Michael Hopcroft
Apr 1st, '03, 06:45 PM
I'd like to see what people think of this character.
<font size=+1><b>The Greyhound</b></font>
Player: Michael Hopcroft
<table cellpadding="0" border="0"><tr><td align="right"><font size=2><b>Val  </b></font></td><td><font size=2><b>Char   </b></font></td><td><font size=2><b>Cost</b></font></td></tr><tr><td align="right"><font size=2>18  </font></td><td><font size=2><b>STR</b></font></td><td><font size=2>8</font></td></tr><tr><td align="right"><font size=2>23  </font></td><td><font size=2><b>DEX</b></font></td><td><font size=2>39</font></td></tr><tr><td align="right"><font size=2>15  </font></td><td><font size=2><b>CON</b></font></td><td><font size=2>10</font></td></tr><tr><td align="right"><font size=2>13  </font></td><td><font size=2><b>BODY</b></font></td><td><font size=2>6</font></td></tr><tr><td align="right"><font size=2>15  </font></td><td><font size=2><b>INT</b></font></td><td><font size=2>5</font></td></tr><tr><td align="right"><font size=2>13  </font></td><td><font size=2><b>EGO</b></font></td><td><font size=2>6</font></td></tr><tr><td align="right"><font size=2>18  </font></td><td><font size=2><b>PRE</b></font></td><td><font size=2>8</font></td></tr><tr><td align="right"><font size=2>18  </font></td><td><font size=2><b>COM</b></font></td><td><font size=2>4</font></td></tr><tr><td><font size=2></font></td><td><font size=2> </font></td><td><font size=2></font></td></tr><tr><td align="right"><font size=2>12  </font></td><td><font size=2><b>PD</b></font></td><td><font size=2>8</font></td></tr><tr><td align="right"><font size=2>10  </font></td><td><font size=2><b>ED</b></font></td><td><font size=2>7</font></td></tr><tr><td align="right"><font size=2>7  </font></td><td><font size=2><b>SPD</b></font></td><td><font size=2>37</font></td></tr><tr><td align="right"><font size=2>15  </font></td><td><font size=2><b>REC</b></font></td><td><font size=2>16</font></td></tr><tr><td align="right"><font size=2>80  </font></td><td><font size=2><b>END</b></font></td><td><font size=2>25</font></td></tr><tr><td align="right"><font size=2>30  </font></td><td><font size=2><b>STUN</b></font></td><td><font size=2>0</font></td></tr><td><font size=2></font></td><td><font size=2> </font></td><td><font size=2></font></td></tr><tr><td align="right"><font size=2>46"  </font></td><td><font size=2><b>RUN</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>2"  </font></td><td><font size=2><b>SWIM</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>3 1/2"  </font></td><td><font size=2><b>LEAP</b></font></td><td><font size=2>0</font></td></tr></table><b>Characteristics Cost:</b> 179
<table border="0" cellpadding="0"><tr><td align="right"><b>Cost  </b></td><td><b>Power</b></td><td align="right"><b>END</b></td></tr><tr><td align="right" valign="top">71  </td><td>Running +40" (Improved Noncombat Movement (x4)), Combat Acceleration/Deceleration (+1/4) (106 Active Points); Increased Endurance Cost (2x END; -1/2) (added to Primary Value) </td><td valign="top" align="right">22</td></tr><tr><td align="right" valign="top">27  </td><td>Desolidification : Only while running (40 Active Points); Conditional Power (Power does not work in Common Circumstances; -1/2) </td><td valign="top" align="right">4</td></tr></table><b>Powers Cost:</b> 98
