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View Full Version : Character for Review: Blue Streak



JmOz
Aug 26th, '04, 05:57 PM
Character is a Combination of a Symbiote ala Venom and a speedster, Background is that a XenoBiologist/Doctor was called in to examine an alien symbiote that merged with her

<font size=+1><b>Blue Streak</b></font>

Player:

<table cellpadding="0" border="0"><tr><td align="right"><font size=2><b>Val&#160;&#160;</b></font></td><td><font size=2><b>Char&#160;&#160;&#160;</b></font></td><td><font size=2><b>Cost</b></font></td></tr><tr><td align="right"><font size=2>15/45&#160;&#160;</font></td><td><font size=2><b>STR</b></font></td><td><font size=2>5</font></td></tr><tr><td align="right"><font size=2>15/35&#160;&#160;</font></td><td><font size=2><b>DEX</b></font></td><td><font size=2>15</font></td></tr><tr><td align="right"><font size=2>15/35&#160;&#160;</font></td><td><font size=2><b>CON</b></font></td><td><font size=2>10</font></td></tr><tr><td align="right"><font size=2>11&#160;&#160;</font></td><td><font size=2><b>BODY</b></font></td><td><font size=2>2</font></td></tr><tr><td align="right"><font size=2>18&#160;&#160;</font></td><td><font size=2><b>INT</b></font></td><td><font size=2>8</font></td></tr><tr><td align="right"><font size=2>11&#160;&#160;</font></td><td><font size=2><b>EGO</b></font></td><td><font size=2>2</font></td></tr><tr><td align="right"><font size=2>15&#160;&#160;</font></td><td><font size=2><b>PRE</b></font></td><td><font size=2>5</font></td></tr><tr><td align="right"><font size=2>20&#160;&#160;</font></td><td><font size=2><b>COM</b></font></td><td><font size=2>5</font></td></tr><tr><td><font size=2></font></td><td><font size=2>&#160;</font></td><td><font size=2></font></td></tr><tr><td align="right"><font size=2>5/25&#160;&#160;</font></td><td><font size=2><b>PD</b></font></td><td><font size=2>2</font></td></tr><tr><td align="right"><font size=2>5/25&#160;&#160;</font></td><td><font size=2><b>ED</b></font></td><td><font size=2>2</font></td></tr><tr><td align="right"><font size=2>4/8&#160;&#160;</font></td><td><font size=2><b>SPD</b></font></td><td><font size=2>15</font></td></tr><tr><td align="right"><font size=2>6/16&#160;&#160;</font></td><td><font size=2><b>REC</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>30/70&#160;&#160;</font></td><td><font size=2><b>END</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>30/55&#160;&#160;</font></td><td><font size=2><b>STUN</b></font></td><td><font size=2>3</font></td></tr><td><font size=2></font></td><td><font size=2>&#160;</font></td><td><font size=2></font></td></tr><tr><td align="right"><font size=2>6"/30"&#160;&#160;</font></td><td><font size=2><b>RUN</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>2"&#160;&#160;</font></td><td><font size=2><b>SWIM</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>3"/9"&#160;&#160;</font></td><td><font size=2><b>LEAP</b></font></td><td><font size=2>0</font></td></tr></table><b>Characteristics Cost:</b> 74

<table border="0" cellpadding="0"><tr><td align="right"><b>Cost&#160;&#160;</b></td><td><b>Power</b></td><td align="right"><b>END</b></td></tr><tr><td align="right" valign="top">3&#160;&#160;</td><td>+3 Mental Defense (10 points total)&#160;</td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">&#160;&#160;</td><td>Symbiot Form, all slots: Only In Heroic Identity (-1/4)&#160;</td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">30&#160;&#160;</td><td>1) +30 STR, Reduced Endurance 1/2 END (+1/4) (37 Active Points)&#160;</td><td valign="top" align="right">1</td></tr><tr><td align="right" valign="top">48&#160;&#160;</td><td>2) +20 DEX (60 Active Points)&#160;</td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">32&#160;&#160;</td><td>3) +20 CON (40 Active Points)&#160;</td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">11&#160;&#160;</td><td>4) +14 PD (14 Active Points)&#160;</td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">13&#160;&#160;</td><td>5) +16 ED (16 Active Points)&#160;</td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">16&#160;&#160;</td><td>6) +2 SPD (20 Active Points)&#160;</td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">12&#160;&#160;</td><td>7) Damage Resistance (15 PD/15 ED) (15 Active Points)&#160;</td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">4&#160;&#160;</td><td>8) +5 Mental Defense (10 points total) (5 Active Points)&#160;</td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">3&#160;&#160;</td><td>9) Speed Reading (x10) (4 Active Points)&#160;</td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">2&#160;&#160;</td><td>10) Lightning Calculator (3 Active Points)&#160;</td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">48&#160;&#160;</td><td><b><i>Super Speed MP: </i></b>Multipower, 60-point reserve, all slots: (60 Active Points); Only In Heroic Identity (-1/4)&#160;</td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">4u&#160;&#160;</td><td>1) +24" Running (6"/30" total), Reduced Endurance 1/2 END (+1/4) (60 Active Points); No Noncombat Movement (-1/4)&#160;</td><td valign="top" align="right">2</td></tr><tr><td align="right" valign="top">4u&#160;&#160;</td><td>2) Flight 20", Variable Advantage (+1/4 Advantages +1/2) (60 Active Points); Only In Contact With A Surface (-1/4)&#160;</td><td valign="top" align="right">6</td></tr></table><b>Powers Cost:</b> 230

