View Full Version : My Races (take Two)
Lord Mhoram
Sep 20th, '04, 09:23 PM
A while I go I started a thread with the intention of posting my races about one or two a week. I couldn't get the formatting right. So I've finally got a copy of Acrobat, and can compress a basic PDF.... So here tis. Sorry for it being PDF, but it's the best I can do for portability and keeping formatting.
I have a house rule that raising a base char for a race raises the max, and raises the max of any figured characteristic you get from that characteristic too.
Any comments welcome.
Edit - it looks like a download only, rather than a click and open. Sorry again.
tkdguy
Sep 20th, '04, 09:44 PM
Interesting. Did you base the G'Kari on the Narn? The picture looks like Ambassador G'Kar performing one of his religious rituals.
Lord Mhoram
Sep 20th, '04, 09:56 PM
Interesting. Did you base the G'Kari on the Narn? The picture looks like Ambassador G'Kar performing one of his religious rituals.
Yep. I was building my races as I got the Bab 5 DVDs, and having never seen it before I decided to make an homage. I needed a magical/phisophical race, and I had just seen the story arc of G'Kar putting his hate behind him, and finishing his book, so there it is.
Visually I had my artist friend (not Blaine, my other one.. I am so lucky) use G'Kar as a visual refernce. The whole table and dodads were his idea, but it fit so well.....
The Elam are also something of an homage too, from the really old D&D days the Winged Folk in the Dragon Magazine were the Al Karak'elam.
Eosin
Sep 21st, '04, 02:00 AM
I liked the Narn homage but might name them in some other metric.
Elam - the last part of the old winged folk name but the word also one of the old names for god/angels. Double meaning that turns out very nice.
Nice stuff.
Lord Mhoram
Sep 21st, '04, 08:08 AM
I liked the Narn homage but might name them in some other metric.
Well, there is the bit I have in my campaign docs, rather than the race docs, that comment that the G in that name is a hard G so it is heard as "ga-Kari". Plus none of my players have ever seen B5. :-)
Lord Mhoram
Sep 21st, '04, 08:32 AM
Somebackground on how and why I ended up with the races I did.
First, I was planning to follow the source material and not have dozens of intelligent races (or hundreads). The one presented are the only ones in the world. Ten of them. Thats it. Effectively one for each god (although my religious situation is rather complicated, not unlike 19th century Christianity). I also sort of deconstructed things and wanted certain roles to be filled. Plus there were some races or ideas from books that I wanted to basically steal.
Humans are human so why should it be that are written up any differently? *
So they stay the same.
Elves. I wanted an elder race in decline. Elves are associated with either nature or magical power (or both). I opted the second. The drop in Con and Body shows the fragile nature. I didn't want standard looking elves either... so I was decribing them to Jon (the guy who sketchted them for me) and after talking about willowy long lean and sort of just off human he mentioned Lighbulb head aliens and away we went.
Dracon. One of the so called "evil races".. now none of my races are "evil" or badguy automatically, but I wanted a few that tended to end up in the armies of evil when a great evil leader showed up. These are one of them. Another race that is strong in magic, and they are also draconic, so have some nifty little abilities.
Elam. I always liked the winged folk from D&D.
Giants. A large strong peaceful race. This is HERO, we need to have a race or two for people who tend bricks. Taken primarily from the Giants of Covenant, but a little bit of Ogeir from Wheel of Time. They are also the stonecrafters of my world, as I don't have Dwarves - that again is taken from Donaldson.
As an aside -One of the PCs in the game is playing a Giant Paladin who is very defensive (uses mainly nonlethal weapon unless he runs into "Evil" Demons, undead, lycanthropes ect. Then the big sword comes out. Devoted to a god of defense and has a martial art with we shield (block, shove, disarm and pin)
Kataran. I love cats. I like fantasy cat races. Wanted one race for the furry people that might wander in. I also wanted a fast agility based race, so it worked well. Named after the Kataran plains in the old FH.
Kharg. The other "evil" race. Strong, can be brutal, but honorable. I was thinking orcs but turned good guys enough that playing one as a pc would not be really tone breaking, and I tried to think of instances in source lit where a "pc" of an evil race was a good guy (no I never read Drizzt) and though to Whorf. So the Kharg are pretty much Orcs crossed with Klingons.
Ogres. I wanted a cold race. And with Eddings sparhawk books in mind named them Ogres. Abonable snowmen and Chewbacca were visual inspirations. I was proud of thinking of a point of flash defence sight for them (limited snowblindness).
Pecks. I generally don't like small races (hobbits, dwarves, gnomes ect), but I wanted the option to for those that do, and realized I didn't have a semi-aqautic race - so here you go. Aquatic hobbits. They ended looking like a prettier version of gollum from the LOTR movies. Nicer personilty too.
Name stolen from Willow.
The G'Kari I mentioned above. Like the dracon I wanted a race that was not mamallian looking. In the wars of good an evil, these guys end up (along with elves) being the mages that oppose the Dracon.
* sorry about that.
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