nexus
Sep 8th, '04, 08:41 PM
Some of the Player characters from my Aberrant PBEM. Just done up for fun
<font size=+1><b>Belle Maverick</b></font>
Player: Chris Bayliss
<table cellpadding="0" border="0"><tr><td align="right"><font size=2><b>Val  </b></font></td><td><font size=2><b>Char   </b></font></td><td><font size=2><b>Cost</b></font></td></tr><tr><td align="right"><font size=2>75  </font></td><td><font size=2><b>STR</b></font></td><td><font size=2>15</font></td></tr><tr><td align="right"><font size=2>15  </font></td><td><font size=2><b>DEX</b></font></td><td><font size=2>15</font></td></tr><tr><td align="right"><font size=2>40  </font></td><td><font size=2><b>CON</b></font></td><td><font size=2>20</font></td></tr><tr><td align="right"><font size=2>15  </font></td><td><font size=2><b>BODY</b></font></td><td><font size=2>10</font></td></tr><tr><td align="right"><font size=2>12  </font></td><td><font size=2><b>INT</b></font></td><td><font size=2>2</font></td></tr><tr><td align="right"><font size=2>18  </font></td><td><font size=2><b>EGO</b></font></td><td><font size=2>16</font></td></tr><tr><td align="right"><font size=2>15  </font></td><td><font size=2><b>PRE</b></font></td><td><font size=2>5</font></td></tr><tr><td align="right"><font size=2>15  </font></td><td><font size=2><b>COM</b></font></td><td><font size=2>3</font></td></tr><tr><td><font size=2></font></td><td><font size=2> </font></td><td><font size=2></font></td></tr><tr><td align="right"><font size=2>33/43  </font></td><td><font size=2><b>PD</b></font></td><td><font size=2>18</font></td></tr><tr><td align="right"><font size=2>33/43  </font></td><td><font size=2><b>ED</b></font></td><td><font size=2>25</font></td></tr><tr><td align="right"><font size=2>3  </font></td><td><font size=2><b>SPD</b></font></td><td><font size=2>5</font></td></tr><tr><td align="right"><font size=2>23  </font></td><td><font size=2><b>REC</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>80  </font></td><td><font size=2><b>END</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>71  </font></td><td><font size=2><b>STUN</b></font></td><td><font size=2>-2</font></td></tr><td><font size=2></font></td><td><font size=2> </font></td><td><font size=2></font></td></tr><tr><td align="right"><font size=2>6"  </font></td><td><font size=2><b>RUN</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>2"  </font></td><td><font size=2><b>SWIM</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>15"  </font></td><td><font size=2><b>LEAP</b></font></td><td><font size=2>0</font></td></tr></table><b>Characteristics Cost:</b> 132
<table border="0" cellpadding="0"><tr><td align="right"><b>Cost  </b></td><td><b>Power</b></td><td align="right"><b>END</b></td></tr><tr><td align="right" valign="top">12  </td><td><b><i>Quantum Pool: </i></b>Endurance Reserve (100 END, 5 REC) Reserve: (15 Active Points) REC: (5 Active Points); Slow Recovery 1 Hour (-2) </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">  </td><td>Quantum Enhancements </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">75  </td><td>1) <b><i>Mega Strength: </i></b>+50 STR, Reduced Endurance 0 END (+1/2) (75 Active Points) </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">70  </td><td><b><i>Mega Strength Enhancements: </i></b>Multipower, 70-point reserve </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">3u  </td><td>1) <b><i>Crush: </i></b>Killing Attack - Hand-To-Hand 2d6 +1 (plus STR) (vs. PD) (35 Active Points) (uses Personal END) </td><td valign="top" align="right">3</td></tr><tr><td align="right" valign="top">1u  </td><td>2) <b><i>Quantum Leap: </i></b>Mega Scale on Leaping Normal Leaping Distance, Megascale (1" = 1 km; +1/4), Can Be Scaled Down: 1" = 1km (+1/4) (7 Active Points) (uses Personal END) </td><td valign="top" align="right">1</td></tr><tr><td align="right" valign="top">3u  </td><td>3) <b><i>Shockwave: </i></b>Explosion and Personal Immunity on Strength, Personal Immunity (+1/4), Explosion (+1/2) (52 Active Points); Only effects targets on ground Power loses about a third of its effectiveness (-1/2) (uses Personal END) </td><td valign="top" align="right">5</td></tr><tr><td align="right" valign="top">3u  </td><td>4) <b><i>Thunderclap: </i></b>Energy Blast 5d6 (vs. ED), Personal Immunity (+1/4), Explosion (+1/2), No Normal Defense:Hearing Flash Defense Standard (+1) (69 Active Points); No Range (-1/2), Restrainable (-1/2) (uses Personal END) </td><td valign="top" align="right">7</td></tr><tr><td align="right" valign="top">1u  </td><td>5) +50 STR (50 Active Points); Increased Endurance Cost 5x END (-2), For Lifting Only Power loses about half of its effectiveness (-1), No Figured Characteristics (-1/2) (uses Personal END) </td><td valign="top" align="right">25</td></tr><tr><td align="right" valign="top">  </td><td> </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">  </td><td>Mega Stamina Enhancements </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">40  </td><td>1) +20 CON </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">48  </td><td>2) <b><i>Adaptibility: </i></b>Life Support , Eating: Character does not eat, Immunity: All terrestrial diseases and biowarfare agents, Immunity: All terrestrial poisons and chemical warfare agents, Longevity: 800 Years, Safe in High Pressure, Safe in High Radiation, Safe in Intense Cold, Safe in Intense Heat, Safe in Low Pressure/Vacuum, Self-Contained Breathing, Sleeping: Character does not sleep, Does not work is Quantum Pool is empty Power loses less than a fourth of its effectiveness (+0) </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">6  </td><td>3) <b><i>Tireless: </i></b>Half Endurance on base strength, Reduced Endurance 1/2 END (+1/4) (6 Active Points) </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">3  </td><td>4) <b><i>Tireless 2: </i></b>Half Endurance on Base running, Reduced Endurance 1/2 END (+1/4) (3 Active Points) </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">17  </td><td>5) <b><i>Hardbody: </i></b>Power Defense (25 points) (25 Active Points); Only vs AVLD Killing Killing Damage "Aggravated" Power loses about a third of its effectiveness (-1/2) </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">16  </td><td>6) <b><i>Immovable Object: </i></b>Knockback Resistance -8" </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">16  </td><td>7) <b><i>Regeneration: </i></b>Healing 4 BODY (Can Heal Limbs) (45 Active Points); Extra Time (Regeneration-Only) 1 Turn (Post-Segment 12) (-1 1/4), Self Only (-1/2) (uses Personal END) </td><td valign="top" align="right">4</td></tr><tr><td align="right" valign="top">  </td><td> </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">33  </td><td>Damage Resistance (33 PD/33 ED) </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">17  </td><td><b><i>Super Heavy Armor: </i></b>Armor (10 PD/10 ED) (30 Active Points); Side Effects:Loses 3 points of Dex and 2 inches of running, Side Effect occurs automatically whenever Power is used (Side Effect does a predefined amount of damage -1/2), Costs Endurance Only Costs END to Activate (-1/4) (uses Personal END) </td><td valign="top" align="right">3</td></tr><tr><td align="right" valign="top">18  </td><td><b><i>Invulnerability to the tempatures: </i></b>Armor (0 PD/24 ED) (36 Active Points); Only vs Heat/cold Power loses about half of its effectiveness (-1) </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">12  </td><td><b><i>Invulnerability to Drug/toxins based special effects: </i></b>Power Defense (24 points) (24 Active Points); Only Works Against Limited Type Of Attack:Drugs/Toxins Very Limited Type of Attack (-1) </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">10  </td><td><b><i>Hyperunning: </i></b> 0" Running (6" total), x8 Noncombat (uses Personal END) </td><td valign="top" align="right">1</td></tr><tr><td align="right" valign="top">20  </td><td><b><i>Adrenelin Surge: </i></b>Aid: Dexterity and Speed 2d6, Variable Effect Two Powers Simultaneously (+1/2) (30 Active Points); Self Only (-1/2) </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">18  </td><td>Danger Sense (Function as a Sense, Intuitional, Sensitivity: Out of Combat) 12- </td><td valign="top" align="right"></td></tr></table><b>Powers Cost:</b> 442
