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View Full Version : How do you deal with difficult powers



OddHat
Sep 6th, '04, 03:58 PM
EDIT: DUPLICATE THREAD. Please delete. Sorry.

Looking at another thread made me think this one might be useful.

How do you deal with Characters that have powers that would short-circuit a scenario you want to run?

My own quick answers:

1) I try to build scenarios around the characters in order to avoid this. Sometimes you can't, but it's usually possible.

2) I don't give every NPC in the world Mental Defense because I've OKed a high powered mentalist. It's not in genre, and it's not fair to the player. I have asked players to tone down mentalists (and every other type of character) before play begins.

3) Sometimes I've asked players with scenario-breaking characters to build a back-up character, then let them play that back up in scenarios unsuited for the main character. If Harlequin's 90 point cosmic VPP would unbalance the game, he can handle a mission in space while the player takes the role of Paladin, Armor-Suited Jedi. For players that like having multiple characters, this works. For others it doesn't.

So, how do you usually handle the problem?