the other guy didn’t show up. It was a semi-comic campaign. I played Powerhouse a brick that was a trucker. When he transformed into super ID, his cap spun backwards, his Tshirt became bright white, his jeans became clean and he got a little PH symbol on his shirt. He had a dog Splotch (to ugly to call spot). He was goofy and fun.
My game
About this time I started my campaign (which ran nearly 11 years). I built some characters to be GMPCs that Lesslie would run solo for me.
Dragonfire was a martial artist with fire generation, but it took a lot of energy, so he didn’t use it much. He ended up getting depowered and became the team trainer when I got tired of him.
Pheonix was a energy projecting sidekick to Lesslie’s patriotic The Marshall.
White Tiger was a supersuit martial aritsts (eveyone had supersuit bricks and EPs why not MAs). She had samurai and ninja training and a little magic. Her suit was techmagic. She was also filthy rich and ran a chain of department stores. Really cool character, and I never got to play her enough. She was one I intended to bring back, but in a lot of ways she and Cat (see Tempest ahead) were similar, and I was already playing Cat, so I just kept her on the shelf.
Tempest:
A new player in our game was getting ready to start his own game (and we played them concurrently)
For my first character I played a variation of Surge. Trouble was with his pool, he overwhelmed the GMs plots, and I voluntarily retired him.
My primary character for the decade long campaign was Black Cat. She ended up getting depowered after a while (150+ XP) and became a strait martial artist. I played a possessed by her powers go evil, get depowered, go to jail, get marital insight, get pardoned plot with her.
While Cat was in prison I played Moonwalker. An alien bounty hunter with a huge selection of gadgets. He was a blast to play - my favorite of his dodads was a gelsack that hit and caused a funky alien energy discharge and the target was hit with a 2d6 end drain each phase for 2 turns. He was efficient and intense.
Now the team was getting pretty powerful, so the GM decided to add some newer lower powered characters. I brought in a chain smoking annoying little twerp that was a cyber telepath and machine manipulator. He had a bunch of stolen Foci that he used, and later shaped into a cybersuit. I was never satified with playing him (partially I think because he was so annoying). He went by Alter Ego.
Then he got married and moved to Salt lake and we stopped his campaign. Wahhh.
Now back in my game,
I brought Surge back, when Lesslie brought back Psyche (the two were a love story originally so when she brought back the one, I had to get the other). Third time was a charm, and as he was a GM PC his pool never got in the way of my plots.
Eric was the love interested of Warrior’s student Jennifer (so he was originally an NPC for an NPC/GMPC). When my wife decided to play Jenny as a PC, I decided to play Eric as one as well.
Ballistic was my most successful supersuit (the way Cat and Warrior were my Martial artists). He was an excop who flew the suit, but didn’t design it. As he played he started learning how to build it (and later had sort of a funky expand his brain kinda psi accident that gave him a lot of that right away). But after 75 or 100 XP I was getting sorta bored, and I had recently read the Ultimate Supermage, so I replaced his particlebeam mutlipower with a mage multipower, and he was almost a sacrifice for an alien sorceror, and it brought up his magical potential.
Short games, games that died or never really took off.
A game where we were the first with superpowers, I played a character with a bunch of little psi powers. Some telepathy, mind control, prescience, telekenesis, and a little energy control. However these powers hit a kid who was 17 and a total star wars nut, and so he thought he turned into a Jedi (his energy control was a “lightsaber” energy out of his hand). He called himself Padawan. He was a blast to play. He was the irritant of that group. He kept quoting Star wars. Another character “I’ll try”. Padawan “There is no try, only do. Or do not.”
Another lower powered game where the characters were just learning thier powers I built Tempo. He was a muscian (drummer) who got speedster powers. This game died within a month but I loved the character, and, dang it, I still hadn’t played a speedster the way I wanted.
I was intillectually trying to come up with a two character fusion character (a la firestorm) and built Sift a mage with the skills that both her secret IDs had. I played her in a short play be Email game, and then resurected her for my most recent just starting game as a GM PC in the mystic squad.
The New Game.
I am in the process of starting new champions world, with multiple teams that I can bounce around with. I’m using bits of the long running campaings I was in as part of the background, so it is a sequel campaign, and this allows the players to play some of thier older, more powerful characters. Sift is on the mystic squad. Ballastic and Black Cat are in the legacy team (think JLA or Avengers)
Currently playing in a team that ended up being the “teen Champions” is Terminal Velocity. Another teen speedster.His mother was Shrike from European Enemeis, and his father was a superhero. Dad’s wife found out about his stumble from matrimony and set him up to be killed by Eurostar. She left the team they were on, and thier son hunts me.
sharxboy
Aug 17th, '04, 08:54 AM
There have been so many, here are my favorites. All champions
Viking - teleporting brick
Stardust - (F) radiation eb
Moonshade - Darkness MA
Torpedo - flying speedster (R.I.P.)
Samson - brick duh
Positron - (villian) disrutption
Vexion - (cigar smoking villian) - TK
EJ
Arkham
Aug 17th, '04, 02:22 PM
Note that this does not include characters from cons provided by the GMs.
The list is very short, as I've only been playing the superhero genre since FREd
came out, and most of that I've GM'd.
Paladine : Neigh invulnerable brick with a holy sword and healing powers. I played him in Abberant, which is what made me look for a better system and find HERO.
Senor Misterio : Mystic Martial Artist Luchadore. Played once at a con in a rare bring-your-own-hero Champions game.