<table cellpadding="0" border="0"><tr><td align="right"><b>Cost&#160;&#160;</b></td><td><b>Martial Arts Maneuver</b></td></tr><tr><td valign="top" align="right">5&#160;&#160;</td><td>Flying Dodge: 1/2 Phase, -- OCV, +4 DCV, Dodge All Attacks, Abort; FMove&#160;</td></tr><tr><td valign="top" align="right">5&#160;&#160;</td><td>Flying Grab: 1/2 Phase, -2 OCV, -1 DCV, Grab Two Limbs, +10 STR for holding on; FMove&#160;</td></tr><tr><td valign="top" align="right">5&#160;&#160;</td><td>Passing Strike: 1/2 Phase, +1 OCV, +0 DCV, STR +v/5; FMove&#160;</td></tr><tr><td valign="top" align="right">5&#160;&#160;</td><td>Passing Disarm: 1/2 Phase, -1 OCV, -1 DCV, Disarm, +10 STR to Disarm roll; FMove&#160;</td></tr></table><b>Martial Arts Cost:</b> 20

<table cellpadding="0" border="0"><tr><td align="right"><b>Cost&#160;&#160;</b></td><td><b>Skill</b></td></tr><tr><td valign="top" align="right">3&#160;&#160;</td><td>Acrobatics 12- (16-)&#160;</td></tr><tr><td valign="top" align="right">3&#160;&#160;</td><td>Breakfall 12- (16-)&#160;</td></tr><tr><td valign="top" align="right">3&#160;&#160;</td><td>Bureaucratics 12-&#160;</td></tr><tr><td valign="top" align="right">1&#160;&#160;</td><td>Language: Spanish (basic conversation)&#160;</td></tr><tr><td valign="top" align="right">3&#160;&#160;</td><td>Paramedics 13-&#160;</td></tr><tr><td valign="top" align="right">2&#160;&#160;</td><td>PS: Doctor 11-&#160;</td></tr><tr><td valign="top" align="right">3&#160;&#160;</td><td>Scientist&#160;</td></tr><tr><td valign="top" align="right">2&#160;&#160;</td><td>1) SS: Medicine (INT-based) (3 Active Points) 13-&#160;</td></tr><tr><td valign="top" align="right">2&#160;&#160;</td><td>2) SS: Xenomedicine (INT-based) (3 Active Points) 13-&#160;</td></tr><tr><td valign="top" align="right">2&#160;&#160;</td><td>3) SS: Xenobiology (INT-based) (3 Active Points) 13-&#160;</td></tr><tr><td valign="top" align="right">1&#160;&#160;</td><td>4) SS: Biochemistry (2 Active Points) 11-&#160;</td></tr></table><b>Skills Cost: </b>25

<table cellpadding="0" border="0"><tr><td align="right"><b>Cost&#160;&#160;</b></td><td><b>Perk</b></td></tr><tr><td valign="top" align="right">1&#160;&#160;</td><td>Fringe Benefit: License to practice Medicine&#160;</td></tr></table><b>Perks Cost:</b> 1



<b>Total Character Cost:</b> 350

<table cellpadding="0" border="0"><tr><td align="right"><b>Val&#160;&#160;</b></td><td><b>Disadvantages</b></td></tr><tr><td valign="top" align="right">20&#160;&#160;</td><td>Dependent NPC: Patients 8- (Incompetent; Unaware of character's adventuring career/Secret ID)&#160;</td></tr><tr><td valign="top" align="right">10&#160;&#160;</td><td>Enraged: Electrical Attacks (Common), go 8-, recover 14-&#160;</td></tr><tr><td valign="top" align="right">15&#160;&#160;</td><td>Hunted: Mystirious Benefactor 11- (As Pow; Watching; Extensive Non-Combat Influence; PC has a Public ID or is otherwise very easy to find)&#160;</td></tr><tr><td valign="top" align="right">10&#160;&#160;</td><td>Physical Limitation: Requires special medical care (Infrequently; Greatly Impairing)&#160;</td></tr><tr><td valign="top" align="right">5&#160;&#160;</td><td>Distinctive Features: Talks about self in 2nd person (Easily Concealed; Noticed and Recognizable; Detectable By Commonly-Used Senses)&#160;</td></tr><tr><td valign="top" align="right">15&#160;&#160;</td><td>Hunted: Zodiac 8- (Mo Pow; Harshly Punish)&#160;</td></tr><tr><td valign="top" align="right">20&#160;&#160;</td><td>Hunted: Viper 8- (Mo Pow; Harshly Punish; Extensive Non-Combat Influence)&#160;</td></tr><tr><td valign="top" align="right">15&#160;&#160;</td><td>Social Limitation: Secret ID (Frequently; Major)&#160;</td></tr><tr><td valign="top" align="right">20&#160;&#160;</td><td>Vulnerability: 2 x STUN Electrical (Common)&#160;</td></tr><tr><td valign="top" align="right">20&#160;&#160;</td><td>Vulnerability: 2 x BODY Electrical (Common)&#160;</td></tr></table>
<b>Disadvantage Points:</b> 150

<b>Base Points:</b> 200
<b>Experience Required:</b> 0
<b>Total Experience Available:</b> 0
<b>Experience Unspent:</b> 0

JeffreyWKramer
Aug 26th, '04, 07:57 PM
I like the character. Quite nice, actually. 2x STUN *and* BODY vs. electricity, though... ouch! On an average-sized lightning KA from a typical 350-pt character, he'll be hurting.

