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GhostWing
Sep 12th, '04, 01:38 PM
Yesterday's game contained a lot of grabs and throwing combat maneuvers and one use of Telekenesis that seemed a bit too much like a Flight (usable by other) effect. Just need some clarification on throwing effects:

1.) Battling Bill and Armadillo are slugging it out in adjacent hexes. Bill performs a grab maneuver.
Can he throw Armadillo for any distance in that same phase? (Per the FAQ, if he wanted to throw him at another character, he'd have to wait for his next phase, since it required an extra attack action - does the same thing apply if trying to throw someone to another hex?). Does it matter whether or not Bill had to use a half move before the grab?


2.) Bill finds himself on the far side of a battlefield. His 10" run is too slow to get to the nearest opponent. His friend, Capt. Hero, has a 50 STR telekenesis. According to the throwing table, he can move Bill 32".
Does that count as a throw? Is there Velocity involved? Can Bill be used as a missile to hit another character? If he's just being moved to an empty hex, does Bill automatically land safely (and does he suffer any CV penalties)? Finally, does Capt Hero have to make an attack roll to put him down in the right hex?

Phew! Thanks for your attention!

Steve Long
Sep 12th, '04, 02:01 PM
1. The Throw performed immediately after a Grab (i.e., in the same Phase when the Grab is performed) is a standard Throw — the character can slam his opponent to the ground in an adjacent hex, toss him for the maximum distance his STR allows for per the Throwing Table, or anything in between. See 5E 256 for the time required.

2. If a character uses Telekinesis to Grab and Move someone, that’s an Attack Action and thus ends his Phase. If he wants to try to hit another character with whatever (or whoever) he’s moving, he has to wait until his next Phase, same as with Grabbing and Throwing someone — a character’s not allowed to convert the “free” action he gets with a Grab into a second attack against a third party. Whether the moved character suffers a CV penalty (or other penalty) is up to the GM. Whether the character with Telekinesis has to make an Attack Roll to properly “place” an object he’s moving is up to the GM.