Bingo the Clowno : Rubbery clown martial master with growth, shrinking, desolid from 'clown-fu mastery', an xplosive head, belly button missiles, and a circus in his pants. This was a very, very silly Champions game...
And the last one is Javaman, caffeine powered speedster. Also for a bring-your-own-hero champions game at a Con.
Enforcer84
Aug 17th, '04, 03:39 PM
Enforcer84
PurpleHaze/Powerman
Triumph
Mantis
Captain Blaster
Jackrabbit
Psi Queen
Captain Blaster
Mammoth
Honor
Prestige
Guardian
Vanguard
Terra-man
philnicau
Aug 17th, '04, 04:29 PM
i can't remember all the characters i've ever played as i've been gaming for over 20 years, and a significant portion of that was superhero games, but here are my favourites (in no particular order)
Nemesis -(champions) a Dark Champions Telekinetic/Teleporter, basically a dark stalker of the night type.
Luminar -(champions) a Four Colour SuperBoy Scout with Light based powers, such as Lasers, Flashes, Illusions, Invisibility and Flight, he was a glowing example of your optimistic hero, unfortunately he later developed a split personality (when i moved him into a Dark Champions campaign) and changed from Luminar-he who illuminates hope, to Photos he who burns away the darkness.
Prismstar -(DC Heroes) a green lantern from Earth S (pre crisis Shazam world) who's ring was an ancient Druidaic artifact, thereby not being usable against wood, (not original but fun)
Scarlet Legionarre- (Marvel) a armoured hero, with summonable armour, containing a combat computer, and an anti-gravity system, famous for loosing her summoning device in NY City and spending an entire adventure looking for it.
Black Cat - (superworld) a cat/human hybrid with strength, leaping, and claws.
Southern Cross -(Champions) my current character in a Golden Age campaign set in Australia, he's a brick with superstrength, toughness, leaping, as well as speed reading and eidetic memory.
Theron
Aug 17th, '04, 06:43 PM
Lordamercy, this will take some thought...
V&V: No clue. I started GMing it almost immediately, so it's entirely possible I've never played a PC.
Champions: Spectrum (the guy in my avatar), Ronin (a Shang-Chi knock-off), The Mighty Mongoose (a flying martial artist/gadgeteer), Gibraltar (a brick), The Crimson Bat (a Batman knockoff), The Red Rapier (Golden Age Swashbuckler Motif), Lodestone (a mystical Starman clone), Nemesis, the Invincible Kid (a teenaged brick), Atlas (a growing brick), Troubadour (Warrior, Poet, Lover), Delta (a sizemorph), and Spectrum again (a new version of my oldest PC).
Marvel Superheroes: Captain America in an Avengers campaign a friend ran. It rocked.
DC Heroes: Martian Manhunter in a short-lived Pre-Crisis JLA game.
Challengers (a sort of supers game Ragnarok Press put out): Defender (the son of Renny and Pat Savage, an unpowered martial artist - one-shot character).
Superworld: Zephyr (a teen air elemental)
I think that covers it. It's hard to say. I've GMed so much more than I've played, so I lose track.
Aberrant: Valentine Drake (movie star with charisma and attractiveness out the wazoo, and minor psychic powers)
Madstone
Aug 17th, '04, 07:44 PM
Enforcer84
...Terra-man
Any chance he's based on the pre-Crisis Superman villain? I loved that goofy cowboy... :)
Acroyear
Aug 17th, '04, 11:58 PM
I wouldn't attempt to name all the ones I've ever played, mostly because I had a habit of using characters for a game or two to help prevent getting bored with the regulars. This is helpful when you have a character that is active for a decade or more. lol Some of them lasted a few months, but I'll just list the "core" characters that lasted the longest.
Osprey (V&V) who, in hindsight, was rather similar to Guardian/Vindicator. Later he became Defender with powers more similar to the arcade game ship. Many years later, Osprey appeared in Champs similar to his original incarnation.
All the rest Champs:
Omega Man - the singular embodiment of an entire mythical pantheon. Think Shazam/Superman turned up to 11 and given dominion over... well, everything.
Wavemistress - basically a villain by most people's values. Think Aquaman/Namor crossed with Fathom (Elementals), Dr. Strange, Nick Fury, and Doc Savage. Then turn this monster into a self serving gov't agent (and head of the metahuman affairs agency) intending to conquer the world so it'll be safer and a "nicer" place for her children. :ugly: Started out as a real weak Namor/Fathom just trying to earn the attention of her sister (who turned out to be Viper's version of Deathstroke the Terminator).
Captain Rocket - a pulp rocketman's ghost possesses a street tough. Old school pugilism, a Mauser that never runs out of ammo, and a bunch of "Neptunian Technology" for other fancy gadgets (wrist computer, ray gun, fancy sensors in the helmet, etc).
Viator - extreme martial artist. Basically just the family business and an old kung fu movie plot gone awry. The name was used mostly by his masters and enemies of the school (kind of like Grasshopper). He preferred his normal name (and his arch enemy was "Helen" a cousin lol).
Blue Knight (later Avenger, later Eradicator) - Kind of Rom/Iron Man who evolved more into War Machine and then more into the Silver Surfer (if he was focused)
Chris Styles, Monster Hunter - think a supernatural Punisher aided by the ghost of his murdered brother. Add hockey mask and a blessed sword to all the firearms.
Wildcat - imagine Wolverine being chosen, not for a metal skeleton and stuff, but for the Captain America Program. No claws, but a keen shield, enhanced stats, and mad regeneration and senses.
