PDA

View Full Version : Multiple Movement - Continued



MistWing
Aug 25th, '04, 06:51 PM
After reading the previous threads on this topic, is the following valid?

I make a full-move flight. Next phase, I do a full-move teleport. Since I never slowed down and, since my teleport conserves momentum, I leave the teleport at the same speed I had entering it. Finally, I have a second Flight, triggered by teleporting which, according to your earlier post, could be used to keep me from falling. By the time my next phase comes around, I may have slowed down a little due to air resistance, but I'm still flying and I can de-activate my triggered flight, activate my main flight, and resume my flying. Is this valid?

If it is, assume my triggered flight is 5" (the minimum needed to keep from falling). What would my deceleration speed be based on, my original flight, my new flight, or some value based on air resistance?

As an aside, what is the deceleration speed based on air resistance?

Thanks
MistWing SilverTail

Steve Long
Aug 26th, '04, 03:04 AM
It's valid if the GM says it's valid. There's nothing in the rulebook that specifically makes it illegal.

I have no idea what the effects of air resistance on Flight might be. That's way, way too "realistic" for my gaming tastes. However, if you post the question on the "Discussion" board, I'm sure you'll get some input from the scientifically-minded members of the Hero community. ;)