<table cellpadding="0" border="0"><tr><td align="right"><b>Cost  </b></td><td><b>Martial Arts Maneuver</b></td></tr><tr><td valign="top" align="right">  </td><td>Brawling/Wrestling </td></tr><tr><td valign="top" align="right">3  </td><td>1) Grab: 1/2 Phase, -1 OCV, -1 DCV, Grab Two Limbs, +10 STR for holding on </td></tr><tr><td valign="top" align="right">4  </td><td>2) Escape: 1/2 Phase, +0 OCV, +0 DCV, +15 STR vs. Grabs </td></tr><tr><td valign="top" align="right">3  </td><td>3) Punch: 1/2 Phase, +1 OCV, +0 DCV, STR +2d6 Strike </td></tr><tr><td valign="top" align="right">5  </td><td>4) Upper Cut: 1/2 Phase, -2 OCV, +1 DCV, STR +4d6 Strike </td></tr></table><b>Martial Arts Cost:</b> 15
<table cellpadding="0" border="0"><tr><td align="right"><b>Cost  </b></td><td><b>Skill</b></td></tr><tr><td valign="top" align="right">3  </td><td>Breakfall 12- </td></tr><tr><td valign="top" align="right">3  </td><td>Climbing 12- </td></tr><tr><td valign="top" align="right">1  </td><td>Acrobatics 8- </td></tr><tr><td valign="top" align="right">9  </td><td>TF: Common Motorized Ground Vehicles, Combat Aircraft, Helicopters, Large Planes, Small Planes, Tracked Military Vehicles, Two-Wheeled Muscle-Powered Ground Vehicles, Wheeled Military Vehicles </td></tr><tr><td valign="top" align="right">5  </td><td>Bureaucratics 13- </td></tr><tr><td valign="top" align="right">3  </td><td>KS: Military/Mercanary world 12- </td></tr><tr><td valign="top" align="right">1  </td><td>Security Systems 8- </td></tr><tr><td valign="top" align="right">3  </td><td>Language: Japanese (English is Native) (completely fluent) </td></tr><tr><td valign="top" align="right">3  </td><td>Language: Afrikaans (completely fluent) </td></tr><tr><td valign="top" align="right">3  </td><td>Language: Spanish (completely fluent) </td></tr><tr><td valign="top" align="right">3  </td><td>Demolitions 11- </td></tr><tr><td valign="top" align="right">5  </td><td>KS: Business/Finance 14- </td></tr><tr><td valign="top" align="right">2  </td><td>KS: Psychology 11- </td></tr><tr><td valign="top" align="right">3  </td><td>Teamwork 12- </td></tr><tr><td valign="top" align="right">3  </td><td>Tactics 11- </td></tr><tr><td valign="top" align="right">3  </td><td>PS: Wardrobe and Fashion (COM-based) 12- </td></tr><tr><td valign="top" align="right">1  </td><td>Interrogation 8- </td></tr><tr><td valign="top" align="right">3  </td><td>Streetwise 12- </td></tr><tr><td valign="top" align="right">7  </td><td>Strength Use (STR-based) 26- </td></tr><tr><td valign="top" align="right">20  </td><td>+4 with HTH Combat </td></tr><tr><td valign="top" align="right">16  </td><td>+2 with All Combat </td></tr><tr><td valign="top" align="right">15  </td><td>+3 with Ranged Combat </td></tr></table><b>Skills Cost: </b>115
<table cellpadding="0" border="0"><tr><td align="right"><b>Cost  </b></td><td><b>Perk</b></td></tr><tr><td valign="top" align="right">10  </td><td>Money: Wealthy </td></tr><tr><td valign="top" align="right">25  </td><td>Follower (x2, 100 Base, 0 Disad) </td></tr><tr><td valign="top" align="right">3  </td><td>Contact (Contact has: useful Skills or resources) 11- </td></tr><tr><td valign="top" align="right">5  </td><td>Contact (Contact has access to major institutions, Contact has: very useful Skills or resources) 11- </td></tr><tr><td valign="top" align="right">3  </td><td>Reputation (A large group; 8-) +3/+3d6 </td></tr></table><b>Perks Cost:</b> 46