<table cellpadding="0" border="0"><tr><td align="right"><b>Cost  </b></td><td><b>Martial Arts Maneuver</b></td></tr><tr><td valign="top" align="right">  </td><td>Speedster Martial Arts </td></tr><tr><td valign="top" align="right">5  </td><td>1) Flying Dodge: 1/2 Phase, -- OCV, +4 DCV, Dodge All Attacks, Abort; FMove </td></tr><tr><td valign="top" align="right">5  </td><td>2) Flying Grab: 1/2 Phase, -2 OCV, -1 DCV, Grab Two Limbs, +10 STR for holding on; FMove </td></tr><tr><td valign="top" align="right">5  </td><td>3) Passing Disarm: 1/2 Phase, -1 OCV, -1 DCV, Disarm, +10 STR to Disarm roll; FMove </td></tr><tr><td valign="top" align="right">5  </td><td>4) Passing Strike: 1/2 Phase, +1 OCV, +0 DCV, STR +v/5; FMove </td></tr><tr><td valign="top" align="right">5  </td><td>5) Passing Throw: 1/2 Phase, +0 OCV, +0 DCV, STR +v/5; Target Falls; FMove </td></tr><tr><td valign="top" align="right">5  </td><td>6) Rapid Strike: 1/2 Phase, -2 OCV, +1 DCV, STR +4d6 Strike </td></tr></table><b>Martial Arts Cost:</b> 30
<table cellpadding="0" border="0"><tr><td align="right"><b>Cost  </b></td><td><b>Skill</b></td></tr><tr><td valign="top" align="right">3  </td><td>Bureaucratics 13- </td></tr><tr><td valign="top" align="right">3  </td><td>Criminology 12- </td></tr><tr><td valign="top" align="right">3  </td><td>Deduction 12- </td></tr><tr><td valign="top" align="right">3  </td><td>Forensic Medicine 12- </td></tr><tr><td valign="top" align="right">6  </td><td>Gambling (Card Games) 14- </td></tr><tr><td valign="top" align="right">3  </td><td>Oratory 13- </td></tr><tr><td valign="top" align="right">3  </td><td>Seduction 13- </td></tr><tr><td valign="top" align="right">3  </td><td>Sleight Of Hand 14- </td></tr><tr><td valign="top" align="right">3  </td><td>Stealth 14- </td></tr><tr><td valign="top" align="right">3  </td><td>Streetwise 13- </td></tr><tr><td valign="top" align="right">2  </td><td>TF: Common Motorized Ground Vehicles </td></tr></table><b>Skills Cost: </b>35
<table cellpadding="0" border="0"><tr><td align="right"><b>Cost  </b></td><td><b>Perk</b></td></tr><tr><td valign="top" align="right">4  </td><td>Contact: Police Commissioner (11-) (Contact has access to major institutions, Contact has significant Contacts of his own, Contact limited by identity, Good relationship with Contact) </td></tr><tr><td valign="top" align="right">2  </td><td>Fringe Benefit (Local Police Powers) </td></tr><tr><td valign="top" align="right">2  </td><td>Fringe Benefit (Concealed Weapon Permit (where appropriate)) </td></tr></table><b>Perks Cost:</b> 8
<b>Total Character Cost:</b> 350
<table cellpadding="0" border="0"><tr><td align="right"><b>Val  </b></td><td><b>Disadvantages</b></td></tr><tr><td valign="top" align="right">25  </td><td>Dependent NPC: Sgt. John Casey, Normal, 14- (Frequently), Unaware of character's adventuring career/Secret ID </td></tr><tr><td valign="top" align="right">15  </td><td>Hunted: VIPER, As Powerful, 8- (Occasionally), Harshly Punish, Extensive Non-Combat Influence </td></tr><tr><td valign="top" align="right">20  </td><td>Hunted: The Mob, As Powerful, 8- (Occasionally), Harshly Punish, Extensive Non-Combat Influence, PC has a Public ID or is otherwise very easy to find, Custom Adder </td></tr><tr><td valign="top" align="right">20  </td><td>Psychological Limitation: Code Against Killing, Very Common, Strong </td></tr><tr><td valign="top" align="right">20  </td><td>Psychological Limitation: Sense of duty to Police Officers, Very Common, Strong </td></tr><tr><td valign="top" align="right">20  </td><td>Social Limitation: Police duties take substantial portion of free time, Very Frequently (14-), Major </td></tr><tr><td valign="top" align="right">15  </td><td>Social Limitation: Secret Identity, Frequently (11-), Major </td></tr><tr><td valign="top" align="right">5  </td><td>Unluck: +1d6 </td></tr><tr><td valign="top" align="right">10  </td><td>Vulnerability: Drains, Uncommon, Vulnerability Multiplier (2x Effect) </td></tr></table>
<b>Disadvantage Points:</b> 150
<b>Base Points:</b> 200
<b>Experience Required:</b> 0
<b>Total Experience Available:</b> 0