Bolt - different campaign. He's the Flash.
I wouldn't dream of naming off the rest (even if I could), but some of the more enjoyable short-term guys were:
The Right Honorable Sir Vincent Sinclair III - an ex assassin mentalist turned hero. Most notable for his... cowardice and absolute inability to deal with women. The titles, btw, are fake... as is the III... well, the whole name is fake, he just thought it sounded impressive.
Seymour Action, Government Guy - think army sponsored MiB in powered armor. He took the blame for almost everything unsual the gov't wanted to cover up, too (not crimes and stuff, but UFO crashes, testing of secret weapons, etc).
The Iczer - based on Iczer 1, but not very well since anime back then wasn't available much (we had to get pirated tapes copied from LD in Japantown. You kids today have it good!)
KawangaKid
Aug 18th, '04, 02:37 AM
Uh... lessee....
Quarterstaff - a badly built Deathstroke the terminator (everything was focused into his staff).
KawangaKid - an armored martial artist with a grapping hook schtick.
The Scarecrow - a guy who could turn into a supernatural straw scarecrow.
Crackshot - Dude who dressed like a cowboy sans the hat, and had near-bottomless trick guns.
The Mechanic - a guy with a VPP set up to abuse the old Gadgeteer rules. Basically a normal height Gizmo.
Wingman - my stab at Hawkman. Lotsa neat move-by based abilities, and a lot of FMove martial arts manuevers.
Alpha Prime - my answer to Acroyear's Omega Man, he was a kid who found an alien/supernatural(?) metal grafted to him in the form of rings. The wrapped around him when he activated them and he became a Captain Atom / Dr. Light rip-off.
FBI Guy - an FBI agent with lots of points in telepathy / TK / mindscan / etc. He kept his abilities a secret and had a rep as one of the best profilers / fugitive hunters in the Bureau.
Starman - DC Heroes character for a Legion of Superheroes game. Your basic energy projector with some massive APs in all the abilities.
Requiem - this was for a pseudo-pulp game set in the future that I played at a convention. One-shot character, he was essentially Batman with a Skull mask and a reaper's scythe.
Ah... I can't remember the others...
Edsel
Aug 18th, '04, 04:22 AM
Off the top of my head here is all I can remember. (All of these were using Hero System / Champions):
Marvel Universe
Avengers: Iron Man (my favorite character).
X-Men: Colossus, Banshee
Others: Demolition Man
SHIELD Agent: Nick Cartridge (original creation, only shared a first name with Nick Fury. This is an agent in a supers universe so I guess it counts).
Home Brewed Universe
Nova (1st Ed. Champions, predates the Marvel character Nova though surprisingly their costumes were amazingly similar. My Nova was a mentalist(
Synapse (another mentalist).
Enigma (my super-mage and favorite home brew character)
I really GM more than I play and we often play games other than supers.
BNakagawa
Aug 18th, '04, 05:46 AM
In what passes for chronological order:
Angelica - winged mutant with freakishly high dex, martial arts
Lant'zr - Alien with wings, claws
Mayhem - Alien mercenary gun-fu guy. Later mutated into teleporter.
Sniper - Originally Mayhem's DNPC, a half-Korean with guns and issues.
Angora - Alien catgirl martial artist with a gun.
Shadowcat - Shapeshifting catgirl. Mayhem's kid.
Harrier - Half Tamaranian martial artist. Sniper's kid.
JadeWing - Dead girl posessed by a dragon's spirit. Flying brick. (C p161)
Twilight - Bunnygirl martial brick. Inspired by Daicon IV animation.
Adeptus Mechanicus - Mutant kid who built a suit of WH40k armor out of junk.
Mittens - Mutant teleporting telekinetic girl. (C p43)
Arcana - Girl with magic bloodline, accidently summoned to this era by DEMON.
Probably left some out. It's late and I'm still packing for GenCon.
SuperBlue
Aug 18th, '04, 09:21 AM
In order (all champs).
Vicks (writeup provided by GM, name by me, very first PC)
Beast (X-Men Champs)
Wargod (PBEM Champs Gam)
Super Blue (PBEM Champs Game)
Gizmo (PBEM Champs Game)
Shifter (PBEM Champs Game)
Dreamer (PBEM Champs Game)
Vanguard00
Aug 18th, '04, 10:03 AM
Egads…it seems like I’m missing some. These aren’t in order, but it’s the best I can do.
PowerStar (traditional “energy” Eber)
Tempest (supernorm martial artist)
Attacker (low-level super with lots o’ skills & weapons)
Morningstar (traditional plasma Eber)
Wylde (bestial hero)
Revenant (Batman with some powers)
Blink (teleporter)
Cobalt (brick metal-man)
Argent (mentalist)
Ballistic (alternately a gunmen or a bow-wielder)
Ion (Eber, cosmic level)
Impact (Brick)
Magnum (Brick)
Redstrike (sword-wielding martial artist)
Silver Hawk (power armor)
Centurion (power armor)
Bulldog (Brick)
Brawn (Brick, reformed criminal)
Raptor (low-level hero with wings)
Archangel (high-power hero with wings)
Talion (Dark Champs weapons guy)
Willpower (…hard to describe…most a brick/martial artist, I guess)
Primal (sonic Eber)
Tatterdemalion (Dark Champs Green Goblin-esque hero)
Vanguard (high-power alien brick/Eber)
Grey Cavalier (sword-wielding thrillseeker)
Legion (duplicating warrior)
Whisper (desolid spy lady)
Whisper II (sonic Eber with skills)
bblackmoor
Aug 18th, '04, 10:25 AM
I'd have to dig through notebooks to remember them all, but here is a handful of my favorites, in no particular order:
Dr. Redgrave (scientist brick Dr. Octopus clone)
Darknight (lurking supernatural Celtic brick teleporter)
Avalon (idealistic Ukrainian energy projector flying speedster)
Nightveil (Dr. Strange clone)
Frank Jameson (ex-Werewolf retired FBI agent cranky gun-toting old fart)
Modulator (Iron Man clone)
Gandalf (meter-tall brick with a mithril sword)
Nathan Shade (electricity projector -- my very first Champions character)
Banshe (post-punk sonic projector)
Zebra (ridiculously-high-Dex authority-hating mutant trained in martial arts by the CIA)
Acroyear
Aug 18th, '04, 12:59 PM
Ah... I can't remember the others...