<table cellpadding="0" border="0"><tr><td align="right"><b>Cost  </b></td><td><b>Talent</b></td></tr><tr><td valign="top" align="right">5  </td><td>Resistance (5 points) </td></tr></table><b>Talents Cost:</b> 5
<b>Total Character Cost:</b> 755
<table cellpadding="0" border="0"><tr><td align="right"><b>Val  </b></td><td><b>Disadvantages</b></td></tr><tr><td valign="top" align="right">5  </td><td>Distinctive Features: Huge blonde Amazon (Concealable; Noticed and Recognizable; Detectable By Commonly-Used Senses; Not Distinctive In Some Cultures) </td></tr><tr><td valign="top" align="right">5  </td><td>Dependent NPC: Damion (Husband) 8- (Normal; Useful noncombat position or skills) </td></tr><tr><td valign="top" align="right">10  </td><td>Physical Limitation: Weird biochemistry requires special medical care (Frequently; Slightly Impairing) </td></tr><tr><td valign="top" align="right">15  </td><td>Psychological Limitation: Highly Protective of Friends and Family, vengeful if they are hurt (Common; Strong) </td></tr><tr><td valign="top" align="right">10  </td><td>Psychological Limitation: Lecherous (Uncommon; Strong) </td></tr><tr><td valign="top" align="right">10  </td><td>Social Limitation: Famous and watched by the media (Occasionally; Major) </td></tr></table>
<b>Disadvantage Points:</b> 55
<b>Base Points:</b> 400
<b>Experience Required:</b> 300
<b>Total Experience Available:</b> 300
<b>Experience Unspent:</b> 0
Background: Belle Maverick was born into the military life. Her family was army all the way with both her mother and father active in the service until her birth. She grew up on military bases around the world and it was only natural for her to take up the life of a solider. She joined the marine corp and earned a place in Special Forces with her raw talent and sheer determination.
Belle erupted on the battlefield, specifically during a covert operation in the Middle East that is still classified in 2008. Her team was cut off and nearly exterminated by insurgent forces. As the rebels closed in, Belle fear and rage seemed to explode behind her eyes, filling her with pain. And power. She tore into the opposing troops, smashing their bodies and vehicles with her bare hands before collapsing after the rage passed.
Belle became, after what she WAS actually determined, something of a secret weapon for a few years, performing many covert operations before severing her ties with the military. At the time, there wasn’t much they could do to stop her and her parents had enough to pull to keep things fairly civil. She went into the much more lucrative field of private mercenary work. Her power and near indestructibility combined with her military training was an invaluable asset and Belle was able to retire after a few years.
She used her earning to invest in a upscale dance and gentleman’s club called Maverick’s. She eventually took over the business from its aging owner all together and built it up with her natural business acumen into a thriving night spot in San Francisco. Belle was enjoying her retirement but feeling a bit bored. When her old friend and former partner Flak approached her with her new high flown ideals about changing the world and taking a group of fledgling Novas under their wing, Belle decided to go along with it for kicks.
It has been quite a wild few years since then. Belle has gone from being a relatively famous Elite to a household, being the first Nova to conceive and bear a child, marrying one of the world’s richest men and being involved in several massive public displays of Nova power (Such as the riotous destruction of Amp Room and most of the surrounding city). She has fame, more money than ever and a family to take care of with dire predictions of what lies ahead for her friends and the world. Its going to be long hard fight but she wouldn’t have it any other way.
