View Full Version : Object Creation
Misery Lad
Aug 23rd, '04, 07:42 AM
A player in my game has a character whose body is composed of bonded coherent force fields. He wants to be able to create, Green Lantern style, various objects that stay around after he stops concentrating on them. Consulting a Digital Hero issue (#7, I think), he came across the article on Object Creation. I read it over, found it lacking, and was reminded of that old TK limitation "Animate Objects" back in Champions III (1984). Nevertheless, my question is this: Has anyone here ever actually used the Object Creation option? If so, what modifications did you have to engage in order to make the thing more than a hand-wave effect? How did you cement the mechanics in order to create smooth usage?
TheEmerged
Aug 23rd, '04, 03:19 PM
No, personally I use Summoning as the default "How Do I..." for object creation. Master Mime*, for example, uses these for his Invisible Dogs, Invisible Roc's, and other "fire and forget" powers.
Many other of the 'invisible objects' he can create are handled via "reason from special effect". His invisible fireman's pole is handled via Gliding (verticle only), his invisible ladder is usually handled via Superleap (limited horizontal movement), his invisible wall is handled by a combination of Force Wall and Missile Deflection. Many are handled by a weak (45pt) VPP, others are bought outright.
*One of several new members for CLOWN I've developed, in his particular case inspired by USPDB pg 4). Now if I can just find Stan West to get permission to post/publish them...
Asperion
Aug 23rd, '04, 03:50 PM
The was that I handled this problem was by saying that the character could create whatever he wanted. The problem was that the amount that could be created was a tiny amount. For example if the character wanted to create gold then every 10 points would create a max of one gram, imagine how many points would be needed to get one dollars worth of gold. In addition the power costs so much time and END everytime that it is used (trying to warp reality takes its toll) that the standard character could only make one maybe two rolls before having to take time to rest.
Vorsch
Aug 23rd, '04, 07:52 PM
Try a couple of mods on Force wall
+1/2 variable shape ( based of variable sfx )
and 5pp gets the FW 2 body. ( based of abative defences )
So
125 Force wall 6pd 6ed, 4 bod, uncontrolled, 0 end, variable
creates semi perminent objects of variable shape.
expencive, but not excessivly so.
by comparison entangle based with variable shape +1/2 gets you 8def 8 bod, but only 1 hex.
Treating each hex of object as having the base body ( +1 body per hex doubling ) improves the FW version.
or summon automaton, totally loyal ( replace as inanimate for same adv ) with growth pd ed and body.
just some suggestions
edit: just thought, buy inherant on them so they cant be dispelled or drained.
Chiba Bob
Aug 24th, '04, 07:02 AM
Sounds like the Transform Power to me (special effect "bonded coherent force objects") which allows one to create objects out of thin air.
. :drink:
Vorsch
Aug 24th, '04, 07:12 AM
he is creating Ex-nilho, not transforming
What stats do you give to his transformed objects ( which are force fields by the way).
Why not create admantium level force fields, ...... because the gm wont allow it. theres no actual point balance rules for what abilities transformed objects have.
jackalope
Aug 24th, '04, 07:30 AM
he is creating Ex-nilho, not transforming
That's why you describe the Transform as "Nothing Into Something".
Vorsch
Aug 24th, '04, 08:01 AM
You have to double the body to transform something, if the object "nothing" has no body stat than it cant be transformed.
clearly this characters powers work in space.
Ps "Nothing into something " is called creation,
Chiba Bob
Aug 24th, '04, 10:27 AM
What stats do you give to his transformed objects ( which are force fields by the way).
The stats of an object are that of the object created. For example, a longsword is a 1d6+1 HKA, masses 1.2 kg and has 5 BODY (Fantasy Hero) so a Transform would need to do 10 Body to create one. The sword is composed of bonded coherent force which will fade over time and lose cohesion.
Just because the special effect of a power is "force fields" does not mean that the ability has to built using the Force Field Power. :coach:
Why not create admantium level force fields, ...... because the gm wont allow it. theres no actual point balance rules for what abilities transformed objects have.
The special effect of this power allows one to make objects out of bonded coherent force ... not out admantium. If the special effects of the Transform are defined beforehand, they will regulate play balance.
. :celebrate
Chiba Bob
Aug 24th, '04, 10:35 AM
You have to double the body to transform something, if the object "nothing" has no body stat than it cant be transformed.
clearly this characters powers work in space.
Ps "Nothing into something " is called creation,
Clearly, given the abilitie's "special effect", the objects are created out of bonded coherent force which could work in space. Creating objects out of thin air is not only covered by the rules but is also a "figure of speech." :bmk:
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