I do, like The HMS Helen Keller.
But perhaps you forgot that one on purpose :p
Enforcer84
Aug 18th, '04, 01:04 PM
Any chance he's based on the pre-Crisis Superman villain? I loved that goofy cowboy... :)
No. An Earth Elemental infused 8 year old.
lapsedgamer
Aug 18th, '04, 02:12 PM
Lightwave, Hero of Millions: EP first Champions Character I ever made. (circa 1983).
Myrmidon: Immortal weaponsmaster with the ability to summon weapons (usually medieval). Basically a Highlander ripoff. He could only die if his arch enemy died, and vice versa. (Champions and classic Marvel) (circa 1986)
Jetstream: speeedster with a small energy blast (V&V)
Cybermind: telepath and machine controller with a cybernetic brain (classsic Marvel) (circa 1986)
Iron Knight: A low-level vigilante with modern non-powered armor, a special nightstick and a motorcycle. (Champions)(circa 1994)
Katherine
Aug 18th, '04, 02:22 PM
For all that I like superhero comics, I really haven't played many "Superhero" characters, but superpowered ones.
Menagerie:(Silver Age Sentinels):A shape shifting based on conservation of mass. She could become anything equal in mass to a human, or two of anything half human mass, or four of something a quarter, etc etc. More of a Mutant Supremicist terrorist than a superhero.
Pinnacle (Champions):A growing brick that was a true superhero and member of Factor Five, the greatest champions in her game world.
Stopwatch:A time manipulating mutant/speedster in The Raptors, more of loner and a villian right now but the murderous exploits of her fellow "students" are making her consider defecting to the other side.
Gaia:More of a goddess than a superhero. The incarnation of the Earth's anger (or so she thinks) for a "Cosmic" level game.
Blue
Aug 18th, '04, 02:26 PM
I finally remembered the name of one of my V&V PC's. Keep in mind these things are generated randomly. Magic based Fire Powers, Magic Weapon, good Agility and combat skills... I was reading DC's ARAK: Son of Thunder at the time, so I made the axe a Tomahawk and named him FIRE CHIEF.
Ghost Archer
Aug 18th, '04, 02:56 PM
Ghost Archer: 1982; Started as a desolidifying archer with trick arrows. Has become in addition, a master detective, martial artist, time traveler, world saver and pawn of the Dragon Tsar
Icehawk: 1995; ice-based rich kid. Started out as a rich kid cat burglar with a nasty sense of humor and turned into a proud father and husband and a major provider of financial aid to vast numbers of people in the SeaTac area.
Psion: 1999; full time mentalist, part time brick. Destined by family history to be a lawyer until Fate dropped a fallen angel on his head and altered his way of thinking. No longer a slave to his family he lives a mostly quiet life trying to free the angel from her Earthy prison (and I don't mean by killing her).
Probe: 2002; mentalist. Hunter of family turned invertigator. Now teaching someone how to really experience all that life has to offer.
Nat 'Goliath' Ryan: 2003; boy scout brick. Just a surfer. Lusted after by one and cruelly wronged by her. In love with and loved by another and living with her in exile.
Eric Boone: 2004; cosmic powered bad boy. Primary power seems to be his ability to seduce anyone, to con people out of anything and to pull down whole city blocks with a word.
All Champions and all the PCs I have ever played in 22 years.
Now NPCs . . . I have tons of those.
bblackmoor
Aug 18th, '04, 03:00 PM
Ghost Archer: 1982; Started as a desolidifying archer with trick arrows. Has become in addition, a master detective, martial artist, time traveler, world saver and pawn of the Dragon Tsar
Cool description. And wow, talk about "old school" -- that predates my first Champions character by three years.
KawangaKid
Aug 18th, '04, 07:11 PM
I do, like The HMS Helen Keller.
But perhaps you forgot that one on purpose :p
Oh Geez! I'd forgotten how... uh... strange my character concepts could get. And so non-politically correct. I seem to have blocked that character out of my memory... and therefore deny responsibility of...
hey... that was a model-sized fully functional "Starship Enterprise"-type ship built as a character (what if Lilliputians had their own advanced space program?)... my homage to your own unmentioned PLANETMAN! :sneaky:
Lord Mhoram
Aug 18th, '04, 11:00 PM
I finally remembered the name of one of my V&V PC's. Keep in mind these things are generated randomly. Magic based Fire Powers, Magic Weapon, good Agility and combat skills... I was reading DC's ARAK: Son of Thunder at the time, so I made the axe a Tomahawk and named him FIRE CHIEF.