<font size=+1><b>Belle Maverick</b></font>
Player: Chris Bayliss
<table cellpadding="0" border="0"><tr><td align="right"><font size=2><b>Val  </b></font></td><td><font size=2><b>Char   </b></font></td><td><font size=2><b>Cost</b></font></td></tr><tr><td align="right"><font size=2>75  </font></td><td><font size=2><b>STR</b></font></td><td><font size=2>15</font></td></tr><tr><td align="right"><font size=2>15  </font></td><td><font size=2><b>DEX</b></font></td><td><font size=2>15</font></td></tr><tr><td align="right"><font size=2>40  </font></td><td><font size=2><b>CON</b></font></td><td><font size=2>20</font></td></tr><tr><td align="right"><font size=2>15  </font></td><td><font size=2><b>BODY</b></font></td><td><font size=2>10</font></td></tr><tr><td align="right"><font size=2>12  </font></td><td><font size=2><b>INT</b></font></td><td><font size=2>2</font></td></tr><tr><td align="right"><font size=2>18  </font></td><td><font size=2><b>EGO</b></font></td><td><font size=2>16</font></td></tr><tr><td align="right"><font size=2>15  </font></td><td><font size=2><b>PRE</b></font></td><td><font size=2>5</font></td></tr><tr><td align="right"><font size=2>15  </font></td><td><font size=2><b>COM</b></font></td><td><font size=2>3</font></td></tr><tr><td><font size=2></font></td><td><font size=2> </font></td><td><font size=2></font></td></tr><tr><td align="right"><font size=2>33/43  </font></td><td><font size=2><b>PD</b></font></td><td><font size=2>18</font></td></tr><tr><td align="right"><font size=2>33/43  </font></td><td><font size=2><b>ED</b></font></td><td><font size=2>25</font></td></tr><tr><td align="right"><font size=2>3  </font></td><td><font size=2><b>SPD</b></font></td><td><font size=2>5</font></td></tr><tr><td align="right"><font size=2>23  </font></td><td><font size=2><b>REC</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>80  </font></td><td><font size=2><b>END</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>71  </font></td><td><font size=2><b>STUN</b></font></td><td><font size=2>-2</font></td></tr><td><font size=2></font></td><td><font size=2> </font></td><td><font size=2></font></td></tr><tr><td align="right"><font size=2>6"  </font></td><td><font size=2><b>RUN</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>2"  </font></td><td><font size=2><b>SWIM</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>15"  </font></td><td><font size=2><b>LEAP</b></font></td><td><font size=2>0</font></td></tr></table><b>Characteristics Cost:</b> 132
<table border="0" cellpadding="0"><tr><td align="right"><b>Cost  </b></td><td><b>Power</b></td><td align="right"><b>END</b></td></tr><tr><td align="right" valign="top">12  </td><td><b><i>Quantum Pool: </i></b>Endurance Reserve (100 END, 5 REC) Reserve: (15 Active Points) REC: (5 Active Points); Slow Recovery 1 Hour (-2) </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">  </td><td>Quantum Enhancements </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">75  </td><td>1) <b><i>Mega Strength: </i></b>+50 STR, Reduced Endurance 0 END (+1/2) (75 Active Points) </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">70  </td><td><b><i>Mega Strength Enhancements: </i></b>Multipower, 70-point reserve </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">3u  </td><td>1) <b><i>Crush: </i></b>Killing Attack - Hand-To-Hand 2d6 +1 (plus STR) (vs. PD) (35 Active Points) (uses Personal END) </td><td valign="top" align="right">3</td></tr><tr><td align="right" valign="top">1u  </td><td>2) <b><i>Quantum Leap: </i></b>Mega Scale on Leaping Normal Leaping Distance, Megascale (1" = 1 km; +1/4), Can Be Scaled Down: 1" = 1km (+1/4) (7 Active Points) (uses Personal END) </td><td valign="top" align="right">1</td></tr><tr><td align="right" valign="top">3u  </td><td>3) <b><i>Shockwave: </i></b>Explosion and Personal Immunity on Strength, Personal Immunity (+1/4), Explosion (+1/2) (52 Active Points); Only effects targets on ground Power loses about a third of its effectiveness (-1/2) (uses Personal END) </td><td valign="top" align="right">5</td></tr><tr><td align="right" valign="top">3u  </td><td>4) <b><i>Thunderclap: </i></b>Energy Blast 5d6 (vs. ED), Personal Immunity (+1/4), Explosion (+1/2), No Normal Defense:Hearing Flash Defense Standard (+1) (69 Active Points); No Range (-1/2), Restrainable (-1/2) (uses Personal END) </td><td valign="top" align="right">7</td></tr><tr><td align="right" valign="top">1u  </td><td>5) +50 STR (50 Active Points); Increased Endurance Cost 5x END (-2), For Lifting Only Power loses about half of its effectiveness (-1), No Figured Characteristics (-1/2) (uses Personal END) </td><td valign="top" align="right">25</td></tr><tr><td align="right" valign="top">  </td><td> </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">  </td><td>Mega Stamina Enhancements </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">40  </td><td>1) +20 CON </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">48  </td><td>2) <b><i>Adaptibility: </i></b>Life Support , Eating: Character does not eat, Immunity: All terrestrial diseases and biowarfare agents, Immunity: All terrestrial poisons and chemical warfare agents, Longevity: 800 Years, Safe in High Pressure, Safe in High Radiation, Safe in Intense Cold, Safe in Intense Heat, Safe in Low Pressure/Vacuum, Self-Contained Breathing, Sleeping: Character does not sleep, Does not work is Quantum Pool is empty Power loses less than a fourth of its effectiveness (+0) </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">6  </td><td>3) <b><i>Tireless: </i></b>Half Endurance on base strength, Reduced Endurance 1/2 END (+1/4) (6 Active Points) </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">3  </td><td>4) <b><i>Tireless 2: </i></b>Half Endurance on Base running, Reduced Endurance 1/2 END (+1/4) (3 Active Points) </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">17  </td><td>5) <b><i>Hardbody: </i></b>Power Defense (25 points) (25 Active Points); Only vs AVLD Killing Killing Damage "Aggravated" Power loses about a third of its effectiveness (-1/2) </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">16  </td><td>6) <b><i>Immovable Object: </i></b>Knockback Resistance -8" </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">16  </td><td>7) <b><i>Regeneration: </i></b>Healing 4 BODY (Can Heal Limbs) (45 Active Points); Extra Time (Regeneration-Only) 1 Turn (Post-Segment 12) (-1 1/4), Self Only (-1/2) (uses Personal END) </td><td valign="top" align="right">4</td></tr><tr><td align="right" valign="top">  </td><td> </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">33  </td><td>Damage Resistance (33 PD/33 ED) </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">17  </td><td><b><i>Super Heavy Armor: </i></b>Armor (10 PD/10 ED) (30 Active Points); Side Effects:Loses 3 points of Dex and 2 inches of running, Side Effect occurs automatically whenever Power is used (Side Effect does a predefined amount of damage -1/2), Costs Endurance Only Costs END to Activate (-1/4) (uses Personal END) </td><td valign="top" align="right">3</td></tr><tr><td align="right" valign="top">18  </td><td><b><i>Invulnerability to the tempatures: </i></b>Armor (0 PD/24 ED) (36 Active Points); Only vs Heat/cold Power loses about half of its effectiveness (-1) </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">12  </td><td><b><i>Invulnerability to Drug/toxins based special effects: </i></b>Power Defense (24 points) (24 Active Points); Only Works Against Limited Type Of Attack:Drugs/Toxins Very Limited Type of Attack (-1) </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">10  </td><td><b><i>Hyperunning: </i></b> 0" Running (6" total), x8 Noncombat (uses Personal END) </td><td valign="top" align="right">1</td></tr><tr><td align="right" valign="top">20  </td><td><b><i>Adrenelin Surge: </i></b>Aid: Dexterity and Speed 2d6, Variable Effect Two Powers Simultaneously (+1/2) (30 Active Points); Self Only (-1/2) </td><td valign="top" align="right"></td></tr><tr><td align="right" valign="top">18  </td><td>Danger Sense (Function as a Sense, Intuitional, Sensitivity: Out of Combat) 12- </td><td valign="top" align="right"></td></tr></table><b>Powers Cost:</b> 442