<b>Experience Unspent:</b> 0
<font size=+1><b>The Greyhound</b></font>
Player: Michael Hopcroft
<table cellpadding="0" border="0"><tr><td align="right"><font size=2><b>Val  </b></font></td><td><font size=2><b>Char   </b></font></td><td><font size=2><b>Cost</b></font></td></tr><tr><td align="right"><font size=2>18  </font></td><td><font size=2><b>STR</b></font></td><td><font size=2>8</font></td></tr><tr><td align="right"><font size=2>23  </font></td><td><font size=2><b>DEX</b></font></td><td><font size=2>39</font></td></tr><tr><td align="right"><font size=2>15  </font></td><td><font size=2><b>CON</b></font></td><td><font size=2>10</font></td></tr><tr><td align="right"><font size=2>13  </font></td><td><font size=2><b>BODY</b></font></td><td><font size=2>6</font></td></tr><tr><td align="right"><font size=2>15  </font></td><td><font size=2><b>INT</b></font></td><td><font size=2>5</font></td></tr><tr><td align="right"><font size=2>13  </font></td><td><font size=2><b>EGO</b></font></td><td><font size=2>6</font></td></tr><tr><td align="right"><font size=2>18  </font></td><td><font size=2><b>PRE</b></font></td><td><font size=2>8</font></td></tr><tr><td align="right"><font size=2>18  </font></td><td><font size=2><b>COM</b></font></td><td><font size=2>4</font></td></tr><tr><td><font size=2></font></td><td><font size=2> </font></td><td><font size=2></font></td></tr><tr><td align="right"><font size=2>12  </font></td><td><font size=2><b>PD</b></font></td><td><font size=2>8</font></td></tr><tr><td align="right"><font size=2>10  </font></td><td><font size=2><b>ED</b></font></td><td><font size=2>7</font></td></tr><tr><td align="right"><font size=2>7  </font></td><td><font size=2><b>SPD</b></font></td><td><font size=2>37</font></td></tr><tr><td align="right"><font size=2>15  </font></td><td><font size=2><b>REC</b></font></td><td><font size=2>16</font></td></tr><tr><td align="right"><font size=2>80  </font></td><td><font size=2><b>END</b></font></td><td><font size=2>25</font></td></tr><tr><td align="right"><font size=2>30  </font></td><td><font size=2><b>STUN</b></font></td><td><font size=2>0</font></td></tr><td><font size=2></font></td><td><font size=2> </font></td><td><font size=2></font></td></tr><tr><td align="right"><font size=2>46"  </font></td><td><font size=2><b>RUN</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>2"  </font></td><td><font size=2><b>SWIM</b></font></td><td><font size=2>0</font></td></tr><tr><td align="right"><font size=2>3 1/2"  </font></td><td><font size=2><b>LEAP</b></font></td><td><font size=2>0</font></td></tr></table><b>Characteristics Cost:</b> 179
<table border="0" cellpadding="0"><tr><td align="right"><b>Cost  </b></td><td><b>Power</b></td><td align="right"><b>END</b></td></tr><tr><td align="right" valign="top">71  </td><td>Running +40" (Improved Noncombat Movement (x4)), Combat Acceleration/Deceleration (+1/4) (106 Active Points); Increased Endurance Cost (2x END; -1/2) (added to Primary Value) </td><td valign="top" align="right">22</td></tr><tr><td align="right" valign="top">27  </td><td>Desolidification : Only while running (40 Active Points); Conditional Power (Power does not work in Common Circumstances; -1/2) </td><td valign="top" align="right">4</td></tr></table><b>Powers Cost:</b> 98