I always figured a timehole opened and a copy of V&V fell into a comic writers hands and that is how Jon J'onzz the Martian Manhunter came about. He rolled Telepathy, Superstrength, Heatvision, Shapeshift, Invisibility and weakness to heat- and thought for days and days to come up with a cohesive idea, then finally threw his hands up in the air and cried "Ah to heck with it, he's a Martian".
jackalope
Aug 19th, '04, 12:28 AM
All Champions, in order of preference:
Peacekeeper: An alien cop stranded on Earth, used superior alien technology to wage war on crime, including a forensic tricorder with criminalogy lab, multiblaster, and super motorcycle. Also a master of several alien martial arts. Thought humans were insane and hopelessly irrational, but highly amusing. (Standard)
Iron Demon: Okay, take Bruce Wayne and combine with Green Goblin, and you have Iron Demon. He has a Demon Glider, wears stylized Demon Armor, has a special forumla that gives him superstrength, and a bunch of gadgets and weapons. Is still fighting his excessively violent war on crime, though his former team - the Night Court - has disbanded. My second favorite character after Peacekeeper. (Standard)
BattlePrincess Ao: An alien princess who came to Earth to become a celebrity/superhero. Acted like a dimwitted bubbling sexpot, but was a super sharp manipulator and had the public eating out of her hand. Was forced to return to BattleWorld to take over as the BattleQueen. Currently misses Earth, but can't escape her duties. (Cosmic)
The Rampaging Razorback: A hapless truck driver is caught in a reality warping megabomb while transporting a truckload of javelina to a zoo, and becomes fused with them in to the Rampaging Razorback, a towering pig man with the strength of an entire herd of wild swine! Currently in hiding somewhere in Arizona. Not really a hero, but he does tend to show up when villians are around and smash them into buildings, hit them with cars, and otehrwise do lots of property damage. (Standard)
Arsenal: Waged war on crime from within his powered armor. Arrested for several hundred counts of murder after unleashing a devastating missle barrage inside a packed mall and bringing it down. Currently incarcerated. He was under mind control, but refused to contest the charge and plead guilty. (Standard)
Shamrock: A tiny Irish lass with a 10 ton punch and lifetime supply of lucky clovers. A Catholic, she abandoned superheroing for the life of a nun after a confrontation with DEMON that threatened her very sanity. (Standard)
I've left off a bunch who I only played once or twice. But here's two I never really played, but have to mention:
Kevin: A mentalist whose illusions were so powerful no one actually knew he was a member of the team, or that he even existed. He kept the team mindlinked at all times, and read the minds of others all over the world to gather information that the various characters could not possibly have and plant it in their heads. I only brought Kevin to the game once, but he was forever invoked retroactively to explain any and all table talk that couldn't have happened ("Kevin mindlinked the conversation."), outside knowledge the player acted upon ("Kevin told me."), NPCs that forgot to act ("Kevin put the whammy on him."), etc.
X-Ray: He's a free-standing intelligent X-Ray. that is, an invisible, desolid flyer with N-Ray vision and no range penalties on an indirect extended range penetrating RKA usuable while desolid that does body. It's also continous, so once he hits, no need to reroll. No GM has ever actually let me play him, nor do I expect them to. Oh yeah, he's 250 points.
chiralman
Aug 19th, '04, 08:03 AM
No time for detail here, but this was just too much fun to pass up. These are all for Champions in no particular chronological order:
Boltmaster/Electrolord/Boltlord/Electromaster, my first and I just couldn't settle on a name, don't you hate that?
Wildcat
MindMaster/MindHunter (no originality points)
Muskrat (my coolest and longest lived)
Buzzsaw (ended up getting reprogramming and killing Muskrat)
Blue Angel
Silent Swordsman
Moonbeam (want to forget that name soooo bad)
Lightguard (another cool concept that kept getting better)
Labrynth
Sting (a buddy stole him for another campaign)
Mindshadow (lasted a long time)
Magknight
Commander
Microman
Derringer
Shadowhawk (no originality points)
Acrobat (LOVED THIS CHARACTER!)
Barricade
Wildshot (LOVED THIS CHARACTER)
Arealist
PowerBeast! (a woman who could morph into a huge, ugly energy being... cool)
Nowhere Man
Thunderfist (no originality points)
Golem
Wire
Flex
Feedback
Heatseeker
Hotzone
Reptilian (great concept character, but no originality pts)
Whisper (again NOP)
Sonicator
Gauntlet
Runt
Saint
Glacier
Snare
Evader (LOVED THIS CHARACTER)
Barrage
MindForce (NOP)
Penance (the darkest, baddest PC I've ever conceived and played)
Mallet
Goon
Fly-Tech
Impact
Behemoth
Phantasm (NOP)
The Primative
Flashpoint (LOVED THIS CHARACTER)
Heavyweight
...there's more, I'm sure of it. Thanks for helping me empty my mental closet and take a good look at how much of my long term memory is taken up by retaining this garbage. ;-)
I've got character ADD, what can I say?
Redmenace
Aug 19th, '04, 08:47 AM
Began with a home-brewed D&D variant, A gamer buddy came up with a simple super game by having everyone roll up a a chr then rolling one more time for powers. On a 1-2 you got one spell or magic item as your power, 3-4 got you two, etc.
Lynx, rolled a one for powers so I CONvinced the gm to let me play a lycanthrope.
Electradyne, rolled a three so took shield, lightning bolt and blink.
