View Full Version : Natural Weapons and MA
James_Kiley
Mar 29th, '03, 10:34 AM
A PC in my Terran Empire/Star Hero game is a Fex. For those less familiar with the TE setting, Fex are Standard Cat-like Humanoid Aliens, with little 1/2d6 HKA claws. She'd like to develop a martial art (which we're referring to as Fex Fu :-)) but I'm not sure if there are any special rules I need to be aware of regarding the relationship between a built-in HKA and martial arts. Can anyone help clarify this for me?
jk
Arthur
Mar 29th, '03, 10:46 AM
I've always just allowed that as a 1-pt Weapon Element. This is an exception to having to buy WF before buying a WE (sort of: paying points for an attack subsumes a WF for that attack).
Steve
Mar 29th, '03, 11:12 AM
One thing to also consider is the nature of the style itself. Would the style include such attacks as punches and kicks or would it use various types of raking attacks instead? If the latter, you could probably design the style without any concern for weapon elements for natural claws, or even use them as the default weapon, which would give it an interesting visual aspect. Just a thought.
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