<table cellpadding="0" border="0"><tr><td align="right"><b>Cost  </b></td><td><b>Martial Arts Maneuver</b></td></tr><tr><td valign="top" align="right">  </td><td>Speedster Martial Arts </td></tr><tr><td valign="top" align="right">5  </td><td>1) Flying Dodge: 1/2 Phase, -- OCV, +4 DCV, Dodge All Attacks, Abort; FMove </td></tr><tr><td valign="top" align="right">5  </td><td>2) Flying Grab: 1/2 Phase, -2 OCV, -1 DCV, Grab Two Limbs, +10 STR for holding on; FMove </td></tr><tr><td valign="top" align="right">5  </td><td>3) Passing Disarm: 1/2 Phase, -1 OCV, -1 DCV, Disarm, +10 STR to Disarm roll; FMove </td></tr><tr><td valign="top" align="right">5  </td><td>4) Passing Strike: 1/2 Phase, +1 OCV, +0 DCV, STR +v/5; FMove </td></tr><tr><td valign="top" align="right">5  </td><td>5) Passing Throw: 1/2 Phase, +0 OCV, +0 DCV, STR +v/5; Target Falls; FMove </td></tr><tr><td valign="top" align="right">5  </td><td>6) Rapid Strike: 1/2 Phase, -2 OCV, +1 DCV, STR +4d6 Strike </td></tr></table><b>Martial Arts Cost:</b> 30
<table cellpadding="0" border="0"><tr><td align="right"><b>Cost  </b></td><td><b>Skill</b></td></tr><tr><td valign="top" align="right">3  </td><td>Bureaucratics 13- </td></tr><tr><td valign="top" align="right">3  </td><td>Criminology 12- </td></tr><tr><td valign="top" align="right">3  </td><td>Deduction 12- </td></tr><tr><td valign="top" align="right">3  </td><td>Forensic Medicine 12- </td></tr><tr><td valign="top" align="right">6  </td><td>Gambling (Card Games) 14- </td></tr><tr><td valign="top" align="right">3  </td><td>Oratory 13- </td></tr><tr><td valign="top" align="right">3  </td><td>Seduction 13- </td></tr><tr><td valign="top" align="right">3  </td><td>Sleight Of Hand 14- </td></tr><tr><td valign="top" align="right">3  </td><td>Stealth 14- </td></tr><tr><td valign="top" align="right">3  </td><td>Streetwise 13- </td></tr><tr><td valign="top" align="right">2  </td><td>TF: Common Motorized Ground Vehicles </td></tr></table><b>Skills Cost: </b>35
<table cellpadding="0" border="0"><tr><td align="right"><b>Cost  </b></td><td><b>Perk</b></td></tr><tr><td valign="top" align="right">4  </td><td>Contact: Police Commissioner (11-) (Contact has access to major institutions, Contact has significant Contacts of his own, Contact limited by identity, Good relationship with Contact) </td></tr><tr><td valign="top" align="right">2  </td><td>Fringe Benefit (Local Police Powers) </td></tr><tr><td valign="top" align="right">2  </td><td>Fringe Benefit (Concealed Weapon Permit (where appropriate)) </td></tr></table><b>Perks Cost:</b> 8
<b>Total Character Cost:</b> 350
<table cellpadding="0" border="0"><tr><td align="right"><b>Val  </b></td><td><b>Disadvantages</b></td></tr><tr><td valign="top" align="right">25  </td><td>Dependent NPC: Sgt. John Casey, Normal, 14- (Frequently), Unaware of character's adventuring career/Secret ID </td></tr><tr><td valign="top" align="right">15  </td><td>Hunted: VIPER, As Powerful, 8- (Occasionally), Harshly Punish, Extensive Non-Combat Influence </td></tr><tr><td valign="top" align="right">20  </td><td>Hunted: The Mob, As Powerful, 8- (Occasionally), Harshly Punish, Extensive Non-Combat Influence, PC has a Public ID or is otherwise very easy to find, Custom Adder </td></tr><tr><td valign="top" align="right">20  </td><td>Psychological Limitation: Code Against Killing, Very Common, Strong </td></tr><tr><td valign="top" align="right">20  </td><td>Psychological Limitation: Sense of duty to Police Officers, Very Common, Strong </td></tr><tr><td valign="top" align="right">20  </td><td>Social Limitation: Police duties take substantial portion of free time, Very Frequently (14-), Major </td></tr><tr><td valign="top" align="right">15  </td><td>Social Limitation: Secret Identity, Frequently (11-), Major </td></tr><tr><td valign="top" align="right">5  </td><td>Unluck: +1d6 </td></tr><tr><td valign="top" align="right">10  </td><td>Vulnerability: Drains, Uncommon, Vulnerability Multiplier (2x Effect) </td></tr></table>
<b>Disadvantage Points:</b> 150
<b>Base Points:</b> 200
<b>Experience Required:</b> 0
<b>Total Experience Available:</b> 0
<b>Experience Unspent:</b> 0