Crude but this was before we'd heard of V&V.
V&V
Nachtfeur, Ex Nazi super who really believed the Reich's propaganda and spent the next 4 decades trying to make up for it before sacrificing himself.
Madball, named after a superball toy from the 80s, stretchy super looney.
Doc. Phosphorus, lab accident created burning man.
Whipsnake, rolled stretching, one of the energy powers and regeneration and tried to make a character out of it.
Mike Gungungaleese- combat hack, a New York cabbie who drove around in a ww2 tank. No idea what I was thinking...
Heatwave, pyrokinetic street punk.
Champions
Dreadnought, Jamaican brick, later played in Gurps IST.
Speed Demon, cross between the Flash and Human Torch
Caliban, x-mutant whose body morphed to meet the demands placed on it, ie in an arctic environment he'd grow a coat of white fur and blue eyes, in melee he'd grow claws and limited armor etc. A favorite of mine
Blockade, a telekinetic catholic man who was a reluctant member of the Vatican super team, odd campaign.
Lega, Sp for alloy, Mexican super who could change into several metal states, copper, iron etc.
Maskeras Mysterioso, a Santoesque super wrestler, monster mashing, ladie's man
The Lord of Masks, meant to be a Warren Ellis like chr ala Jenny Sparks or rose Tattoo, the embodiment of transformation.
Suprosa, Italian american super-speedster and unrepentant lounge lizard.
The Alchemist, a student forensic pathologist who was working the midnight shift at the morgue when a deceased golden age super's corpse was brought in. Discovered the super drug the hero used, reverse engineered it and began searching for other deceased supers who used drugs and potions. Tried mixing drugs and turned into a power house villain, he's now cured but takes the alter ego as a kind of berserk/hunted. A very variable character and among my favorites.
Fornax, a inverted Peter Parker, a thug and criminal who is fighting to bring down a even worse crimelord, an attempt to play a guy who is on the side of the angels for all the wrong reasons. His only power was a plasma metaform making him a anthropomorphic lightsabre. His journey from manipulative seeker of vengeance to wizened, guilty hero is still my all time favorite gaming experience.
PoorWandering 1
Aug 19th, '04, 01:09 PM
Looking back, it's been a strange crew. All champions mainly 3rd ed.
The highlights
Stonewall. Forcefield based brick. Openly gay. One of the other players, who happened to be gay, had a wonderfull time baiting this to-PC-to-be-real paragon.
Super Flea! You can have an unseemly ammount of fun with high strength and 7 levels of shrinking. Only played once or twice, too one sided to be fun once the comedy wore thin.
T.T.T.Timelag. Duplicating MA using the 3ed duplication rules. Died, in a plane crash, from being eaten by an dinosaur, due to the deflected and redirected arrow from an overly violent team-mate and retired to write adventure novels.
Kid Thursday. His background was never revealed but he had a grab bag of strange and unusual powers. Images visible only to n-ray vision. Full invisibility only to machines and animals. Extra limbs /w invisable power effect. McGuffin bombs <single command 'I'm the most important thing in the world' mind control, radius, continuing charges> and other oddities. In retrospect bropping a McGuffin bomb in the middle of the GSVC may have been a bad idea. Asked to retire as he made the GM's brain hurt.
Presto. Teen mutant with ranged 'anything to nothing' transformation attack. Now you have guns, now you don't.
Theremin. Dark Champions. Sound and taser using blind MA/vigilante. The active sonar was surprisingly usefull.
Sunspot. Dark Champions. MA with flash grenades.
Of them all Thursday was the most fun. I hope to play him again someday.
Doug McCrae
Aug 19th, '04, 04:40 PM
The Alchemist, a student forensic pathologist who was working the midnight shift at the morgue when a deceased golden age super's corpse was brought in. Discovered the super drug the hero used, reverse engineered it and began searching for other deceased supers who used drugs and potions.Cool idea. What was it with those Golden Age guys and their secret formulas?
GrooveD70
Aug 19th, '04, 05:11 PM
Wow! If ya could include NPC's Ive ran when GMing this would look better.
V&V
Champion- A lame Brick/armoured/Magic Axe weilding Superhero. Hey, I was a 13 yr old AD&D Munchkin at the time. :idjit:
Marvel TSR RPG
Played the Thing for awhile.
Champions 4ed
Nightswan- A superherioc ninja MA type. Powers came from a mystic Katana.
Champions 5ed
The Wraith- A Batman/Daredevil ripoff with a tech version of a Spwan-like cape.
Redmenace
Aug 19th, '04, 05:48 PM
Cool idea. What was it with those Golden Age guys and their secret formulas?
I don't know, same need to call magic something more timely as we did with radiation in the Marvel Silver Age. I should have asked Timothy Leary when I had the chance.
If you ever want to do something like this, There were quite a few posts to my query about super drugs on the board.
bblackmoor
Aug 19th, '04, 06:12 PM
I don't know, same need to call magic something more timely as we did with radiation in the Marvel Silver Age.
So I guess quantum mechanics or whatever is the equivalent now? Eh... maybe I'm an old fogey, but I think radiaton is sexier.
Redmenace
Aug 20th, '04, 06:00 AM
Quantum mechanics and/or genetic engineering I think. Warren Ellis did the first one nicely in Ultimate fantastic Four #2.