<table cellpadding="0" border="0"><tr><td align="right"><b>Cost  </b></td><td><b>Martial Arts Maneuver</b></td></tr><tr><td valign="top" align="right">  </td><td>Brawling/Wrestling </td></tr><tr><td valign="top" align="right">3  </td><td>1) Grab: 1/2 Phase, -1 OCV, -1 DCV, Grab Two Limbs, +10 STR for holding on </td></tr><tr><td valign="top" align="right">4  </td><td>2) Escape: 1/2 Phase, +0 OCV, +0 DCV, +15 STR vs. Grabs </td></tr><tr><td valign="top" align="right">3  </td><td>3) Punch: 1/2 Phase, +1 OCV, +0 DCV, STR +2d6 Strike </td></tr><tr><td valign="top" align="right">5  </td><td>4) Upper Cut: 1/2 Phase, -2 OCV, +1 DCV, STR +4d6 Strike </td></tr></table><b>Martial Arts Cost:</b> 15
<table cellpadding="0" border="0"><tr><td align="right"><b>Cost  </b></td><td><b>Skill</b></td></tr><tr><td valign="top" align="right">3  </td><td>Breakfall 12- </td></tr><tr><td valign="top" align="right">3  </td><td>Climbing 12- </td></tr><tr><td valign="top" align="right">1  </td><td>Acrobatics 8- </td></tr><tr><td valign="top" align="right">9  </td><td>TF: Common Motorized Ground Vehicles, Combat Aircraft, Helicopters, Large Planes, Small Planes, Tracked Military Vehicles, Two-Wheeled Muscle-Powered Ground Vehicles, Wheeled Military Vehicles </td></tr><tr><td valign="top" align="right">5  </td><td>Bureaucratics 13- </td></tr><tr><td valign="top" align="right">3  </td><td>KS: Military/Mercanary world 12- </td></tr><tr><td valign="top" align="right">1  </td><td>Security Systems 8- </td></tr><tr><td valign="top" align="right">3  </td><td>Language: Japanese (English is Native) (completely fluent) </td></tr><tr><td valign="top" align="right">3  </td><td>Language: Afrikaans (completely fluent) </td></tr><tr><td valign="top" align="right">3  </td><td>Language: Spanish (completely fluent) </td></tr><tr><td valign="top" align="right">3  </td><td>Demolitions 11- </td></tr><tr><td valign="top" align="right">5  </td><td>KS: Business/Finance 14- </td></tr><tr><td valign="top" align="right">2  </td><td>KS: Psychology 11- </td></tr><tr><td valign="top" align="right">3  </td><td>Teamwork 12- </td></tr><tr><td valign="top" align="right">3  </td><td>Tactics 11- </td></tr><tr><td valign="top" align="right">3  </td><td>PS: Wardrobe and Fashion (COM-based) 12- </td></tr><tr><td valign="top" align="right">1  </td><td>Interrogation 8- </td></tr><tr><td valign="top" align="right">3  </td><td>Streetwise 12- </td></tr><tr><td valign="top" align="right">7  </td><td>Strength Use (STR-based) 26- </td></tr><tr><td valign="top" align="right">20  </td><td>+4 with HTH Combat </td></tr><tr><td valign="top" align="right">16  </td><td>+2 with All Combat </td></tr><tr><td valign="top" align="right">15  </td><td>+3 with Ranged Combat </td></tr></table><b>Skills Cost: </b>115
<table cellpadding="0" border="0"><tr><td align="right"><b>Cost  </b></td><td><b>Perk</b></td></tr><tr><td valign="top" align="right">10  </td><td>Money: Wealthy </td></tr><tr><td valign="top" align="right">25  </td><td>Follower (x2, 100 Base, 0 Disad) </td></tr><tr><td valign="top" align="right">3  </td><td>Contact (Contact has: useful Skills or resources) 11- </td></tr><tr><td valign="top" align="right">5  </td><td>Contact (Contact has access to major institutions, Contact has: very useful Skills or resources) 11- </td></tr><tr><td valign="top" align="right">3  </td><td>Reputation (A large group; 8-) +3/+3d6 </td></tr></table><b>Perks Cost:</b> 46
