Funksaw
Sep 14th, '04, 08:03 AM
If a character gets hit with (specific special effect) they are forced to transform into (alternate form) permanently
I.E., if the Feng Shui Ascended get hit with Magic (rare in game world but frequently encountered in campaigns) they are forced to transform into animals permanently.
I.E., if a mutant gets hit with "The Cure" (rare in game world and also rare in campaigns) they are forced to lose their mutations - in often time removing disads like distinguishing features or blindness as well.
I.E., if a Twilight 2000 character gets hit with enough rads (common in game world and in campaigns), they are forced to transform into radiation poisoned soldier guy.
How is this modeled?
I.E., if the Feng Shui Ascended get hit with Magic (rare in game world but frequently encountered in campaigns) they are forced to transform into animals permanently.
I.E., if a mutant gets hit with "The Cure" (rare in game world and also rare in campaigns) they are forced to lose their mutations - in often time removing disads like distinguishing features or blindness as well.
I.E., if a Twilight 2000 character gets hit with enough rads (common in game world and in campaigns), they are forced to transform into radiation poisoned soldier guy.
How is this modeled?