Doug McCrae
Aug 20th, '04, 10:11 AM
Radiation is so Silver Age. Even genetic engineering is a bit old fashioned - it's genetic modification now, grandad! Likewise with quantum theory. These days its all about superstrings, M-theory and dark energy. Nanotechnology, AIs, human cloning and global warming are also big.
dbsousa
Aug 20th, '04, 10:58 AM
Golden Eagle: My little brother's Iron Man clone I would play when I gave up the GM's chair...
Bouncer: A character with a forcefield that prevented damage on both sides. If he hit a wall really fast, he would bounce off it, doing no harm to himself or the wall. All punches did double knockback, but no initial damage.
Johnny Angel: a teenager in 1959 at Dr. Wizard's School for Talented Teens. Every PC was a teen hero with a link to a WWII hero. Johnny's dad was Rebel, a member of Sargent Steele's Suicide Squadron who could "smell danger", and his neigbor was Dr. Icarus, of the Homefront Heroes. Johnny inherited powerful precognition from his dad, and a set of magnetic wings from Dr. Icarus.
Malcolm: a PI who was among the first people to gain superpowers in the modern world. Powers were given by the GM, and in Malcom's case included regeneration and the ability to generate a knife edge by focusing his ch'i.
Acroyear
Aug 20th, '04, 11:21 AM
Having played many, many characters, I thought I'd share some of the favorites I'd built but NOT played.
The Entropic Man (working name) - a scientist studying entropic theory (or whatever it is these days) has an experiment that goes awry and turns himself into an "artificial demon." Essentially, his powers are science driven demon magic. I don't remember the specifics, but he had a major issue in day to day life because so many people knew his "true name."
Never named - The grandson (and weaker version) of a significant hero discovers a plot by a villain to go back in time and cripple his grandfather. He goes back in time, too, to prevent it but causes his grandfather's death. He attempts to set things right by "re-enacting" the adventures from his grandfather's journals (based on memory). Some difficulties include duplicating the feats of the original (because the current is watered-down/weaker) and the realization that the death occurred before the original met his wife. However, he did have a great knack for showing up in the right place at the right time for significant events.
A nazi super soldier from nazi world/dimension who begins to grow rebellious concerning their way of life. He is put to death by disintigration (which, in fact, turns out not to disintigrate people, but transport them to our dimension - but nobody knows that unless they are disintigrated). Now, in a place which is "better" in his opinion, he realizes that every other terrible criminal from his world was set loose here (along with some "good guys" but they aren't a threat to the world, but to him as a "known nazi agent")....
tribe
Mar 13th, '05, 03:28 PM
This thread has got me thinking back to the handful of face-to-face games I've played before being side-lined by so-called growing up and ddrifting away from other role players. Now I do the pbem thing and I have to admit pbem has turned out to be so much more rewarding, and there aren't those problems with people throwing tantrums and taking their chips and cheezos home in a huff.... anyway, off track a bit.
My first Champions character was Cure - a guy who could heal other people as well as a handful of stun attacks. His schtick was that he secretly drew life-energy away from people around him. My brother was the GM and we cooked up a wicked side-story. Cure had actually killed three people in his life before realising and controlling his powers better. They became recurring guests in the game, although no one except Cure knew they were dead people. They walked around and interacted and stuff, but they were dead. I named the dead people after a T.S. Eliot poem: Gerontium. There was Gerontium, Mr Silvero and Fraulein von Kulp (?). Silvero was a psycho.
I've actually started playing a revised pbem version of this character this year. Cure debuted in 1990 (or there abouts) and Nostrum, the new version, debuted last month 2005.
Have I been superhero gaming that long?
I think I'll try to come up with a list of all my characters over that time as well, but maybe not right away. A project for a rainy day perhaps!
Ken Solo
Mar 17th, '05, 01:08 PM
Thanks for starting this thread! It sent me dancing down memory lane for a few minutes! The key here to make the list shorter is ‘played’ (under a GM), as opposed to all the characters I’ve written up (hundreds), or characters I’ve used as NPCs only.
Champions/HERO
·White Dwarf * (c.1981 or ’82. I misunderstood the rules some, so he got a 110 STR and a 90 pt FF/EB/Flight multipower. Because I didn’t put points anywhere else he has one of the worst win/loss records in superherodom. I love this character!!)
·Moonfire* (rip off of Firestar from Spiderman TV show)
·Gargantua* (lots of growth, and stats boosts linked to the growth)
·Archer* (Hawkeye rip off. I always wanted a better name but could not come up with one, until just before the character died. He was called Shaft for 5 minutes)
·Dark Warrior * (suit with Darkforce™ control. When that was taken away (OIF ya know) became Punisher type, now a James Bond type)
·Remedy *(UNTIL agent with REC usable vs. others. Also a force field based suit)
·Steel/Diehard * (a mart with 4pts armor and 60 BODY. Again I searched for years to find a better name, and Damage Sponge Girl seemed silly, if appropriate.)
·Mole* (Tunneling based powered armor suit)
·Pummel (minor brick, got killed by shotgun)
·Champion (Capt. America type w/ No Range EB in gauntlets)
·White Fly * (shrinker w. mechanical wings and blaster.[flight was almost mandatory for shrinkers when the rules cut ground movement in half for each level of shrinking])
·Fox/Shadowfox * (Invisibility and all the enhanced senses 1st edition offered)
·Headsman (alien executioner. Killed by firearms)
·Volt (Electricity wielder [including green & yellow costume] died somehow)
·Cannibalizer (gadgets. Concept was to take all the foci of vanquished foes)
·Coyote* (mart/detective with eye beams)
·Crusader* (mart/detective with a .357 and levels in it)
·String Man!* (Mild mannered clothesline caught in battle between three super teams! The Cosmic Energy, and Psionic Projections, magical spells of Mind Trapping, and Electro-bolts (among other things) all combined to give sentience and animation to this ball of twine! Now a master of Hemp-Fu, and wielding the Green Argonite Stone Projector (G.A.S.P. gun ;4d6 phys EB, 1 rec. charge, OAF) dropped by Dr. Destroyer, Stringfellow Hemp seeks to tie up the loose stings of society! Etc, etc…) I never got to play this character enough.