Actually, there is one thing I don't particularly like about the character. Specifically, the name. "Streak", regardless of color, is not one of those words which I tend to find really impressive.

BTW, if you get a chance, feel free to drop by my "Sharing the Wealth" thread and return the favor.

Mutant for Hire
Aug 26th, '04, 08:54 PM
Actually, there is one thing I don't particularly like about the character. Specifically, the name. "Streak", regardless of color, is not one of those words which I tend to find really impressive.

My first thought on seeing the name was "sounds like they're going to get arrested for indecent exposure".

jackalope
Aug 26th, '04, 09:31 PM
Nice, but one very minor suggestion: Drop 2 points off the starting CON, and sell off the 6" of Leap to clear up 10 points, then put 2 points into REC (putting it back to 6/16), 2 points into END (putting it back to 30/70), then buy another slot for the Multipower:

2u 1) Leaping +48" (52" forward, 2" upward), Reduced Endurance (1/2 END; +1/4); Forward Movement Only (-1), no Noncombat movement (-1/4)

freakboy6117
Aug 26th, '04, 10:29 PM
i kidn of get teh feeling from the name that he should be a speedster with tourets sydrome always swearing up a blue streak

Southern Cross
Aug 26th, '04, 10:59 PM
Actually,dropping base CON to 13,but keeping the same END & STUN & Leaping,actually saves 1 point.Assuming the same Power Modifiers on the slot,the slot becomes 1u 3) +30 Leaping at +1/2 END Cost,Only in Hero ID (-1/4),Horizontal Only (-1),no Noncombat Movement (-1/4).

Vorsch
Aug 27th, '04, 04:45 AM
What did you want the variable advantage on your flight for?

JmOz
Aug 27th, '04, 07:01 AM
1/2 End
Megascale 1"=10m
Megascale 1"=100m
Megascale 1"=1Km
Usable underwater (Still a surface IMO)

JeffreyWKramer
Aug 27th, '04, 07:08 AM
1/2 End
Megascale 1"=10m
Megascale 1"=100m
Megascale 1"=1Km
Usable underwater (Still a surface IMO)
I like the Multiple Advantage aspect, really - more versatility. for special circumstances. And don't forget the potential value of Combat Acceleration/Deceleration for doing move by/through/grab by when the fight starts at close range.

JmOz
Aug 27th, '04, 07:30 AM
Good point Jeff.

However I see her using her Speed-Fu more than the normal manuvers (But same idea)

jackalope
Aug 27th, '04, 07:46 AM
Actually,dropping base CON to 13,but keeping the same END & STUN & Leaping,actually saves 1 point.Assuming the same Power Modifiers on the slot,the slot becomes 1u 3) +30 Leaping at +1/2 END Cost,Only in Hero ID (-1/4),Horizontal Only (-1),no Noncombat Movement (-1/4).

No...you get four points for dropping the 2 CON, and lose 1 REC, 1 STUN, and 4 END. Buying back those stats will cost you 5 points. So you actually lose a point. But if you sell off the 6" of Leap, you get 6 more points, for a total of seven. Then buy the Leaping slot for the multipower, and you still have 6 points left with which to, I dunno, buy two more skills. Maybe Forensic Medicine and Deduction, both of which would be very appropriate for a researcher specializing in xenobiology.

The +6" of Leap should go because there's really no reason a normal person, even witha 15 STR, should have 9" of Leap. I mean, have you ever heard of a normal person who can make a standing leap of 18 meters?

Southern Cross
Aug 27th, '04, 05:02 PM
Speaking as a Champions veteran (having Champions I & II),reducing a Hero System's character's CON from 15 to 13 will NOT reduce REC or the character's CON roll.Furthermore,she only has 3" of Leaping in her normal ID,since two-thirds of her base Leaping comes from her 45 STR as Blue Streak.

jackalope
Aug 27th, '04, 07:25 PM
Speaking as a Champions veteran (having Champions I & II),reducing a Hero System's character's CON from 15 to 13 will NOT reduce REC or the character's CON roll.Furthermore,she only has 3" of Leaping in her normal ID,since two-thirds of her base Leaping comes from her 45 STR as Blue Streak.

I remember when Martial Arts cost 1/2 your Strength, so don't go giving me that "I'm a veteran" stuff. :P You're right of course, I was asleep at the wheel. Also, Hero Designer has spoiled me. I hardly ever think about the math anymore.