CLAVDIVS
Sep 17th, '04, 02:03 AM
What would be an appropriate limitation value for a power that always costs long term endurance when used?
I'm working on a fantasy campaign where many "classes" will have exceptional or quasi-supernatural abilities bought as powers, sort of like "super skills". I want these abilities to be balanced against actual spellcasting (which will use either LTE or a mana characteristic that recovers at a comparable rate, still working on details), so I don't want to tell my players "build the spell as a regular power then divide the cost by X" or something similar. I'd like all the characters' abilities, magical or otherwise, to be built the same way.
I'm working on a fantasy campaign where many "classes" will have exceptional or quasi-supernatural abilities bought as powers, sort of like "super skills". I want these abilities to be balanced against actual spellcasting (which will use either LTE or a mana characteristic that recovers at a comparable rate, still working on details), so I don't want to tell my players "build the spell as a regular power then divide the cost by X" or something similar. I'd like all the characters' abilities, magical or otherwise, to be built the same way.