·Incubus*(Dream and sleep powers)
·Sgt. Greene (The gray Hulk with “Ar-my training, Sir!”)
·Prof. Genesis* My current character in a weekly game(89 year old govt. scientist. 50 INT, lots of SS skills and contacts in govt. and academics. He WAS the “Top Men”)
Paladium System
·Dr. America (ultra athlete/patriot/redneck. Not right in the head)
Marvel Super Hero Game
·Hunter/Allen Pressnight * (minor brick mutant, powers of pheromones (people either loved him or hated him) and Immunity to Biologically Generated Energy Emissions—also a hit or miss power; Prof. X was an old man in a chair, Cyclops was a guy in stupid glasses and the Invisible Woman was just a woman, but Colossus and Wolverine hurt!)
·Maudlin (ability to create illusions and drunkenness in others. A fun combination)
Superworld
·Dr.?/Capt.?/Mr? Midnight (I don’t recall his name proper. A minor brick with enough PRE (in HERO terms) to intimidate gods)
Villains & Vigilantes
·Paladin (a D&D character transported, except the GM Pat Rogers made each bit of armor a throwing weapon, and Paladins magic ring could become any vehicle)
DC Heroes
·Bullet (Turned out like Colossus of X-Men)
The characters I've marked with an * are ones that were well developed with extensive history, personality, rational for powers & all that stuff.
Guzalot
Mar 17th, '05, 01:26 PM
I can't remember them all, but here's a partial list in chronolical order.
Renegade (V&V)- Telekinesis-based energy projecto
Breakdown (V&V)- Gadgeteer
Smash (Superworld)- Typical brick
Mercurite (V&V)- Body was composed of pure mercury. Stretching, density increase, speedster
Omega Knight (Champions)- Mystical power armor brick w. a big ass sword
Mandragon (Champions)- Mutiform dragonman
Nemesis (Champions)- Power armor bounty hunter
Flurry (Champions)- Autofire punch light brick
Breeze (Marvel)- Wind & air powers
Runestrike (Champions)- Archaologist w/ "shazaam" style multiform
Wraith (Champions)- Undead martial artist
Ioun (Champions)- Mentalist w. am "ioun stone" based duplicate that was esentialy an energy projecting flying orb.
Razor (Dark Champions)- Martial artist w. very sharp blades (2x AP)
Shade (Champions)- Martial artist PI w. desolid
Barton
Mar 17th, '05, 04:46 PM
Only one character, I have been GM most of the time.
DDT - Champions 2nd edition armor suit user that looked like a dragon fly. He was a scientist and the armor suit could fly and spray toxic gases. A blast to play! DDT had public ID and the GM had him become a pop icon complete with coloring book! Fought the Hulk and his unluck kicked in and his flight module failed and he landed near the Hulk. DDT's famous line was "hi Hulk" just before the Hulk picked up a city bus and used it as baseball bat and hit DDT into next Tuesday. The "hi Hulk" line got me an extra experience point.
Great Beyond
Oct 13th, '06, 11:54 AM
Forgive the necromancy, but this looked too fun to pass up
I've only had three superheroes in my long gaming career - but a couple of them had several versions when we rebooted the game from time to time.
My very first one was Newton Weyrick, created somewhere around '89-'90 ish. He was a pretty basic character - a tanker with some flight (and a fear of heights - which was just fun). That game lasted for a year or two until it fell apart (to my regret, it was partiality due to my fault - I was bitter that the Star Wars had imploded so abruptly and replaced).
A couple of years later, as the players cycled out, we tried again. It was a cool enough concept and I was over the chip on my shoulder, so I recreated him again - this time with a car that could travel time and space (A flux capacitor, but in a car with style like an Aston Martin DB5). He was considerably less a jerk and more flaky impulsive eccentric with an irresponsible streak a mile wide.
When it came time to wind down that game, we went with a third "newtonverse", but this time we shifted him and his team forward 20 or so years, and I played his daughter - Natasha. She was a Tanker also, but she was a super genius who loved to tinker with cars and electronics and other Mad Scientist things. She also had about 100 points of shrinking/growing (and some various support powers and skills). She had a kicking electric train set, a full on town she built while an inch tall.
The problem that I had - while I enjoyed the conventions and had read comics for years, I was really a one trick pony. I was never able to come up with anything that really satisfied me as a concept - until I played City of Heroes. That's where my third hero character comes from
Great Beyond is a second generation hero, inheriting the name and look from her golden age hero father after he died (of old age, you looking for sinister subplot types - sheesh). She's a an ice blaster with a couple of fire attacks and flight, who also deals with arcane and mystic lore.
Of course the problem is - I have too many character ideas now left unplayed! Scarlet Arrow (an Olympic caliber archer), Chill Out Woman (the manifestation of a winter Goddess), One Hit Wonder (a Kung Fu Speedsteer) . . . .
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