<table cellpadding="0" border="0"><tr><td align="right"><b>Cost  </b></td><td><b>Talent</b></td></tr><tr><td valign="top" align="right">5  </td><td>Resistance (5 points) </td></tr></table><b>Talents Cost:</b> 5
<b>Total Character Cost:</b> 755
<table cellpadding="0" border="0"><tr><td align="right"><b>Val  </b></td><td><b>Disadvantages</b></td></tr><tr><td valign="top" align="right">5  </td><td>Distinctive Features: Huge blonde Amazon (Concealable; Noticed and Recognizable; Detectable By Commonly-Used Senses; Not Distinctive In Some Cultures) </td></tr><tr><td valign="top" align="right">5  </td><td>Dependent NPC: Damion (Husband) 8- (Normal; Useful noncombat position or skills) </td></tr><tr><td valign="top" align="right">10  </td><td>Physical Limitation: Weird biochemistry requires special medical care (Frequently; Slightly Impairing) </td></tr><tr><td valign="top" align="right">15  </td><td>Psychological Limitation: Highly Protective of Friends and Family, vengeful if they are hurt (Common; Strong) </td></tr><tr><td valign="top" align="right">10  </td><td>Psychological Limitation: Lecherous (Uncommon; Strong) </td></tr><tr><td valign="top" align="right">10  </td><td>Social Limitation: Famous and watched by the media (Occasionally; Major) </td></tr></table>
<b>Disadvantage Points:</b> 55
<b>Base Points:</b> 400
<b>Experience Required:</b> 300
<b>Total Experience Available:</b> 300
<b>Experience Unspent:</b> 0
Background: Belle Maverick was born into the military life. Her family was army all the way with both her mother and father active in the service until her birth. She grew up on military bases around the world and it was only natural for her to take up the life of a solider. She joined the marine corp and earned a place in Special Forces with her raw talent and sheer determination.
Belle erupted on the battlefield, specifically during a covert operation in the Middle East that is still classified in 2008. Her team was cut off and nearly exterminated by insurgent forces. As the rebels closed in, Belle fear and rage seemed to explode behind her eyes, filling her with pain. And power. She tore into the opposing troops, smashing their bodies and vehicles with her bare hands before collapsing after the rage passed.
Belle became, after what she WAS actually determined, something of a secret weapon for a few years, performing many covert operations before severing her ties with the military. At the time, there wasn’t much they could do to stop her and her parents had enough to pull to keep things fairly civil. She went into the much more lucrative field of private mercenary work. Her power and near indestructibility combined with her military training was an invaluable asset and Belle was able to retire after a few years.
She used her earning to invest in a upscale dance and gentleman’s club called Maverick’s. She eventually took over the business from its aging owner all together and built it up with her natural business acumen into a thriving night spot in San Francisco. Belle was enjoying her retirement but feeling a bit bored. When her old friend and former partner Flak approached her with her new high flown ideals about changing the world and taking a group of fledgling Novas under their wing, Belle decided to go along with it for kicks.
It has been quite a wild few years since then. Belle has gone from being a relatively famous Elite to a household, being the first Nova to conceive and bear a child, marrying one of the world’s richest men and being involved in several massive public displays of Nova power (Such as the riotous destruction of Amp Room and most of the surrounding city). She has fame, more money than ever and a family to take care of with dire predictions of what lies ahead for her friends and the world. Its going to be long hard fight but she wouldn’t have it any other way.